extends Node # This script creates and attaches all "masses". This makes it possible # to simulate unbalanced weight distribution in a vehicle # Called when the node enters the scene tree for the first time. func _ready(): createWeight(0,30,30) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func createWeight(locX,locY,Mass): var weighttemp_resource = load("res://4WheelCar/Weight/Weight.tscn") var weighttemp = weighttemp_resource.instance() weighttemp.set_position(Vector2(locX,locY)) add_child(weighttemp) weighttemp.initVars(locX,locY,Mass)