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-rw-r--r--src/app/App.svelte54
1 files changed, 44 insertions, 10 deletions
diff --git a/src/app/App.svelte b/src/app/App.svelte
index 7e5ac7d..f0cd7ec 100644
--- a/src/app/App.svelte
+++ b/src/app/App.svelte
@@ -1,5 +1,5 @@
<script lang="ts">
- import type { ImageInput, ReasoningEffort } from "@dispatch/transport-contract";
+ import type { ImageInput } from "@dispatch/transport-contract";
import type { InvokeMessage } from "@dispatch/ui-contract";
import { tick } from "svelte";
import Table from "../components/Table.svelte";
@@ -17,8 +17,9 @@
ReasoningEffortSelector,
type CompactNowResult,
type ComposerStatus,
- type ReasoningEffortSaveResult,
type SaveCompactPercentResult,
+ type ThinkingSelection,
+ type ThinkingSelectionSaveResult,
} from "../features/chat";
import { manifest as conversationCacheManifest } from "../features/conversation-cache";
import { manifest as markdownManifest } from "../features/markdown";
@@ -296,6 +297,10 @@
store.queueMessage(text);
}
+ function handleCancelQueuedMessage(messageId: string) {
+ store.cancelQueuedMessage(messageId);
+ }
+
function handleStop() {
store.stopGeneration();
}
@@ -317,14 +322,35 @@
: { ok: false, error: result.error };
}
- // Adapt the store's reasoning-effort result to the chat feature's port.
- async function saveReasoningEffort(
- level: ReasoningEffort,
- ): Promise<ReasoningEffortSaveResult | null> {
- const result = await store.setReasoningEffort(level);
+ // Adapt the store's reasoning-effort + thinking results to the chat
+ // feature's combined selector port. The selector sends ONE selection ("off"
+ // or a level); the adapter fans it out to the right per-axis PUT(s). "off" is
+ // a SEPARATE signal from the effort level: it persists `thinking: false`
+ // (the umans route maps that to `reasoning_effort: "none"`), leaving the
+ // effort level untouched so an off→on toggle restores it. A level ensures
+ // thinking is ON (the level is meaningless while thinking is off) then sets
+ // the effort level.
+ async function saveThinkingSelection(
+ selection: ThinkingSelection,
+ ): Promise<ThinkingSelectionSaveResult | null> {
+ if (selection === "off") {
+ const result = await store.setThinking(false);
+ if (result === null) return null;
+ return result.ok
+ ? { ok: true, selection: "off" }
+ : { ok: false, error: result.error };
+ }
+ // A level: enable thinking first if it is currently off, then set the level.
+ if (store.thinking === false) {
+ const on = await store.setThinking(true);
+ if (on !== null && !on.ok) {
+ return { ok: false, error: on.error };
+ }
+ }
+ const result = await store.setReasoningEffort(selection);
if (result === null) return null;
return result.ok
- ? { ok: true, reasoningEffort: result.reasoningEffort }
+ ? { ok: true, selection: result.reasoningEffort }
: { ok: false, error: result.error };
}
@@ -625,7 +651,11 @@
the generic SurfaceView (dispatches on rendererId, never surface id);
only shown when the queue is non-empty — an idle queue is hidden. -->
<div class="px-4 pt-2">
- <SurfaceView spec={messageQueueSpec} onInvoke={handleInvoke} />
+ <SurfaceView
+ spec={messageQueueSpec}
+ onInvoke={handleInvoke}
+ onCancelQueuedMessage={handleCancelQueuedMessage}
+ />
</div>
{/if}
@@ -728,7 +758,11 @@
re-mount per conversation — incl. switching between drafts — and can't
bleed across tabs. Editable for a draft too (cwd + effort apply from turn 1). -->
{#key store.currentConversationId}
- <ReasoningEffortSelector persisted={store.reasoningEffort} save={saveReasoningEffort} />
+ <ReasoningEffortSelector
+ persistedEffort={store.reasoningEffort}
+ persistedThinking={store.thinking}
+ save={saveThinkingSelection}
+ />
<CwdField cwd={store.cwd} canEdit={true} save={saveCwd} />
<ComputerField
computerId={store.computerId}