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Diffstat (limited to 'Racing-Game/Interface/Camera2D.gd')
| -rw-r--r-- | Racing-Game/Interface/Camera2D.gd | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Racing-Game/Interface/Camera2D.gd b/Racing-Game/Interface/Camera2D.gd index 4c4eb95..89a1488 100644 --- a/Racing-Game/Interface/Camera2D.gd +++ b/Racing-Game/Interface/Camera2D.gd @@ -3,15 +3,16 @@ extends Camera2D # Declare member variables here. Examples: # var a = 2 # var b = "text" -var printfps = 0; +var printfps = 0 +var cameraDistance = 10000 # Called when the node enters the scene tree for the first time. func _ready(): - zoom = Vector2(7.5,7.5) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): + zoom = Vector2(cameraDistance/max(get_viewport().size.x,get_viewport().size.y),cameraDistance/max(get_viewport().size.x,get_viewport().size.y)) # #print fps # printfps += delta # if(printfps > 1): |
