FF::Scn::BoidRules.add( FF::Sys.new("SpawnEnemy", priority: 500) do while FF::Cmp::SingletonEnemyTeam[0].entities.length < 16 position_range = ((1280*2.5).to_i..(1280*3)).to_a posneg = [1,-1] Factory::SampleEnemy.new(x: position_range.sample * posneg.sample, y: position_range.sample * posneg.sample) end end )