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| author | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
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| committer | raysan5 <[email protected]> | 2021-10-17 21:02:18 +0200 |
| commit | 35e67da08e3d214589968c19b4b2fb31d8e566cc (patch) | |
| tree | 5054bcea5f6df754f467590101789b17dd9d9944 /examples/web/models/models_cubicmap.c | |
| parent | b2228039039afc05c41edd12103123f2a36c8080 (diff) | |
| download | raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.tar.gz raylib.com-35e67da08e3d214589968c19b4b2fb31d8e566cc.zip | |
UPDATED: examples to raylib 4.0
Some new examples added
Diffstat (limited to 'examples/web/models/models_cubicmap.c')
| -rw-r--r-- | examples/web/models/models_cubicmap.c | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/examples/web/models/models_cubicmap.c b/examples/web/models/models_cubicmap.c deleted file mode 100644 index 1ef04e1..0000000 --- a/examples/web/models/models_cubicmap.c +++ /dev/null @@ -1,117 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Cubicmap loading and drawing (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// Define the camera to look into our 3d world -Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - -Texture2D cubicmap = { 0 }; -Model model = { 0 }; - -Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); - - Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) - cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) - - Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); - model = LoadModelFromMesh(mesh); - - // NOTE: By default each cube is mapped to one part of texture atlas - Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture - - UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(cubicmap); // Unload cubicmap texture - UnloadTexture(texture); // Unload map texture - UnloadModel(model); // Unload map model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawModel(model, mapPosition, 1.0f, WHITE); - - EndMode3D(); - - DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); - DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); - - DrawText("cubicmap image used to", 658, 90, 10, GRAY); - DrawText("generate map 3d model", 658, 104, 10, GRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
