def tick args # create a player and set default values # for the player's x, y, w (width), and h (height) args.state.player.x ||= 100 args.state.player.y ||= 100 args.state.player.w ||= 50 args.state.player.h ||= 50 # render the player to the screen args.outputs.sprites << { x: args.state.player.x, y: args.state.player.y, w: args.state.player.w, h: args.state.player.h, path: 'sprites/square/green.png' } # move the player around using the keyboard if args.inputs.up args.state.player.y += 10 elsif args.inputs.down args.state.player.y -= 10 end if args.inputs.left args.state.player.x -= 10 elsif args.inputs.right args.state.player.x += 10 end end $gtk.reset