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- Add watchDirConfig() for per-directory config watching
- Register watchers for subdirectories with their own dispatch.toml
- Fix permission ordering: move "*" wildcard to front so findLast
reaches specific rules first (was silently breaking all specific
bash permission rules)
- Add comprehensive tests for watcher functionality
- Update mocks in test files
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# Conflicts:
# packages/api/src/agent-manager.ts
# packages/api/tests/agent-manager.test.ts
# packages/frontend/src/lib/tabs.svelte.ts
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Keep a tab's provider prompt-cache warm while idle by periodically replaying
the exact cached conversation prefix plus a single trivial throwaway turn,
resetting the provider's ~5-min cache TTL so the user's next real message hits
a warm cache.
Backend:
- Agent.warmCache(history): extracts buildLlmContext() shared with run(), then
re-sends the identical system+tools+history prefix (same Anthropic
cache_control breakpoints) plus a 'reply with just a .' probe turn via
toolChoice:none. Returns the request usage; mutates no history, emits/persists
nothing.
- AgentManager.warmCacheForTab(): resolves the same agent the next real turn
would use, replays the FULL genuine history, refuses while a turn is running.
- POST /chat/warm: returns ONLY the warming request's usage (never persisted,
never folded into the real usage aggregate).
Frontend:
- cache-warming.svelte.ts store: per-tab 4-min repeating idle timer with
countdown, warming-specific last-request cache %, and error capture. Arms on
turn end, pauses during a turn, disables+resets on a real user message.
- cache-warm-storage.ts: per-tab localStorage persistence of the toggle.
- Lifecycle hooks wired into tabs.svelte.ts (status/statuses/sendMessage/
hydrate/create/open/close).
- ModelSelector: bottom-of-panel checkbox + debug strip (last-% / countdown /
error), shown only when enabled. Warming cache data never touches the real
Cache Rate view.
Tests: core warmCache (5), api warm route (3) + warmCacheForTab (3), frontend
store (12) + storage (10). check / test (779) / frontend build / typecheck all
green.
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# Conflicts:
# packages/frontend/src/lib/components/ChatInput.svelte
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Summarize a conversation's older "head" into a structured anchored Markdown
summary while preserving the most recent turns verbatim, shrinking context size
while keeping the information needed to continue coherently. Triggered by a
"Compact conversation" button in Chat Settings (not an agent tool).
Approach informed by OpenCode's session/compaction.ts:
- Ported SUMMARY_TEMPLATE (Goal / Constraints / Progress / Key Decisions /
Next Steps / Critical Context / Relevant Files) and the anchored-summary
buildPrompt (re-summarizes a prior summary when present).
- Ported the TOOL_OUTPUT_MAX_CHARS (2000) cap on tool results in the summary
request.
- Simplified tail selection to a fixed recent-turn count (DEFAULT_TAIL_TURNS=2)
instead of OpenCode's token-budget splitTurn.
core:
- New src/compaction/ module (pure, DB-free): template, prompt builder,
head/tail selection, transcript renderer with tool-output capping, prior
summary extraction. Generic over ChatMessage so callers keep turnId/seq.
- db/chunks.ts: rekeyChunks(from,to) relocates a tab's full history to a
backup tab (reversible — nothing is deleted).
- AgentEvent: compaction-started / -complete / -error variants.
api:
- AgentManager.compactTab(tempTabId, sourceTabId): side-effect-free
resolveConnection() for the compactor model (configured compaction_model_*,
else the source tab's own key+model), one-shot tool-less summary generation
via a transient Agent, then relocate full history to a fresh backup tab and
re-seed the canonical source id with [summary turn + preserved tail]. Source
tab is locked (messages queue) during the run; queue drains afterward.
- Routes: POST /tabs/:id/compact, GET/PUT /tabs/settings/compaction-model.
frontend:
- "Compact conversation" button in ModelSelector (Chat Settings), between
Working Directory and the agent toggle; idle-gated.
- Compaction-model key+model selector in Settings, beside the title model.
- Transient placeholder tab shows a large, non-faded "Please wait, compacting
conversation…" screen; closing it cancels. Source input locked while running.
