diff options
Diffstat (limited to 'examples/src/physac/physics_shatter.c')
| -rw-r--r-- | examples/src/physac/physics_shatter.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/src/physac/physics_shatter.c b/examples/src/physac/physics_shatter.c index b237bfc..6b474cd 100644 --- a/examples/src/physac/physics_shatter.c +++ b/examples/src/physac/physics_shatter.c @@ -28,7 +28,6 @@ int main() SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter"); - SetTargetFPS(60); // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; @@ -40,6 +39,8 @@ int main() // Create random polygon physics body to shatter PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -104,7 +105,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - ClosePhysics(); // Uninitialize physics + ClosePhysics(); // Unitialize physics CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
