FF::Sys.new('StartGame', priority: 50 ) do thing = FF::Cmp::SingletonTitle[0].entities.clone thing.each do |entity| entity.components[FF::Cmp::Sprite][0].delete if (!entity.components[FF::Cmp::Button].nil? && !entity.components[FF::Cmp::Hitbox].nil?) entity.components[FF::Cmp::Hitbox][0].delete entity.components[FF::Cmp::Button][0].delete end entity.delete end FF::Cmp::SingletonTitle[0].title_screen = false FF::Stg.remove FF::Scn::TitleScreen debug_arrow = FF::Cmp::SingletonDebugVectorArrow.new(length: 5) position = [ {x: 100, y: 100}, {x: 500, y: 500}, {x: 700, y: 200}, {x: 150, y: 250}, ] position_range = (100..700).to_a sprite = FF::Cmp::Sprite.new sprite.props[:path] = 'sprites/background.png' FF::Ent.new( sprite, FF::Cmp::SingletonCamera[0], FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2) ) 15.times do |pos| Factory::Osprey.new(x: position_range.sample, y: position_range.sample) end sprite = FF::Cmp::Sprite.new sprite.props[:path] = [ 'sprites/kenny/Ships/Pintail.png', 'sprites/kenny/Ships/Osprey.png', 'sprites/kenny/Ships/Falcon.png', 'sprites/kenny/Ships/Grosbeak.png', ].sample FF::Ent.new( FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: 32, h: 32), sprite, debug_arrow, FF::Cmp::SingletonCamera[0], FF::Cmp::BoidBounds.new, FF::Cmp::Follow.new(target: :mouse, strength: 500), FF::Cmp::SingletonPlayer[0], FF::Cmp::Team.new(team: 'player'), FF::Cmp::Weapon.new, FF::Cmp::BoidMinimumSpeed.new, FF::Cmp::DecaySpeed.new(strength: 0.9), ) FF::Stg.add( FF::Scn::BoidRules, FF::Scn::Camera, FF::Scn::Cleanup, FF::Scn::Debug, ) FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow) @pause = false #FF::Stg.remove FF::Scn::BoidRules end