From 46ad8ae6eefc76a2e1f0ce88cdef2b919bb2d936 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 24 Jul 2017 19:45:46 +0200 Subject: Added webpage Moved from @raysan5/raylib/docs --- examples/web/core/core_basic_window.js | 24033 +++++++++++++++++++++++++++++++ 1 file changed, 24033 insertions(+) create mode 100644 examples/web/core/core_basic_window.js (limited to 'examples/web/core/core_basic_window.js') diff --git a/examples/web/core/core_basic_window.js b/examples/web/core/core_basic_window.js new file mode 100644 index 0000000..c91e59a --- /dev/null +++ b/examples/web/core/core_basic_window.js @@ -0,0 +1,24033 @@ +// The Module object: Our interface to the outside world. We import +// and export values on it, and do the work to get that through +// closure compiler if necessary. There are various ways Module can be used: +// 1. Not defined. We create it here +// 2. A function parameter, function(Module) { ..generated code.. } +// 3. pre-run appended it, var Module = {}; ..generated code.. +// 4. External script tag defines var Module. +// We need to do an eval in order to handle the closure compiler +// case, where this code here is minified but Module was defined +// elsewhere (e.g. case 4 above). We also need to check if Module +// already exists (e.g. case 3 above). +// Note that if you want to run closure, and also to use Module +// after the generated code, you will need to define var Module = {}; +// before the code. Then that object will be used in the code, and you +// can continue to use Module afterwards as well. +var Module; +if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {}; + +// Sometimes an existing Module object exists with properties +// meant to overwrite the default module functionality. Here +// we collect those properties and reapply _after_ we configure +// the current environment's defaults to avoid having to be so +// defensive during initialization. +var moduleOverrides = {}; +for (var key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } +} + +// The environment setup code below is customized to use Module. +// *** Environment setup code *** +var ENVIRONMENT_IS_WEB = false; +var ENVIRONMENT_IS_WORKER = false; +var ENVIRONMENT_IS_NODE = false; +var ENVIRONMENT_IS_SHELL = false; + +// Three configurations we can be running in: +// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false) +// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false) +// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true) + +if (Module['ENVIRONMENT']) { + if (Module['ENVIRONMENT'] === 'WEB') { + ENVIRONMENT_IS_WEB = true; + } else if (Module['ENVIRONMENT'] === 'WORKER') { + ENVIRONMENT_IS_WORKER = true; + } else if (Module['ENVIRONMENT'] === 'NODE') { + ENVIRONMENT_IS_NODE = true; + } else if (Module['ENVIRONMENT'] === 'SHELL') { + ENVIRONMENT_IS_SHELL = true; + } else { + throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.'); + } +} else { + ENVIRONMENT_IS_WEB = typeof window === 'object'; + ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; + ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; + ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; +} + + +if (ENVIRONMENT_IS_NODE) { + // Expose functionality in the same simple way that the shells work + // Note that we pollute the global namespace here, otherwise we break in node + if (!Module['print']) Module['print'] = console.log; + if (!Module['printErr']) Module['printErr'] = console.warn; + + var nodeFS; + var nodePath; + + Module['read'] = function read(filename, binary) { + if (!nodeFS) nodeFS = require('fs'); + if (!nodePath) nodePath = require('path'); + filename = nodePath['normalize'](filename); + var ret = nodeFS['readFileSync'](filename); + return binary ? ret : ret.toString(); + }; + + Module['readBinary'] = function readBinary(filename) { + var ret = Module['read'](filename, true); + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + assert(ret.buffer); + return ret; + }; + + Module['load'] = function load(f) { + globalEval(read(f)); + }; + + if (!Module['thisProgram']) { + if (process['argv'].length > 1) { + Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/'); + } else { + Module['thisProgram'] = 'unknown-program'; + } + } + + Module['arguments'] = process['argv'].slice(2); + + if (typeof module !== 'undefined') { + module['exports'] = Module; + } + + process['on']('uncaughtException', function(ex) { + // suppress ExitStatus exceptions from showing an error + if (!(ex instanceof ExitStatus)) { + throw ex; + } + }); + + Module['inspect'] = function () { return '[Emscripten Module object]'; }; +} +else if (ENVIRONMENT_IS_SHELL) { + if (!Module['print']) Module['print'] = print; + if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm + + if (typeof read != 'undefined') { + Module['read'] = read; + } else { + Module['read'] = function read() { throw 'no read() available' }; + } + + Module['readBinary'] = function readBinary(f) { + if (typeof readbuffer === 'function') { + return new Uint8Array(readbuffer(f)); + } + var data = read(f, 'binary'); + assert(typeof data === 'object'); + return data; + }; + + if (typeof scriptArgs != 'undefined') { + Module['arguments'] = scriptArgs; + } else if (typeof arguments != 'undefined') { + Module['arguments'] = arguments; + } + + if (typeof quit === 'function') { + Module['quit'] = function(status, toThrow) { + quit(status); + } + } + +} +else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + Module['read'] = function read(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.send(null); + return xhr.responseText; + }; + + if (ENVIRONMENT_IS_WORKER) { + Module['readBinary'] = function read(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + return xhr.response; + }; + } + + Module['readAsync'] = function readAsync(url, onload, onerror) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, true); + xhr.responseType = 'arraybuffer'; + xhr.onload = function xhr_onload() { + if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 + onload(xhr.response); + } else { + onerror(); + } + }; + xhr.onerror = onerror; + xhr.send(null); + }; + + if (typeof arguments != 'undefined') { + Module['arguments'] = arguments; + } + + if (typeof console !== 'undefined') { + if (!Module['print']) Module['print'] = function print(x) { + console.log(x); + }; + if (!Module['printErr']) Module['printErr'] = function printErr(x) { + console.warn(x); + }; + } else { + // Probably a worker, and without console.log. We can do very little here... + var TRY_USE_DUMP = false; + if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) { + dump(x); + }) : (function(x) { + // self.postMessage(x); // enable this if you want stdout to be sent as messages + })); + } + + if (ENVIRONMENT_IS_WORKER) { + Module['load'] = importScripts; + } + + if (typeof Module['setWindowTitle'] === 'undefined') { + Module['setWindowTitle'] = function(title) { document.title = title }; + } +} +else { + // Unreachable because SHELL is dependant on the others + throw 'Unknown runtime environment. Where are we?'; +} + +function globalEval(x) { + eval.call(null, x); +} +if (!Module['load'] && Module['read']) { + Module['load'] = function load(f) { + globalEval(Module['read'](f)); + }; +} +if (!Module['print']) { + Module['print'] = function(){}; +} +if (!Module['printErr']) { + Module['printErr'] = Module['print']; +} +if (!Module['arguments']) { + Module['arguments'] = []; +} +if (!Module['thisProgram']) { + Module['thisProgram'] = './this.program'; +} +if (!Module['quit']) { + Module['quit'] = function(status, toThrow) { + throw toThrow; + } +} + +// *** Environment setup code *** + +// Closure helpers +Module.print = Module['print']; +Module.printErr = Module['printErr']; + +// Callbacks +Module['preRun'] = []; +Module['postRun'] = []; + +// Merge back in the overrides +for (var key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } +} +// Free the object hierarchy contained in the overrides, this lets the GC +// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. +moduleOverrides = undefined; + + + +// {{PREAMBLE_ADDITIONS}} + +// === Preamble library stuff === + +// Documentation for the public APIs defined in this file must be updated in: +// site/source/docs/api_reference/preamble.js.rst +// A prebuilt local version of the documentation is available at: +// site/build/text/docs/api_reference/preamble.js.txt +// You can also build docs locally as HTML or other formats in site/ +// An online HTML version (which may be of a different version of Emscripten) +// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html + +//======================================== +// Runtime code shared with compiler +//======================================== + +var Runtime = { + setTempRet0: function (value) { + tempRet0 = value; + return value; + }, + getTempRet0: function () { + return tempRet0; + }, + stackSave: function () { + return STACKTOP; + }, + stackRestore: function (stackTop) { + STACKTOP = stackTop; + }, + getNativeTypeSize: function (type) { + switch (type) { + case 'i1': case 'i8': return 1; + case 'i16': return 2; + case 'i32': return 4; + case 'i64': return 8; + case 'float': return 4; + case 'double': return 8; + default: { + if (type[type.length-1] === '*') { + return Runtime.QUANTUM_SIZE; // A pointer + } else if (type[0] === 'i') { + var bits = parseInt(type.substr(1)); + assert(bits % 8 === 0); + return bits/8; + } else { + return 0; + } + } + } + }, + getNativeFieldSize: function (type) { + return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE); + }, + STACK_ALIGN: 16, + prepVararg: function (ptr, type) { + if (type === 'double' || type === 'i64') { + // move so the load is aligned + if (ptr & 7) { + assert((ptr & 7) === 4); + ptr += 4; + } + } else { + assert((ptr & 3) === 0); + } + return ptr; + }, + getAlignSize: function (type, size, vararg) { + // we align i64s and doubles on 64-bit boundaries, unlike x86 + if (!vararg && (type == 'i64' || type == 'double')) return 8; + if (!type) return Math.min(size, 8); // align structures internally to 64 bits + return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE); + }, + dynCall: function (sig, ptr, args) { + if (args && args.length) { + assert(args.length == sig.length-1); + assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); + return Module['dynCall_' + sig].apply(null, [ptr].concat(args)); + } else { + assert(sig.length == 1); + assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); + return Module['dynCall_' + sig].call(null, ptr); + } + }, + functionPointers: [], + addFunction: function (func) { + for (var i = 0; i < Runtime.functionPointers.length; i++) { + if (!Runtime.functionPointers[i]) { + Runtime.functionPointers[i] = func; + return 2*(1 + i); + } + } + throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.'; + }, + removeFunction: function (index) { + Runtime.functionPointers[(index-2)/2] = null; + }, + warnOnce: function (text) { + if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {}; + if (!Runtime.warnOnce.shown[text]) { + Runtime.warnOnce.shown[text] = 1; + Module.printErr(text); + } + }, + funcWrappers: {}, + getFuncWrapper: function (func, sig) { + assert(sig); + if (!Runtime.funcWrappers[sig]) { + Runtime.funcWrappers[sig] = {}; + } + var sigCache = Runtime.funcWrappers[sig]; + if (!sigCache[func]) { + // optimize away arguments usage in common cases + if (sig.length === 1) { + sigCache[func] = function dynCall_wrapper() { + return Runtime.dynCall(sig, func); + }; + } else if (sig.length === 2) { + sigCache[func] = function dynCall_wrapper(arg) { + return Runtime.dynCall(sig, func, [arg]); + }; + } else { + // general case + sigCache[func] = function dynCall_wrapper() { + return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments)); + }; + } + } + return sigCache[func]; + }, + getCompilerSetting: function (name) { + throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work'; + }, + stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; }, + staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; }, + dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;}, + alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; }, + makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; }, + GLOBAL_BASE: 8, + QUANTUM_SIZE: 4, + __dummy__: 0 +} + + + +Module["Runtime"] = Runtime; + + + +//======================================== +// Runtime essentials +//======================================== + +var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort() +var EXITSTATUS = 0; + +function assert(condition, text) { + if (!condition) { + abort('Assertion failed: ' + text); + } +} + +var globalScope = this; + +// Returns the C function with a specified identifier (for C++, you need to do manual name mangling) +function getCFunc(ident) { + var func = Module['_' + ident]; // closure exported function + if (!func) { + try { func = eval('_' + ident); } catch(e) {} + } + assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)'); + return func; +} + +var cwrap, ccall; +(function(){ + var JSfuncs = { + // Helpers for cwrap -- it can't refer to Runtime directly because it might + // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find + // out what the minified function name is. + 'stackSave': function() { + Runtime.stackSave() + }, + 'stackRestore': function() { + Runtime.stackRestore() + }, + // type conversion from js to c + 'arrayToC' : function(arr) { + var ret = Runtime.stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + }, + 'stringToC' : function(str) { + var ret = 0; + if (str !== null && str !== undefined && str !== 0) { // null string + // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' + var len = (str.length << 2) + 1; + ret = Runtime.stackAlloc(len); + stringToUTF8(str, ret, len); + } + return ret; + } + }; + // For fast lookup of conversion functions + var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']}; + + // C calling interface. + ccall = function ccallFunc(ident, returnType, argTypes, args, opts) { + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + assert(returnType !== 'array', 'Return type should not be "array".'); + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + if (converter) { + if (stack === 0) stack = Runtime.stackSave(); + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + var ret = func.apply(null, cArgs); + if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') { + assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall'); + } + if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values'); + if (returnType === 'string') ret = Pointer_stringify(ret); + if (stack !== 0) { + if (opts && opts.async) { + EmterpreterAsync.asyncFinalizers.push(function() { + Runtime.stackRestore(stack); + }); + return; + } + Runtime.stackRestore(stack); + } + return ret; + } + + var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/; + function parseJSFunc(jsfunc) { + // Match the body and the return value of a javascript function source + var parsed = jsfunc.toString().match(sourceRegex).slice(1); + return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]} + } + + // sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file + var JSsource = null; + function ensureJSsource() { + if (!JSsource) { + JSsource = {}; + for (var fun in JSfuncs) { + if (JSfuncs.hasOwnProperty(fun)) { + // Elements of toCsource are arrays of three items: + // the code, and the return value + JSsource[fun] = parseJSFunc(JSfuncs[fun]); + } + } + } + } + + cwrap = function cwrap(ident, returnType, argTypes) { + argTypes = argTypes || []; + var cfunc = getCFunc(ident); + // When the function takes numbers and returns a number, we can just return + // the original function + var numericArgs = argTypes.every(function(type){ return type === 'number'}); + var numericRet = (returnType !== 'string'); + if ( numericRet && numericArgs) { + return cfunc; + } + // Creation of the arguments list (["$1","$2",...,"$nargs"]) + var argNames = argTypes.map(function(x,i){return '$'+i}); + var funcstr = "(function(" + argNames.join(',') + ") {"; + var nargs = argTypes.length; + if (!numericArgs) { + // Generate the code needed to convert the arguments from javascript + // values to pointers + ensureJSsource(); + funcstr += 'var stack = ' + JSsource['stackSave'].body + ';'; + for (var i = 0; i < nargs; i++) { + var arg = argNames[i], type = argTypes[i]; + if (type === 'number') continue; + var convertCode = JSsource[type + 'ToC']; // [code, return] + funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';'; + funcstr += convertCode.body + ';'; + funcstr += arg + '=(' + convertCode.returnValue + ');'; + } + } + + // When the code is compressed, the name of cfunc is not literally 'cfunc' anymore + var cfuncname = parseJSFunc(function(){return cfunc}).returnValue; + // Call the function + funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');'; + if (!numericRet) { // Return type can only by 'string' or 'number' + // Convert the result to a string + var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue; + funcstr += 'ret = ' + strgfy + '(ret);'; + } + funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }"; + if (!numericArgs) { + // If we had a stack, restore it + ensureJSsource(); + funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';'; + } + funcstr += 'return ret})'; + return eval(funcstr); + }; +})(); +Module["ccall"] = ccall; +Module["cwrap"] = cwrap; + +function setValue(ptr, value, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch(type) { + case 'i1': HEAP8[((ptr)>>0)]=value; break; + case 'i8': HEAP8[((ptr)>>0)]=value; break; + case 'i16': HEAP16[((ptr)>>1)]=value; break; + case 'i32': HEAP32[((ptr)>>2)]=value; break; + case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break; + case 'float': HEAPF32[((ptr)>>2)]=value; break; + case 'double': HEAPF64[((ptr)>>3)]=value; break; + default: abort('invalid type for setValue: ' + type); + } +} +Module["setValue"] = setValue; + + +function getValue(ptr, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch(type) { + case 'i1': return HEAP8[((ptr)>>0)]; + case 'i8': return HEAP8[((ptr)>>0)]; + case 'i16': return HEAP16[((ptr)>>1)]; + case 'i32': return HEAP32[((ptr)>>2)]; + case 'i64': return HEAP32[((ptr)>>2)]; + case 'float': return HEAPF32[((ptr)>>2)]; + case 'double': return HEAPF64[((ptr)>>3)]; + default: abort('invalid type for setValue: ' + type); + } + return null; +} +Module["getValue"] = getValue; + +var ALLOC_NORMAL = 0; // Tries to use _malloc() +var ALLOC_STACK = 1; // Lives for the duration of the current function call +var ALLOC_STATIC = 2; // Cannot be freed +var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk +var ALLOC_NONE = 4; // Do not allocate +Module["ALLOC_NORMAL"] = ALLOC_NORMAL; +Module["ALLOC_STACK"] = ALLOC_STACK; +Module["ALLOC_STATIC"] = ALLOC_STATIC; +Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC; +Module["ALLOC_NONE"] = ALLOC_NONE; + +// allocate(): This is for internal use. You can use it yourself as well, but the interface +// is a little tricky (see docs right below). The reason is that it is optimized +// for multiple syntaxes to save space in generated code. So you should +// normally not use allocate(), and instead allocate memory using _malloc(), +// initialize it with setValue(), and so forth. +// @slab: An array of data, or a number. If a number, then the size of the block to allocate, +// in *bytes* (note that this is sometimes confusing: the next parameter does not +// affect this!) +// @types: Either an array of types, one for each byte (or 0 if no type at that position), +// or a single type which is used for the entire block. This only matters if there +// is initial data - if @slab is a number, then this does not matter at all and is +// ignored. +// @allocator: How to allocate memory, see ALLOC_* +function allocate(slab, types, allocator, ptr) { + var zeroinit, size; + if (typeof slab === 'number') { + zeroinit = true; + size = slab; + } else { + zeroinit = false; + size = slab.length; + } + + var singleType = typeof types === 'string' ? types : null; + + var ret; + if (allocator == ALLOC_NONE) { + ret = ptr; + } else { + ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length)); + } + + if (zeroinit) { + var ptr = ret, stop; + assert((ret & 3) == 0); + stop = ret + (size & ~3); + for (; ptr < stop; ptr += 4) { + HEAP32[((ptr)>>2)]=0; + } + stop = ret + size; + while (ptr < stop) { + HEAP8[((ptr++)>>0)]=0; + } + return ret; + } + + if (singleType === 'i8') { + if (slab.subarray || slab.slice) { + HEAPU8.set(slab, ret); + } else { + HEAPU8.set(new Uint8Array(slab), ret); + } + return ret; + } + + var i = 0, type, typeSize, previousType; + while (i < size) { + var curr = slab[i]; + + if (typeof curr === 'function') { + curr = Runtime.getFunctionIndex(curr); + } + + type = singleType || types[i]; + if (type === 0) { + i++; + continue; + } + assert(type, 'Must know what type to store in allocate!'); + + if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later + + setValue(ret+i, curr, type); + + // no need to look up size unless type changes, so cache it + if (previousType !== type) { + typeSize = Runtime.getNativeTypeSize(type); + previousType = type; + } + i += typeSize; + } + + return ret; +} +Module["allocate"] = allocate; + +// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready +function getMemory(size) { + if (!staticSealed) return Runtime.staticAlloc(size); + if (!runtimeInitialized) return Runtime.dynamicAlloc(size); + return _malloc(size); +} +Module["getMemory"] = getMemory; + +function Pointer_stringify(ptr, /* optional */ length) { + if (length === 0 || !ptr) return ''; + // TODO: use TextDecoder + // Find the length, and check for UTF while doing so + var hasUtf = 0; + var t; + var i = 0; + while (1) { + assert(ptr + i < TOTAL_MEMORY); + t = HEAPU8[(((ptr)+(i))>>0)]; + hasUtf |= t; + if (t == 0 && !length) break; + i++; + if (length && i == length) break; + } + if (!length) length = i; + + var ret = ''; + + if (hasUtf < 128) { + var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack + var curr; + while (length > 0) { + curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))); + ret = ret ? ret + curr : curr; + ptr += MAX_CHUNK; + length -= MAX_CHUNK; + } + return ret; + } + return Module['UTF8ToString'](ptr); +} +Module["Pointer_stringify"] = Pointer_stringify; + +// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function AsciiToString(ptr) { + var str = ''; + while (1) { + var ch = HEAP8[((ptr++)>>0)]; + if (!ch) return str; + str += String.fromCharCode(ch); + } +} +Module["AsciiToString"] = AsciiToString; + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. + +function stringToAscii(str, outPtr) { + return writeAsciiToMemory(str, outPtr, false); +} +Module["stringToAscii"] = stringToAscii; + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns +// a copy of that string as a Javascript String object. + +var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; +function UTF8ArrayToString(u8Array, idx) { + var endPtr = idx; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + while (u8Array[endPtr]) ++endPtr; + + if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { + return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); + } else { + var u0, u1, u2, u3, u4, u5; + + var str = ''; + while (1) { + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + u0 = u8Array[idx++]; + if (!u0) return str; + if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } + u1 = u8Array[idx++] & 63; + if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } + u2 = u8Array[idx++] & 63; + if ((u0 & 0xF0) == 0xE0) { + u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; + } else { + u3 = u8Array[idx++] & 63; + if ((u0 & 0xF8) == 0xF0) { + u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3; + } else { + u4 = u8Array[idx++] & 63; + if ((u0 & 0xFC) == 0xF8) { + u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4; + } else { + u5 = u8Array[idx++] & 63; + u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5; + } + } + } + if (u0 < 0x10000) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } + } + } +} +Module["UTF8ArrayToString"] = UTF8ArrayToString; + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function UTF8ToString(ptr) { + return UTF8ArrayToString(HEAPU8,ptr); +} +Module["UTF8ToString"] = UTF8ToString; + +// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', +// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element. +// outIdx: The starting offset in the array to begin the copying. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. +// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. + return 0; + + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) { + if (outIdx >= endIdx) break; + outU8Array[outIdx++] = u; + } else if (u <= 0x7FF) { + if (outIdx + 1 >= endIdx) break; + outU8Array[outIdx++] = 0xC0 | (u >> 6); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0xFFFF) { + if (outIdx + 2 >= endIdx) break; + outU8Array[outIdx++] = 0xE0 | (u >> 12); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0x1FFFFF) { + if (outIdx + 3 >= endIdx) break; + outU8Array[outIdx++] = 0xF0 | (u >> 18); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0x3FFFFFF) { + if (outIdx + 4 >= endIdx) break; + outU8Array[outIdx++] = 0xF8 | (u >> 24); + outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } else { + if (outIdx + 5 >= endIdx) break; + outU8Array[outIdx++] = 0xFC | (u >> 30); + outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63); + outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63); + outU8Array[outIdx++] = 0x80 | (u & 63); + } + } + // Null-terminate the pointer to the buffer. + outU8Array[outIdx] = 0; + return outIdx - startIdx; +} +Module["stringToUTF8Array"] = stringToUTF8Array; + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8(str, outPtr, maxBytesToWrite) { + assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); +} +Module["stringToUTF8"] = stringToUTF8; + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF8(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) { + ++len; + } else if (u <= 0x7FF) { + len += 2; + } else if (u <= 0xFFFF) { + len += 3; + } else if (u <= 0x1FFFFF) { + len += 4; + } else if (u <= 0x3FFFFFF) { + len += 5; + } else { + len += 6; + } + } + return len; +} +Module["lengthBytesUTF8"] = lengthBytesUTF8; + +// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; +function UTF16ToString(ptr) { + assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!'); + var endPtr = ptr; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + var idx = endPtr >> 1; + while (HEAP16[idx]) ++idx; + endPtr = idx << 1; + + if (endPtr - ptr > 32 && UTF16Decoder) { + return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); + } else { + var i = 0; + + var str = ''; + while (1) { + var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; + if (codeUnit == 0) return str; + ++i; + // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. + str += String.fromCharCode(codeUnit); + } + } +} + + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. +// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. +// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF16(str, outPtr, maxBytesToWrite) { + assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 2) return 0; + maxBytesToWrite -= 2; // Null terminator. + var startPtr = outPtr; + var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; + for (var i = 0; i < numCharsToWrite; ++i) { + // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + HEAP16[((outPtr)>>1)]=codeUnit; + outPtr += 2; + } + // Null-terminate the pointer to the HEAP. + HEAP16[((outPtr)>>1)]=0; + return outPtr - startPtr; +} + + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF16(str) { + return str.length*2; +} + + +function UTF32ToString(ptr) { + assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!'); + var i = 0; + + var str = ''; + while (1) { + var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; + if (utf32 == 0) + return str; + ++i; + // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + if (utf32 >= 0x10000) { + var ch = utf32 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } else { + str += String.fromCharCode(utf32); + } + } +} + + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. +// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. +// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF32(str, outPtr, maxBytesToWrite) { + assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 4) return 0; + var startPtr = outPtr; + var endPtr = startPtr + maxBytesToWrite - 4; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { + var trailSurrogate = str.charCodeAt(++i); + codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); + } + HEAP32[((outPtr)>>2)]=codeUnit; + outPtr += 4; + if (outPtr + 4 > endPtr) break; + } + // Null-terminate the pointer to the HEAP. + HEAP32[((outPtr)>>2)]=0; + return outPtr - startPtr; +} + + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF32(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. + len += 4; + } + + return len; +} + + +function demangle(func) { + var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle']; + if (__cxa_demangle_func) { + try { + var s = + func.substr(1); + var len = lengthBytesUTF8(s)+1; + var buf = _malloc(len); + stringToUTF8(s, buf, len); + var status = _malloc(4); + var ret = __cxa_demangle_func(buf, 0, 0, status); + if (getValue(status, 'i32') === 0 && ret) { + return Pointer_stringify(ret); + } + // otherwise, libcxxabi failed + } catch(e) { + // ignore problems here + } finally { + if (buf) _free(buf); + if (status) _free(status); + if (ret) _free(ret); + } + // failure when using libcxxabi, don't demangle + return func; + } + Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling'); + return func; +} + +function demangleAll(text) { + var regex = + /__Z[\w\d_]+/g; + return text.replace(regex, + function(x) { + var y = demangle(x); + return x === y ? x : (x + ' [' + y + ']'); + }); +} + +function jsStackTrace() { + var err = new Error(); + if (!err.stack) { + // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, + // so try that as a special-case. + try { + throw new Error(0); + } catch(e) { + err = e; + } + if (!err.stack) { + return '(no stack trace available)'; + } + } + return err.stack.toString(); +} + +function stackTrace() { + var js = jsStackTrace(); + if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); + return demangleAll(js); +} +Module["stackTrace"] = stackTrace; + +// Memory management + +var PAGE_SIZE = 16384; +var WASM_PAGE_SIZE = 65536; +var ASMJS_PAGE_SIZE = 16777216; +var MIN_TOTAL_MEMORY = 16777216; + +function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - (x % multiple); + } + return x; +} + +var HEAP; +var buffer; +var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64; + +function updateGlobalBuffer(buf) { + Module['buffer'] = buffer = buf; +} + +function updateGlobalBufferViews() { + Module['HEAP8'] = HEAP8 = new Int8Array(buffer); + Module['HEAP16'] = HEAP16 = new Int16Array(buffer); + Module['HEAP32'] = HEAP32 = new Int32Array(buffer); + Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer); + Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer); + Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer); + Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer); + Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer); +} + +var STATIC_BASE, STATICTOP, staticSealed; // static area +var STACK_BASE, STACKTOP, STACK_MAX; // stack area +var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk + + STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0; + staticSealed = false; + + +// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. +function writeStackCookie() { + assert((STACK_MAX & 3) == 0); + HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467; + HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE; +} + +function checkStackCookie() { + if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) { + abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16)); + } + // Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own. + if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!'; +} + +function