From c43ac3e4ce4375b6fa1fa9927e20ff4f88504429 Mon Sep 17 00:00:00 2001 From: arngo <27396817+arngo@users.noreply.github.com> Date: Tue, 30 May 2023 13:37:17 -0400 Subject: implement enemy counting and prevent spawning when num enemies > 50 --- src/enemies.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/enemies.c') diff --git a/src/enemies.c b/src/enemies.c index 0f545cc..abb8646 100644 --- a/src/enemies.c +++ b/src/enemies.c @@ -13,6 +13,7 @@ static rodeo_texture_2d_t squid_texture; static cvec_enemy_t enemies = {0}; static cvec_enemy_t ghosts = {0}; static float spawn_cooldown = 0; +static uint16_t enemy_count = 0; void init_enemies(void) @@ -36,6 +37,12 @@ deinit_enemies(void) rodeo_texture_2d_destroy(&amonghost_texture); } +uint16_t +get_enemy_count(void) +{ + return enemy_count; +} + enemy_t* spawn_enemy(float x, float y) { @@ -52,6 +59,7 @@ spawn_enemy(float x, float y) rodeo_collision_2d_world_item_t enemy_collision = (rodeo_collision_2d_world_item_t){.x = x, .y = y, .width = 40, .height = 40}; world_id id = rodeo_collision_2d_world_item_create(enemy_collision_world, enemy_collision)->id; + enemy_count++; return cvec_enemy_t_push( enemy_obj_world, @@ -412,6 +420,7 @@ void enemy_destroy( cvec_enemy_t_value* enemy ) { + enemy_count--; cvec_enemy_t *enemy_vec = &enemies; if(enemy->weapon.type == enemy_weapon_basic) { -- cgit v1.2.3