# based on https://makefiletutorial.com/#makefile-cookbook TARGET_EXEC := game BUILD_DIR := ./build EXTERNAL_DIR := ./external SRC_DIRS := ./src EXTERNAL_INC_DIRS := $(addprefix $(EXTERNAL_DIR)/, raygui/src raygui/styles raylib/src STC/include) WFLAGS := -m64 -std=c99 -Wall -Wextra -Wshadow -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wfloat-equal -Wformat=2 -Werror \ -Wno-error=unused-variable -Wno-error=missing-prototypes -Wno-error=float-equal -Wno-error=unused-parameter -Wno-error=cast-qual -Wno-error=shadow # Find all the C and C++ files we want to compile # Note the single quotes around the * expressions. The shell will incorrectly expand these otherwise, but we want to send the * directly to the find command. SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s') # Prepends BUILD_DIR and appends .o to every src file # As an example, ./your_dir/hello.cpp turns into ./build/./your_dir/hello.cpp.o OBJS := $(SRCS:%=$(BUILD_DIR)/%.o) # String substitution (suffix version without %). # As an example, ./build/hello.cpp.o turns into ./build/hello.cpp.d DEPS := $(OBJS:.o=.d) # Every folder in ./src will need to be passed to GCC so that it can find header files INC_DIRS := $(shell find $(SRC_DIRS) -type d) # Add a prefix to INC_DIRS. So moduleA would become -ImoduleA. GCC understands this -I flag INC_FLAGS := $(addprefix -I,$(INC_DIRS) $(EXTERNAL_INC_DIRS)) # The -MMD and -MP flags together generate Makefiles for us! # These files will have .d instead of .o as the output. CPPFLAGS := $(INC_FLAGS) -MMD -MP # -Xlinker -rpath tells executable where to look for shared libraries at runtime LDFLAGS := $(addprefix -L,$(EXTERNAL_INC_DIRS)) $(addprefix -Xlinker -rpath=,$(EXTERNAL_INC_DIRS)) -lraylib -lm -lpthread -ldl -lrt -lX11 # Note: might need to change CC to CXX once we have a C++ lib # The final build step. $(BUILD_DIR)/$(TARGET_EXEC): $(OBJS) raylib $(CC) $(OBJS) -o $@ $(LDFLAGS) # Build step for C source $(BUILD_DIR)/%.c.o: %.c mkdir -p $(dir $@) $(CC) $(CPPFLAGS) $(CFLAGS) $(WFLAGS) -g -c $< -o $@ .PHONY: play play: $(BUILD_DIR)/$(TARGET_EXEC) ./$(BUILD_DIR)/$(TARGET_EXEC) .PHONY: raylib raylib: $(EXTERNAL_DIR)/raylib/src/libraylib.so $(EXTERNAL_DIR)/raylib/src/libraylib.so: $(MAKE) -C $(EXTERNAL_DIR)/raylib/src RAYLIB_LIBTYPE=SHARED .PHONY: bear bear: clean bear -- make .PHONY: clean clean: rm -r $(BUILD_DIR) || true # always succeed even if no such file .PHONY: deepclean deepclean: clean $(MAKE) -C external/dev/raylib/src clean # Include the .d makefiles. The - at the front suppresses the errors of missing # Makefiles. Initially, all the .d files will be missing, and we don't want those # errors to show up. -include $(DEPS)