From 48daec567f8d22e4492eb47b878d7ff86024f97a Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 20 Oct 2017 00:17:24 +0200 Subject: Reviewed examples code to 1.8 --- examples/src/shaders/shaders_custom_uniform.c | 2 +- examples/src/shaders/shaders_model_shader.c | 4 ++-- examples/src/shaders/shaders_postprocessing.c | 2 +- examples/src/shaders/shaders_shapes_textures.c | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/src/shaders') diff --git a/examples/src/shaders/shaders_custom_uniform.c b/examples/src/shaders/shaders_custom_uniform.c index 89f87df..a0f6fd2 100644 --- a/examples/src/shaders/shaders_custom_uniform.c +++ b/examples/src/shaders/shaders_custom_uniform.c @@ -34,7 +34,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_model_shader.c b/examples/src/shaders/shaders_model_shader.c index 51e9c1b..f1a349c 100644 --- a/examples/src/shaders/shaders_model_shader.c +++ b/examples/src/shaders/shaders_model_shader.c @@ -37,8 +37,8 @@ int main() Shader shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs"); // Load model shader - dwarf.material.shader = shader; // Set shader effect to 3d model - dwarf.material.texDiffuse = texture; // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_postprocessing.c b/examples/src/shaders/shaders_postprocessing.c index bb239ef..4aac5f9 100644 --- a/examples/src/shaders/shaders_postprocessing.c +++ b/examples/src/shaders/shaders_postprocessing.c @@ -76,7 +76,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/src/shaders/shaders_shapes_textures.c b/examples/src/shaders/shaders_shapes_textures.c index 40e99a8..e8c36a1 100644 --- a/examples/src/shaders/shaders_shapes_textures.c +++ b/examples/src/shaders/shaders_shapes_textures.c @@ -65,7 +65,7 @@ int main() DrawText("USING CUSTOM SHADER", 190, 40, 10, RED); DrawRectangle(250 - 60, 90, 120, 60, RED); - DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleGradientH(250 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE); // Activate our default shader for next drawings -- cgit v1.2.3