- Handle compaction-* events: reload compacted source, insert backup tab,
refocus source, discard placeholder.
tests: core compaction unit tests, rekeyChunks DB test, AgentManager.compactTab
orchestration tests, and compaction route tests. All green (713 tests), biome
clean, all typechecks pass, frontend builds.
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Add multimodal image/PDF input to the chat box via clipboard paste, gated by a
graceful per-model capability check.
UX: a pasted image/PDF inserts an inline token (【image:…】 / 【pdf:…】) into the
draft, so attachments have ORDER relative to typed text and can be referenced
positionally. The token is the only handle — deleting it (atomic Backspace/
Delete, or selection overlap) detaches the file; an input-reconciliation safety
net detaches any attachment whose token is no longer intact. No preview strip.
Capability check: resolveModelCapabilities reads models.dev modalities.input
(new GET /models/capabilities, mirrors /context-limit). The input blocks Send
(no tokens spent) only on a definitive 'no'; unknown capability (catalog offline
/ unmapped provider) stays permissive. Attachments require a fresh turn — Send is
blocked while generating and /chat rejects content mid-turn (409).
Attachments are EPHEMERAL: forwarded to the model for the turn via ordered AI SDK
ImagePart/FilePart content, but never persisted (history keeps the text with
[image]/[pdf] markers). Text-only turns serialize byte-identically to before.
Limits (Anthropic-aligned, enforced at paste + re-validated server-side):
PNG/JPEG/WebP/GIF/PDF; image ≤5MB, PDF ≤32MB, ≤20 attachments, ≤32MB total.
core: UserContentPart types, models/attachments validator, capability resolver,
agent.run+toModelMessages thread ordered content. api: /chat content validation +
passthrough. frontend: attachment-tokens helper, ChatInput paste/token/gating,
per-tab staged attachments, App.svelte capability fetch. +44 tests.
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# Conflicts:
# packages/api/src/agent-manager.ts
# packages/api/tests/agent-manager.test.ts
# packages/frontend/src/lib/components/ToolPermissions.svelte
# packages/frontend/src/lib/settings.svelte.ts
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Add Language Server Protocol integration modeled on opencode's, wired for
this codebase's plain-TypeScript tool/agent architecture.
Core (@dispatch/core):
- lsp/client.ts: LSP/JSON-RPC client over stdio (vscode-jsonrpc) with the
initialize handshake, didOpen/didChange sync, push + pull diagnostics
(textDocument/diagnostic, workspace/diagnostic), and a generic request()
passthrough for hover/definition/references/documentSymbol.
- lsp/server.ts: resolves dispatch.toml [lsp] entries into spawn specs.
Config-driven only — no builtin registry, no auto-download.
- lsp/manager.ts: process-wide LspManager owning client lifecycles, keyed
by root+serverID, lazy spawn + reuse + graceful shutdown.
- lsp/language.ts: extension->languageId map incl. .luau -> "luau".
- lsp/diagnostic.ts: error-only <diagnostics> block formatting (1-based).
- tools/lsp.ts: on-demand 'lsp' tool (1-based coords -> 0-based wire).
- write-file.ts: optional onAfterWrite hook for diagnostics-on-write.
- config schema: validate [lsp] block; DispatchConfig.lsp + LspServerConfig.
API (@dispatch/api):
- AgentManager owns one LspManager; per-working-directory server cache
cleared on config reload; diagnostics appended to write_file results;
'lsp' tool gated by new perm_lsp setting; shutdownAll on destroy().
Config:
- dispatch.toml: documented, commented [lsp.luau-lsp] Roblox example.
Tests: fake-lsp-server fixture + client/manager/server/diagnostic/schema/
tool/write-hook suites, plus an opt-in real-binary luau-lsp smoke test
(auto-skipped when luau-lsp is absent). 652 pass; biome + 3 typechecks green.
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Add a dedicated, permission-gated search_code tool that wraps boyter/cs
(code spelunker) — a fast, relevance-ranked, structure-aware code search
engine — giving agents a better default than grep/find for exploratory
'where is X / how does Y work' searches (ranked results, snippets, ~5x
smaller payloads).
- packages/core/src/tools/search-code.ts: createSearchCodeTool factory;
-f json invocation, workdir path containment, graceful missing-binary
handling (DISPATCH_CS_BIN override), readable per-file formatted output.
