From 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 24 Jul 2017 19:45:46 +0200 Subject: Added webpage Moved from @raysan5/raylib/docs --- examples/src/models/models_billboard.c | 70 ++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 examples/src/models/models_billboard.c (limited to 'examples/src/models/models_billboard.c') diff --git a/examples/src/models/models_billboard.c b/examples/src/models/models_billboard.c new file mode 100644 index 0000000..bca9faf --- /dev/null +++ b/examples/src/models/models_billboard.c @@ -0,0 +1,70 @@ +/******************************************************************************************* +* +* raylib [models] example - Drawing billboards +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); + + // Define the camera to look into our 3d world + Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard + Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawBillboard(camera, bill, billPosition, 2.0f, WHITE); + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(bill); // Unload texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3