From cb51bc152392ae8baec4f2584ec0500f7e8a023b Mon Sep 17 00:00:00 2001 From: Olly Mills Date: Wed, 17 Feb 2021 01:32:09 +0000 Subject: removed old references to documentation from all sample apps --- samples/02_input_basics/01_keyboard/app/main.rb | 3 +-- samples/02_input_basics/05_controller/app/main.rb | 2 -- 2 files changed, 1 insertion(+), 4 deletions(-) (limited to 'samples/02_input_basics') diff --git a/samples/02_input_basics/01_keyboard/app/main.rb b/samples/02_input_basics/01_keyboard/app/main.rb index ee5c8cf..3c5e1b4 100644 --- a/samples/02_input_basics/01_keyboard/app/main.rb +++ b/samples/02_input_basics/01_keyboard/app/main.rb @@ -4,8 +4,7 @@ APIs listing that haven't been encountered in a previous sample apps: - args.inputs.keyboard.key_up.KEY: The value of the properties will be set to the frame that the key_up event occurred (the frame correlates - to args.state.tick_count). Otherwise the value will be nil. For a - full listing of keys, take a look at mygame/documentation/06-keyboard.md. + to args.state.tick_count). Otherwise the value will be nil. - args.state.PROPERTY: The state property on args is a dynamic structure. You can define ANY property here with ANY type of arbitrary nesting. Properties defined on args.state will be retained diff --git a/samples/02_input_basics/05_controller/app/main.rb b/samples/02_input_basics/05_controller/app/main.rb index 99cca15..c986fa9 100644 --- a/samples/02_input_basics/05_controller/app/main.rb +++ b/samples/02_input_basics/05_controller/app/main.rb @@ -7,8 +7,6 @@ If there is more than one controller being used, they can be differentiated by using names like controller_one and controller_two. - For a full listing of buttons, take a look at mygame/documentation/08-controllers.md. - Reminder: - args.state.PROPERTY: The state property on args is a dynamic -- cgit v1.2.3