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authorRay <[email protected]>2019-04-12 12:25:44 +0200
committerRay <[email protected]>2019-04-12 12:25:44 +0200
commitbf95bc1162e070d1b74940f353fa5bd444543871 (patch)
treef733e13041161c552794fdd82de6c37d1456afb9 /cheatsheet/raylib_structs.c
parenta3b4e55e88fe1650c9daf3753ceace0292e8a66c (diff)
downloadraylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.tar.gz
raylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.zip
Update cheatsheet to raylib v2.5
Diffstat (limited to 'cheatsheet/raylib_structs.c')
-rw-r--r--cheatsheet/raylib_structs.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c
index 79edc85..f22007e 100644
--- a/cheatsheet/raylib_structs.c
+++ b/cheatsheet/raylib_structs.c
@@ -1,17 +1,18 @@
- struct Color; // Color type, RGBA (32bit)
- struct Rectangle; // Rectangle type
struct Vector2; // Vector2 type
struct Vector3; // Vector3 type
struct Vector4; // Vector4 type
struct Quaternion; // Quaternion type
struct Matrix; // Matrix type (OpenGL style 4x4)
+ struct Color; // Color type, RGBA (32bit)
+ struct Rectangle; // Rectangle type
- struct Image; // Image type (multiple data formats supported)
+ struct Image; // Image type (multiple pixel formats supported)
// NOTE: Data stored in CPU memory (RAM)
struct Texture; // Texture type (multiple internal formats supported)
// NOTE: Data stored in GPU memory (VRAM)
struct RenderTexture; // RenderTexture type, for texture rendering
+ struct NPatchInfo; // N-Patch layout info
struct CharInfo; // Font character info
struct Font; // Font type, includes texture and chars data
@@ -22,11 +23,17 @@
struct MaterialMap; // Material texture map
struct Material; // Material type
struct Model; // Basic 3d Model type
+ struct Transform; // Transformation (used for bones)
+ struct BoneInfo; // Bone information
+ struct ModelAnimation; // Model animation data (bones and frames)
struct Ray; // Ray type (useful for raycast)
struct RayHitInfo; // Raycast hit information
+ struct BoundingBox; // Bounding box type for 3d mesh
struct Wave; // Wave type, defines audio wave data
struct Sound; // Basic Sound source and buffer
struct Music; // Music type (file streaming from memory)
struct AudioStream; // Raw audio stream type
+ struct VrDeviceInfo; // VR device parameters
+