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authorRay <[email protected]>2020-01-30 18:21:19 +0100
committerRay <[email protected]>2020-01-30 18:21:19 +0100
commita10421b42ab818e1d1d4115e01e2d49fe61374c1 (patch)
treeaaa998e8c7515aba334d9354047a5f4ca73fccfe /cheatsheet/raylib_audio.c
parentc4e5184fb9788128d66f8f8a36885cd36dbf74f4 (diff)
downloadraylib.com-a10421b42ab818e1d1d4115e01e2d49fe61374c1.tar.gz
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Updated raylib cheatsheet
Diffstat (limited to 'cheatsheet/raylib_audio.c')
-rw-r--r--cheatsheet/raylib_audio.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c
index 5ba1324..eaa3585 100644
--- a/cheatsheet/raylib_audio.c
+++ b/cheatsheet/raylib_audio.c
@@ -18,9 +18,12 @@
// Wave/Sound management functions
void PlaySound(Sound sound); // Play a sound
+ void StopSound(Sound sound); // Stop playing a sound
void PauseSound(Sound sound); // Pause a sound
void ResumeSound(Sound sound); // Resume a paused sound
- void StopSound(Sound sound); // Stop playing a sound
+ void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
+ void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
+ int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)