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| author | Ray <[email protected]> | 2019-04-12 12:25:44 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-12 12:25:44 +0200 |
| commit | bf95bc1162e070d1b74940f353fa5bd444543871 (patch) | |
| tree | f733e13041161c552794fdd82de6c37d1456afb9 /cheatsheet/raylib_structs.c | |
| parent | a3b4e55e88fe1650c9daf3753ceace0292e8a66c (diff) | |
| download | raylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.tar.gz raylib.com-bf95bc1162e070d1b74940f353fa5bd444543871.zip | |
Update cheatsheet to raylib v2.5
Diffstat (limited to 'cheatsheet/raylib_structs.c')
| -rw-r--r-- | cheatsheet/raylib_structs.c | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/cheatsheet/raylib_structs.c b/cheatsheet/raylib_structs.c index 79edc85..f22007e 100644 --- a/cheatsheet/raylib_structs.c +++ b/cheatsheet/raylib_structs.c @@ -1,17 +1,18 @@ - struct Color; // Color type, RGBA (32bit) - struct Rectangle; // Rectangle type struct Vector2; // Vector2 type struct Vector3; // Vector3 type struct Vector4; // Vector4 type struct Quaternion; // Quaternion type struct Matrix; // Matrix type (OpenGL style 4x4) + struct Color; // Color type, RGBA (32bit) + struct Rectangle; // Rectangle type - struct Image; // Image type (multiple data formats supported) + struct Image; // Image type (multiple pixel formats supported) // NOTE: Data stored in CPU memory (RAM) struct Texture; // Texture type (multiple internal formats supported) // NOTE: Data stored in GPU memory (VRAM) struct RenderTexture; // RenderTexture type, for texture rendering + struct NPatchInfo; // N-Patch layout info struct CharInfo; // Font character info struct Font; // Font type, includes texture and chars data @@ -22,11 +23,17 @@ struct MaterialMap; // Material texture map struct Material; // Material type struct Model; // Basic 3d Model type + struct Transform; // Transformation (used for bones) + struct BoneInfo; // Bone information + struct ModelAnimation; // Model animation data (bones and frames) struct Ray; // Ray type (useful for raycast) struct RayHitInfo; // Raycast hit information + struct BoundingBox; // Bounding box type for 3d mesh struct Wave; // Wave type, defines audio wave data struct Sound; // Basic Sound source and buffer struct Music; // Music type (file streaming from memory) struct AudioStream; // Raw audio stream type + struct VrDeviceInfo; // VR device parameters + |
