# Optimal Direction ## Controls - W - Accelerate - A/D - Steering - Shift - Drift/Grip - Space: Brake ## Tech Stack Godot ## Description An old overly ambitious project of mine. The goal was to make a sort of realistic 2d racing game where the physics took into account things like weight distribution, front/rear/all wheel drive, gearboxes, etc. A lot of those mechanics were implemented, but the scope of the project was much too big for one person at the skill level I was at to realistically finish the project so for that reason it was abandoned. I hope to one day revisit this genre again and make a fun game out of it.