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-rw-r--r--examples/shaders/shaders_multi_sample2d.data26
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diff --git a/examples/shaders/shaders_multi_sample2d.data b/examples/shaders/shaders_multi_sample2d.data
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+++ b/examples/shaders/shaders_multi_sample2d.data
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+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+uniform vec4 colDiffuse;
+
+uniform float divider;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor0 = texture2D(texture0, fragTexCoord);
+ vec4 texelColor1 = texture2D(texture1, fragTexCoord);
+
+ float x = fract(fragTexCoord.s);
+ float final = smoothstep(divider - 0.1, divider + 0.1, x);
+
+ gl_FragColor = mix(texelColor0, texelColor1, final);
+}