- Wire-up: export from core; register in agent-manager (both child-whitelist
and parent perm paths) behind new perm_search_code; add to summon catalog
+ tools enum; frontend ToolPermissions + settings.
- Docker: build a patched, statically-linked cs (pinned v3.1.0 commit) in a
golang builder stage and bundle at /usr/local/bin/cs.
- docker/cs/luau-declarations.patch: additive Luau declaration table so
--only-declarations / definition ranking works for Roblox .luau files
(upstream has Lua but not Luau). Applied during the Docker build.
- Tests: new search-code.test.ts (stubbed JSON formatting + live-cs
integration, skipped when cs absent); agent-manager/routes mocks +
perm-gating assertions; loader pass-through.
All tests (596), biome, and tsc (core/api/frontend) pass. cs-builder Docker
stage verified to build and produce a working patched binary.
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Replace the imperative id-based CRUD todo tool (add/update/list/get/remove)
with opencode's declarative whole-list design: a single `todos` param that
replaces the entire list each call. No model-visible ids, no delta reasoning,
no "task not found" spirals.
- core: TaskItem { id, content, status }; statuses pending|in_progress|
completed|cancelled. TaskList.setTasks/getTasks/onChange. New rich
TODO_DESCRIPTION adapted from opencode's todowrite.txt.
- api: TASK_MANAGEMENT_GUIDANCE system-prompt section (from anthropic.txt);
updated TOOL_DESCRIPTIONS.todo. Reload fix: TabStatusSnapshot now carries
per-tab tasks so getAllStatuses rehydrates the panel on reconnect.
- frontend: mirror types; hydrate tasks from snapshot in both restore paths;
upgrade sidebar Tasks panel to render content + all four statuses + progress.
- tests: new core task-list.test.ts (15); updated api TaskList mocks +
getAllStatuses task-snapshot coverage.
bun run check clean; 569 tests pass; all packages typecheck.
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# Conflicts:
# packages/api/tests/agent-manager.test.ts
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Add a 'Context Window' sidebar view showing the live context occupancy
(latest request's input+output) against the model's maximum context
window, resolved dynamically from the models.dev catalog.
- core: models.dev catalog module (resolveContextLimit) with disk cache,
TTL, stale-fallback + offline penalty memo; null for unknown models.
- api: GET /models/context-limit?provider=&modelId=.
- frontend: ContextWindowPanel + computeContextUsage helper; App resolves
+ caches the active model's max (anthropic/opencode-anthropic only);
percent shown to 2 decimals; degrades to bare token count when max
unknown.
- tests: core catalog (13), api route (3), frontend helper (6).
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Persist usage as invisible type:"usage" chunk rows (side channel):
- core: add "usage" ChunkType + UsageData; exclude usage rows from
getChunksForTab/getTotalChunkCount; add getUsageStatsForTab aggregate
(exported from barrel); defensive skip in groupRowsToMessages.
- api: agent-manager accumulates per-attempt usageRows and flushes them in
the same atomic appendChunks call as the turn's content (discarded on a
superseded fallback attempt). GET /tabs enriches rows with usageStats.
- frontend: hydrateFromBackend seeds cacheStats from usageStats (reload only;
no re-seed on statuses reconnect, so no double-count with live events).
Tests: core DB-backed usage persistence/aggregate; api usage-row-per-event +
fallback discard; routes GET /tabs usageStats; frontend hydrate seed +
no-double-count + live-accumulation-after-seed. 495 -> 509 passing.
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Add a per-model/key reasoning effort setting to agent definitions,
surfaced and editable in the Agent Settings page and displayed at a
glance in the model selector views.
- core: single source of truth for effort levels (REASONING_EFFORTS,
DEFAULT_REASONING_EFFORT='high', labels, isReasoningEffort guard);
add 'xhigh' level; AgentModelEntry.effort; xhigh budget=24000 for
classic-thinking Claude; default floor 'high'. Persist/parse effort
in the agent TOML loader.
- api: thread effort through the fallback chain with per-model -> per-tab
-> default precedence; validate /chat + agentModels effort from the
canonical list.
- frontend: effort <select> per model row in AgentBuilder; effort badges
in ModelSelector (agent + subagent chains); Thinking dropdown sourced
from canonical list; per-tab default raised to 'high'.
