From e8fd78e374e210a713bf1a3a7873be9b1648d230 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 26 Jun 2018 01:05:32 +0200 Subject: Updated features and platforms --- images/raylib_platforms.png | Bin 54823 -> 55654 bytes index.html | 8 +++++--- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/images/raylib_platforms.png b/images/raylib_platforms.png index dd4774d..18b95a3 100644 Binary files a/images/raylib_platforms.png and b/images/raylib_platforms.png differ diff --git a/index.html b/index.html index 92fe1e5..a388c93 100644 --- a/index.html +++ b/index.html @@ -90,10 +90,12 @@

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!.


+ raylib supported platforms
- raylib platforms + raylib platforms +

raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to.


- some raylib features + raylib features
- Written in plain C code (C99) in PascalCase/camelCase notation
@@ -105,7 +107,7 @@ - Flexible Materials system, supporting classic maps and PBR maps
- Shaders support, including Model shaders and Postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
- - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
+ - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
- VR stereo rendering support with configurable HMD device parameters
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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