From a503afe87619ff82201c0a43818fa1c3f070a548 Mon Sep 17 00:00:00 2001 From: Amir Rajan Date: Sat, 7 Aug 2021 00:13:33 -0500 Subject: Samples folder synced. --- samples/99_genre_dev_tools/tile_editor_starting_point/app/main.rb | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'samples/99_genre_dev_tools/tile_editor_starting_point') diff --git a/samples/99_genre_dev_tools/tile_editor_starting_point/app/main.rb b/samples/99_genre_dev_tools/tile_editor_starting_point/app/main.rb index 4238fcd..95ccfdf 100644 --- a/samples/99_genre_dev_tools/tile_editor_starting_point/app/main.rb +++ b/samples/99_genre_dev_tools/tile_editor_starting_point/app/main.rb @@ -17,15 +17,19 @@ - args.outputs.labels: An array. The values generate a label. The parameters are [X, Y, TEXT, SIZE, ALIGNMENT, RED, GREEN, BLUE, ALPHA, FONT STYLE] + For more information about labels, go to mygame/documentation/02-labels.md. - args.outputs.sprites: An array. The values generate a sprite. The parameters are [X, Y, WIDTH, HEIGHT, IMAGE PATH] + For more information about sprites, go to mygame/documentation/05-sprites.md. - args.outputs.solids: An array. The values generate a solid. The parameters are [X, Y, WIDTH, HEIGHT, RED, GREEN, BLUE] + For more information about solids, go to mygame/documentation/03-solids-and-borders.md. - args.outputs.lines: An array. The values generate a line. The parameters are [X1, Y1, X2, Y2, RED, GREEN, BLUE] + For more information about lines, go to mygame/documentation/04-lines.md. - args.state.new_entity: Used when we want to create a new object, like a sprite or button. In this sample app, new_entity is used to create a new button that clears the grid. -- cgit v1.2.3