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| author | Ray San <[email protected]> | 2017-10-17 13:26:12 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-10-17 13:26:12 +0200 |
| commit | 1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791 (patch) | |
| tree | 47722df655e4b20112a146278c2ef80256e26e6e /cheatsheet/raylib_structs.c | |
| parent | 5e8730f8da5e780741e624269865119da3cb0665 (diff) | |
| download | raylib.com-1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791.tar.gz raylib.com-1cd56fd2f4cc9e7e3b64142ec9e4ff9f5184f791.zip | |
Updated cheatsheet to raylib v1.8
Diffstat (limited to 'cheatsheet/raylib_structs.c')
| -rw-r--r-- | cheatsheet/raylib_structs.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c index 9644147..0929215 100644 --- a/cheatsheet/raylib_structs.c +++ b/cheatsheet/raylib_structs.c @@ -10,14 +10,15 @@ struct Texture2D; // Texture2D type (multiple internal formats supported) // NOTE: Data stored in GPU memory (VRAM) struct RenderTexture2D; // RenderTexture2D type, for texture rendering + struct CharInfo; // SpriteFont character info struct SpriteFont; // SpriteFont type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation struct Camera2D; // Camera2D type, defines a 2d camera struct Mesh; // Vertex data definning a mesh struct Shader; // Shader type (generic shader) + struct MaterialMap; // Material texture map struct Material; // Material type - struct Light; // Light type, defines light properties struct Model; // Basic 3d Model type struct Ray; // Ray type (useful for raycast) struct RayHitInfo; // Raycast hit information |
