diff options
Diffstat (limited to 'Racing-Game/4WheelCar/Wheels/WheelCreation.gd')
| -rw-r--r-- | Racing-Game/4WheelCar/Wheels/WheelCreation.gd | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Racing-Game/4WheelCar/Wheels/WheelCreation.gd b/Racing-Game/4WheelCar/Wheels/WheelCreation.gd index db09f4b..06f354e 100644 --- a/Racing-Game/4WheelCar/Wheels/WheelCreation.gd +++ b/Racing-Game/4WheelCar/Wheels/WheelCreation.gd @@ -7,10 +7,10 @@ extends Node # Called when the node enters the scene tree for the first time. func _ready(): - createWheel("front", [17,-27]) - createWheel("front", [-17,-27]) - createWheel("back", [20,36]) - createWheel("back", [-20,36]) + createWheel(17,-27,"front") + createWheel(-17,-27,"front") + createWheel(20,36,"back") + createWheel(-20,36,"back") pass # Replace with function body. @@ -18,18 +18,18 @@ func _ready(): #func _process(delta): # pass -func createWheel(type,dataArray): +func createWheel(locX, locY, type): if(type == "front"): var wheeltemp_resource = load("res://4WheelCar/Wheels/FrontWheel.tscn") var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) + wheeltemp.set_position(Vector2(locX,locY)) add_child(wheeltemp) - wheeltemp.initVars(dataArray) + wheeltemp.initVars(locX,locY) # add_child(tempA) elif(type == "back"): var wheeltemp_resource = load("res://4WheelCar/Wheels/BackWheel.tscn") var wheeltemp = wheeltemp_resource.instance() - wheeltemp.set_position(Vector2(dataArray[0],dataArray[1])) + wheeltemp.set_position(Vector2(locX,locY)) add_child(wheeltemp) - wheeltemp.initVars(dataArray) + wheeltemp.initVars(locX,locY) |
