extends RemoteTransform2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var camera # Called when the node enters the scene tree for the first time. func _ready(): var camera = get_node("/root/World/Camera2D") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #camera.global_position = global_position #camera.global_rotation = global_rotation; pass