extends RigidBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. var angular = 0; var directionAngle var directionUnitVector var cameraNode var speedometerNode var isSkidding = 0 var frWheel var flWheel var brWheel var blWheel func _ready(): frWheel = get_node("./Engine/Wheels/FRWheel") flWheel = get_node("./Engine/Wheels/FLWheel") brWheel = get_node("./Engine/Wheels/BRWheel") blWheel = get_node("./Engine/Wheels/BLWheel") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world) directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing linear_damp = 0.01 angular = 5 if(isSkidding > 0): frWheel.isSkidOverride = true flWheel.isSkidOverride = true brWheel.isSkidOverride = true blWheel.isSkidOverride = true frWheel.isSkid = true flWheel.isSkid = true brWheel.isSkid = true blWheel.isSkid = true #emit_signal("speedometer", measure_forward_velocity()) cameraNode = get_node("/root/World/Camera2D") speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer") cameraNode.set_position(get_global_transform().get_origin()) speedometerNode.updateSpeed(floor(measure_velocity())) if measure_velocity() < 30: angular_damp = angular*1 elif measure_velocity() < 85: angular_damp = angular*0.4 else: angular_damp = angular*0.05 func measure_velocity(): return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12 func measure_forward_velocity(): return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity()))) func forceSkidMarks(skid): isSkidding += skid