diff options
| author | Ray <[email protected]> | 2018-11-30 01:59:14 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-11-30 01:59:14 +0100 |
| commit | 3e98497003ff2ebcc6c03a3841d25f9677ec5212 (patch) | |
| tree | 900cfccb5a3809c0c9a56f06927b343d1cc6268b /games | |
| parent | 5c8e72685cb7a26381deb032dd1b9486e2ce2921 (diff) | |
| download | raylib.com-3e98497003ff2ebcc6c03a3841d25f9677ec5212.tar.gz raylib.com-3e98497003ff2ebcc6c03a3841d25f9677ec5212.zip | |
Updated game
Diffstat (limited to 'games')
| -rw-r--r-- | games/money.data | bin | 4514037 -> 4539143 bytes | |||
| -rw-r--r-- | games/money.html | 18 | ||||
| -rw-r--r-- | games/money.js | 3509 | ||||
| -rw-r--r-- | games/money.wasm | bin | 358452 -> 941308 bytes |
4 files changed, 1726 insertions, 1801 deletions
diff --git a/games/money.data b/games/money.data Binary files differindex 337c3b7..b1ddc95 100644 --- a/games/money.data +++ b/games/money.data diff --git a/games/money.html b/games/money.html index 4e6aa1b..efc0242 100644 --- a/games/money.html +++ b/games/money.html @@ -159,6 +159,24 @@ <textarea id="output" rows="8"></textarea> + <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> + <script type='text/javascript'> + function SaveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code + { + var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); + var data = FS.readFile(memoryFSname); + var blob; + + if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"}); + else blob = new Blob([data.buffer], {type: "application/octet-binary"}); + + // NOTE: SaveAs Dialog is a browser setting. For example, in Google Chrome, + // in Settings/Advanced/Downloads section you have a setting: + // 'Ask where to save each file before downloading' - which you can set true/false. + // If you enable this setting it would always ask you and bring the SaveAs Dialog + saveAs(blob, localFSname); + } + </script> <script type='text/javascript'> var statusElement = document.getElementById('status'); var progressElement = document.getElementById('progress'); diff --git a/games/money.js b/games/money.js index 8a20dbb..16c2014 100644 --- a/games/money.js +++ b/games/money.js @@ -192,7 +192,7 @@ Module['FS_createPath']('/resources', 'audio', true, true); } } - loadPackage({"files": [{"start": 0, "audio": 0, "end": 94360, "filename": "/resources/answers_back.png"}, {"start": 94360, "audio": 0, "end": 1137122, "filename": "/resources/background.png"}, {"start": 1137122, "audio": 0, "end": 1165010, "filename": "/resources/helper_fifty.png"}, {"start": 1165010, "audio": 0, "end": 1192371, "filename": "/resources/helper_people.png"}, {"start": 1192371, "audio": 0, "end": 1220213, "filename": "/resources/helper_phone.png"}, {"start": 1220213, "audio": 0, "end": 1242287, "filename": "/resources/keepcalm.fnt"}, {"start": 1242287, "audio": 0, "end": 1335011, "filename": "/resources/keepcalm.png"}, {"start": 1335011, "audio": 0, "end": 1336298, "filename": "/resources/money_bars_off.png"}, {"start": 1336298, "audio": 0, "end": 1340296, "filename": "/resources/money_bars_on.png"}, {"start": 1340296, "audio": 0, "end": 1377541, "filename": "/resources/money_prize.png"}, {"start": 1377541, "audio": 0, "end": 1377734, "filename": "/resources/money_rec.png"}, {"start": 1377734, "audio": 0, "end": 1381231, "filename": "/resources/money_slider_back.png"}, {"start": 1381231, "audio": 0, "end": 1411403, "filename": "/resources/questions_back.png"}, {"start": 1411403, "audio": 0, "end": 1507150, "filename": "/resources/spinning_coin.png"}, {"start": 1507150, "audio": 0, "end": 1692559, "filename": "/resources/title_back.png"}, {"start": 1692559, "audio": 0, "end": 1704090, "filename": "/resources/title_boda.png"}, {"start": 1704090, "audio": 0, "end": 1724989, "filename": "/resources/title_menu_back.png"}, {"start": 1724989, "audio": 0, "end": 1776863, "filename": "/resources/title_pasta.png"}, {"start": 1776863, "audio": 1, "end": 1890839, "filename": "/resources/audio/checking.mp3"}, {"start": 1890839, "audio": 1, "end": 1949226, "filename": "/resources/audio/fail.mp3"}, {"start": 1949226, "audio": 1, "end": 3491651, "filename": "/resources/audio/game.mp3"}, {"start": 3491651, "audio": 1, "end": 3578877, "filename": "/resources/audio/interludio.mp3"}, {"start": 3578877, "audio": 1, "end": 4266785, "filename": "/resources/audio/main.mp3"}, {"start": 4266785, "audio": 1, "end": 4471950, "filename": "/resources/audio/perfect.mp3"}, {"start": 4471950, "audio": 1, "end": 4514037, "filename": "/resources/audio/success.mp3"}], "remote_package_size": 4514037, "package_uuid": "f100c444-786a-4c02-84f7-609c5f17e856"}); + loadPackage({"files": [{"start": 0, "audio": 0, "end": 109416, "filename": "/resources/answers_back.png"}, {"start": 109416, "audio": 0, "end": 1152178, "filename": "/resources/background.png"}, {"start": 1152178, "audio": 0, "end": 1189423, "filename": "/resources/final_prize.png"}, {"start": 1189423, "audio": 0, "end": 1217311, "filename": "/resources/helper_fifty.png"}, {"start": 1217311, "audio": 0, "end": 1244672, "filename": "/resources/helper_people.png"}, {"start": 1244672, "audio": 0, "end": 1272514, "filename": "/resources/helper_phone.png"}, {"start": 1272514, "audio": 0, "end": 1294588, "filename": "/resources/keepcalm.fnt"}, {"start": 1294588, "audio": 0, "end": 1387312, "filename": "/resources/keepcalm.png"}, {"start": 1387312, "audio": 0, "end": 1387549, "filename": "/resources/qbar.png"}, {"start": 1387549, "audio": 0, "end": 1417721, "filename": "/resources/questions_back.png"}, {"start": 1417721, "audio": 0, "end": 1417960, "filename": "/resources/sbar.png"}, {"start": 1417960, "audio": 0, "end": 1422307, "filename": "/resources/slider_back.png"}, {"start": 1422307, "audio": 0, "end": 1422781, "filename": "/resources/slider_bar.png"}, {"start": 1422781, "audio": 0, "end": 1518528, "filename": "/resources/spinning_coin.png"}, {"start": 1518528, "audio": 0, "end": 1682737, "filename": "/resources/title_back.png"}, {"start": 1682737, "audio": 0, "end": 1694268, "filename": "/resources/title_boda.png"}, {"start": 1694268, "audio": 0, "end": 1715167, "filename": "/resources/title_menu_back.png"}, {"start": 1715167, "audio": 0, "end": 1797877, "filename": "/resources/title_pasta.png"}, {"start": 1797877, "audio": 0, "end": 1801969, "filename": "/resources/videogames.rqm"}, {"start": 1801969, "audio": 1, "end": 1915945, "filename": "/resources/audio/checking.mp3"}, {"start": 1915945, "audio": 1, "end": 1974332, "filename": "/resources/audio/fail.mp3"}, {"start": 1974332, "audio": 1, "end": 3516757, "filename": "/resources/audio/game.mp3"}, {"start": 3516757, "audio": 1, "end": 3603983, "filename": "/resources/audio/interludio.mp3"}, {"start": 3603983, "audio": 1, "end": 4291891, "filename": "/resources/audio/main.mp3"}, {"start": 4291891, "audio": 1, "end": 4497056, "filename": "/resources/audio/perfect.mp3"}, {"start": 4497056, "audio": 1, "end": 4539143, "filename": "/resources/audio/success.mp3"}], "remote_package_size": 4539143, "package_uuid": "e39678cc-1970-4e3e-aaf3-17d212dec3be"}); })(); @@ -545,6 +545,15 @@ function dynCall(sig, ptr, args) { } } +var tempRet0 = 0; + +var setTempRet0 = function(value) { + tempRet0 = value; +} + +var getTempRet0 = function() { + return tempRet0; +} var Runtime = { @@ -1817,7 +1826,7 @@ function integrateWasmJS() { // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate // the wasm module at that time, and it receives imports and provides exports and so forth, the app - // doesn't need to care that it is wasm or olyfilled wasm or asm.js. + // doesn't need to care that it is wasm or polyfilled wasm or asm.js. Module['asm'] = function(global, env, providedBuffer) { // import table @@ -1862,16 +1871,54 @@ integrateWasmJS(); // === Body === -var ASM_CONSTS = []; +var ASM_CONSTS = [function() { return screen.width; }, + function() { return screen.height; }, + function($0) { if (typeof Module['setWindowTitle'] !== 'undefined') { Module['setWindowTitle'](Module['Pointer_stringify']($0)); } return 0; }, + function($0, $1, $2) { var w = $0; var h = $1; var pixels = $2; if (!Module['SDL2']) Module['SDL2'] = {}; var SDL2 = Module['SDL2']; if (SDL2.ctxCanvas !== Module['canvas']) { SDL2.ctx = Module['createContext'](Module['canvas'], false, true); SDL2.ctxCanvas = Module['canvas']; } if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { SDL2.image = SDL2.ctx.createImageData(w, h); SDL2.w = w; SDL2.h = h; SDL2.imageCtx = SDL2.ctx; } var data = SDL2.image.data; var src = pixels >> 2; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = 0xff; src++; dst += 4; } } else { if (SDL2.data32Data !== data) { SDL2.data32 = new Int32Array(data.buffer); SDL2.data8 = new Uint8Array(data.buffer); } var data32 = SDL2.data32; num = data32.length; data32.set(HEAP32.subarray(src, src + num)); var data8 = SDL2.data8; var i = 3; var j = i + 4*num; if (num % 8 == 0) { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; data8[i] = 0xff; i = i + 4 | 0; } } else { while (i < j) { data8[i] = 0xff; i = i + 4 | 0; } } } SDL2.ctx.putImageData(SDL2.image, 0, 0); return 0; }, + function($0, $1, $2, $3, $4) { var w = $0; var h = $1; var hot_x = $2; var hot_y = $3; var pixels = $4; var canvas = document.createElement("canvas"); canvas.width = w; canvas.height = h; var ctx = canvas.getContext("2d"); var image = ctx.createImageData(w, h); var data = image.data; var src = pixels >> 2; var dst = 0; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { num = data.length; while (dst < num) { var val = HEAP32[src]; data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; data[dst+3] = (val >> 24) & 0xff; src++; dst += 4; } } else { var data32 = new Int32Array(data.buffer); num = data32.length; data32.set(HEAP32.subarray(src, src + num)); } ctx.putImageData(image, 0, 0); var url = hot_x === 0 && hot_y === 0 ? "url(" + canvas.toDataURL() + "), auto" : "url(" + canvas.toDataURL() + ") " + hot_x + " " + hot_y + ", auto"; var urlBuf = _malloc(url.length + 1); stringToUTF8(url, urlBuf, url.length + 1); return urlBuf; }, + function($0) { if (Module['canvas']) { Module['canvas'].style['cursor'] = Module['Pointer_stringify']($0); } return 0; }, + function() { if (Module['canvas']) { Module['canvas'].style['cursor'] = 'none'; } }, + function() { if (typeof(AudioContext) !== 'undefined') { return 1; } else if (typeof(webkitAudioContext) !== 'undefined') { return 1; } return 0; }, + function() { if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) { return 1; } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') { return 1; } return 0; }, + function($0) { if(typeof(SDL2) === 'undefined') { SDL2 = {}; } if (!$0) { SDL2.audio = {}; } else { SDL2.capture = {}; } if (!SDL2.audioContext) { if (typeof(AudioContext) !== 'undefined') { SDL2.audioContext = new AudioContext(); } else if (typeof(webkitAudioContext) !== 'undefined') { SDL2.audioContext = new webkitAudioContext(); } } return SDL2.audioContext === undefined ? -1 : 0; }, + function() { return SDL2.audioContext.sampleRate; }, + function($0, $1, $2, $3) { var have_microphone = function(stream) { if (SDL2.capture.silenceTimer !== undefined) { clearTimeout(SDL2.capture.silenceTimer); SDL2.capture.silenceTimer = undefined; } SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0); SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; Runtime.dynCall('vi', $2, [$3]); }; SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); SDL2.capture.stream = stream; }; var no_microphone = function(error) { }; SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0); var silence_callback = function() { SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; Runtime.dynCall('vi', $2, [$3]); }; SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); } else if (navigator.webkitGetUserMedia !== undefined) { navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); } }, + function($0, $1, $2, $3) { SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } SDL2.audio.currentOutputBuffer = e['outputBuffer']; Runtime.dynCall('vi', $2, [$3]); }; SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); }, + function($0) { if ($0) { if (SDL2.capture.silenceTimer !== undefined) { clearTimeout(SDL2.capture.silenceTimer); } if (SDL2.capture.stream !== undefined) { var tracks = SDL2.capture.stream.getAudioTracks(); for (var i = 0; i < tracks.length; i++) { SDL2.capture.stream.removeTrack(tracks[i]); } SDL2.capture.stream = undefined; } if (SDL2.capture.scriptProcessorNode !== undefined) { SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL2.capture.scriptProcessorNode.disconnect(); SDL2.capture.scriptProcessorNode = undefined; } if (SDL2.capture.mediaStreamNode !== undefined) { SDL2.capture.mediaStreamNode.disconnect(); SDL2.capture.mediaStreamNode = undefined; } if (SDL2.capture.silenceBuffer !== undefined) { SDL2.capture.silenceBuffer = undefined } SDL2.capture = undefined; } else { if (SDL2.audio.scriptProcessorNode != undefined) { SDL2.audio.scriptProcessorNode.disconnect(); SDL2.audio.scriptProcessorNode = undefined; } SDL2.audio = undefined; } if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { SDL2.audioContext.close(); SDL2.audioContext = undefined; } }, + function($0, $1) { var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); if (channelData.length != $1) { throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } if (numChannels == 1) { for (var j = 0; j < $1; ++j) { setValue($0 + (j * 4), channelData[j], 'float'); } } else { for (var j = 0; j < $1; ++j) { setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float'); } } } }, + function($0, $1) { var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels']; for (var c = 0; c < numChannels; ++c) { var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c); if (channelData.length != $1) { throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; } for (var j = 0; j < $1; ++j) { channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; } } }]; + +function _emscripten_asm_const_i(code) { + return ASM_CONSTS[code](); +} + +function _emscripten_asm_const_iiiii(code, a0, a1, a2, a3) { + return ASM_CONSTS[code](a0, a1, a2, a3); +} + +function _emscripten_asm_const_ii(code, a0) { + return ASM_CONSTS[code](a0); +} + +function _emscripten_asm_const_iii(code, a0, a1) { + return ASM_CONSTS[code](a0, a1); +} +function _emscripten_asm_const_iiiiii(code, a0, a1, a2, a3, a4) { + return ASM_CONSTS[code](a0, a1, a2, a3, a4); +} + +function _emscripten_asm_const_iiii(code, a0, a1, a2) { + return ASM_CONSTS[code](a0, a1, a2); +} STATIC_BASE = GLOBAL_BASE; -STATICTOP = STATIC_BASE + 110048; -/* global initializers */ __ATINIT__.push(); +STATICTOP = STATIC_BASE + 155824; +/* global initializers */ __ATINIT__.push({ func: function() { ___emscripten_environ_constructor() } }); @@ -1879,7 +1926,7 @@ STATICTOP = STATIC_BASE + 110048; -var STATIC_BUMP = 110048; +var STATIC_BUMP = 155824; Module["STATIC_BASE"] = STATIC_BASE; Module["STATIC_BUMP"] = STATIC_BUMP; @@ -1887,41 +1934,85 @@ Module["STATIC_BUMP"] = STATIC_BUMP; var tempDoublePtr = STATICTOP; STATICTOP += 16; function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much - HEAP8[tempDoublePtr] = HEAP8[ptr]; - HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; - HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; - HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; - } function copyTempDouble(ptr) { - HEAP8[tempDoublePtr] = HEAP8[ptr]; - HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; - HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; - HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; - HEAP8[tempDoublePtr+4] = HEAP8[ptr+4]; - HEAP8[tempDoublePtr+5] = HEAP8[ptr+5]; - HEAP8[tempDoublePtr+6] = HEAP8[ptr+6]; - HEAP8[tempDoublePtr+7] = HEAP8[ptr+7]; - } // {{PRE_LIBRARY}} + function ___assert_fail(condition, filename, line, func) { + abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']); + } + + + var ENV={};function ___buildEnvironment(environ) { + // WARNING: Arbitrary limit! + var MAX_ENV_VALUES = 64; + var TOTAL_ENV_SIZE = 1024; + + // Statically allocate memory for the environment. + var poolPtr; + var envPtr; + if (!___buildEnvironment.called) { + ___buildEnvironment.called = true; + // Set default values. Use string keys for Closure Compiler compatibility. + ENV['USER'] = ENV['LOGNAME'] = 'web_user'; + ENV['PATH'] = '/'; + ENV['PWD'] = '/'; + ENV['HOME'] = '/home/web_user'; + ENV['LANG'] = 'C.UTF-8'; + ENV['_'] = Module['thisProgram']; + // Allocate memory. + poolPtr = getMemory(TOTAL_ENV_SIZE); + envPtr = getMemory(MAX_ENV_VALUES * 4); + HEAP32[((envPtr)>>2)]=poolPtr; + HEAP32[((environ)>>2)]=envPtr; + } else { + envPtr = HEAP32[((environ)>>2)]; + poolPtr = HEAP32[((envPtr)>>2)]; + } + // Collect key=value lines. + var strings = []; + var totalSize = 0; + for (var key in ENV) { + if (typeof ENV[key] === 'string') { + var line = key + '=' + ENV[key]; + strings.push(line); + totalSize += line.length; + } + } + if (totalSize > TOTAL_ENV_SIZE) { + throw new Error('Environment size exceeded TOTAL_ENV_SIZE!'); + } + + // Make new. + var ptrSize = 4; + for (var i = 0; i < strings.length; i++) { + var line = strings[i]; + writeAsciiToMemory(line, poolPtr); + HEAP32[(((envPtr)+(i * ptrSize))>>2)]=poolPtr; + poolPtr += line.length + 1; + } + HEAP32[(((envPtr)+(strings.length * ptrSize))>>2)]=0; + } + + function ___lock() {} + @@ -4880,7 +4971,413 @@ function copyTempDouble(ptr) { transaction.onerror = onerror; }; openRequest.onerror = onerror; - }}; + }};var SYSCALLS={DEFAULT_POLLMASK:5,mappings:{},umask:511,calculateAt:function (dirfd, path) { + if (path[0] !== '/') { + // relative path + var dir; + if (dirfd === -100) { + dir = FS.cwd(); + } else { + var dirstream = FS.getStream(dirfd); + if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + dir = dirstream.path; + } + path = PATH.join2(dir, path); + } + return path; + },doStat:function (func, path, buf) { + try { + var stat = func(path); + } catch (e) { + if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { + // an error occurred while trying to look up the path; we should just report ENOTDIR + return -ERRNO_CODES.ENOTDIR; + } + throw e; + } + HEAP32[((buf)>>2)]=stat.dev; + HEAP32[(((buf)+(4))>>2)]=0; + HEAP32[(((buf)+(8))>>2)]=stat.ino; + HEAP32[(((buf)+(12))>>2)]=stat.mode; + HEAP32[(((buf)+(16))>>2)]=stat.nlink; + HEAP32[(((buf)+(20))>>2)]=stat.uid; + HEAP32[(((buf)+(24))>>2)]=stat.gid; + HEAP32[(((buf)+(28))>>2)]=stat.rdev; + HEAP32[(((buf)+(32))>>2)]=0; + HEAP32[(((buf)+(36))>>2)]=stat.size; + HEAP32[(((buf)+(40))>>2)]=4096; + HEAP32[(((buf)+(44))>>2)]=stat.blocks; + HEAP32[(((buf)+(48))>>2)]=(stat.atime.getTime() / 1000)|0; + HEAP32[(((buf)+(52))>>2)]=0; + HEAP32[(((buf)+(56))>>2)]=(stat.mtime.getTime() / 1000)|0; + HEAP32[(((buf)+(60))>>2)]=0; + HEAP32[(((buf)+(64))>>2)]=(stat.ctime.getTime() / 1000)|0; + HEAP32[(((buf)+(68))>>2)]=0; + HEAP32[(((buf)+(72))>>2)]=stat.ino; + return 0; + },doMsync:function (addr, stream, len, flags) { + var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len)); + FS.msync(stream, buffer, 0, len, flags); + },doMkdir:function (path, mode) { + // remove a trailing slash, if one - /a/b/ has basename of '', but + // we want to create b in the context of this function + path = PATH.normalize(path); + if (path[path.length-1] === '/') path = path.substr(0, path.length-1); + FS.mkdir(path, mode, 0); + return 0; + },doMknod:function (path, mode, dev) { + // we don't want this in the JS API as it uses mknod to create all nodes. + switch (mode & 61440) { + case 32768: + case 8192: + case 24576: + case 4096: + case 49152: + break; + default: return -ERRNO_CODES.EINVAL; + } + FS.mknod(path, mode, dev); + return 0; + },doReadlink:function (path, buf, bufsize) { + if (bufsize <= 0) return -ERRNO_CODES.EINVAL; + var ret = FS.readlink(path); + + var len = Math.min(bufsize, lengthBytesUTF8(ret)); + var endChar = HEAP8[buf+len]; + stringToUTF8(ret, buf, bufsize+1); + // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) + // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. + HEAP8[buf+len] = endChar; + + return len; + },doAccess:function (path, amode) { + if (amode & ~7) { + // need a valid mode + return -ERRNO_CODES.EINVAL; + } + var node; + var lookup = FS.lookupPath(path, { follow: true }); + node = lookup.node; + var perms = ''; + if (amode & 4) perms += 'r'; + if (amode & 2) perms += 'w'; + if (amode & 1) perms += 'x'; + if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { + return -ERRNO_CODES.EACCES; + } + return 0; + },doDup:function (path, flags, suggestFD) { + var suggest = FS.getStream(suggestFD); + if (suggest) FS.close(suggest); + return FS.open(path, flags, 0, suggestFD, suggestFD).fd; + },doReadv:function (stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + var curr = FS.read(stream, HEAP8,ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + if (curr < len) break; // nothing more to read + } + return ret; + },doWritev:function (stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + var curr = FS.write(stream, HEAP8,ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + } + return ret; + },varargs:0,get:function (varargs) { + SYSCALLS.varargs += 4; + var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; + return ret; + },getStr:function () { + var ret = Pointer_stringify(SYSCALLS.get()); + return ret; + },getStreamFromFD:function () { + var stream = FS.getStream(SYSCALLS.get()); + if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + return stream; + },getSocketFromFD:function () { + var socket = SOCKFS.getSocket(SYSCALLS.get()); + if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + return socket; + },getSocketAddress:function (allowNull) { + var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get(); + if (allowNull && addrp === 0) return null; + var info = __read_sockaddr(addrp, addrlen); + if (info.errno) throw new FS.ErrnoError(info.errno); + info.addr = DNS.lookup_addr(info.addr) || info.addr; + return info; + },get64:function () { + var low = SYSCALLS.get(), high = SYSCALLS.get(); + if (low >= 0) assert(high === 0); + else assert(high === -1); + return low; + },getZero:function () { + assert(SYSCALLS.get() === 0); + }};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs; + try { + // llseek + var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); + // NOTE: offset_high is unused - Emscripten's off_t is 32-bit + var offset = offset_low; + FS.llseek(stream, offset, whence); + HEAP32[((result)>>2)]=stream.position; + if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall145(which, varargs) {SYSCALLS.varargs = varargs; + try { + // readv + var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); + return SYSCALLS.doReadv(stream, iov, iovcnt); + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs; + try { + // writev + var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); + return SYSCALLS.doWritev(stream, iov, iovcnt); + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall221(which, varargs) {SYSCALLS.varargs = varargs; + try { + // fcntl64 + var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get(); + switch (cmd) { + case 0: { + var arg = SYSCALLS.get(); + if (arg < 0) { + return -ERRNO_CODES.EINVAL; + } + var newStream; + newStream = FS.open(stream.path, stream.flags, 0, arg); + return newStream.fd; + } + case 1: + case 2: + return 0; // FD_CLOEXEC makes no sense for a single process. + case 3: + return stream.flags; + case 4: { + var arg = SYSCALLS.get(); + stream.flags |= arg; + return 0; + } + case 12: + case 12: { + var arg = SYSCALLS.get(); + var offset = 0; + // We're always unlocked. + HEAP16[(((arg)+(offset))>>1)]=2; + return 0; + } + case 13: + case 14: + case 13: + case 14: + return 0; // Pretend that the locking is successful. + case 16: + case 8: + return -ERRNO_CODES.EINVAL; // These are for sockets. We don't have them fully implemented yet. + case 9: + // musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves. + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + default: { + return -ERRNO_CODES.EINVAL; + } + } + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall5(which, varargs) {SYSCALLS.varargs = varargs; + try { + // open + var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get() // optional TODO + var stream = FS.open(pathname, flags, mode); + return stream.fd; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs; + try { + // ioctl + var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get(); + switch (op) { + case 21509: + case 21505: { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + case 21510: + case 21511: + case 21512: + case 21506: + case 21507: + case 21508: { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; // no-op, not actually adjusting terminal settings + } + case 21519: { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + var argp = SYSCALLS.get(); + HEAP32[((argp)>>2)]=0; + return 0; + } + case 21520: { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return -ERRNO_CODES.EINVAL; // not supported + } + case 21531: { + var argp = SYSCALLS.get(); + return FS.ioctl(stream, op, argp); + } + case 21523: { + // TODO: in theory we should write to the winsize struct that gets + // passed in, but for now musl doesn't read anything on it + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + case 21524: { + // TODO: technically, this ioctl call should change the window size. + // but, since emscripten doesn't have any concept of a terminal window + // yet, we'll just silently throw it away as we do TIOCGWINSZ + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + default: abort('bad ioctl syscall ' + op); + } + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs; + try { + // close + var stream = SYSCALLS.getStreamFromFD(); + FS.close(stream); + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___unlock() {} + + + function _emscripten_get_now() { abort() } + + function _emscripten_get_now_is_monotonic() { + // return whether emscripten_get_now is guaranteed monotonic; the Date.now + // implementation is not :( + return ENVIRONMENT_IS_NODE || (typeof dateNow !