From 35e67da08e3d214589968c19b4b2fb31d8e566cc Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 17 Oct 2021 21:02:18 +0200 Subject: UPDATED: examples to raylib 4.0 Some new examples added --- examples/shaders/shaders_multi_sample2d.data | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 examples/shaders/shaders_multi_sample2d.data (limited to 'examples/shaders/shaders_multi_sample2d.data') diff --git a/examples/shaders/shaders_multi_sample2d.data b/examples/shaders/shaders_multi_sample2d.data new file mode 100644 index 0000000..c5c0cb7 --- /dev/null +++ b/examples/shaders/shaders_multi_sample2d.data @@ -0,0 +1,26 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D texture1; +uniform vec4 colDiffuse; + +uniform float divider; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor0 = texture2D(texture0, fragTexCoord); + vec4 texelColor1 = texture2D(texture1, fragTexCoord); + + float x = fract(fragTexCoord.s); + float final = smoothstep(divider - 0.1, divider + 0.1, x); + + gl_FragColor = mix(texelColor0, texelColor1, final); +} -- cgit v1.2.3