FF::Sys.new('StartGame', priority: 50 ) do FF::Cmp::SingletonTitle[0].entities.reverse_each do |entity| entity.components[FF::Cmp::Sprite][0].delete if (!entity.components[FF::Cmp::Button].nil? && !entity.components[FF::Cmp::Hitbox].nil?) entity.components[FF::Cmp::Hitbox][0].delete entity.components[FF::Cmp::Button][0].delete end entity.delete end #FF::Cmp::SingletonTitle[0].title_screen = false #FF::Stg.remove FF::Scn::TitleScreen debug_arrow = FF::Cmp::SingletonDebugVectorArrow[0] position = [ {x: 100, y: 100}, {x: 500, y: 500}, {x: 700, y: 200}, {x: 150, y: 250}, ] position_range = (400..(1280*2)).to_a sprite = FF::Cmp::Sprite.new sprite.props[:path] = 'sprites/background.png' FF::Ent.new( sprite, FF::Cmp::SingletonCamera[0], FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2) ) posneg = [1,-1] 16.times do |pos| Factory::SampleEnemy.new(x: position_range.sample * posneg.sample, y: position_range.sample * posneg.sample) end sprite = FF::Cmp::Sprite.new sprite.props[:path] = [ 'sprites/kenny/Ships/Pintail.png', 'sprites/kenny/Ships/Osprey.png', 'sprites/kenny/Ships/Falcon.png', 'sprites/kenny/Ships/Grosbeak.png', ].sample FF::Ent.new( FF::Cmp::Boid.new(x: 0, y: 0, vx: 25, vy: 25, w: 32, h: 32), sprite, debug_arrow, FF::Cmp::SingletonCamera[0], FF::Cmp::SingletonMoveCamera[0], FF::Cmp::BoidBounds.new(strength: 3), FF::Cmp::Follow.new(target: :mouse, strength: 0.007), FF::Cmp::SingletonPlayer[0], FF::Cmp::Team.new(team: 'player'), FF::Cmp::Weapon.new, FF::Cmp::BoidMinimumSpeed.new(speed: 5), FF::Cmp::DecaySpeed.new(strength: 0.8), FF::Cmp::Hp.new(health: 300), FF::Cmp::CollisionDamage.new(damage: 100), FF::Cmp::Hitcircle.new(r: 16), ) FF::Stg.add( FF::Scn::BoidRules, FF::Scn::Camera, FF::Scn::Cleanup, ) FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow) @pause = false #FF::Stg.remove FF::Scn::BoidRules end