From d5115606c96b0fe0affd72e6e0b72edce7e51042 Mon Sep 17 00:00:00 2001 From: Simon Chiang Date: Fri, 23 Apr 2021 09:46:41 -0600 Subject: Typo fixes --- deploy_template/mygame/documentation/04-lines.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'deploy_template/mygame/documentation/04-lines.md') diff --git a/deploy_template/mygame/documentation/04-lines.md b/deploy_template/mygame/documentation/04-lines.md index 03c1abc..20faa44 100644 --- a/deploy_template/mygame/documentation/04-lines.md +++ b/deploy_template/mygame/documentation/04-lines.md @@ -35,7 +35,7 @@ args.outputs.lines << [ 0, 360, 1280, 360] ## RGBA - Colors and Alpha -The value for the color and alpha is an number between `0` and `255`. The +The value for the color and alpha is a number between `0` and `255`. The alpha property is optional and will be set to `255` if not specified. Creates a green horizontal line through the center of the scene with an opacity of 50%. @@ -75,7 +75,7 @@ args.outputs.lines << { ## Duck Typing (Advanced) You can also create a class with line properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: -- cgit v1.2.3