abortStackOverflow(allocSize) { + abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - asm.stackSave() + allocSize) + ' bytes available!'); +} + +function abortOnCannotGrowMemory() { + abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 '); +} + + +function enlargeMemory() { + abortOnCannotGrowMemory(); +} + + +var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880; +var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216; +if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); + +// Initialize the runtime's memory +// check for full engine support (use string 'subarray' to avoid closure compiler confusion) +assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']), + 'JS engine does not provide full typed array support'); + + + +// Use a provided buffer, if there is one, or else allocate a new one +if (Module['buffer']) { + buffer = Module['buffer']; + assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength); +} else { + // Use a WebAssembly memory where available + { + buffer = new ArrayBuffer(TOTAL_MEMORY); + } + assert(buffer.byteLength === TOTAL_MEMORY); +} +updateGlobalBufferViews(); + + +function getTotalMemory() { + return TOTAL_MEMORY; +} + +// Endianness check (note: assumes compiler arch was little-endian) + HEAP32[0] = 0x63736d65; /* 'emsc' */ +HEAP16[1] = 0x6373; +if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!'; + +Module['HEAP'] = HEAP; +Module['buffer'] = buffer; +Module['HEAP8'] = HEAP8; +Module['HEAP16'] = HEAP16; +Module['HEAP32'] = HEAP32; +Module['HEAPU8'] = HEAPU8; +Module['HEAPU16'] = HEAPU16; +Module['HEAPU32'] = HEAPU32; +Module['HEAPF32'] = HEAPF32; +Module['HEAPF64'] = HEAPF64; + +function callRuntimeCallbacks(callbacks) { + while(callbacks.length > 0) { + var callback = callbacks.shift(); + if (typeof callback == 'function') { + callback(); + continue; + } + var func = callback.func; + if (typeof func === 'number') { + if (callback.arg === undefined) { + Module['dynCall_v'](func); + } else { + Module['dynCall_vi'](func, callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } +} + +var __ATPRERUN__ = []; // functions called before the runtime is initialized +var __ATINIT__ = []; // functions called during startup +var __ATMAIN__ = []; // functions called when main() is to be run +var __ATEXIT__ = []; // functions called during shutdown +var __ATPOSTRUN__ = []; // functions called after the runtime has exited + +var runtimeInitialized = false; +var runtimeExited = false; + + +function preRun() { + // compatibility - merge in anything from Module['preRun'] at this time + if (Module['preRun']) { + if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; + while (Module['preRun'].length) { + addOnPreRun(Module['preRun'].shift()); + } + } + callRuntimeCallbacks(__ATPRERUN__); +} + +function ensureInitRuntime() { + checkStackCookie(); + if (runtimeInitialized) return; + runtimeInitialized = true; + callRuntimeCallbacks(__ATINIT__); +} + +function preMain() { + checkStackCookie(); + callRuntimeCallbacks(__ATMAIN__); +} + +function exitRuntime() { + checkStackCookie(); + callRuntimeCallbacks(__ATEXIT__); + runtimeExited = true; +} + +function postRun() { + checkStackCookie(); + // compatibility - merge in anything from Module['postRun'] at this time + if (Module['postRun']) { + if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; + while (Module['postRun'].length) { + addOnPostRun(Module['postRun'].shift()); + } + } + callRuntimeCallbacks(__ATPOSTRUN__); +} + +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} +Module["addOnPreRun"] = addOnPreRun; + +function addOnInit(cb) { + __ATINIT__.unshift(cb); +} +Module["addOnInit"] = addOnInit; + +function addOnPreMain(cb) { + __ATMAIN__.unshift(cb); +} +Module["addOnPreMain"] = addOnPreMain; + +function addOnExit(cb) { + __ATEXIT__.unshift(cb); +} +Module["addOnExit"] = addOnExit; + +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} +Module["addOnPostRun"] = addOnPostRun; + +// Tools + + +function intArrayFromString(stringy, dontAddNull, length /* optional */) { + var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; + var u8array = new Array(len); + var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); + if (dontAddNull) u8array.length = numBytesWritten; + return u8array; +} +Module["intArrayFromString"] = intArrayFromString; + +function intArrayToString(array) { + var ret = []; + for (var i = 0; i < array.length; i++) { + var chr = array[i]; + if (chr > 0xFF) { + assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); + chr &= 0xFF; + } + ret.push(String.fromCharCode(chr)); + } + return ret.join(''); +} +Module["intArrayToString"] = intArrayToString; + +// Deprecated: This function should not be called because it is unsafe and does not provide +// a maximum length limit of how many bytes it is allowed to write. Prefer calling the +// function stringToUTF8Array() instead, which takes in a maximum length that can be used +// to be secure from out of bounds writes. +function writeStringToMemory(string, buffer, dontAddNull) { + Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); + + var lastChar, end; + if (dontAddNull) { + // stringToUTF8Array always appends null. If we don't want to do that, remember the + // character that existed at the location where the null will be placed, and restore + // that after the write (below). + end = buffer + lengthBytesUTF8(string); + lastChar = HEAP8[end]; + } + stringToUTF8(string, buffer, Infinity); + if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. +} +Module["writeStringToMemory"] = writeStringToMemory; + +function writeArrayToMemory(array, buffer) { + assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') + HEAP8.set(array, buffer); +} +Module["writeArrayToMemory"] = writeArrayToMemory; + +function writeAsciiToMemory(str, buffer, dontAddNull) { + for (var i = 0; i < str.length; ++i) { + assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff); + HEAP8[((buffer++)>>0)]=str.charCodeAt(i); + } + // Null-terminate the pointer to the HEAP. + if (!dontAddNull) HEAP8[((buffer)>>0)]=0; +} +Module["writeAsciiToMemory"] = writeAsciiToMemory; + +function unSign(value, bits, ignore) { + if (value >= 0) { + return value; + } + return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts + : Math.pow(2, bits) + value; +} +function reSign(value, bits, ignore) { + if (value <= 0) { + return value; + } + var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32 + : Math.pow(2, bits-1); + if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that + // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors + // TODO: In i64 mode 1, resign the two parts separately and safely + value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts + } + return value; +} + + +// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 ) +if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) { + var ah = a >>> 16; + var al = a & 0xffff; + var bh = b >>> 16; + var bl = b & 0xffff; + return (al*bl + ((ah*bl + al*bh) << 16))|0; +}; +Math.imul = Math['imul']; + + +if (!Math['clz32']) Math['clz32'] = function(x) { + x = x >>> 0; + for (var i = 0; i < 32; i++) { + if (x & (1 << (31 - i))) return i; + } + return 32; +}; +Math.clz32 = Math['clz32'] + +if (!Math['trunc']) Math['trunc'] = function(x) { + return x < 0 ? Math.ceil(x) : Math.floor(x); +}; +Math.trunc = Math['trunc']; + +var Math_abs = Math.abs; +var Math_cos = Math.cos; +var Math_sin = Math.sin; +var Math_tan = Math.tan; +var Math_acos = Math.acos; +var Math_asin = Math.asin; +var Math_atan = Math.atan; +var Math_atan2 = Math.atan2; +var Math_exp = Math.exp; +var Math_log = Math.log; +var Math_sqrt = Math.sqrt; +var Math_ceil = Math.ceil; +var Math_floor = Math.floor; +var Math_pow = Math.pow; +var Math_imul = Math.imul; +var Math_fround = Math.fround; +var Math_round = Math.round; +var Math_min = Math.min; +var Math_clz32 = Math.clz32; +var Math_trunc = Math.trunc; + +// A counter of dependencies for calling run(). If we need to +// do asynchronous work before running, increment this and +// decrement it. Incrementing must happen in a place like +// PRE_RUN_ADDITIONS (used by emcc to add file preloading). +// Note that you can add dependencies in preRun, even though +// it happens right before run - run will be postponed until +// the dependencies are met. +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled +var runDependencyTracking = {}; + +function getUniqueRunDependency(id) { + var orig = id; + while (1) { + if (!runDependencyTracking[id]) return id; + id = orig + Math.random(); + } + return id; +} + +function addRunDependency(id) { + runDependencies++; + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + if (id) { + assert(!runDependencyTracking[id]); + runDependencyTracking[id] = 1; + if (runDependencyWatcher === null && typeof setInterval !== 'undefined') { + // Check for missing dependencies every few seconds + runDependencyWatcher = setInterval(function() { + if (ABORT) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + return; + } + var shown = false; + for (var dep in runDependencyTracking) { + if (!shown) { + shown = true; + Module.printErr('still waiting on run dependencies:'); + } + Module.printErr('dependency: ' + dep); + } + if (shown) { + Module.printErr('(end of list)'); + } + }, 10000); + } + } else { + Module.printErr('warning: run dependency added without ID'); + } +} +Module["addRunDependency"] = addRunDependency; + +function removeRunDependency(id) { + runDependencies--; + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + if (id) { + assert(runDependencyTracking[id]); + delete runDependencyTracking[id]; + } else { + Module.printErr('warning: run dependency removed without ID'); + } + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); // can add another dependenciesFulfilled + } + } +} +Module["removeRunDependency"] = removeRunDependency; + +Module["preloadedImages"] = {}; // maps url to image data +Module["preloadedAudios"] = {}; // maps url to audio data + + + +var memoryInitializer = null; + + + +var /* show errors on likely calls to FS when it was not included */ FS = { + error: function() { + abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1'); + }, + init: function() { FS.error() }, + createDataFile: function() { FS.error() }, + createPreloadedFile: function() { FS.error() }, + createLazyFile: function() { FS.error() }, + open: function() { FS.error() }, + mkdev: function() { FS.error() }, + registerDevice: function() { FS.error() }, + analyzePath: function() { FS.error() }, + loadFilesFromDB: function() { FS.error() }, + + ErrnoError: function ErrnoError() { FS.error() }, +}; +Module['FS_createDataFile'] = FS.createDataFile; +Module['FS_createPreloadedFile'] = FS.createPreloadedFile; + + + +// === Body === + +var ASM_CONSTS = [function($0, $1) { { Module.printErr('bad name in getProcAddress: ' + [Pointer_stringify($0), Pointer_stringify($1)]); } }]; + +function _emscripten_asm_const_iii(code, a0, a1) { + return ASM_CONSTS[code](a0, a1); +} + + + +STATIC_BASE = 8; + +STATICTOP = STATIC_BASE + 19104; + /* global initializers */ __ATINIT__.push(); + + +/* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE); +/* memory initializer */ allocate([116,116,114,105,98,65,114,114,97,121,0,103,108,68,105,115,97,98,108,101,86,101,114,116,101,120,65,116,116,114,105,98,65,114,114,97,121,0,103,108,68,114,97,119,65,114,114,97,121,115,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,0,103,108,83,104,97,100,101,114,66,105,110,97,114,121,0,103,108,82,101,108,101,97,115,101,83,104,97,100,101,114,67,111,109,112,105,108,101,114,0,103,108,71,101,116,69,114,114,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,68,105,118,105,115,111,114,0,103,108,68,114,97,119,65,114,114,97,121,115,73,110,115,116,97,110,99,101,100,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,73,110,115,116,97,110,99,101,100,0,103,108,70,105,110,105,115,104,0,103,108,70,108,117,115,104,0,103,108,67,108,101,97,114,68,101,112,116,104,0,103,108,67,108,101,97,114,68,101,112,116,104,102,0,103,108,68,101,112,116,104,70,117,110,99,0,103,108,69,110,97,98,108,101,0,103,108,68,105,115,97,98,108,101,0,103,108,70,114,111,110,116,70,97,99,101,0,103,108,67,117,108,108,70,97,99,101,0,103,108,67,108,101,97,114,0,103,108,76,105,110,101,87,105,100,116,104,0,103,108,67,108,101,97,114,83,116,101,110,99,105,108,0,103,108,68,101,112,116,104,77,97,115,107,0,103,108,83,116,101,110,99,105,108,77,97,115,107,0,103,108,67,104,101,99,107,70,114,97,109,101,98,117,102,102,101,114,83,116,97,116,117,115,0,103,108,71,101,110,101,114,97,116,101,77,105,112,109,97,112,0,103,108,65,99,116,105,118,101,84,101,120,116,117,114,101,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,0,103,108,73,115,69,110,97,98,108,101,100,0,103,108,66,108,101,110,100,70,117,110,99,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,83,101,112,97,114,97,116,101,0,103,108,68,101,112,116,104,82,97,110,103,101,0,103,108,68,101,112,116,104,82,97,110,103,101,102,0,103,108,83,116,101,110,99,105,108,77,97,115,107,83,101,112,97,114,97,116,101,0,103,108,72,105,110,116,0,103,108,80,111,108,121,103,111,110,79,102,102,115,101,116,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,49,102,0,103,108,83,97,109,112,108,101,67,111,118,101,114,97,103,101,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,50,102,0,103,108,83,116,101,110,99,105,108,70,117,110,99,0,103,108,83,116,101,110,99,105,108,79,112,0,103,108,86,105,101,119,112,111,114,116,0,103,108,67,108,101,97,114,67,111,108,111,114,0,103,108,83,99,105,115,115,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,51,102,0,103,108,67,111,108,111,114,77,97,115,107,0,103,108,82,101,110,100,101,114,98,117,102,102,101,114,83,116,111,114,97,103,101,0,103,108,66,108,101,110,100,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,66,108,101,110,100,67,111,108,111,114,0,103,108,83,116,101,110,99,105,108,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,83,116,101,110,99,105,108,79,112,83,101,112,97,114,97,116,101,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,52,102,0,103,108,67,111,112,121,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,112,121,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,68,114,97,119,66,117,102,102,101,114,115,0,123,32,77,111,100,117,108,101,46,112,114,105,110,116,69,114,114,40,39,98,97,100,32,110,97,109,101,32,105,110,32,103,101,116,80,114,111,99,65,100,100,114,101,115,115,58,32,39,32,43,32,91,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,48,41,44,32,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,49,41,93,41,59,32,125,0,17,0,10,0,17,17,17,0,0,0,0,5,0,0,0,0,0,0,9,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,15,10,17,17,17,3,10,7,0,1,19,9,11,11,0,0,9,6,11,0,0,11,0,6,17,0,0,0,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,10,10,17,17,17,0,10,0,0,2,0,9,11,0,0,0,9,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,13,0,0,0,4,13,0,0,0,0,9,14,0,0,0,0,0,14,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,9,16,0,0,0,0,0,16,0,0,16,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,10,0,0,0,0,9,11,0,0,0,0,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,45,43,32,32,32,48,88,48,120,0,40,110,117,108,108,41,0,45,48,88,43,48,88,32,48,88,45,48,120,43,48,120,32,48,120,0,105,110,102,0,73,78,70,0,110,97,110,0,78,65,78,0,48,49,50,51,52,53,54,55,56,57,65,66,67,68,69,70,46,0,84,33,34,25,13,1,2,3,17,75,28,12,16,4,11,29,18,30,39,104,110,111,112,113,98,32,5,6,15,19,20,21,26,8,22,7,40,36,23,24,9,10,14,27,31,37,35,131,130,125,38,42,43,60,61,62,63,67,71,74,77,88,89,90,91,92,93,94,95,96,97,99,100,101,102,103,105,106,107,108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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240); + + + + + +/* no memory initializer */ +var tempDoublePtr = STATICTOP; STATICTOP += 16; + +assert(tempDoublePtr % 8 == 0); + +function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much + + HEAP8[tempDoublePtr] = HEAP8[ptr]; + + HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; + + HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; + + HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; + +} + +function copyTempDouble(ptr) { + + HEAP8[tempDoublePtr] = HEAP8[ptr]; + + HEAP8[tempDoublePtr+1] = HEAP8[ptr+1]; + + HEAP8[tempDoublePtr+2] = HEAP8[ptr+2]; + + HEAP8[tempDoublePtr+3] = HEAP8[ptr+3]; + + HEAP8[tempDoublePtr+4] = HEAP8[ptr+4]; + + HEAP8[tempDoublePtr+5] = HEAP8[ptr+5]; + + HEAP8[tempDoublePtr+6] = HEAP8[ptr+6]; + + HEAP8[tempDoublePtr+7] = HEAP8[ptr+7]; + +} + +// {{PRE_LIBRARY}} + + + + var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:[],currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () { + GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); + for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { + GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1); + } + + // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API, + // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions. + for (var i = 0; i < 32; i++) { + GL.tempFixedLengthArray.push(new Array(i)); + } + },recordError:function recordError(errorCode) { + if (!GL.lastError) { + GL.lastError = errorCode; + } + },getNewId:function (table) { + var ret = GL.counter++; + for (var i = table.length; i < ret; i++) { + table[i] = null; + } + return ret; + },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) { + var source = ''; + for (var i = 0; i < count; ++i) { + var frag; + if (length) { + var len = HEAP32[(((length)+(i*4))>>2)]; + if (len < 0) { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); + } else { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len); + } + } else { + frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]); + } + source += frag; + } + return source; + },createContext:function (canvas, webGLContextAttributes) { + if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') { + webGLContextAttributes['majorVersion'] = 1; + webGLContextAttributes['minorVersion'] = 0; + } + var ctx; + var errorInfo = '?'; + function onContextCreationError(event) { + errorInfo = event.statusMessage || errorInfo; + } + try { + canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); + try { + if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) { + ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); + } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) { + ctx = canvas.getContext("webgl2", webGLContextAttributes) || canvas.getContext("experimental-webgl2", webGLContextAttributes); + } else { + throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!' + } + } finally { + canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); + } + if (!ctx) throw ':('; + } catch (e) { + Module.print('Could not create canvas: ' + [errorInfo, e, JSON.stringify(webGLContextAttributes)]); + return 0; + } + // possible GL_DEBUG entry point: ctx = wrapDebugGL(ctx); + + if (!ctx) return 0; + return GL.registerContext(ctx, webGLContextAttributes); + },registerContext:function (ctx, webGLContextAttributes) { + var handle = GL.getNewId(GL.contexts); + var context = { + handle: handle, + attributes: webGLContextAttributes, + version: webGLContextAttributes['majorVersion'], + GLctx: ctx + }; + + + // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. + if (ctx.canvas) ctx.canvas.GLctxObject = context; + GL.contexts[handle] = context; + if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) { + GL.initExtensions(context); + } + return handle; + },makeContextCurrent:function (contextHandle) { + var context = GL.contexts[contextHandle]; + if (!context) return false; + GLctx = Module.ctx = context.GLctx; // Active WebGL context object. + GL.currentContext = context; // Active Emscripten GL layer context object. + return true; + },getContext:function (contextHandle) { + return GL.contexts[contextHandle]; + },deleteContext:function (contextHandle) { + if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; + if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. + if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. + GL.contexts[contextHandle] = null; + },initExtensions:function (context) { + // If this function is called without a specific context object, init the extensions of the currently active context. + if (!context) context = GL.currentContext; + + if (context.initExtensionsDone) return; + context.initExtensionsDone = true; + + var GLctx = context.GLctx; + + context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS); + + // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. + + if (context.version < 2) { + // Extension available from Firefox 26 and Google Chrome 30 + var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays'); + if (instancedArraysExt) { + GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); }; + GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); }; + GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); }; + } + + // Extension available from Firefox 25 and WebKit + var vaoExt = GLctx.getExtension('OES_vertex_array_object'); + if (vaoExt) { + GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); }; + GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); }; + GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); }; + GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); }; + } + + var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers'); + if (drawBuffersExt) { + GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); }; + } + } + + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); + + // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and + // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. + // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions + // here, as long as they don't produce a performance impact for users that might not be using those extensions. + // E.g. debugging-related extensions should probably be off by default. + var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", + "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", + "OES_element_index_uint", "EXT_texture_filter_anisotropic", "ANGLE_instanced_arrays", + "OES_texture_float_linear", "OES_texture_half_float_linear", "WEBGL_compressed_texture_atc", + "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", + "EXT_frag_depth", "EXT_sRGB", "WEBGL_draw_buffers", "WEBGL_shared_resources", + "EXT_shader_texture_lod", "EXT_color_buffer_float"]; + + function shouldEnableAutomatically(extension) { + var ret = false; + automaticallyEnabledExtensions.forEach(function(include) { + if (ext.indexOf(include) != -1) { + ret = true; + } + }); + return ret; + } + + var exts = GLctx.getSupportedExtensions(); + if (exts && exts.length > 0) { + GLctx.getSupportedExtensions().forEach(function(ext) { + if (automaticallyEnabledExtensions.indexOf(ext) != -1) { + GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. + } + }); + } + },populateUniformTable:function (program) { + var p = GL.programs[program]; + GL.programInfos[program] = { + uniforms: {}, + maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. + maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. + maxUniformBlockNameLength: -1 // Lazily computed as well + }; + + var ptable = GL.programInfos[program]; + var utable = ptable.uniforms; + // A program's uniform table maps the string name of an uniform to an integer location of that uniform. + // The global GL.uniforms map maps integer locations to WebGLUniformLocations. + var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); + for (var i = 0; i < numUniforms; ++i) { + var u = GLctx.getActiveUniform(p, i); + + var name = u.name; + ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); + + // Strip off any trailing array specifier we might have got, e.g. "[0]". + if (name.indexOf(']', name.length-1) !== -1) { + var ls = name.lastIndexOf('['); + name = name.slice(0, ls); + } + + // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then + // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. + // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. + var loc = GLctx.getUniformLocation(p, name); + if (loc != null) + { + var id = GL.getNewId(GL.uniforms); + utable[name] = [u.size, id]; + GL.uniforms[id] = loc; + + for (var j = 1; j < u.size; ++j) { + var n = name + '['+j+']'; + loc = GLctx.getUniformLocation(p, n); + id = GL.getNewId(GL.uniforms); + + GL.uniforms[id] = loc; + } + } + } + }};function _emscripten_glIsRenderbuffer(renderbuffer) { + var rb = GL.renderbuffers[renderbuffer]; + if (!rb) return 0; + return GLctx.isRenderbuffer(rb); + } + + function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } + + + + function _emscripten_get_now() { abort() } + + + + function _emscripten_set_main_loop_timing(mode, value) { + Browser.mainLoop.timingMode = mode; + Browser.mainLoop.timingValue = value; + + if (!Browser.mainLoop.func) { + console.error('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.'); + return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. + } + + if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) { + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() { + var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0; + setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop + }; + Browser.mainLoop.method = 'timeout'; + } else if (mode == 1 /*EM_TIMING_RAF*/) { + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() { + Browser.requestAnimationFrame(Browser.mainLoop.runner); + }; + Browser.mainLoop.method = 'rAF'; + } else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) { + if (!window['setImmediate']) { + // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) + var setImmediates = []; + var emscriptenMainLoopMessageId = 'setimmediate'; + function Browser_setImmediate_messageHandler(event) { + if (event.source === window && event.data === emscriptenMainLoopMessageId) { + event.stopPropagation(); + setImmediates.shift()(); + } + } + window.addEventListener("message", Browser_setImmediate_messageHandler, true); + window['setImmediate'] = function Browser_emulated_setImmediate(func) { + setImmediates.push(func); + if (ENVIRONMENT_IS_WORKER) { + if (Module['setImmediates'] === undefined) Module['setImmediates'] = []; + Module['setImmediates'].push(func); + window.postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js + } else window.postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. + } + } + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() { + window['setImmediate'](Browser.mainLoop.runner); + }; + Browser.mainLoop.method = 'immediate'; + } + return 0; + }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { + Module['noExitRuntime'] = true; + + assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); + + Browser.mainLoop.func = func; + Browser.mainLoop.arg = arg; + + var browserIterationFunc; + if (typeof arg !== 'undefined') { + browserIterationFunc = function() { + Module['dynCall_vi'](func, arg); + }; + } else { + browserIterationFunc = function() { + Module['dynCall_v'](func); + }; + } + + var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop; + + Browser.mainLoop.runner = function Browser_mainLoop_runner() { + if (ABORT) return; + if (Browser.mainLoop.queue.length > 0) { + var start = Date.now(); + var blocker = Browser.mainLoop.queue.shift(); + blocker.func(blocker.arg); + if (Browser.mainLoop.remainingBlockers) { + var remaining = Browser.mainLoop.remainingBlockers; + var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); + if (blocker.counted) { + Browser.mainLoop.remainingBlockers = next; + } else { + // not counted, but move the progress along a tiny bit + next = next + 0.5; // do not steal all the next one's progress + Browser.mainLoop.remainingBlockers = (8*remaining + next)/9; + } + } + console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers); + Browser.mainLoop.updateStatus(); + + // catches pause/resume main loop from blocker execution + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + + setTimeout(Browser.mainLoop.runner, 0); + return; + } + + // catch pauses from non-main loop sources + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + + // Implement very basic swap interval control + Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0; + if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) { + // Not the scheduled time to render this frame - skip. + Browser.mainLoop.scheduler(); + return; + } else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) { + Browser.mainLoop.tickStartTime = _emscripten_get_now(); + } + + // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize + // VBO double-buffering and reduce GPU stalls. + + + if (Browser.mainLoop.method === 'timeout' && Module.ctx) { + Module.printErr('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); + Browser.mainLoop.method = ''; // just warn once per call to set main loop + } + + Browser.mainLoop.runIter(browserIterationFunc); + + checkStackCookie(); + + // catch pauses from the main loop itself + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + + // Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able + // to queue the newest produced audio samples. + // TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData() + // do not need to be hardcoded into this function, but can be more generic. + if (typeof SDL === 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData(); + + Browser.mainLoop.scheduler(); + } + + if (!noSetTiming) { + if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps); + else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating) + + Browser.mainLoop.scheduler(); + } + + if (simulateInfiniteLoop) { + throw 'SimulateInfiniteLoop'; + } + }var Browser={mainLoop:{scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function () { + Browser.mainLoop.scheduler = null; + Browser.mainLoop.currentlyRunningMainloop++; // Incrementing this signals the previous main loop that it's now become old, and it must return. + },resume:function () { + Browser.mainLoop.currentlyRunningMainloop++; + var timingMode = Browser.mainLoop.timingMode; + var timingValue = Browser.mainLoop.timingValue; + var func = Browser.mainLoop.func; + Browser.mainLoop.func = null; + _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true /* do not set timing and call scheduler, we will do it on the next lines */); + _emscripten_set_main_loop_timing(timingMode, timingValue); + Browser.mainLoop.scheduler(); + },updateStatus:function () { + if (Module['setStatus']) { + var message = Module['statusMessage'] || 'Please wait...'; + var remaining = Browser.mainLoop.remainingBlockers; + var expected = Browser.mainLoop.expectedBlockers; + if (remaining) { + if (remaining < expected) { + Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')'); + } else { + Module['setStatus'](message); + } + } else { + Module['setStatus'](''); + } + } + },runIter:function (func) { + if (ABORT) return; + if (Module['preMainLoop']) { + var preRet = Module['preMainLoop'](); + if (preRet === false) { + return; // |return false| skips a frame + } + } + try { + func(); + } catch (e) { + if (e instanceof ExitStatus) { + return; + } else { + if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]); + throw e; + } + } + if (Module['postMainLoop']) Module['postMainLoop'](); + }},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function () { + if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers + + if (Browser.initted) return; + Browser.initted = true; + + try { + new Blob(); + Browser.hasBlobConstructor = true; + } catch(e) { + Browser.hasBlobConstructor = false; + console.log("warning: no blob constructor, cannot create blobs with mimetypes"); + } + Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null)); + Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined; + if (!Module.noImageDecoding && typeof Browser.URLObject === 'undefined') { + console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available."); + Module.noImageDecoding = true; + } + + // Support for plugins that can process preloaded files. You can add more of these to + // your app by creating and appending to Module.preloadPlugins. + // + // Each plugin is asked if it can handle a file based on the file's name. If it can, + // it is given the file's raw data. When it is done, it calls a callback with the file's + // (possibly modified) data. For example, a plugin might decompress a file, or it + // might create some side data structure for use later (like an Image element, etc.). + + var imagePlugin = {}; + imagePlugin['canHandle'] = function imagePlugin_canHandle(name) { + return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name); + }; + imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) { + var b = null; + if (Browser.hasBlobConstructor) { + try { + b = new Blob([byteArray], { type: Browser.getMimetype(name) }); + if (b.size !