- tests: +15 (loader round-trip, agent xhigh budget, canonical list +
guard, api precedence, route validation).
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Brings in the n2/ntfy-notifications feature (ntfy.sh push notifications
with per-event toggles, subagent-suppression flag, topic-only input,
Settings UI, dispatcher + transport + config modules, 12+ new tests),
the header declutter (theme picker + Debug panel moved into Settings /
sidebar), the shared theme boot-apply module, and an a11y label for the
remove-panel button.
No code changes from this branch were touched by the merge — the
overlap was purely textual.
Conflict resolution:
1. HANDOFF.md (add/add conflict). Both branches independently put a
single-purpose HANDOFF.md at the repo root for their respective
in-flight feature, matching the existing convention (c351719 did
the same for this branch; 29bdd00 did the same for ntfy). After
this merge both features ship, so neither is in-flight anymore.
Archive both into notes/:
- notes/wake-schedule-handoff.md (this branch — git tracks as a
rename from HANDOFF.md)
- notes/ntfy-notifications-handoff.md (dev — recovered from
MERGE_HEAD before deletion)
The root HANDOFF.md is intentionally absent post-merge; the next
in-flight branch will create its own.
2. packages/api/tests/routes.test.ts (auto-merged). dev appended ntfy
stubs to the vi.mock('@dispatch/core', ...) factory; this branch
appended a 'Wake schedule routes' describe block at the bottom.
The two regions don't overlap and the textual auto-merge is correct
(verified: 6 describe blocks, both mock-stub regions and the new
describe present, no conflict markers).
Verification on the merge commit:
bun run test → 31 files, 495 / 495 passing
(was 431 on the branch + 64 from dev)
bun run check → biome clean, 156 files
bun run --cwd packages/frontend typecheck
→ svelte-check 0 errors, 0 warnings
dev can now fast-forward to this commit:
git checkout dev && git merge --ff-only r1/claude-reset-fix
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Round-2 Gemini review surfaced that the toggle endpoint derived add-vs-
remove from its own in-memory state, which combined catastrophically
with any UI desync: a user clicking to turn ON an hour the UI showed as
off, but the server had as on, would silently get the hour turned OFF.
The clicks felt 'inverted' and the only recovery was a full reload.
Fix: require an explicit `action` field on every /toggle request. The
client must declare its intent; the server is no longer allowed to guess.
Idempotency rules:
- action: 'off' on an already-off hour → 200, no-op success.
- action: 'on' on an already-on hour → 200, REPLACES timestamps (so a
recovering UI can re-assert the user's wall-clock intent without a
delete-then-add round trip).
- Missing or invalid action → 400.
The 'off' path no longer reads or requires `timestamps`. The 'on' path
still requires all four slot timestamps as finite Unix-ms numbers (the
skewed-toggle relaxation from round 1 is preserved).
Tests:
- toggle() helper auto-derives action from `timestamps` presence, so
the existing 12 tests stayed terse. One test that relied on the old
'empty body = add' behavior now passes `action: 'on'` explicitly.
- Added 4 new contract tests:
* rejects requests missing/with-invalid action
* action='off' on an already-off hour is idempotent
* action='on' on an already-on hour replaces timestamps (the
round-2 desync-recovery scenario)
* action='off' ignores stray timestamps payloads
29 / 29 routes tests pass; 431 / 431 across the workspace.
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The Settings field is now a plain topic name (e.g. `my-secret-topic`)
instead of a full URL. The transport always posts to
`https://ntfy.sh/<topic>` (URL-encoded), and the only server-side check
is "non-empty when enabled". Removes the user-visible
"string does not match the expected pattern" error people hit when
typing a bare topic.
- packages/core/src/notifications/ntfy.ts: drop validateTopicUrl;
add buildNtfyUrl(topic) + exported NTFY_BASE_URL.
- packages/core/src/notifications/types.ts, config.ts: rename
topicUrl -> topic; update docs.
- packages/api/src/routes/notifications.ts: only validates non-empty
topic when enabled. Also fixes a latent bug where notifySubagents
was dropped on every PUT (was not passed to normalizeNtfyConfig).
- packages/frontend/src/lib/components/SettingsPanel.svelte: relabel
field "Topic URL" -> "Topic"; placeholder "your-secret-topic";
updated helper copy.