== 'undefined') || + ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']); + }function _clock_gettime(clk_id, tp) { + // int clock_gettime(clockid_t clk_id, struct timespec *tp); + var now; + if (clk_id === 0) { + now = Date.now(); + } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) { + now = _emscripten_get_now(); + } else { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + HEAP32[((tp)>>2)]=(now/1000)|0; // seconds + HEAP32[(((tp)+(4))>>2)]=((now % 1000)*1000*1000)|0; // nanoseconds + return 0; + } + + + var DLFCN={error:null,errorMsg:null,nextHandle:1,loadedLibs:{},loadedLibNames:{}};function _dlclose(handle) { + // int dlclose(void *handle); + // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlclose.html + if (!DLFCN.loadedLibs[handle]) { + DLFCN.errorMsg = 'Tried to dlclose() unopened handle: ' + handle; + return 1; + } else { + var lib_record = DLFCN.loadedLibs[handle]; + if (--lib_record.refcount == 0) { + if (lib_record.module.cleanups) { + lib_record.module.cleanups.forEach(function(cleanup) { cleanup() }); + } + delete DLFCN.loadedLibNames[lib_record.name]; + delete DLFCN.loadedLibs[handle]; + } + return 0; + } + } + + function _dlerror() { + // char *dlerror(void); + // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlerror.html + if (DLFCN.errorMsg === null) { + return 0; + } else { + if (DLFCN.error) _free(DLFCN.error); + var msgArr = intArrayFromString(DLFCN.errorMsg); + DLFCN.error = allocate(msgArr, 'i8', ALLOC_NORMAL); + DLFCN.errorMsg = null; + return DLFCN.error; + } + } + + function _dlsym(handle, symbol) { + // void *dlsym(void *restrict handle, const char *restrict name); + // http://pubs.opengroup.org/onlinepubs/009695399/functions/dlsym.html + symbol = Pointer_stringify(symbol); + + if (!DLFCN.loadedLibs[handle]) { + DLFCN.errorMsg = 'Tried to dlsym() from an unopened handle: ' + handle; + return 0; + } else { + var lib = DLFCN.loadedLibs[handle]; + symbol = '_' + symbol; + if (!lib.module.hasOwnProperty(symbol)) { + DLFCN.errorMsg = ('Tried to lookup unknown symbol "' + symbol + + '" in dynamic lib: ' + lib.name); + return 0; + } else { + var result = lib.module[symbol]; + if (typeof result === 'function') { + // convert the exported function into a function pointer using our generic + // JS mechanism. + return addFunction(result); + } + return result; + } + } + } + + @@ -4932,9 +5429,7 @@ function copyTempDouble(ptr) { Browser.mainLoop.method = 'immediate'; } return 0; - } - - function _emscripten_get_now() { abort() }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { + }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { Module['noExitRuntime'] = true; assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); @@ -5643,1624 +6138,948 @@ function copyTempDouble(ptr) { var handle = Browser.nextWgetRequestHandle; Browser.nextWgetRequestHandle++; return handle; - }}; - - function _SDL_GetTicks() { - return (Date.now() - SDL.startTime)|0; - } - - function _SDL_LockSurface(surf) { - var surfData = SDL.surfaces[surf]; - - surfData.locked++; - if (surfData.locked > 1) return 0; - - if (!surfData.buffer) { - surfData.buffer = _malloc(surfData.width * surfData.height * 4); - HEAP32[(((surf)+(20))>>2)]=surfData.buffer; - } - - // Mark in C/C++-accessible SDL structure - // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... - // So we have fields all of the same size, and 5 of them before us. - // TODO: Use macros like in library.js - HEAP32[(((surf)+(20))>>2)]=surfData.buffer; - - if (surf == SDL.screen && Module.screenIsReadOnly && surfData.image) return 0; - - if (SDL.defaults.discardOnLock) { - if (!surfData.image) { - surfData.image = surfData.ctx.createImageData(surfData.width, surfData.height); - } - if (!SDL.defaults.opaqueFrontBuffer) return; - } else { - surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); - } - - // Emulate desktop behavior and kill alpha values on the locked surface. (very costly!) Set SDL.defaults.opaqueFrontBuffer = false - // if you don't want this. - if (surf == SDL.screen && SDL.defaults.opaqueFrontBuffer) { - var data = surfData.image.data; - var num = data.length; - for (var i = 0; i < num/4; i++) { - data[i*4+3] = 255; // opacity, as canvases blend alpha - } - } - - if (SDL.defaults.copyOnLock && !SDL.defaults.discardOnLock) { - // Copy pixel data to somewhere accessible to 'C/C++' - if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { - // If this is neaded then - // we should compact the data from 32bpp to 8bpp index. - // I think best way to implement this is use - // additional colorMap hash (color->index). - // Something like this: - // - // var size = surfData.width * surfData.height; - // var data = ''; - // for (var i = 0; i<size; i++) { - // var color = SDL.translateRGBAToColor( - // surfData.image.data[i*4 ], - // surfData.image.data[i*4 +1], - // surfData.image.data[i*4 +2], - // 255); - // var index = surfData.colorMap[color]; - // HEAP8[(((surfData.buffer)+(i))>>0)]=index; - // } - throw 'CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set' + new Error().stack; - } else { - HEAPU8.set(surfData.image.data, surfData.buffer); + }};var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,alpha:false,depth:true,stencil:true,antialias:true,stringCache:{},setErrorCode:function (code) { + EGL.errorCode = code; + },chooseConfig:function (display, attribList, config, config_size, numConfigs) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; } - } - - return 0; - }var SDL={defaults:{width:320,height:200,copyOnLock:true,discardOnLock:false,opaqueFrontBuffer:true},version:null,surfaces:{},canvasPool:[],events:[],fonts:[null],audios:[null],rwops:[null],music:{audio:null,volume:1},mixerFrequency:22050,mixerFormat:32784,mixerNumChannels:2,mixerChunkSize:1024,channelMinimumNumber:0,GL:false,glAttributes:{0:3,1:3,2:2,3:0,4:0,5:1,6:16,7:0,8:0,9:0,10:0,11:0,12:0,13:0,14:0,15:1,16:0,17:0,18:0},keyboardState:null,keyboardMap:{},canRequestFullscreen:false,isRequestingFullscreen:false,textInput:false,startTime:null,initFlags:0,buttonState:0,modState:0,DOMButtons:[0,0,0],DOMEventToSDLEvent:{},TOUCH_DEFAULT_ID:0,eventHandler:null,eventHandlerContext:null,eventHandlerTemp:0,keyCodes:{16:1249,17:1248,18:1250,20:1081,33:1099,34:1102,35:1101,36:1098,37:1104,38:1106,39:1103,40:1105,44:316,45:1097,46:127,91:1251,93:1125,96:1122,97:1113,98:1114,99:1115,100:1116,101:1117,102:1118,103:1119,104:1120,105:1121,106:1109,107:1111,109:1110,110:1123,111:1108,112:1082,113:1083,114:1084,115:1085,116:1086,117:1087,118:1088,119:1089,120:1090,121:1091,122:1092,123:1093,124:1128,125:1129,126:1130,127:1131,128:1132,129:1133,130:1134,131:1135,132:1136,133:1137,134:1138,135:1139,144:1107,160:94,161:33,162:34,163:35,164:36,165:37,166:38,167:95,168:40,169:41,170:42,171:43,172:124,173:45,174:123,175:125,176:126,181:127,182:129,183:128,188:44,190:46,191:47,192:96,219:91,220:92,221:93,222:39,224:1251},scanCodes:{8:42,9:43,13:40,27:41,32:44,35:204,39:53,44:54,46:55,47:56,48:39,49:30,50:31,51:32,52:33,53:34,54:35,55:36,56:37,57:38,58:203,59:51,61:46,91:47,92:49,93:48,96:52,97:4,98:5,99:6,100:7,101:8,102:9,103:10,104:11,105:12,106:13,107:14,108:15,109:16,110:17,111:18,112:19,113:20,114:21,115:22,116:23,117:24,118:25,119:26,120:27,121:28,122:29,127:76,305:224,308:226,316:70},loadRect:function (rect) { - return { - x: HEAP32[((rect + 0)>>2)], - y: HEAP32[((rect + 4)>>2)], - w: HEAP32[((rect + 8)>>2)], - h: HEAP32[((rect + 12)>>2)] - }; - },updateRect:function (rect, r) { - HEAP32[((rect)>>2)]=r.x; - HEAP32[(((rect)+(4))>>2)]=r.y; - HEAP32[(((rect)+(8))>>2)]=r.w; - HEAP32[(((rect)+(12))>>2)]=r.h; - },intersectionOfRects:function (first, second) { - var leftX = Math.max(first.x, second.x); - var leftY = Math.max(first.y, second.y); - var rightX = Math.min(first.x + first.w, second.x + second.w); - var rightY = Math.min(first.y + first.h, second.y + second.h); - return { - x: leftX, - y: leftY, - w: Math.max(leftX, rightX) - leftX, - h: Math.max(leftY, rightY) - leftY - } - },checkPixelFormat:function (fmt) { - },loadColorToCSSRGB:function (color) { - var rgba = HEAP32[((color)>>2)]; - return 'rgb(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ')'; - },loadColorToCSSRGBA:function (color) { - var rgba = HEAP32[((color)>>2)]; - return 'rgba(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ',' + (((rgba >> 24)&255)/255) + ')'; - },translateColorToCSSRGBA:function (rgba) { - return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')'; - },translateRGBAToCSSRGBA:function (r, g, b, a) { - return 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')'; - },translateRGBAToColor:function (r, g, b, a) { - return r | g << 8 | b << 16 | a << 24; - },makeSurface:function (width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { - flags = flags || 0; - var is_SDL_HWSURFACE = flags & 0x00000001; - var is_SDL_HWPALETTE = flags & 0x00200000; - var is_SDL_OPENGL = flags & 0x04000000; - - var surf = _malloc(60); - var pixelFormat = _malloc(44); - //surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) - var bpp = is_SDL_HWPALETTE ? 1 : 4; - var buffer = 0; - - // preemptively initialize this for software surfaces, - // otherwise it will be lazily initialized inside of SDL_LockSurface - if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) { - buffer = _malloc(width * height * 4); - } - - HEAP32[((surf)>>2)]=flags; - HEAP32[(((surf)+(4))>>2)]=pixelFormat; - HEAP32[(((surf)+(8))>>2)]=width; - HEAP32[(((surf)+(12))>>2)]=height; - HEAP32[(((surf)+(16))>>2)]=width * bpp; // assuming RGBA or indexed for now, - // since that is what ImageData gives us in browsers - HEAP32[(((surf)+(20))>>2)]=buffer; - - HEAP32[(((surf)+(36))>>2)]=0; - HEAP32[(((surf)+(40))>>2)]=0; - HEAP32[(((surf)+(44))>>2)]=Module["canvas"].width; - HEAP32[(((surf)+(48))>>2)]=Module["canvas"].height; - - HEAP32[(((surf)+(56))>>2)]=1; - - HEAP32[((pixelFormat)>>2)]=-2042224636; - HEAP32[(((pixelFormat)+(4))>>2)]=0;// TODO - HEAP8[(((pixelFormat)+(8))>>0)]=bpp * 8; - HEAP8[(((pixelFormat)+(9))>>0)]=bpp; - - HEAP32[(((pixelFormat)+(12))>>2)]=rmask || 0x000000ff; - HEAP32[(((pixelFormat)+(16))>>2)]=gmask || 0x0000ff00; - HEAP32[(((pixelFormat)+(20))>>2)]=bmask || 0x00ff0000; - HEAP32[(((pixelFormat)+(24))>>2)]=amask || 0xff000000; - - // Decide if we want to use WebGL or not - SDL.GL = SDL.GL || is_SDL_OPENGL; - var canvas; - if (!usePageCanvas) { - if (SDL.canvasPool.length > 0) { - canvas = SDL.canvasPool.pop(); - } else { - canvas = document.createElement('canvas'); + if (attribList) { + // read attribList if it is non-null + for(;;) { + var param = HEAP32[((attribList)>>2)]; + if (param == 0x3021 /*EGL_ALPHA_SIZE*/) { + var alphaSize = HEAP32[(((attribList)+(4))>>2)]; + EGL.alpha = (alphaSize > 0); + } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) { + var depthSize = HEAP32[(((attribList)+(4))>>2)]; + EGL.depth = (depthSize > 0); + } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) { + var stencilSize = HEAP32[(((attribList)+(4))>>2)]; + EGL.stencil = (stencilSize > 0); + } else if (param == 0x3031 /*EGL_SAMPLES*/) { + var samples = HEAP32[(((attribList)+(4))>>2)]; + EGL.antialias = (samples > 0); + } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) { + var samples = HEAP32[(((attribList)+(4))>>2)]; + EGL.antialias = (samples == 1); + } else if (param == 0x3038 /*EGL_NONE*/) { + break; + } + attribList += 8; } - canvas.width = width; - canvas.height = height; - } else { - canvas = Module['canvas']; } - var webGLContextAttributes = { - antialias: ((SDL.glAttributes[13 /*SDL_GL_MULTISAMPLEBUFFERS*/] != 0) && (SDL.glAttributes[14 /*SDL_GL_MULTISAMPLESAMPLES*/] > 1)), - depth: (SDL.glAttributes[6 /*SDL_GL_DEPTH_SIZE*/] > 0), - stencil: (SDL.glAttributes[7 /*SDL_GL_STENCIL_SIZE*/] > 0), - alpha: (SDL.glAttributes[3 /*SDL_GL_ALPHA_SIZE*/] > 0) - }; + if ((!config || !config_size) && !numConfigs) { + EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); + return 0; + } + if (numConfigs) { + HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1. + } + if (config && config_size > 0) { + HEAP32[((config)>>2)]=62002; + } + + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + }};function _eglBindAPI(api) { + if (api == 0x30A0 /* EGL_OPENGL_ES_API */) { + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + } else { // if (api == 0x30A1 /* EGL_OPENVG_API */ || api == 0x30A2 /* EGL_OPENGL_API */) { + EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); + return 0; + } + } + + function _eglChooseConfig(display, attrib_list, configs, config_size, numConfigs) { + return EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs); + } + - var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes); - - SDL.surfaces[surf] = { - width: width, - height: height, - canvas: canvas, - ctx: ctx, - surf: surf, - buffer: buffer, - pixelFormat: pixelFormat, - alpha: 255, - flags: flags, - locked: 0, - usePageCanvas: usePageCanvas, - source: source, - isFlagSet: function(flag) { - return flags & flag; - } - }; + var GLUT={initTime:null,idleFunc:null,displayFunc:null,keyboardFunc:null,keyboardUpFunc:null,specialFunc:null,specialUpFunc:null,reshapeFunc:null,motionFunc:null,passiveMotionFunc:null,mouseFunc:null,buttons:0,modifiers:0,initWindowWidth:256,initWindowHeight:256,initDisplayMode:18,windowX:0,windowY:0,windowWidth:0,windowHeight:0,requestedAnimationFrame:false,saveModifiers:function (event) { + GLUT.modifiers = 0; + if (event['shiftKey']) + GLUT.modifiers += 1; /* GLUT_ACTIVE_SHIFT */ + if (event['ctrlKey']) + GLUT.modifiers += 2; /* GLUT_ACTIVE_CTRL */ + if (event['altKey']) + GLUT.modifiers += 4; /* GLUT_ACTIVE_ALT */ + },onMousemove:function (event) { + /* Send motion event only if the motion changed, prevents + * spamming our app with uncessary callback call. It does happen in + * Chrome on Windows. + */ + var lastX = Browser.mouseX; + var lastY = Browser.mouseY; + Browser.calculateMouseEvent(event); + var newX = Browser.mouseX; + var newY = Browser.mouseY; + if (newX == lastX && newY == lastY) return; - return surf; - },copyIndexedColorData:function (surfData, rX, rY, rW, rH) { - // HWPALETTE works with palette - // setted by SDL_SetColors - if (!surfData.colors) { - return; - } + if (GLUT.buttons == 0 && event.target == Module["canvas"] && GLUT.passiveMotionFunc) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_vii'](GLUT.passiveMotionFunc, lastX, lastY); + } else if (GLUT.buttons != 0 && GLUT.motionFunc) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_vii'](GLUT.motionFunc, lastX, lastY); + } + },getSpecialKey:function (keycode) { + var key = null; + switch (keycode) { + case 8: key = 120 /* backspace */; break; + case 46: key = 111 /* delete */; break; + + case 0x70 /*DOM_VK_F1*/: key = 1 /* GLUT_KEY_F1 */; break; + case 0x71 /*DOM_VK_F2*/: key = 2 /* GLUT_KEY_F2 */; break; + case 0x72 /*DOM_VK_F3*/: key = 3 /* GLUT_KEY_F3 */; break; + case 0x73 /*DOM_VK_F4*/: key = 4 /* GLUT_KEY_F4 */; break; + case 0x74 /*DOM_VK_F5*/: key = 5 /* GLUT_KEY_F5 */; break; + case 0x75 /*DOM_VK_F6*/: key = 6 /* GLUT_KEY_F6 */; break; + case 0x76 /*DOM_VK_F7*/: key = 7 /* GLUT_KEY_F7 */; break; + case 0x77 /*DOM_VK_F8*/: key = 8 /* GLUT_KEY_F8 */; break; + case 0x78 /*DOM_VK_F9*/: key = 9 /* GLUT_KEY_F9 */; break; + case 0x79 /*DOM_VK_F10*/: key = 10 /* GLUT_KEY_F10 */; break; + case 0x7a /*DOM_VK_F11*/: key = 11 /* GLUT_KEY_F11 */; break; + case 0x7b /*DOM_VK_F12*/: key = 12 /* GLUT_KEY_F12 */; break; + case 0x25 /*DOM_VK_LEFT*/: key = 100 /* GLUT_KEY_LEFT */; break; + case 0x26 /*DOM_VK_UP*/: key = 101 /* GLUT_KEY_UP */; break; + case 0x27 /*DOM_VK_RIGHT*/: key = 102 /* GLUT_KEY_RIGHT */; break; + case 0x28 /*DOM_VK_DOWN*/: key = 103 /* GLUT_KEY_DOWN */; break; + case 0x21 /*DOM_VK_PAGE_UP*/: key = 104 /* GLUT_KEY_PAGE_UP */; break; + case 0x22 /*DOM_VK_PAGE_DOWN*/: key = 105 /* GLUT_KEY_PAGE_DOWN */; break; + case 0x24 /*DOM_VK_HOME*/: key = 106 /* GLUT_KEY_HOME */; break; + case 0x23 /*DOM_VK_END*/: key = 107 /* GLUT_KEY_END */; break; + case 0x2d /*DOM_VK_INSERT*/: key = 108 /* GLUT_KEY_INSERT */; break; + + case 16 /*DOM_VK_SHIFT*/: + case 0x05 /*DOM_VK_LEFT_SHIFT*/: + key = 112 /* GLUT_KEY_SHIFT_L */; + break; + case 0x06 /*DOM_VK_RIGHT_SHIFT*/: + key = 113 /* GLUT_KEY_SHIFT_R */; + break; - var fullWidth = Module['canvas'].width; - var fullHeight = Module['canvas'].height; + case 17 /*DOM_VK_CONTROL*/: + case 0x03 /*DOM_VK_LEFT_CONTROL*/: + key = 114 /* GLUT_KEY_CONTROL_L */; + break; + case 0x04 /*DOM_VK_RIGHT_CONTROL*/: + key = 115 /* GLUT_KEY_CONTROL_R */; + break; - var startX = rX || 0; - var startY = rY || 0; - var endX = (rW || (fullWidth - startX)) + startX; - var endY = (rH || (fullHeight - startY)) + startY; + case 18 /*DOM_VK_ALT*/: + case 0x02 /*DOM_VK_LEFT_ALT*/: + key = 116 /* GLUT_KEY_ALT_L */; + break; + case 0x01 /*DOM_VK_RIGHT_ALT*/: + key = 117 /* GLUT_KEY_ALT_R */; + break; + }; + return key; + },getASCIIKey:function (event) { + if (event['ctrlKey'] || event['altKey'] || event['metaKey']) return null; - var buffer = surfData.buffer; + var keycode = event['keyCode']; - if (!surfData.image.data32) { - surfData.image.data32 = new Uint32Array(surfData.image.data.buffer); - } - var data32 = surfData.image.data32; + /* The exact list is soooo hard to find in a canonical place! */ - var colors32 = surfData.colors32; + if (48 <= keycode && keycode <= 57) + return keycode; // numeric TODO handle shift? + if (65 <= keycode && keycode <= 90) + return event['shiftKey'] ? keycode : keycode + 32; + if (96 <= keycode && keycode <= 105) + return keycode - 48; // numpad numbers + if (106 <= keycode && keycode <= 111) + return keycode - 106 + 42; // *,+-./ TODO handle shift? - for (var y = startY; y < endY; ++y) { - var base = y * fullWidth; - for (var x = startX; x < endX; ++x) { - data32[base + x] = colors32[HEAPU8[((buffer + base + x)>>0)]]; - } - } - },freeSurface:function (surf) { - var refcountPointer = surf + 56; - var refcount = HEAP32[((refcountPointer)>>2)]; - if (refcount > 1) { - HEAP32[((refcountPointer)>>2)]=refcount - 1; - return; + switch (keycode) { + case 9: // tab key + case 13: // return key + case 27: // escape + case 32: // space + case 61: // equal + return keycode; } - var info = SDL.surfaces[surf]; - if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); - if (info.buffer) _free(info.buffer); - _free(info.pixelFormat); - _free(surf); - SDL.surfaces[surf] = null; - - if (surf === SDL.screen) { - SDL.screen = null; - } - },blitSurface:function (src, srcrect, dst, dstrect, scale) { - var srcData = SDL.surfaces[src]; - var dstData = SDL.surfaces[dst]; - var sr, dr; - if (srcrect) { - sr = SDL.loadRect(srcrect); - } else { - sr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; - } - if (dstrect) { - dr = SDL.loadRect(dstrect); - } else { - dr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; + var s = event['shiftKey']; + switch (keycode) { + case 186: return s ? 58 : 59; // colon / semi-colon + case 187: return s ? 43 : 61; // add / equal (these two may be wrong) + case 188: return s ? 60 : 44; // less-than / comma + case 189: return s ? 95 : 45; // dash + case 190: return s ? 62 : 46; // greater-than / period + case 191: return s ? 63 : 47; // forward slash + case 219: return s ? 123 : 91; // open bracket + case 220: return s ? 124 : 47; // back slash + case 221: return s ? 125 : 93; // close braket + case 222: return s ? 34 : 39; // single quote } - if (dstData.clipRect) { - var widthScale = (!scale || sr.w === 0) ? 1 : sr.w / dr.w; - var heightScale = (!scale || sr.h === 0) ? 1 : sr.h / dr.h; - dr = SDL.intersectionOfRects(dstData.clipRect, dr); - - sr.w = dr.w * widthScale; - sr.h = dr.h * heightScale; - - if (dstrect) { - SDL.updateRect(dstrect, dr); - } - } - var blitw, blith; - if (scale) { - blitw = dr.w; blith = dr.h; - } else { - blitw = sr.w; blith = sr.h; - } - if (sr.w === 0 || sr.h === 0 || blitw === 0 || blith === 0) { - return 0; - } - var oldAlpha = dstData.ctx.globalAlpha; - dstData.ctx.globalAlpha = srcData.alpha/255; - dstData.ctx.drawImage(srcData.canvas, sr.x, sr.y, sr.w, sr.h, dr.x, dr.y, blitw, blith); - dstData.ctx.globalAlpha = oldAlpha; - if (dst != SDL.screen) { - // XXX As in IMG_Load, for compatibility we write out |pixels| - warnOnce('WARNING: copying canvas data to memory for compatibility'); - _SDL_LockSurface(dst); - dstData.locked--; // The surface is not actually locked in this hack - } - return 0; - },downFingers:{},savedKeydown:null,receiveEvent:function (event) { - function unpressAllPressedKeys() { - // Un-press all pressed keys: TODO - for (var code in SDL.keyboardMap) { - SDL.events.push({ - type: 'keyup', - keyCode: SDL.keyboardMap[code] - }); + return null; + },onKeydown:function (event) { + if (GLUT.specialFunc || GLUT.keyboardFunc) { + var key = GLUT.getSpecialKey(event['keyCode']); + if (key !== null) { + if( GLUT.specialFunc ) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_viii'](GLUT.specialFunc, key, Browser.mouseX, Browser.mouseY); + } } - }; - switch(event.type) { - case 'touchstart': case 'touchmove': { - event.preventDefault(); - - var touches = []; - - // Clear out any touchstart events that we've already processed - if (event.type === 'touchstart') { - for (var i = 0; i < event.touches.length; i++) { - var touch = event.touches[i]; - if (SDL.downFingers[touch.identifier] != true) { - SDL.downFingers[touch.identifier] = true; - touches.push(touch); - } - } - } else { - touches = event.touches; + else + { + key = GLUT.getASCIIKey(event); + if( key !== null && GLUT.keyboardFunc ) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_viii'](GLUT.keyboardFunc, key, Browser.mouseX, Browser.mouseY); } - - var firstTouch = touches[0]; - if (firstTouch) { - if (event.type == 'touchstart') { - SDL.DOMButtons[0] = 1; - } - var mouseEventType; - switch(event.type) { - case 'touchstart': mouseEventType = 'mousedown'; break; - case 'touchmove': mouseEventType = 'mousemove'; break; - } - var mouseEvent = { - type: mouseEventType, - button: 0, - pageX: firstTouch.clientX, - pageY: firstTouch.clientY - }; - SDL.events.push(mouseEvent); + } + } + },onKeyup:function (event) { + if (GLUT.specialUpFunc || GLUT.keyboardUpFunc) { + var key = GLUT.getSpecialKey(event['keyCode']); + if (key !== null) { + if(GLUT.specialUpFunc) { + event.preventDefault (); + GLUT.saveModifiers(event); + Module['dynCall_viii'](GLUT.specialUpFunc, key, Browser.mouseX, Browser.mouseY); } - - for (var i = 0; i < touches.length; i++) { - var touch = touches[i]; - SDL.events.push({ - type: event.type, - touch: touch - }); - }; - break; } - case 'touchend': { - event.preventDefault(); - - // Remove the entry in the SDL.downFingers hash - // because the finger is no longer down. - for(var i = 0; i < event.changedTouches.length; i++) { - var touch = event.changedTouches[i]; - if (SDL.downFingers[touch.identifier] === true) { - delete SDL.downFingers[touch.identifier]; - } + else + { + key = GLUT.getASCIIKey(event); + if( key !== null && GLUT.keyboardUpFunc ) { + event.preventDefault (); + GLUT.saveModifiers(event); + Module['dynCall_viii'](GLUT.keyboardUpFunc, key, Browser.mouseX, Browser.mouseY); } - - var mouseEvent = { - type: 'mouseup', - button: 0, - pageX: event.changedTouches[0].clientX, - pageY: event.changedTouches[0].clientY - }; - SDL.DOMButtons[0] = 0; - SDL.events.push(mouseEvent); - - for (var i = 0; i < event.changedTouches.length; i++) { - var touch = event.changedTouches[i]; - SDL.events.push({ - type: 'touchend', - touch: touch - }); - }; - break; } - case 'DOMMouseScroll': case 'mousewheel': case 'wheel': - var delta = -Browser.getMouseWheelDelta(event); // Flip the wheel direction to translate from browser wheel direction (+:down) to SDL direction (+:up) - delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. - - // Simulate old-style SDL events representing mouse wheel input as buttons - var button = delta > 0 ? 3 /*SDL_BUTTON_WHEELUP-1*/ : 4 /*SDL_BUTTON_WHEELDOWN-1*/; // Subtract one since JS->C marshalling is defined to add one back. - SDL.events.push({ type: 'mousedown', button: button, pageX: event.pageX, pageY: event.pageY }); - SDL.events.push({ type: 'mouseup', button: button, pageX: event.pageX, pageY: event.pageY }); + } + },touchHandler:function (event) { + if (event.target != Module['canvas']) { + return; + } - // Pass a delta motion event. - SDL.events.push({ type: 'wheel', deltaX: 0, deltaY: delta }); - event.preventDefault(); // If we don't prevent this, then 'wheel' event will be sent again by the browser as 'DOMMouseScroll' and we will receive this same event the second time. - break; - case 'mousemove': - if (SDL.DOMButtons[0] === 1) { - SDL.events.push({ - type: 'touchmove', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - } - if (Browser.pointerLock) { - // workaround for firefox bug 750111 - if ('mozMovementX' in event) { - event['movementX'] = event['mozMovementX']; - event['movementY'] = event['mozMovementY']; - } - // workaround for Firefox bug 782777 - if (event['movementX'] == 0 && event['movementY'] == 0) { - // ignore a mousemove event if it doesn't contain any movement info - // (without pointer lock, we infer movement from pageX/pageY, so this check is unnecessary) - event.preventDefault(); - return; - } - } - // fall through - case 'keydown': case 'keyup': case 'keypress': case 'mousedown': case 'mouseup': - // If we preventDefault on keydown events, the subsequent keypress events - // won't fire. However, it's fine (and in some cases necessary) to - // preventDefault for keys that don't generate a character. Otherwise, - // preventDefault is the right thing to do in general. - if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */)) { - event.preventDefault(); - } + var touches = event.changedTouches, + main = touches[0], + type = ""; - if (event.type == 'mousedown') { - SDL.DOMButtons[event.button] = 1; - SDL.events.push({ - type: 'touchstart', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - } else if (event.type == 'mouseup') { - // ignore extra ups, can happen if we leave the canvas while pressing down, then return, - // since we add a mouseup in that case - if (!SDL.DOMButtons[event.button]) { - return; - } + switch(event.type) { + case "touchstart": type = "mousedown"; break; + case "touchmove": type = "mousemove"; break; + case "touchend": type = "mouseup"; break; + default: return; + } - SDL.events.push({ - type: 'touchend', - touch: { - identifier: 0, - deviceID: -1, - pageX: event.pageX, - pageY: event.pageY - } - }); - SDL.DOMButtons[event.button] = 0; - } + var simulatedEvent = document.createEvent("MouseEvent"); + simulatedEvent.initMouseEvent(type, true, true, window, 1, + main.screenX, main.screenY, + main.clientX, main.clientY, false, + false, false, false, 0/*main*/, null); - // We can only request fullscreen as the result of user input. - // Due to this limitation, we toggle a boolean on keydown which - // SDL_WM_ToggleFullScreen will check and subsequently set another - // flag indicating for us to request fullscreen on the following - // keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen - // to work as the result of a keypress (which is an extremely - // common use case). - if (event.type === 'keydown' || event.type === 'mousedown') { - SDL.canRequestFullscreen = true; - } else if (event.type === 'keyup' || event.type === 'mouseup') { - if (SDL.isRequestingFullscreen) { - Module['requestFullscreen'](/*lockPointer=*/true, /*resizeCanvas=*/true); - SDL.isRequestingFullscreen = false; - } - SDL.canRequestFullscreen = false; - } + main.target.dispatchEvent(simulatedEvent); + event.preventDefault(); + },onMouseButtonDown:function (event) { + Browser.calculateMouseEvent(event); - // SDL expects a unicode character to be passed to its keydown events. - // Unfortunately, the browser APIs only provide a charCode property on - // keypress events, so we must backfill in keydown events with their - // subsequent keypress event's charCode. - if (event.type === 'keypress' && SDL.savedKeydown) { - // charCode is read-only - SDL.savedKeydown.keypressCharCode = event.charCode; - SDL.savedKeydown = null; - } else if (event.type === 'keydown') { - SDL.savedKeydown = event; - } + GLUT.buttons |= (1 << event['button']); - // Don't push keypress events unless SDL_StartTextInput has been called. - if (event.type !== 'keypress' || SDL.textInput) { - SDL.events.push(event); - } - break; - case 'mouseout': - // Un-press all pressed mouse buttons, because we might miss the release outside of the canvas - for (var i = 0; i < 3; i++) { - if (SDL.DOMButtons[i]) { - SDL.events.push({ - type: 'mouseup', - button: i, - pageX: event.pageX, - pageY: event.pageY - }); - SDL.DOMButtons[i] = 0; - } - } - event.preventDefault(); - break; - case 'focus': - SDL.events.push(event); - event.preventDefault(); - break; - case 'blur': - SDL.events.push(event); - unpressAllPressedKeys(); - event.preventDefault(); - break; - case 'visibilitychange': - SDL.events.push({ - type: 'visibilitychange', - visible: !document.hidden - }); - unpressAllPressedKeys(); - event.preventDefault(); - break; - case 'unload': - if (Browser.mainLoop.runner) { - SDL.events.push(event); - // Force-run a main event loop, since otherwise this event will never be caught! - Browser.mainLoop.runner(); - } - return; - case 'resize': - SDL.events.push(event); - // manually triggered resize event doesn't have a preventDefault member - if (event.preventDefault) { - event.preventDefault(); - } - break; - } - if (SDL.events.length >= 10000) { - err('SDL event queue full, dropping events'); - SDL.events = SDL.events.slice(0, 10000); + if (event.target == Module["canvas"] && GLUT.mouseFunc) { + try { + event.target.setCapture(); + } catch (e) {} + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_viiii'](GLUT.mouseFunc, event['button'], 0/*GLUT_DOWN*/, Browser.mouseX, Browser.mouseY); } - // If we have a handler installed, this will push the events to the app - // instead of the app polling for them. - SDL.flushEventsToHandler(); - return; - },lookupKeyCodeForEvent:function (event) { - var code = event.keyCode; - if (code >= 65 && code <= 90) { - code += 32; // make lowercase for SDL - } else { - code = SDL.keyCodes[event.keyCode] || event.keyCode; - // If this is one of the modifier keys (224 | 1<<10 - 227 | 1<<10), and the event specifies that it is - // a right key, add 4 to get the right key SDL key code. - if (event.location === KeyboardEvent.DOM_KEY_LOCATION_RIGHT && code >= (224 | 1<<10) && code <= (227 | 1<<10)) { - code += 4; - } - } - return code; - },handleEvent:function (event) { - if (event.handled) return; - event.handled = true; + },onMouseButtonUp:function (event) { + Browser.calculateMouseEvent(event); - switch (event.type) { - case 'touchstart': case 'touchend': case 'touchmove': { - Browser.calculateMouseEvent(event); - break; - } - case 'keydown': case 'keyup': { - var down = event.type === 'keydown'; - var code = SDL.lookupKeyCodeForEvent(event); - HEAP8[(((SDL.keyboardState)+(code))>>0)]=down; - // TODO: lmeta, rmeta, numlock, capslock, KMOD_MODE, KMOD_RESERVED - SDL.modState = (HEAP8[(((SDL.keyboardState)+(1248))>>0)] ? 0x0040 : 0) | // KMOD_LCTRL - (HEAP8[(((SDL.keyboardState)+(1249))>>0)] ? 0x0001 : 0) | // KMOD_LSHIFT - (HEAP8[(((SDL.keyboardState)+(1250))>>0)] ? 0x0100 : 0) | // KMOD_LALT - (HEAP8[(((SDL.keyboardState)+(1252))>>0)] ? 0x0080 : 0) | // KMOD_RCTRL - (HEAP8[(((SDL.keyboardState)+(1253))>>0)] ? 0x0002 : 0) | // KMOD_RSHIFT - (HEAP8[(((SDL.keyboardState)+(1254))>>0)] ? 0x0200 : 0); // KMOD_RALT - if (down) { - SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur - } else { - delete SDL.keyboardMap[code]; - } + GLUT.buttons &= ~(1 << event['button']); - break; - } - case 'mousedown': case 'mouseup': - if (event.type == 'mousedown') { - // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, - // and DOM buttons are 0-2, so this means that the below formula is - // correct. - SDL.buttonState |= 1 << event.button; - } else if (event.type == 'mouseup') { - SDL.buttonState &= ~(1 << event.button); - } - // fall through - case 'mousemove': { - Browser.calculateMouseEvent(event); - break; - } + if (GLUT.mouseFunc) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_viiii'](GLUT.mouseFunc, event['button'], 1/*GLUT_UP*/, Browser.mouseX, Browser.mouseY); } - },flushEventsToHandler:function () { - if (!SDL.eventHandler) return; + },onMouseWheel:function (event) { + Browser.calculateMouseEvent(event); + + // cross-browser wheel delta + var e = window.event || event; // old IE support + // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) + var delta = -Browser.getMouseWheelDelta(event); + delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. - while (SDL.pollEvent(SDL.eventHandlerTemp)) { - Module['dynCall_iii'](SDL.eventHandler, SDL.eventHandlerContext, SDL.eventHandlerTemp); + var button = 3; // wheel up + if (delta < 0) { + button = 4; // wheel down } - },pollEvent:function (ptr) { - if (SDL.initFlags & 0x200 && SDL.joystickEventState) { - // If SDL_INIT_JOYSTICK was supplied AND the joystick system is configured - // to automatically query for events, query for joystick events. - SDL.queryJoysticks(); + + if (GLUT.mouseFunc) { + event.preventDefault(); + GLUT.saveModifiers(event); + Module['dynCall_viiii'](GLUT.mouseFunc, button, 0/*GLUT_DOWN*/, Browser.mouseX, Browser.mouseY); } - if (ptr) { - while (SDL.events.length > 0) { - if (SDL.makeCEvent(SDL.events.shift(), ptr) !== false) return 1; - } - return 0; + },onFullscreenEventChange:function (event) { + var width; + var height; + if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { + width = screen["width"]; + height = screen["height"]; } else { - // XXX: somewhat risky in that we do not check if the event is real or not (makeCEvent returns false) if no pointer supplied - return SDL.events.length > 0; - } - },makeCEvent:function (event, ptr) { - if (typeof event === 'number') { - // This is a pointer to a copy of a native C event that was SDL_PushEvent'ed - _memcpy(ptr, event, 28); - _free(event); // the copy is no longer needed - return; + width = GLUT.windowWidth; + height = GLUT.windowHeight; + // TODO set position + document.removeEventListener('fullscreenchange', GLUT.onFullscreenEventChange, true); + document.removeEventListener('mozfullscreenchange', GLUT.onFullscreenEventChange, true); + document.removeEventListener('webkitfullscreenchange', GLUT.onFullscreenEventChange, true); + } + Browser.setCanvasSize(width, height, true); // N.B. GLUT.reshapeFunc is also registered as a canvas resize callback. + // Just call it once here. + /* Can't call _glutReshapeWindow as that requests cancelling fullscreen. */ + if (GLUT.reshapeFunc) { + // console.log("GLUT.reshapeFunc (from FS): " + width + ", " + height); + Module['dynCall_vii'](GLUT.reshapeFunc, width, height); + } + _glutPostRedisplay(); + },requestFullscreen:function () { + Browser.requestFullscreen(/*lockPointer=*/false, /*resizeCanvas=*/false); + },requestFullScreen:function () { + err('GLUT.requestFullScreen() is deprecated. Please call GLUT.requestFullscreen instead.'); + GLUT.requestFullScreen = function() { + return GLUT.requestFullscreen(); } + return GLUT.requestFullscreen(); + },exitFullscreen:function () { + var CFS = document['exitFullscreen'] || + document['cancelFullScreen'] || + document['mozCancelFullScreen'] || + document['webkitCancelFullScreen'] || + (function() {}); + CFS.apply(document, []); + },cancelFullScreen:function () { + err('GLUT.cancelFullScreen() is deprecated. Please call GLUT.exitFullscreen instead.'); + GLUT.cancelFullScreen = function() { + return GLUT.exitFullscreen(); + } + return GLUT.exitFullscreen(); + }};function _glutInitDisplayMode(mode) { + GLUT.initDisplayMode = mode; + } - SDL.handleEvent(event); - - switch (event.type) { - case 'keydown': case 'keyup': { - var down = event.type === 'keydown'; - //out('Received key event: ' + event.keyCode); - var key = SDL.lookupKeyCodeForEvent(event); - var scan; - if (key >= 1024) { - scan = key - 1024; - } else { - scan = SDL.scanCodes[key] || key; - } + function _glutCreateWindow(name) { + var contextAttributes = { + antialias: ((GLUT.initDisplayMode & 0x0080 /*GLUT_MULTISAMPLE*/) != 0), + depth: ((GLUT.initDisplayMode & 0x0010 /*GLUT_DEPTH*/) != 0), + stencil: ((GLUT.initDisplayMode & 0x0020 /*GLUT_STENCIL*/) != 0), + alpha: ((GLUT.initDisplayMode & 0x0008 /*GLUT_ALPHA*/) != 0) + }; + Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); + return Module.ctx ? 1 /* a new GLUT window ID for the created context */ : 0 /* failure */; + } - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(8))>>0)]=down ? 1 : 0; - HEAP8[(((ptr)+(9))>>0)]=0; // TODO - HEAP32[(((ptr)+(12))>>2)]=scan; - HEAP32[(((ptr)+(16))>>2)]=key; - HEAP16[(((ptr)+(20))>>1)]=SDL.modState; - // some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode. - HEAP32[(((ptr)+(24))>>2)]=event.keypressCharCode || key; + var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:{},currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () { + GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); + for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { + GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1); + } - break; - } - case 'keypress': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - // Not filling in windowID for now - var cStr = intArrayFromString(String.fromCharCode(event.charCode)); - for (var i = 0; i < cStr.length; ++i) { - HEAP8[(((ptr)+(8 + i))>>0)]=cStr[i]; - } - break; - } - case 'mousedown': case 'mouseup': case 'mousemove': { - if (event.type != 'mousemove') { - var down = event.type === 'mousedown'; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP32[(((ptr)+(8))>>2)]=0; - HEAP32[(((ptr)+(12))>>2)]=0; - HEAP8[(((ptr)+(16))>>0)]=event.button+1; // DOM buttons are 0-2, SDL 1-3 - HEAP8[(((ptr)+(17))>>0)]=down ? 1 : 0; - HEAP32[(((ptr)+(20))>>2)]=Browser.mouseX; - HEAP32[(((ptr)+(24))>>2)]=Browser.mouseY; - } else { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP32[(((ptr)+(8))>>2)]=0; - HEAP32[(((ptr)+(12))>>2)]=0; - HEAP32[(((ptr)+(16))>>2)]=SDL.buttonState; - HEAP32[(((ptr)+(20))>>2)]=Browser.mouseX; - HEAP32[(((ptr)+(24))>>2)]=Browser.mouseY; - HEAP32[(((ptr)+(28))>>2)]=Browser.mouseMovementX; - HEAP32[(((ptr)+(32))>>2)]=Browser.mouseMovementY; - } - break; - } - case 'wheel': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(16))>>2)]=event.deltaX; - HEAP32[(((ptr)+(20))>>2)]=event.deltaY; - break; - } - case 'touchstart': case 'touchend': case 'touchmove': { - var touch = event.touch; - if (!Browser.touches[touch.identifier]) break; - var w = Module['canvas'].width; - var h = Module['canvas'].height; - var x = Browser.touches[touch.identifier].x / w; - var y = Browser.touches[touch.identifier].y / h; - var lx = Browser.lastTouches[touch.identifier].x / w; - var ly = Browser.lastTouches[touch.identifier].y / h; - var dx = x - lx; - var dy = y - ly; - if (touch['deviceID'] === undefined) touch.deviceID = SDL.TOUCH_DEFAULT_ID; - if (dx === 0 && dy === 0 && event.type === 'touchmove') return false; // don't send these if nothing happened - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=_SDL_GetTicks(); - (tempI64 = [touch.deviceID>>>0,(tempDouble=touch.deviceID,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((ptr)+(8))>>2)]=tempI64[0],HEAP32[(((ptr)+(12))>>2)]=tempI64[1]); - (tempI64 = [touch.identifier>>>0,(tempDouble=touch.identifier,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[(((ptr)+(16))>>2)]=tempI64[0],HEAP32[(((ptr)+(20))>>2)]=tempI64[1]); - HEAPF32[(((ptr)+(24))>>2)]=x; - HEAPF32[(((ptr)+(28))>>2)]=y; - HEAPF32[(((ptr)+(32))>>2)]=dx; - HEAPF32[(((ptr)+(36))>>2)]=dy; - if (touch.force !== undefined) { - HEAPF32[(((ptr)+(40))>>2)]=touch.force; - } else { // No pressure data, send a digital 0/1 pressure. - HEAPF32[(((ptr)+(40))>>2)]=event.type == "touchend" ? 0 : 1; - } - break; - } - case 'unload': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - break; - } - case 'resize': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=event.w; - HEAP32[(((ptr)+(8))>>2)]=event.h; - break; - } - case 'joystick_button_up': case 'joystick_button_down': { - var state = event.type === 'joystick_button_up' ? 0 : 1; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(4))>>0)]=event.index; - HEAP8[(((ptr)+(5))>>0)]=event.button; - HEAP8[(((ptr)+(6))>>0)]=state; - break; - } - case 'joystick_axis_motion': { - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP8[(((ptr)+(4))>>0)]=event.index; - HEAP8[(((ptr)+(5))>>0)]=event.axis; - HEAP32[(((ptr)+(8))>>2)]=SDL.joystickAxisValueConversion(event.value); - break; - } - case 'focus': { - var SDL_WINDOWEVENT_FOCUS_GAINED = 12 /* SDL_WINDOWEVENT_FOCUS_GAINED */; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=SDL_WINDOWEVENT_FOCUS_GAINED; - break; - } - case 'blur': { - var SDL_WINDOWEVENT_FOCUS_LOST = 13 /* SDL_WINDOWEVENT_FOCUS_LOST */; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=SDL_WINDOWEVENT_FOCUS_LOST; - break; - } - case 'visibilitychange': { - var SDL_WINDOWEVENT_SHOWN = 1 /* SDL_WINDOWEVENT_SHOWN */; - var SDL_WINDOWEVENT_HIDDEN = 2 /* SDL_WINDOWEVENT_HIDDEN */; - var visibilityEventID = event.visible ? SDL_WINDOWEVENT_SHOWN : SDL_WINDOWEVENT_HIDDEN; - HEAP32[((ptr)>>2)]=SDL.DOMEventToSDLEvent[event.type]; - HEAP32[(((ptr)+(4))>>2)]=0; - HEAP8[(((ptr)+(8))>>0)]=visibilityEventID; - break; - } - default: throw 'Unhandled SDL event: ' + event.type; - } - },makeFontString:function (height, fontName) { - if (fontName.charAt(0) != "'" && fontName.charAt(0) != '"') { - // https://developer.mozilla.org/ru/docs/Web/CSS/font-family - // Font family names containing whitespace should be quoted. - // BTW, quote all font names is easier than searching spaces - fontName = '"' + fontName + '"'; - } - return height + 'px ' + fontName + ', serif'; - },estimateTextWidth:function (fontData, text) { - var h = fontData.size; - var fontString = SDL.makeFontString(h, fontData.name); - var tempCtx = SDL.ttfContext; - tempCtx.save(); - tempCtx.font = fontString; - var ret = tempCtx.measureText(text).width | 0; - tempCtx.restore(); - return ret; - },allocateChannels:function (num) { // called from Mix_AllocateChannels and init - if (SDL.numChannels && SDL.numChannels >= num && num != 0) return; - SDL.numChannels = num; - SDL.channels = []; - for (var i = 0; i < num; i++) { - SDL.channels[i] = { - audio: null, - volume: 1.0 - }; + // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API, + // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions. + for (var i = 0; i < 32; i++) { + GL.tempFixedLengthArray.push(new Array(i)); } - },setGetVolume:function (info, volume) { - if (!info) return 0; - var ret = info.volume * 128; // MIX_MAX_VOLUME - if (volume != -1) { - info.volume = Math.min(Math.max(volume, 0), 128) / 128; - if (info.audio) { - try { - info.audio.volume = info.volume; // For <audio> element - if (info.audio.webAudioGainNode) info.audio.webAudioGainNode['gain']['value'] = info.volume; // For WebAudio playback - } catch(e) { - err('setGetVolume failed to set audio volume: ' + e); - } - } + },recordError:function recordError(errorCode) { + if (!GL.lastError) { + GL.lastError = errorCode; + } + },getNewId:function (table) { + var ret = GL.counter++; + for (var i = table.length; i < ret; i++) { + table[i] = null; } return ret; - },setPannerPosition:function (info, x, y, z) { - if (!info) return; - if (info.audio) { - if (info.audio.webAudioPannerNode) { - info.audio.webAudioPannerNode['setPosition'](x, y, z); + },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) { + var source = ''; + for (var i = 0; i < count; ++i) { + var frag; + if (length) { + var len = HEAP32[(((length)+(i*4))>>2)]; + if (len < 0) { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); + } else { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len); + } + } else { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); } + source += frag; + } + return source; + },createContext:function (canvas, webGLContextAttributes) { + if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') { + webGLContextAttributes['majorVersion'] = 1; + webGLContextAttributes['minorVersion'] = 0; } - },playWebAudio:function (audio) { - if (!audio) return; - if (audio.webAudioNode) return; // This instance is already playing, don't start again. - if (!SDL.webAudioAvailable()) return; - try { - var webAudio = audio.resource.webAudio; - audio.paused = false; - if (!webAudio.decodedBuffer) { - if (webAudio.onDecodeComplete === undefined) abort("Cannot play back audio object that was not loaded"); - webAudio.onDecodeComplete.push(function() { if (!audio.paused) SDL.playWebAudio(audio); }); - return; - } - audio.webAudioNode = SDL.audioContext['createBufferSource'](); - audio.webAudioNode['buffer'] = webAudio.decodedBuffer; - audio.webAudioNode['loop'] = audio.loop; - audio.webAudioNode['onended'] = function() { audio['onended'](); } // For <media> element compatibility, route the onended signal to the instance. - - audio.webAudioPannerNode = SDL.audioContext['createPanner'](); - // avoid Chrome bug - // If posz = 0, the sound will come from only the right. - // By posz = -0.5 (slightly ahead), the sound will come from right and left correctly. - audio.webAudioPannerNode["setPosition"](0, 0, -.5); - audio.webAudioPannerNode['panningModel'] = 'equalpower'; - // Add an intermediate gain node to control volume. - audio.webAudioGainNode = SDL.audioContext['createGain'](); - audio.webAudioGainNode['gain']['value'] = audio.volume; - audio.webAudioNode['connect'](audio.webAudioPannerNode); - audio.webAudioPannerNode['connect'](audio.webAudioGainNode); - audio.webAudioGainNode['connect'](SDL.audioContext['destination']); - audio.webAudioNode['start'](0, audio.currentPosition); - audio.startTime = SDL.audioContext['currentTime'] - audio.currentPosition; - } catch(e) { - err('playWebAudio failed: ' + e); + var ctx; + var errorInfo = '?'; + function onContextCreationError(event) { + errorInfo = event.statusMessage || errorInfo; } - },pauseWebAudio:function (audio) { - if (!audio) return; - if (audio.webAudioNode) { + try { + canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); try { - // Remember where we left off, so that if/when we resume, we can restart the playback at a proper place. - audio.currentPosition = (SDL.audioContext['currentTime'] - audio.startTime) % audio.resource.webAudio.decodedBuffer.duration; - // Important: When we reach here, the audio playback is stopped by the user. But when calling .stop() below, the Web Audio - // graph will send the onended signal, but we don't want to process that, since pausing should not clear/destroy the audio - // channel. - audio.webAudioNode['onended'] = undefined; - audio.webAudioNode.stop(0); // 0 is a default parameter, but WebKit is confused by it #3861 - audio.webAudioNode = undefined; - } catch(e) { - err('pauseWebAudio failed: ' + e); - } - } - audio.paused = true; - },openAudioContext:function () { - // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, - // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. - if (!SDL.audioContext) { - if (typeof(AudioContext) !== 'undefined') SDL.audioContext = new AudioContext(); - else if (typeof(webkitAudioContext) !== 'undefined') SDL.audioContext = new webkitAudioContext(); - } - },webAudioAvailable:function () { return !!SDL.audioContext; },fillWebAudioBufferFromHeap:function (heapPtr, sizeSamplesPerChannel, dstAudioBuffer) { - // The input audio data is interleaved across the channels, i.e. [L, R, L, R, L, R, ...] and is either 8-bit, 16-bit or float as - // supported by the SDL API. The output audio wave data for Web Audio API must be in planar buffers of [-1,1]-normalized Float32 data, - // so perform a buffer conversion for the data. - var numChannels = SDL.audio.channels; - for(var c = 0; c < numChannels; ++c) { - var channelData = dstAudioBuffer['getChannelData'](c); - if (channelData.length != sizeSamplesPerChannel) { - throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + sizeSamplesPerChannel + ' samples!'; - } - if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - channelData[j] = (HEAP16[(((heapPtr)+((j*numChannels + c)*2))>>1)]) / 0x8000; - } - } else if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - var v = (HEAP8[(((heapPtr)+(j*numChannels + c))>>0)]); - channelData[j] = ((v >= 0) ? v-128 : v+128) /128; - } - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - for(var j = 0; j < sizeSamplesPerChannel; ++j) { - channelData[j] = (HEAPF32[(((heapPtr)+((j*numChannels + c)*4))>>2)]); - } - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; - } - } - },debugSurface:function (surfData) { - console.log('dumping surface ' + [surfData.surf, surfData.source, surfData.width, surfData.height]); - var image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); - var data = image.data; - var num = Math.min(surfData.width, surfData.height); - for (var i = 0; i < num; i++) { - console.log(' diagonal ' + i + ':' + [data[i*surfData.width*4 + i*4 + 0], data[i*surfData.width*4 + i*4 + 1], data[i*surfData.width*4 + i*4 + 2], data[i*surfData.width*4 + i*4 + 3]]); - } - },joystickEventState:1,lastJoystickState:{},joystickNamePool:{},recordJoystickState:function (joystick, state) { - // Standardize button state. - var buttons = new Array(state.buttons.length); - for (var i = 0; i < state.buttons.length; i++) { - buttons[i] = SDL.getJoystickButtonState(state.buttons[i]); - } - - SDL.lastJoystickState[joystick] = { - buttons: buttons, - axes: state.axes.slice(0), - timestamp: state.timestamp, - index: state.index, - id: state.id - }; - },getJoystickButtonState:function (button) { - if (typeof button === 'object') { - // Current gamepad API editor's draft (Firefox Nightly) - // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-GamepadButton - return button['pressed']; - } else { - // Current gamepad API working draft (Firefox / Chrome Stable) - // http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface - return button > 0; - } - },queryJoysticks:function () { - for (var joystick in SDL.lastJoystickState) { - var state = SDL.getGamepad(joystick - 1); - var prevState = SDL.lastJoystickState[joystick]; - // If joystick was removed, state returns null. - if (typeof state === 'undefined') return; - if (state === null) return; - // Check only if the timestamp has differed. - // NOTE: Timestamp is not available in Firefox. - // NOTE: Timestamp is currently not properly set for the GearVR controller - // on Samsung Internet: it is always zero. - if (typeof state.timestamp !== 'number' || state.timestamp !== prevState.timestamp || !state.timestamp) { - var i; - for (i = 0; i < state.buttons.length; i++) { - var buttonState = SDL.getJoystickButtonState(state.buttons[i]); - // NOTE: The previous state already has a boolean representation of - // its button, so no need to standardize its button state here. - if (buttonState !== prevState.buttons[i]) { - // Insert button-press event. - SDL.events.push({ - type: buttonState ? 'joystick_button_down' : 'joystick_button_up', - joystick: joystick, - index: joystick - 1, - button: i - }); - } - } - for (i = 0; i < state.axes.length; i++) { - if (state.axes[i] !== prevState.axes[i]) { - // Insert axes-change event. - SDL.events.push({ - type: 'joystick_axis_motion', - joystick: joystick, - index: joystick - 1, - axis: i, - value: state.axes[i] - }); - } + if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) { + ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); + } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) { + ctx = canvas.getContext("webgl2", webGLContextAttributes); + } else { + throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!' } - - SDL.recordJoystickState(joystick, state); + } finally { + canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); } + if (!ctx) throw ':('; + } catch (e) { + return 0; } - },joystickAxisValueConversion:function (value) { - // Make sure value is properly clamped - value = Math.min(1, Math.max(value, -1)); - // Ensures that 0 is 0, 1 is 32767, and -1 is 32768. - return Math.ceil(((value+1) * 32767.5) - 32768); - },getGamepads:function () { - var fcn = navigator.getGamepads || navigator.webkitGamepads || navigator.mozGamepads || navigator.gamepads || navigator.webkitGetGamepads; - if (fcn !== undefined) { - // The function must be applied on the navigator object. - return fcn.apply(navigator); - } else { - return []; - } - },getGamepad:function (deviceIndex) { - var gamepads = SDL.getGamepads(); - if (gamepads.length > deviceIndex && deviceIndex >= 0) { - return gamepads[deviceIndex]; - } - return null; - }};function _SDL_PauseAudio(pauseOn) { - if (!SDL.audio) { - return; - } - if (pauseOn) { - if (SDL.audio.timer !