=begin APIs that haven't been encountered in a previous sample apps: - args.outputs.borders: An array. Values in this array will be rendered as unfilled rectangles on the screen. - ARRAY#intersect_rect?: An array with at least four values is considered a rect. The intersect_rect? function returns true or false depending on if the two rectangles intersect. ``` # Rect One: x: 100, y: 100, w: 100, h: 100 # Rect Two: x: 0, y: 0, w: 500, h: 500 # Result: true [100, 100, 100, 100].intersect_rect? [0, 0, 500, 500] ``` ``` # Rect One: x: 100, y: 100, w: 10, h: 10 # Rect Two: x: 500, y: 500, w: 10, h: 10 # Result: false [100, 100, 10, 10].intersect_rect? [500, 500, 10, 10] ``` =end # Similarly, whether rects intersect can be found through # rect1.intersect_rect? rect2 def tick args tick_instructions args, "Sample app shows how to determine if two rectangles intersect." x = 460 args.outputs.labels << small_label(args, x, 3, "Click anywhere on the screen") # red_box = [460, 250, 355, 90, 170, 0, 0] # args.outputs.borders << red_box # args.state.box_collision_one and args.state.box_collision_two # Are given values of a solid when they should be rendered # They are stored in game so that they do not get reset every tick if args.inputs.mouse.click if !args.state.box_collision_one args.state.box_collision_one = { x: args.inputs.mouse.click.point.x - 25, y: args.inputs.mouse.click.point.y - 25, w: 125, h: 125, r: 180, g: 0, b: 0, a: 180 } elsif !args.state.box_collision_two args.state.box_collision_two = { x: args.inputs.mouse.click.point.x - 25, y: args.inputs.mouse.click.point.y - 25, w: 125, h: 125, r: 0, g: 0, b: 180, a: 180 } else args.state.box_collision_one = nil args.state.box_collision_two = nil end end if args.state.box_collision_one args.outputs.solids << args.state.box_collision_one end if args.state.box_collision_two args.outputs.solids << args.state.box_collision_two end if args.state.box_collision_one && args.state.box_collision_two if args.state.box_collision_one.intersect_rect? args.state.box_collision_two args.outputs.labels << small_label(args, x, 4, 'The boxes intersect.') else args.outputs.labels << small_label(args, x, 4, 'The boxes do not intersect.') end else args.outputs.labels << small_label(args, x, 4, '--') end end def small_label args, x, row, message { x: x, y: row_to_px(args, row), text: message, size_enum: -2 } end def row_to_px args, row_number args.grid.top - 5 - (20 * row_number) end def tick_instructions args, text, y = 715 return if args.state.key_event_occurred if args.inputs.mouse.click || args.inputs.keyboard.directional_vector || args.inputs.keyboard.key_down.enter || args.inputs.keyboard.key_down.escape args.state.key_event_occurred = true end args.outputs.debug << [0, y - 50, 1280, 60].solid args.outputs.debug << [640, y, text, 1, 1, 255, 255, 255].label args.outputs.debug << [640, y - 25, "(click to dismiss instructions)" , -2, 1, 255, 255, 255].label end