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| author | Ray <[email protected]> | 2020-01-30 18:21:19 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-30 18:21:19 +0100 |
| commit | a10421b42ab818e1d1d4115e01e2d49fe61374c1 (patch) | |
| tree | aaa998e8c7515aba334d9354047a5f4ca73fccfe /cheatsheet/raylib_audio.c | |
| parent | c4e5184fb9788128d66f8f8a36885cd36dbf74f4 (diff) | |
| download | raylib.com-a10421b42ab818e1d1d4115e01e2d49fe61374c1.tar.gz raylib.com-a10421b42ab818e1d1d4115e01e2d49fe61374c1.zip | |
Updated raylib cheatsheet
Diffstat (limited to 'cheatsheet/raylib_audio.c')
| -rw-r--r-- | cheatsheet/raylib_audio.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c index 5ba1324..eaa3585 100644 --- a/cheatsheet/raylib_audio.c +++ b/cheatsheet/raylib_audio.c @@ -18,9 +18,12 @@ // Wave/Sound management functions void PlaySound(Sound sound); // Play a sound + void StopSound(Sound sound); // Stop playing a sound void PauseSound(Sound sound); // Pause a sound void ResumeSound(Sound sound); // Resume a paused sound - void StopSound(Sound sound); // Stop playing a sound + void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) + void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) + int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) |
