From eaa29e72939f5edf61735ccbb73c36ee89369f65 Mon Sep 17 00:00:00 2001 From: Amir Rajan Date: Fri, 10 Dec 2021 00:09:48 -0600 Subject: Synced with DragonRuby Game Toolkit v3.2. --- samples/99_genre_mario/01_jumping/app/main.rb | 78 +++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 samples/99_genre_mario/01_jumping/app/main.rb (limited to 'samples/99_genre_mario/01_jumping/app/main.rb') diff --git a/samples/99_genre_mario/01_jumping/app/main.rb b/samples/99_genre_mario/01_jumping/app/main.rb new file mode 100644 index 0000000..2d12a22 --- /dev/null +++ b/samples/99_genre_mario/01_jumping/app/main.rb @@ -0,0 +1,78 @@ +def tick args + defaults args + render args + input args + calc args +end + +def defaults args + args.state.player.x ||= args.grid.w.half + args.state.player.y ||= 0 + args.state.player.size ||= 100 + args.state.player.dy ||= 0 + args.state.player.action ||= :jumping + args.state.jump.power = 20 + args.state.jump.increase_frames = 10 + args.state.jump.increase_power = 1 + args.state.gravity = -1 +end + +def render args + args.outputs.sprites << { + x: args.state.player.x - + args.state.player.size.half, + y: args.state.player.y, + w: args.state.player.size, + h: args.state.player.size, + path: 'sprites/square/red.png' + } +end + +def input args + if args.inputs.keyboard.key_down.space + if args.state.player.action == :standing + args.state.player.action = :jumping + args.state.player.dy = args.state.jump.power + + # record when the action took place + current_frame = args.state.tick_count + args.state.player.action_at = current_frame + end + end + + # if the space bar is being held + if args.inputs.keyboard.key_held.space + # is the player jumping + is_jumping = args.state.player.action == :jumping + + # when was the jump performed + time_of_jump = args.state.player.action_at + + # how much time has passed since the jump + jump_elapsed_time = time_of_jump.elapsed_time + + # how much time is allowed for increasing power + time_allowed = args.state.jump.increase_frames + + # if the player is jumping + # and the elapsed time is less than + # the allowed time + if is_jumping && jump_elapsed_time < time_allowed + # increase the dy by the increase power + power_to_add = args.state.jump.increase_power + args.state.player.dy += power_to_add + end + end +end + +def calc args + if args.state.player.action == :jumping + args.state.player.y += args.state.player.dy + args.state.player.dy += args.state.gravity + end + + if args.state.player.y < 0 + args.state.player.y = 0 + args.state.player.action = :standing + end +end -- cgit v1.2.3