From 37c996ac1dd196afc2198dfe533a14f4f03241f3 Mon Sep 17 00:00:00 2001 From: Julianiolo <50519317+Julianiolo@users.noreply.github.com> Date: Fri, 23 Apr 2021 17:20:19 +0200 Subject: cheatsheet HSV add added ranges for HSV values for ColorToHSV and ColorFromHSV --- cheatsheet/raylib_textures.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c index edb1eb8..98c4c6a 100644 --- a/cheatsheet/raylib_textures.c +++ b/cheatsheet/raylib_textures.c @@ -103,8 +103,8 @@ int ColorToInt(Color color); // Returns hexadecimal value for a Color Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1] Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1] - Vector3 ColorToHSV(Color color); // Returns HSV values for a Color - Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values + Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1] + Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1] Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint Color GetColor(int hexValue); // Get Color structure from hexadecimal value -- cgit v1.2.3