- Tests updated: rewrote validateTopicUrl coverage as buildNtfyUrl
coverage + proof that previously-rejected topics (dots, spaces,
unicode, "Any Topic Whatsoever") now POST cleanly.
- HANDOFF.md: added a short "topic-only input" section.
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boot-recovery reason
Three review-finding fixes in models.ts + regression tests:
1. POST /wake-schedule/toggle no longer rejects 'past' timestamps
(Gemini #1, High). Client-server clock skew + request latency
meant a freshly-computed nextOccurrenceAt(HH:MM) for an imminent
slot could land in the past by the time the server validated it,
silently failing the UI toggle. The scheduler's recoverScheduleEntry
already fires within MISSED_WAKE_GRACE_MS and rolls forward by
24h × N, so the strict <= now check was actively harmful. Kept
Number.isFinite + slot-present validation.
2. persistSchedule is now transactional (Gemini #3, Medium). The old
DELETE-then-N-INSERTs path, when an INSERT failed mid-loop, left
the table empty (DELETE had committed) and silently wiped the
user's schedule on next boot — the catch swallowed the error.
Wrapped both in db.transaction(...): on failure everything rolls
back, in-memory state is untouched, and the previously persisted
snapshot stays intact.
3. Boot-recovery reason no longer masked when boot recovery + due
slots coincide (Gemini #5, Nit). Capture bootFireRequested before
clearing the flag and append ' (boot recovery)' to the reason
so the lastWake/pendingRetry surface tells the truth.
Tests:
- Replaced 'POST toggle rejects past timestamp' (the bug-as-feature
test) with 'POST toggle ACCEPTS a slightly-past timestamp (clock
skew / latency)' regression guard.
- Added 'POST toggle rejects NaN / Infinity / non-number slot values'
to lock the malformed-input path.
- Added 'snapshot remains consistent across toggle round-trips
(persistSchedule atomicity)' — exercises GET/POST cycles to ensure
the transactional impl agrees with itself across add/remove.
All 427 tests pass; biome clean.
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A parent agent that spawns 8 subagents was producing 9 "Turn complete"
notifications per round — almost always noise. New `notifySubagents`
config flag (defaults to false) gates `turn-completed` and `turn-error`
from any tab with a `parentTabId`. The flag is intentionally NOT applied
to `permission-required` — a subagent's permission prompt still needs a
human tap to proceed, so suppressing it would silently hang the
subagent. `agent-spawned` is already top-level-only by construction.
Wiring:
- core/notifications/types.ts: NtfyConfig.notifySubagents: boolean
- core/notifications/config.ts: defaults to false; normalize() tolerates
missing / wrong-typed values and falls back to false
- core/notifications/dispatcher.ts: new optional TabParentLookup option
(getTabParentId). When notifySubagents=false AND the lookup returns a
non-empty parent id string, turn-completed/turn-error are dropped.
Lookup failures (no lookup configured, throws, returns undefined) fall
back to "treat as top-level" so legitimate top-level events are never
silently dropped when the DB is briefly unreadable.
- api/app.ts: wires getTabParentId via core's getTab(id)?.parentTabId
- frontend SettingsPanel.svelte: "Include subagent tabs" checkbox with
an explanatory hint that permission prompts still fire
Tests (+9):
- 3 in config.test.ts: default-false, explicit-true, wrong-typed fallback
- 6 in dispatcher.test.ts: suppression of turn-completed/turn-error from
subagents, no suppression when flag is true, permission-required not
gated, graceful fallback when lookup is missing/throws/returns undefined
Live ntfy.sh round-trip re-verified (status: 200).
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same-tick fires
Marking an hour on the Claude Wake Schedule panel now schedules FOUR probes
within that hour instead of one. Rate-window edges are unforgiving — a
single probe at :15 can miss the actual reset moment by up to 14 minutes;
hitting :00 / :15 / :30 / :45 puts us within ~7 minutes of any reset that
happens during that hour.
When multiple slots come due in the same 30s scheduler tick (or recover
together at boot), they coalesce into a SINGLE upstream wake call — no
point hitting Anthropic 4× in the same window.
DB schema
- wake_schedule is now (hour, slot_minute, next_wake_at) PK (hour,
slot_minute). Destructive migration: detect old single-row-per-hour
schema by absence of the slot_minute column and DROP TABLE. No other
table is touched. Per user direction: no back-compat for old rows.
