extends Sprite # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # if Input.is_key_pressed(KEY_A): # set_rotation(get_node("../../../../CarBody").get_rotation()-PI/4) # if Input.is_key_pressed(KEY_D): # set_rotation(get_node("../../../../CarBody").get_rotation()+PI/4) pass