== byteArray.length) { // Safari bug #118630 + // Safari's Blob can only take an ArrayBuffer + b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) }); + } + } catch(e) { + Runtime.warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder'); + } + } + if (!b) { + var bb = new Browser.BlobBuilder(); + bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range + b = bb.getBlob(); + } + var url = Browser.URLObject.createObjectURL(b); + assert(typeof url == 'string', 'createObjectURL must return a url as a string'); + var img = new Image(); + img.onload = function img_onload() { + assert(img.complete, 'Image ' + name + ' could not be decoded'); + var canvas = document.createElement('canvas'); + canvas.width = img.width; + canvas.height = img.height; + var ctx = canvas.getContext('2d'); + ctx.drawImage(img, 0, 0); + Module["preloadedImages"][name] = canvas; + Browser.URLObject.revokeObjectURL(url); + if (onload) onload(byteArray); + }; + img.onerror = function img_onerror(event) { + console.log('Image ' + url + ' could not be decoded'); + if (onerror) onerror(); + }; + img.src = url; + }; + Module['preloadPlugins'].push(imagePlugin); + + var audioPlugin = {}; + audioPlugin['canHandle'] = function audioPlugin_canHandle(name) { + return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }; + }; + audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) { + var done = false; + function finish(audio) { + if (done) return; + done = true; + Module["preloadedAudios"][name] = audio; + if (onload) onload(byteArray); + } + function fail() { + if (done) return; + done = true; + Module["preloadedAudios"][name] = new Audio(); // empty shim + if (onerror) onerror(); + } + if (Browser.hasBlobConstructor) { + try { + var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); + } catch(e) { + return fail(); + } + var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this! + assert(typeof url == 'string', 'createObjectURL must return a url as a string'); + var audio = new Audio(); + audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926 + audio.onerror = function audio_onerror(event) { + if (done) return; + console.log('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach'); + function encode64(data) { + var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; + var PAD = '='; + var ret = ''; + var leftchar = 0; + var leftbits = 0; + for (var i = 0; i < data.length; i++) { + leftchar = (leftchar << 8) | data[i]; + leftbits += 8; + while (leftbits >= 6) { + var curr = (leftchar >> (leftbits-6)) & 0x3f; + leftbits -= 6; + ret += BASE[curr]; + } + } + if (leftbits == 2) { + ret += BASE[(leftchar&3) << 4]; + ret += PAD + PAD; + } else if (leftbits == 4) { + ret += BASE[(leftchar&0xf) << 2]; + ret += PAD; + } + return ret; + } + audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray); + finish(audio); // we don't wait for confirmation this worked - but it's worth trying + }; + audio.src = url; + // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror + Browser.safeSetTimeout(function() { + finish(audio); // try to use it even though it is not necessarily ready to play + }, 10000); + } else { + return fail(); + } + }; + Module['preloadPlugins'].push(audioPlugin); + + // Canvas event setup + + function pointerLockChange() { + Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] || + document['mozPointerLockElement'] === Module['canvas'] || + document['webkitPointerLockElement'] === Module['canvas'] || + document['msPointerLockElement'] === Module['canvas']; + } + var canvas = Module['canvas']; + if (canvas) { + // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module + // Module['forcedAspectRatio'] = 4 / 3; + + canvas.requestPointerLock = canvas['requestPointerLock'] || + canvas['mozRequestPointerLock'] || + canvas['webkitRequestPointerLock'] || + canvas['msRequestPointerLock'] || + function(){}; + canvas.exitPointerLock = document['exitPointerLock'] || + document['mozExitPointerLock'] || + document['webkitExitPointerLock'] || + document['msExitPointerLock'] || + function(){}; // no-op if function does not exist + canvas.exitPointerLock = canvas.exitPointerLock.bind(document); + + document.addEventListener('pointerlockchange', pointerLockChange, false); + document.addEventListener('mozpointerlockchange', pointerLockChange, false); + document.addEventListener('webkitpointerlockchange', pointerLockChange, false); + document.addEventListener('mspointerlockchange', pointerLockChange, false); + + if (Module['elementPointerLock']) { + canvas.addEventListener("click", function(ev) { + if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { + Module['canvas'].requestPointerLock(); + ev.preventDefault(); + } + }, false); + } + } + },createContext:function (canvas, useWebGL, setInModule, webGLContextAttributes) { + if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas. + + var ctx; + var contextHandle; + if (useWebGL) { + // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. + var contextAttributes = { + antialias: false, + alpha: false + }; + + if (webGLContextAttributes) { + for (var attribute in webGLContextAttributes) { + contextAttributes[attribute] = webGLContextAttributes[attribute]; + } + } + + contextHandle = GL.createContext(canvas, contextAttributes); + if (contextHandle) { + ctx = GL.getContext(contextHandle).GLctx; + } + } else { + ctx = canvas.getContext('2d'); + } + + if (!ctx) return null; + + if (setInModule) { + if (!useWebGL) assert(typeof GLctx === 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it'); + + Module.ctx = ctx; + if (useWebGL) GL.makeContextCurrent(contextHandle); + Module.useWebGL = useWebGL; + Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() }); + Browser.init(); + } + return ctx; + },destroyContext:function (canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function (lockPointer, resizeCanvas, vrDevice) { + Browser.lockPointer = lockPointer; + Browser.resizeCanvas = resizeCanvas; + Browser.vrDevice = vrDevice; + if (typeof Browser.lockPointer === 'undefined') Browser.lockPointer = true; + if (typeof Browser.resizeCanvas === 'undefined') Browser.resizeCanvas = false; + if (typeof Browser.vrDevice === 'undefined') Browser.vrDevice = null; + + var canvas = Module['canvas']; + function fullscreenChange() { + Browser.isFullscreen = false; + var canvasContainer = canvas.parentNode; + if ((document['fullscreenElement'] || document['mozFullScreenElement'] || + document['msFullscreenElement'] || document['webkitFullscreenElement'] || + document['webkitCurrentFullScreenElement']) === canvasContainer) { + canvas.exitFullscreen = document['exitFullscreen'] || + document['cancelFullScreen'] || + document['mozCancelFullScreen'] || + document['msExitFullscreen'] || + document['webkitCancelFullScreen'] || + function() {}; + canvas.exitFullscreen = canvas.exitFullscreen.bind(document); + if (Browser.lockPointer) canvas.requestPointerLock(); + Browser.isFullscreen = true; + if (Browser.resizeCanvas) Browser.setFullscreenCanvasSize(); + } else { + + // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen + canvasContainer.parentNode.insertBefore(canvas, canvasContainer); + canvasContainer.parentNode.removeChild(canvasContainer); + + if (Browser.resizeCanvas) Browser.setWindowedCanvasSize(); + } + if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen); + if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen); + Browser.updateCanvasDimensions(canvas); + } + + if (!Browser.fullscreenHandlersInstalled) { + Browser.fullscreenHandlersInstalled = true; + document.addEventListener('fullscreenchange', fullscreenChange, false); + document.addEventListener('mozfullscreenchange', fullscreenChange, false); + document.addEventListener('webkitfullscreenchange', fullscreenChange, false); + document.addEventListener('MSFullscreenChange', fullscreenChange, false); + } + + // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root + var canvasContainer = document.createElement("div"); + canvas.parentNode.insertBefore(canvasContainer, canvas); + canvasContainer.appendChild(canvas); + + // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) + canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || + canvasContainer['mozRequestFullScreen'] || + canvasContainer['msRequestFullscreen'] || + (canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) || + (canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null); + + if (vrDevice) { + canvasContainer.requestFullscreen({ vrDisplay: vrDevice }); + } else { + canvasContainer.requestFullscreen(); + } + },requestFullScreen:function (lockPointer, resizeCanvas, vrDevice) { + Module.printErr('Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.'); + Browser.requestFullScreen = function(lockPointer, resizeCanvas, vrDevice) { + return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); + } + return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); + },nextRAF:0,fakeRequestAnimationFrame:function (func) { + // try to keep 60fps between calls to here + var now = Date.now(); + if (Browser.nextRAF === 0) { + Browser.nextRAF = now + 1000/60; + } else { + while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 + Browser.nextRAF += 1000/60; + } + } + var delay = Math.max(Browser.nextRAF - now, 0); + setTimeout(func, delay); + },requestAnimationFrame:function requestAnimationFrame(func) { + if (typeof window === 'undefined') { // Provide fallback to setTimeout if window is undefined (e.g. in Node.js) + Browser.fakeRequestAnimationFrame(func); + } else { + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = window['requestAnimationFrame'] || + window['mozRequestAnimationFrame'] || + window['webkitRequestAnimationFrame'] || + window['msRequestAnimationFrame'] || + window['oRequestAnimationFrame'] || + Browser.fakeRequestAnimationFrame; + } + window.requestAnimationFrame(func); + } + },safeCallback:function (func) { + return function() { + if (!ABORT) return func.apply(null, arguments); + }; + },allowAsyncCallbacks:true,queuedAsyncCallbacks:[],pauseAsyncCallbacks:function () { + Browser.allowAsyncCallbacks = false; + },resumeAsyncCallbacks:function () { // marks future callbacks as ok to execute, and synchronously runs any remaining ones right now + Browser.allowAsyncCallbacks = true; + if (Browser.queuedAsyncCallbacks.length > 0) { + var callbacks = Browser.queuedAsyncCallbacks; + Browser.queuedAsyncCallbacks = []; + callbacks.forEach(function(func) { + func(); + }); + } + },safeRequestAnimationFrame:function (func) { + return Browser.requestAnimationFrame(function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } else { + Browser.queuedAsyncCallbacks.push(func); + } + }); + },safeSetTimeout:function (func, timeout) { + Module['noExitRuntime'] = true; + return setTimeout(function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } else { + Browser.queuedAsyncCallbacks.push(func); + } + }, timeout); + },safeSetInterval:function (func, timeout) { + Module['noExitRuntime'] = true; + return setInterval(function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } // drop it on the floor otherwise, next interval will kick in + }, timeout); + },getMimetype:function (name) { + return { + 'jpg': 'image/jpeg', + 'jpeg': 'image/jpeg', + 'png': 'image/png', + 'bmp': 'image/bmp', + 'ogg': 'audio/ogg', + 'wav': 'audio/wav', + 'mp3': 'audio/mpeg' + }[name.substr(name.lastIndexOf('.')+1)]; + },getUserMedia:function (func) { + if(!window.getUserMedia) { + window.getUserMedia = navigator['getUserMedia'] || + navigator['mozGetUserMedia']; + } + window.getUserMedia(func); + },getMovementX:function (event) { + return event['movementX'] || + event['mozMovementX'] || + event['webkitMovementX'] || + 0; + },getMovementY:function (event) { + return event['movementY'] || + event['mozMovementY'] || + event['webkitMovementY'] || + 0; + },getMouseWheelDelta:function (event) { + var delta = 0; + switch (event.type) { + case 'DOMMouseScroll': + delta = event.detail; + break; + case 'mousewheel': + delta = event.wheelDelta; + break; + case 'wheel': + delta = event['deltaY']; + break; + default: + throw 'unrecognized mouse wheel event: ' + event.type; + } + return delta; + },mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function (event) { // event should be mousemove, mousedown or mouseup + if (Browser.pointerLock) { + // When the pointer is locked, calculate the coordinates + // based on the movement of the mouse. + // Workaround for Firefox bug 764498 + if (event.type != 'mousemove' && + ('mozMovementX' in event)) { + Browser.mouseMovementX = Browser.mouseMovementY = 0; + } else { + Browser.mouseMovementX = Browser.getMovementX(event); + Browser.mouseMovementY = Browser.getMovementY(event); + } + + // check if SDL is available + if (typeof SDL != "undefined") { + Browser.mouseX = SDL.mouseX + Browser.mouseMovementX; + Browser.mouseY = SDL.mouseY + Browser.mouseMovementY; + } else { + // just add the mouse delta to the current absolut mouse position + // FIXME: ideally this should be clamped against the canvas size and zero + Browser.mouseX += Browser.mouseMovementX; + Browser.mouseY += Browser.mouseMovementY; + } + } else { + // Otherwise, calculate the movement based on the changes + // in the coordinates. + var rect = Module["canvas"].getBoundingClientRect(); + var cw = Module["canvas"].width; + var ch = Module["canvas"].height; + + // Neither .scrollX or .pageXOffset are defined in a spec, but + // we prefer .scrollX because it is currently in a spec draft. + // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) + var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset); + var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset); + // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset + // and we have no viable fallback. + assert((typeof scrollX !== 'undefined') && (typeof scrollY !== 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.'); + + if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') { + var touch = event.touch; + if (touch === undefined) { + return; // the "touch" property is only defined in SDL + + } + var adjustedX = touch.pageX - (scrollX + rect.left); + var adjustedY = touch.pageY - (scrollY + rect.top); + + adjustedX = adjustedX * (cw / rect.width); + adjustedY = adjustedY * (ch / rect.height); + + var coords = { x: adjustedX, y: adjustedY }; + + if (event.type === 'touchstart') { + Browser.lastTouches[touch.identifier] = coords; + Browser.touches[touch.identifier] = coords; + } else if (event.type === 'touchend' || event.type === 'touchmove') { + var last = Browser.touches[touch.identifier]; + if (!last) last = coords; + Browser.lastTouches[touch.identifier] = last; + Browser.touches[touch.identifier] = coords; + } + return; + } + + var x = event.pageX - (scrollX + rect.left); + var y = event.pageY - (scrollY + rect.top); + + // the canvas might be CSS-scaled compared to its backbuffer; + // SDL-using content will want mouse coordinates in terms + // of backbuffer units. + x = x * (cw / rect.width); + y = y * (ch / rect.height); + + Browser.mouseMovementX = x - Browser.mouseX; + Browser.mouseMovementY = y - Browser.mouseY; + Browser.mouseX = x; + Browser.mouseY = y; + } + },asyncLoad:function (url, onload, onerror, noRunDep) { + var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : ''; + Module['readAsync'](url, function(arrayBuffer) { + assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).'); + onload(new Uint8Array(arrayBuffer)); + if (dep) removeRunDependency(dep); + }, function(event) { + if (onerror) { + onerror(); + } else { + throw 'Loading data file "' + url + '" failed.'; + } + }); + if (dep) addRunDependency(dep); + },resizeListeners:[],updateResizeListeners:function () { + var canvas = Module['canvas']; + Browser.resizeListeners.forEach(function(listener) { + listener(canvas.width, canvas.height); + }); + },setCanvasSize:function (width, height, noUpdates) { + var canvas = Module['canvas']; + Browser.updateCanvasDimensions(canvas, width, height); + if (!noUpdates) Browser.updateResizeListeners(); + },windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function () { + // check if SDL is available + if (typeof SDL != "undefined") { + var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]; + flags = flags | 0x00800000; // set SDL_FULLSCREEN flag + HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags + } + Browser.updateResizeListeners(); + },setWindowedCanvasSize:function () { + // check if SDL is available + if (typeof SDL != "undefined") { + var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]; + flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag + HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags + } + Browser.updateResizeListeners(); + },updateCanvasDimensions:function (canvas, wNative, hNative) { + if (wNative && hNative) { + canvas.widthNative = wNative; + canvas.heightNative = hNative; + } else { + wNative = canvas.widthNative; + hNative = canvas.heightNative; + } + var w = wNative; + var h = hNative; + if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) { + if (w/h < Module['forcedAspectRatio']) { + w = Math.round(h * Module['forcedAspectRatio']); + } else { + h = Math.round(w / Module['forcedAspectRatio']); + } + } + if (((document['fullscreenElement'] || document['mozFullScreenElement'] || + document['msFullscreenElement'] || document['webkitFullscreenElement'] || + document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) { + var factor = Math.min(screen.width / w, screen.height / h); + w = Math.round(w * factor); + h = Math.round(h * factor); + } + if (Browser.resizeCanvas) { + if (canvas.width != w) canvas.width = w; + if (canvas.height != h) canvas.height = h; + if (typeof canvas.style != 'undefined') { + canvas.style.removeProperty( "width"); + canvas.style.removeProperty("height"); + } + } else { + if (canvas.width != wNative) canvas.width = wNative; + if (canvas.height != hNative) canvas.height = hNative; + if (typeof canvas.style != 'undefined') { + if (w != wNative || h != hNative) { + canvas.style.setProperty( "width", w + "px", "important"); + canvas.style.setProperty("height", h + "px", "important"); + } else { + canvas.style.removeProperty( "width"); + canvas.style.removeProperty("height"); + } + } + } + },wgetRequests:{},nextWgetRequestHandle:0,getNextWgetRequestHandle:function () { + var handle = Browser.nextWgetRequestHandle; + Browser.nextWgetRequestHandle++; + return handle; + }};var GLFW={Window:function (id, width, height, title, monitor, share) { + this.id = id; + this.x = 0; + this.y = 0; + this.fullscreen = false; // Used to determine if app in fullscreen mode + this.storedX = 0; // Used to store X before fullscreen + this.storedY = 0; // Used to store Y before fullscreen + this.width = width; + this.height = height; + this.storedWidth = width; // Used to store width before fullscreen + this.storedHeight = height; // Used to store height before fullscreen + this.title = title; + this.monitor = monitor; + this.share = share; + this.attributes = GLFW.hints; + this.inputModes = { + 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL) + 0x00033002:0, // GLFW_STICKY_KEYS + 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS + }; + this.buttons = 0; + this.keys = new Array(); + this.shouldClose = 0; + this.title = null; + this.windowPosFunc = null; // GLFWwindowposfun + this.windowSizeFunc = null; // GLFWwindowsizefun + this.windowCloseFunc = null; // GLFWwindowclosefun + this.windowRefreshFunc = null; // GLFWwindowrefreshfun + this.windowFocusFunc = null; // GLFWwindowfocusfun + this.windowIconifyFunc = null; // GLFWwindowiconifyfun + this.framebufferSizeFunc = null; // GLFWframebuffersizefun + this.mouseButtonFunc = null; // GLFWmousebuttonfun + this.cursorPosFunc = null; // GLFWcursorposfun + this.cursorEnterFunc = null; // GLFWcursorenterfun + this.scrollFunc = null; // GLFWscrollfun + this.keyFunc = null; // GLFWkeyfun + this.charFunc = null; // GLFWcharfun + this.userptr = null; + },WindowFromId:function (id) { + if (id <= 0 || !GLFW.windows) return null; + return GLFW.windows[id - 1]; + },errorFunc:null,monitorFunc:null,active:null,windows:null,monitors:null,monitorString:null,versionString:null,initialTime:null,extensions:null,hints:null,defaultHints:{131073:0,131074:0,131075:1,131076:1,131077:1,135169:8,135170:8,135171:8,135172:8,135173:24,135174:8,135175:0,135176:0,135177:0,135178:0,135179:0,135180:0,135181:0,135182:0,135183:0,139265:196609,139266:1,139267:0,139268:0,139269:0,139270:0,139271:0,139272:0},DOMToGLFWKeyCode:function (keycode) { + switch (keycode) { + // these keycodes are only defined for GLFW3, assume they are the same for GLFW2 + case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE + case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE + case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA + case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS + case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS + case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD + case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH + case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0 + case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1 + case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2 + case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3 + case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4 + case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5 + case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6 + case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7 + case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8 + case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9 + case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON + case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL + case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL + case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A + case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B + case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C + case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D + case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E + case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F + case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G + case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H + case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I + case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J + case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K + case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L + case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M + case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N + case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O + case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P + case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q + case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R + case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S + case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T + case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U + case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V + case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W + case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X + case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y + case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z + case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET + case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH + case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET + case 0xC0:return 94; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT + + + case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE + case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER + case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB + case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE + case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT + case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE + case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT + case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT + case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN + case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP + case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP + case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN + case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME + case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END + case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK + case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK + case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK + case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN + case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE + case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1 + case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2 + case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3 + case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4 + case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5 + case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6 + case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7 + case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8 + case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9 + case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10 + case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11 + case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12 + case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13 + case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14 + case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15 + case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16 + case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17 + case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18 + case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19 + case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20 + case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21 + case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22 + case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23 + case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24 + case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25 + case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0 + case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1 + case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2 + case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3 + case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4 + case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5 + case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6 + case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7 + case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8 + case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9 + case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL + case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE + case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY + case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT + case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD + // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT) + // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT) + case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT + case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL + case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT + case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER + // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT) + // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT) + // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT) + // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT) + case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU + // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these? + default:return -1; // GLFW_KEY_UNKNOWN + }; + },getModBits:function (win) { + var mod = 0; + if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT + if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL + if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT + if (win.keys[343]) mod |= 0x0008; // GLFW_MOD_SUPER + return mod; + },onKeyPress:function (event) { + if (!GLFW.active || !GLFW.active.charFunc) return; + + // correct unicode charCode is only available with onKeyPress event + var charCode = event.charCode; + if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return; + + + Module['dynCall_vii'](GLFW.active.charFunc, GLFW.active.id, charCode); + },onKeyChanged:function (event, status) { + if (!GLFW.active) return; + + var key = GLFW.DOMToGLFWKeyCode(event.keyCode); + if (key == -1) return; + + var repeat = status && GLFW.active.keys[key]; + GLFW.active.keys[key] = status; + if (!GLFW.active.keyFunc) return; + + + if (repeat) status = 2; // GLFW_REPEAT + Module['dynCall_viiiii'](GLFW.active.keyFunc, GLFW.active.id, key, event.keyCode, status, GLFW.getModBits(GLFW.active)); + },onKeydown:function (event) { + GLFW.onKeyChanged(event, 1); // GLFW_PRESS or GLFW_REPEAT + + // This logic comes directly from the sdl implementation. We cannot + // call preventDefault on all keydown events otherwise onKeyPress will + // not get called + if (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */) { + event.preventDefault(); + } + },onKeyup:function (event) { + GLFW.onKeyChanged(event, 0); // GLFW_RELEASE + },onMousemove:function (event) { + if (!GLFW.active) return; + + Browser.calculateMouseEvent(event); + + if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return; + + + Module['dynCall_vidd'](GLFW.active.cursorPosFunc, GLFW.active.id, Browser.mouseX, Browser.mouseY); + },DOMToGLFWMouseButton:function (event) { + // DOM and glfw have different button codes. + // See http://www.w3schools.com/jsref/event_button.asp. + var eventButton = event['button']; + if (eventButton > 0) { + if (eventButton == 1) { + eventButton = 2; + } else { + eventButton = 1; + } + } + return eventButton; + },onMouseenter:function (event) { + if (!GLFW.active) return; + + if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; + + Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 1); + },onMouseleave:function (event) { + if (!GLFW.active) return; + + if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return; + + Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 0); + },onMouseButtonChanged:function (event, status) { + if (!GLFW.active) return; + + Browser.calculateMouseEvent(event); + + if (event.target != Module["canvas"]) return; + + eventButton = GLFW.DOMToGLFWMouseButton(event); + + if (status == 1) { // GLFW_PRESS + GLFW.active.buttons |= (1 << eventButton); + try { + event.target.setCapture(); + } catch (e) {} + } else { // GLFW_RELEASE + GLFW.active.buttons &= ~(1 << eventButton); + } + + if (!GLFW.active.mouseButtonFunc) return; + + + Module['dynCall_viiii'](GLFW.active.mouseButtonFunc, GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active)); + },onMouseButtonDown:function (event) { + if (!GLFW.active) return; + GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS + },onMouseButtonUp:function (event) { + if (!GLFW.active) return; + GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE + },onMouseWheel:function (event) { + // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) + var delta = -Browser.getMouseWheelDelta(event); + delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. + GLFW.wheelPos += delta; + + if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module['canvas']) return; + + + var sx = 0; + var sy = 0; + if (event.type == 'mousewheel') { + sx = event.wheelDeltaX; + sy = event.wheelDeltaY; + } else { + sx = event.deltaX; + sy = event.deltaY; + } + + Module['dynCall_vidd'](GLFW.active.scrollFunc, GLFW.active.id, sx, sy); + + event.preventDefault(); + },onCanvasResize:function (width, height) { + if (!GLFW.active) return; + + var resizeNeeded = true; + + // If the client is requestiong fullscreen mode + if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { + GLFW.active.storedX = GLFW.active.x; + GLFW.active.storedY = GLFW.active.y; + GLFW.active.storedWidth = GLFW.active.width; + GLFW.active.storedHeight = GLFW.active.height; + GLFW.active.x = GLFW.active.y = 0; + GLFW.active.width = screen.width; + GLFW.active.height = screen.height; + GLFW.active.fullscreen = true; + + // If the client is reverting from fullscreen mode + } else if (GLFW.active.fullscreen == true) { + GLFW.active.x = GLFW.active.storedX; + GLFW.active.y = GLFW.active.storedY; + GLFW.active.width = GLFW.active.storedWidth; + GLFW.active.height = GLFW.active.storedHeight; + GLFW.active.fullscreen = false; + + // If the width/height values do not match current active window sizes + } else if (GLFW.active.width != width || GLFW.active.height != height) { + GLFW.active.width = width; + GLFW.active.height = height; + } else { + resizeNeeded = false; + } + + // If any of the above conditions were true, we need to resize the canvas + if (resizeNeeded) { + // resets the canvas size to counter the aspect preservation of Browser.updateCanvasDimensions + Browser.setCanvasSize(GLFW.active.width, GLFW.active.height, true); + // TODO: Client dimensions (clientWidth/clientHeight) vs pixel dimensions (width/height) of + // the canvas should drive window and framebuffer size respectfully. + GLFW.onWindowSizeChanged(); + GLFW.onFramebufferSizeChanged(); + } + },onWindowSizeChanged:function () { + if (!GLFW.active) return; + + if (!GLFW.active.windowSizeFunc) return; + + + Module['dynCall_viii'](GLFW.active.windowSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); + },onFramebufferSizeChanged:function () { + if (!GLFW.active) return; + + if (!GLFW.active.framebufferSizeFunc) return; + + Module['dynCall_viii'](GLFW.active.framebufferSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height); + },requestFullscreen:function () { + var RFS = Module["canvas"]['requestFullscreen'] || + Module["canvas"]['mozRequestFullScreen'] || + Module["canvas"]['webkitRequestFullScreen'] || + (function() {}); + RFS.apply(Module["canvas"], []); + },requestFullScreen:function () { + Module.printErr('GLFW.requestFullScreen() is deprecated. Please call GLFW.requestFullscreen instead.'); + GLFW.requestFullScreen = function() { + return GLFW.requestFullscreen(); + } + return GLFW.requestFullscreen(); + },exitFullscreen:function () { + var CFS = document['exitFullscreen'] || + document['cancelFullScreen'] || + document['mozCancelFullScreen'] || + document['webkitCancelFullScreen'] || + (function() {}); + CFS.apply(document, []); + },cancelFullScreen:function () { + Module.printErr('GLFW.cancelFullScreen() is deprecated. Please call GLFW.exitFullscreen instead.'); + GLFW.cancelFullScreen = function() { + return GLFW.exitFullscreen(); + } + return GLFW.exitFullscreen(); + },getTime:function () { + return _emscripten_get_now() / 1000; + },setWindowTitle:function (winid, title) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + + win.title = Pointer_stringify(title); + if (GLFW.active.id == win.id) { + document.title = win.title; + } + },setKeyCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.keyFunc = cbfun; + },setCharCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.charFunc = cbfun; + },setMouseButtonCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.mouseButtonFunc = cbfun; + },setCursorPosCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.cursorPosFunc = cbfun; + },setScrollCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.scrollFunc = cbfun; + },setWindowSizeCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.windowSizeFunc = cbfun; + + },setWindowCloseCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.windowCloseFunc = cbfun; + },setWindowRefreshCallback:function (winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.windowRefreshFunc = cbfun; + },onClickRequestPointerLock:function (e) { + if (!Browser.pointerLock && Module['canvas'].requestPointerLock) { + Module['canvas'].requestPointerLock(); + e.preventDefault(); + } + },setInputMode:function (winid, mode, value) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + + switch(mode) { + case 0x00033001: { // GLFW_CURSOR + switch(value) { + case 0x00034001: { // GLFW_CURSOR_NORMAL + win.inputModes[mode] = value; + Module['canvas'].removeEventListener('click', GLFW.onClickRequestPointerLock, true); + Module['canvas'].exitPointerLock(); + break; + } + case 0x00034002: { // GLFW_CURSOR_HIDDEN + console.log("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented."); + break; + } + case 0x00034003: { // GLFW_CURSOR_DISABLED + win.inputModes[mode] = value; + Module['canvas'].addEventListener('click', GLFW.onClickRequestPointerLock, true); + Module['canvas'].requestPointerLock(); + break; + } + default: { + console.log("glfwSetInputMode called with unknown value parameter value: " + value + "."); + break; + } + } + break; + } + case 0x00033002: { // GLFW_STICKY_KEYS + console.log("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented."); + break; + } + case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS + console.log("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented."); + break; + } + default: { + console.log("glfwSetInputMode called with unknown mode parameter value: " + mode + "."); + break; + } + } + },getKey:function (winid, key) { + var win = GLFW.WindowFromId(winid); + if (!win) return 0; + return win.keys[key]; + },getMouseButton:function (winid, button) { + var win = GLFW.WindowFromId(winid); + if (!win) return 0; + return (win.buttons & (1 << button)) > 0; + },getCursorPos:function (winid, x, y) { + setValue(x, Browser.mouseX, 'double'); + setValue(y, Browser.mouseY, 'double'); + },getMousePos:function (winid, x, y) { + setValue(x, Browser.mouseX, 'i32'); + setValue(y, Browser.mouseY, 'i32'); + },setCursorPos:function (winid, x, y) { + },getWindowPos:function (winid, x, y) { + var wx = 0; + var wy = 0; + + var win = GLFW.WindowFromId(winid); + if (win) { + wx = win.x; + wy = win.y; + } + + setValue(x, wx, 'i32'); + setValue(y, wy, 'i32'); + },setWindowPos:function (winid, x, y) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.x = x; + win.y = y; + },getWindowSize:function (winid, width, height) { + var ww = 0; + var wh = 0; + + var win = GLFW.WindowFromId(winid); + if (win) { + ww = win.width; + wh = win.height; + } + + setValue(width, ww, 'i32'); + setValue(height, wh, 'i32'); + },setWindowSize:function (winid, width, height) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + + if (GLFW.active.id == win.id) { + if (width == screen.width && height == screen.height) { + GLFW.requestFullscreen(); + } else { + GLFW.exitFullscreen(); + Browser.setCanvasSize(width, height); + win.width = width; + win.height = height; + } + } + + if (!win.windowSizeFunc) return; + + + Module['dynCall_viii'](win.windowSizeFunc, win.id, width, height); + },createWindow:function (width, height, title, monitor, share) { + var i, id; + for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++); + if (i > 0) throw "glfwCreateWindow only supports one window at time currently"; + + // id for window + id = i + 1; + + // not valid + if (width <= 0 || height <= 0) return 0; + + if (monitor) { + GLFW.requestFullscreen(); + } else { + Browser.setCanvasSize(width, height); + } + + // Create context when there are no existing alive windows + for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++); + if (i == GLFW.windows.length) { + var contextAttributes = { + antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES + depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS + stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS + alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS + } + Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); + } + + // If context creation failed, do not return a valid window + if (!Module.ctx) return 0; + + // Get non alive id + var win = new GLFW.Window(id, width, height, title, monitor, share); + + // Set window to array + if (id - 1 == GLFW.windows.length) { + GLFW.windows.push(win); + } else { + GLFW.windows[id - 1] = win; + } + + GLFW.active = win; + return win.id; + },destroyWindow:function (winid) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + + if (win.windowCloseFunc) + Module['dynCall_vi'](win.windowCloseFunc, win.id); + + GLFW.windows[win.id - 1] = null; + if (GLFW.active.id == win.id) + GLFW.active = null; + + // Destroy context when no alive windows + for (var i = 0; i < GLFW.windows.length; i++) + if (GLFW.windows[i] !== null) return; + + Module.ctx = Browser.destroyContext(Module['canvas'], true, true); + },swapBuffers:function (winid) { + },GLFW2ParamToGLFW3Param:function (param) { + table = { + 0x00030001:0, // GLFW_MOUSE_CURSOR + 0x00030002:0, // GLFW_STICKY_KEYS + 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS + 0x00030004:0, // GLFW_SYSTEM_KEYS + 0x00030005:0, // GLFW_KEY_REPEAT + 0x00030006:0, // GLFW_AUTO_POLL_EVENTS + 0x00020001:0, // GLFW_OPENED + 0x00020002:0, // GLFW_ACTIVE + 0x00020003:0, // GLFW_ICONIFIED + 0x00020004:0, // GLFW_ACCELERATED + 0x00020005:0x00021001, // GLFW_RED_BITS + 0x00020006:0x00021002, // GLFW_GREEN_BITS + 0x00020007:0x00021003, // GLFW_BLUE_BITS + 0x00020008:0x00021004, // GLFW_ALPHA_BITS + 0x00020009:0x00021005, // GLFW_DEPTH_BITS + 0x0002000A:0x00021006, // GLFW_STENCIL_BITS + 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE + 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS + 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS + 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS + 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS + 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS + 0x00020011:0x0002100C, // GLFW_STEREO + 0x00020012:0, // GLFW_WINDOW_NO_RESIZE + 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES + 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR + 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR + 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT + 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT + 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE + }; + return table[param]; + }};function _glfwGetVideoModes(monitor, count) { + setValue(count, 0, 'i32'); + return 0; + } + + function _glLinkProgram(program) { + GLctx.linkProgram(GL.programs[program]); + GL.programInfos[program] = null; // uniforms no longer keep the same names after linking + GL.populateUniformTable(program); + } + + function _glBindTexture(target, texture) { + GLctx.bindTexture(target, texture ? GL.textures[texture] : null); + } + + function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } + + function _glGetString(name_) { + if (GL.stringCache[name_]) return GL.stringCache[name_]; + var ret; + switch(name_) { + case 0x1F00 /* GL_VENDOR */: + case 0x1F01 /* GL_RENDERER */: + case 0x9245 /* UNMASKED_VENDOR_WEBGL */: + case 0x9246 /* UNMASKED_RENDERER_WEBGL */: + ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL); + break; + case 0x1F02 /* GL_VERSION */: + var glVersion = GLctx.getParameter(GLctx.VERSION); + // return GLES version string corresponding to the version of the WebGL context + { + glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; + } + ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); + break; + case 0x1F03 /* GL_EXTENSIONS */: + var exts = GLctx.getSupportedExtensions(); + var gl_exts = []; + for (var i = 0; i < exts.length; ++i) { + gl_exts.push(exts[i]); + gl_exts.push("GL_" + exts[i]); + } + ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); + break; + case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: + var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); + // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' + var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; + var ver_num = glslVersion.match(ver_re); + if (ver_num !== null) { + if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits + glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; + } + ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); + break; + default: + GL.recordError(0x0500/*GL_INVALID_ENUM*/); + return 0; + } + GL.stringCache[name_] = ret; + return ret; + } + + function _emscripten_glUniform3iv(location, count, value) { + + + GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*12)>>2)); + } + + function _emscripten_glShaderSource(shader, count, string, length) { + var source = GL.getSource(shader, count, string, length); + + + GLctx.shaderSource(GL.shaders[shader], source); + } + + function _emscripten_glReleaseShaderCompiler() { + // NOP (as allowed by GLES 2.0 spec) + } + + function _glfwSetScrollCallback(winid, cbfun) { + GLFW.setScrollCallback(winid, cbfun); + } + + function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } + + function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } + + function _glCompileShader(shader) { + GLctx.compileShader(GL.shaders[shader]); + } + + + var SYSCALLS={varargs:0,get:function (varargs) { + SYSCALLS.varargs += 4; + var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; + return ret; + },getStr:function () { + var ret = Pointer_stringify(SYSCALLS.get()); + return ret; + },get64:function () { + var low = SYSCALLS.get(), high = SYSCALLS.get(); + if (low >= 0) assert(high === 0); + else assert(high === -1); + return low; + },getZero:function () { + assert(SYSCALLS.get() === 0); + }};function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs; + try { + // ioctl + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function _emscripten_glSampleCoverage(value, invert) { + GLctx.sampleCoverage(value, !!invert); + } + + function _glDeleteTextures(n, textures) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((textures)+(i*4))>>2)]; + var texture = GL.textures[id]; + if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". + GLctx.deleteTexture(texture); + texture.name = 0; + GL.textures[id] = null; + } + } + + function _emscripten_glFrustum() { + Module['printErr']('missing function: emscripten_glFrustum'); abort(-1); + } + + function _glfwSetWindowSizeCallback(winid, cbfun) { + GLFW.setWindowSizeCallback(winid, cbfun); + } + + function _emscripten_glGetTexParameterfv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname); + } + + function _emscripten_glUniform4i(location, v0, v1, v2, v3) { + GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3); + } + + function _emscripten_glBindRenderbuffer(target, renderbuffer) { + GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); + } + + function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } + + + + var JSEvents={keyEvent:0,mouseEvent:0,wheelEvent:0,uiEvent:0,focusEvent:0,deviceOrientationEvent:0,deviceMotionEvent:0,fullscreenChangeEvent:0,pointerlockChangeEvent:0,visibilityChangeEvent:0,touchEvent:0,lastGamepadState:null,lastGamepadStateFrame:null,numGamepadsConnected:0,previousFullscreenElement:null,previousScreenX:null,previousScreenY:null,removeEventListenersRegistered:false,staticInit:function () { + if (typeof window !== 'undefined') { + window.addEventListener("gamepadconnected", function() { ++JSEvents.numGamepadsConnected; }); + window.addEventListener("gamepaddisconnected", function() { --JSEvents.numGamepadsConnected; }); + } + },registerRemoveEventListeners:function () { + if (!JSEvents.removeEventListenersRegistered) { + __ATEXIT__.push(function() { + for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) { + JSEvents._removeHandler(i); + } + }); + JSEvents.removeEventListenersRegistered = true; + } + },findEventTarget:function (target) { + if (target) { + if (typeof target == "number") { + target = Pointer_stringify(target); + } + if (target == '#window') return window; + else if (target == '#document') return document; + else if (target == '#screen') return window.screen; + else if (target == '#canvas') return Module['canvas']; + + if (typeof target == 'string') return document.getElementById(target); + else return target; + } else { + // The sensible target varies between events, but use window as the default + // since DOM events mostly can default to that. Specific callback registrations + // override their own defaults. + return window; + } + },deferredCalls:[],deferCall:function (targetFunction, precedence, argsList) { + function arraysHaveEqualContent(arrA, arrB) { + if (arrA.length != arrB.length) return false; + + for(var i in arrA) { + if (arrA[i] != arrB[i]) return false; + } + return true; + } + // Test if the given call was already queued, and if so, don't add it again. + for(var i in JSEvents.deferredCalls) { + var call = JSEvents.deferredCalls[i]; + if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { + return; + } + } + JSEvents.deferredCalls.push({ + targetFunction: targetFunction, + precedence: precedence, + argsList: argsList + }); + + JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; }); + },removeDeferredCalls:function (targetFunction) { + for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { + if (JSEvents.deferredCalls[i].targetFunction == targetFunction) { + JSEvents.deferredCalls.splice(i, 1); + --i; + } + } + },canPerformEventHandlerRequests:function () { + return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; + },runDeferredCalls:function () { + if (!JSEvents.canPerformEventHandlerRequests()) { + return; + } + for(var i = 0; i < JSEvents.deferredCalls.length; ++i) { + var call = JSEvents.deferredCalls[i]; + JSEvents.deferredCalls.splice(i, 1); + --i; + call.targetFunction.apply(this, call.argsList); + } + },inEventHandler:0,currentEventHandler:null,eventHandlers:[],isInternetExplorer:function () { return navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0; },removeAllHandlersOnTarget:function (target, eventTypeString) { + for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == target && + (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { + JSEvents._removeHandler(i--); + } + } + },_removeHandler:function (i) { + var h = JSEvents.eventHandlers[i]; + h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); + JSEvents.eventHandlers.splice(i, 1); + },registerOrRemoveHandler:function (eventHandler) { + var jsEventHandler = function jsEventHandler(event) { + // Increment nesting count for the event handler. + ++JSEvents.inEventHandler; + JSEvents.currentEventHandler = eventHandler; + // Process any old deferred calls the user has placed. + JSEvents.runDeferredCalls(); + // Process the actual event, calls back to user C code handler. + eventHandler.handlerFunc(event); + // Process any new deferred calls that were placed right now from this event handler. + JSEvents.runDeferredCalls(); + // Out of event handler - restore nesting count. + --JSEvents.inEventHandler; + } + + if (eventHandler.callbackfunc) { + eventHandler.eventListenerFunc = jsEventHandler; + eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture); + JSEvents.eventHandlers.push(eventHandler); + JSEvents.registerRemoveEventListeners(); + } else { + for(var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == eventHandler.target + && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { + JSEvents._removeHandler(i--); + } + } + } + },registerKeyEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.keyEvent) { + JSEvents.keyEvent = _malloc( 164 ); + } + var handlerFunc = function(event) { + var e = event || window.event; + stringToUTF8(e.key ? e.key : "", JSEvents.keyEvent + 0, 32); + stringToUTF8(e.code ? e.code : "", JSEvents.keyEvent + 32, 32); + HEAP32[(((JSEvents.keyEvent)+(64))>>2)]=e.location; + HEAP32[(((JSEvents.keyEvent)+(68))>>2)]=e.ctrlKey; + HEAP32[(((JSEvents.keyEvent)+(72))>>2)]=e.shiftKey; + HEAP32[(((JSEvents.keyEvent)+(76))>>2)]=e.altKey; + HEAP32[(((JSEvents.keyEvent)+(80))>>2)]=e.metaKey; + HEAP32[(((JSEvents.keyEvent)+(84))>>2)]=e.repeat; + stringToUTF8(e.locale ? e.locale : "", JSEvents.keyEvent + 88, 32); + stringToUTF8(e.char ? e.char : "", JSEvents.keyEvent + 120, 32); + HEAP32[(((JSEvents.keyEvent)+(152))>>2)]=e.charCode; + HEAP32[(((JSEvents.keyEvent)+(156))>>2)]=e.keyCode; + HEAP32[(((JSEvents.keyEvent)+(160))>>2)]=e.which; + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.keyEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, // MSIE doesn't allow fullscreen and pointerlock requests from key handlers, others do. + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },getBoundingClientRectOrZeros:function (target) { + return target.getBoundingClientRect ? target.getBoundingClientRect() : { left: 0, top: 0 }; + },fillMouseEventData:function (eventStruct, e, target) { + HEAPF64[((eventStruct)>>3)]=JSEvents.tick(); + HEAP32[(((eventStruct)+(8))>>2)]=e.screenX; + HEAP32[(((eventStruct)+(12))>>2)]=e.screenY; + HEAP32[(((eventStruct)+(16))>>2)]=e.clientX; + HEAP32[(((eventStruct)+(20))>>2)]=e.clientY; + HEAP32[(((eventStruct)+(24))>>2)]=e.ctrlKey; + HEAP32[(((eventStruct)+(28))>>2)]=e.shiftKey; + HEAP32[(((eventStruct)+(32))>>2)]=e.altKey; + HEAP32[(((eventStruct)+(36))>>2)]=e.metaKey; + HEAP16[(((eventStruct)+(40))>>1)]=e.button; + HEAP16[(((eventStruct)+(42))>>1)]=e.buttons; + HEAP32[(((eventStruct)+(44))>>2)]=e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || (e.screenX-JSEvents.previousScreenX); + HEAP32[(((eventStruct)+(48))>>2)]=e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || (e.screenY-JSEvents.previousScreenY); + + if (Module['canvas']) { + var rect = Module['canvas'].getBoundingClientRect(); + HEAP32[(((eventStruct)+(60))>>2)]=e.clientX - rect.left; + HEAP32[(((eventStruct)+(64))>>2)]=e.clientY - rect.top; + } else { // Canvas is not initialized, return 0. + HEAP32[(((eventStruct)+(60))>>2)]=0; + HEAP32[(((eventStruct)+(64))>>2)]=0; + } + if (target) { + var rect = JSEvents.getBoundingClientRectOrZeros(target); + HEAP32[(((eventStruct)+(52))>>2)]=e.clientX - rect.left; + HEAP32[(((eventStruct)+(56))>>2)]=e.clientY - rect.top; + } else { // No specific target passed, return 0. + HEAP32[(((eventStruct)+(52))>>2)]=0; + HEAP32[(((eventStruct)+(56))>>2)]=0; + } + // wheel and mousewheel events contain wrong screenX/screenY on chrome/opera + // https://github.com/kripken/emscripten/pull/4997 + // https://bugs.chromium.org/p/chromium/issues/detail?id=699956 + if (e.type !== 'wheel' && e.type !== 'mousewheel') { + JSEvents.previousScreenX = e.screenX; + JSEvents.previousScreenY = e.screenY; + } + },registerMouseEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.mouseEvent) { + JSEvents.mouseEvent = _malloc( 72 ); + } + target = JSEvents.findEventTarget(target); + var handlerFunc = function(event) { + var e = event || window.event; + JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target); + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + // In IE, mousedown events don't either allow deferred calls to be run! + if (JSEvents.isInternetExplorer() && eventTypeString == 'mousedown') eventHandler.allowsDeferredCalls = false; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerWheelEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.wheelEvent) { + JSEvents.wheelEvent = _malloc( 104 ); + } + target = JSEvents.findEventTarget(target); + // The DOM Level 3 events spec event 'wheel' + var wheelHandlerFunc = function(event) { + var e = event || window.event; + JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target); + HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["deltaX"]; + HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=e["deltaY"]; + HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=e["deltaZ"]; + HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=e["deltaMode"]; + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + // The 'mousewheel' event as implemented in Safari 6.0.5 + var mouseWheelHandlerFunc = function(event) { + var e = event || window.event; + JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target); + HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["wheelDeltaX"] || 0; + HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=-(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]) /* 1. Invert to unify direction with the DOM Level 3 wheel event. 2. MSIE does not provide wheelDeltaY, so wheelDelta is used as a fallback. */; + HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=0 /* Not available */; + HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=0 /* DOM_DELTA_PIXEL */; + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: true, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: (eventTypeString == 'wheel') ? wheelHandlerFunc : mouseWheelHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },pageScrollPos:function () { + if (window.pageXOffset > 0 || window.pageYOffset > 0) { + return [window.pageXOffset, window.pageYOffset]; + } + if (typeof document.documentElement.scrollLeft !== 'undefined' || typeof document.documentElement.scrollTop !== 'undefined') { + return [document.documentElement.scrollLeft, document.documentElement.scrollTop]; + } + return [document.body.scrollLeft|0, document.body.scrollTop|0]; + },registerUiEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.uiEvent) { + JSEvents.uiEvent = _malloc( 36 ); + } + + if (eventTypeString == "scroll" && !target) { + target = document; // By default read scroll events on document rather than window. + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + if (e.target != target) { + // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that + // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log + // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, + // causing a new scroll, etc.. + return; + } + var scrollPos = JSEvents.pageScrollPos(); + HEAP32[((JSEvents.uiEvent)>>2)]=e.detail; + HEAP32[(((JSEvents.uiEvent)+(4))>>2)]=document.body.clientWidth; + HEAP32[(((JSEvents.uiEvent)+(8))>>2)]=document.body.clientHeight; + HEAP32[(((JSEvents.uiEvent)+(12))>>2)]=window.innerWidth; + HEAP32[(((JSEvents.uiEvent)+(16))>>2)]=window.innerHeight; + HEAP32[(((JSEvents.uiEvent)+(20))>>2)]=window.outerWidth; + HEAP32[(((JSEvents.uiEvent)+(24))>>2)]=window.outerHeight; + HEAP32[(((JSEvents.uiEvent)+(28))>>2)]=scrollPos[0]; + HEAP32[(((JSEvents.uiEvent)+(32))>>2)]=scrollPos[1]; + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.uiEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, // Neither scroll or resize events allow running requests inside them. + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },getNodeNameForTarget:function (target) { + if (!target) return ''; + if (target == window) return '#window'; + if (target == window.screen) return '#screen'; + return (target && target.nodeName) ? target.nodeName : ''; + },registerFocusEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.focusEvent) { + JSEvents.focusEvent = _malloc( 256 ); + } + var handlerFunc = function(event) { + var e = event || window.event; + + var nodeName = JSEvents.getNodeNameForTarget(e.target); + var id = e.target.id ? e.target.id : ''; + stringToUTF8(nodeName, JSEvents.focusEvent + 0, 128); + stringToUTF8(id, JSEvents.focusEvent + 128, 128); + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.focusEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },tick:function () { + if (window['performance'] && window['performance']['now']) return window['performance']['now'](); + else return Date.now(); + },registerDeviceOrientationEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.deviceOrientationEvent) { + JSEvents.deviceOrientationEvent = _malloc( 40 ); + } + var handlerFunc = function(event) { + var e = event || window.event; + + HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick(); + HEAPF64[(((JSEvents.deviceOrientationEvent)+(8))>>3)]=e.alpha; + HEAPF64[(((JSEvents.deviceOrientationEvent)+(16))>>3)]=e.beta; + HEAPF64[(((JSEvents.deviceOrientationEvent)+(24))>>3)]=e.gamma; + HEAP32[(((JSEvents.deviceOrientationEvent)+(32))>>2)]=e.absolute; + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerDeviceMotionEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.deviceMotionEvent) { + JSEvents.deviceMotionEvent = _malloc( 80 ); + } + var handlerFunc = function(event) { + var e = event || window.event; + + HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick(); + HEAPF64[(((JSEvents.deviceMotionEvent)+(8))>>3)]=e.acceleration.x; + HEAPF64[(((JSEvents.deviceMotionEvent)+(16))>>3)]=e.acceleration.y; + HEAPF64[(((JSEvents.deviceMotionEvent)+(24))>>3)]=e.acceleration.z; + HEAPF64[(((JSEvents.deviceMotionEvent)+(32))>>3)]=e.accelerationIncludingGravity.x; + HEAPF64[(((JSEvents.deviceMotionEvent)+(40))>>3)]=e.accelerationIncludingGravity.y; + HEAPF64[(((JSEvents.deviceMotionEvent)+(48))>>3)]=e.accelerationIncludingGravity.z; + HEAPF64[(((JSEvents.deviceMotionEvent)+(56))>>3)]=e.rotationRate.alpha; + HEAPF64[(((JSEvents.deviceMotionEvent)+(64))>>3)]=e.rotationRate.beta; + HEAPF64[(((JSEvents.deviceMotionEvent)+(72))>>3)]=e.rotationRate.gamma; + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },screenOrientation:function () { + if (!window.screen) return undefined; + return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation; + },fillOrientationChangeEventData:function (eventStruct, e) { + var orientations = ["portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary"]; + var orientations2 = ["portrait", "portrait", "landscape", "landscape"]; + + var orientationString = JSEvents.screenOrientation(); + var orientation = orientations.indexOf(orientationString); + if (orientation == -1) { + orientation = orientations2.indexOf(orientationString); + } + + HEAP32[((eventStruct)>>2)]=1 << orientation; + HEAP32[(((eventStruct)+(4))>>2)]=window.orientation; + },registerOrientationChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.orientationChangeEvent) { + JSEvents.orientationChangeEvent = _malloc( 8 ); + } + + if (!target) { + target = window.screen; // Orientation events need to be captured from 'window.screen' instead of 'window' + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillOrientationChangeEventData(JSEvents.orientationChangeEvent, e); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.orientationChangeEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) { + eventTypeString = "mozorientationchange"; + } + + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },fullscreenEnabled:function () { + return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled; + },fillFullscreenChangeEventData:function (eventStruct, e) { + var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; + var isFullscreen = !!fullscreenElement; + HEAP32[((eventStruct)>>2)]=isFullscreen; + HEAP32[(((eventStruct)+(4))>>2)]=JSEvents.fullscreenEnabled(); + // If transitioning to fullscreen, report info about the element that is now fullscreen. + // If transitioning to windowed mode, report info about the element that just was fullscreen. + var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; + var nodeName = JSEvents.getNodeNameForTarget(reportedElement); + var id = (reportedElement && reportedElement.id) ? reportedElement.id : ''; + stringToUTF8(nodeName, eventStruct + 8, 128); + stringToUTF8(id, eventStruct + 136, 128); + HEAP32[(((eventStruct)+(264))>>2)]=reportedElement ? reportedElement.clientWidth : 0; + HEAP32[(((eventStruct)+(268))>>2)]=reportedElement ? reportedElement.clientHeight : 0; + HEAP32[(((eventStruct)+(272))>>2)]=screen.width; + HEAP32[(((eventStruct)+(276))>>2)]=screen.height; + if (isFullscreen) { + JSEvents.previousFullscreenElement = fullscreenElement; + } + },registerFullscreenChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.fullscreenChangeEvent) { + JSEvents.fullscreenChangeEvent = _malloc( 280 ); + } + + if (!target) { + target = document; // Fullscreen change events need to be captured from 'document' by default instead of 'window' + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillFullscreenChangeEventData(JSEvents.fullscreenChangeEvent, e); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.fullscreenChangeEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },resizeCanvasForFullscreen:function (target, strategy) { + var restoreOldStyle = __registerRestoreOldStyle(target); + var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width; + var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height; + var rect = target.getBoundingClientRect(); + var windowedCssWidth = rect.right - rect.left; + var windowedCssHeight = rect.bottom - rect.top; + var windowedRttWidth = target.width; + var windowedRttHeight = target.height; + + if (strategy.scaleMode == 3) { + __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); + cssWidth = windowedCssWidth; + cssHeight = windowedCssHeight; + } else if (strategy.scaleMode == 2) { + if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) { + var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; + __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); + cssHeight = desiredCssHeight; + } else { + var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; + __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); + cssWidth = desiredCssWidth; + } + } + + // If we are adding padding, must choose a background color or otherwise Chrome will give the + // padding a default white color. Do it only if user has not customized their own background color. + if (!target.style.backgroundColor) target.style.backgroundColor = 'black'; + // IE11 does the same, but requires the color to be set in the document body. + if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11 + // Firefox always shows black letterboxes independent of style color. + + target.style.width = cssWidth + 'px'; + target.style.height = cssHeight + 'px'; + + if (strategy.filteringMode == 1) { + target.style.imageRendering = 'optimizeSpeed'; + target.style.imageRendering = '-moz-crisp-edges'; + target.style.imageRendering = '-o-crisp-edges'; + target.style.imageRendering = '-webkit-optimize-contrast'; + target.style.imageRendering = 'optimize-contrast'; + target.style.imageRendering = 'crisp-edges'; + target.style.imageRendering = 'pixelated'; + } + + var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? window.devicePixelRatio : 1; + if (strategy.canvasResolutionScaleMode != 0) { + target.width = cssWidth * dpiScale; + target.height = cssHeight * dpiScale; + if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, target.width, target.height); + } + return restoreOldStyle; + },requestFullscreen:function (target, strategy) { + // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements. + if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { + JSEvents.resizeCanvasForFullscreen(target, strategy); + } + + if (target.requestFullscreen) { + target.requestFullscreen(); + } else if (target.msRequestFullscreen) { + target.msRequestFullscreen(); + } else if (target.mozRequestFullScreen) { + target.mozRequestFullScreen(); + } else if (target.mozRequestFullscreen) { + target.mozRequestFullscreen(); + } else if (target.webkitRequestFullscreen) { + target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); + } else { + if (typeof JSEvents.fullscreenEnabled() === 'undefined') { + return -1; + } else { + return -3; + } + } + + if (strategy.canvasResizedCallback) { + Module['dynCall_iiii'](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData); + } + + return 0; + },fillPointerlockChangeEventData:function (eventStruct, e) { + var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; + var isPointerlocked = !!pointerLockElement; + HEAP32[((eventStruct)>>2)]=isPointerlocked; + var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); + var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : ''; + stringToUTF8(nodeName, eventStruct + 4, 128); + stringToUTF8(id, eventStruct + 132, 128); + },registerPointerlockChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.pointerlockChangeEvent) { + JSEvents.pointerlockChangeEvent = _malloc( 260 ); + } + + if (!target) { + target = document; // Pointer lock change events need to be captured from 'document' by default instead of 'window' + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillPointerlockChangeEventData(JSEvents.pointerlockChangeEvent, e); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.pointerlockChangeEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerPointerlockErrorEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!target) { + target = document; // Pointer lock events need to be captured from 'document' by default instead of 'window' + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },requestPointerLock:function (target) { + if (target.requestPointerLock) { + target.requestPointerLock(); + } else if (target.mozRequestPointerLock) { + target.mozRequestPointerLock(); + } else if (target.webkitRequestPointerLock) { + target.webkitRequestPointerLock(); + } else if (target.msRequestPointerLock) { + target.msRequestPointerLock(); + } else { + // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element, + // or if the whole browser just doesn't support the feature. + if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) { + return -3; + } else { + return -1; + } + } + return 0; + },fillVisibilityChangeEventData:function (eventStruct, e) { + var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; + var visibilityState = visibilityStates.indexOf(document.visibilityState); + + HEAP32[((eventStruct)>>2)]=document.hidden; + HEAP32[(((eventStruct)+(4))>>2)]=visibilityState; + },registerVisibilityChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.visibilityChangeEvent) { + JSEvents.visibilityChangeEvent = _malloc( 8 ); + } + + if (!target) { + target = document; // Visibility change events need to be captured from 'document' by default instead of 'window' + } else { + target = JSEvents.findEventTarget(target); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillVisibilityChangeEventData(JSEvents.visibilityChangeEvent, e); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.visibilityChangeEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerTouchEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.touchEvent) { + JSEvents.touchEvent = _malloc( 1684 ); + } + + target = JSEvents.findEventTarget(target); + + var handlerFunc = function(event) { + var e = event || window.event; + + var touches = {}; + for(var i = 0; i < e.touches.length; ++i) { + var touch = e.touches[i]; + touches[touch.identifier] = touch; + } + for(var i = 0; i < e.changedTouches.length; ++i) { + var touch = e.changedTouches[i]; + touches[touch.identifier] = touch; + touch.changed = true; + } + for(var i = 0; i < e.targetTouches.length; ++i) { + var touch = e.targetTouches[i]; + touches[touch.identifier].onTarget = true; + } + + var ptr = JSEvents.touchEvent; + HEAP32[(((ptr)+(4))>>2)]=e.ctrlKey; + HEAP32[(((ptr)+(8))>>2)]=e.shiftKey; + HEAP32[(((ptr)+(12))>>2)]=e.altKey; + HEAP32[(((ptr)+(16))>>2)]=e.metaKey; + ptr += 20; // Advance to the start of the touch array. + var canvasRect = Module['canvas'] ? Module['canvas'].getBoundingClientRect() : undefined; + var targetRect = JSEvents.getBoundingClientRectOrZeros(target); + var numTouches = 0; + for(var i in touches) { + var t = touches[i]; + HEAP32[((ptr)>>2)]=t.identifier; + HEAP32[(((ptr)+(4))>>2)]=t.screenX; + HEAP32[(((ptr)+(8))>>2)]=t.screenY; + HEAP32[(((ptr)+(12))>>2)]=t.clientX; + HEAP32[(((ptr)+(16))>>2)]=t.clientY; + HEAP32[(((ptr)+(20))>>2)]=t.pageX; + HEAP32[(((ptr)+(24))>>2)]=t.pageY; + HEAP32[(((ptr)+(28))>>2)]=t.changed; + HEAP32[(((ptr)+(32))>>2)]=t.onTarget; + if (canvasRect) { + HEAP32[(((ptr)+(44))>>2)]=t.clientX - canvasRect.left; + HEAP32[(((ptr)+(48))>>2)]=t.clientY - canvasRect.top; + } else { + HEAP32[(((ptr)+(44))>>2)]=0; + HEAP32[(((ptr)+(48))>>2)]=0; + } + HEAP32[(((ptr)+(36))>>2)]=t.clientX - targetRect.left; + HEAP32[(((ptr)+(40))>>2)]=t.clientY - targetRect.top; + + ptr += 52; + + if (++numTouches >= 32) { + break; + } + } + HEAP32[((JSEvents.touchEvent)>>2)]=numTouches; + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.touchEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: target, + allowsDeferredCalls: false, // XXX Currently disabled, see bug https://bugzilla.mozilla.org/show_bug.cgi?id=966493 + // Once the above bug is resolved, enable the following condition if possible: + // allowsDeferredCalls: eventTypeString == 'touchstart', + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },fillGamepadEventData:function (eventStruct, e) { + HEAPF64[((eventStruct)>>3)]=e.timestamp; + for(var i = 0; i < e.axes.length; ++i) { + HEAPF64[(((eventStruct+i*8)+(16))>>3)]=e.axes[i]; + } + for(var i = 0; i < e.buttons.length; ++i) { + if (typeof(e.buttons[i]) === 'object') { + HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i].value; + } else { + HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i]; + } + } + for(var i = 0; i < e.buttons.length; ++i) { + if (typeof(e.buttons[i]) === 'object') { + HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i].pressed; + } else { + HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i] == 1.0; + } + } + HEAP32[(((eventStruct)+(1296))>>2)]=e.connected; + HEAP32[(((eventStruct)+(1300))>>2)]=e.index; + HEAP32[(((eventStruct)+(8))>>2)]=e.axes.length; + HEAP32[(((eventStruct)+(12))>>2)]=e.buttons.length; + stringToUTF8(e.id, eventStruct + 1304, 64); + stringToUTF8(e.mapping, eventStruct + 1368, 64); + },registerGamepadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.gamepadEvent) { + JSEvents.gamepadEvent = _malloc( 1432 ); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillGamepadEventData(JSEvents.gamepadEvent, e.gamepad); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.gamepadEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: true, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerBeforeUnloadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + var handlerFunc = function(event) { + var e = event || window.event; + + var confirmationMessage = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData); + + if (confirmationMessage) { + confirmationMessage = Pointer_stringify(confirmationMessage); + } + if (confirmationMessage) { + e.preventDefault(); + e.returnValue = confirmationMessage; + return confirmationMessage; + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },battery:function () { return navigator.battery || navigator.mozBattery || navigator.webkitBattery; },fillBatteryEventData:function (eventStruct, e) { + HEAPF64[((eventStruct)>>3)]=e.chargingTime; + HEAPF64[(((eventStruct)+(8))>>3)]=e.dischargingTime; + HEAPF64[(((eventStruct)+(16))>>3)]=e.level; + HEAP32[(((eventStruct)+(24))>>2)]=e.charging; + },registerBatteryEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!JSEvents.batteryEvent) { + JSEvents.batteryEvent = _malloc( 32 ); + } + + var handlerFunc = function(event) { + var e = event || window.event; + + JSEvents.fillBatteryEventData(JSEvents.batteryEvent, JSEvents.battery()); + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.batteryEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + },registerWebGlEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!target) { + target = Module['canvas']; + } + var handlerFunc = function(event) { + var e = event || window.event; + + var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData); + if (shouldCancel) { + e.preventDefault(); + } + }; + + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: handlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }};function __emscripten_sample_gamepad_data() { + // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. + if (!JSEvents.numGamepadsConnected) return; + + // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. + if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { + JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null); + JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; + } + }function _emscripten_get_gamepad_status(index, gamepadState) { + __emscripten_sample_gamepad_data(); + if (!JSEvents.lastGamepadState) return -1; + + // INVALID_PARAM is returned on a Gamepad index that never was there. + if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; + + // NO_DATA is returned on a Gamepad index that was removed. + // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. + // This is because gamepads must keep their original position in the array. + // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. + if (!JSEvents.lastGamepadState[index]) return -7; + + JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); + return 0; + } + + function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } + + function _emscripten_glTexParameterfv(target, pname, params) { + var param = HEAPF32[((params)>>2)]; + GLctx.texParameterf(target, pname, param); + } + + function _emscripten_glLinkProgram(program) { + GLctx.linkProgram(GL.programs[program]); + GL.programInfos[program] = null; // uniforms no longer keep the same names after linking + GL.populateUniformTable(program); + } + + function _emscripten_glUniform3f(location, v0, v1, v2) { + GLctx.uniform3f(GL.uniforms[location], v0, v1, v2); + } + + function _emscripten_glGetObjectParameterivARB() { + Module['printErr']('missing function: emscripten_glGetObjectParameterivARB'); abort(-1); + } + + function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } + + function _emscripten_glUniform3i(location, v0, v1, v2) { + GLctx.uniform3i(GL.uniforms[location], v0, v1, v2); + } + + function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } + + function _glCreateShader(shaderType) { + var id = GL.getNewId(GL.shaders); + GL.shaders[id] = GLctx.createShader(shaderType); + return id; + } + + function _glUniform1i(location, v0) { + GLctx.uniform1i(GL.uniforms[location], v0); + } + + function _emscripten_glBindAttribLocation(program, index, name) { + name = Pointer_stringify(name); + GLctx.bindAttribLocation(GL.programs[program], index, name); + } + + function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { + GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); + } + + function _glDisable(x0) { GLctx['disable'](x0) } + + function _emscripten_glEnableVertexAttribArray(index) { + GLctx.enableVertexAttribArray(index); + } + + + Module["_memset"] = _memset; + + function _glfwMakeContextCurrent(winid) {} + + function _emscripten_set_touchcancel_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel"); + return 0; + } + + function ___lock() {} + + function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) } + + function _glCullFace(x0) { GLctx['cullFace'](x0) } + + function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) { + if (!pointer) { + // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense + // if pointer == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname); + } + + function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) } + + function _emscripten_glEnable(x0) { GLctx['enable'](x0) } + + function _emscripten_glNormalPointer() { + Module['printErr']('missing function: emscripten_glNormalPointer'); abort(-1); + } + + + var _emscripten_GetProcAddress=undefined; + Module["_emscripten_GetProcAddress"] = _emscripten_GetProcAddress; + + var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,stringCache:{},setErrorCode:function (code) { + EGL.errorCode = code; + },chooseConfig:function (display, attribList, config, config_size, numConfigs) { + if (display != 62000 /* Magic ID for Emscripten 'default display' */) { + EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */); + return 0; + } + // TODO: read attribList. + if ((!config || !config_size) && !numConfigs) { + EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */); + return 0; + } + if (numConfigs) { + HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1. + } + if (config && config_size > 0) { + HEAP32[((config)>>2)]=62002; + } + + EGL.setErrorCode(0x3000 /* EGL_SUCCESS */); + return 1; + }};function _eglGetProcAddress(name_) { + return _emscripten_GetProcAddress(name_); + } + + function _glDeleteProgram(id) { + if (!id) return; + var program = GL.programs[id]; + if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteProgram(program); + program.name = 0; + GL.programs[id] = null; + GL.programInfos[id] = null; + } + + function _emscripten_get_pointerlock_status(pointerlockStatus) { + if (pointerlockStatus) JSEvents.fillPointerlockChangeEventData(pointerlockStatus); + if (!document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { + return -1; + } + return 0; + } + + function _glAttachShader(program, shader) { + GLctx.attachShader(GL.programs[program], + GL.shaders[shader]); + } + + function _glfwGetPrimaryMonitor() { + return 1; + } + + + function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + var data = GLctx.getVertexAttrib(index, pname); + if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { + HEAP32[((params)>>2)]=data["name"]; + } else if (typeof data == 'number' || typeof data == 'boolean') { + switch (type) { + case 'Integer': HEAP32[((params)>>2)]=data; break; + case 'Float': HEAPF32[((params)>>2)]=data; break; + case 'FloatToInteger': HEAP32[((params)>>2)]=Math.fround(data); break; + default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break; + case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break; + case 'FloatToInteger': HEAP32[(((params)+(i))>>2)]=Math.fround(data[i]); break; + default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type; + } + } + } + }function _emscripten_glGetVertexAttribfv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 'Float'); + } + + function _emscripten_set_touchstart_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart"); + return 0; + } + + function _emscripten_glDeleteShader(id) { + if (!id) return; + var shader = GL.shaders[id]; + if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteShader(shader); + GL.shaders[id] = null; + } + + function _emscripten_glVertexPointer(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } + + function _emscripten_glDeleteBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((buffers)+(i*4))>>2)]; + var buffer = GL.buffers[id]; + + // From spec: "glDeleteBuffers silently ignores 0's and names that do not + // correspond to existing buffer objects." + if (!buffer) continue; + + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + + if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; + if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; + } + } + + function _emscripten_glTexParameteriv(target, pname, params) { + var param = HEAP32[((params)>>2)]; + GLctx.texParameteri(target, pname, param); + } + + function _glDrawElements(mode, count, type, indices) { + + GLctx.drawElements(mode, count, type, indices); + + } + + function _glfwTerminate() { + window.removeEventListener("keydown", GLFW.onKeydown, true); + window.removeEventListener("keypress", GLFW.onKeyPress, true); + window.removeEventListener("keyup", GLFW.onKeyup, true); + Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true); + Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true); + Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true); + Module["canvas"].removeEventListener('wheel', GLFW.onMouseWheel, true); + Module["canvas"].removeEventListener('mousewheel', GLFW.onMouseWheel, true); + Module["canvas"].removeEventListener('mouseenter', GLFW.onMouseenter, true); + Module["canvas"].removeEventListener('mouseleave', GLFW.onMouseleave, true); + Module["canvas"].width = Module["canvas"].height = 1; + GLFW.windows = null; + GLFW.active = null; + } + + function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { + + + var view; + if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[4*count-1]; + for (var i = 0; i < 4*count; i += 4) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); + } + GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, view); + } + + function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs; + try { + // close + var stream = SYSCALLS.getStreamFromFD(); + FS.close(stream); + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function _llvm_stacksave() { + var self = _llvm_stacksave; + if (!self.LLVM_SAVEDSTACKS) { + self.LLVM_SAVEDSTACKS = []; + } + self.LLVM_SAVEDSTACKS.push(Runtime.stackSave()); + return self.LLVM_SAVEDSTACKS.length-1; + } + + function _emscripten_glGetVertexAttribiv(index, pname, params) { + // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), + // otherwise the results are undefined. (GLES3 spec 6.1.12) + emscriptenWebGLGetVertexAttrib(index, pname, params, 'FloatToInteger'); + } + + function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { + + + var view; + if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[16*count-1]; + for (var i = 0; i < 16*count; i += 16) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; + view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; + view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; + view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; + view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; + view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; + view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; + view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; + view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; + view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; + view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; + view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); + } + GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); + } + + function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { + GLctx['drawArraysInstanced'](mode, first, count, primcount); + } + + function _emscripten_glEnableClientState() { + Module['printErr']('missing function: emscripten_glEnableClientState'); abort(-1); + } + + function _emscripten_glGetPointerv() { + Module['printErr']('missing function: emscripten_glGetPointerv'); abort(-1); + } + + function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs; + try { + // llseek + var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); + var offset = offset_low; + assert(offset_high === 0); + FS.llseek(stream, offset, whence); + HEAP32[((result)>>2)]=stream.position; + if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state + return 0; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs; + try { + // writev + // hack to support printf in NO_FILESYSTEM + var stream = SYSCALLS.get(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); + var ret = 0; + if (!___syscall146.buffer) { + ___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr + ___syscall146.printChar = function(stream, curr) { + var buffer = ___syscall146.buffers[stream]; + assert(buffer); + if (curr === 0 || curr === 10) { + (stream === 1 ? Module['print'] : Module['printErr'])(UTF8ArrayToString(buffer, 0)); + buffer.length = 0; + } else { + buffer.push(curr); + } + }; + } + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + for (var j = 0; j < len; j++) { + ___syscall146.printChar(stream, HEAPU8[ptr+j]); + } + ret += len; + } + return ret; + } catch (e) { + if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } + } + + function _emscripten_glUniform1i(location, v0) { + GLctx.uniform1i(GL.uniforms[location], v0); + } + + function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } + + function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } + + + Module["_i64Subtract"] = _i64Subtract; + + + Module["_i64Add"] = _i64Add; + + function _emscripten_set_touchend_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend"); + return 0; + } + + function _glUseProgram(program) { + GLctx.useProgram(program ? GL.programs[program] : null); + } + + function _emscripten_glDisableVertexAttribArray(index) { + GLctx.disableVertexAttribArray(index); + } + + function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } + + function _emscripten_glFinish() { GLctx['finish']() } + + function _glDrawArrays(mode, first, count) { + + GLctx.drawArrays(mode, first, count); + + } + + function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) } + + function _emscripten_get_num_gamepads() { + // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected. + if (!JSEvents.numGamepadsConnected) return 0; + + __emscripten_sample_gamepad_data(); + if (!JSEvents.lastGamepadState) return -1; + return JSEvents.lastGamepadState.length; + } + + function _emscripten_glUniform4iv(location, count, value) { + + + GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*16)>>2)); + } + + function _glClear(x0) { GLctx['clear'](x0) } + + function _emscripten_glLoadIdentity(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } + + function _emscripten_glUniform3fv(location, count, value) { + + + var view; + if (3*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[3*count-1]; + for (var i = 0; i < 3*count; i += 3) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*12)>>2); + } + GLctx.uniform3fv(GL.uniforms[location], view); + } + + function _emscripten_glIsTexture(texture) { + var texture = GL.textures[texture]; + if (!texture) return 0; + return GLctx.isTexture(texture); + } + + function _glEnableVertexAttribArray(index) { + GLctx.enableVertexAttribArray(index); + } + + function _emscripten_glAttachShader(program, shader) { + GLctx.attachShader(GL.programs[program], + GL.shaders[shader]); + } + + function _glUniform4f(location, v0, v1, v2, v3) { + GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); + } + + function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { + if (!target) target = '#canvas'; + target = JSEvents.findEventTarget(target); + if (!target) return -4; + if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) { + return -1; + } + + var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); + + // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so. + if (!canPerformRequests) { + if (deferUntilInEventHandler) { + JSEvents.deferCall(JSEvents.requestPointerLock, 2 /* priority below fullscreen */, [target]); + return 1; + } else { + return -2; + } + } + + return JSEvents.requestPointerLock(target); + } + + function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) } + + function _glfwCreateWindow(width, height, title, monitor, share) { + return GLFW.createWindow(width, height, title, monitor, share); + } + + function _glfwDefaultWindowHints() { + GLFW.hints = GLFW.defaultHints; + } + + function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } + + function _emscripten_glDetachShader(program, shader) { + GLctx.detachShader(GL.programs[program], + GL.shaders[shader]); + } + + function _emscripten_glDeleteVertexArrays(n, vaos) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((vaos)+(i*4))>>2)]; + GLctx['deleteVertexArray'](GL.vaos[id]); + GL.vaos[id] = null; + } + } + + function _glfwInit() { + if (GLFW.windows) return 1; // GL_TRUE + + GLFW.initialTime = GLFW.getTime(); + GLFW.hints = GLFW.defaultHints; + GLFW.windows = new Array() + GLFW.active = null; + + window.addEventListener("keydown", GLFW.onKeydown, true); + window.addEventListener("keypress", GLFW.onKeyPress, true); + window.addEventListener("keyup", GLFW.onKeyup, true); + Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true); + Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true); + Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true); + Module["canvas"].addEventListener('wheel', GLFW.onMouseWheel, true); + Module["canvas"].addEventListener('mousewheel', GLFW.onMouseWheel, true); + Module["canvas"].addEventListener('mouseenter', GLFW.onMouseenter, true); + Module["canvas"].addEventListener('mouseleave', GLFW.onMouseleave, true); + + Browser.resizeListeners.push(function(width, height) { + GLFW.onCanvasResize(width, height); + }); + return 1; // GL_TRUE + } + + function _emscripten_glGetTexParameteriv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname); + } + + function _glfwSwapBuffers(winid) { + GLFW.swapBuffers(winid); + } + + function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } + + function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } + + function _emscripten_glUniform4f(location, v0, v1, v2, v3) { + GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); + } + + function _glDisableVertexAttribArray(index) { + GLctx.disableVertexAttribArray(index); + } + + function _emscripten_glUseProgram(program) { + GLctx.useProgram(program ? GL.programs[program] : null); + } + + function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) } + + function _emscripten_glUniform2fv(location, count, value) { + + + var view; + if (2*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[2*count-1]; + for (var i = 0; i < 2*count; i += 2) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*8)>>2); + } + GLctx.uniform2fv(GL.uniforms[location], view); + } + + function _glfwSwapInterval(interval) { + interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same. + if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0); + else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval); + } + + function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + } + + function _emscripten_glMatrixMode(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; } + + function _abort() { + Module['abort'](); + } + + function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { + GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, + GL.renderbuffers[renderbuffer]); + } + + function _emscripten_glDeleteFramebuffers(n, framebuffers) { + for (var i = 0; i < n; ++i) { + var id = HEAP32[(((framebuffers)+(i*4))>>2)]; + var framebuffer = GL.framebuffers[id]; + if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". + GLctx.deleteFramebuffer(framebuffer); + framebuffer.name = 0; + GL.framebuffers[id] = null; + } + } + + function _emscripten_glIsBuffer(buffer) { + var b = GL.buffers[buffer]; + if (!b) return 0; + return GLctx.isBuffer(b); + } + + function _emscripten_glUniform2iv(location, count, value) { + + + GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*8)>>2)); + } + + function _emscripten_glVertexAttrib1fv(index, v) { + + GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); + } + + function _glEnable(x0) { GLctx['enable'](x0) } + + + + function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) { + function roundedToNextMultipleOf(x, y) { + return Math.floor((x + y - 1) / y) * y + } + var plainRowSize = width * sizePerPixel; + var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); + return (height <= 0) ? 