API
- POST /models/wake-schedule/toggle add: { hour, timestamps: { '0': ms,
'15': ms, '30': ms, '45': ms } } — all 4 slots required, all must be
future Unix ms. Delete shape unchanged ({ hour }).
- GET /models/wake-schedule shape:
schedule: { '9': { '0': ts, '15': ts, '30': ts, '45': ts }, ... }
probeSlotMinutes: [0, 15, 30, 45]
resetOffsetHours, lastWake, pendingRetry (unchanged from prior commit)
Frontend
- Computes 4 timestamps client-side (next occurrence of HH:MM in local TZ)
and sends them in one request.
- markedHours summary now says 'Probes :00 :15 :30 :45 → reset by ~Xh later'.
- Same in-flight tracking / current-hour ring / status row as before.
Tests
- wake-scheduler.test.ts unchanged (pure helpers still correct; added
PROBE_SLOT_MINUTES + isProbeSlotMinute exports).
- routes.test.ts rewritten for the new payload shape: 12 wake-schedule
tests covering snapshot shape, add/remove (full 4-slot round-trip),
validation (range, integer, past-slot, missing slot, non-object,
missing timestamps), independent multi-hour scheduling, and
re-toggle replacement. 417 tests total (was 414).
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status surface
Bugs fixed
- Missed wakes silently lost. The old loadScheduleFromDB just pushed any
past next_wake_at to its 'next occurrence' in *server* local time, so a
wake that fired while the API was down never ran — defeating the whole
point of the panel (overnight task picks up after a 5h rate-window
reset). Now: if missed by <= 2h we fire it on the next tick; either way
the entry is rolled forward by 24h-multiple steps.
- Server-TZ drift. nextOccurrenceAt15 used the server's local TZ, so on
a UTC Docker host running for a user in PST the reschedule slowly
migrated the fire time. Now we advance by 24h * N from the original
client-supplied timestamp, preserving the user's wall-clock intent.
- Retry storm. Every failed wake pushed a new entry into a retries[]
array, all converging at the same +5min instant. Replaced with a single
shared pending-retry slot whose budget resets on subsequent failures.
- Retry race with fresh fires. If a tick fired AND a retry was due in
the same iteration we'd double-hit the upstream. Now retries only run
on ticks where no fresh wake fired.
New behavior surfaced on /wake-schedule:
{ schedule, resetOffsetHours, lastWake, pendingRetry }
POST /wake-schedule/toggle now also rejects non-integer hours (4.5, etc.)
and returns the same snapshot shape so the client can stay in sync.
Tests: 9 new HTTP route tests covering snapshot shape, add/remove,
validation (range, integer, past timestamp, missing timestamp), and
independent multi-hour scheduling.
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PermissionManager: add onPromptAdded(listener) callback. Fires exactly
once per unique pending prompt id, even when broadcastPending is called
repeatedly for unrelated mutations (e.g. another prompt resolving while
this one is still pending).
app.ts: instantiate NotificationDispatcher, attach to both AgentManager
and PermissionManager. Tab-title lookup via core's getTab so the
notifications carry human-readable context instead of raw UUIDs.
routes/notifications.ts:
- GET /notifications — current config (auth token redacted) plus
the event-type catalog and defaults
- PUT /notifications — partial update; auth token semantics are
undefined=keep, ''=clear, otherwise replace
- POST /notifications/test — sends a test notification with the current
config (rejects if disabled or topic invalid)
Tests:
- new permission-manager.test.ts covers the onPromptAdded contract
(one-fire-per-prompt, dedup across rebroadcasts, unsubscribe, listener
throws don't break siblings)
- existing routes.test.ts gets stubs for the new core notification
exports so the @dispatch/core mock stays complete
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Add send_to_tab / read_tab tools so an agent can message or read another
tab by a git-style short handle (shortest unique prefix of the tab UUID,
min 4 chars), shown in the tab bar.
