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The home canvas now reads as a real Windows 8 Start screen instead of a
cramped, edge-hugging list:
- Geometry: the wide unit is DERIVED from the canvas height (4 rows fill
it: unit=height/5 clamped to 112-184px, gap=unit/9, margin=unit/3 clamped
24-64px) — tiles are no longer tiny, and the tile field always carries a
proportional outer margin (never compressed against the left edge). Tall
mode keeps fluid columns with a taller 148px row + 12px gap.
- Tiles take a per-workspace SATURATED tone (new pure tileTone(id): FNV-1a
hash → one of the six theme-semantic colors) with tone-content text —
the Win8 colored-tile identity. Starred is now a ★ badge (a tile keeps
its own color), not a gray-tint override.
- The tile face is the Win8 layout: small uppercase slug caption at the top,
a bold span-aware title (lg → 3xl across 1×1 → 4×2), and a single-line
stat row pinned to the bottom (count compacts to 'conv.' on 1×1 tiles,
truncation-safe so narrow tiles never clip).
- Selection is a high-contrast offset ring (visible on any tile color);
tiles lift on hover; the pan arrow is a solid elevated circle.
- Header gains a 'WORKSPACES' kicker; empty/loading states are centered
and styled for the Start-screen canvas.
Persisted data (order + spans only) and all interaction semantics
(drag/FLIP, long-press, action bar, resize picker, create popover) are
untouched. Tests: geometry derivation/clamping, tileTone determinism,
wide-vs-compact count label — 1664 green.
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Rebuild the workspace home as a Windows 8 Start-screen-style tile grid,
replacing the max-w-3xl vertical card list.
Pure core (zero DOM/Svelte/fetch, fully unit-tested):
- logic/tile-layout.ts — geometryFor(width, height) resolves WIDE (4 fixed
~120px rows, column-wise flow, 4x2 span cap) or TALL (2 fixed columns,
row-wise flow, 2x2 cap); pack() is the ONLY order->coordinates transform
(greedy first-fit in fill order, hole-free, render-clamped per geometry);
firstEmptySlot/insertAtFirstEmptySlot/mergeLayout/resizeTile/moveTile/
sortByRecentActivity/sanitizeLayout. Persisted data is
orientation-independent {version:1, tiles:[{id,colSpan,rowSpan,order}]} —
order + spans only, never positions; the same data renders in either
geometry (spans clamp for the render, persisted values untouched).
- logic/drag-controller.ts — pure pointer/press state machine: mouse
threshold-drag + tap-open; touch long-press lifts + selects, pre-lift
movement cancels so vertical scrolling never fights the gesture.
Shell:
- tile-layout-store.svelte.ts — thin reactive wrapper persisting through
the injected createLocalStore adapter (dispatch.workspaces.tiles), ops:
sync/resize/move/placeFirstEmpty/sortByRecentActivity.
- ui/HomeTileGrid.svelte — CSS-grid tile canvas (wide: horizontal scroll +
snap + wheel pan + pan arrow + scroll indicator; tall: native vertical
scroll), FLIP-animated reflow, drag ghost, transient resize preview.
- ui/HomeHeader.svelte — fixed chrome: Dispatch display title, New
workspace popover (same slug validation; creates via create-on-miss and
does NOT navigate — the new tile lands in the first empty slot in fill
order and enters rename mode), global Plugins button, sort-by-recent
overflow; compact icon buttons + bottom sheet on tall screens.
- ui/WorkspaceTile.svelte — tile face (title, /slug, conversation count,
relative last-activity, live active dots, starred tint); inline rename
with the old card's semantics.
- ui/TileActionBar.svelte — slides up on select (right-click / long-press):
Open, Rename, Resize, Star/Unstar, Details, Plugins, Delete (old confirm
+ store call preserved).
- ui/ResizePicker.svelte — Word-style insert-table hover grid (wide 4x2 /
tall 2x2) with arrow/Enter/Escape support and ghost preview on commit.
- ui/WorkspaceDetails.svelte — flyout holding the old card's default-cwd
input + default-computer select (same store calls + error states).
- WorkspacesHome.svelte orchestrates; App.svelte untouched (same props).
- WorkspaceCard.svelte is removed (replaced by the tile system).
Manual tile order rules; starred workspaces get a tint (star is no longer
a sort key); workspaces unknown to the layout append at the end.
vitest: jsdom gains PointerEvent (MouseEvent-based) + Element.animate
stubs — the pointer logic is the outermost edge for the drag tests.
Verification: svelte-check 0/0, vitest 1655 passed (102 files, twice),
biome clean, vite build OK.
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