From 3d7d174c70b2d00fd879ade64c5085d4ff34d4aa Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 20 May 2019 16:40:30 +0200 Subject: Review and recompile ALL examples --- examples/src/textures/textures_sprite_button.c | 36 +++++++++++++------------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'examples/src/textures/textures_sprite_button.c') diff --git a/examples/src/textures/textures_sprite_button.c b/examples/src/textures/textures_sprite_button.c index bbd5732..a5b2d8d 100644 --- a/examples/src/textures/textures_sprite_button.c +++ b/examples/src/textures/textures_sprite_button.c @@ -13,35 +13,35 @@ #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); InitAudioDevice(); // Initialize audio device - + Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound Texture2D button = LoadTexture("resources/button.png"); // Load button texture - + // Define frame rectangle for drawing int frameHeight = button.height/NUM_FRAMES; Rectangle sourceRec = { 0, 0, button.width, frameHeight }; - + // Define button bounds on screen Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; - + int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED bool btnAction = false; // Button action should be activated - + Vector2 mousePoint = { 0.0f, 0.0f }; - + SetTargetFPS(60); //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -49,7 +49,7 @@ int main() //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); btnAction = false; - + // Check button state if (CheckCollisionPointRec(mousePoint, btnBounds)) { @@ -59,26 +59,26 @@ int main() if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; } else btnState = 0; - + if (btnAction) { PlaySound(fxButton); - + // TODO: Any desired action } - + // Calculate button frame rectangle to draw depending on button state sourceRec.y = btnState*frameHeight; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -89,9 +89,9 @@ int main() UnloadSound(fxButton); // Unload sound CloseAudioDevice(); // Close audio device - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; } \ No newline at end of file -- cgit v1.2.3