- core/db/tabs: resolveTabPrefix + shortestUniquePrefix (open tabs only,
LIKE-sanitized prefix matching)
- new tools read-tab.ts / send-to-tab.ts (+ tests) decoupled from the DB
TabRow via a minimal ResolvedTabRef projection
- agent-manager: unified deliverMessage routing (busy -> queue, idle ->
new turn) shared by POST /chat and send_to_tab; agent->agent auto-wake
budget (MAX_AGENT_AUTO_WAKES) to bound ping-pong loops
- summon/loader: send_to_tab + read_tab as grantable tools
- frontend: shortHandleFor + handle badge in TabBar; perm toggles
- notes: tab-comm / user-agents / todo-redesign plans
- chore: biome format fixes (debug-logger, summon.test)
Refs notes/plan-tab-comm.md
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per-chunk eviction
Replace the stored ChatMessage[] with a chunk-native model: tab.chunks (sealed
ChunkRow[]) + tab.live (transient in-flight turn buffer) + derived tab.renderGroups.
This enables per-chunk eviction (trimming WITHIN a large turn) and raw-chunk
pagination (loadOlderChunks), removing the whole-message eviction limitation.
Backend:
- Emit turn-start/turn-sealed around each turn; expose currentTurnId in the status
snapshot. turn-sealed fires after the durable write (status:idle fires before it).
- New GET /tabs/:id/chunks raw paginated endpoint (limit/before).
- Wrap appendChunks in a single SQLite transaction.
Frontend:
- turn-sealed drives a turn-aware reconcile that folds the sealed turn into chunks
while preserving a concurrent newer in-flight turn and pending queued messages;
deferred while the user is scrolled up.
- Stable turn-scoped render keys (${turnId}:${role}:${n}) avoid remount/flash.
Reconcile correctness (three review passes):
- preserve a concurrent newer turn when an earlier deferred reconcile flushes;
- keep optimistic queued user messages (no loss);
- turn-start backfill skips pending queued rows and tags only the turn initiator;
- bind consumed interrupt messages to the in-flight turn so they collapse on seal
(no lingering/duplicated bubble).
Tests: chat-store reconcile/eviction/pagination suite; api chunks endpoint + events.
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Replace the message-as-container model with a flat, append-only chunk log.
- chunks table (id, tab_id, seq, turn_id, step, role, type, data_json): one
row per chunk; tool_call (assistant) and tool_result (tool) are SEPARATE
rows linked by callId. Message/turn are derived groupings, not stored.
- chunks/transform.ts: DB-free explode (Chunk[] -> rows) / group (rows ->
messages), shared by backend and the browser frontend.
- Cache fix: toModelMessages segments each turn at tool-batch boundaries into
stable [assistant, tool] pairs per step, so earlier steps serialize
byte-identically across requests (kills the prompt-cache churn).
- agent-manager persists a turn's chunks on seal (once), discarding a failed
fallback attempt's partial chunks; rebuilds agent history from the log.
- GET /messages windows the log by chunk seq then groups; loadMoreMessages
merges a turn split across the window boundary by turnId.
- One-shot migration drops the legacy messages table and clears tabs;
settings/credentials/keys/usage preserved.
Full suite green (317 tests); biome, tsc, and svelte-check clean.
