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authorRay <[email protected]>2020-01-30 13:52:46 +0100
committerRay <[email protected]>2020-01-30 13:52:46 +0100
commit68675c6a606cd85b522bd4024d3ea519d0119568 (patch)
treea718002f263f824c59f78ea33a70ad856cd05cdb /examples/web/shaders/shaders_postprocessing.c
parenta80f304e208ae23571769344b5bae3e78eb48812 (diff)
downloadraylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.tar.gz
raylib.com-68675c6a606cd85b522bd4024d3ea519d0119568.zip
Updated web examples to latest raylib
Diffstat (limited to 'examples/web/shaders/shaders_postprocessing.c')
-rw-r--r--examples/web/shaders/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/web/shaders/shaders_postprocessing.c b/examples/web/shaders/shaders_postprocessing.c
index 10ce35d..bf8c4a9 100644
--- a/examples/web/shaders/shaders_postprocessing.c
+++ b/examples/web/shaders/shaders_postprocessing.c
@@ -75,7 +75,7 @@ Model model = { 0 }; // OBJ model
Texture2D texture = { 0 }; // Model texture
Shader shaders[MAX_POSTPRO_SHADERS] = { 0 }; // Postpro shaders
-int currentShader = FX_GRAYSCALE = { 0 }; // Current shader selected
+int currentShader = FX_GRAYSCALE; // Current shader selected
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position