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Add Language Server Protocol integration modeled on opencode's, wired for
this codebase's plain-TypeScript tool/agent architecture.
Core (@dispatch/core):
- lsp/client.ts: LSP/JSON-RPC client over stdio (vscode-jsonrpc) with the
initialize handshake, didOpen/didChange sync, push + pull diagnostics
(textDocument/diagnostic, workspace/diagnostic), and a generic request()
passthrough for hover/definition/references/documentSymbol.
- lsp/server.ts: resolves dispatch.toml [lsp] entries into spawn specs.
Config-driven only — no builtin registry, no auto-download.
- lsp/manager.ts: process-wide LspManager owning client lifecycles, keyed
by root+serverID, lazy spawn + reuse + graceful shutdown.
- lsp/language.ts: extension->languageId map incl. .luau -> "luau".
- lsp/diagnostic.ts: error-only <diagnostics> block formatting (1-based).
- tools/lsp.ts: on-demand 'lsp' tool (1-based coords -> 0-based wire).
- write-file.ts: optional onAfterWrite hook for diagnostics-on-write.
- config schema: validate [lsp] block; DispatchConfig.lsp + LspServerConfig.
API (@dispatch/api):
- AgentManager owns one LspManager; per-working-directory server cache
cleared on config reload; diagnostics appended to write_file results;
'lsp' tool gated by new perm_lsp setting; shutdownAll on destroy().
Config:
- dispatch.toml: documented, commented [lsp.luau-lsp] Roblox example.
Tests: fake-lsp-server fixture + client/manager/server/diagnostic/schema/
tool/write-hook suites, plus an opt-in real-binary luau-lsp smoke test
(auto-skipped when luau-lsp is absent). 652 pass; biome + 3 typechecks green.
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