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| author | Ray <[email protected]> | 2020-01-30 13:52:46 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-30 13:52:46 +0100 |
| commit | 68675c6a606cd85b522bd4024d3ea519d0119568 (patch) | |
| tree | a718002f263f824c59f78ea33a70ad856cd05cdb /examples/web/shaders/shaders_postprocessing.c | |
| parent | a80f304e208ae23571769344b5bae3e78eb48812 (diff) | |
| download | raylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.tar.gz raylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.zip | |
Updated web examples to latest raylib
Diffstat (limited to 'examples/web/shaders/shaders_postprocessing.c')
| -rw-r--r-- | examples/web/shaders/shaders_postprocessing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_postprocessing.c b/examples/web/shaders/shaders_postprocessing.c index 10ce35d..bf8c4a9 100644 --- a/examples/web/shaders/shaders_postprocessing.c +++ b/examples/web/shaders/shaders_postprocessing.c @@ -75,7 +75,7 @@ Model model = { 0 }; // OBJ model Texture2D texture = { 0 }; // Model texture Shader shaders[MAX_POSTPRO_SHADERS] = { 0 }; // Postpro shaders -int currentShader = FX_GRAYSCALE = { 0 }; // Current shader selected +int currentShader = FX_GRAYSCALE; // Current shader selected Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position |