0 : + ((height - 1) * alignedRowSize + plainRowSize); + }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { + var sizePerPixel; + var numChannels; + switch(format) { + case 0x1906 /* GL_ALPHA */: + case 0x1909 /* GL_LUMINANCE */: + case 0x1902 /* GL_DEPTH_COMPONENT */: + numChannels = 1; + break; + case 0x190A /* GL_LUMINANCE_ALPHA */: + numChannels = 2; + break; + case 0x1907 /* GL_RGB */: + case 0x8C40 /* GL_SRGB_EXT */: + numChannels = 3; + break; + case 0x1908 /* GL_RGBA */: + case 0x8C42 /* GL_SRGB_ALPHA_EXT */: + numChannels = 4; + break; + default: + GL.recordError(0x0500); // GL_INVALID_ENUM + return null; + } + switch (type) { + case 0x1401 /* GL_UNSIGNED_BYTE */: + sizePerPixel = numChannels*1; + break; + case 0x1403 /* GL_UNSIGNED_SHORT */: + case 0x8D61 /* GL_HALF_FLOAT_OES */: + sizePerPixel = numChannels*2; + break; + case 0x1405 /* GL_UNSIGNED_INT */: + case 0x1406 /* GL_FLOAT */: + sizePerPixel = numChannels*4; + break; + case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: + sizePerPixel = 4; + break; + case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: + case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: + case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: + sizePerPixel = 2; + break; + default: + GL.recordError(0x0500); // GL_INVALID_ENUM + return null; + } + var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment); + switch(type) { + case 0x1401 /* GL_UNSIGNED_BYTE */: + return HEAPU8.subarray((pixels),(pixels+bytes)); + case 0x1406 /* GL_FLOAT */: + return HEAPF32.subarray((pixels)>>2,(pixels+bytes)>>2); + case 0x1405 /* GL_UNSIGNED_INT */: + case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */: + return HEAPU32.subarray((pixels)>>2,(pixels+bytes)>>2); + case 0x1403 /* GL_UNSIGNED_SHORT */: + case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: + case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: + case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: + case 0x8D61 /* GL_HALF_FLOAT_OES */: + return HEAPU16.subarray((pixels)>>1,(pixels+bytes)>>1); + default: + GL.recordError(0x0500); // GL_INVALID_ENUM + return null; + } + }function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); + } + + function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) } + + var _emscripten_asm_const_int=true; + + function _emscripten_glUniform2f(location, v0, v1) { + GLctx.uniform2f(GL.uniforms[location], v0, v1); + } + + function _glGetAttribLocation(program, name) { + program = GL.programs[program]; + name = Pointer_stringify(name); + return GLctx.getAttribLocation(program, name); + } + + function _glfwWindowHint(target, hint) { + GLFW.hints[target] = hint; + } + + function _emscripten_glUniform2i(location, v0, v1) { + GLctx.uniform2i(GL.uniforms[location], v0, v1); + } + + function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } + + function _glCreateProgram() { + var id = GL.getNewId(GL.programs); + var program = GLctx.createProgram(); + program.name = id; + GL.programs[id] = program; + return id; + } + + function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; + var renderbuffer = GL.renderbuffers[id]; + if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". + GLctx.deleteRenderbuffer(renderbuffer); + renderbuffer.name = 0; + GL.renderbuffers[id] = null; + } + } + + function _emscripten_glGetBufferParameteriv(target, value, data) { + if (!data) { + // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense + // if data == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value); + } + + + function emscriptenWebGLGetUniform(program, location, params, type) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]); + if (typeof data == 'number' || typeof data == 'boolean') { + switch (type) { + case 'Integer': HEAP32[((params)>>2)]=data; break; + case 'Float': HEAPF32[((params)>>2)]=data; break; + default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break; + case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break; + default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type; + } + } + } + }function _emscripten_glGetUniformiv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, 'Integer'); + } + + function _emscripten_glDepthMask(flag) { + GLctx.depthMask(!!flag); + } + + + function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) } + + function _emscripten_glDepthRange(x0, x1) { GLctx['depthRange'](x0, x1) } + + function _emscripten_set_fullscreenchange_callback(target, userData, useCapture, callbackfunc) { + if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1; + if (!target) target = document; + else { + target = JSEvents.findEventTarget(target); + if (!target) return -4; + } + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange"); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange"); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange"); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange"); + return 0; + } + + function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { + var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); + HEAP32[((range)>>2)]=result.rangeMin; + HEAP32[(((range)+(4))>>2)]=result.rangeMax; + HEAP32[((precision)>>2)]=result.precision; + } + + function _emscripten_glUniform1fv(location, count, value) { + + + var view; + if (count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[count-1]; + for (var i = 0; i < count; ++i) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*4)>>2); + } + GLctx.uniform1fv(GL.uniforms[location], view); + } + + function _glDeleteBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((buffers)+(i*4))>>2)]; + var buffer = GL.buffers[id]; + + // From spec: "glDeleteBuffers silently ignores 0's and names that do not + // correspond to existing buffer objects." + if (!buffer) continue; + + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + + if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; + if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; + } + } + + function _emscripten_set_gamepaddisconnected_callback(userData, useCapture, callbackfunc) { + if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; + JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected"); + return 0; + } + + function _emscripten_glBindProgramARB() { + Module['printErr']('missing function: emscripten_glBindProgramARB'); abort(-1); + } + + function _emscripten_glBindTexture(target, texture) { + GLctx.bindTexture(target, texture ? GL.textures[texture] : null); + } + + function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } + + function _emscripten_glDeleteProgram(id) { + if (!id) return; + var program = GL.programs[id]; + if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteProgram(program); + program.name = 0; + GL.programs[id] = null; + GL.programInfos[id] = null; + } + + function _emscripten_glDisable(x0) { GLctx['disable'](x0) } + + function _emscripten_glVertexAttrib3fv(index, v) { + + GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); + } + + function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } + + function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx.getActiveAttrib(program, index); + if (!info) return; // If an error occurs, nothing will be written to length, size and type and name. + + if (bufSize > 0 && name) { + var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + + if (size) HEAP32[((size)>>2)]=info.size; + if (type) HEAP32[((type)>>2)]=info.type; + } + + function _emscripten_glIsFramebuffer(framebuffer) { + var fb = GL.framebuffers[framebuffer]; + if (!fb) return 0; + return GLctx.isFramebuffer(fb); + } + + function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } + + function _glfwGetCursorPos(winid, x, y) { + GLFW.getCursorPos(winid, x, y); + } + + function _emscripten_glGetString(name_) { + if (GL.stringCache[name_]) return GL.stringCache[name_]; + var ret; + switch(name_) { + case 0x1F00 /* GL_VENDOR */: + case 0x1F01 /* GL_RENDERER */: + case 0x9245 /* UNMASKED_VENDOR_WEBGL */: + case 0x9246 /* UNMASKED_RENDERER_WEBGL */: + ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL); + break; + case 0x1F02 /* GL_VERSION */: + var glVersion = GLctx.getParameter(GLctx.VERSION); + // return GLES version string corresponding to the version of the WebGL context + { + glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; + } + ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL); + break; + case 0x1F03 /* GL_EXTENSIONS */: + var exts = GLctx.getSupportedExtensions(); + var gl_exts = []; + for (var i = 0; i < exts.length; ++i) { + gl_exts.push(exts[i]); + gl_exts.push("GL_" + exts[i]); + } + ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL); + break; + case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: + var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); + // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' + var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; + var ver_num = glslVersion.match(ver_re); + if (ver_num !== null) { + if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits + glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; + } + ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL); + break; + default: + GL.recordError(0x0500/*GL_INVALID_ENUM*/); + return 0; + } + GL.stringCache[name_] = ret; + return ret; + } + + function _emscripten_glGetAttribLocation(program, name) { + program = GL.programs[program]; + name = Pointer_stringify(name); + return GLctx.getAttribLocation(program, name); + } + + function _emscripten_glRotatef() { + Module['printErr']('missing function: emscripten_glRotatef'); abort(-1); + } + + + function emscriptenWebGLGet(name_, p, type) { + // Guard against user passing a null pointer. + // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. + // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but + // better to report an error instead of doing anything random. + if (!p) { + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + var ret = undefined; + switch(name_) { // Handle a few trivial GLES values + case 0x8DFA: // GL_SHADER_COMPILER + ret = 1; + break; + case 0x8DF8: // GL_SHADER_BINARY_FORMATS + if (type !== 'Integer' && type !== 'Integer64') { + GL.recordError(0x0500); // GL_INVALID_ENUM + } + return; // Do not write anything to the out pointer, since no binary formats are supported. + case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS + ret = 0; + break; + case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS + // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), + // so implement it ourselves to allow C++ GLES2 code get the length. + var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); + ret = formats.length; + break; + } + + if (ret === undefined) { + var result = GLctx.getParameter(name_); + switch (typeof(result)) { + case "number": + ret = result; + break; + case "boolean": + ret = result ? 1 : 0; + break; + case "string": + GL.recordError(0x0500); // GL_INVALID_ENUM + return; + case "object": + if (result === null) { + // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise + // can mean an invalid name_, which we need to report as an error + switch(name_) { + case 0x8894: // ARRAY_BUFFER_BINDING + case 0x8B8D: // CURRENT_PROGRAM + case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING + case 0x8CA6: // FRAMEBUFFER_BINDING + case 0x8CA7: // RENDERBUFFER_BINDING + case 0x8069: // TEXTURE_BINDING_2D + case 0x8514: { // TEXTURE_BINDING_CUBE_MAP + ret = 0; + break; + } + default: { + GL.recordError(0x0500); // GL_INVALID_ENUM + return; + } + } + } else if (result instanceof Float32Array || + result instanceof Uint32Array || + result instanceof Int32Array || + result instanceof Array) { + for (var i = 0; i < result.length; ++i) { + switch (type) { + case 'Integer': HEAP32[(((p)+(i*4))>>2)]=result[i]; break; + case 'Float': HEAPF32[(((p)+(i*4))>>2)]=result[i]; break; + case 'Boolean': HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break; + default: throw 'internal glGet error, bad type: ' + type; + } + } + return; + } else if (result instanceof WebGLBuffer || + result instanceof WebGLProgram || + result instanceof WebGLFramebuffer || + result instanceof WebGLRenderbuffer || + result instanceof WebGLTexture) { + ret = result.name | 0; + } else { + GL.recordError(0x0500); // GL_INVALID_ENUM + return; + } + break; + default: + GL.recordError(0x0500); // GL_INVALID_ENUM + return; + } + } + + switch (type) { + case 'Integer64': (tempI64 = [ret>>>0,(tempDouble=ret,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((p)>>2)]=tempI64[0],HEAP32[(((p)+(4))>>2)]=tempI64[1]); break; + case 'Integer': HEAP32[((p)>>2)]=ret; break; + case 'Float': HEAPF32[((p)>>2)]=ret; break; + case 'Boolean': HEAP8[((p)>>0)]=ret ? 1 : 0; break; + default: throw 'internal glGet error, bad type: ' + type; + } + }function _emscripten_glGetIntegerv(name_, p) { + emscriptenWebGLGet(name_, p, 'Integer'); + } + + function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { + var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); + HEAP32[((params)>>2)]=result; + } + + function _llvm_stackrestore(p) { + var self = _llvm_stacksave; + var ret = self.LLVM_SAVEDSTACKS[p]; + self.LLVM_SAVEDSTACKS.splice(p, 1); + Runtime.stackRestore(ret); + } + + function _glfwSetWindowShouldClose(winid, value) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.shouldClose = value; + } + + function _emscripten_glClientActiveTexture() { + Module['printErr']('missing function: emscripten_glClientActiveTexture'); abort(-1); + } + + function _glGenBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var buffer = GLctx.createBuffer(); + if (!buffer) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.buffers); + buffer.name = id; + GL.buffers[id] = buffer; + HEAP32[(((buffers)+(i*4))>>2)]=id; + } + } + + + function _emscripten_memcpy_big(dest, src, num) { + HEAPU8.set(HEAPU8.subarray(src, src+num), dest); + return dest; + } + Module["_memcpy"] = _memcpy; + + function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + } + + function _glfwGetTime() { + return GLFW.getTime() - GLFW.initialTime; + } + + function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { + if (!params) { + // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense + // if params == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname); + } + + function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } + + function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { + var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); + if (!pixelData) { + GL.recordError(0x0500/*GL_INVALID_ENUM*/); + return; + } + GLctx.readPixels(x, y, width, height, format, type, pixelData); + } + + function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { + GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null); + } + + function _emscripten_glGetError() { + // First return any GL error generated by the emscripten library_gl.js interop layer. + if (GL.lastError) { + var error = GL.lastError; + GL.lastError = 0/*GL_NO_ERROR*/; + return error; + } else { // If there were none, return the GL error from the browser GL context. + return GLctx.getError(); + } + } + + function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { + GLctx.framebufferTexture2D(target, attachment, textarget, + GL.textures[texture], level); + } + + function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) } + + function _glClearDepthf(x0) { GLctx['clearDepth'](x0) } + + + Module["_memmove"] = _memmove; + + function _glGenTextures(n, textures) { + for (var i = 0; i < n; i++) { + var texture = GLctx.createTexture(); + if (!texture) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. + while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.textures); + texture.name = id; + GL.textures[id] = texture; + HEAP32[(((textures)+(i*4))>>2)]=id; + } + } + + function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) } + + function _glDepthFunc(x0) { GLctx['depthFunc'](x0) } + + + + var cttz_i8 = allocate([8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0], "i8", ALLOC_STATIC); + Module["_llvm_cttz_i32"] = _llvm_cttz_i32; + Module["___udivmoddi4"] = ___udivmoddi4; + Module["___uremdi3"] = ___uremdi3; + + function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) } + + function _emscripten_glClear(x0) { GLctx['clear'](x0) } + + function _emscripten_glBindBuffer(target, buffer) { + var bufferObj = buffer ? GL.buffers[buffer] : null; + + + GLctx.bindBuffer(target, bufferObj); + } + + function _emscripten_glGetUniformfv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, 'Float'); + } + + function _glGetProgramiv(program, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + + if (program >= GL.counter) { + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + + var ptable = GL.programInfos[program]; + if (!ptable) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + return; + } + + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)]=log.length + 1; + } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { + HEAP32[((p)>>2)]=ptable.maxUniformLength; + } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { + if (ptable.maxAttributeLength == -1) { + var program = GL.programs[program]; + var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); + ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. + for (var i = 0; i < numAttribs; ++i) { + var activeAttrib = GLctx.getActiveAttrib(program, i); + ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); + } + } + HEAP32[((p)>>2)]=ptable.maxAttributeLength; + } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { + if (ptable.maxUniformBlockNameLength == -1) { + var program = GL.programs[program]; + var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); + ptable.maxUniformBlockNameLength = 0; + for (var i = 0; i < numBlocks; ++i) { + var activeBlockName = GLctx.getActiveUniformBlockName(program, i); + ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); + } + } + HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; + } else { + HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); + } + } + + function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { + GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); + } + + function _emscripten_exit_pointerlock() { + // Make sure no queued up calls will fire after this. + JSEvents.removeDeferredCalls(JSEvents.requestPointerLock); + + if (document.exitPointerLock) { + document.exitPointerLock(); + } else if (document.msExitPointerLock) { + document.msExitPointerLock(); + } else if (document.mozExitPointerLock) { + document.mozExitPointerLock(); + } else if (document.webkitExitPointerLock) { + document.webkitExitPointerLock(); + } else { + return -1; + } + return 0; + } + + function _glGetUniformLocation(program, name) { + name = Pointer_stringify(name); + + var arrayOffset = 0; + // If user passed an array accessor "[index]", parse the array index off the accessor. + if (name.indexOf(']', name.length-1) !== -1) { + var ls = name.lastIndexOf('['); + var arrayIndex = name.slice(ls+1, -1); + if (arrayIndex.length > 0) { + arrayOffset = parseInt(arrayIndex); + if (arrayOffset < 0) { + return -1; + } + } + name = name.slice(0, ls); + } + + var ptable = GL.programInfos[program]; + if (!ptable) { + return -1; + } + var utable = ptable.uniforms; + var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] + if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. + return uniformInfo[1]+arrayOffset; + } else { + return -1; + } + } + + function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) { + var result = GLctx.getAttachedShaders(GL.programs[program]); + var len = result.length; + if (len > maxCount) { + len = maxCount; + } + HEAP32[((count)>>2)]=len; + for (var i = 0; i < len; ++i) { + var id = GL.shaders.indexOf(result[i]); + assert(id !== -1, 'shader not bound to local id'); + HEAP32[(((shaders)+(i*4))>>2)]=id; + } + } + + function _emscripten_glGenRenderbuffers(n, renderbuffers) { + for (var i = 0; i < n; i++) { + var renderbuffer = GLctx.createRenderbuffer(); + if (!renderbuffer) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + while(i < n) HEAP32[(((renderbuffers)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.renderbuffers); + renderbuffer.name = id; + GL.renderbuffers[id] = renderbuffer; + HEAP32[(((renderbuffers)+(i*4))>>2)]=id; + } + } + + function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } + + function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } + + function _emscripten_glUniform1iv(location, count, value) { + + + GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*4)>>2)); + } + + function _emscripten_glTexCoordPointer() { + Module['printErr']('missing function: emscripten_glTexCoordPointer'); abort(-1); + } + + function _emscripten_glGetInfoLogARB() { + Module['printErr']('missing function: emscripten_glGetInfoLogARB'); abort(-1); + } + + + function __exit(status) { + // void _exit(int status); + // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html + Module['exit'](status); + }function _exit(status) { + __exit(status); + } + + function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } + + function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } + + function _glfwSetCursorPosCallback(winid, cbfun) { + GLFW.setCursorPosCallback(winid, cbfun); + } + + function _glBindAttribLocation(program, index, name) { + name = Pointer_stringify(name); + GLctx.bindAttribLocation(GL.programs[program], index, name); + } + + function _emscripten_glShaderBinary() { + GL.recordError(0x0500/*GL_INVALID_ENUM*/); + } + + function _emscripten_glIsProgram(program) { + var program = GL.programs[program]; + if (!program) return 0; + return GLctx.isProgram(program); + } + + function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } + + function _emscripten_glGetShaderiv(shader, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)]=log.length + 1; + } else { + HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); + } + } + + function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { + + + var view; + if (9*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[9*count-1]; + for (var i = 0; i < 9*count; i += 9) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; + view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; + view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; + view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; + view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*36)>>2); + } + GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view); + } + + + Module["___udivdi3"] = ___udivdi3; + + function _emscripten_glUniform4fv(location, count, value) { + + + var view; + if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[4*count-1]; + for (var i = 0; i < 4*count; i += 4) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*16)>>2); + } + GLctx.uniform4fv(GL.uniforms[location], view); + } + + function _glBufferSubData(target, offset, size, data) { + GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); + } + + function _emscripten_glGenFramebuffers(n, ids) { + for (var i = 0; i < n; ++i) { + var framebuffer = GLctx.createFramebuffer(); + if (!framebuffer) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.framebuffers); + framebuffer.name = id; + GL.framebuffers[id] = framebuffer; + HEAP32[(((ids)+(i*4))>>2)]=id; + } + } + + function _glGetShaderiv(shader, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)]=log.length + 1; + } else { + HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); + } + } + + function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) } + + function _glfwSetWindowIconifyCallback(winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.windowIconifyFunc = cbfun; + } + + function _emscripten_glDrawRangeElements() { + Module['printErr']('missing function: emscripten_glDrawRangeElements'); abort(-1); + } + + function _emscripten_glGenTextures(n, textures) { + for (var i = 0; i < n; i++) { + var texture = GLctx.createTexture(); + if (!texture) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0. + while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.textures); + texture.name = id; + GL.textures[id] = texture; + HEAP32[(((textures)+(i*4))>>2)]=id; + } + } + + function _emscripten_glVertexAttrib2fv(index, v) { + + GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); + } + + function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx.getActiveUniform(program, index); + if (!info) return; // If an error occurs, nothing will be written to length, size, type and name. + + if (bufSize > 0 && name) { + var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + + if (size) HEAP32[((size)>>2)]=info.size; + if (type) HEAP32[((type)>>2)]=info.type; + } + + + Module["_roundf"] = _roundf; + + function _emscripten_glDeleteObjectARB() { + Module['printErr']('missing function: emscripten_glDeleteObjectARB'); abort(-1); + } + + function _emscripten_set_touchmove_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove"); + return 0; + } + + function _emscripten_glUniform1f(location, v0) { + GLctx.uniform1f(GL.uniforms[location], v0); + } + + function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { + GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); + } + + function _glShaderSource(shader, count, string, length) { + var source = GL.getSource(shader, count, string, length); + + + GLctx.shaderSource(GL.shaders[shader], source); + } + + function _emscripten_glDrawArrays(mode, first, count) { + + GLctx.drawArrays(mode, first, count); + + } + + function _emscripten_glGenBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var buffer = GLctx.createBuffer(); + if (!buffer) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.buffers); + buffer.name = id; + GL.buffers[id] = buffer; + HEAP32[(((buffers)+(i*4))>>2)]=id; + } + } + + function _emscripten_glClearDepth(x0) { GLctx['clearDepth'](x0) } + + function _emscripten_set_keypress_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress"); + return 0; + } + + function _glfwSetCharCallback(winid, cbfun) { + GLFW.setCharCallback(winid, cbfun); + } + + function _emscripten_glGetUniformLocation(program, name) { + name = Pointer_stringify(name); + + var arrayOffset = 0; + // If user passed an array accessor "[index]", parse the array index off the accessor. + if (name.indexOf(']', name.length-1) !== -1) { + var ls = name.lastIndexOf('['); + var arrayIndex = name.slice(ls+1, -1); + if (arrayIndex.length > 0) { + arrayOffset = parseInt(arrayIndex); + if (arrayOffset < 0) { + return -1; + } + } + name = name.slice(0, ls); + } + + var ptable = GL.programInfos[program]; + if (!ptable) { + return -1; + } + var utable = ptable.uniforms; + var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] + if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. + return uniformInfo[1]+arrayOffset; + } else { + return -1; + } + } + + function _glBindBuffer(target, buffer) { + var bufferObj = buffer ? GL.buffers[buffer] : null; + + + GLctx.bindBuffer(target, bufferObj); + } + + function _emscripten_glVertexAttrib4fv(index, v) { + + GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); + } + + function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } + + function _glfwSetCursorEnterCallback(winid, cbfun) { + var win = GLFW.WindowFromId(winid); + if (!win) return; + win.cursorEnterFunc = cbfun; + } + + + Module["_bitshift64Lshr"] = _bitshift64Lshr; + + function _glBufferData(target, size, data, usage) { + if (!data) { + GLctx.bufferData(target, size, usage); + } else { + GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); + } + } + + function _emscripten_glIsShader(shader) { + var s = GL.shaders[shader]; + if (!s) return 0; + return GLctx.isShader(s); + } + + function _emscripten_glDrawBuffers(n, bufs) { + + var bufArray = GL.tempFixedLengthArray[n]; + for (var i = 0; i < n; i++) { + bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; + } + + GLctx['drawBuffers'](bufArray); + } + + function _glGetFloatv(name_, p) { + emscriptenWebGLGet(name_, p, 'Float'); + } + + function _emscripten_glBindFramebuffer(target, framebuffer) { + GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); + } + + function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } + + function _emscripten_glBufferSubData(target, offset, size, data) { + GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); + } + + function _emscripten_glBufferData(target, size, data, usage) { + if (!data) { + GLctx.bufferData(target, size, usage); + } else { + GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage); + } + } + + + function ___setErrNo(value) { + if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value; + else Module.printErr('failed to set errno from JS'); + return value; + } + Module["_sbrk"] = _sbrk; + + + Module["_bitshift64Shl"] = _bitshift64Shl; + + function _emscripten_glGetShaderSource(shader, bufSize, length, source) { + var result = GLctx.getShaderSource(GL.shaders[shader]); + if (!result) return; // If an error occurs, nothing will be written to length or source. + if (bufSize > 0 && source) { + var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + } + + + Module["_llvm_bswap_i32"] = _llvm_bswap_i32; + + function _emscripten_set_click_callback(target, userData, useCapture, callbackfunc) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click"); + return 0; + } + + function _glfwSetKeyCallback(winid, cbfun) { + GLFW.setKeyCallback(winid, cbfun); + } + + function _emscripten_set_gamepadconnected_callback(userData, useCapture, callbackfunc) { + if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; + JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected"); + return 0; + } + + function _emscripten_glGetFloatv(name_, p) { + emscriptenWebGLGet(name_, p, 'Float'); + } + + function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { + + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); + } + + function _glGetProgramInfoLog(program, maxLength, length, infoLog) { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + } + + function _emscripten_glVertexAttribDivisor(index, divisor) { + GLctx['vertexAttribDivisor'](index, divisor); + } + + function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { + GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); + } + + function _emscripten_glDrawElements(mode, count, type, indices) { + + GLctx.drawElements(mode, count, type, indices); + + } + + function _glfwSetMouseButtonCallback(winid, cbfun) { + GLFW.setMouseButtonCallback(winid, cbfun); + } + + function _emscripten_glCreateProgram() { + var id = GL.getNewId(GL.programs); + var program = GLctx.createProgram(); + program.name = id; + GL.programs[id] = program; + return id; + } + + function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { + GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); + } + + function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } + + function _emscripten_glBindVertexArray(vao) { + GLctx['bindVertexArray'](GL.vaos[vao]); + } + + function _emscripten_glLoadMatrixf() { + Module['printErr']('missing function: emscripten_glLoadMatrixf'); abort(-1); + } + + function _glDeleteShader(id) { + if (!id) return; + var shader = GL.shaders[id]; + if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + GLctx.deleteShader(shader); + GL.shaders[id] = null; + } + + function _emscripten_glGetProgramiv(program, pname, p) { + if (!p) { + // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense + // if p == null, issue a GL error to notify user about it. + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + + if (program >= GL.counter) { + GL.recordError(0x0501 /* GL_INVALID_VALUE */); + return; + } + + var ptable = GL.programInfos[program]; + if (!ptable) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + return; + } + + if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + HEAP32[((p)>>2)]=log.length + 1; + } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { + HEAP32[((p)>>2)]=ptable.maxUniformLength; + } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { + if (ptable.maxAttributeLength == -1) { + var program = GL.programs[program]; + var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); + ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. + for (var i = 0; i < numAttribs; ++i) { + var activeAttrib = GLctx.getActiveAttrib(program, i); + ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); + } + } + HEAP32[((p)>>2)]=ptable.maxAttributeLength; + } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { + if (ptable.maxUniformBlockNameLength == -1) { + var program = GL.programs[program]; + var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); + ptable.maxUniformBlockNameLength = 0; + for (var i = 0; i < numBlocks; ++i) { + var activeBlockName = GLctx.getActiveUniformBlockName(program, i); + ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); + } + } + HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; + } else { + HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); + } + } + + function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = '(unknown error)'; + + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; + } else { + if (length) HEAP32[((length)>>2)]=0; + } + } + + function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { + + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); + } + + function _glPixelStorei(pname, param) { + if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { + GL.packAlignment = param; + } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { + GL.unpackAlignment = param; + } + GLctx.pixelStorei(pname, param); + } + + function ___unlock() {} + + function _emscripten_glColorPointer() { + Module['printErr']('missing function: emscripten_glColorPointer'); abort(-1); + } + + function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } + + function _glfwDestroyWindow(winid) { + return GLFW.destroyWindow(winid); + } + + function _emscripten_glFlush() { GLctx['flush']() } + + function _glfwSetErrorCallback(cbfun) { + GLFW.errorFunc = cbfun; + } + + function _emscripten_glCreateShader(shaderType) { + var id = GL.getNewId(GL.shaders); + GL.shaders[id] = GLctx.createShader(shaderType); + return id; + } + + function _glUniformMatrix4fv(location, count, transpose, value) { + + + var view; + if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) { + // avoid allocation when uploading few enough uniforms + view = GL.miniTempBufferViews[16*count-1]; + for (var i = 0; i < 16*count; i += 16) { + view[i] = HEAPF32[(((value)+(4*i))>>2)]; + view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; + view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; + view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; + view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; + view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; + view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; + view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; + view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; + view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)]; + view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)]; + view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)]; + view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)]; + view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)]; + view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)]; + view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)]; + } + } else { + view = HEAPF32.subarray((value)>>2,(value+count*64)>>2); + } + GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); + } + + function _emscripten_glValidateProgram(program) { + GLctx.validateProgram(GL.programs[program]); + } + + function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } + + function _glFrontFace(x0) { GLctx['frontFace'](x0) } + + function _emscripten_glColorMask(red, green, blue, alpha) { + GLctx.colorMask(!!red, !!green, !!blue, !!alpha); + } + + function _emscripten_glPixelStorei(pname, param) { + if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) { + GL.packAlignment = param; + } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) { + GL.unpackAlignment = param; + } + GLctx.pixelStorei(pname, param); + } + + function _emscripten_glDeleteTextures(n, textures) { + for (var i = 0; i < n; i++) { + var id = HEAP32[(((textures)+(i*4))>>2)]; + var texture = GL.textures[id]; + if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". + GLctx.deleteTexture(texture); + texture.name = 0; + GL.textures[id] = null; + } + } + + function _emscripten_glGenVertexArrays(n, arrays) { + + for (var i = 0; i < n; i++) { + var vao = GLctx['createVertexArray'](); + if (!vao) { + GL.recordError(0x0502 /* GL_INVALID_OPERATION */); + while(i < n) HEAP32[(((arrays)+(i++*4))>>2)]=0; + return; + } + var id = GL.getNewId(GL.vaos); + vao.name = id; + GL.vaos[id] = vao; + HEAP32[(((arrays)+(i*4))>>2)]=id; + } + } + + function _time(ptr) { + var ret = (Date.now()/1000)|0; + if (ptr) { + HEAP32[((ptr)>>2)]=ret; + } + return ret; + } + + function _emscripten_glGetBooleanv(name_, p) { + emscriptenWebGLGet(name_, p, 'Boolean'); + } + + function _emscripten_glCompileShader(shader) { + GLctx.compileShader(GL.shaders[shader]); + } +var GLctx; GL.init(); +if (ENVIRONMENT_IS_NODE) { + _emscripten_get_now = function _emscripten_get_now_actual() { + var t = process['hrtime'](); + return t[0] * 1e3 + t[1] / 1e6; + }; + } else if (typeof dateNow !