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authorrealtradam <[email protected]>2020-03-20 02:30:30 -0400
committerrealtradam <[email protected]>2020-03-20 02:30:30 -0400
commit4b85316e457c034c8fab47147b1f0ed4f2bf2c1c (patch)
treeac54003e2cf85cce7dc37ca019c5d72f865636e2 /Racing-Game/Interface
parent727bd8009e3e1392d61f39326cf5a47e69af8cae (diff)
downloadoptimal-direction-4b85316e457c034c8fab47147b1f0ed4f2bf2c1c.tar.gz
optimal-direction-4b85316e457c034c8fab47147b1f0ed4f2bf2c1c.zip
Changed art, and further improved physics
Diffstat (limited to 'Racing-Game/Interface')
-rw-r--r--Racing-Game/Interface/Camera2D.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/Racing-Game/Interface/Camera2D.gd b/Racing-Game/Interface/Camera2D.gd
index 2b0da27..4c4eb95 100644
--- a/Racing-Game/Interface/Camera2D.gd
+++ b/Racing-Game/Interface/Camera2D.gd
@@ -7,7 +7,7 @@ var printfps = 0;
# Called when the node enters the scene tree for the first time.
func _ready():
- zoom = Vector2(2,2)
+ zoom = Vector2(7.5,7.5)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -18,7 +18,7 @@ func _process(_delta):
# print(1/delta)
# printfps -= 1
pass
-
+
func set_position(pos):
position = pos;