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| author | realtradam <[email protected]> | 2020-03-20 02:30:30 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-20 02:30:30 -0400 |
| commit | 4b85316e457c034c8fab47147b1f0ed4f2bf2c1c (patch) | |
| tree | ac54003e2cf85cce7dc37ca019c5d72f865636e2 /Racing-Game/Interface | |
| parent | 727bd8009e3e1392d61f39326cf5a47e69af8cae (diff) | |
| download | optimal-direction-4b85316e457c034c8fab47147b1f0ed4f2bf2c1c.tar.gz optimal-direction-4b85316e457c034c8fab47147b1f0ed4f2bf2c1c.zip | |
Changed art, and further improved physics
Diffstat (limited to 'Racing-Game/Interface')
| -rw-r--r-- | Racing-Game/Interface/Camera2D.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Racing-Game/Interface/Camera2D.gd b/Racing-Game/Interface/Camera2D.gd index 2b0da27..4c4eb95 100644 --- a/Racing-Game/Interface/Camera2D.gd +++ b/Racing-Game/Interface/Camera2D.gd @@ -7,7 +7,7 @@ var printfps = 0; # Called when the node enters the scene tree for the first time. func _ready(): - zoom = Vector2(2,2) + zoom = Vector2(7.5,7.5) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -18,7 +18,7 @@ func _process(_delta): # print(1/delta) # printfps -= 1 pass - + func set_position(pos): position = pos; |