== undefined) { - clearTimeout(SDL.audio.timer); - SDL.audio.numAudioTimersPending = 0; - SDL.audio.timer = undefined; - } - } else if (!SDL.audio.timer) { - // Start the audio playback timer callback loop. - SDL.audio.numAudioTimersPending = 1; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, 1); - } - SDL.audio.paused = pauseOn; - }function _SDL_CloseAudio() { - if (SDL.audio) { - _SDL_PauseAudio(1); - _free(SDL.audio.buffer); - SDL.audio = null; - SDL.allocateChannels(0); - } - } - - function _SDL_InitSubSystem(flags) { return 0 } - - function _SDL_OpenAudio(desired, obtained) { - try { - SDL.audio = { - freq: HEAPU32[((desired)>>2)], - format: HEAPU16[(((desired)+(4))>>1)], - channels: HEAPU8[(((desired)+(6))>>0)], - samples: HEAPU16[(((desired)+(8))>>1)], // Samples in the CB buffer per single sound channel. - callback: HEAPU32[(((desired)+(16))>>2)], - userdata: HEAPU32[(((desired)+(20))>>2)], - paused: true, - timer: null + + if (!ctx) return 0; + var context = GL.registerContext(ctx, webGLContextAttributes); + return context; + },registerContext:function (ctx, webGLContextAttributes) { + var handle = _malloc(8); // Make space on the heap to store GL context attributes that need to be accessible as shared between threads. + HEAP32[((handle)>>2)]=webGLContextAttributes["explicitSwapControl"]; // explicitSwapControl + var context = { + handle: handle, + attributes: webGLContextAttributes, + version: webGLContextAttributes['majorVersion'], + GLctx: ctx }; - // The .silence field tells the constant sample value that corresponds to the safe un-skewed silence value for the wave data. - if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - SDL.audio.silence = 128; // Audio ranges in [0, 255], so silence is half-way in between. - } else if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - SDL.audio.silence = 0; // Signed data in range [-32768, 32767], silence is 0. - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - SDL.audio.silence = 0.0; // Float data in range [-1.0, 1.0], silence is 0.0 - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; - } - // Round the desired audio frequency up to the next 'common' frequency value. - // Web Audio API spec states 'An implementation must support sample-rates in at least the range 22050 to 96000.' - if (SDL.audio.freq <= 0) { - throw 'Unsupported sound frequency ' + SDL.audio.freq + '!'; - } else if (SDL.audio.freq <= 22050) { - SDL.audio.freq = 22050; // Take it safe and clamp everything lower than 22kHz to that. - } else if (SDL.audio.freq <= 32000) { - SDL.audio.freq = 32000; - } else if (SDL.audio.freq <= 44100) { - SDL.audio.freq = 44100; - } else if (SDL.audio.freq <= 48000) { - SDL.audio.freq = 48000; - } else if (SDL.audio.freq <= 96000) { - SDL.audio.freq = 96000; - } else { - throw 'Unsupported sound frequency ' + SDL.audio.freq + '!'; - } - if (SDL.audio.channels == 0) { - SDL.audio.channels = 1; // In SDL both 0 and 1 mean mono. - } else if (SDL.audio.channels < 0 || SDL.audio.channels > 32) { - throw 'Unsupported number of audio channels for SDL audio: ' + SDL.audio.channels + '!'; - } else if (SDL.audio.channels != 1 && SDL.audio.channels != 2) { // Unsure what SDL audio spec supports. Web Audio spec supports up to 32 channels. - console.log('Warning: Using untested number of audio channels ' + SDL.audio.channels); - } - if (SDL.audio.samples < 128 || SDL.audio.samples > 524288 /* arbitrary cap */) { - throw 'Unsupported audio callback buffer size ' + SDL.audio.samples + '!'; - } else if ((SDL.audio.samples & (SDL.audio.samples-1)) != 0) { - throw 'Audio callback buffer size ' + SDL.audio.samples + ' must be a power-of-two!'; - } - - var totalSamples = SDL.audio.samples*SDL.audio.channels; - if (SDL.audio.format == 0x0008 /*AUDIO_U8*/) { - SDL.audio.bytesPerSample = 1; - } else if (SDL.audio.format == 0x8010 /*AUDIO_S16LSB*/) { - SDL.audio.bytesPerSample = 2; - } else if (SDL.audio.format == 0x8120 /*AUDIO_F32*/) { - SDL.audio.bytesPerSample = 4; - } else { - throw 'Invalid SDL audio format ' + SDL.audio.format + '!'; + + + + // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. + if (ctx.canvas) ctx.canvas.GLctxObject = context; + GL.contexts[handle] = context; + if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) { + GL.initExtensions(context); } - SDL.audio.bufferSize = totalSamples*SDL.audio.bytesPerSample; - SDL.audio.bufferDurationSecs = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels / SDL.audio.freq; // Duration of a single queued buffer in seconds. - SDL.audio.bufferingDelay = 50 / 1000; // Audio samples are played with a constant delay of this many seconds to account for browser and jitter. - SDL.audio.buffer = _malloc(SDL.audio.bufferSize); - // To account for jittering in frametimes, always have multiple audio buffers queued up for the audio output device. - // This helps that we won't starve that easily if a frame takes long to complete. - SDL.audio.numSimultaneouslyQueuedBuffers = Module['SDL_numSimultaneouslyQueuedBuffers'] || 5; - // Pulls and queues new audio data if appropriate. This function gets "over-called" in both requestAnimationFrames and - // setTimeouts to ensure that we get the finest granularity possible and as many chances from the browser to fill - // new audio data. This is because setTimeouts alone have very poor granularity for audio streaming purposes, but also - // the application might not be using emscripten_set_main_loop to drive the main loop, so we cannot rely on that alone. - SDL.audio.queueNewAudioData = function SDL_queueNewAudioData() { - if (!SDL.audio) return; - for(var i = 0; i < SDL.audio.numSimultaneouslyQueuedBuffers; ++i) { - // Only queue new data if we don't have enough audio data already in queue. Otherwise skip this time slot - // and wait to queue more in the next time the callback is run. - var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; - if (secsUntilNextPlayStart >= SDL.audio.bufferingDelay + SDL.audio.bufferDurationSecs*SDL.audio.numSimultaneouslyQueuedBuffers) return; - // Ask SDL audio data from the user code. - Module['dynCall_viii'](SDL.audio.callback, SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize); - // And queue it to be played after the currently playing audio stream. - SDL.audio.pushAudio(SDL.audio.buffer, SDL.audio.bufferSize); - } + return handle; + },makeContextCurrent:function (contextHandle) { + // Deactivating current context? + if (!contextHandle) { + GLctx = Module.ctx = GL.currentContext = null; + return true; } + var context = GL.contexts[contextHandle]; + if (!context) { + return false; + } + GLctx = Module.ctx = context.GLctx; // Active WebGL context object. + GL.currentContext = context; // Active Emscripten GL layer context object. + return true; + },getContext:function (contextHandle) { + return GL.contexts[contextHandle]; + },deleteContext:function (contextHandle) { + if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; + if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. + if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. + _free(GL.contexts[contextHandle]); + GL.contexts[contextHandle] = null; + },initExtensions:function (context) { + // If this function is called without a specific context object, init the extensions of the currently active context. + if (!context) context = GL.currentContext; + if (context.initExtensionsDone) return; + context.initExtensionsDone = true; - // Create a callback function that will be routinely called to ask more audio data from the user application. - SDL.audio.caller = function SDL_audioCaller() { - if (!SDL.audio) return; + var GLctx = context.GLctx; - --SDL.audio.numAudioTimersPending; + // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. - SDL.audio.queueNewAudioData(); + if (context.version < 2) { + // Extension available from Firefox 26 and Google Chrome 30 + var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays'); + if (instancedArraysExt) { + GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); }; + GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); }; + GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; + } - // Queue this callback function to be called again later to pull more audio data. - var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; + // Extension available from Firefox 25 and WebKit + var vaoExt = GLctx.getExtension('OES_vertex_array_object'); + if (vaoExt) { + GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); }; + GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); }; + GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); }; + GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); }; + } - // Queue the next audio frame push to be performed half-way when the previously queued buffer has finished playing. - var preemptBufferFeedSecs = SDL.audio.bufferDurationSecs/2.0; + var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers'); + if (drawBuffersExt) { + GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); }; + } + } - if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { - ++SDL.audio.numAudioTimersPending; - SDL.audio.timer = Browser.safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*(secsUntilNextPlayStart-preemptBufferFeedSecs))); + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); - // If we are risking starving, immediately queue an extra buffer. - if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { - ++SDL.audio.numAudioTimersPending; - Browser.safeSetTimeout(SDL.audio.caller, 1.0); + // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and + // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. + // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions + // here, as long as they don't produce a performance impact for users that might not be using those extensions. + // E.g. debugging-related extensions should probably be off by default. + var automaticallyEnabledExtensions = [ // Khronos ratified WebGL extensions ordered by number (no debug extensions): + "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", + "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", + "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", + "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", + "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", + // Community approved WebGL extensions ordered by number: + "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", + "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", + "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", + "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2"]; + + function shouldEnableAutomatically(extension) { + var ret = false; + automaticallyEnabledExtensions.forEach(function(include) { + if (extension.indexOf(include) != -1) { + ret = true; } - } + }); + return ret; + } + + var exts = GLctx.getSupportedExtensions(); + if (exts && exts.length > 0) { + GLctx.getSupportedExtensions().forEach(function(ext) { + if (automaticallyEnabledExtensions.indexOf(ext) != -1) { + GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. + } + }); + } + },populateUniformTable:function (program) { + var p = GL.programs[program]; + GL.programInfos[program] = { + uniforms: {}, + maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. + maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. + maxUniformBlockNameLength: -1 // Lazily computed as well }; - SDL.audio.audioOutput = new Audio(); + var ptable = GL.programInfos[program]; + var utable = ptable.uniforms; + // A program's uniform table maps the string name of an uniform to an integer location of that uniform. + // The global GL.uniforms map maps integer locations to WebGLUniformLocations. + var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); + for (var i = 0; i < numUniforms; ++i) { + var u = GLctx.getActiveUniform(p, i); - // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, - // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. - SDL.openAudioContext(); - if (!SDL.audioContext) throw 'Web Audio API is not available!'; - SDL.audio.nextPlayTime = 0; // Time in seconds when the next audio block is due to start. + var name = u.name; + ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); - // The pushAudio function with a new audio buffer whenever there is new audio data to schedule to be played back on the device. - SDL.audio.pushAudio=function(ptr,sizeBytes) { - try { - if (SDL.audio.paused) return; + // Strip off any trailing array specifier we might have got, e.g. "[0]". + if (name.indexOf(']', name.length-1) !== -1) { + var ls = name.lastIndexOf('['); + name = name.slice(0, ls); + } - var sizeSamples = sizeBytes / SDL.audio.bytesPerSample; // How many samples fit in the callback buffer? - var sizeSamplesPerChannel = sizeSamples / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? - if (sizeSamplesPerChannel != SDL.audio.samples) { - throw 'Received mismatching audio buffer size!'; - } - // Allocate new sound buffer to be played. - var source = SDL.audioContext['createBufferSource'](); - var soundBuffer = SDL.audioContext['createBuffer'](SDL.audio.channels,sizeSamplesPerChannel,SDL.audio.freq); - source['connect'](SDL.audioContext['destination']); - - SDL.fillWebAudioBufferFromHeap(ptr, sizeSamplesPerChannel, soundBuffer); - // Workaround https://bugzilla.mozilla.org/show_bug.cgi?id=883675 by setting the buffer only after filling. The order is important here! - source['buffer'] = soundBuffer; - - // Schedule the generated sample buffer to be played out at the correct time right after the previously scheduled - // sample buffer has finished. - var curtime = SDL.audioContext['currentTime']; - // Don't ever start buffer playbacks earlier from current time than a given constant 'SDL.audio.bufferingDelay', since a browser - // may not be able to mix that audio clip in immediately, and there may be subsequent jitter that might cause the stream to starve. - var playtime = Math.max(curtime + SDL.audio.bufferingDelay, SDL.audio.nextPlayTime); - if (typeof source['start'] !== 'undefined') { - source['start'](playtime); // New Web Audio API: sound sources are started with a .start() call. - } else if (typeof source['noteOn'] !== 'undefined') { - source['noteOn'](playtime); // Support old Web Audio API specification which had the .noteOn() API. - } - /* - // Uncomment to debug SDL buffer feed starves. - if (SDL.audio.curBufferEnd) { - var thisBufferStart = Math.round(playtime * SDL.audio.freq); - if (thisBufferStart != SDL.audio.curBufferEnd) console.log('SDL starved ' + (thisBufferStart - SDL.audio.curBufferEnd) + ' samples!'); - } - SDL.audio.curBufferEnd = Math.round(playtime * SDL.audio.freq + sizeSamplesPerChannel); - */ + // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then + // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. + // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. + var loc = GLctx.getUniformLocation(p, name); + if (loc != null) + { + var id = GL.getNewId(GL.uniforms); + utable[name] = [u.size, id]; + GL.uniforms[id] = loc; - SDL.audio.nextPlayTime = playtime + SDL.audio.bufferDurationSecs; - } catch(e) { - console.log('Web Audio API error playing back audio: ' + e.toString()); + for (var j = 1; j < u.size; ++j) { + var n = name + '['+j+']'; + loc = GLctx.getUniformLocation(p, n); + id = GL.getNewId(GL.uniforms); + + GL.uniforms[id] = loc; + } } } + }};function _eglCreateContext(display, config, hmm, contextAttribs) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } - if (obtained) { - // Report back the initialized audio parameters. - HEAP32[((obtained)>>2)]=SDL.audio.freq; - HEAP16[(((obtained)+(4))>>1)]=SDL.audio.format; - HEAP8[(((obtained)+(6))>>0)]=SDL.audio.channels; - HEAP8[(((obtained)+(7))>>0)]=SDL.audio.silence; - HEAP16[(((obtained)+(8))>>1)]=SDL.audio.samples; - HEAP32[(((obtained)+(16))>>2)]=SDL.audio.callback; - HEAP32[(((obtained)+(20))>>2)]=SDL.audio.userdata; + // EGL 1.4 spec says default EGL_CONTEXT_CLIENT_VERSION is GLES1, but this is not supported by Emscripten. + // So user must pass EGL_CONTEXT_CLIENT_VERSION == 2 to initialize EGL. + var glesContextVersion = 1; + for(;;) { + var param = HEAP32[((contextAttribs)>>2)]; + if (param == 0x3098 /*EGL_CONTEXT_CLIENT_VERSION*/) { + glesContextVersion = HEAP32[(((contextAttribs)+(4))>>2)]; + } else if (param == 0x3038 /*EGL_NONE*/) { + break; + } else { + /* EGL1.4 specifies only EGL_CONTEXT_CLIENT_VERSION as supported attribute */ + EGL.setErrorCode(0x3004 /*EGL_BAD_ATTRIBUTE*/); + return 0; } - SDL.allocateChannels(32); + contextAttribs += 8; + } + if (glesContextVersion != 2) { + EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); + return 0; /* EGL_NO_CONTEXT */ + } - } catch(e) { - console.log('Initializing SDL audio threw an exception: "' + e.toString() + '"! Continuing without audio.'); - SDL.audio = null; - SDL.allocateChannels(0); - if (obtained) { - HEAP32[((obtained)>>2)]=0; - HEAP16[(((obtained)+(4))>>1)]=0; - HEAP8[(((obtained)+(6))>>0)]=0; - HEAP8[(((obtained)+(7))>>0)]=0; - HEAP16[(((obtained)+(8))>>1)]=0; - HEAP32[(((obtained)+(16))>>2)]=0; - HEAP32[(((obtained)+(20))>>2)]=0; - } - } - if (!SDL.audio) { - return -1; + // convert configuration to GLUT flags + var displayMode = 0x0000; /*GLUT_RGB/GLUT_RGBA*/ + displayMode |= 0x0002; /*GLUT_DOUBLE*/ + if (EGL.alpha) displayMode |= 0x0008; /*GLUT_ALPHA*/ + if (EGL.depth) displayMode |= 0x0010; /*GLUT_DEPTH*/ + if (EGL.stencil) displayMode |= 0x0020; /*GLUT_STENCIL*/ + if (EGL.antialias) displayMode |= 0x0080; /*GLUT_MULTISAMPLE*/ + + _glutInitDisplayMode(displayMode); + EGL.windowID = _glutCreateWindow(); + if (EGL.windowID != 0) { + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + // Note: This function only creates a context, but it shall not make it active. + return 62004; // Magic ID for Emscripten EGLContext + } else { + EGL.setErrorCode(0x3009 /* EGL_BAD_MATCH */); // By the EGL 1.4 spec, an implementation that does not support GLES2 (WebGL in this case), this error code is set. + return 0; /* EGL_NO_CONTEXT */ } - return 0; } - - function _SDL_QuitSubSystem(flags) { - out('SDL_QuitSubSystem called (and ignored)'); + function _eglCreateWindowSurface(display, config, win, attrib_list) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + if (config != 62002 /* Magic ID for the only EGLConfig supported by Emscripten */) { + EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); + return 0; + } + // TODO: Examine attrib_list! Parameters that can be present there are: + // - EGL_RENDER_BUFFER (must be EGL_BACK_BUFFER) + // - EGL_VG_COLORSPACE (can't be set) + // - EGL_VG_ALPHA_FORMAT (can't be set) + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 62006; /* Magic ID for Emscripten 'default surface' */ } - function ___assert_fail(condition, filename, line, func) { - abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']); + + function _glutDestroyWindow(name) { + Module.ctx = Browser.destroyContext(Module['canvas'], true, true); + return 1; + }function _eglDestroyContext(display, context) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + + if (context != 62004 /* Magic ID for Emscripten EGLContext */) { + EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); + return 0; + } + + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; } - function ___lock() {} + function _eglDestroySurface(display, surface) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + if (surface != 62006 /* Magic ID for the only EGLSurface supported by Emscripten */) { + EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); + return 1; + } + if (EGL.currentReadSurface == surface) { + EGL.currentReadSurface = 0; + } + if (EGL.currentDrawSurface == surface) { + EGL.currentDrawSurface = 0; + } + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; /* Magic ID for Emscripten 'default surface' */ + } - - var SYSCALLS={DEFAULT_POLLMASK:5,mappings:{},umask:511,calculateAt:function (dirfd, path) { - if (path[0] !== '/') { - // relative path - var dir; - if (dirfd === -100) { - dir = FS.cwd(); - } else { - var dirstream = FS.getStream(dirfd); - if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - dir = dirstream.path; - } - path = PATH.join2(dir, path); - } - return path; - },doStat:function (func, path, buf) { - try { - var stat = func(path); - } catch (e) { - if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { - // an error occurred while trying to look up the path; we should just report ENOTDIR - return -ERRNO_CODES.ENOTDIR; - } - throw e; - } - HEAP32[((buf)>>2)]=stat.dev; - HEAP32[(((buf)+(4))>>2)]=0; - HEAP32[(((buf)+(8))>>2)]=stat.ino; - HEAP32[(((buf)+(12))>>2)]=stat.mode; - HEAP32[(((buf)+(16))>>2)]=stat.nlink; - HEAP32[(((buf)+(20))>>2)]=stat.uid; - HEAP32[(((buf)+(24))>>2)]=stat.gid; - HEAP32[(((buf)+(28))>>2)]=stat.rdev; - HEAP32[(((buf)+(32))>>2)]=0; - HEAP32[(((buf)+(36))>>2)]=stat.size; - HEAP32[(((buf)+(40))>>2)]=4096; - HEAP32[(((buf)+(44))>>2)]=stat.blocks; - HEAP32[(((buf)+(48))>>2)]=(stat.atime.getTime() / 1000)|0; - HEAP32[(((buf)+(52))>>2)]=0; - HEAP32[(((buf)+(56))>>2)]=(stat.mtime.getTime() / 1000)|0; - HEAP32[(((buf)+(60))>>2)]=0; - HEAP32[(((buf)+(64))>>2)]=(stat.ctime.getTime() / 1000)|0; - HEAP32[(((buf)+(68))>>2)]=0; - HEAP32[(((buf)+(72))>>2)]=stat.ino; + function _eglGetConfigAttrib(display, config, attribute, value) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); return 0; - },doMsync:function (addr, stream, len, flags) { - var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len)); - FS.msync(stream, buffer, 0, len, flags); - },doMkdir:function (path, mode) { - // remove a trailing slash, if one - /a/b/ has basename of '', but - // we want to create b in the context of this function - path = PATH.normalize(path); - if (path[path.length-1] === '/') path = path.substr(0, path.length-1); - FS.mkdir(path, mode, 0); + } + if (config != 62002 /* Magic ID for the only EGLConfig supported by Emscripten */) { + EGL.setErrorCode(0x3005 /* EGL_BAD_CONFIG */); return 0; - },doMknod:function (path, mode, dev) { - // we don't want this in the JS API as it uses mknod to create all nodes. - switch (mode & 61440) { - case 32768: - case 8192: - case 24576: - case 4096: - case 49152: - break; - default: return -ERRNO_CODES.EINVAL; - } - FS.mknod(path, mode, dev); + } + if (!value) { + EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; - },doReadlink:function (path, buf, bufsize) { - if (bufsize <= 0) return -ERRNO_CODES.EINVAL; - var ret = FS.readlink(path); - - var len = Math.min(bufsize, lengthBytesUTF8(ret)); - var endChar = HEAP8[buf+len]; - stringToUTF8(ret, buf, bufsize+1); - // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!) - // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write. - HEAP8[buf+len] = endChar; - - return len; - },doAccess:function (path, amode) { - if (amode & ~7) { - // need a valid mode - return -ERRNO_CODES.EINVAL; - } - var node; - var lookup = FS.lookupPath(path, { follow: true }); - node = lookup.node; - var perms = ''; - if (amode & 4) perms += 'r'; - if (amode & 2) perms += 'w'; - if (amode & 1) perms += 'x'; - if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { - return -ERRNO_CODES.EACCES; - } + } + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + switch(attribute) { + case 0x3020: // EGL_BUFFER_SIZE + HEAP32[((value)>>2)]=32; + return 1; + case 0x3021: // EGL_ALPHA_SIZE + HEAP32[((value)>>2)]=8; + return 1; + case 0x3022: // EGL_BLUE_SIZE + HEAP32[((value)>>2)]=8; + return 1; + case 0x3023: // EGL_GREEN_SIZE + HEAP32[((value)>>2)]=8; + return 1; + case 0x3024: // EGL_RED_SIZE + HEAP32[((value)>>2)]=8; + return 1; + case 0x3025: // EGL_DEPTH_SIZE + HEAP32[((value)>>2)]=24; + return 1; + case 0x3026: // EGL_STENCIL_SIZE + HEAP32[((value)>>2)]=8; + return 1; + case 0x3027: // EGL_CONFIG_CAVEAT + // We can return here one of EGL_NONE (0x3038), EGL_SLOW_CONFIG (0x3050) or EGL_NON_CONFORMANT_CONFIG (0x3051). + HEAP32[((value)>>2)]=0x3038; + return 1; + case 0x3028: // EGL_CONFIG_ID + HEAP32[((value)>>2)]=62002; + return 1; + case 0x3029: // EGL_LEVEL + HEAP32[((value)>>2)]=0; + return 1; + case 0x302A: // EGL_MAX_PBUFFER_HEIGHT + HEAP32[((value)>>2)]=4096; + return 1; + case 0x302B: // EGL_MAX_PBUFFER_PIXELS + HEAP32[((value)>>2)]=16777216; + return 1; + case 0x302C: // EGL_MAX_PBUFFER_WIDTH + HEAP32[((value)>>2)]=4096; + return 1; + case 0x302D: // EGL_NATIVE_RENDERABLE + HEAP32[((value)>>2)]=0; + return 1; + case 0x302E: // EGL_NATIVE_VISUAL_ID + HEAP32[((value)>>2)]=0; + return 1; + case 0x302F: // EGL_NATIVE_VISUAL_TYPE + HEAP32[((value)>>2)]=0x3038; + return 1; + case 0x3031: // EGL_SAMPLES + HEAP32[((value)>>2)]=4; + return 1; + case 0x3032: // EGL_SAMPLE_BUFFERS + HEAP32[((value)>>2)]=1; + return 1; + case 0x3033: // EGL_SURFACE_TYPE + HEAP32[((value)>>2)]=0x0004; + return 1; + case 0x3034: // EGL_TRANSPARENT_TYPE + // If this returns EGL_TRANSPARENT_RGB (0x3052), transparency is used through color-keying. No such thing applies to Emscripten canvas. + HEAP32[((value)>>2)]=0x3038; + return 1; + case 0x3035: // EGL_TRANSPARENT_BLUE_VALUE + case 0x3036: // EGL_TRANSPARENT_GREEN_VALUE + case 0x3037: // EGL_TRANSPARENT_RED_VALUE + // "If EGL_TRANSPARENT_TYPE is EGL_NONE, then the values for EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE are undefined." + HEAP32[((value)>>2)]=-1; + return 1; + case 0x3039: // EGL_BIND_TO_TEXTURE_RGB + case 0x303A: // EGL_BIND_TO_TEXTURE_RGBA + HEAP32[((value)>>2)]=0; + return 1; + case 0x303B: // EGL_MIN_SWAP_INTERVAL + case 0x303C: // EGL_MAX_SWAP_INTERVAL + HEAP32[((value)>>2)]=1; + return 1; + case 0x303D: // EGL_LUMINANCE_SIZE + case 0x303E: // EGL_ALPHA_MASK_SIZE + HEAP32[((value)>>2)]=0; + return 1; + case 0x303F: // EGL_COLOR_BUFFER_TYPE + // EGL has two types of buffers: EGL_RGB_BUFFER and EGL_LUMINANCE_BUFFER. + HEAP32[((value)>>2)]=0x308E; + return 1; + case 0x3040: // EGL_RENDERABLE_TYPE + // A bit combination of EGL_OPENGL_ES_BIT,EGL_OPENVG_BIT,EGL_OPENGL_ES2_BIT and EGL_OPENGL_BIT. + HEAP32[((value)>>2)]=0x0004; + return 1; + case 0x3042: // EGL_CONFORMANT + // "EGL_CONFORMANT is a mask indicating if a client API context created with respect to the corresponding EGLConfig will pass the required conformance tests for that API." + HEAP32[((value)>>2)]=0; + return 1; + default: + EGL.setErrorCode(0x3004 /* EGL_BAD_ATTRIBUTE */); return 0; - },doDup:function (path, flags, suggestFD) { - var suggest = FS.getStream(suggestFD); - if (suggest) FS.close(suggest); - return FS.open(path, flags, 0, suggestFD, suggestFD).fd; - },doReadv:function (stream, iov, iovcnt, offset) { - var ret = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = HEAP32[(((iov)+(i*8))>>2)]; - var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; - var curr = FS.read(stream, HEAP8,ptr, len, offset); - if (curr < 0) return -1; - ret += curr; - if (curr < len) break; // nothing more to read - } - return ret; - },doWritev:function (stream, iov, iovcnt, offset) { - var ret = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = HEAP32[(((iov)+(i*8))>>2)]; - var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; - var curr = FS.write(stream, HEAP8,ptr, len, offset); - if (curr < 0) return -1; - ret += curr; - } - return ret; - },varargs:0,get:function (varargs) { - SYSCALLS.varargs += 4; - var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; - return ret; - },getStr:function () { - var ret = Pointer_stringify(SYSCALLS.get()); - return ret; - },getStreamFromFD:function () { - var stream = FS.getStream(SYSCALLS.get()); - if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - return stream; - },getSocketFromFD:function () { - var socket = SOCKFS.getSocket(SYSCALLS.get()); - if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF); - return socket; - },getSocketAddress:function (allowNull) { - var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get(); - if (allowNull && addrp === 0) return null; - var info = __read_sockaddr(addrp, addrlen); - if (info.errno) throw new FS.ErrnoError(info.errno); - info.addr = DNS.lookup_addr(info.addr) || info.addr; - return info; - },get64:function () { - var low = SYSCALLS.get(), high = SYSCALLS.get(); - if (low >= 0) assert(high === 0); - else assert(high === -1); - return low; - },getZero:function () { - assert(SYSCALLS.get() === 0); - }};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs; - try { - // llseek - var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); - // NOTE: