extends KinematicBody2D const UP = Vector2(0, -1) var motion = Vector2() func _physics_process(delta): if Input.is_action_pressed("ui_right"): motion.x = 100 elif Input.is_action_pressed("ui_left"): motion.x = -100 else: motion.x = 0 if is_on_floor(): if Input.is_action_just_pressed("ui_up"): motion.y = -325 motion.y += 10 motion = move_and_slide(motion, UP) pass