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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Module Variables Definition (local)
+//----------------------------------------------------------------------------------
+static int framesCounter = 0;
+static int finishScreen = 0;
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter or tap to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
+ {
+ finishScreen = 1;
+ PlaySound(fxCoin);
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawTextEx(font, "GAMEPLAY SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, MAROON);
+ DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file