offset_high is unused - Emscripten's off_t is 32-bit - var offset = offset_low; - FS.llseek(stream, offset, whence); - HEAP32[((result)>>2)]=stream.position; - if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state - return 0; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } + } + } - function ___syscall145(which, varargs) {SYSCALLS.varargs = varargs; - try { - // readv - var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); - return SYSCALLS.doReadv(stream, iov, iovcnt); - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } + function _eglGetDisplay(nativeDisplayType) { + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + // Note: As a 'conformant' implementation of EGL, we would prefer to init here only if the user + // calls this function with EGL_DEFAULT_DISPLAY. Other display IDs would be preferred to be unsupported + // and EGL_NO_DISPLAY returned. Uncomment the following code lines to do this. + // Instead, an alternative route has been preferred, namely that the Emscripten EGL implementation + // "emulates" X11, and eglGetDisplay is expected to accept/receive a pointer to an X11 Display object. + // Therefore, be lax and allow anything to be passed in, and return the magic handle to our default EGLDisplay object. + + // if (nativeDisplayType == 0 /* EGL_DEFAULT_DISPLAY */) { + return 62000; // Magic ID for Emscripten 'default display' + // } + // else + // return 0; // EGL_NO_DISPLAY + } - function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs; - try { - // writev - var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); - return SYSCALLS.doWritev(stream, iov, iovcnt); - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } + function _eglGetError() { + return EGL.errorCode; + } - function ___syscall221(which, varargs) {SYSCALLS.varargs = varargs; - try { - // fcntl64 - var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get(); - switch (cmd) { - case 0: { - var arg = SYSCALLS.get(); - if (arg < 0) { - return -ERRNO_CODES.EINVAL; - } - var newStream; - newStream = FS.open(stream.path, stream.flags, 0, arg); - return newStream.fd; - } - case 1: - case 2: - return 0; // FD_CLOEXEC makes no sense for a single process. - case 3: - return stream.flags; - case 4: { - var arg = SYSCALLS.get(); - stream.flags |= arg; - return 0; - } - case 12: - case 12: { - var arg = SYSCALLS.get(); - var offset = 0; - // We're always unlocked. - HEAP16[(((arg)+(offset))>>1)]=2; - return 0; + function _eglGetProcAddress(name_) { + return _emscripten_GetProcAddress(name_); + } + + function _eglInitialize(display, majorVersion, minorVersion) { + if (display == 62000 /* Magic ID for Emscripten 'default display' */) { + if (majorVersion) { + HEAP32[((majorVersion)>>2)]=1; // Advertise EGL Major version: '1' } - case 13: - case 14: - case 13: - case 14: - return 0; // Pretend that the locking is successful. - case 16: - case 8: - return -ERRNO_CODES.EINVAL; // These are for sockets. We don't have them fully implemented yet. - case 9: - // musl trusts getown return values, due to a bug where they must be, as they overlap with errors. just return -1 here, so fnctl() returns that, and we set errno ourselves. - ___setErrNo(ERRNO_CODES.EINVAL); - return -1; - default: { - return -ERRNO_CODES.EINVAL; + if (minorVersion) { + HEAP32[((minorVersion)>>2)]=4; // Advertise EGL Minor version: '4' } + EGL.defaultDisplayInitialized = true; + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + } + else { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; } - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } + } - function ___syscall5(which, varargs) {SYSCALLS.varargs = varargs; - try { - // open - var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get() // optional TODO - var stream = FS.open(pathname, flags, mode); - return stream.fd; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } + function _eglMakeCurrent(display, draw, read, context) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0 /* EGL_FALSE */; + } + //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. + if (context != 0 && context != 62004 /* Magic ID for Emscripten EGLContext */) { + EGL.setErrorCode(0x3006 /* EGL_BAD_CONTEXT */); + return 0; + } + if ((read != 0 && read != 62006) || (draw != 0 && draw != 62006 /* Magic ID for Emscripten 'default surface' */)) { + EGL.setErrorCode(0x300D /* EGL_BAD_SURFACE */); + return 0; + } + EGL.currentContext = context; + EGL.currentDrawSurface = draw; + EGL.currentReadSurface = read; + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1 /* EGL_TRUE */; + } - function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs; - try { - // ioctl - var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get(); - switch (op) { - case 21509: - case 21505: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; - } - case 21510: - case 21511: - case 21512: - case 21506: - case 21507: - case 21508: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; // no-op, not actually adjusting terminal settings - } - case 21519: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - var argp = SYSCALLS.get(); - HEAP32[((argp)>>2)]=0; - return 0; - } - case 21520: { - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return -ERRNO_CODES.EINVAL; // not supported - } - case 21531: { - var argp = SYSCALLS.get(); - return FS.ioctl(stream, op, argp); - } - case 21523: { - // TODO: in theory we should write to the winsize struct that gets - // passed in, but for now musl doesn't read anything on it - if (!stream.tty) return -ERRNO_CODES.ENOTTY; - return 0; - } - case 21524: { - // TODO: technically, this ioctl call should change the window size. - // but, since emscripten doesn't have any concept of a terminal window - // yet, we'll just silently throw it away as we do TIOCGWINSZ - if (!stream.tty) return -ERRNO_CODES.ENOTTY; + function _eglQueryString(display, name) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + //\todo An EGL_NOT_INITIALIZED error is generated if EGL is not initialized for dpy. + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + if (EGL.stringCache[name]) return EGL.stringCache[name]; + var ret; + switch(name) { + case 0x3053 /* EGL_VENDOR */: ret = allocate(intArrayFromString("Emscripten"), 'i8', ALLOC_NORMAL); break; + case 0x3054 /* EGL_VERSION */: ret = allocate(intArrayFromString("1.4 Emscripten EGL"), 'i8', ALLOC_NORMAL); break; + case 0x3055 /* EGL_EXTENSIONS */: ret = allocate(intArrayFromString(""), 'i8', ALLOC_NORMAL); break; // Currently not supporting any EGL extensions. + case 0x308D /* EGL_CLIENT_APIS */: ret = allocate(intArrayFromString("OpenGL_ES"), 'i8', ALLOC_NORMAL); break; + default: + EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); return 0; - } - default: abort('bad ioctl syscall ' + op); } - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs; - try { - // close - var stream = SYSCALLS.getStreamFromFD(); - FS.close(stream); - return 0; - } catch (e) { - if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); - return -e.errno; - } - } - - function ___unlock() {} + EGL.stringCache[name] = ret; + return ret; + } + function _eglSwapBuffers() { - var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,alpha:false,depth:true,stencil:true,antialias:true,stringCache:{},setErrorCode:function (code) { - EGL.errorCode = code; - },chooseConfig:function (display, attribList, config, config_size, numConfigs) { - if (display != 62000 /* Magic ID for Emscripten 'default display' */) { - EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); - return 0; - } + if (!EGL.defaultDisplayInitialized) { + EGL.setErrorCode(0x3001 /* EGL_NOT_INITIALIZED */); + } else if (!Module.ctx) { + EGL.setErrorCode(0x3002 /* EGL_BAD_ACCESS */); + } else if (Module.ctx.isContextLost()) { + EGL.setErrorCode(0x300E /* EGL_CONTEXT_LOST */); + } else { + // According to documentation this does an implicit flush. + // Due to discussion at https://github.com/kripken/emscripten/pull/1871 + // the flush was removed since this _may_ result in slowing code down. + //_glFlush(); + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1 /* EGL_TRUE */; + } + return 0 /* EGL_FALSE */; + } + + function _eglSwapInterval(display, interval) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0); + else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval); - if (attribList) { - // read attribList if it is non-null - for(;;) { - var param = HEAP32[((attribList)>>2)]; - if (param == 0x3021 /*EGL_ALPHA_SIZE*/) { - var alphaSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.alpha = (alphaSize > 0); - } else if (param == 0x3025 /*EGL_DEPTH_SIZE*/) { - var depthSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.depth = (depthSize > 0); - } else if (param == 0x3026 /*EGL_STENCIL_SIZE*/) { - var stencilSize = HEAP32[(((attribList)+(4))>>2)]; - EGL.stencil = (stencilSize > 0); - } else if (param == 0x3031 /*EGL_SAMPLES*/) { - var samples = HEAP32[(((attribList)+(4))>>2)]; - EGL.antialias = (samples > 0); - } else if (param == 0x3032 /*EGL_SAMPLE_BUFFERS*/) { - var samples = HEAP32[(((attribList)+(4))>>2)]; - EGL.antialias = (samples == 1); - } else if (param == 0x3038 /*EGL_NONE*/) { - break; - } - attribList += 8; - } - } + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + } + + function _eglTerminate(display) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + EGL.currentContext = 0; + EGL.currentReadSurface = 0; + EGL.currentDrawSurface = 0; + EGL.defaultDisplayInitialized = false; + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + } + - if ((!config || !config_size) && !numConfigs) { - EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); - return 0; - } - if (numConfigs) { - HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1. - } - if (config && config_size > 0) { - HEAP32[((config)>>2)]=62002; - } - - EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); - return 1; - }};function _eglGetProcAddress(name_) { - return _emscripten_GetProcAddress(name_); + function _eglWaitClient() { + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + }function _eglWaitGL() { + return _eglWaitClient.apply(null, arguments) + } + + function _eglWaitNative(nativeEngineId) { + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; } + var _emscripten_asm_const_int=true; + + @@ -8179,7 +7998,31 @@ function copyTempDouble(ptr) { useCapture: useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); - }};function _emscripten_exit_pointerlock() { + }};var __currentFullscreenStrategy={};function _emscripten_exit_fullscreen() { + if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; + // Make sure no queued up calls will fire after this. + JSEvents.removeDeferredCalls(JSEvents.requestFullscreen); + + if (document.exitFullscreen) { + document.exitFullscreen(); + } else if (document.msExitFullscreen) { + document.msExitFullscreen(); + } else if (document.mozCancelFullScreen) { + document.mozCancelFullScreen(); + } else if (document.webkitExitFullscreen) { + document.webkitExitFullscreen(); + } else { + return -1; + } + + if (__currentFullscreenStrategy.canvasResizedCallback) { + Module['dynCall_iiii'](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData); + } + + return 0; + } + + function _emscripten_exit_pointerlock() { // Make sure no queued up calls will fire after this. JSEvents.removeDeferredCalls(JSEvents.requestPointerLock); @@ -8197,6 +8040,27 @@ function copyTempDouble(ptr) { return 0; } + function _emscripten_get_device_pixel_ratio() { + return window.devicePixelRatio || 1.0; + } + + function _emscripten_get_element_css_size(target, width, height) { + if (target) target = JSEvents.findEventTarget(target); + else target = Module['canvas']; + if (!target) return -4; + + if (target.getBoundingClientRect) { + var rect = target.getBoundingClientRect(); + HEAPF64[((width)>>3)]=rect.right - rect.left; + HEAPF64[((height)>>3)]=rect.bottom - rect.top; + } else { + HEAPF64[((width)>>3)]=target.clientWidth; + HEAPF64[((height)>>3)]=target.clientHeight; + } + + return 0; + } + function __emscripten_sample_gamepad_data() { // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. @@ -8245,241 +8109,7 @@ function copyTempDouble(ptr) { err('missing function: emscripten_glAccum'); abort(-1); } - - var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:{},currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () { - GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); - for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { - GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1); - } - - // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API, - // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions. - for (var i = 0; i < 32; i++) { - GL.tempFixedLengthArray.push(new Array(i)); - } - },recordError:function recordError(errorCode) { - if (!GL.lastError) { - GL.lastError = errorCode; - } - },getNewId:function (table) { - var ret = GL.counter++; - for (var i = table.length; i < ret; i++) { - table[i] = null; - } - return ret; - },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) { - var source = ''; - for (var i = 0; i < count; ++i) { - var frag; - if (length) { - var len = HEAP32[(((length)+(i*4))>>2)]; - if (len < 0) { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); - } else { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len); - } - } else { - frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); - } - source += frag; - } - return source; - },createContext:function (canvas, webGLContextAttributes) { - if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') { - webGLContextAttributes['majorVersion'] = 1; - webGLContextAttributes['minorVersion'] = 0; - } - - - - var ctx; - var errorInfo = '?'; - function onContextCreationError(event) { - errorInfo = event.statusMessage || errorInfo; - } - try { - canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); - try { - if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) { - ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); - } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) { - ctx = canvas.getContext("webgl2", webGLContextAttributes); - } else { - throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!' - } - } finally { - canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); - } - if (!ctx) throw ':('; - } catch (e) { - return 0; - } - - if (!ctx) return 0; - var context = GL.registerContext(ctx, webGLContextAttributes); - return context; - },registerContext:function (ctx, webGLContextAttributes) { - var handle = _malloc(8); // Make space on the heap to store GL context attributes that need to be accessible as shared between threads. - HEAP32[((handle)>>2)]=webGLContextAttributes["explicitSwapControl"]; // explicitSwapControl - var context = { - handle: handle, - attributes: webGLContextAttributes, - version: webGLContextAttributes['majorVersion'], - GLctx: ctx - }; - - - - // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. - if (ctx.canvas) ctx.canvas.GLctxObject = context; - GL.contexts[handle] = context; - if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) { - GL.initExtensions(context); - } - - - - - return handle; - },makeContextCurrent:function (contextHandle) { - // Deactivating current context? - if (!contextHandle) { - GLctx = Module.ctx = GL.currentContext = null; - return true; - } - var context = GL.contexts[contextHandle]; - if (!context) { - return false; - } - GLctx = Module.ctx = context.GLctx; // Active WebGL context object. - GL.currentContext = context; // Active Emscripten GL layer context object. - return true; - },getContext:function (contextHandle) { - return GL.contexts[contextHandle]; - },deleteContext:function (contextHandle) { - if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; - if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. - if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. - _free(GL.contexts[contextHandle]); - GL.contexts[contextHandle] = null; - },initExtensions:function (context) { - // If this function is called without a specific context object, init the extensions of the currently active context. - if (!context) context = GL.currentContext; - - if (context.initExtensionsDone) return; - context.initExtensionsDone = true; - - var GLctx = context.GLctx; - - // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. - - if (context.version < 2) { - // Extension available from Firefox 26 and Google Chrome 30 - var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays'); - if (instancedArraysExt) { - GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); }; - GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); }; - GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; - } - - // Extension available from Firefox 25 and WebKit - var vaoExt = GLctx.getExtension('OES_vertex_array_object'); - if (vaoExt) { - GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); }; - GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); }; - GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); }; - GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); }; - } - - var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers'); - if (drawBuffersExt) { - GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); }; - } - } - - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); - - // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and - // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. - // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions - // here, as long as they don't produce a performance impact for users that might not be using those extensions. - // E.g. debugging-related extensions should probably be off by default. - var automaticallyEnabledExtensions = [ // Khronos ratified WebGL extensions ordered by number (no debug extensions): - "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", - "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", - "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", - "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", - "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", - // Community approved WebGL extensions ordered by number: - "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", - "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", - "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", - "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2"]; - - function shouldEnableAutomatically(extension) { - var ret = false; - automaticallyEnabledExtensions.forEach(function(include) { - if (extension.indexOf(include) != -1) { - ret = true; - } - }); - return ret; - } - - var exts = GLctx.getSupportedExtensions(); - if (exts && exts.length > 0) { - GLctx.getSupportedExtensions().forEach(function(ext) { - if (automaticallyEnabledExtensions.indexOf(ext) != -1) { - GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. - } - }); - } - },populateUniformTable:function (program) { - var p = GL.programs[program]; - GL.programInfos[program] = { - uniforms: {}, - maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. - maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. - maxUniformBlockNameLength: -1 // Lazily computed as well - }; - - var ptable = GL.programInfos[program]; - var utable = ptable.uniforms; - // A program's uniform table maps the string name of an uniform to an integer location of that uniform. - // The global GL.uniforms map maps integer locations to WebGLUniformLocations. - var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); - for (var i = 0; i < numUniforms; ++i) { - var u = GLctx.getActiveUniform(p, i); - - var name = u.name; - ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); - - // Strip off any trailing array specifier we might have got, e.g. "[0]". - if (name.indexOf(']', name.length-1) !== -1) { - var ls = name.lastIndexOf('['); - name = name.slice(0, ls); - } - - // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then - // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. - // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. - var loc = GLctx.getUniformLocation(p, name); - if (loc != null) - { - var id = GL.getNewId(GL.uniforms); - utable[name] = [u.size, id]; - GL.uniforms[id] = loc; - - for (var j = 1; j < u.size; ++j) { - var n = name + '['+j+']'; - loc = GLctx.getUniformLocation(p, n); - id = GL.getNewId(GL.uniforms); - - GL.uniforms[id] = loc; - } - } - } - }};function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } + function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _emscripten_glAlphaFunc() { err('missing function: emscripten_glAlphaFunc'); abort(-1); @@ -12004,6 +11634,126 @@ function copyTempDouble(ptr) { err('missing function: emscripten_glWindowPos3sv'); abort(-1); } + + + function __setLetterbox(element, topBottom, leftRight) { + if (JSEvents.isInternetExplorer()) { + // Cannot use padding on IE11, because IE11 computes padding in addition to the size, unlike + // other browsers, which treat padding to be part of the size. + // e.g. + // FF, Chrome: If CSS size = 1920x1080, padding-leftright = 460, padding-topbottomx40, then content size = (1920 - 2*460) x (1080-2*40) = 1000x1000px, and total element size = 1920x1080px. + // IE11: If CSS size = 1920x1080, padding-leftright = 460, padding-topbottomx40, then content size = 1920x1080px and total element size = (1920+2*460) x (1080+2*40)px. + // IE11 treats margin like Chrome and FF treat padding. + element.style.marginLeft = element.style.marginRight = leftRight + 'px'; + element.style.marginTop = element.style.marginBottom = topBottom + 'px'; + } else { + // Cannot use margin to specify letterboxes in FF or Chrome, since those ignore margins in fullscreen mode. + element.style.paddingLeft = element.style.paddingRight = leftRight + 'px'; + element.style.paddingTop = element.style.paddingBottom = topBottom + 'px'; + } + }function __emscripten_do_request_fullscreen(target, strategy) { + if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; + if (!JSEvents.fullscreenEnabled()) return -3; + if (!target) target = '#canvas'; + target = JSEvents.findEventTarget(target); + if (!target) return -4; + + if (!target.requestFullscreen && !target.msRequestFullscreen && !target.mozRequestFullScreen && !target.mozRequestFullscreen && !target.webkitRequestFullscreen) { + return -3; + } + + var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); + + // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so. + if (!canPerformRequests) { + if (strategy.deferUntilInEventHandler) { + JSEvents.deferCall(JSEvents.requestFullscreen, 1 /* priority over pointer lock */, [target, strategy]); + return 1; + } else { + return -2; + } + } + + return JSEvents.requestFullscreen(target, strategy); + } + + function __registerRestoreOldStyle(canvas) { + var canvasSize = __get_canvas_element_size(canvas); + var oldWidth = canvasSize[0]; + var oldHeight = canvasSize[1]; + var oldCssWidth = canvas.style.width; + var oldCssHeight = canvas.style.height; + var oldBackgroundColor = canvas.style.backgroundColor; // Chrome reads color from here. + var oldDocumentBackgroundColor = document.body.style.backgroundColor; // IE11 reads color from here. + // Firefox always has black background color. + var oldPaddingLeft = canvas.style.paddingLeft; // Chrome, FF, Safari + var oldPaddingRight = canvas.style.paddingRight; + var oldPaddingTop = canvas.style.paddingTop; + var oldPaddingBottom = canvas.style.paddingBottom; + var oldMarginLeft = canvas.style.marginLeft; // IE11 + var oldMarginRight = canvas.style.marginRight; + var oldMarginTop = canvas.style.marginTop; + var oldMarginBottom = canvas.style.marginBottom; + var oldDocumentBodyMargin = document.body.style.margin; + var oldDocumentOverflow = document.documentElement.style.overflow; // Chrome, Firefox + var oldDocumentScroll = document.body.scroll; // IE + var oldImageRendering = canvas.style.imageRendering; + + function restoreOldStyle() { + var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; + if (!fullscreenElement) { + document.removeEventListener('fullscreenchange', restoreOldStyle); + document.removeEventListener('mozfullscreenchange', restoreOldStyle); + document.removeEventListener('webkitfullscreenchange', restoreOldStyle); + document.removeEventListener('MSFullscreenChange', restoreOldStyle); + + __set_canvas_element_size(canvas, oldWidth, oldHeight); + + canvas.style.width = oldCssWidth; + canvas.style.height = oldCssHeight; + canvas.style.backgroundColor = oldBackgroundColor; // Chrome + // IE11 hack: assigning 'undefined' or an empty string to document.body.style.backgroundColor has no effect, so first assign back the default color + // before setting the undefined value. Setting undefined value is also important, or otherwise we would later treat that as something that the user + // had explicitly set so subsequent fullscreen transitions would not set background color properly. + if (!oldDocumentBackgroundColor) document.body.style.backgroundColor = 'white'; + document.body.style.backgroundColor = oldDocumentBackgroundColor; // IE11 + canvas.style.paddingLeft = oldPaddingLeft; // Chrome, FF, Safari + canvas.style.paddingRight = oldPaddingRight; + canvas.style.paddingTop = oldPaddingTop; + canvas.style.paddingBottom = oldPaddingBottom; + canvas.style.marginLeft = oldMarginLeft; // IE11 + canvas.style.marginRight = oldMarginRight; + canvas.style.marginTop = oldMarginTop; + canvas.style.marginBottom = oldMarginBottom; + document.body.style.margin = oldDocumentBodyMargin; + document.documentElement.style.overflow = oldDocumentOverflow; // Chrome, Firefox + document.body.scroll = oldDocumentScroll; // IE + canvas.style.imageRendering = oldImageRendering; + if (canvas.GLctxObject) canvas.GLctxObject.GLctx.viewport(0, 0, oldWidth, oldHeight); + + if (__currentFullscreenStrategy.canvasResizedCallback) { + Module['dynCall_iiii'](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData); + } + } + } + document.addEventListener('fullscreenchange', restoreOldStyle); + document.addEventListener('mozfullscreenchange', restoreOldStyle); + document.addEventListener('webkitfullscreenchange', restoreOldStyle); + document.addEventListener('MSFullscreenChange', restoreOldStyle); + return restoreOldStyle; + }function _emscripten_request_fullscreen_strategy(target, deferUntilInEventHandler, fullscreenStrategy) { + var strategy = {}; + strategy.scaleMode = HEAP32[((fullscreenStrategy)>>2)]; + strategy.canvasResolutionScaleMode = HEAP32[(((fullscreenStrategy)+(4))>>2)]; + strategy.filteringMode = HEAP32[(((fullscreenStrategy)+(8))>>2)]; + strategy.deferUntilInEventHandler = deferUntilInEventHandler; + strategy.canvasResizedCallback = HEAP32[(((fullscreenStrategy)+(12))>>2)]; + strategy.canvasResizedCallbackUserData = HEAP32[(((fullscreenStrategy)+(16))>>2)]; + __currentFullscreenStrategy = strategy; + + return __emscripten_do_request_fullscreen(target, strategy); + } + function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { if (!target) target = '#canvas'; target = JSEvents.findEventTarget(target); @@ -12027,11 +11777,36 @@ function copyTempDouble(ptr) { return JSEvents.requestPointerLock(target); } + function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); + return 0; + } + + function _emscripten_set_canvas_size(width, height) { + Browser.setCanvasSize(width, height); + } + function _emscripten_set_click_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread); return 0; } + function _emscripten_set_element_css_size(target, width, height) { + if (target) target = JSEvents.findEventTarget(target); + else target = Module['canvas']; + if (!target) return -4; + + target.style.setProperty("width", width + "px"); + target.style.setProperty("height", height + "px"); + + return 0; + } + + function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); + return 0; + } + function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; if (!target) target = document; @@ -12058,11 +11833,68 @@ function copyTempDouble(ptr) { return 0; } + function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); + return 0; + } + function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); return 0; } + function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); + return 0; + } + + + function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); + return 0; + } + + function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); + return 0; + } + + function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); + return 0; + } + + function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); + return 0; + } + + function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); + return 0; + } + + function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) + if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { + return -1; + } + if (!target) target = document; + else { + target = JSEvents.findEventTarget(target); + if (!target) return -4; + } + JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); + JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread); + JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread); + JSEvents.registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread); + return 0; + } + + function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); + return 0; + } function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); @@ -12084,6 +11916,24 @@ function copyTempDouble(ptr) { return 0; } + function _emscripten_set_visibilitychange_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerVisibilityChangeEventCallback(document, userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread); + return 0; + } + + function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + target = JSEvents.findEventTarget(target); + if (typeof target.onwheel !