From 302992d69b5a515b34d8030f38f10bb1c06f1b11 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 31 Oct 2021 22:55:32 +0100 Subject: Updated raylib architecture --- images/raylib_architecture_v4.0.png | Bin 0 -> 91136 bytes index.html | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) create mode 100644 images/raylib_architecture_v4.0.png diff --git a/images/raylib_architecture_v4.0.png b/images/raylib_architecture_v4.0.png new file mode 100644 index 0000000..9a2d756 Binary files /dev/null and b/images/raylib_architecture_v4.0.png differ diff --git a/index.html b/index.html index 1fa3eb5..9b2622b 100644 --- a/index.html +++ b/index.html @@ -188,7 +188,7 @@ - NO external dependencies, all required libraries included with raylib
- Multiplatform: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
- Written in plain C code (C99) in PascalCase/camelCase notation
- - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+ - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES 2.0)
- Unique OpenGL abstraction layer: rlgl
- Powerful Fonts module (XNA SpriteFonts, BMfonts, TTF, SDF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
@@ -208,7 +208,7 @@

raylib architecture


raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, named accordingly to its primary functionality. Note that some of those modules can be used in standalone mode.

- raylib architecture + raylib architecture
-- cgit v1.2.3