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| author | Ray <[email protected]> | 2019-04-12 12:25:44 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-12 12:25:44 +0200 |
| commit | bf95bc1162e070d1b74940f353fa5bd444543871 (patch) | |
| tree | f733e13041161c552794fdd82de6c37d1456afb9 /cheatsheet/raylib_audio.c | |
| parent | a3b4e55e88fe1650c9daf3753ceace0292e8a66c (diff) | |
| download | raylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.tar.gz raylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.zip | |
Update cheatsheet to raylib v2.5
Diffstat (limited to 'cheatsheet/raylib_audio.c')
| -rw-r--r-- | cheatsheet/raylib_audio.c | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/cheatsheet/raylib_audio.c b/cheatsheet/raylib_audio.c index 3d0447b..6341cde 100644 --- a/cheatsheet/raylib_audio.c +++ b/cheatsheet/raylib_audio.c @@ -5,16 +5,23 @@ bool IsAudioDeviceReady(void); // Check if audio device is ready void SetMasterVolume(float volume); // Set master volume (listener) + // Audio device management functions + void InitAudioDevice(void); // Initialize audio device and context + void CloseAudioDevice(void); // Close the audio device and context + bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully + void SetMasterVolume(float volume); // Set master volume (listener) + // Wave/Sound loading/unloading functions - Wave LoadWave(const char *fileName); // Load wave data from file into RAM - Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, - int sampleSize, int channels); // Load wave data from float array data (32bit) - Sound LoadSound(const char *fileName); // Load sound to memory - Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data - void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data + Wave LoadWave(const char *fileName); // Load wave data from file + Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data + Sound LoadSound(const char *fileName); // Load sound from file + Sound LoadSoundFromWave(Wave wave); // Load sound from wave data + void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound - + void ExportWave(Wave wave, const char *fileName); // Export wave data to file + void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h) + // Wave/Sound management functions void PlaySound(Sound sound); // Play a sound void PauseSound(Sound sound); // Pause a sound @@ -27,7 +34,7 @@ Wave WaveCopy(Wave wave); // Copy a wave to a new wave void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range float *GetWaveData(Wave wave); // Get samples data from wave as a floats array - + // Music management functions Music LoadMusicStream(const char *fileName); // Load music stream from file void UnloadMusicStream(Music music); // Unload music stream @@ -39,18 +46,20 @@ bool IsMusicPlaying(Music music); // Check if music is playing void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) - void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats) + void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats) float GetMusicTimeLength(Music music); // Get music time length (in seconds) float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions - AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, - unsigned int channels); // Init audio stream (to stream raw audio pcm data) - void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data + AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) + void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data void CloseAudioStream(AudioStream stream); // Close audio stream and free memory bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill void PlayAudioStream(AudioStream stream); // Play audio stream void PauseAudioStream(AudioStream stream); // Pause audio stream void ResumeAudioStream(AudioStream stream); // Resume audio stream + bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing void StopAudioStream(AudioStream stream); // Stop audio stream + void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) + void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) |