== 'undefined') { + JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); + return 0; + } else if (typeof target.onmousewheel !== 'undefined') { + JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "mousewheel", targetThread); + return 0; + } else { + return -1; + } + } + function __exit(status) { // void _exit(int status); @@ -12093,6 +11943,25 @@ function copyTempDouble(ptr) { __exit(status); } + function _getenv(name) { + // char *getenv(const char *name); + // http://pubs.opengroup.org/onlinepubs/009695399/functions/getenv.html + if (name === 0) return 0; + name = Pointer_stringify(name); + if (!ENV.hasOwnProperty(name)) return 0; + + if (_getenv.ret) _free(_getenv.ret); + _getenv.ret = allocateUTF8(ENV[name]); + return _getenv.ret; + } + + function _gettimeofday(ptr) { + var now = Date.now(); + HEAP32[((ptr)>>2)]=(now/1000)|0; // seconds + HEAP32[(((ptr)+(4))>>2)]=((now % 1000)*1000)|0; // microseconds + return 0; + } + function _glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _glAttachShader(program, shader) { @@ -13369,6 +13238,10 @@ function copyTempDouble(ptr) { GLFW.setCursorPosCallback(winid, cbfun); } + function _glfwSetDropCallback(winid, cbfun) { + GLFW.setDropCallback(winid, cbfun); + } + function _glfwSetErrorCallback(cbfun) { GLFW.errorFunc = cbfun; } @@ -13440,6 +13313,8 @@ function copyTempDouble(ptr) { + + function _llvm_exp2_f32(x) { return Math.pow(2, x); } @@ -13472,6 +13347,35 @@ function copyTempDouble(ptr) { + + function _usleep(useconds) { + // int usleep(useconds_t useconds); + // http://pubs.opengroup.org/onlinepubs/000095399/functions/usleep.html + // We're single-threaded, so use a busy loop. Super-ugly. + var msec = useconds / 1000; + if ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']) { + var start = self['performance']['now'](); + while (self['performance']['now']() - start < msec) { + // Do nothing. + } + } else { + var start = Date.now(); + while (Date.now() - start < msec) { + // Do nothing. + } + } + return 0; + }function _nanosleep(rqtp, rmtp) { + // int nanosleep(const struct timespec *rqtp, struct timespec *rmtp); + var seconds = HEAP32[((rqtp)>>2)]; + var nanoseconds = HEAP32[(((rqtp)+(4))>>2)]; + if (rmtp !== 0) { + HEAP32[((rmtp)>>2)]=0; + HEAP32[(((rmtp)+(4))>>2)]=0; + } + return _usleep((seconds * 1e6) + (nanoseconds / 1000)); + } + function _pthread_attr_destroy(attr) { /* int pthread_attr_destroy(pthread_attr_t *attr); */ //FIXME: should destroy the pthread_attr_t struct @@ -13508,6 +13412,20 @@ function copyTempDouble(ptr) { + function _sigaction(signum, act, oldact) { + //int sigaction(int signum, const struct sigaction *act, struct sigaction *oldact); + return 0; + } + + + var __sigalrm_handler=0;function _signal(sig, func) { + if (sig == 14 /*SIGALRM*/) { + __sigalrm_handler = func; + } else { + } + return 0; + } + function _time(ptr) { var ret = (Date.now()/1000)|0; if (ptr) { @@ -13516,36 +13434,10 @@ function copyTempDouble(ptr) { return ret; } - function _usleep(useconds) { - // int usleep(useconds_t useconds); - // http://pubs.opengroup.org/onlinepubs/000095399/functions/usleep.html - // We're single-threaded, so use a busy loop. Super-ugly. - var msec = useconds / 1000; - if ((ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self['performance'] && self['performance']['now']) { - var start = self['performance']['now'](); - while (self['performance']['now']() - start < msec) { - // Do nothing. - } - } else { - var start = Date.now(); - while (Date.now() - start < msec) { - // Do nothing. - } - } - return 0; - } FS.staticInit();__ATINIT__.unshift(function() { if (!Module["noFSInit"] && !FS.init.initialized) FS.init() });__ATMAIN__.push(function() { FS.ignorePermissions = false });__ATEXIT__.push(function() { FS.quit() });Module["FS_createFolder"] = FS.createFolder;Module["FS_createPath"] = FS.createPath;Module["FS_createDataFile"] = FS.createDataFile;Module["FS_createPreloadedFile"] = FS.createPreloadedFile;Module["FS_createLazyFile"] = FS.createLazyFile;Module["FS_createLink"] = FS.createLink;Module["FS_createDevice"] = FS.createDevice;Module["FS_unlink"] = FS.unlink;; __ATINIT__.unshift(function() { TTY.init() });__ATEXIT__.push(function() { TTY.shutdown() });; if (ENVIRONMENT_IS_NODE) { var fs = require("fs"); var NODEJS_PATH = require("path"); NODEFS.staticInit(); }; -Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) }; - Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) }; - Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) }; - Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) }; - Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() }; - Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() }; - Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() } - Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) }; if (ENVIRONMENT_IS_NODE) { _emscripten_get_now = function _emscripten_get_now_actual() { var t = process['hrtime'](); @@ -13560,8 +13452,16 @@ if (ENVIRONMENT_IS_NODE) { } else { _emscripten_get_now = Date.now; }; -JSEvents.staticInit();; +Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) }; + Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) }; + Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) }; + Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) }; + Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() }; + Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() }; + Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() } + Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) }; var GLctx; GL.init(); +JSEvents.staticInit();; DYNAMICTOP_PTR = staticAlloc(4); STACK_BASE = STACKTOP = alignMemory(STATICTOP); @@ -13607,22 +13507,25 @@ function intArrayToString(array) { -Module['wasmTableSize'] = 1478; +Module['wasmTableSize'] = 1972; -Module['wasmMaxTableSize'] = 1478; +Module['wasmMaxTableSize'] = 1972; Module.asmGlobalArg = {}; -Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "_SDL_CloseAudio": _SDL_CloseAudio, "_SDL_GetTicks": _SDL_GetTicks, "_SDL_InitSubSystem": _SDL_InitSubSystem, "_SDL_LockSurface": _SDL_LockSurface, "_SDL_OpenAudio": _SDL_OpenAudio, "_SDL_PauseAudio": _SDL_PauseAudio, "_SDL_QuitSubSystem": _SDL_QuitSubSystem, "___assert_fail": ___assert_fail, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall145": ___syscall145, "___syscall146": ___syscall146, "___syscall221": ___syscall221, "___syscall5": ___syscall5, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "__exit": __exit, "__get_canvas_element_size": __get_canvas_element_size, "__set_canvas_element_size": __set_canvas_element_size, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_get_now": _emscripten_get_now, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glAccum": _emscripten_glAccum, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glAlphaFunc": _emscripten_glAlphaFunc, "_emscripten_glAreTexturesResident": _emscripten_glAreTexturesResident, "_emscripten_glArrayElement": _emscripten_glArrayElement, "_emscripten_glAttachObjectARB": _emscripten_glAttachObjectARB, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_emscripten_glBegin": _emscripten_glBegin, "_emscripten_glBeginConditionalRender": _emscripten_glBeginConditionalRender, "_emscripten_glBeginQuery": _emscripten_glBeginQuery, "_emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glBindBufferBase": _emscripten_glBindBufferBase, "_emscripten_glBindBufferRange": _emscripten_glBindBufferRange, "_emscripten_glBindFragDataLocation": _emscripten_glBindFragDataLocation, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glBitmap": _emscripten_glBitmap, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_emscripten_glCallList": _emscripten_glCallList, "_emscripten_glCallLists": _emscripten_glCallLists, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glClampColor": _emscripten_glClampColor, "_emscripten_glClear": _emscripten_glClear, "_emscripten_glClearAccum": _emscripten_glClearAccum, "_emscripten_glClearBufferfi": _emscripten_glClearBufferfi, "_emscripten_glClearBufferfv": _emscripten_glClearBufferfv, "_emscripten_glClearBufferiv": _emscripten_glClearBufferiv, "_emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glClearDepth": _emscripten_glClearDepth, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glClearIndex": _emscripten_glClearIndex, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glClipPlane": _emscripten_glClipPlane, "_emscripten_glColor3b": _emscripten_glColor3b, "_emscripten_glColor3bv": _emscripten_glColor3bv, "_emscripten_glColor3d": _emscripten_glColor3d, "_emscripten_glColor3dv": _emscripten_glColor3dv, "_emscripten_glColor3f": _emscripten_glColor3f, "_emscripten_glColor3fv": _emscripten_glColor3fv, "_emscripten_glColor3i": _emscripten_glColor3i, "_emscripten_glColor3iv": _emscripten_glColor3iv, "_emscripten_glColor3s": _emscripten_glColor3s, "_emscripten_glColor3sv": _emscripten_glColor3sv, "_emscripten_glColor3ub": _emscripten_glColor3ub, "_emscripten_glColor3ubv": _emscripten_glColor3ubv, "_emscripten_glColor3ui": _emscripten_glColor3ui, "_emscripten_glColor3uiv": _emscripten_glColor3uiv, "_emscripten_glColor3us": _emscripten_glColor3us, "_emscripten_glColor3usv": _emscripten_glColor3usv, "_emscripten_glColor4b": _emscripten_glColor4b, "_emscripten_glColor4bv": _emscripten_glColor4bv, "_emscripten_glColor4d": _emscripten_glColor4d, "_emscripten_glColor4dv": _emscripten_glColor4dv, "_emscripten_glColor4f": _emscripten_glColor4f, "_emscripten_glColor4fv": _emscripten_glColor4fv, "_emscripten_glColor4i": _emscripten_glColor4i, "_emscripten_glColor4iv": _emscripten_glColor4iv, "_emscripten_glColor4s": _emscripten_glColor4s, "_emscripten_glColor4sv": _emscripten_glColor4sv, "_emscripten_glColor4ub": _emscripten_glColor4ub, "_emscripten_glColor4ubv": _emscripten_glColor4ubv, "_emscripten_glColor4ui": _emscripten_glColor4ui, "_emscripten_glColor4uiv": _emscripten_glColor4uiv, "_emscripten_glColor4us": _emscripten_glColor4us, "_emscripten_glColor4usv": _emscripten_glColor4usv, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glColorMaski": _emscripten_glColorMaski, "_emscripten_glColorMaterial": _emscripten_glColorMaterial, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glColorSubTable": _emscripten_glColorSubTable, "_emscripten_glColorTable": _emscripten_glColorTable, "_emscripten_glColorTableParameterfv": _emscripten_glColorTableParameterfv, "_emscripten_glColorTableParameteriv": _emscripten_glColorTableParameteriv, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_emscripten_glCompressedTexImage1D": _emscripten_glCompressedTexImage1D, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, "_emscripten_glCompressedTexSubImage1D": _emscripten_glCompressedTexSubImage1D, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "_emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, "_emscripten_glConvolutionFilter1D": _emscripten_glConvolutionFilter1D, "_emscripten_glConvolutionFilter2D": _emscripten_glConvolutionFilter2D, "_emscripten_glConvolutionParameterf": _emscripten_glConvolutionParameterf, "_emscripten_glConvolutionParameterfv": _emscripten_glConvolutionParameterfv, "_emscripten_glConvolutionParameteri": _emscripten_glConvolutionParameteri, "_emscripten_glConvolutionParameteriv": _emscripten_glConvolutionParameteriv, "_emscripten_glCopyColorSubTable": _emscripten_glCopyColorSubTable, "_emscripten_glCopyColorTable": _emscripten_glCopyColorTable, "_emscripten_glCopyConvolutionFilter1D": _emscripten_glCopyConvolutionFilter1D, "_emscripten_glCopyConvolutionFilter2D": _emscripten_glCopyConvolutionFilter2D, "_emscripten_glCopyPixels": _emscripten_glCopyPixels, "_emscripten_glCopyTexImage1D": _emscripten_glCopyTexImage1D, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glCopyTexSubImage1D": _emscripten_glCopyTexSubImage1D, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCreateProgramObjectARB": _emscripten_glCreateProgramObjectARB, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glCreateShaderObjectARB": _emscripten_glCreateShaderObjectARB, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_emscripten_glDeleteLists": _emscripten_glDeleteLists, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteProgramsARB": _emscripten_glDeleteProgramsARB, "_emscripten_glDeleteQueries": _emscripten_glDeleteQueries, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "_emscripten_glDetachObjectARB": _emscripten_glDetachObjectARB, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDisableClientState": _emscripten_glDisableClientState, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_emscripten_glDisablei": _emscripten_glDisablei, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_glDrawBuffer": _emscripten_glDrawBuffer, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glDrawPixels": _emscripten_glDrawPixels, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_emscripten_glEdgeFlag": _emscripten_glEdgeFlag, "_emscripten_glEdgeFlagPointer": _emscripten_glEdgeFlagPointer, "_emscripten_glEdgeFlagv": _emscripten_glEdgeFlagv, "_emscripten_glEnable": _emscripten_glEnable, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glEnablei": _emscripten_glEnablei, "_emscripten_glEnd": _emscripten_glEnd, "_emscripten_glEndConditionalRender": _emscripten_glEndConditionalRender, "_emscripten_glEndList": _emscripten_glEndList, "_emscripten_glEndQuery": _emscripten_glEndQuery, "_emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, "_emscripten_glEvalCoord1d": _emscripten_glEvalCoord1d, "_emscripten_glEvalCoord1dv": _emscripten_glEvalCoord1dv, "_emscripten_glEvalCoord1f": _emscripten_glEvalCoord1f, "_emscripten_glEvalCoord1fv": _emscripten_glEvalCoord1fv, "_emscripten_glEvalCoord2d": _emscripten_glEvalCoord2d, "_emscripten_glEvalCoord2dv": _emscripten_glEvalCoord2dv, "_emscripten_glEvalCoord2f": _emscripten_glEvalCoord2f, "_emscripten_glEvalCoord2fv": _emscripten_glEvalCoord2fv, "_emscripten_glEvalMesh1": _emscripten_glEvalMesh1, "_emscripten_glEvalMesh2": _emscripten_glEvalMesh2, "_emscripten_glEvalPoint1": _emscripten_glEvalPoint1, "_emscripten_glEvalPoint2": _emscripten_glEvalPoint2, "_emscripten_glFeedbackBuffer": _emscripten_glFeedbackBuffer, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glFogCoordPointer": _emscripten_glFogCoordPointer, "_emscripten_glFogCoordd": _emscripten_glFogCoordd, "_emscripten_glFogCoorddv": _emscripten_glFogCoorddv, "_emscripten_glFogCoordf": _emscripten_glFogCoordf, "_emscripten_glFogCoordfv": _emscripten_glFogCoordfv, "_emscripten_glFogf": _emscripten_glFogf, "_emscripten_glFogfv": _emscripten_glFogfv, "_emscripten_glFogi": _emscripten_glFogi, "_emscripten_glFogiv": _emscripten_glFogiv, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "_emscripten_glFramebufferTexture1D": _emscripten_glFramebufferTexture1D, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glFramebufferTexture3D": _emscripten_glFramebufferTexture3D, "_emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glGenLists": _emscripten_glGenLists, "_emscripten_glGenProgramsARB": _emscripten_glGenProgramsARB, "_emscripten_glGenQueries": _emscripten_glGenQueries, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, "_emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, "_emscripten_glGetActiveUniformName": _emscripten_glGetActiveUniformName, "_emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, "_emscripten_glGetAttachedObjectsARB": _emscripten_glGetAttachedObjectsARB, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_glGetBooleani_v": _emscripten_glGetBooleani_v, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glGetBufferPointerv": _emscripten_glGetBufferPointerv, "_emscripten_glGetBufferSubData": _emscripten_glGetBufferSubData, "_emscripten_glGetClipPlane": _emscripten_glGetClipPlane, "_emscripten_glGetColorTable": _emscripten_glGetColorTable, "_emscripten_glGetColorTableParameterfv": _emscripten_glGetColorTableParameterfv, "_emscripten_glGetColorTableParameteriv": _emscripten_glGetColorTableParameteriv, "_emscripten_glGetCompressedTexImage": _emscripten_glGetCompressedTexImage, "_emscripten_glGetConvolutionFilter": _emscripten_glGetConvolutionFilter, "_emscripten_glGetConvolutionParameterfv": _emscripten_glGetConvolutionParameterfv, "_emscripten_glGetConvolutionParameteriv": _emscripten_glGetConvolutionParameteriv, "_emscripten_glGetDoublev": _emscripten_glGetDoublev, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glGetHandleARB": _emscripten_glGetHandleARB, "_emscripten_glGetHistogram": _emscripten_glGetHistogram, "_emscripten_glGetHistogramParameterfv": _emscripten_glGetHistogramParameterfv, "_emscripten_glGetHistogramParameteriv": _emscripten_glGetHistogramParameteriv, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glGetLightfv": _emscripten_glGetLightfv, "_emscripten_glGetLightiv": _emscripten_glGetLightiv, "_emscripten_glGetMapdv": _emscripten_glGetMapdv, "_emscripten_glGetMapfv": _emscripten_glGetMapfv, "_emscripten_glGetMapiv": _emscripten_glGetMapiv, "_emscripten_glGetMaterialfv": _emscripten_glGetMaterialfv, "_emscripten_glGetMaterialiv": _emscripten_glGetMaterialiv, "_emscripten_glGetMinmax": _emscripten_glGetMinmax, "_emscripten_glGetMinmaxParameterfv": _emscripten_glGetMinmaxParameterfv, "_emscripten_glGetMinmaxParameteriv": _emscripten_glGetMinmaxParameteriv, "_emscripten_glGetObjectParameterfvARB": _emscripten_glGetObjectParameterfvARB, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_glGetPixelMapfv": _emscripten_glGetPixelMapfv, "_emscripten_glGetPixelMapuiv": _emscripten_glGetPixelMapuiv, "_emscripten_glGetPixelMapusv": _emscripten_glGetPixelMapusv, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_glGetPolygonStipple": _emscripten_glGetPolygonStipple, "_emscripten_glGetProgramEnvParameterdvARB": _emscripten_glGetProgramEnvParameterdvARB, "_emscripten_glGetProgramEnvParameterfvARB": _emscripten_glGetProgramEnvParameterfvARB, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_emscripten_glGetProgramLocalParameterdvARB": _emscripten_glGetProgramLocalParameterdvARB, "_emscripten_glGetProgramLocalParameterfvARB": _emscripten_glGetProgramLocalParameterfvARB, "_emscripten_glGetProgramStringARB": _emscripten_glGetProgramStringARB, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glGetQueryObjectiv": _emscripten_glGetQueryObjectiv, "_emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, "_emscripten_glGetQueryiv": _emscripten_glGetQueryiv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glGetSeparableFilter": _emscripten_glGetSeparableFilter, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glGetStringi": _emscripten_glGetStringi, "_emscripten_glGetTexEnvfv": _emscripten_glGetTexEnvfv, "_emscripten_glGetTexEnviv": _emscripten_glGetTexEnviv, "_emscripten_glGetTexGendv": _emscripten_glGetTexGendv, "_emscripten_glGetTexGenfv": _emscripten_glGetTexGenfv, "_emscripten_glGetTexGeniv": _emscripten_glGetTexGeniv, "_emscripten_glGetTexImage": _emscripten_glGetTexImage, "_emscripten_glGetTexLevelParameterfv": _emscripten_glGetTexLevelParameterfv, "_emscripten_glGetTexLevelParameteriv": _emscripten_glGetTexLevelParameteriv, "_emscripten_glGetTexParameterIiv": _emscripten_glGetTexParameterIiv, "_emscripten_glGetTexParameterIuiv": _emscripten_glGetTexParameterIuiv, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "_emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, "_emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, "_emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, "_emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, "_emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_emscripten_glGetVertexAttribdv": _emscripten_glGetVertexAttribdv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glHint": _emscripten_glHint, "_emscripten_glHistogram": _emscripten_glHistogram, "_emscripten_glIndexMask": _emscripten_glIndexMask, "_emscripten_glIndexPointer": _emscripten_glIndexPointer, "_emscripten_glIndexd": _emscripten_glIndexd, "_emscripten_glIndexdv": _emscripten_glIndexdv, "_emscripten_glIndexf": _emscripten_glIndexf, "_emscripten_glIndexfv": _emscripten_glIndexfv, "_emscripten_glIndexi": _emscripten_glIndexi, "_emscripten_glIndexiv": _emscripten_glIndexiv, "_emscripten_glIndexs": _emscripten_glIndexs, "_emscripten_glIndexsv": _emscripten_glIndexsv, "_emscripten_glIndexub": _emscripten_glIndexub, "_emscripten_glIndexubv": _emscripten_glIndexubv, "_emscripten_glInitNames": _emscripten_glInitNames, "_emscripten_glInterleavedArrays": _emscripten_glInterleavedArrays, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glIsEnabledi": _emscripten_glIsEnabledi, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsList": _emscripten_glIsList, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glIsQuery": _emscripten_glIsQuery, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glIsVertexArray": _emscripten_glIsVertexArray, "_emscripten_glLightModelf": _emscripten_glLightModelf, "_emscripten_glLightModelfv": _emscripten_glLightModelfv, "_emscripten_glLightModeli": _emscripten_glLightModeli, "_emscripten_glLightModeliv": _emscripten_glLightModeliv, "_emscripten_glLightf": _emscripten_glLightf, "_emscripten_glLightfv": _emscripten_glLightfv, "_emscripten_glLighti": _emscripten_glLighti, "_emscripten_glLightiv": _emscripten_glLightiv, "_emscripten_glLineStipple": _emscripten_glLineStipple, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glListBase": _emscripten_glListBase, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_emscripten_glLoadMatrixd": _emscripten_glLoadMatrixd, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glLoadName": _emscripten_glLoadName, "_emscripten_glLoadTransposeMatrixd": _emscripten_glLoadTransposeMatrixd, "_emscripten_glLoadTransposeMatrixf": _emscripten_glLoadTransposeMatrixf, "_emscripten_glLogicOp": _emscripten_glLogicOp, "_emscripten_glMap1d": _emscripten_glMap1d, "_emscripten_glMap1f": _emscripten_glMap1f, "_emscripten_glMap2d": _emscripten_glMap2d, "_emscripten_glMap2f": _emscripten_glMap2f, "_emscripten_glMapBuffer": _emscripten_glMapBuffer, "_emscripten_glMapGrid1d": _emscripten_glMapGrid1d, "_emscripten_glMapGrid1f": _emscripten_glMapGrid1f, "_emscripten_glMapGrid2d": _emscripten_glMapGrid2d, "_emscripten_glMapGrid2f": _emscripten_glMapGrid2f, "_emscripten_glMaterialf": _emscripten_glMaterialf, "_emscripten_glMaterialfv": _emscripten_glMaterialfv, "_emscripten_glMateriali": _emscripten_glMateriali, "_emscripten_glMaterialiv": _emscripten_glMaterialiv, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_emscripten_glMinmax": _emscripten_glMinmax, "_emscripten_glMultMatrixd": _emscripten_glMultMatrixd, "_emscripten_glMultMatrixf": _emscripten_glMultMatrixf, "_emscripten_glMultTransposeMatrixd": _emscripten_glMultTransposeMatrixd, "_emscripten_glMultTransposeMatrixf": _emscripten_glMultTransposeMatrixf, "_emscripten_glMultiDrawArrays": _emscripten_glMultiDrawArrays, "_emscripten_glMultiDrawElements": _emscripten_glMultiDrawElements, "_emscripten_glMultiTexCoord1d": _emscripten_glMultiTexCoord1d, "_emscripten_glMultiTexCoord1dv": _emscripten_glMultiTexCoord1dv, "_emscripten_glMultiTexCoord1f": _emscripten_glMultiTexCoord1f, "_emscripten_glMultiTexCoord1fv": _emscripten_glMultiTexCoord1fv, "_emscripten_glMultiTexCoord1i": _emscripten_glMultiTexCoord1i, "_emscripten_glMultiTexCoord1iv": _emscripten_glMultiTexCoord1iv, "_emscripten_glMultiTexCoord1s": _emscripten_glMultiTexCoord1s, "_emscripten_glMultiTexCoord1sv": _emscripten_glMultiTexCoord1sv, "_emscripten_glMultiTexCoord2d": _emscripten_glMultiTexCoord2d, "_emscripten_glMultiTexCoord2dv": _emscripten_glMultiTexCoord2dv, "_emscripten_glMultiTexCoord2f": _emscripten_glMultiTexCoord2f, "_emscripten_glMultiTexCoord2fv": _emscripten_glMultiTexCoord2fv, "_emscripten_glMultiTexCoord2i": _emscripten_glMultiTexCoord2i, "_emscripten_glMultiTexCoord2iv": _emscripten_glMultiTexCoord2iv, "_emscripten_glMultiTexCoord2s": _emscripten_glMultiTexCoord2s, "_emscripten_glMultiTexCoord2sv": _emscripten_glMultiTexCoord2sv, "_emscripten_glMultiTexCoord3d": _emscripten_glMultiTexCoord3d, "_emscripten_glMultiTexCoord3dv": _emscripten_glMultiTexCoord3dv, "_emscripten_glMultiTexCoord3f": _emscripten_glMultiTexCoord3f, "_emscripten_glMultiTexCoord3fv": _emscripten_glMultiTexCoord3fv, "_emscripten_glMultiTexCoord3i": _emscripten_glMultiTexCoord3i, "_emscripten_glMultiTexCoord3iv": _emscripten_glMultiTexCoord3iv, "_emscripten_glMultiTexCoord3s": _emscripten_glMultiTexCoord3s, "_emscripten_glMultiTexCoord3sv": _emscripten_glMultiTexCoord3sv, "_emscripten_glMultiTexCoord4d": _emscripten_glMultiTexCoord4d, "_emscripten_glMultiTexCoord4dv": _emscripten_glMultiTexCoord4dv, "_emscripten_glMultiTexCoord4f": _emscripten_glMultiTexCoord4f, "_emscripten_glMultiTexCoord4fv": _emscripten_glMultiTexCoord4fv, "_emscripten_glMultiTexCoord4i": _emscripten_glMultiTexCoord4i, "_emscripten_glMultiTexCoord4iv": _emscripten_glMultiTexCoord4iv, "_emscripten_glMultiTexCoord4s": _emscripten_glMultiTexCoord4s, "_emscripten_glMultiTexCoord4sv": _emscripten_glMultiTexCoord4sv, "_emscripten_glNewList": _emscripten_glNewList, "_emscripten_glNormal3b": _emscripten_glNormal3b, "_emscripten_glNormal3bv": _emscripten_glNormal3bv, "_emscripten_glNormal3d": _emscripten_glNormal3d, "_emscripten_glNormal3dv": _emscripten_glNormal3dv, "_emscripten_glNormal3f": _emscripten_glNormal3f, "_emscripten_glNormal3fv": _emscripten_glNormal3fv, "_emscripten_glNormal3i": _emscripten_glNormal3i, "_emscripten_glNormal3iv": _emscripten_glNormal3iv, "_emscripten_glNormal3s": _emscripten_glNormal3s, "_emscripten_glNormal3sv": _emscripten_glNormal3sv, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_emscripten_glOrtho": _emscripten_glOrtho, "_emscripten_glPassThrough": _emscripten_glPassThrough, "_emscripten_glPixelMapfv": _emscripten_glPixelMapfv, "_emscripten_glPixelMapuiv": _emscripten_glPixelMapuiv, "_emscripten_glPixelMapusv": _emscripten_glPixelMapusv, "_emscripten_glPixelStoref": _emscripten_glPixelStoref, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_emscripten_glPixelTransferf": _emscripten_glPixelTransferf, "_emscripten_glPixelTransferi": _emscripten_glPixelTransferi, "_emscripten_glPixelZoom": _emscripten_glPixelZoom, "_emscripten_glPointParameterf": _emscripten_glPointParameterf, "_emscripten_glPointParameterfv": _emscripten_glPointParameterfv, "_emscripten_glPointParameteri": _emscripten_glPointParameteri, "_emscripten_glPointParameteriv": _emscripten_glPointParameteriv, "_emscripten_glPointSize": _emscripten_glPointSize, "_emscripten_glPolygonMode": _emscripten_glPolygonMode, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glPolygonStipple": _emscripten_glPolygonStipple, "_emscripten_glPopAttrib": _emscripten_glPopAttrib, "_emscripten_glPopClientAttrib": _emscripten_glPopClientAttrib, "_emscripten_glPopMatrix": _emscripten_glPopMatrix, "_emscripten_glPopName": _emscripten_glPopName, "_emscripten_glPrimitiveRestartIndex": _emscripten_glPrimitiveRestartIndex, "_emscripten_glPrioritizeTextures": _emscripten_glPrioritizeTextures, "_emscripten_glProgramEnvParameter4dARB": _emscripten_glProgramEnvParameter4dARB, "_emscripten_glProgramEnvParameter4dvARB": _emscripten_glProgramEnvParameter4dvARB, "_emscripten_glProgramEnvParameter4fARB": _emscripten_glProgramEnvParameter4fARB, "_emscripten_glProgramEnvParameter4fvARB": _emscripten_glProgramEnvParameter4fvARB, "_emscripten_glProgramLocalParameter4dARB": _emscripten_glProgramLocalParameter4dARB, "_emscripten_glProgramLocalParameter4dvARB": _emscripten_glProgramLocalParameter4dvARB, "_emscripten_glProgramLocalParameter4fARB": _emscripten_glProgramLocalParameter4fARB, "_emscripten_glProgramLocalParameter4fvARB": _emscripten_glProgramLocalParameter4fvARB, "_emscripten_glProgramStringARB": _emscripten_glProgramStringARB, "_emscripten_glPushAttrib": _emscripten_glPushAttrib, "_emscripten_glPushClientAttrib": _emscripten_glPushClientAttrib, "_emscripten_glPushMatrix": _emscripten_glPushMatrix, "_emscripten_glPushName": _emscripten_glPushName, "_emscripten_glRasterPos2d": _emscripten_glRasterPos2d, "_emscripten_glRasterPos2dv": _emscripten_glRasterPos2dv, "_emscripten_glRasterPos2f": _emscripten_glRasterPos2f, "_emscripten_glRasterPos2fv": _emscripten_glRasterPos2fv, "_emscripten_glRasterPos2i": _emscripten_glRasterPos2i, "_emscripten_glRasterPos2iv": _emscripten_glRasterPos2iv, "_emscripten_glRasterPos2s": _emscripten_glRasterPos2s, "_emscripten_glRasterPos2sv": _emscripten_glRasterPos2sv, "_emscripten_glRasterPos3d": _emscripten_glRasterPos3d, "_emscripten_glRasterPos3dv": _emscripten_glRasterPos3dv, "_emscripten_glRasterPos3f": _emscripten_glRasterPos3f, "_emscripten_glRasterPos3fv": _emscripten_glRasterPos3fv, "_emscripten_glRasterPos3i": _emscripten_glRasterPos3i, "_emscripten_glRasterPos3iv": _emscripten_glRasterPos3iv, "_emscripten_glRasterPos3s": _emscripten_glRasterPos3s, "_emscripten_glRasterPos3sv": _emscripten_glRasterPos3sv, "_emscripten_glRasterPos4d": _emscripten_glRasterPos4d, "_emscripten_glRasterPos4dv": _emscripten_glRasterPos4dv, 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"_glPixelStorei": _glPixelStorei, "_glShaderSource": _glShaderSource, "_glTexImage2D": _glTexImage2D, "_glTexParameterf": _glTexParameterf, "_glTexParameteri": _glTexParameteri, "_glUniform1i": _glUniform1i, "_glUniform4f": _glUniform4f, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_glUseProgram": _glUseProgram, "_glVertexAttribPointer": _glVertexAttribPointer, "_glViewport": _glViewport, "_glfwCreateWindow": _glfwCreateWindow, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_glfwGetCursorPos": _glfwGetCursorPos, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glfwGetTime": _glfwGetTime, "_glfwGetVideoModes": _glfwGetVideoModes, "_glfwInit": _glfwInit, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_glfwSetCharCallback": _glfwSetCharCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_glfwSwapBuffers": _glfwSwapBuffers, "_glfwSwapInterval": _glfwSwapInterval, "_glfwTerminate": _glfwTerminate, "_glfwWindowHint": _glfwWindowHint, "_llvm_exp2_f32": _llvm_exp2_f32, "_llvm_stackrestore": _llvm_stackrestore, "_llvm_stacksave": _llvm_stacksave, "_pthread_attr_destroy": _pthread_attr_destroy, "_pthread_attr_init": _pthread_attr_init, "_pthread_cond_destroy": _pthread_cond_destroy, "_pthread_cond_init": _pthread_cond_init, "_pthread_cond_signal": _pthread_cond_signal, "_pthread_cond_wait": _pthread_cond_wait, "_pthread_create": _pthread_create, "_pthread_join": _pthread_join, "_pthread_mutex_destroy": _pthread_mutex_destroy, "_pthread_mutex_init": _pthread_mutex_init, "_time": _time, "_usleep": _usleep, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "emscriptenWebGLGet": emscriptenWebGLGet, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX }; +Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "setTempRet0": setTempRet0, "getTempRet0": getTempRet0, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "___assert_fail": ___assert_fail, "___buildEnvironment": ___buildEnvironment, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall145": ___syscall145, "___syscall146": ___syscall146, "___syscall221": ___syscall221, "___syscall5": ___syscall5, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "__emscripten_do_request_fullscreen": __emscripten_do_request_fullscreen, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "__exit": __exit, "__get_canvas_element_size": __get_canvas_element_size, "__registerRestoreOldStyle": __registerRestoreOldStyle, "__setLetterbox": __setLetterbox, "__set_canvas_element_size": __set_canvas_element_size, "_clock_gettime": _clock_gettime, "_dlclose": _dlclose, "_dlerror": _dlerror, "_dlsym": _dlsym, "_eglBindAPI": _eglBindAPI, "_eglChooseConfig": _eglChooseConfig, "_eglCreateContext": _eglCreateContext, "_eglCreateWindowSurface": _eglCreateWindowSurface, "_eglDestroyContext": _eglDestroyContext, "_eglDestroySurface": _eglDestroySurface, "_eglGetConfigAttrib": _eglGetConfigAttrib, "_eglGetDisplay": _eglGetDisplay, "_eglGetError": _eglGetError, "_eglGetProcAddress": _eglGetProcAddress, "_eglInitialize": _eglInitialize, "_eglMakeCurrent": _eglMakeCurrent, "_eglQueryString": _eglQueryString, "_eglSwapBuffers": _eglSwapBuffers, "_eglSwapInterval": _eglSwapInterval, "_eglTerminate": _eglTerminate, "_eglWaitClient": _eglWaitClient, "_eglWaitGL": _eglWaitGL, "_eglWaitNative": _eglWaitNative, "_emscripten_asm_const_i": _emscripten_asm_const_i, "_emscripten_asm_const_ii": _emscripten_asm_const_ii, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_asm_const_iiii": _emscripten_asm_const_iiii, "_emscripten_asm_const_iiiii": _emscripten_asm_const_iiiii, "_emscripten_asm_const_iiiiii": _emscripten_asm_const_iiiiii, "_emscripten_exit_fullscreen": _emscripten_exit_fullscreen, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size, "_emscripten_get_device_pixel_ratio": _emscripten_get_device_pixel_ratio, "_emscripten_get_element_css_size": _emscripten_get_element_css_size, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_get_now": _emscripten_get_now, "_emscripten_get_now_is_monotonic": _emscripten_get_now_is_monotonic, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glAccum": _emscripten_glAccum, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glAlphaFunc": _emscripten_glAlphaFunc, "_emscripten_glAreTexturesResident": _emscripten_glAreTexturesResident, "_emscripten_glArrayElement": _emscripten_glArrayElement, "_emscripten_glAttachObjectARB": _emscripten_glAttachObjectARB, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_emscripten_glBegin": _emscripten_glBegin, "_emscripten_glBeginConditionalRender": _emscripten_glBeginConditionalRender, "_emscripten_glBeginQuery": _emscripten_glBeginQuery, "_emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glBindBufferBase": _emscripten_glBindBufferBase, "_emscripten_glBindBufferRange": _emscripten_glBindBufferRange, "_emscripten_glBindFragDataLocation": _emscripten_glBindFragDataLocation, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glBitmap": _emscripten_glBitmap, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_emscripten_glCallList": _emscripten_glCallList, "_emscripten_glCallLists": _emscripten_glCallLists, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glClampColor": _emscripten_glClampColor, "_emscripten_glClear": _emscripten_glClear, "_emscripten_glClearAccum": _emscripten_glClearAccum, "_emscripten_glClearBufferfi": _emscripten_glClearBufferfi, "_emscripten_glClearBufferfv": _emscripten_glClearBufferfv, "_emscripten_glClearBufferiv": _emscripten_glClearBufferiv, "_emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glClearDepth": _emscripten_glClearDepth, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glClearIndex": _emscripten_glClearIndex, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glClipPlane": _emscripten_glClipPlane, "_emscripten_glColor3b": _emscripten_glColor3b, "_emscripten_glColor3bv": _emscripten_glColor3bv, "_emscripten_glColor3d": _emscripten_glColor3d, "_emscripten_glColor3dv": _emscripten_glColor3dv, "_emscripten_glColor3f": _emscripten_glColor3f, "_emscripten_glColor3fv": _emscripten_glColor3fv, "_emscripten_glColor3i": _emscripten_glColor3i, "_emscripten_glColor3iv": _emscripten_glColor3iv, "_emscripten_glColor3s": _emscripten_glColor3s, "_emscripten_glColor3sv": _emscripten_glColor3sv, "_emscripten_glColor3ub": _emscripten_glColor3ub, "_emscripten_glColor3ubv": _emscripten_glColor3ubv, "_emscripten_glColor3ui": _emscripten_glColor3ui, "_emscripten_glColor3uiv": _emscripten_glColor3uiv, "_emscripten_glColor3us": _emscripten_glColor3us, "_emscripten_glColor3usv": _emscripten_glColor3usv, "_emscripten_glColor4b": _emscripten_glColor4b, "_emscripten_glColor4bv": _emscripten_glColor4bv, "_emscripten_glColor4d": _emscripten_glColor4d, "_emscripten_glColor4dv": _emscripten_glColor4dv, "_emscripten_glColor4f": _emscripten_glColor4f, "_emscripten_glColor4fv": _emscripten_glColor4fv, "_emscripten_glColor4i": _emscripten_glColor4i, "_emscripten_glColor4iv": _emscripten_glColor4iv, "_emscripten_glColor4s": _emscripten_glColor4s, "_emscripten_glColor4sv": _emscripten_glColor4sv, "_emscripten_glColor4ub": _emscripten_glColor4ub, "_emscripten_glColor4ubv": _emscripten_glColor4ubv, "_emscripten_glColor4ui": _emscripten_glColor4ui, "_emscripten_glColor4uiv": _emscripten_glColor4uiv, "_emscripten_glColor4us": _emscripten_glColor4us, "_emscripten_glColor4usv": _emscripten_glColor4usv, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glColorMaski": _emscripten_glColorMaski, "_emscripten_glColorMaterial": _emscripten_glColorMaterial, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glColorSubTable": _emscripten_glColorSubTable, "_emscripten_glColorTable": _emscripten_glColorTable, "_emscripten_glColorTableParameterfv": _emscripten_glColorTableParameterfv, "_emscripten_glColorTableParameteriv": _emscripten_glColorTableParameteriv, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_emscripten_glCompressedTexImage1D": _emscripten_glCompressedTexImage1D, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, "_emscripten_glCompressedTexSubImage1D": _emscripten_glCompressedTexSubImage1D, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "_emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, "_emscripten_glConvolutionFilter1D": _emscripten_glConvolutionFilter1D, "_emscripten_glConvolutionFilter2D": _emscripten_glConvolutionFilter2D, "_emscripten_glConvolutionParameterf": _emscripten_glConvolutionParameterf, "_emscripten_glConvolutionParameterfv": _emscripten_glConvolutionParameterfv, "_emscripten_glConvolutionParameteri": _emscripten_glConvolutionParameteri, "_emscripten_glConvolutionParameteriv": _emscripten_glConvolutionParameteriv, "_emscripten_glCopyColorSubTable": _emscripten_glCopyColorSubTable, "_emscripten_glCopyColorTable": _emscripten_glCopyColorTable, "_emscripten_glCopyConvolutionFilter1D": _emscripten_glCopyConvolutionFilter1D, "_emscripten_glCopyConvolutionFilter2D": _emscripten_glCopyConvolutionFilter2D, "_emscripten_glCopyPixels": _emscripten_glCopyPixels, "_emscripten_glCopyTexImage1D": _emscripten_glCopyTexImage1D, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glCopyTexSubImage1D": _emscripten_glCopyTexSubImage1D, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCreateProgramObjectARB": _emscripten_glCreateProgramObjectARB, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glCreateShaderObjectARB": _emscripten_glCreateShaderObjectARB, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_emscripten_glDeleteLists": _emscripten_glDeleteLists, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteProgramsARB": _emscripten_glDeleteProgramsARB, "_emscripten_glDeleteQueries": _emscripten_glDeleteQueries, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "_emscripten_glDetachObjectARB": _emscripten_glDetachObjectARB, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDisableClientState": _emscripten_glDisableClientState, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_emscripten_glDisablei": _emscripten_glDisablei, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_glDrawBuffer": _emscripten_glDrawBuffer, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glDrawPixels": _emscripten_glDrawPixels, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_emscripten_glEdgeFlag": _emscripten_glEdgeFlag, "_emscripten_glEdgeFlagPointer": _emscripten_glEdgeFlagPointer, "_emscripten_glEdgeFlagv": _emscripten_glEdgeFlagv, "_emscripten_glEnable": _emscripten_glEnable, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glEnablei": _emscripten_glEnablei, "_emscripten_glEnd": _emscripten_glEnd, "_emscripten_glEndConditionalRender": _emscripten_glEndConditionalRender, "_emscripten_glEndList": _emscripten_glEndList, "_emscripten_glEndQuery": _emscripten_glEndQuery, "_emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, "_emscripten_glEvalCoord1d": _emscripten_glEvalCoord1d, "_emscripten_glEvalCoord1dv": _emscripten_glEvalCoord1dv, "_emscripten_glEvalCoord1f": _emscripten_glEvalCoord1f, "_emscripten_glEvalCoord1fv": _emscripten_glEvalCoord1fv, "_emscripten_glEvalCoord2d": _emscripten_glEvalCoord2d, "_emscripten_glEvalCoord2dv": _emscripten_glEvalCoord2dv, "_emscripten_glEvalCoord2f": _emscripten_glEvalCoord2f, "_emscripten_glEvalCoord2fv": _emscripten_glEvalCoord2fv, "_emscripten_glEvalMesh1": _emscripten_glEvalMesh1, "_emscripten_glEvalMesh2": _emscripten_glEvalMesh2, "_emscripten_glEvalPoint1": _emscripten_glEvalPoint1, "_emscripten_glEvalPoint2": _emscripten_glEvalPoint2, "_emscripten_glFeedbackBuffer": _emscripten_glFeedbackBuffer, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glFogCoordPointer": _emscripten_glFogCoordPointer, "_emscripten_glFogCoordd": _emscripten_glFogCoordd, "_emscripten_glFogCoorddv": _emscripten_glFogCoorddv, "_emscripten_glFogCoordf": _emscripten_glFogCoordf, "_emscripten_glFogCoordfv": _emscripten_glFogCoordfv, "_emscripten_glFogf": _emscripten_glFogf, "_emscripten_glFogfv": _emscripten_glFogfv, "_emscripten_glFogi": _emscripten_glFogi, "_emscripten_glFogiv": _emscripten_glFogiv, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "_emscripten_glFramebufferTexture1D": _emscripten_glFramebufferTexture1D, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glFramebufferTexture3D": _emscripten_glFramebufferTexture3D, "_emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glGenLists": _emscripten_glGenLists, "_emscripten_glGenProgramsARB": _emscripten_glGenProgramsARB, "_emscripten_glGenQueries": _emscripten_glGenQueries, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, "_emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, "_emscripten_glGetActiveUniformName": _emscripten_glGetActiveUniformName, "_emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, "_emscripten_glGetAttachedObjectsARB": _emscripten_glGetAttachedObjectsARB, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_glGetBooleani_v": _emscripten_glGetBooleani_v, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glGetBufferPointerv": _emscripten_glGetBufferPointerv, "_emscripten_glGetBufferSubData": _emscripten_glGetBufferSubData, "_emscripten_glGetClipPlane": _emscripten_glGetClipPlane, "_emscripten_glGetColorTable": _emscripten_glGetColorTable, "_emscripten_glGetColorTableParameterfv": _emscripten_glGetColorTableParameterfv, "_emscripten_glGetColorTableParameteriv": _emscripten_glGetColorTableParameteriv, "_emscripten_glGetCompressedTexImage": _emscripten_glGetCompressedTexImage, "_emscripten_glGetConvolutionFilter": _emscripten_glGetConvolutionFilter, "_emscripten_glGetConvolutionParameterfv": _emscripten_glGetConvolutionParameterfv, "_emscripten_glGetConvolutionParameteriv": _emscripten_glGetConvolutionParameteriv, "_emscripten_glGetDoublev": _emscripten_glGetDoublev, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glGetHandleARB": _emscripten_glGetHandleARB, "_emscripten_glGetHistogram": _emscripten_glGetHistogram, "_emscripten_glGetHistogramParameterfv": _emscripten_glGetHistogramParameterfv, "_emscripten_glGetHistogramParameteriv": _emscripten_glGetHistogramParameteriv, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glGetLightfv": _emscripten_glGetLightfv, "_emscripten_glGetLightiv": _emscripten_glGetLightiv, "_emscripten_glGetMapdv": _emscripten_glGetMapdv, "_emscripten_glGetMapfv": _emscripten_glGetMapfv, "_emscripten_glGetMapiv": _emscripten_glGetMapiv, "_emscripten_glGetMaterialfv": _emscripten_glGetMaterialfv, "_emscripten_glGetMaterialiv": _emscripten_glGetMaterialiv, "_emscripten_glGetMinmax": _emscripten_glGetMinmax, "_emscripten_glGetMinmaxParameterfv": _emscripten_glGetMinmaxParameterfv, "_emscripten_glGetMinmaxParameteriv": _emscripten_glGetMinmaxParameteriv, "_emscripten_glGetObjectParameterfvARB": _emscripten_glGetObjectParameterfvARB, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_glGetPixelMapfv": _emscripten_glGetPixelMapfv, "_emscripten_glGetPixelMapuiv": _emscripten_glGetPixelMapuiv, "_emscripten_glGetPixelMapusv": _emscripten_glGetPixelMapusv, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_glGetPolygonStipple": _emscripten_glGetPolygonStipple, "_emscripten_glGetProgramEnvParameterdvARB": _emscripten_glGetProgramEnvParameterdvARB, "_emscripten_glGetProgramEnvParameterfvARB": _emscripten_glGetProgramEnvParameterfvARB, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_emscripten_glGetProgramLocalParameterdvARB": _emscripten_glGetProgramLocalParameterdvARB, "_emscripten_glGetProgramLocalParameterfvARB": _emscripten_glGetProgramLocalParameterfvARB, "_emscripten_glGetProgramStringARB": _emscripten_glGetProgramStringARB, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glGetQueryObjectiv": _emscripten_glGetQueryObjectiv, "_emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, "_emscripten_glGetQueryiv": _emscripten_glGetQueryiv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glGetSeparableFilter": _emscripten_glGetSeparableFilter, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glGetStringi": _emscripten_glGetStringi, "_emscripten_glGetTexEnvfv": _emscripten_glGetTexEnvfv, "_emscripten_glGetTexEnviv": _emscripten_glGetTexEnviv, "_emscripten_glGetTexGendv": _emscripten_glGetTexGendv, "_emscripten_glGetTexGenfv": _emscripten_glGetTexGenfv, "_emscripten_glGetTexGeniv": _emscripten_glGetTexGeniv, "_emscripten_glGetTexImage": _emscripten_glGetTexImage, "_emscripten_glGetTexLevelParameterfv": _emscripten_glGetTexLevelParameterfv, "_emscripten_glGetTexLevelParameteriv": _emscripten_glGetTexLevelParameteriv, "_emscripten_glGetTexParameterIiv": _emscripten_glGetTexParameterIiv, "_emscripten_glGetTexParameterIuiv": _emscripten_glGetTexParameterIuiv, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "_emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, "_emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, "_emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, "_emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, "_emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_emscripten_glGetVertexAttribdv": _emscripten_glGetVertexAttribdv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glHint": _emscripten_glHint, "_emscripten_glHistogram": _emscripten_glHistogram, "_emscripten_glIndexMask": _emscripten_glIndexMask, "_emscripten_glIndexPointer": _emscripten_glIndexPointer, "_emscripten_glIndexd": _emscripten_glIndexd, "_emscripten_glIndexdv": _emscripten_glIndexdv, "_emscripten_glIndexf": _emscripten_glIndexf, "_emscripten_glIndexfv": _emscripten_glIndexfv, "_emscripten_glIndexi": _emscripten_glIndexi, "_emscripten_glIndexiv": _emscripten_glIndexiv, "_emscripten_glIndexs": _emscripten_glIndexs, "_emscripten_glIndexsv": _emscripten_glIndexsv, "_emscripten_glIndexub": _emscripten_glIndexub, "_emscripten_glIndexubv": _emscripten_glIndexubv, "_emscripten_glInitNames": _emscripten_glInitNames, "_emscripten_glInterleavedArrays": _emscripten_glInterleavedArrays, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glIsEnabledi": _emscripten_glIsEnabledi, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsList": _emscripten_glIsList, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glIsQuery": _emscripten_glIsQuery, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glIsVertexArray": _emscripten_glIsVertexArray, "_emscripten_glLightModelf": _emscripten_glLightModelf, "_emscripten_glLightModelfv": _emscripten_glLightModelfv, "_emscripten_glLightModeli": _emscripten_glLightModeli, "_emscripten_glLightModeliv": _emscripten_glLightModeliv, "_emscripten_glLightf": _emscripten_glLightf, "_emscripten_glLightfv": _emscripten_glLightfv, "_emscripten_glLighti": _emscripten_glLighti, "_emscripten_glLightiv": _emscripten_glLightiv, "_emscripten_glLineStipple": _emscripten_glLineStipple, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glListBase": _emscripten_glListBase, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_emscripten_glLoadMatrixd": _emscripten_glLoadMatrixd, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glLoadName": _emscripten_glLoadName, "_emscripten_glLoadTransposeMatrixd": _emscripten_glLoadTransposeMatrixd, "_emscripten_glLoadTransposeMatrixf": _emscripten_glLoadTransposeMatrixf, "_emscripten_glLogicOp": _emscripten_glLogicOp, "_emscripten_glMap1d": _emscripten_glMap1d, "_emscripten_glMap1f": _emscripten_glMap1f, "_emscripten_glMap2d": _emscripten_glMap2d, "_emscripten_glMap2f": _emscripten_glMap2f, "_emscripten_glMapBuffer": _emscripten_glMapBuffer, "_emscripten_glMapGrid1d": _emscripten_glMapGrid1d, "_emscripten_glMapGrid1f": _emscripten_glMapGrid1f, "_emscripten_glMapGrid2d": _emscripten_glMapGrid2d, "_emscripten_glMapGrid2f": _emscripten_glMapGrid2f, "_emscripten_glMaterialf": _emscripten_glMaterialf, "_emscripten_glMaterialfv": _emscripten_glMaterialfv, "_emscripten_glMateriali": _emscripten_glMateriali, "_emscripten_glMaterialiv": _emscripten_glMaterialiv, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_emscripten_glMinmax": _emscripten_glMinmax, "_emscripten_glMultMatrixd": _emscripten_glMultMatrixd, "_emscripten_glMultMatrixf": _emscripten_glMultMatrixf, "_emscripten_glMultTransposeMatrixd": _emscripten_glMultTransposeMatrixd, "_emscripten_glMultTransposeMatrixf": _emscripten_glMultTransposeMatrixf, "_emscripten_glMultiDrawArrays": _emscripten_glMultiDrawArrays, "_emscripten_glMultiDrawElements": _emscripten_glMultiDrawElements, "_emscripten_glMultiTexCoord1d": _emscripten_glMultiTexCoord1d, "_emscripten_glMultiTexCoord1dv": _emscripten_glMultiTexCoord1dv, "_emscripten_glMultiTexCoord1f": _emscripten_glMultiTexCoord1f, "_emscripten_glMultiTexCoord1fv": _emscripten_glMultiTexCoord1fv, "_emscripten_glMultiTexCoord1i": _emscripten_glMultiTexCoord1i, "_emscripten_glMultiTexCoord1iv": _emscripten_glMultiTexCoord1iv, "_emscripten_glMultiTexCoord1s": _emscripten_glMultiTexCoord1s, "_emscripten_glMultiTexCoord1sv": _emscripten_glMultiTexCoord1sv, "_emscripten_glMultiTexCoord2d": _emscripten_glMultiTexCoord2d, "_emscripten_glMultiTexCoord2dv": _emscripten_glMultiTexCoord2dv, "_emscripten_glMultiTexCoord2f": _emscripten_glMultiTexCoord2f, "_emscripten_glMultiTexCoord2fv": _emscripten_glMultiTexCoord2fv, "_emscripten_glMultiTexCoord2i": _emscripten_glMultiTexCoord2i, "_emscripten_glMultiTexCoord2iv": _emscripten_glMultiTexCoord2iv, "_emscripten_glMultiTexCoord2s": _emscripten_glMultiTexCoord2s, "_emscripten_glMultiTexCoord2sv": _emscripten_glMultiTexCoord2sv, "_emscripten_glMultiTexCoord3d": _emscripten_glMultiTexCoord3d, "_emscripten_glMultiTexCoord3dv": _emscripten_glMultiTexCoord3dv, "_emscripten_glMultiTexCoord3f": _emscripten_glMultiTexCoord3f, "_emscripten_glMultiTexCoord3fv": _emscripten_glMultiTexCoord3fv, "_emscripten_glMultiTexCoord3i": _emscripten_glMultiTexCoord3i, "_emscripten_glMultiTexCoord3iv": _emscripten_glMultiTexCoord3iv, "_emscripten_glMultiTexCoord