== 'undefined') { + _emscripten_get_now = dateNow; + } else if (typeof self === 'object' && self['performance'] && typeof self['performance']['now'] === 'function') { + _emscripten_get_now = function() { return self['performance']['now'](); }; + } else if (typeof performance === 'object' && typeof performance['now'] === 'function') { + _emscripten_get_now = function() { return performance['now'](); }; + } else { + _emscripten_get_now = Date.now; + }; +Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { Module.printErr("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) }; + Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) }; + Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) }; + Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) }; + Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() }; + Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() }; + Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() } + Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) }; +JSEvents.staticInit();; +/* flush anything remaining in the buffer during shutdown */ __ATEXIT__.push(function() { var fflush = Module["_fflush"]; if (fflush) fflush(0); var printChar = ___syscall146.printChar; if (!printChar) return; var buffers = ___syscall146.buffers; if (buffers[1].length) printChar(1, 10); if (buffers[2].length) printChar(2, 10); });; +DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC); + +STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP); + +STACK_MAX = STACK_BASE + TOTAL_STACK; + +DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX); + +HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE; + +staticSealed = true; // seal the static portion of memory + +assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack"); + + + +function nullFunc_viiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vd(x) { Module["printErr"]("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vid(x) { Module["printErr"]("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vi(x) { Module["printErr"]("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vii(x) { Module["printErr"]("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_ii(x) { Module["printErr"]("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viddd(x) { Module["printErr"]("Invalid function pointer called with signature 'viddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vidd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_iiii(x) { Module["printErr"]("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viii(x) { Module["printErr"]("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vidddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vdi(x) { Module["printErr"]("Invalid function pointer called with signature 'vdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viiiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_iii(x) { Module["printErr"]("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_i(x) { Module["printErr"]("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vdddddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vdddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_vdd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_v(x) { Module["printErr"]("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viid(x) { Module["printErr"]("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function nullFunc_viiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) } + +function invoke_viiiii(index,a1,a2,a3,a4,a5) { + try { + Module["dynCall_viiiii"](index,a1,a2,a3,a4,a5); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vd(index,a1) { + try { + Module["dynCall_vd"](index,a1); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vid(index,a1,a2) { + try { + Module["dynCall_vid"](index,a1,a2); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vi(index,a1) { + try { + Module["dynCall_vi"](index,a1); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vii(index,a1,a2) { + try { + Module["dynCall_vii"](index,a1,a2); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_ii(index,a1) { + try { + return Module["dynCall_ii"](index,a1); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viddd(index,a1,a2,a3,a4) { + try { + Module["dynCall_viddd"](index,a1,a2,a3,a4); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vidd(index,a1,a2,a3) { + try { + Module["dynCall_vidd"](index,a1,a2,a3); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_iiii(index,a1,a2,a3) { + try { + return Module["dynCall_iiii"](index,a1,a2,a3); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) { + try { + Module["dynCall_viiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) { + try { + Module["dynCall_viiiiii"](index,a1,a2,a3,a4,a5,a6); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viii(index,a1,a2,a3) { + try { + Module["dynCall_viii"](index,a1,a2,a3); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vidddd(index,a1,a2,a3,a4,a5) { + try { + Module["dynCall_vidddd"](index,a1,a2,a3,a4,a5); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vdi(index,a1,a2) { + try { + Module["dynCall_vdi"](index,a1,a2); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) { + try { + Module["dynCall_viiiiiii"](index,a1,a2,a3,a4,a5,a6,a7); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) { + try { + Module["dynCall_viiiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8,a9); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_iii(index,a1,a2) { + try { + return Module["dynCall_iii"](index,a1,a2); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_i(index) { + try { + return Module["dynCall_i"](index); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vdddddd(index,a1,a2,a3,a4,a5,a6) { + try { + Module["dynCall_vdddddd"](index,a1,a2,a3,a4,a5,a6); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vdddd(index,a1,a2,a3,a4) { + try { + Module["dynCall_vdddd"](index,a1,a2,a3,a4); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_vdd(index,a1,a2) { + try { + Module["dynCall_vdd"](index,a1,a2); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_v(index) { + try { + Module["dynCall_v"](index); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viid(index,a1,a2,a3) { + try { + Module["dynCall_viid"](index,a1,a2,a3); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +function invoke_viiii(index,a1,a2,a3,a4) { + try { + Module["dynCall_viiii"](index,a1,a2,a3,a4); + } catch(e) { + if (typeof e !== 'number' && e !== 'longjmp') throw e; + Module["setThrew"](1, 0); + } +} + +Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity }; + +Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_glAttachShader": _glAttachShader, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "___syscall146": ___syscall146, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glCompileShader": _glCompileShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_glGetFloatv": _glGetFloatv, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glGenTextures": _glGenTextures, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 }; +// EMSCRIPTEN_START_ASM +var asm = (function(global, env, buffer) { + 'use asm'; + + + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + + + var DYNAMICTOP_PTR=env.DYNAMICTOP_PTR|0; + var tempDoublePtr=env.tempDoublePtr|0; + var ABORT=env.ABORT|0; + var STACKTOP=env.STACKTOP|0; + var STACK_MAX=env.STACK_MAX|0; + var cttz_i8=env.cttz_i8|0; + + var __THREW__ = 0; + var threwValue = 0; + var setjmpId = 0; + var undef = 0; + var nan = global.NaN, inf = global.Infinity; + var tempInt = 0, tempBigInt = 0, tempBigIntP = 0, tempBigIntS = 0, tempBigIntR = 0.0, tempBigIntI = 0, tempBigIntD = 0, tempValue = 0, tempDouble = 0.0; + var tempRet0 = 0; + + var Math_floor=global.Math.floor; + var Math_abs=global.Math.abs; + var Math_sqrt=global.Math.sqrt; + var Math_pow=global.Math.pow; + var Math_cos=global.Math.cos; + var Math_sin=global.Math.sin; + var Math_tan=global.Math.tan; + var Math_acos=global.Math.acos; + var Math_asin=global.Math.asin; + var Math_atan=global.Math.atan; + var Math_atan2=global.Math.atan2; + var Math_exp=global.Math.exp; + var Math_log=global.Math.log; + var Math_ceil=global.Math.ceil; + var Math_imul=global.Math.imul; + var Math_min=global.Math.min; + var Math_max=global.Math.max; + var Math_clz32=global.Math.clz32; + var abort=env.abort; + var assert=env.assert; + var enlargeMemory=env.enlargeMemory; + var getTotalMemory=env.getTotalMemory; + var abortOnCannotGrowMemory=env.abortOnCannotGrowMemory; + var abortStackOverflow=env.abortStackOverflow; + var nullFunc_viiiii=env.nullFunc_viiiii; + var nullFunc_vd=env.nullFunc_vd; + var nullFunc_vid=env.nullFunc_vid; + var nullFunc_vi=env.nullFunc_vi; + var nullFunc_vii=env.nullFunc_vii; + var nullFunc_ii=env.nullFunc_ii; + var nullFunc_viddd=env.nullFunc_viddd; + var nullFunc_vidd=env.nullFunc_vidd; + var nullFunc_iiii=env.nullFunc_iiii; + var nullFunc_viiiiiiii=env.nullFunc_viiiiiiii; + var nullFunc_viiiiii=env.nullFunc_viiiiii; + var nullFunc_viii=env.nullFunc_viii; + var nullFunc_vidddd=env.nullFunc_vidddd; + var nullFunc_vdi=env.nullFunc_vdi; + var nullFunc_viiiiiii=env.nullFunc_viiiiiii; + var nullFunc_viiiiiiiii=env.nullFunc_viiiiiiiii; + var nullFunc_iii=env.nullFunc_iii; + var nullFunc_i=env.nullFunc_i; + var nullFunc_vdddddd=env.nullFunc_vdddddd; + var nullFunc_vdddd=env.nullFunc_vdddd; + var nullFunc_vdd=env.nullFunc_vdd; + var nullFunc_v=env.nullFunc_v; + var nullFunc_viid=env.nullFunc_viid; + var nullFunc_viiii=env.nullFunc_viiii; + var invoke_viiiii=env.invoke_viiiii; + var invoke_vd=env.invoke_vd; + var invoke_vid=env.invoke_vid; + var invoke_vi=env.invoke_vi; + var invoke_vii=env.invoke_vii; + var invoke_ii=env.invoke_ii; + var invoke_viddd=env.invoke_viddd; + var invoke_vidd=env.invoke_vidd; + var invoke_iiii=env.invoke_iiii; + var invoke_viiiiiiii=env.invoke_viiiiiiii; + var invoke_viiiiii=env.invoke_viiiiii; + var invoke_viii=env.invoke_viii; + var invoke_vidddd=env.invoke_vidddd; + var invoke_vdi=env.invoke_vdi; + var invoke_viiiiiii=env.invoke_viiiiiii; + var invoke_viiiiiiiii=env.invoke_viiiiiiiii; + var invoke_iii=env.invoke_iii; + var invoke_i=env.invoke_i; + var invoke_vdddddd=env.invoke_vdddddd; + var invoke_vdddd=env.invoke_vdddd; + var invoke_vdd=env.invoke_vdd; + var invoke_v=env.invoke_v; + var invoke_viid=env.invoke_viid; + var invoke_viiii=env.invoke_viiii; + var _emscripten_glGetTexParameterfv=env._emscripten_glGetTexParameterfv; + var _glUseProgram=env._glUseProgram; + var _emscripten_glShaderSource=env._emscripten_glShaderSource; + var _glfwCreateWindow=env._glfwCreateWindow; + var _emscripten_glReleaseShaderCompiler=env._emscripten_glReleaseShaderCompiler; + var _emscripten_glBlendFuncSeparate=env._emscripten_glBlendFuncSeparate; + var _emscripten_glVertexAttribPointer=env._emscripten_glVertexAttribPointer; + var _emscripten_glGetIntegerv=env._emscripten_glGetIntegerv; + var _emscripten_glCullFace=env._emscripten_glCullFace; + var _emscripten_glIsProgram=env._emscripten_glIsProgram; + var _emscripten_glStencilMaskSeparate=env._emscripten_glStencilMaskSeparate; + var _emscripten_glViewport=env._emscripten_glViewport; + var _emscripten_glFrontFace=env._emscripten_glFrontFace; + var _glDeleteProgram=env._glDeleteProgram; + var _emscripten_glUniform3fv=env._emscripten_glUniform3fv; + var _emscripten_glPolygonOffset=env._emscripten_glPolygonOffset; + var _emscripten_glUseProgram=env._emscripten_glUseProgram; + var _emscripten_glBlendColor=env._emscripten_glBlendColor; + var _glBindBuffer=env._glBindBuffer; + var _emscripten_glDepthFunc=env._emscripten_glDepthFunc; + var _glGetShaderInfoLog=env._glGetShaderInfoLog; + var _emscripten_set_fullscreenchange_callback=env._emscripten_set_fullscreenchange_callback; + var _emscripten_set_touchmove_callback=env._emscripten_set_touchmove_callback; + var _emscripten_set_main_loop_timing=env._emscripten_set_main_loop_timing; + var _emscripten_set_gamepaddisconnected_callback=env._emscripten_set_gamepaddisconnected_callback; + var _glDisable=env._glDisable; + var _glBlendFunc=env._glBlendFunc; + var _emscripten_glDisableVertexAttribArray=env._emscripten_glDisableVertexAttribArray; + var _glGetAttribLocation=env._glGetAttribLocation; + var _glDisableVertexAttribArray=env._glDisableVertexAttribArray; + var _glCreateShader=env._glCreateShader; + var _emscripten_glSampleCoverage=env._emscripten_glSampleCoverage; + var _emscripten_glVertexPointer=env._emscripten_glVertexPointer; + var _emscripten_set_touchstart_callback=env._emscripten_set_touchstart_callback; + var emscriptenWebGLComputeImageSize=env.emscriptenWebGLComputeImageSize; + var _emscripten_glGetBooleanv=env._emscripten_glGetBooleanv; + var _emscripten_glGetShaderSource=env._emscripten_glGetShaderSource; + var _glUniform4f=env._glUniform4f; + var _llvm_stacksave=env._llvm_stacksave; + var _emscripten_glUniform1i=env._emscripten_glUniform1i; + var _emscripten_glStencilFuncSeparate=env._emscripten_glStencilFuncSeparate; + var _emscripten_glFrustum=env._emscripten_glFrustum; + var _emscripten_glGenBuffers=env._emscripten_glGenBuffers; + var _emscripten_glDeleteObjectARB=env._emscripten_glDeleteObjectARB; + var _glfwSetWindowSizeCallback=env._glfwSetWindowSizeCallback; + var _emscripten_glGetShaderPrecisionFormat=env._emscripten_glGetShaderPrecisionFormat; + var _glfwInit=env._glfwInit; + var _glGenBuffers=env._glGenBuffers; + var _glShaderSource=env._glShaderSource; + var _emscripten_glGetString=env._emscripten_glGetString; + var _emscripten_glIsFramebuffer=env._emscripten_glIsFramebuffer; + var _emscripten_glIsEnabled=env._emscripten_glIsEnabled; + var _emscripten_glScissor=env._emscripten_glScissor; + var _emscripten_glVertexAttrib4fv=env._emscripten_glVertexAttrib4fv; + var _emscripten_glFramebufferTexture2D=env._emscripten_glFramebufferTexture2D; + var _emscripten_glTexParameteriv=env._emscripten_glTexParameteriv; + var _emscripten_glBindProgramARB=env._emscripten_glBindProgramARB; + var _emscripten_glStencilOpSeparate=env._emscripten_glStencilOpSeparate; + var _emscripten_glFramebufferRenderbuffer=env._emscripten_glFramebufferRenderbuffer; + var ___syscall140=env.___syscall140; + var _glfwSetErrorCallback=env._glfwSetErrorCallback; + var _glfwDefaultWindowHints=env._glfwDefaultWindowHints; + var _glfwDestroyWindow=env._glfwDestroyWindow; + var _emscripten_glVertexAttrib1f=env._emscripten_glVertexAttrib1f; + var _emscripten_glGetActiveAttrib=env._emscripten_glGetActiveAttrib; + var _emscripten_glAttachShader=env._emscripten_glAttachShader; + var _glVertexAttribPointer=env._glVertexAttribPointer; + var _emscripten_glUniform2i=env._emscripten_glUniform2i; + var _emscripten_glUniform2f=env._emscripten_glUniform2f; + var _emscripten_glTexParameterfv=env._emscripten_glTexParameterfv; + var _emscripten_glUniformMatrix2fv=env._emscripten_glUniformMatrix2fv; + var _glGetProgramInfoLog=env._glGetProgramInfoLog; + var _glfwSetScrollCallback=env._glfwSetScrollCallback; + var _emscripten_glTexParameterf=env._emscripten_glTexParameterf; + var _emscripten_glGetAttachedShaders=env._emscripten_glGetAttachedShaders; + var _emscripten_glGenTextures=env._emscripten_glGenTextures; + var _emscripten_glTexParameteri=env._emscripten_glTexParameteri; + var _llvm_stackrestore=env._llvm_stackrestore; + var _glfwMakeContextCurrent=env._glfwMakeContextCurrent; + var _emscripten_glClear=env._emscripten_glClear; + var _glDrawElements=env._glDrawElements; + var _glBufferSubData=env._glBufferSubData; + var _emscripten_glValidateProgram=env._emscripten_glValidateProgram; + var _emscripten_glVertexAttrib2fv=env._emscripten_glVertexAttrib2fv; + var _glViewport=env._glViewport; + var _emscripten_glUniform4iv=env._emscripten_glUniform4iv; + var _emscripten_glGetTexParameteriv=env._emscripten_glGetTexParameteriv; + var ___setErrNo=env.___setErrNo; + var _eglGetProcAddress=env._eglGetProcAddress; + var _emscripten_glBindAttribLocation=env._emscripten_glBindAttribLocation; + var _glDeleteTextures=env._glDeleteTextures; + var _glDepthFunc=env._glDepthFunc; + var _emscripten_glClientActiveTexture=env._emscripten_glClientActiveTexture; + var _emscripten_glVertexAttrib2f=env._emscripten_glVertexAttrib2f; + var _emscripten_glFlush=env._emscripten_glFlush; + var _emscripten_glCheckFramebufferStatus=env._emscripten_glCheckFramebufferStatus; + var _emscripten_glGenerateMipmap=env._emscripten_glGenerateMipmap; + var _emscripten_glGetError=env._emscripten_glGetError; + var _emscripten_glClearDepthf=env._emscripten_glClearDepthf; + var _emscripten_glBufferData=env._emscripten_glBufferData; + var _emscripten_glUniform3i=env._emscripten_glUniform3i; + var _emscripten_glRotatef=env._emscripten_glRotatef; + var _emscripten_glDeleteShader=env._emscripten_glDeleteShader; + var _glEnable=env._glEnable; + var _emscripten_glReadPixels=env._emscripten_glReadPixels; + var _emscripten_glMatrixMode=env._emscripten_glMatrixMode; + var _glGetString=env._glGetString; + var _emscripten_glClearStencil=env._emscripten_glClearStencil; + var _emscripten_glGetUniformLocation=env._emscripten_glGetUniformLocation; + var emscriptenWebGLGet=env.emscriptenWebGLGet; + var _emscripten_glEnableVertexAttribArray=env._emscripten_glEnableVertexAttribArray; + var _emscripten_glGetAttribLocation=env._emscripten_glGetAttribLocation; + var _emscripten_get_now=env._emscripten_get_now; + var _emscripten_glNormalPointer=env._emscripten_glNormalPointer; + var _glAttachShader=env._glAttachShader; + var _emscripten_glTexCoordPointer=env._emscripten_glTexCoordPointer; + var _emscripten_glEnable=env._emscripten_glEnable; + var _glCreateProgram=env._glCreateProgram; + var _glUniformMatrix4fv=env._glUniformMatrix4fv; + var _emscripten_glClearDepth=env._emscripten_glClearDepth; + var ___lock=env.___lock; + var emscriptenWebGLGetTexPixelData=env.emscriptenWebGLGetTexPixelData; + var ___syscall6=env.___syscall6; + var _emscripten_glIsBuffer=env._emscripten_glIsBuffer; + var _emscripten_glVertexAttrib3f=env._emscripten_glVertexAttrib3f; + var _time=env._time; + var ___syscall146=env.___syscall146; + var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv; + var _emscripten_glBlendEquationSeparate=env._emscripten_glBlendEquationSeparate; + var _exit=env._exit; + var _emscripten_glEnableClientState=env._emscripten_glEnableClientState; + var _emscripten_glUniform4i=env._emscripten_glUniform4i; + var _emscripten_glDrawRangeElements=env._emscripten_glDrawRangeElements; + var _glCullFace=env._glCullFace; + var _emscripten_glGetPointerv=env._emscripten_glGetPointerv; + var _emscripten_set_keypress_callback=env._emscripten_set_keypress_callback; + var __emscripten_sample_gamepad_data=env.__emscripten_sample_gamepad_data; + var _emscripten_get_gamepad_status=env._emscripten_get_gamepad_status; + var _emscripten_glUniform4f=env._emscripten_glUniform4f; + var _emscripten_glUniform2fv=env._emscripten_glUniform2fv; + var _glfwGetVideoModes=env._glfwGetVideoModes; + var _emscripten_set_click_callback=env._emscripten_set_click_callback; + var _emscripten_glShaderBinary=env._emscripten_glShaderBinary; + var _emscripten_glDrawElements=env._emscripten_glDrawElements; + var _emscripten_glBlendFunc=env._emscripten_glBlendFunc; + var _emscripten_get_num_gamepads=env._emscripten_get_num_gamepads; + var _glCompressedTexImage2D=env._glCompressedTexImage2D; + var _emscripten_glUniform1iv=env._emscripten_glUniform1iv; + var _emscripten_glGetVertexAttribPointerv=env._emscripten_glGetVertexAttribPointerv; + var _glClearDepthf=env._glClearDepthf; + var _emscripten_glCompressedTexSubImage2D=env._emscripten_glCompressedTexSubImage2D; + var emscriptenWebGLGetUniform=env.emscriptenWebGLGetUniform; + var _emscripten_glGenRenderbuffers=env._emscripten_glGenRenderbuffers; + var _emscripten_glDeleteVertexArrays=env._emscripten_glDeleteVertexArrays; + var _glfwSetWindowShouldClose=env._glfwSetWindowShouldClose; + var _emscripten_glUniform1fv=env._emscripten_glUniform1fv; + var _emscripten_glGetActiveUniform=env._emscripten_glGetActiveUniform; + var _glBindTexture=env._glBindTexture; + var _emscripten_glUniform3iv=env._emscripten_glUniform3iv; + var _emscripten_glUniform2iv=env._emscripten_glUniform2iv; + var _emscripten_glHint=env._emscripten_glHint; + var _glfwSetCharCallback=env._glfwSetCharCallback; + var emscriptenWebGLGetVertexAttrib=env.emscriptenWebGLGetVertexAttrib; + var _emscripten_glLoadMatrixf=env._emscripten_glLoadMatrixf; + var _emscripten_glDeleteProgram=env._emscripten_glDeleteProgram; + var _emscripten_glDeleteRenderbuffers=env._emscripten_glDeleteRenderbuffers; + var _emscripten_glDrawElementsInstanced=env._emscripten_glDrawElementsInstanced; + var _emscripten_glVertexAttrib4f=env._emscripten_glVertexAttrib4f; + var _glDrawArrays=env._glDrawArrays; + var _emscripten_glTexSubImage2D=env._emscripten_glTexSubImage2D; + var _emscripten_memcpy_big=env._emscripten_memcpy_big; + var _emscripten_glPixelStorei=env._emscripten_glPixelStorei; + var _glCompileShader=env._glCompileShader; + var _emscripten_get_pointerlock_status=env._emscripten_get_pointerlock_status; + var _emscripten_glUniformMatrix3fv=env._emscripten_glUniformMatrix3fv; + var _emscripten_glColorPointer=env._emscripten_glColorPointer; + var _emscripten_glGetBufferParameteriv=env._emscripten_glGetBufferParameteriv; + var _emscripten_glFinish=env._emscripten_glFinish; + var _emscripten_request_pointerlock=env._emscripten_request_pointerlock; + var _glGetFloatv=env._glGetFloatv; + var _emscripten_asm_const_iii=env._emscripten_asm_const_iii; + var _emscripten_glDepthMask=env._emscripten_glDepthMask; + var _glfwSetWindowIconifyCallback=env._glfwSetWindowIconifyCallback; + var _emscripten_glDrawBuffers=env._emscripten_glDrawBuffers; + var _glfwTerminate=env._glfwTerminate; + var _glFrontFace=env._glFrontFace; + var _emscripten_glGetObjectParameterivARB=env._emscripten_glGetObjectParameterivARB; + var _emscripten_exit_pointerlock=env._emscripten_exit_pointerlock; + var _glfwSwapInterval=env._glfwSwapInterval; + var _glUniform1i=env._glUniform1i; + var _glEnableVertexAttribArray=env._glEnableVertexAttribArray; + var _emscripten_glStencilFunc=env._emscripten_glStencilFunc; + var _abort=env._abort; + var _emscripten_glGetUniformiv=env._emscripten_glGetUniformiv; + var _glDeleteBuffers=env._glDeleteBuffers; + var _glBufferData=env._glBufferData; + var _glTexImage2D=env._glTexImage2D; + var _emscripten_glGetShaderiv=env._emscripten_glGetShaderiv; + var _glfwSetKeyCallback=env._glfwSetKeyCallback; + var _emscripten_glGenFramebuffers=env._emscripten_glGenFramebuffers; + var _emscripten_glUniformMatrix4fv=env._emscripten_glUniformMatrix4fv; + var _emscripten_glLoadIdentity=env._emscripten_glLoadIdentity; + var _glDeleteShader=env._glDeleteShader; + var _emscripten_glUniform1f=env._emscripten_glUniform1f; + var _glGetProgramiv=env._glGetProgramiv; + var _emscripten_glBindFramebuffer=env._emscripten_glBindFramebuffer; + var _emscripten_glIsRenderbuffer=env._emscripten_glIsRenderbuffer; + var _glfwGetTime=env._glfwGetTime; + var _emscripten_glRenderbufferStorage=env._emscripten_glRenderbufferStorage; + var _emscripten_set_gamepadconnected_callback=env._emscripten_set_gamepadconnected_callback; + var _emscripten_glGetVertexAttribiv=env._emscripten_glGetVertexAttribiv; + var _emscripten_glBindVertexArray=env._emscripten_glBindVertexArray; + var _emscripten_glDrawArraysInstanced=env._emscripten_glDrawArraysInstanced; + var _emscripten_set_touchcancel_callback=env._emscripten_set_touchcancel_callback; + var _emscripten_glCreateShader=env._emscripten_glCreateShader; + var _emscripten_glStencilMask=env._emscripten_glStencilMask; + var _emscripten_glDeleteTextures=env._emscripten_glDeleteTextures; + var _emscripten_glBindRenderbuffer=env._emscripten_glBindRenderbuffer; + var _glfwGetPrimaryMonitor=env._glfwGetPrimaryMonitor; + var _glLinkProgram=env._glLinkProgram; + var _emscripten_glVertexAttribDivisor=env._emscripten_glVertexAttribDivisor; + var _emscripten_set_touchend_callback=env._emscripten_set_touchend_callback; + var _emscripten_glGetUniformfv=env._emscripten_glGetUniformfv; + var _emscripten_glGetVertexAttribfv=env._emscripten_glGetVertexAttribfv; + var _emscripten_glGetRenderbufferParameteriv=env._emscripten_glGetRenderbufferParameteriv; + var _emscripten_glDeleteFramebuffers=env._emscripten_glDeleteFramebuffers; + var _glGetShaderiv=env._glGetShaderiv; + var _emscripten_glVertexAttrib3fv=env._emscripten_glVertexAttrib3fv; + var _glGetUniformLocation=env._glGetUniformLocation; + var _emscripten_glGetInfoLogARB=env._emscripten_glGetInfoLogARB; + var _emscripten_glCompileShader=env._emscripten_glCompileShader; + var _glClear=env._glClear; + var _glGenTextures=env._glGenTextures; + var _emscripten_glDisable=env._emscripten_glDisable; + var _emscripten_glDepthRangef=env._emscripten_glDepthRangef; + var __exit=env.__exit; + var _emscripten_glLineWidth=env._emscripten_glLineWidth; + var _emscripten_glUniform3f=env._emscripten_glUniform3f; + var _emscripten_glGetShaderInfoLog=env._emscripten_glGetShaderInfoLog; + var _emscripten_glStencilOp=env._emscripten_glStencilOp; + var _glBindAttribLocation=env._glBindAttribLocation; + var _glPixelStorei=env._glPixelStorei; + var _emscripten_glColorMask=env._emscripten_glColorMask; + var _emscripten_glLinkProgram=env._emscripten_glLinkProgram; + var _emscripten_glBlendEquation=env._emscripten_glBlendEquation; + var _emscripten_glIsTexture=env._emscripten_glIsTexture; + var _emscripten_glGetProgramiv=env._emscripten_glGetProgramiv; + var _emscripten_glVertexAttrib1fv=env._emscripten_glVertexAttrib1fv; + var _emscripten_glBindTexture=env._emscripten_glBindTexture; + var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback; + var _glfwGetCursorPos=env._glfwGetCursorPos; + var _emscripten_glActiveTexture=env._emscripten_glActiveTexture; + var _emscripten_glDeleteBuffers=env._emscripten_glDeleteBuffers; + var ___syscall54=env.___syscall54; + var ___unlock=env.___unlock; + var _emscripten_glBufferSubData=env._emscripten_glBufferSubData; + var _glfwSwapBuffers=env._glfwSwapBuffers; + var _emscripten_glDepthRange=env._emscripten_glDepthRange; + var _emscripten_set_main_loop=env._emscripten_set_main_loop; + var _emscripten_glGetProgramInfoLog=env._emscripten_glGetProgramInfoLog; + var _glfwWindowHint=env._glfwWindowHint; + var _emscripten_glIsShader=env._emscripten_glIsShader; + var _emscripten_glUniform4fv=env._emscripten_glUniform4fv; + var _emscripten_glGenVertexArrays=env._emscripten_glGenVertexArrays; + var _emscripten_glDrawArrays=env._emscripten_glDrawArrays; + var _emscripten_glCompressedTexImage2D=env._emscripten_glCompressedTexImage2D; + var _emscripten_glClearColor=env._emscripten_glClearColor; + var _emscripten_glCreateProgram=env._emscripten_glCreateProgram; + var _emscripten_glCopyTexSubImage2D=env._emscripten_glCopyTexSubImage2D; + var _glTexParameteri=env._glTexParameteri; + var _emscripten_glBindBuffer=env._emscripten_glBindBuffer; + var _emscripten_glGetFloatv=env._emscripten_glGetFloatv; + var _emscripten_glDetachShader=env._emscripten_glDetachShader; + var _glClearColor=env._glClearColor; + var _glfwSetCursorPosCallback=env._glfwSetCursorPosCallback; + var _glfwSetCursorEnterCallback=env._glfwSetCursorEnterCallback; + var _emscripten_glCopyTexImage2D=env._emscripten_glCopyTexImage2D; + var _emscripten_glTexImage2D=env._emscripten_glTexImage2D; + var tempFloat = 0.0; + +// EMSCRIPTEN_START_FUNCS + +function stackAlloc(size) { + size = size|0; + var ret = 0; + ret = STACKTOP; + STACKTOP = (STACKTOP + size)|0; + STACKTOP = (STACKTOP + 15)&-16; + if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(size|0); + + return ret|0; +} +function stackSave() { + return STACKTOP|0; +} +function stackRestore(top) { + top = top|0; + STACKTOP = top; +} +function establishStackSpace(stackBase, stackMax) { + stackBase = stackBase|0; + stackMax = stackMax|0; + STACKTOP = stackBase; + STACK_MAX = stackMax; +} + +function setThrew(threw, value) { + threw = threw|0; + value = value|0; + if ((__THREW__|0) == 0) { + __THREW__ = threw; + threwValue = value; + } +} + +function setTempRet0(value) { + value = value|0; + tempRet0 = value; +} +function getTempRet0() { + return tempRet0|0; +} + +function _main() { + var $0 = 0, $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[2]|0; + $1 = HEAP32[3]|0; + _InitWindow($0,$1,3356); + _emscripten_set_main_loop((1|0),0,1); + _CloseWindow(); + return 0; +} +function _UpdateDrawFrame() { + var $$byval_copy1 = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $$byval_copy1 = sp + 8|0; + $0 = sp + 4|0; + $1 = sp; + _BeginDrawing(); + HEAP8[$0>>0] = -11; + $2 = ((($0)) + 1|0); + HEAP8[$2>>0] = -11; + $3 = ((($0)) + 2|0); + HEAP8[$3>>0] = -11; + $4 = ((($0)) + 3|0); + HEAP8[$4>>0] = -1; + ;HEAP8[$$byval_copy1>>0]=HEAP8[$0>>0]|0;HEAP8[$$byval_copy1+1>>0]=HEAP8[$0+1>>0]|0;HEAP8[$$byval_copy1+2>>0]=HEAP8[$0+2>>0]|0;HEAP8[$$byval_copy1+3>>0]=HEAP8[$0+3>>0]|0; + _ClearBackground($$byval_copy1); + HEAP8[$1>>0] = -56; + $5 = ((($1)) + 1|0); + HEAP8[$5>>0] = -56; + $6 = ((($1)) + 2|0); + HEAP8[$6>>0] = -56; + $7 = ((($1)) + 3|0); + HEAP8[$7>>0] = -1; + ;HEAP8[$$byval_copy1>>0]=HEAP8[$1>>0]|0;HEAP8[$$byval_copy1+1>>0]=HEAP8[$1+1>>0]|0;HEAP8[$$byval_copy1+2>>0]=HEAP8[$1+2>>0]|0;HEAP8[$$byval_copy1+3>>0]=HEAP8[$1+3>>0]|0; + _DrawText(3393,190,200,20,$$byval_copy1); + _EndDrawing(); + STACKTOP = sp;return; +} +function _Vector2Distance($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[$0>>2]; + $3 = +HEAPF32[$1>>2]; + $4 = $2 - $3; + $5 = $4 * $4; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($1)) + 4|0); + $9 = +HEAPF32[$8>>2]; + $10 = $7 - $9; + $11 = $10 * $10; + $12 = $5 + $11; + $13 = (+Math_sqrt((+$12))); + return (+$13); +} +function _Vector2Angle($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ((($1)) + 4|0); + $3 = +HEAPF32[$2>>2]; + $4 = ((($0)) + 4|0); + $5 = +HEAPF32[$4>>2]; + $6 = $3 - $5; + $7 = +HEAPF32[$1>>2]; + $8 = +HEAPF32[$0>>2]; + $9 = $7 - $8; + $10 = (+Math_atan2((+$6),(+$9))); + $11 = $10 * 57.2957763671875; + $12 = $11 < 0.0; + $13 = $11 + 360.0; + $$0 = $12 ? $13 : $11; + return (+$$0); +} +function _VectorZero($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 0.0; + $1 = ((($0)) + 4|0); + HEAPF32[$1>>2] = 0.0; + $2 = ((($0)) + 8|0); + HEAPF32[$2>>2] = 0.0; + return; +} +function _VectorLength($0) { + $0 = $0|0; + var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $1 = +HEAPF32[$0>>2]; + $2 = $1 * $1; + $3 = ((($0)) + 4|0); + $4 = +HEAPF32[$3>>2]; + $5 = $4 * $4; + $6 = $2 + $5; + $7 = ((($0)) + 8|0); + $8 = +HEAPF32[$7>>2]; + $9 = $8 * $8; + $10 = $6 + $9; + $11 = (+Math_sqrt((+$10))); + return (+$11); +} +function _VectorNormalize($0) { + $0 = $0|0; + var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $$byval_copy = sp; + ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0; + $1 = (+_VectorLength($$byval_copy)); + $2 = $1 == 0.0; + $$op = 1.0 / $1; + $3 = $2 ? 