summaryrefslogtreecommitdiffhomepage
path: root/src/levels.rb
blob: fbdd1b6001c82235c4dfbacc60a7308e1e45268e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
FECS::Cmp.new('CurrentLevel', level: -1)

CurrentLevel = FECS::Cmp::CurrentLevel.new

Levels = []

# First level
level0 = {
  player_spawn: Rl::Vector2.new(425,325),
  scissor_size: Path.new(
    lambda do |time|
      [250,
       250]
    end,
    lambda do |time|
      [250,
       250]
    end
  ),
  scissor_path: Path.new(
    lambda do |time|
      xstart = 492
      ystart = 353
      xstartnode = 786
      ystartnode = 374
      xendnode = 763
      yendnode = 373
      xend = 787
      yend = 142
      [Math.bezier([xstart, xstartnode, xendnode, xend],time)-(250/2),
       Math.bezier([ystart, ystartnode, yendnode, yend],time)-(250/2)]
    end,
    lambda do |time|
      xstart = 787
      ystart = 142
      xstartnode = -39
      ystartnode = 1
      xendnode = 174
      yendnode = 465
      xend = 276
      yend = 569
      [Math.bezier([xstart, xstartnode, xendnode, xend],time)-(250/2),
       Math.bezier([ystart, ystartnode, yendnode, yend],time)-(250/2)]
    end
  ),
  scissor_speed: [1.0/6.0, 1.0/10.0],
  end_goal: [40,40,10,10],
  walls: [
    [308,182,290,86],
    [598,182,118,124],
    [596,372,118,90],
    [714,372,12,90],
    [726,404,116,34],
    [842,84,12,354],
    [810,84,32,34],
    [214,84,596,24],
    [86,84,128,34],
    [518,128,20,26],
    [234,182,42,36],
    [74,84,12,130],
    [166,244,142,34],
    [74,244,48,34],
    [310,268,84,224],
    [310,492,52,38],
    [74,340,144,34],
    [262,340,48,34],
    [74,436,80,34],
    [198,436,112,34],
    [74,532,12,122],
    [86,596,64,34],
    [31,84,43,570],
    [86,629,320,25],
    [406,492,54,162],
    [394,438,202,54],
  ],
  damage_areas: [
    #[10, 0,0, 100,100],
  ],
  damage_walls: [
    #[10, 350,200, 050,350], 
  ]
}

Levels.push(level0)

FECS::Sys.new('ConstructLevel') do
  FECS::Sys::DestroyLevel.call
  level = Levels[CurrentLevel.level]

  level[:walls].each do |wall|
    FECS::Cmp::Hitbox.new(
      rec: Rl::Rectangle.new(*wall),
      offset_x: 0,
      offset_y: 0
    )
  end
  level[:damage_areas].each do |dmg|
    FECS::Cmp::DamageHitbox.new(
      rec: Rl::Rectangle.new(*dmg[1..]),
      damage: dmg[0],
    )
  end
  level[:damage_walls].each do |dmg|
    FECS::Cmp::DamageHitbox.new(
      rec: Rl::Rectangle.new(dmg[1]-1, dmg[2]-1, dmg[3]+2, dmg[4]+2),
      damage: dmg[0],
    )
    FECS::Cmp::Hitbox.new(
      rec: Rl::Rectangle.new(*dmg[1..]),
    )
  end

  EndGoal.rec = Rl::Rectangle.new(
    level[:end_goal][0],
    level[:end_goal][1],
    level[:end_goal][2],
    level[:end_goal][3],
  )

  player_pos = Player.component[FECS::Cmp::Position]
  player_vel = Player.component[FECS::Cmp::Velocity]

  player_pos.x = level[:player_spawn].x
  player_pos.y = level[:player_spawn].y
  player_vel.x = 0
  player_vel.y = 0

  Player.component[FECS::Cmp::Player].moved = false

  FECS::Cmp::ScissorTime.first.time = 0
end

FECS::Sys.new('DestroyLevel') do
  FECS::Cmp::Hitbox.reverse_each do |hitbox_cmp|
    unless hitbox_cmp.entities.empty?
      next if hitbox_cmp.entity.equal? Player
    end
    hitbox_cmp.delete
  end

  FECS::Cmp::DamageHitbox.reverse_each do |hitbox_cmp|
    hitbox_cmp.delete
  end
end

# changing the level will destroy the current level and set up the next one
FECS::Sys::ConstructLevel.trigger_when_is_changed(CurrentLevel, :level)
#FECS::Sys::DestroyLevel.trigger_when_is_changed(CurrentLevel, :level)