#include "wall.h" #include "rodeo.h" static rodeo_collision_2d_world_t collision_wall_world; rodeo_texture_2d_t wall_texture; rodeo_texture_2d_t floor_texture; void init_wall(void) { wall_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/walls.png")); floor_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/floor.png")); uint16_t window_width = 1600; uint16_t window_height = 900; collision_wall_world = rodeo_collision_2d_world_create(); float walls[][4] = { {0, -10, window_width, 10}, {0, window_height, window_width, 10}, {-10, 0, 10, window_height}, {window_width, 0, 10, window_height}, {169,105,72,263}, {241,105,191,73}, {1169,105,262,72}, {1359,177,72,190}, {1169,723,262,72}, {1359,533,72,190}, {169,533,72,262}, {241,723,191,72}, {764,200,72,500}, {550,414,501,72} }; int numwalls = sizeof(walls)/sizeof(walls[0]); new_wall(0, -10, window_width, 10); new_wall(0, window_height, window_width, 10); new_wall(-10, 0, 10, window_height); new_wall(window_width, 0, 10, window_height); for (int i = 0; i < numwalls; ++i) { new_wall(walls[i][0], walls[i][1], walls[i][2], walls[i][3]); } } void deinit_wall(void) { rodeo_collision_2d_world_destroy(&collision_wall_world); } rodeo_collision_2d_world_t * get_wall_world(void) { return &collision_wall_world; } rodeo_collision_2d_world_item_t * new_wall( float x, float y, float width, float height ) { return rodeo_collision_2d_world_item_create( &collision_wall_world, (rodeo_collision_2d_world_item_t) { .x = x, .y = y, .width = width, .height = height }); } bool coords_inside_wall( float x, float y ) { c_foreach(i, cvec_collision_2d_world_item, collision_wall_world) { if (x >= i.ref->x && x <= i.ref->x + i.ref->width && y >= i.ref->y && y <= i.ref->y + i.ref->height) { return true; } } return false; } void moving_wall_resolver( rodeo_collision_2d_world_item_t *obj_collision, rodeo_collision_2d_world_item_t *wall_collision ) { rodeo_collision_2d_world_item_t *p = obj_collision; rodeo_collision_2d_world_item_t *w = wall_collision; rodeo_rectangle_t step = (rodeo_rectangle_t){ .x = p->x + p->dx * rodeo_frame_time_get(), .y = p->y + p->dy * rodeo_frame_time_get(), .width = p->width, .height = p->height }; rodeo_rectangle_t intersection = rodeo_collision_2d_get_collision_rect(p, w); if (intersection.width < intersection.height) { if (intersection.x == step.x) { p->x = w->x + w->width; if (p->dx < 0) { p->dx = 0; } } else { p->x = w->x - p->width; if (p->dx > 0) { p->dx = 0; } } } else if (intersection.height < intersection.width) { if (intersection.y == step.y) { p->y = w->y + w->height; if (p->dy < 0) { p->dy = 0; } } else { p->y = w->y - p->height; if (p->dy > 0) { p->dy = 0; } } } else if (p->width == w->width && p->height == w->height) { p->dx = 0; p->dy = 0; } } void draw_level(void) { rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900}; rodeo_texture_2d_draw(&rect, &rect, NULL, &wall_texture); rodeo_texture_2d_draw(&rect, &rect, NULL, &floor_texture); }