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| author | Ray <[email protected]> | 2022-08-05 20:45:08 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-05 20:45:08 +0200 |
| commit | 724747091d62840804f8c61641c38a38e6feb899 (patch) | |
| tree | b90108ebd32b7cd20233c5ad553aa3e8b9421440 /cheatsheet/raylib_audio.c | |
| parent | 3007c48021505d0c9e120ea15acb67cc65dbc0ca (diff) | |
| download | raylib.com-724747091d62840804f8c61641c38a38e6feb899.tar.gz raylib.com-724747091d62840804f8c61641c38a38e6feb899.zip | |
Update cheatsheet for raylib 4.2
Diffstat (limited to 'cheatsheet/raylib_audio.c')
| -rw-r--r-- | cheatsheet/raylib_audio.c | 115 |
1 files changed, 61 insertions, 54 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c index b7a1450..04cd084 100644 --- a/cheatsheet/raylib_audio.c +++ b/cheatsheet/raylib_audio.c @@ -1,65 +1,72 @@ // Audio device management functions - void InitAudioDevice(void); // Initialize audio device and context - void CloseAudioDevice(void); // Close the audio device and context - bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully - void SetMasterVolume(float volume); // Set master volume (listener) + void InitAudioDevice(void); // Initialize audio device and context + void CloseAudioDevice(void); // Close the audio device and context + bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully + void SetMasterVolume(float volume); // Set master volume (listener) // Wave/Sound loading/unloading functions - Wave LoadWave(const char *fileName); // Load wave data from file - Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer - Sound LoadSound(const char *fileName); // Load sound from file - Sound LoadSoundFromWave(Wave wave); // Load sound from wave data - void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data - void UnloadWave(Wave wave); // Unload wave data - void UnloadSound(Sound sound); // Unload sound - bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success - bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + Wave LoadWave(const char *fileName); // Load wave data from file + Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' + Sound LoadSound(const char *fileName); // Load sound from file + Sound LoadSoundFromWave(Wave wave); // Load sound from wave data + void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data + void UnloadWave(Wave wave); // Unload wave data + void UnloadSound(Sound sound); // Unload sound + bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success + bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success // Wave/Sound management functions - void PlaySound(Sound sound); // Play a sound - void StopSound(Sound sound); // Stop playing a sound - void PauseSound(Sound sound); // Pause a sound - void ResumeSound(Sound sound); // Resume a paused sound - void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) - void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) - int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel - bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing - void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) - void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) - void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format - Wave WaveCopy(Wave wave); // Copy a wave to a new wave - void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range - float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array - void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + void PlaySound(Sound sound); // Play a sound + void StopSound(Sound sound); // Stop playing a sound + void PauseSound(Sound sound); // Pause a sound + void ResumeSound(Sound sound); // Resume a paused sound + void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) + void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) + int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel + bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing + void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) + void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) + void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) + Wave WaveCopy(Wave wave); // Copy a wave to a new wave + void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range + void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format + float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array + void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() // Music management functions - Music LoadMusicStream(const char *fileName); // Load music stream from file - Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data - void UnloadMusicStream(Music music); // Unload music stream - void PlayMusicStream(Music music); // Start music playing - bool IsMusicStreamPlaying(Music music); // Check if music is playing - void UpdateMusicStream(Music music); // Updates buffers for music streaming - void StopMusicStream(Music music); // Stop music playing - void PauseMusicStream(Music music); // Pause music playing - void ResumeMusicStream(Music music); // Resume playing paused music - void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) - void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) - void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) - float GetMusicTimeLength(Music music); // Get music time length (in seconds) - float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + Music LoadMusicStream(const char *fileName); // Load music stream from file + Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data + void UnloadMusicStream(Music music); // Unload music stream + void PlayMusicStream(Music music); // Start music playing + bool IsMusicStreamPlaying(Music music); // Check if music is playing + void UpdateMusicStream(Music music); // Updates buffers for music streaming + void StopMusicStream(Music music); // Stop music playing + void PauseMusicStream(Music music); // Pause music playing + void ResumeMusicStream(Music music); // Resume playing paused music + void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) + void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) + void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) + void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) + float GetMusicTimeLength(Music music); // Get music time length (in seconds) + float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions - AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) - void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data - void CloseAudioStream(AudioStream stream); // Close audio stream and free memory - bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill - void PlayAudioStream(AudioStream stream); // Play audio stream - void PauseAudioStream(AudioStream stream); // Pause audio stream - void ResumeAudioStream(AudioStream stream); // Resume audio stream - bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing - void StopAudioStream(AudioStream stream); // Stop audio stream - void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) - void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) - void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams + AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) + void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory + void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data + bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill + void PlayAudioStream(AudioStream stream); // Play audio stream + void PauseAudioStream(AudioStream stream); // Pause audio stream + void ResumeAudioStream(AudioStream stream); // Resume audio stream + bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing + void StopAudioStream(AudioStream stream); // Stop audio stream + void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) + void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) + void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) + void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams + void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + + void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream + void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream |
