#include "wall.h" #include "rodeo.h" static rodeo_collision_2d_world_t collision_wall_world; rodeo_texture_2d_t wall_texture; rodeo_texture_2d_t floor_texture; rodeo_texture_2d_t goat_texture; rodeo_texture_2d_t logo_texture; void init_wall(void) { wall_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/walls.png")); floor_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/floor.png")); goat_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/goat_on_a_pole.png")); logo_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/tojam2023_tagline_header_clear.png")); uint16_t window_width = 1600; uint16_t window_height = 900; collision_wall_world = rodeo_collision_2d_world_create(); float walls[][4] = { {0, -10, window_width, 10}, {0, window_height, window_width, 10}, {-10, 0, 10, window_height}, {window_width, 0, 10, window_height}, {169,105,72,263}, {241,105,191,73}, {1169,105,262,72}, {1359,177,72,190}, {1169,723,262,72}, {1359,533,72,190}, {169,533,72,262}, {241,723,191,72}, {764,200,72,500}, {550,414,501,72} }; int numwalls = sizeof(walls)/sizeof(walls[0]); new_wall(0, -10, window_width, 10); new_wall(0, window_height, window_width, 10); new_wall(-10, 0, 10, window_height); new_wall(window_width, 0, 10, window_height); for (int i = 0; i < numwalls; ++i) { new_wall(walls[i][0], walls[i][1], walls[i][2], walls[i][3]); } } void deinit_wall(void) { rodeo_collision_2d_world_destroy(&collision_wall_world); rodeo_texture_2d_destroy(&wall_texture); rodeo_texture_2d_destroy(&floor_texture); rodeo_texture_2d_destroy(&goat_texture); rodeo_texture_2d_destroy(&logo_texture); } rodeo_collision_2d_world_t * get_wall_world(void) { return &collision_wall_world; } rodeo_collision_2d_world_item_t * new_wall( float x, float y, float width, float height ) { return rodeo_collision_2d_world_item_create( &collision_wall_world, (rodeo_collision_2d_world_item_t) { .x = x, .y = y, .width = width, .height = height }); } bool coords_inside_wall( float x, float y ) { c_foreach(i, cvec_collision_2d_world_item, collision_wall_world) { if (x >= i.ref->x && x <= i.ref->x + i.ref->width && y >= i.ref->y && y <= i.ref->y + i.ref->height) { return true; } } return false; } void moving_wall_resolver( rodeo_collision_2d_world_item_t *obj_collision, rodeo_collision_2d_world_item_t *wall_collision ) { rodeo_collision_2d_world_item_t *p = obj_collision; rodeo_collision_2d_world_item_t *w = wall_collision; rodeo_collision_2d_world_item_t step = (rodeo_collision_2d_world_item_t){ .x = p->x + p->dx * rodeo_frame_time_get() / (1000.0f/60.0f), .y = p->y + p->dy * rodeo_frame_time_get() / (1000.0f/60.0f), .width = p->width, .height = p->height }; rodeo_rectangle_t intersection = rodeo_collision_2d_get_collision_rect(&step, w); // left collision if (intersection.width < intersection.height) { // colliding left/right // if x equal push right if (intersection.x == step.x) { p->x = w->x + w->width; if (p->dx < 0) { p->dx = 0; } // else push left } else { p->x = w->x - p->width; if (p->dx > 0) { p->dx = 0; } } } else if (intersection.height < intersection.width) { // colliding up/down // if y equal push down if (intersection.y == step.y) { p->y = w->y + w->height; if (p->dy < 0) { p->dy = 0; } // else push up } else { p->y = w->y - p->height; if (p->dy > 0) { p->dy = 0; } } } // tunneled into a hitbox // don't allow movement else if (p->width == w->width && p->height == w->height) { p->dx = 0; p->dy = 0; } } void draw_level(void) { rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900}; rodeo_rectangle_t logo_size = (rodeo_rectangle_t){0,0,1024,400}; rodeo_rectangle_t logo_dest = (rodeo_rectangle_t){1600-(1024*0.25f),10,1024*0.25f,400*0.25f}; rodeo_rectangle_t goat_size = (rodeo_rectangle_t){0,0,529,1038}; rodeo_rectangle_t goat_dest = (rodeo_rectangle_t){(1600.0f/2)-(529/2*0.07f),(900.0f/2)-(1038/2*0.07f),529*0.07f,1038*0.07f}; rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.96f, 0.41f, 0.1f, 1.0f} }, &wall_texture); rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.52f, 0.31f, 0.73f, 0.33f} }, &floor_texture); rodeo_texture_2d_draw(&goat_dest, &goat_size, &(rodeo_color_RGBAFloat_t){ .array = {1,1,1,1} }, &goat_texture); rodeo_texture_2d_draw(&logo_dest, &logo_size, &(rodeo_color_RGBAFloat_t){ .array = {1,1,1,1} }, &logo_texture); }