#include "wall.h" static rodeo_collision_2d_world_t collision_wall_world; void init_wall(void) { collision_wall_world = rodeo_collision_2d_world_create(); } void deinit_wall(void) { rodeo_collision_2d_world_destroy(&collision_wall_world); } rodeo_collision_2d_world_t * get_wall_world(void) { return &collision_wall_world; } rodeo_collision_2d_world_item_t * new_wall( float x, float y, float width, float height ) { return rodeo_collision_2d_world_item_create( &collision_wall_world, (rodeo_collision_2d_world_item_t) { .x = x, .y = y, .width = width, .height = height }); }