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-rw-r--r--samples/05_mouse/01_mouse_click/app/main.rb18
1 files changed, 16 insertions, 2 deletions
diff --git a/samples/05_mouse/01_mouse_click/app/main.rb b/samples/05_mouse/01_mouse_click/app/main.rb
index c1a6e29..e37a753 100644
--- a/samples/05_mouse/01_mouse_click/app/main.rb
+++ b/samples/05_mouse/01_mouse_click/app/main.rb
@@ -33,9 +33,11 @@
- args.outputs.borders: An array. The values generate a border.
The parameters are [X, Y, WIDTH, HEIGHT, RED, GREEN, BLUE]
+ For more information about borders, go to mygame/documentation/03-solids-and-borders.md.
- args.outputs.labels: An array. The values generate a label.
The parameters are [X, Y, TEXT, SIZE, ALIGNMENT, RED, GREEN, BLUE, ALPHA, FONT STYLE]
+ For more information about labels, go to mygame/documentation/02-labels.
=end
@@ -47,12 +49,23 @@ class TicTacToe
# Starts the game with player x's turn and creates an array (to_a) for space combinations.
# Calls methods necessary for the game to run properly.
def tick
- state.current_turn ||= :x
- state.space_combinations = [-1, 0, 1].product([-1, 0, 1]).to_a
+ init_new_game
render_board
input_board
end
+ def init_new_game
+ state.current_turn ||= :x
+ state.space_combinations ||= [-1, 0, 1].product([-1, 0, 1]).to_a
+
+ state.spaces ||= {}
+
+ state.space_combinations.each do |x, y|
+ state.spaces[x] ||= {}
+ state.spaces[x][y] ||= state.new_entity(:space)
+ end
+ end
+
# Uses borders to create grid squares for the game's board. Also outputs the game pieces using labels.
def render_board
square_size = 80
@@ -128,6 +141,7 @@ class TicTacToe
def input_restart_game
return unless state.game_over
gtk.reset
+ init_new_game
end
# Checks if x or o won the game.