|
Add a dedicated, permission-gated search_code tool that wraps boyter/cs
(code spelunker) — a fast, relevance-ranked, structure-aware code search
engine — giving agents a better default than grep/find for exploratory
'where is X / how does Y work' searches (ranked results, snippets, ~5x
smaller payloads).
- packages/core/src/tools/search-code.ts: createSearchCodeTool factory;
-f json invocation, workdir path containment, graceful missing-binary
handling (DISPATCH_CS_BIN override), readable per-file formatted output.
- Wire-up: export from core; register in agent-manager (both child-whitelist
and parent perm paths) behind new perm_search_code; add to summon catalog
+ tools enum; frontend ToolPermissions + settings.
- Docker: build a patched, statically-linked cs (pinned v3.1.0 commit) in a
golang builder stage and bundle at /usr/local/bin/cs.
- docker/cs/luau-declarations.patch: additive Luau declaration table so
--only-declarations / definition ranking works for Roblox .luau files
(upstream has Lua but not Luau). Applied during the Docker build.
- Tests: new search-code.test.ts (stubbed JSON formatting + live-cs
integration, skipped when cs absent); agent-manager/routes mocks +
perm-gating assertions; loader pass-through.
All tests (596), biome, and tsc (core/api/frontend) pass. cs-builder Docker
stage verified to build and produce a working patched binary.
|
|
- Bun monorepo with @dispatch/core, @dispatch/api, @dispatch/frontend
- Agent runtime with Vercel AI SDK, streaming via WebSocket
- Tools: read_file, write_file, list_files (scoped to working directory)
- Hono API server with POST /chat, GET /status, GET /health, WS /ws
- Svelte 5 + DaisyUI frontend with chat UI, theme switcher, copy button
- OpenCode Go (Zen) as LLM provider, deepseek-v4-flash-free model
- Docker setup (dev + prod) with bin/ scripts and gopass secrets
- Biome v2 linting/formatting, Vitest tests (44 passing)
- Debug info attached to error messages for diagnostics
|