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authorRay San <[email protected]>2017-10-17 13:26:12 +0200
committerRay San <[email protected]>2017-10-17 13:26:12 +0200
commit1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791 (patch)
tree47722df655e4b20112a146278c2ef80256e26e6e /cheatsheet/raylib_structs.c
parent5e8730f8da5e780741e624269865119da3cb0665 (diff)
downloadraylib.com-1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791.tar.gz
raylib.com-1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791.zip
Updated cheatsheet to raylib v1.8
Diffstat (limited to 'cheatsheet/raylib_structs.c')
-rw-r--r--cheatsheet/raylib_structs.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c
index 9644147..0929215 100644
--- a/cheatsheet/raylib_structs.c
+++ b/cheatsheet/raylib_structs.c
@@ -10,14 +10,15 @@
struct Texture2D; // Texture2D type (multiple internal formats supported)
// NOTE: Data stored in GPU memory (VRAM)
struct RenderTexture2D; // RenderTexture2D type, for texture rendering
+ struct CharInfo; // SpriteFont character info
struct SpriteFont; // SpriteFont type, includes texture and chars data
struct Camera; // Camera type, defines 3d camera position/orientation
struct Camera2D; // Camera2D type, defines a 2d camera
struct Mesh; // Vertex data definning a mesh
struct Shader; // Shader type (generic shader)
+ struct MaterialMap; // Material texture map
struct Material; // Material type
- struct Light; // Light type, defines light properties
struct Model; // Basic 3d Model type
struct Ray; // Ray type (useful for raycast)
struct RayHitInfo; // Raycast hit information