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- Add POST /chat/stop endpoint on API
- Thread abortSignal from agent-manager through Agent.run() to streamText
- Thread abortSignal option through the Agent.run() signature
- Emit status:idle on stopTab() so frontend WS gets the update
- Add stopGeneration() store method on frontend tabStore
- Add stop button in ChatInput (btn-sm lg:btn-xs for mobile tap target)
- Add tests for /chat/stop endpoint
- Refactor processMessage to pass abortSignal to agent.run
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batching, error/system chunks
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symlink-safe path resolution
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- Add is_subagent checkbox to agent editor; subagents are hidden from Chat Settings
- Add is_subagent field to AgentDefinition type, TOML serialization, and API route
- Filter subagents from ModelSelector agent list
- Fix all biome lint/format errors across codebase (useLiteralKeys, noNonNullAssertion, noExplicitAny, formatting, import sorting)
- Fix svelte-check errors (type narrowing in SkillsBrowser, ToolPermissions, SidebarPanel)
- Fix a11y warnings in App.svelte (label-control associations)
- Fix test mocks missing BackgroundShellStore, BackgroundTranscriptStore, createWebSearchTool, createYoutubeTranscribeTool
- Update stale 409 test to match current message-queuing behavior
- Exclude packaging/ and release/ dirs from biome to avoid linting stale build artifacts
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double-execution bug fix
- Add summon/retrieve tools for spawning child agents in new tabs
- summon: non-blocking, returns agent_id immediately
- retrieve: blocking, waits for child to finish, returns result
- Child tools are intersected with parent permissions (no privilege escalation)
- Working directory validated to stay within workspace
- Abort controller stops orphaned agents on tab close
- Rename task_list tool to todo with comprehensive usage guidance in system prompt
- Rename PermissionLog.svelte to ToolPermissions.svelte
- Add 'Summon agents' toggle to tool permissions UI
- Redesign TaskListPanel with DaisyUI checkboxes (indeterminate for in-progress)
- Remove 'blocked' status from task system
- Add tab-created WebSocket event for child agent tab visibility
- Add HMR cleanup for WebSocket connections (close stale connections on hot reload)
- Fix ensureAssistantMessage to not throw on closed tabs
- Fix double tool execution: remove execute from AI SDK tool() in registry.ts
(agent.ts already executes tools manually via executeToolWithStreaming)
- Fix all pre-existing test failures (missing mocks, stale API signatures)
- Add debug info to copy button (tab ID, injected skills, all tab IDs)
- Add tab ID and tools to conversation copy output
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- Config system: TOML-based dispatch.toml with hot-reload via chokidar
- Model/key resolution: tag-based model selection, key fallback chains
- Skills system: directory loader with TOML frontmatter, agent mappings
- Task list tool: add/update/list/get operations with WebSocket events
- API routes: GET /config, /skills, /skills/:name, /models, /models/resolve
- Frontend: sidebar with model status, task list, config viewer, skills browser, permission log
- Sliding sidebar animation using CSS transitions (not Svelte transitions)
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Permission engine:
- Rule-based engine: wildcard matching, last-match-wins, reject cascade
- PermissionService with pending/approved state, PermissionChecker interface
- dispatch.yaml config loader with per-permission pattern rules
Shell tool:
- run_shell tool with child_process spawn, timeout, streaming output
- Tree-sitter static analysis (web-tree-sitter + tree-sitter-bash WASM)
- BashArity command normalization for 'always allow' patterns
- FILE_COMMANDS set: rm, cp, mv, mkdir, ls, find, grep, cat, etc.
Agent loop refactored:
- Removed maxSteps, manual step loop with tool execution
- Permission checks on shell commands (external_directory only)
- Permission checks on file tools outside workspace boundary
- Symlink bypass fix (realpathSync), .. false positive fix
- Shell output streaming via Promise.race + setImmediate polling
API layer:
- PermissionManager wraps PermissionService, broadcasts via WebSocket
- WebSocket handles permission-reply messages from frontend
- Config loaded from dispatch.yaml, converted to ruleset
Frontend:
- Permission prompt modal (native dialog, focus trap, ARIA)
- Always-allow confirmation flow with pattern preview
- Shell output display (live streaming + final parsed result)
- Permission log panel (fixed bottom-right overlay)
- Exit code badge (green 0, red non-zero)
134 tests, typecheck clean on all 3 packages
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- Base URL corrected: zen/v1 -> zen/go/v1 (opencode-go provider)
- Model changed: deepseek-v4-flash-free -> deepseek-v4-flash
- Added wrapLanguageModel middleware to inject reasoning_content via
providerMetadata.openaiCompatible before each stream call
- Fixed test mocks: removed vi.importActual (unsupported in Bun), added
tool factory mocks, preserved real tool export in ai mock
- Added 11 tests for the normalizeMessages middleware
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- Bun monorepo with @dispatch/core, @dispatch/api, @dispatch/frontend
- Agent runtime with Vercel AI SDK, streaming via WebSocket
- Tools: read_file, write_file, list_files (scoped to working directory)
- Hono API server with POST /chat, GET /status, GET /health, WS /ws
- Svelte 5 + DaisyUI frontend with chat UI, theme switcher, copy button
- OpenCode Go (Zen) as LLM provider, deepseek-v4-flash-free model
- Docker setup (dev + prod) with bin/ scripts and gopass secrets
- Biome v2 linting/formatting, Vitest tests (44 passing)
- Debug info attached to error messages for diagnostics
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