3s": _emscripten_glMultiTexCoord3s, "_emscripten_glMultiTexCoord3sv": _emscripten_glMultiTexCoord3sv, "_emscripten_glMultiTexCoord4d": _emscripten_glMultiTexCoord4d, "_emscripten_glMultiTexCoord4dv": _emscripten_glMultiTexCoord4dv, "_emscripten_glMultiTexCoord4f": _emscripten_glMultiTexCoord4f, "_emscripten_glMultiTexCoord4fv": _emscripten_glMultiTexCoord4fv, "_emscripten_glMultiTexCoord4i": _emscripten_glMultiTexCoord4i, "_emscripten_glMultiTexCoord4iv": _emscripten_glMultiTexCoord4iv, "_emscripten_glMultiTexCoord4s": _emscripten_glMultiTexCoord4s, "_emscripten_glMultiTexCoord4sv": _emscripten_glMultiTexCoord4sv, "_emscripten_glNewList": _emscripten_glNewList, "_emscripten_glNormal3b": _emscripten_glNormal3b, "_emscripten_glNormal3bv": _emscripten_glNormal3bv, "_emscripten_glNormal3d": _emscripten_glNormal3d, "_emscripten_glNormal3dv": _emscripten_glNormal3dv, "_emscripten_glNormal3f": _emscripten_glNormal3f, "_emscripten_glNormal3fv": _emscripten_glNormal3fv, "_emscripten_glNormal3i": _emscripten_glNormal3i, "_emscripten_glNormal3iv": _emscripten_glNormal3iv, "_emscripten_glNormal3s": _emscripten_glNormal3s, "_emscripten_glNormal3sv": _emscripten_glNormal3sv, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_emscripten_glOrtho": _emscripten_glOrtho, "_emscripten_glPassThrough": _emscripten_glPassThrough, "_emscripten_glPixelMapfv": _emscripten_glPixelMapfv, "_emscripten_glPixelMapuiv": _emscripten_glPixelMapuiv, "_emscripten_glPixelMapusv": _emscripten_glPixelMapusv, "_emscripten_glPixelStoref": _emscripten_glPixelStoref, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_emscripten_glPixelTransferf": _emscripten_glPixelTransferf, "_emscripten_glPixelTransferi": _emscripten_glPixelTransferi, "_emscripten_glPixelZoom": _emscripten_glPixelZoom, "_emscripten_glPointParameterf": _emscripten_glPointParameterf, "_emscripten_glPointParameterfv": _emscripten_glPointParameterfv, "_emscripten_glPointParameteri": _emscripten_glPointParameteri, "_emscripten_glPointParameteriv": _emscripten_glPointParameteriv, "_emscripten_glPointSize": _emscripten_glPointSize, "_emscripten_glPolygonMode": _emscripten_glPolygonMode, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glPolygonStipple": _emscripten_glPolygonStipple, "_emscripten_glPopAttrib": _emscripten_glPopAttrib, "_emscripten_glPopClientAttrib": _emscripten_glPopClientAttrib, "_emscripten_glPopMatrix": _emscripten_glPopMatrix, "_emscripten_glPopName": _emscripten_glPopName, "_emscripten_glPrimitiveRestartIndex": _emscripten_glPrimitiveRestartIndex, "_emscripten_glPrioritizeTextures": _emscripten_glPrioritizeTextures, "_emscripten_glProgramEnvParameter4dARB": _emscripten_glProgramEnvParameter4dARB, "_emscripten_glProgramEnvParameter4dvARB": _emscripten_glProgramEnvParameter4dvARB, "_emscripten_glProgramEnvParameter4fARB": _emscripten_glProgramEnvParameter4fARB, "_emscripten_glProgramEnvParameter4fvARB": _emscripten_glProgramEnvParameter4fvARB, "_emscripten_glProgramLocalParameter4dARB": _emscripten_glProgramLocalParameter4dARB, "_emscripten_glProgramLocalParameter4dvARB": _emscripten_glProgramLocalParameter4dvARB, "_emscripten_glProgramLocalParameter4fARB": _emscripten_glProgramLocalParameter4fARB, "_emscripten_glProgramLocalParameter4fvARB": _emscripten_glProgramLocalParameter4fvARB, "_emscripten_glProgramStringARB": _emscripten_glProgramStringARB, "_emscripten_glPushAttrib": _emscripten_glPushAttrib, "_emscripten_glPushClientAttrib": _emscripten_glPushClientAttrib, "_emscripten_glPushMatrix": _emscripten_glPushMatrix, "_emscripten_glPushName": _emscripten_glPushName, "_emscripten_glRasterPos2d": _emscripten_glRasterPos2d, "_emscripten_glRasterPos2dv": _emscripten_glRasterPos2dv, "_emscripten_glRasterPos2f": _emscripten_glRasterPos2f, "_emscripten_glRasterPos2fv": _emscripten_glRasterPos2fv, "_emscripten_glRasterPos2i": _emscripten_glRasterPos2i, "_emscripten_glRasterPos2iv": _emscripten_glRasterPos2iv, "_emscripten_glRasterPos2s": _emscripten_glRasterPos2s, "_emscripten_glRasterPos2sv": _emscripten_glRasterPos2sv, "_emscripten_glRasterPos3d": _emscripten_glRasterPos3d, "_emscripten_glRasterPos3dv": _emscripten_glRasterPos3dv, "_emscripten_glRasterPos3f": _emscripten_glRasterPos3f, "_emscripten_glRasterPos3fv": _emscripten_glRasterPos3fv, "_emscripten_glRasterPos3i": _emscripten_glRasterPos3i, "_emscripten_glRasterPos3iv": _emscripten_glRasterPos3iv, "_emscripten_glRasterPos3s": _emscripten_glRasterPos3s, "_emscripten_glRasterPos3sv": _emscripten_glRasterPos3sv, "_emscripten_glRasterPos4d": _emscripten_glRasterPos4d, "_emscripten_glRasterPos4dv": _emscripten_glRasterPos4dv, "_emscripten_glRasterPos4f": _emscripten_glRasterPos4f, "_emscripten_glRasterPos4fv": _emscripten_glRasterPos4fv, "_emscripten_glRasterPos4i": _emscripten_glRasterPos4i, "_emscripten_glRasterPos4iv": _emscripten_glRasterPos4iv, "_emscripten_glRasterPos4s": _emscripten_glRasterPos4s, "_emscripten_glRasterPos4sv": _emscripten_glRasterPos4sv, "_emscripten_glReadBuffer": _emscripten_glReadBuffer, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glRectd": _emscripten_glRectd, "_emscripten_glRectdv": _emscripten_glRectdv, "_emscripten_glRectf": _emscripten_glRectf, "_emscripten_glRectfv": _emscripten_glRectfv, "_emscripten_glRecti": _emscripten_glRecti, "_emscripten_glRectiv": _emscripten_glRectiv, "_emscripten_glRects": _emscripten_glRects, "_emscripten_glRectsv": _emscripten_glRectsv, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glRenderMode": _emscripten_glRenderMode, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample, "_emscripten_glResetHistogram": _emscripten_glResetHistogram, "_emscripten_glResetMinmax": _emscripten_glResetMinmax, "_emscripten_glRotated": _emscripten_glRotated, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glScaled": _emscripten_glScaled, "_emscripten_glScalef": _emscripten_glScalef, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glSecondaryColor3b": _emscripten_glSecondaryColor3b, "_emscripten_glSecondaryColor3bv": _emscripten_glSecondaryColor3bv, "_emscripten_glSecondaryColor3d": _emscripten_glSecondaryColor3d, "_emscripten_glSecondaryColor3dv": _emscripten_glSecondaryColor3dv, "_emscripten_glSecondaryColor3f": _emscripten_glSecondaryColor3f, "_emscripten_glSecondaryColor3fv": _emscripten_glSecondaryColor3fv, "_emscripten_glSecondaryColor3i": _emscripten_glSecondaryColor3i, "_emscripten_glSecondaryColor3iv": _emscripten_glSecondaryColor3iv, "_emscripten_glSecondaryColor3s": _emscripten_glSecondaryColor3s, "_emscripten_glSecondaryColor3sv": _emscripten_glSecondaryColor3sv, "_emscripten_glSecondaryColor3ub": _emscripten_glSecondaryColor3ub, "_emscripten_glSecondaryColor3ubv": _emscripten_glSecondaryColor3ubv, "_emscripten_glSecondaryColor3ui": _emscripten_glSecondaryColor3ui, "_emscripten_glSecondaryColor3uiv": _emscripten_glSecondaryColor3uiv, "_emscripten_glSecondaryColor3us": _emscripten_glSecondaryColor3us, "_emscripten_glSecondaryColor3usv": _emscripten_glSecondaryColor3usv, "_emscripten_glSecondaryColorPointer": _emscripten_glSecondaryColorPointer, "_emscripten_glSelectBuffer": _emscripten_glSelectBuffer, "_emscripten_glSeparableFilter2D": _emscripten_glSeparableFilter2D, "_emscripten_glShadeModel": _emscripten_glShadeModel, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glTexBuffer": _emscripten_glTexBuffer, "_emscripten_glTexCoord1d": _emscripten_glTexCoord1d, "_emscripten_glTexCoord1dv": _emscripten_glTexCoord1dv, "_emscripten_glTexCoord1f": _emscripten_glTexCoord1f, "_emscripten_glTexCoord1fv": _emscripten_glTexCoord1fv, "_emscripten_glTexCoord1i": _emscripten_glTexCoord1i, "_emscripten_glTexCoord1iv": _emscripten_glTexCoord1iv, "_emscripten_glTexCoord1s": _emscripten_glTexCoord1s, "_emscripten_glTexCoord1sv": _emscripten_glTexCoord1sv, "_emscripten_glTexCoord2d": _emscripten_glTexCoord2d, "_emscripten_glTexCoord2dv": _emscripten_glTexCoord2dv, "_emscripten_glTexCoord2f": _emscripten_glTexCoord2f, "_emscripten_glTexCoord2fv": _emscripten_glTexCoord2fv, "_emscripten_glTexCoord2i": _emscripten_glTexCoord2i, "_emscripten_glTexCoord2iv": _emscripten_glTexCoord2iv, "_emscripten_glTexCoord2s": _emscripten_glTexCoord2s, "_emscripten_glTexCoord2sv": _emscripten_glTexCoord2sv, "_emscripten_glTexCoord3d": _emscripten_glTexCoord3d, "_emscripten_glTexCoord3dv": _emscripten_glTexCoord3dv, "_emscripten_glTexCoord3f": _emscripten_glTexCoord3f, "_emscripten_glTexCoord3fv": _emscripten_glTexCoord3fv, "_emscripten_glTexCoord3i": _emscripten_glTexCoord3i, "_emscripten_glTexCoord3iv": _emscripten_glTexCoord3iv, "_emscripten_glTexCoord3s": _emscripten_glTexCoord3s, "_emscripten_glTexCoord3sv": _emscripten_glTexCoord3sv, "_emscripten_glTexCoord4d": _emscripten_glTexCoord4d, "_emscripten_glTexCoord4dv": _emscripten_glTexCoord4dv, "_emscripten_glTexCoord4f": _emscripten_glTexCoord4f, "_emscripten_glTexCoord4fv": _emscripten_glTexCoord4fv, "_emscripten_glTexCoord4i": _emscripten_glTexCoord4i, "_emscripten_glTexCoord4iv": _emscripten_glTexCoord4iv, "_emscripten_glTexCoord4s": _emscripten_glTexCoord4s, "_emscripten_glTexCoord4sv": _emscripten_glTexCoord4sv, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glTexEnvf": _emscripten_glTexEnvf, "_emscripten_glTexEnvfv": _emscripten_glTexEnvfv, "_emscripten_glTexEnvi": _emscripten_glTexEnvi, "_emscripten_glTexEnviv": _emscripten_glTexEnviv, "_emscripten_glTexGend": _emscripten_glTexGend, "_emscripten_glTexGendv": _emscripten_glTexGendv, "_emscripten_glTexGenf": _emscripten_glTexGenf, "_emscripten_glTexGenfv": _emscripten_glTexGenfv, "_emscripten_glTexGeni": _emscripten_glTexGeni, "_emscripten_glTexGeniv": _emscripten_glTexGeniv, "_emscripten_glTexImage1D": _emscripten_glTexImage1D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "_emscripten_glTexImage3D": _emscripten_glTexImage3D, "_emscripten_glTexParameterIiv": _emscripten_glTexParameterIiv, "_emscripten_glTexParameterIuiv": _emscripten_glTexParameterIuiv, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glTexStorage2D": _emscripten_glTexStorage2D, "_emscripten_glTexStorage3D": _emscripten_glTexStorage3D, "_emscripten_glTexSubImage1D": _emscripten_glTexSubImage1D, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_glTexSubImage3D": _emscripten_glTexSubImage3D, "_emscripten_glTransformFeedbackVaryings": _emscripten_glTransformFeedbackVaryings, "_emscripten_glTranslated": _emscripten_glTranslated, "_emscripten_glTranslatef": _emscripten_glTranslatef, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glUniform1ui": _emscripten_glUniform1ui, "_emscripten_glUniform1uiv": _emscripten_glUniform1uiv, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glUniform2ui": _emscripten_glUniform2ui, "_emscripten_glUniform2uiv": _emscripten_glUniform2uiv, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform3ui": _emscripten_glUniform3ui, "_emscripten_glUniform3uiv": _emscripten_glUniform3uiv, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glUniform4ui": _emscripten_glUniform4ui, "_emscripten_glUniform4uiv": _emscripten_glUniform4uiv, "_emscripten_glUniformBlockBinding": _emscripten_glUniformBlockBinding, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_emscripten_glUniformMatrix2x3fv": _emscripten_glUniformMatrix2x3fv, "_emscripten_glUniformMatrix2x4fv": _emscripten_glUniformMatrix2x4fv, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glUniformMatrix3x2fv": _emscripten_glUniformMatrix3x2fv, "_emscripten_glUniformMatrix3x4fv": _emscripten_glUniformMatrix3x4fv, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glUniformMatrix4x2fv": _emscripten_glUniformMatrix4x2fv, "_emscripten_glUniformMatrix4x3fv": _emscripten_glUniformMatrix4x3fv, "_emscripten_glUnmapBuffer": _emscripten_glUnmapBuffer, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glUseProgramObjectARB": _emscripten_glUseProgramObjectARB, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertex2d": _emscripten_glVertex2d, "_emscripten_glVertex2dv": _emscripten_glVertex2dv, "_emscripten_glVertex2f": _emscripten_glVertex2f, "_emscripten_glVertex2fv": _emscripten_glVertex2fv, "_emscripten_glVertex2i": _emscripten_glVertex2i, "_emscripten_glVertex2iv": _emscripten_glVertex2iv, "_emscripten_glVertex2s": _emscripten_glVertex2s, "_emscripten_glVertex2sv": _emscripten_glVertex2sv, "_emscripten_glVertex3d": _emscripten_glVertex3d, "_emscripten_glVertex3dv": _emscripten_glVertex3dv, "_emscripten_glVertex3f": _emscripten_glVertex3f, "_emscripten_glVertex3fv": _emscripten_glVertex3fv, "_emscripten_glVertex3i": _emscripten_glVertex3i, "_emscripten_glVertex3iv": _emscripten_glVertex3iv, "_emscripten_glVertex3s": _emscripten_glVertex3s, "_emscripten_glVertex3sv": _emscripten_glVertex3sv, "_emscripten_glVertex4d": _emscripten_glVertex4d, "_emscripten_glVertex4dv": _emscripten_glVertex4dv, "_emscripten_glVertex4f": _emscripten_glVertex4f, "_emscripten_glVertex4fv": _emscripten_glVertex4fv, "_emscripten_glVertex4i": _emscripten_glVertex4i, "_emscripten_glVertex4iv": _emscripten_glVertex4iv, "_emscripten_glVertex4s": _emscripten_glVertex4s, "_emscripten_glVertex4sv": _emscripten_glVertex4sv, "_emscripten_glVertexAttrib1d": _emscripten_glVertexAttrib1d, "_emscripten_glVertexAttrib1dv": _emscripten_glVertexAttrib1dv, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_emscripten_glVertexAttrib1s": _emscripten_glVertexAttrib1s, "_emscripten_glVertexAttrib1sv": _emscripten_glVertexAttrib1sv, "_emscripten_glVertexAttrib2d": _emscripten_glVertexAttrib2d, "_emscripten_glVertexAttrib2dv": _emscripten_glVertexAttrib2dv, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_emscripten_glVertexAttrib2s": _emscripten_glVertexAttrib2s, "_emscripten_glVertexAttrib2sv": _emscripten_glVertexAttrib2sv, "_emscripten_glVertexAttrib3d": _emscripten_glVertexAttrib3d, "_emscripten_glVertexAttrib3dv": _emscripten_glVertexAttrib3dv, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_emscripten_glVertexAttrib3s": _emscripten_glVertexAttrib3s, "_emscripten_glVertexAttrib3sv": _emscripten_glVertexAttrib3sv, "_emscripten_glVertexAttrib4Nbv": _emscripten_glVertexAttrib4Nbv, "_emscripten_glVertexAttrib4Niv": _emscripten_glVertexAttrib4Niv, "_emscripten_glVertexAttrib4Nsv": _emscripten_glVertexAttrib4Nsv, "_emscripten_glVertexAttrib4Nub": _emscripten_glVertexAttrib4Nub, "_emscripten_glVertexAttrib4Nubv": _emscripten_glVertexAttrib4Nubv, "_emscripten_glVertexAttrib4Nuiv": _emscripten_glVertexAttrib4Nuiv, "_emscripten_glVertexAttrib4Nusv": _emscripten_glVertexAttrib4Nusv, "_emscripten_glVertexAttrib4bv": _emscripten_glVertexAttrib4bv, "_emscripten_glVertexAttrib4d": _emscripten_glVertexAttrib4d, "_emscripten_glVertexAttrib4dv": _emscripten_glVertexAttrib4dv, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glVertexAttrib4iv": _emscripten_glVertexAttrib4iv, "_emscripten_glVertexAttrib4s": _emscripten_glVertexAttrib4s, "_emscripten_glVertexAttrib4sv": _emscripten_glVertexAttrib4sv, "_emscripten_glVertexAttrib4ubv": _emscripten_glVertexAttrib4ubv, "_emscripten_glVertexAttrib4uiv": _emscripten_glVertexAttrib4uiv, "_emscripten_glVertexAttrib4usv": _emscripten_glVertexAttrib4usv, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_glVertexAttribI1i": _emscripten_glVertexAttribI1i, "_emscripten_glVertexAttribI1iv": _emscripten_glVertexAttribI1iv, "_emscripten_glVertexAttribI1ui": _emscripten_glVertexAttribI1ui, "_emscripten_glVertexAttribI1uiv": _emscripten_glVertexAttribI1uiv, "_emscripten_glVertexAttribI2i": _emscripten_glVertexAttribI2i, "_emscripten_glVertexAttribI2iv": _emscripten_glVertexAttribI2iv, "_emscripten_glVertexAttribI2ui": _emscripten_glVertexAttribI2ui, "_emscripten_glVertexAttribI2uiv": _emscripten_glVertexAttribI2uiv, "_emscripten_glVertexAttribI3i": _emscripten_glVertexAttribI3i, "_emscripten_glVertexAttribI3iv": _emscripten_glVertexAttribI3iv, "_emscripten_glVertexAttribI3ui": _emscripten_glVertexAttribI3ui, "_emscripten_glVertexAttribI3uiv": _emscripten_glVertexAttribI3uiv, "_emscripten_glVertexAttribI4bv": _emscripten_glVertexAttribI4bv, "_emscripten_glVertexAttribI4i": _emscripten_glVertexAttribI4i, "_emscripten_glVertexAttribI4iv": _emscripten_glVertexAttribI4iv, "_emscripten_glVertexAttribI4sv": _emscripten_glVertexAttribI4sv, "_emscripten_glVertexAttribI4ubv": _emscripten_glVertexAttribI4ubv, "_emscripten_glVertexAttribI4ui": _emscripten_glVertexAttribI4ui, "_emscripten_glVertexAttribI4uiv": _emscripten_glVertexAttribI4uiv, "_emscripten_glVertexAttribI4usv": _emscripten_glVertexAttribI4usv, "_emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glWindowPos2d": _emscripten_glWindowPos2d, "_emscripten_glWindowPos2dv": _emscripten_glWindowPos2dv, "_emscripten_glWindowPos2f": _emscripten_glWindowPos2f, "_emscripten_glWindowPos2fv": _emscripten_glWindowPos2fv, "_emscripten_glWindowPos2i": _emscripten_glWindowPos2i, "_emscripten_glWindowPos2iv": _emscripten_glWindowPos2iv, "_emscripten_glWindowPos2s": _emscripten_glWindowPos2s, "_emscripten_glWindowPos2sv": _emscripten_glWindowPos2sv, "_emscripten_glWindowPos3d": _emscripten_glWindowPos3d, "_emscripten_glWindowPos3dv": _emscripten_glWindowPos3dv, "_emscripten_glWindowPos3f": _emscripten_glWindowPos3f, "_emscripten_glWindowPos3fv": _emscripten_glWindowPos3fv, "_emscripten_glWindowPos3i": _emscripten_glWindowPos3i, "_emscripten_glWindowPos3iv": _emscripten_glWindowPos3iv, "_emscripten_glWindowPos3s": _emscripten_glWindowPos3s, "_emscripten_glWindowPos3sv": _emscripten_glWindowPos3sv, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_request_fullscreen_strategy": _emscripten_request_fullscreen_strategy, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread, "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size, "_emscripten_set_canvas_size": _emscripten_set_canvas_size, "_emscripten_set_click_callback_on_thread": _emscripten_set_click_callback_on_thread, "_emscripten_set_element_css_size": _emscripten_set_element_css_size, "_emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread, "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread, "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread, "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread, "_emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread, "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread, "_emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread, "_emscripten_set_mouseenter_callback_on_thread": _emscripten_set_mouseenter_callback_on_thread, "_emscripten_set_mouseleave_callback_on_thread": _emscripten_set_mouseleave_callback_on_thread, "_emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread, "_emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread, "_emscripten_set_pointerlockchange_callback_on_thread": _emscripten_set_pointerlockchange_callback_on_thread, "_emscripten_set_resize_callback_on_thread": _emscripten_set_resize_callback_on_thread, "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread, "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread, "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread, "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread, "_emscripten_set_visibilitychange_callback_on_thread": _emscripten_set_visibilitychange_callback_on_thread, "_emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread, "_exit": _exit, "_getenv": _getenv, "_gettimeofday": _gettimeofday, "_glActiveTexture": _glActiveTexture, "_glAttachShader": _glAttachShader, "_glBindAttribLocation": _glBindAttribLocation, "_glBindBuffer": _glBindBuffer, "_glBindTexture": _glBindTexture, "_glBlendFunc": _glBlendFunc, "_glBufferData": _glBufferData, "_glBufferSubData": _glBufferSubData, "_glClear": _glClear, "_glClearColor": _glClearColor, "_glClearDepthf": _glClearDepthf, "_glCompileShader": _glCompileShader, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_glCreateProgram": _glCreateProgram, "_glCreateShader": _glCreateShader, "_glCullFace": _glCullFace, "_glDeleteBuffers": _glDeleteBuffers, "_glDeleteProgram": _glDeleteProgram, "_glDeleteShader": _glDeleteShader, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_glDetachShader": _glDetachShader, "_glDisable": _glDisable, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glDrawArrays": _glDrawArrays, "_glDrawElements": _glDrawElements, "_glEnable": _glEnable, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_glFrontFace": _glFrontFace, "_glGenBuffers": _glGenBuffers, "_glGenTextures": _glGenTextures, "_glGetAttribLocation": _glGetAttribLocation, "_glGetFloatv": _glGetFloatv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glGetProgramiv": _glGetProgramiv, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_glGetShaderiv": _glGetShaderiv, "_glGetString": _glGetString, "_glGetUniformLocation": _glGetUniformLocation, "_glLinkProgram": _glLinkProgram, "_glPixelStorei": _glPixelStorei, "_glShaderSource": _glShaderSource, "_glTexImage2D": _glTexImage2D, "_glTexParameterf": _glTexParameterf, "_glTexParameteri": _glTexParameteri, "_glUniform1i": _glUniform1i, "_glUniform4f": _glUniform4f, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_glUseProgram": _glUseProgram, "_glVertexAttribPointer": _glVertexAttribPointer, "_glViewport": _glViewport, "_glfwCreateWindow": _glfwCreateWindow, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_glfwGetCursorPos": _glfwGetCursorPos, "_glfwGetKey": _glfwGetKey, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glfwGetTime": _glfwGetTime, "_glfwGetVideoModes": _glfwGetVideoModes, "_glfwInit": _glfwInit, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_glfwSetCharCallback": _glfwSetCharCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetDropCallback": _glfwSetDropCallback, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_glfwSwapBuffers": _glfwSwapBuffers, "_glfwSwapInterval": _glfwSwapInterval, "_glfwTerminate": _glfwTerminate, "_glfwWindowHint": _glfwWindowHint, "_glutCreateWindow": _glutCreateWindow, "_glutDestroyWindow": _glutDestroyWindow, "_glutInitDisplayMode": _glutInitDisplayMode, "_llvm_exp2_f32": _llvm_exp2_f32, "_llvm_stackrestore": _llvm_stackrestore, "_llvm_stacksave": _llvm_stacksave, "_nanosleep": _nanosleep, "_pthread_attr_destroy": _pthread_attr_destroy, "_pthread_attr_init": _pthread_attr_init, "_pthread_cond_destroy": _pthread_cond_destroy, "_pthread_cond_init": _pthread_cond_init, "_pthread_cond_signal": _pthread_cond_signal, "_pthread_cond_wait": _pthread_cond_wait, "_pthread_create": _pthread_create, "_pthread_join": _pthread_join, "_pthread_mutex_destroy": _pthread_mutex_destroy, "_pthread_mutex_init": _pthread_mutex_init, "_sigaction": _sigaction, "_signal": _signal, "_time": _time, "_usleep": _usleep, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "emscriptenWebGLGet": emscriptenWebGLGet, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX }; // EMSCRIPTEN_START_ASM var asm =Module["asm"]// EMSCRIPTEN_END_ASM (Module.asmGlobalArg, Module.asmLibraryArg, buffer); Module["asm"] = asm; +var ___emscripten_environ_constructor = Module["___emscripten_environ_constructor"] = function() { return Module["asm"]["___emscripten_environ_constructor"].apply(null, arguments) }; var ___errno_location = Module["___errno_location"] = function() { return Module["asm"]["___errno_location"].apply(null, arguments) }; +var __get_environ = Module["__get_environ"] = function() { return Module["asm"]["__get_environ"].apply(null, arguments) }; var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = function() { return Module["asm"]["_emscripten_GetProcAddress"].apply(null, arguments) }; var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = function() { return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments) }; var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) }; +var _llvm_bswap_i16 = Module["_llvm_bswap_i16"] = function() { return Module["asm"]["_llvm_bswap_i16"].apply(null, arguments) }; var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = function() { return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments) }; var _llvm_round_f32 = Module["_llvm_round_f32"] = function() { return Module["asm"]["_llvm_round_f32"].apply(null, arguments) }; var _main = Module["_main"] = function() { return Module["asm"]["_main"].apply(null, arguments) }; @@ -13635,9 +13538,7 @@ var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = function() { retu var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) }; var _strstr = Module["_strstr"] = function() { return Module["asm"]["_strstr"].apply(null, arguments) }; var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) }; -var getTempRet0 = Module["getTempRet0"] = function() { return Module["asm"]["getTempRet0"].apply(null, arguments) }; var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) }; -var setTempRet0 = Module["setTempRet0"] = function() { return Module["asm"]["setTempRet0"].apply(null, arguments) }; var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) }; var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) }; var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) }; @@ -13649,7 +13550,13 @@ var dynCall_ii = Module["dynCall_ii"] = function() { return Module["asm"]["dynC var dynCall_iii = Module["dynCall_iii"] = function() { return Module["asm"]["dynCall_iii"].apply(null, arguments) }; var dynCall_iiii = Module["dynCall_iiii"] = function() { return Module["asm"]["dynCall_iiii"].apply(null, arguments) }; var dynCall_iiiii = Module["dynCall_iiiii"] = function() { return Module["asm"]["dynCall_iiiii"].apply(null, arguments) }; +var dynCall_iiiiidii = Module["dynCall_iiiiidii"] = function() { return Module["asm"]["dynCall_iiiiidii"].apply(null, arguments) }; var dynCall_iiiiii = Module["dynCall_iiiiii"] = function() { return Module["asm"]["dynCall_iiiiii"].apply(null, arguments) }; +var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiii"].apply(null, arguments) }; +var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiiii"].apply(null, arguments) }; +var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = function() { return Module["asm"]["dynCall_iiiiiiiiii"].apply(null, arguments) }; +var dynCall_ji = Module["dynCall_ji"] = function() { return Module["asm"]["dynCall_ji"].apply(null, arguments) }; +var dynCall_jiji = Module["dynCall_jiji"] = function() { return Module["asm"]["dynCall_jiji"].apply(null, arguments) }; var dynCall_jijii = Module["dynCall_jijii"] = function() { return Module["asm"]["dynCall_jijii"].apply(null, arguments) }; var dynCall_v = Module["dynCall_v"] = function() { return Module["asm"]["dynCall_v"].apply(null, arguments) }; var dynCall_vd = Module["dynCall_vd"] = function() { return Module["asm"]["dynCall_vd"].apply(null, arguments) }; @@ -13710,7 +13617,7 @@ Module['asm'] = asm; Module["getMemory"] = getMemory; - +Module["Pointer_stringify"] = Pointer_stringify; diff --git a/games/money.wasm b/games/money.wasm Binary files differindex 55edf3d..1b208c2 100644 --- a/games/money.wasm +++ b/games/money.wasm |