1.0 : $$op; + $4 = +HEAPF32[$0>>2]; + $5 = $4 * $3; + HEAPF32[$0>>2] = $5; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = $3 * $7; + HEAPF32[$6>>2] = $8; + $9 = ((($0)) + 8|0); + $10 = +HEAPF32[$9>>2]; + $11 = $3 * $10; + HEAPF32[$9>>2] = $11; + STACKTOP = sp;return; +} +function _VectorTransform($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0; + var $29 = 0.0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0, $35 = 0.0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $45 = 0, $46 = 0.0; + var $47 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[$0>>2]; + $3 = ((($0)) + 4|0); + $4 = +HEAPF32[$3>>2]; + $5 = ((($0)) + 8|0); + $6 = +HEAPF32[$5>>2]; + $7 = +HEAPF32[$1>>2]; + $8 = $2 * $7; + $9 = ((($1)) + 4|0); + $10 = +HEAPF32[$9>>2]; + $11 = $4 * $10; + $12 = $8 + $11; + $13 = ((($1)) + 8|0); + $14 = +HEAPF32[$13>>2]; + $15 = $6 * $14; + $16 = $12 + $15; + $17 = ((($1)) + 12|0); + $18 = +HEAPF32[$17>>2]; + $19 = $18 + $16; + HEAPF32[$0>>2] = $19; + $20 = ((($1)) + 16|0); + $21 = +HEAPF32[$20>>2]; + $22 = $2 * $21; + $23 = ((($1)) + 20|0); + $24 = +HEAPF32[$23>>2]; + $25 = $4 * $24; + $26 = $22 + $25; + $27 = ((($1)) + 24|0); + $28 = +HEAPF32[$27>>2]; + $29 = $6 * $28; + $30 = $26 + $29; + $31 = ((($1)) + 28|0); + $32 = +HEAPF32[$31>>2]; + $33 = $32 + $30; + HEAPF32[$3>>2] = $33; + $34 = ((($1)) + 32|0); + $35 = +HEAPF32[$34>>2]; + $36 = $2 * $35; + $37 = ((($1)) + 36|0); + $38 = +HEAPF32[$37>>2]; + $39 = $4 * $38; + $40 = $36 + $39; + $41 = ((($1)) + 40|0); + $42 = +HEAPF32[$41>>2]; + $43 = $6 * $42; + $44 = $40 + $43; + $45 = ((($1)) + 44|0); + $46 = +HEAPF32[$45>>2]; + $47 = $46 + $44; + HEAPF32[$5>>2] = $47; + return; +} +function _MatrixTranspose($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0; + var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ((($0)) + 4|0); + $2 = HEAP32[$1>>2]|0; + $3 = ((($0)) + 8|0); + $4 = HEAP32[$3>>2]|0; + $5 = ((($0)) + 12|0); + $6 = HEAP32[$5>>2]|0; + $7 = ((($0)) + 16|0); + $8 = HEAP32[$7>>2]|0; + $9 = ((($0)) + 24|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($0)) + 28|0); + $12 = HEAP32[$11>>2]|0; + $13 = ((($0)) + 32|0); + $14 = HEAP32[$13>>2]|0; + $15 = ((($0)) + 36|0); + $16 = HEAP32[$15>>2]|0; + $17 = ((($0)) + 44|0); + $18 = HEAP32[$17>>2]|0; + $19 = ((($0)) + 48|0); + $20 = HEAP32[$19>>2]|0; + $21 = ((($0)) + 52|0); + $22 = HEAP32[$21>>2]|0; + $23 = ((($0)) + 56|0); + $24 = HEAP32[$23>>2]|0; + HEAP32[$1>>2] = $8; + HEAP32[$3>>2] = $14; + HEAP32[$5>>2] = $20; + HEAP32[$7>>2] = $2; + HEAP32[$9>>2] = $16; + HEAP32[$11>>2] = $22; + HEAP32[$13>>2] = $4; + HEAP32[$15>>2] = $10; + HEAP32[$17>>2] = $24; + HEAP32[$19>>2] = $6; + HEAP32[$21>>2] = $12; + HEAP32[$23>>2] = $18; + return; +} +function _MatrixIdentity($0) { + $0 = $0|0; + var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 1.0; + $$sroa$5$0$$sroa_idx = ((($0)) + 4|0); + ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0; + $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0); + HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = 1.0; + $$sroa$6$0$$sroa_idx = ((($0)) + 24|0); + ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0; + $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0); + HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = 1.0; + $$sroa$7$0$$sroa_idx = ((($0)) + 44|0); + ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0; + $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0); + HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0; + return; +} +function _MatrixTranslate($0,$1,$2,$3) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 1.0; + $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); + $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); + ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0; + HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0; + $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); + $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); + ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0; + HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0; + $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); + HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2; + $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3; + $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); + HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0; + return; +} +function _MatrixRotate($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = +$2; + var $$ = 0.0, $$221 = 0.0, $$222 = 0.0, $$sroa$10$0$$sroa_idx199 = 0, $$sroa$11$0$$sroa_idx201 = 0, $$sroa$12$0$$sroa_idx203 = 0, $$sroa$13$0$$sroa_idx205 = 0, $$sroa$14$0$$sroa_idx207 = 0, $$sroa$15$0$$sroa_idx209 = 0, $$sroa$16$0$$sroa_idx211 = 0, $$sroa$17$0$$sroa_idx213 = 0, $$sroa$18$0$$sroa_idx215 = 0, $$sroa$4$0$$sroa_idx187 = 0, $$sroa$5$0$$sroa_idx189 = 0, $$sroa$6$0$$sroa_idx191 = 0, $$sroa$7$0$$sroa_idx193 = 0, $$sroa$8$0$$sroa_idx195 = 0, $$sroa$9$0$$sroa_idx197 = 0, $10 = 0.0, $100 = 0.0; + var $101 = 0.0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0.0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0; + var $12 = 0.0, $120 = 0.0, $121 = 0.0, $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0; + var $138 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0; + var $32 = 0.0, $33 = 0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0, $44 = 0.0, $45 = 0, $46 = 0.0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0; + var $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0.0, $60 = 0.0, $61 = 0.0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0; + var $69 = 0.0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0.0, $80 = 0.0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0; + var $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $3 = sp; + _MatrixIdentity($3); + $4 = +HEAPF32[$1>>2]; + $5 = ((($1)) + 4|0); + $6 = +HEAPF32[$5>>2]; + $7 = ((($1)) + 8|0); + $8 = +HEAPF32[$7>>2]; + $9 = $4 * $4; + $10 = $6 * $6; + $11 = $9 + $10; + $12 = $8 * $8; + $13 = $11 + $12; + $14 = (+Math_sqrt((+$13))); + $15 = $14 != 1.0; + $16 = $14 != 0.0; + $or$cond = $15 & $16; + $17 = 1.0 / $14; + $18 = $4 * $17; + $19 = $6 * $17; + $20 = $8 * $17; + $$ = $or$cond ? $20 : $8; + $$221 = $or$cond ? $19 : $6; + $$222 = $or$cond ? $18 : $4; + $21 = (+Math_sin((+$2))); + $22 = (+Math_cos((+$2))); + $23 = 1.0 - $22; + $24 = +HEAPF32[$3>>2]; + $25 = ((($3)) + 16|0); + $26 = +HEAPF32[$25>>2]; + $27 = ((($3)) + 32|0); + $28 = +HEAPF32[$27>>2]; + $29 = ((($3)) + 48|0); + $30 = +HEAPF32[$29>>2]; + $31 = ((($3)) + 4|0); + $32 = +HEAPF32[$31>>2]; + $33 = ((($3)) + 20|0); + $34 = +HEAPF32[$33>>2]; + $35 = ((($3)) + 36|0); + $36 = +HEAPF32[$35>>2]; + $37 = ((($3)) + 52|0); + $38 = +HEAPF32[$37>>2]; + $39 = ((($3)) + 8|0); + $40 = +HEAPF32[$39>>2]; + $41 = ((($3)) + 24|0); + $42 = +HEAPF32[$41>>2]; + $43 = ((($3)) + 40|0); + $44 = +HEAPF32[$43>>2]; + $45 = ((($3)) + 56|0); + $46 = +HEAPF32[$45>>2]; + $47 = $$222 * $$222; + $48 = $23 * $47; + $49 = $22 + $48; + $50 = $$221 * $$222; + $51 = $23 * $50; + $52 = $21 * $$; + $53 = $52 + $51; + $54 = $$ * $$222; + $55 = $23 * $54; + $56 = $21 * $$221; + $57 = $55 - $56; + $58 = $51 - $52; + $59 = $$221 * $$221; + $60 = $23 * $59; + $61 = $22 + $60; + $62 = $$ * $$221; + $63 = $23 * $62; + $64 = $21 * $$222; + $65 = $64 + $63; + $66 = $56 + $55; + $67 = $63 - $64; + $68 = $$ * $$; + $69 = $23 * $68; + $70 = $22 + $69; + $71 = $24 * $49; + $72 = $53 * $32; + $73 = $71 + $72; + $74 = $57 * $40; + $75 = $73 + $74; + $76 = $26 * $49; + $77 = $53 * $34; + $78 = $76 + $77; + $79 = $57 * $42; + $80 = $78 + $79; + $81 = $28 * $49; + $82 = $53 * $36; + $83 = $81 + $82; + $84 = $57 * $44; + $85 = $83 + $84; + $86 = $30 * $49; + $87 = $53 * $38; + $88 = $86 + $87; + $89 = $57 * $46; + $90 = $88 + $89; + $91 = $24 * $58; + $92 = $61 * $32; + $93 = $91 + $92; + $94 = $65 * $40; + $95 = $93 + $94; + $96 = $26 * $58; + $97 = $61 * $34; + $98 = $96 + $97; + $99 = $65 * $42; + $100 = $98 + $99; + $101 = $28 * $58; + $102 = $61 * $36; + $103 = $101 + $102; + $104 = $65 * $44; + $105 = $103 + $104; + $106 = $30 * $58; + $107 = $61 * $38; + $108 = $106 + $107; + $109 = $65 * $46; + $110 = $108 + $109; + $111 = $24 * $66; + $112 = $67 * $32; + $113 = $111 + $112; + $114 = $70 * $40; + $115 = $113 + $114; + $116 = $26 * $66; + $117 = $67 * $34; + $118 = $116 + $117; + $119 = $70 * $42; + $120 = $118 + $119; + $121 = $28 * $66; + $122 = $67 * $36; + $123 = $121 + $122; + $124 = $70 * $44; + $125 = $123 + $124; + $126 = $30 * $66; + $127 = $67 * $38; + $128 = $126 + $127; + $129 = $70 * $46; + $130 = $128 + $129; + $131 = ((($3)) + 12|0); + $132 = HEAP32[$131>>2]|0; + $133 = ((($3)) + 28|0); + $134 = HEAP32[$133>>2]|0; + $135 = ((($3)) + 44|0); + $136 = HEAP32[$135>>2]|0; + $137 = ((($3)) + 60|0); + $138 = HEAP32[$137>>2]|0; + HEAPF32[$0>>2] = $75; + $$sroa$4$0$$sroa_idx187 = ((($0)) + 4|0); + HEAPF32[$$sroa$4$0$$sroa_idx187>>2] = $95; + $$sroa$5$0$$sroa_idx189 = ((($0)) + 8|0); + HEAPF32[$$sroa$5$0$$sroa_idx189>>2] = $115; + $$sroa$6$0$$sroa_idx191 = ((($0)) + 12|0); + HEAP32[$$sroa$6$0$$sroa_idx191>>2] = $132; + $$sroa$7$0$$sroa_idx193 = ((($0)) + 16|0); + HEAPF32[$$sroa$7$0$$sroa_idx193>>2] = $80; + $$sroa$8$0$$sroa_idx195 = ((($0)) + 20|0); + HEAPF32[$$sroa$8$0$$sroa_idx195>>2] = $100; + $$sroa$9$0$$sroa_idx197 = ((($0)) + 24|0); + HEAPF32[$$sroa$9$0$$sroa_idx197>>2] = $120; + $$sroa$10$0$$sroa_idx199 = ((($0)) + 28|0); + HEAP32[$$sroa$10$0$$sroa_idx199>>2] = $134; + $$sroa$11$0$$sroa_idx201 = ((($0)) + 32|0); + HEAPF32[$$sroa$11$0$$sroa_idx201>>2] = $85; + $$sroa$12$0$$sroa_idx203 = ((($0)) + 36|0); + HEAPF32[$$sroa$12$0$$sroa_idx203>>2] = $105; + $$sroa$13$0$$sroa_idx205 = ((($0)) + 40|0); + HEAPF32[$$sroa$13$0$$sroa_idx205>>2] = $125; + $$sroa$14$0$$sroa_idx207 = ((($0)) + 44|0); + HEAP32[$$sroa$14$0$$sroa_idx207>>2] = $136; + $$sroa$15$0$$sroa_idx209 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx209>>2] = $90; + $$sroa$16$0$$sroa_idx211 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx211>>2] = $110; + $$sroa$17$0$$sroa_idx213 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx213>>2] = $130; + $$sroa$18$0$$sroa_idx215 = ((($0)) + 60|0); + HEAP32[$$sroa$18$0$$sroa_idx215>>2] = $138; + STACKTOP = sp;return; +} +function _MatrixScale($0,$1,$2,$3) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = $1; + $$sroa$5$0$$sroa_idx = ((($0)) + 4|0); + ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0; + $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0); + HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = $2; + $$sroa$6$0$$sroa_idx = ((($0)) + 24|0); + ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0; + $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0); + HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = $3; + $$sroa$7$0$$sroa_idx = ((($0)) + 44|0); + ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0; + $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0); + HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0; + return; +} +function _MatrixMultiply($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0; + var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0; + var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0; + var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0; + var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0; + var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0; + var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0; + var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0; + var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0; + var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $3 = +HEAPF32[$2>>2]; + $4 = +HEAPF32[$1>>2]; + $5 = $3 * $4; + $6 = ((($2)) + 16|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($1)) + 4|0); + $9 = +HEAPF32[$8>>2]; + $10 = $7 * $9; + $11 = $5 + $10; + $12 = ((($2)) + 32|0); + $13 = +HEAPF32[$12>>2]; + $14 = ((($1)) + 8|0); + $15 = +HEAPF32[$14>>2]; + $16 = $13 * $15; + $17 = $11 + $16; + $18 = ((($2)) + 48|0); + $19 = +HEAPF32[$18>>2]; + $20 = ((($1)) + 12|0); + $21 = +HEAPF32[$20>>2]; + $22 = $19 * $21; + $23 = $17 + $22; + $24 = ((($1)) + 16|0); + $25 = +HEAPF32[$24>>2]; + $26 = $3 * $25; + $27 = ((($1)) + 20|0); + $28 = +HEAPF32[$27>>2]; + $29 = $7 * $28; + $30 = $26 + $29; + $31 = ((($1)) + 24|0); + $32 = +HEAPF32[$31>>2]; + $33 = $13 * $32; + $34 = $30 + $33; + $35 = ((($1)) + 28|0); + $36 = +HEAPF32[$35>>2]; + $37 = $19 * $36; + $38 = $34 + $37; + $39 = ((($1)) + 32|0); + $40 = +HEAPF32[$39>>2]; + $41 = $3 * $40; + $42 = ((($1)) + 36|0); + $43 = +HEAPF32[$42>>2]; + $44 = $7 * $43; + $45 = $41 + $44; + $46 = ((($1)) + 40|0); + $47 = +HEAPF32[$46>>2]; + $48 = $13 * $47; + $49 = $45 + $48; + $50 = ((($1)) + 44|0); + $51 = +HEAPF32[$50>>2]; + $52 = $19 * $51; + $53 = $49 + $52; + $54 = ((($1)) + 48|0); + $55 = +HEAPF32[$54>>2]; + $56 = $3 * $55; + $57 = ((($1)) + 52|0); + $58 = +HEAPF32[$57>>2]; + $59 = $7 * $58; + $60 = $56 + $59; + $61 = ((($1)) + 56|0); + $62 = +HEAPF32[$61>>2]; + $63 = $13 * $62; + $64 = $60 + $63; + $65 = ((($1)) + 60|0); + $66 = +HEAPF32[$65>>2]; + $67 = $19 * $66; + $68 = $64 + $67; + $69 = ((($2)) + 4|0); + $70 = +HEAPF32[$69>>2]; + $71 = $4 * $70; + $72 = ((($2)) + 20|0); + $73 = +HEAPF32[$72>>2]; + $74 = $9 * $73; + $75 = $71 + $74; + $76 = ((($2)) + 36|0); + $77 = +HEAPF32[$76>>2]; + $78 = $15 * $77; + $79 = $75 + $78; + $80 = ((($2)) + 52|0); + $81 = +HEAPF32[$80>>2]; + $82 = $21 * $81; + $83 = $79 + $82; + $84 = $25 * $70; + $85 = $28 * $73; + $86 = $84 + $85; + $87 = $32 * $77; + $88 = $86 + $87; + $89 = $36 * $81; + $90 = $88 + $89; + $91 = $40 * $70; + $92 = $43 * $73; + $93 = $91 + $92; + $94 = $47 * $77; + $95 = $93 + $94; + $96 = $51 * $81; + $97 = $95 + $96; + $98 = $55 * $70; + $99 = $58 * $73; + $100 = $98 + $99; + $101 = $62 * $77; + $102 = $100 + $101; + $103 = $66 * $81; + $104 = $102 + $103; + $105 = ((($2)) + 8|0); + $106 = +HEAPF32[$105>>2]; + $107 = $4 * $106; + $108 = ((($2)) + 24|0); + $109 = +HEAPF32[$108>>2]; + $110 = $9 * $109; + $111 = $107 + $110; + $112 = ((($2)) + 40|0); + $113 = +HEAPF32[$112>>2]; + $114 = $15 * $113; + $115 = $111 + $114; + $116 = ((($2)) + 56|0); + $117 = +HEAPF32[$116>>2]; + $118 = $21 * $117; + $119 = $115 + $118; + $120 = $25 * $106; + $121 = $28 * $109; + $122 = $120 + $121; + $123 = $32 * $113; + $124 = $122 + $123; + $125 = $36 * $117; + $126 = $124 + $125; + $127 = $40 * $106; + $128 = $43 * $109; + $129 = $127 + $128; + $130 = $47 * $113; + $131 = $129 + $130; + $132 = $51 * $117; + $133 = $131 + $132; + $134 = $55 * $106; + $135 = $58 * $109; + $136 = $134 + $135; + $137 = $62 * $113; + $138 = $136 + $137; + $139 = $66 * $117; + $140 = $138 + $139; + $141 = ((($2)) + 12|0); + $142 = +HEAPF32[$141>>2]; + $143 = $4 * $142; + $144 = ((($2)) + 28|0); + $145 = +HEAPF32[$144>>2]; + $146 = $9 * $145; + $147 = $143 + $146; + $148 = ((($2)) + 44|0); + $149 = +HEAPF32[$148>>2]; + $150 = $15 * $149; + $151 = $147 + $150; + $152 = ((($2)) + 60|0); + $153 = +HEAPF32[$152>>2]; + $154 = $21 * $153; + $155 = $151 + $154; + $156 = $25 * $142; + $157 = $28 * $145; + $158 = $156 + $157; + $159 = $32 * $149; + $160 = $158 + $159; + $161 = $36 * $153; + $162 = $160 + $161; + $163 = $40 * $142; + $164 = $43 * $145; + $165 = $163 + $164; + $166 = $47 * $149; + $167 = $165 + $166; + $168 = $51 * $153; + $169 = $167 + $168; + $170 = $55 * $142; + $171 = $58 * $145; + $172 = $170 + $171; + $173 = $62 * $149; + $174 = $172 + $173; + $175 = $66 * $153; + $176 = $174 + $175; + HEAPF32[$0>>2] = $23; + $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0); + HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83; + $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0); + HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119; + $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0); + HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155; + $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0); + HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38; + $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0); + HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90; + $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0); + HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126; + $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0); + HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162; + $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0); + HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53; + $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0); + HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97; + $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0); + HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133; + $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0); + HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104; + $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140; + $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0); + HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176; + return; +} +function _MatrixOrtho($0,$1,$2,$3,$4,$5,$6) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + $4 = +$4; + $5 = +$5; + $6 = +$6; + var $$sroa$10$0$$sroa_idx24 = 0, $$sroa$11$0$$sroa_idx26 = 0, $$sroa$12$0$$sroa_idx28 = 0, $$sroa$13$0$$sroa_idx30 = 0, $$sroa$14$0$$sroa_idx32 = 0, $$sroa$15$0$$sroa_idx34 = 0, $$sroa$16$0$$sroa_idx36 = 0, $$sroa$17$0$$sroa_idx38 = 0, $$sroa$18$0$$sroa_idx40 = 0, $$sroa$4$0$$sroa_idx12 = 0, $$sroa$5$0$$sroa_idx14 = 0, $$sroa$6$0$$sroa_idx16 = 0, $$sroa$7$0$$sroa_idx18 = 0, $$sroa$8$0$$sroa_idx20 = 0, $$sroa$9$0$$sroa_idx22 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0; + var $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0; + var sp = 0; + sp = STACKTOP; + $7 = $2 - $1; + $8 = $7; + $9 = $4 - $3; + $10 = $9; + $11 = $6 - $5; + $12 = $11; + $13 = 2.0 / $8; + $14 = 2.0 / $10; + $15 = -2.0 / $12; + $16 = $1 + $2; + $17 = -$16; + $18 = $8; + $19 = $17 / $18; + $20 = $19; + $21 = $3 + $4; + $22 = -$21; + $23 = $10; + $24 = $22 / $23; + $25 = $24; + $26 = $5 + $6; + $27 = -$26; + $28 = $12; + $29 = $27 / $28; + $30 = $29; + HEAPF32[$0>>2] = $13; + $$sroa$4$0$$sroa_idx12 = ((($0)) + 4|0); + HEAPF32[$$sroa$4$0$$sroa_idx12>>2] = 0.0; + $$sroa$5$0$$sroa_idx14 = ((($0)) + 8|0); + HEAPF32[$$sroa$5$0$$sroa_idx14>>2] = 0.0; + $$sroa$6$0$$sroa_idx16 = ((($0)) + 12|0); + HEAPF32[$$sroa$6$0$$sroa_idx16>>2] = $20; + $$sroa$7$0$$sroa_idx18 = ((($0)) + 16|0); + HEAPF32[$$sroa$7$0$$sroa_idx18>>2] = 0.0; + $$sroa$8$0$$sroa_idx20 = ((($0)) + 20|0); + HEAPF32[$$sroa$8$0$$sroa_idx20>>2] = $14; + $$sroa$9$0$$sroa_idx22 = ((($0)) + 24|0); + HEAPF32[$$sroa$9$0$$sroa_idx22>>2] = 0.0; + $$sroa$10$0$$sroa_idx24 = ((($0)) + 28|0); + HEAPF32[$$sroa$10$0$$sroa_idx24>>2] = $25; + $$sroa$11$0$$sroa_idx26 = ((($0)) + 32|0); + HEAPF32[$$sroa$11$0$$sroa_idx26>>2] = 0.0; + $$sroa$12$0$$sroa_idx28 = ((($0)) + 36|0); + HEAPF32[$$sroa$12$0$$sroa_idx28>>2] = 0.0; + $$sroa$13$0$$sroa_idx30 = ((($0)) + 40|0); + HEAPF32[$$sroa$13$0$$sroa_idx30>>2] = $15; + $$sroa$14$0$$sroa_idx32 = ((($0)) + 44|0); + HEAPF32[$$sroa$14$0$$sroa_idx32>>2] = $30; + $$sroa$15$0$$sroa_idx34 = ((($0)) + 48|0); + HEAPF32[$$sroa$15$0$$sroa_idx34>>2] = 0.0; + $$sroa$16$0$$sroa_idx36 = ((($0)) + 52|0); + HEAPF32[$$sroa$16$0$$sroa_idx36>>2] = 0.0; + $$sroa$17$0$$sroa_idx38 = ((($0)) + 56|0); + HEAPF32[$$sroa$17$0$$sroa_idx38>>2] = 0.0; + $$sroa$18$0$$sroa_idx40 = ((($0)) + 60|0); + HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 1.0; + return; +} +function _ProcessGestureEvent($0) { + $0 = $0|0; + var $$$sink = 0, $$sink = 0, $$sink10 = 0, $$sink11 = 0, $$sink16 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0.0, $111 = 0.0; + var $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0, $118 = 0, $119 = 0, $12 = 0.0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0; + var $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0; + var $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0.0, $16 = 0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0; + var $167 = 0.0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0.0, $174 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0; + var $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0; + var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0.0, $81 = 0; + var $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $moveDownPosition$byval_copy11 = 0; + var $moveDownPosition2$byval_copy12 = 0, $or$cond = 0, $or$cond3 = 0, $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $moveDownPosition2$byval_copy12 = sp + 8|0; + $moveDownPosition$byval_copy11 = sp; + $1 = ((($0)) + 4|0); + $2 = HEAP32[$1>>2]|0; + HEAP32[3483] = $2; + $3 = ($2|0)<(2); + $4 = HEAP32[$0>>2]|0; + $5 = ($4|0)==(1); + if (!($3)) { + if ($5) { + $88 = ((($0)) + 24|0); + $89 = $88; + $90 = $89; + $91 = HEAP32[$90>>2]|0; + $92 = (($89) + 4)|0; + $93 = $92; + $94 = HEAP32[$93>>2]|0; + $95 = 13656; + $96 = $95; + HEAP32[$96>>2] = $91; + $97 = (($95) + 4)|0; + $98 = $97; + HEAP32[$98>>2] = $94; + $99 = ((($0)) + 32|0); + $100 = $99; + $101 = $100; + $102 = HEAP32[$101>>2]|0; + $103 = (($100) + 4)|0; + $104 = $103; + $105 = HEAP32[$104>>2]|0; + $106 = 13696; + $107 = $106; + HEAP32[$107>>2] = $102; + $108 = (($106) + 4)|0; + $109 = $108; + HEAP32[$109>>2] = $105; + $110 = +HEAPF32[3424]; + $111 = +HEAPF32[3414]; + $112 = $110 - $111; + HEAPF32[3426] = $112; + $113 = +HEAPF32[(13700)>>2]; + $114 = +HEAPF32[(13660)>>2]; + $115 = $113 - $114; + HEAPF32[(13708)>>2] = $115; + HEAP32[3482] = 4; + STACKTOP = sp;return; + } + switch ($4|0) { + case 2: { + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0; + $116 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + HEAPF32[3488] = $116; + $117 = 13688; + $118 = $117; + $119 = HEAP32[$118>>2]|0; + $120 = (($117) + 4)|0; + $121 = $120; + $122 = HEAP32[$121>>2]|0; + $123 = 13656; + $124 = $123; + HEAP32[$124>>2] = $119; + $125 = (($123) + 4)|0; + $126 = $125; + HEAP32[$126>>2] = $122; + $127 = 13712; + $128 = $127; + $129 = HEAP32[$128>>2]|0; + $130 = (($127) + 4)|0; + $131 = $130; + $132 = HEAP32[$131>>2]|0; + $133 = 13696; + $134 = $133; + HEAP32[$134>>2] = $129; + $135 = (($133) + 4)|0; + $136 = $135; + HEAP32[$136>>2] = $132; + $137 = ((($0)) + 24|0); + $138 = $137; + $139 = $138; + $140 = HEAP32[$139>>2]|0; + $141 = (($138) + 4)|0; + $142 = $141; + $143 = HEAP32[$142>>2]|0; + $144 = 13688; + $145 = $144; + HEAP32[$145>>2] = $140; + $146 = (($144) + 4)|0; + $147 = $146; + HEAP32[$147>>2] = $143; + $148 = ((($0)) + 32|0); + $149 = $148; + $150 = $149; + $151 = HEAP32[$150>>2]|0; + $152 = (($149) + 4)|0; + $153 = $152; + $154 = HEAP32[$153>>2]|0; + $155 = 13712; + $156 = $155; + HEAP32[$156>>2] = $151; + $157 = (($155) + 4)|0; + $158 = $157; + HEAP32[$158>>2] = $154; + $159 = +HEAPF32[3428]; + $160 = +HEAPF32[3422]; + $161 = $159 - $160; + HEAPF32[3426] = $161; + $162 = +HEAPF32[(13716)>>2]; + $163 = +HEAPF32[(13692)>>2]; + $164 = $162 - $163; + HEAPF32[(13708)>>2] = $164; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13688+4>>2]|0; + $165 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $166 = !($165 >= 0.004999999888241291); + if ($166) { + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13696>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13696+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0; + $167 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $168 = !($167 >= 0.004999999888241291); + if ($168) { + $$sink16 = 4; + } else { + label = 29; + } + } else { + label = 29; + } + if ((label|0) == 29) { + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0; + $169 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $170 = +HEAPF32[3488]; + $171 = $169 - $170; + $172 = $171 < 0.0; + $$sink11 = $172 ? 256 : 512; + $$sink16 = $$sink11; + } + HEAP32[3482] = $$sink16; + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13688+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13712>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13712+4>>2]|0; + $173 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $174 = 360.0 - $173; + HEAPF32[3489] = $174; + STACKTOP = sp;return; + break; + } + case 0: { + HEAPF32[3488] = 0.0; + HEAPF32[3489] = 0.0; + HEAPF32[3426] = 0.0; + HEAPF32[(13708)>>2] = 0.0; + HEAP32[3483] = 0; + HEAP32[3482] = 0; + STACKTOP = sp;return; + break; + } + default: { + STACKTOP = sp;return; + } + } + } + if ($5) { + $6 = HEAP32[3484]|0; + $7 = (($6) + 1)|0; + HEAP32[3484] = $7; + $8 = HEAP32[3482]|0; + $9 = ($8|0)==(0); + $10 = ($6|0)>(0); + $or$cond = $10 & $9; + if ($or$cond) { + $11 = ((($0)) + 24|0); + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[$11>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[$11+4>>2]|0; + $12 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $13 = $12 < 0.029999999329447746; + if ($13) { + HEAP32[3482] = 2; + HEAP32[3484] = 0; + } else { + label = 6; + } + } else { + label = 6; + } + if ((label|0) == 6) { + HEAP32[3484] = 1; + HEAP32[3482] = 1; + } + $14 = ((($0)) + 24|0); + $15 = $14; + $16 = $15; + $17 = HEAP32[$16>>2]|0; + $18 = (($15) + 4)|0; + $19 = $18; + $20 = HEAP32[$19>>2]|0; + $21 = 13656; + $22 = $21; + HEAP32[$22>>2] = $17; + $23 = (($21) + 4)|0; + $24 = $23; + HEAP32[$24>>2] = $20; + $25 = 13664; + $26 = $25; + HEAP32[$26>>2] = $17; + $27 = (($25) + 4)|0; + $28 = $27; + HEAP32[$28>>2] = $20; + $29 = 13672; + $30 = $29; + HEAP32[$30>>2] = $17; + $31 = (($29) + 4)|0; + $32 = $31; + HEAP32[$32>>2] = $20; + $33 = ((($0)) + 8|0); + $34 = HEAP32[$33>>2]|0; + HEAP32[4] = $34; + HEAPF32[3420] = 0.0; + HEAPF32[(13684)>>2] = 0.0; + STACKTOP = sp;return; + } + switch ($4|0) { + case 0: { + $35 = HEAP32[3482]|0; + $36 = ($35|0)==(8); + if ($36) { + $37 = ((($0)) + 24|0); + $38 = $37; + $39 = $38; + $40 = HEAP32[$39>>2]|0; + $41 = (($38) + 4)|0; + $42 = $41; + $43 = HEAP32[$42>>2]|0; + $44 = 13672; + $45 = $44; + HEAP32[$45>>2] = $40; + $46 = (($44) + 4)|0; + $47 = $46; + HEAP32[$47>>2] = $43; + } + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13672>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13672+4>>2]|0; + $48 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $49 = $48 / 0.0; + HEAPF32[3485] = $49; + HEAP32[3486] = 0; + $50 = $49 > 5.0000002374872565E-4; + if ($50) { + $51 = HEAP32[4]|0; + $52 = ((($0)) + 8|0); + $53 = HEAP32[$52>>2]|0; + $54 = ($51|0)==($53|0); + if ($54) { + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13672>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13672+4>>2]|0; + $55 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $56 = 360.0 - $55; + HEAPF32[3487] = $56; + $57 = $56 < 30.0; + $58 = $56 > 330.0; + $or$cond3 = $57 | $58; + if ($or$cond3) { + $$sink10 = 16; + } else { + $59 = $56 > 30.0; + $60 = $56 < 120.0; + $or$cond5 = $59 & $60; + if ($or$cond5) { + $$sink10 = 64; + } else { + $61 = $56 > 120.0; + $62 = $56 < 210.0; + $or$cond7 = $61 & $62; + $63 = $56 > 210.0; + $64 = $56 < 300.0; + $or$cond9 = $63 & $64; + $$sink = $or$cond9 ? 128 : 0; + $$$sink = $or$cond7 ? 32 : $$sink; + $$sink10 = $$$sink; + } + } + } else { + label = 16; + } + } else { + label = 16; + } + if ((label|0) == 16) { + HEAPF32[3485] = 0.0; + HEAPF32[3487] = 0.0; + $$sink10 = 0; + } + HEAP32[3482] = $$sink10; + HEAPF32[3416] = 0.0; + HEAPF32[(13668)>>2] = 0.0; + HEAP32[3483] = 0; + STACKTOP = sp;return; + break; + } + case 2: { + $65 = HEAP32[3486]|0; + $66 = ($65|0)==(0); + if ($66) { + HEAP32[3486] = 1; + } + $67 = ((($0)) + 24|0); + $68 = $67; + $69 = $68; + $70 = HEAP32[$69>>2]|0; + $71 = (($68) + 4)|0; + $72 = $71; + $73 = HEAP32[$72>>2]|0; + $74 = 13688; + $75 = $74; + HEAP32[$75>>2] = $70; + $76 = (($74) + 4)|0; + $77 = $76; + HEAP32[$77>>2] = $73; + $78 = HEAP32[3482]|0; + $79 = ($78|0)==(4); + if ($79) { + ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13656>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13656+4>>2]|0; + ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13688>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13688+4>>2]|0; + $80 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12)); + $81 = !($80 >= 0.014999999664723873); + if (!($81)) { + HEAP32[3482] = 8; + } + } + $82 = +HEAPF32[3422]; + $83 = +HEAPF32[3416]; + $84 = $82 - $83; + HEAPF32[3420] = $84; + $85 = +HEAPF32[(13692)>>2]; + $86 = +HEAPF32[(13668)>>2]; + $87 = $85 - $86; + HEAPF32[(13684)>>2] = $87; + STACKTOP = sp;return; + break; + } + default: { + STACKTOP = sp;return; + } + } +} +function _UpdateGestures() { + var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3482]|0; + $$off = (($0) + -1)|0; + $1 = ($$off>>>0)<(2); + $2 = HEAP32[3483]|0; + $3 = ($2|0)<(2); + $or$cond3 = $1 & $3; + if ($or$cond3) { + HEAP32[3482] = 4; + } + $4 = HEAP32[3482]|0; + $5 = (($4) + -16)|0; + $6 = $5 >>> 4; + $7 = $5 << 28; + $8 = $6 | $7; + switch ($8|0) { + case 0: case 1: case 3: case 7: { + break; + } + default: { + return; + } + } + HEAP32[3482] = 0; + return; +} +function _GetMousePosition($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = 13720; + $2 = $1; + $3 = HEAP32[$2>>2]|0; + $4 = (($1) + 4)|0; + $5 = $4; + $6 = HEAP32[$5>>2]|0; + $7 = $0; + $8 = $7; + HEAP32[$8>>2] = $3; + $9 = (($7) + 4)|0; + $10 = $9; + HEAP32[$10>>2] = $6; + return; +} +function _GetScreenWidth() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3492]|0; + return ($0|0); +} +function _GetScreenHeight() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3491]|0; + return ($0|0); +} +function _InitWindow($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $10 = 0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + _TraceLog(0,3434,$vararg_buffer); + HEAP32[3494] = $2; + _InitGraphicsDevice($0,$1); + _LoadDefaultFont(); + _InitTimer(); + (_emscripten_set_fullscreenchange_callback((0|0),(0|0),1,(3|0))|0); + (_emscripten_set_keypress_callback((3463|0),(0|0),1,(4|0))|0); + (_emscripten_set_click_callback((3463|0),(0|0),1,(5|0))|0); + (_emscripten_set_touchstart_callback((3463|0),(0|0),1,(6|0))|0); + (_emscripten_set_touchend_callback((3463|0),(0|0),1,(6|0))|0); + (_emscripten_set_touchmove_callback((3463|0),(0|0),1,(6|0))|0); + (_emscripten_set_touchcancel_callback((3463|0),(0|0),1,(6|0))|0); + (_emscripten_set_gamepadconnected_callback((0|0),1,(7|0))|0); + (_emscripten_set_gamepaddisconnected_callback((0|0),1,(7|0))|0); + $3 = HEAP32[3492]|0; + $4 = (+($3|0)); + $5 = $4 * 0.5; + HEAPF32[3430] = $5; + $6 = HEAP32[3491]|0; + $7 = (+($6|0)); + $8 = $7 * 0.5; + HEAPF32[(13724)>>2] = $8; + $9 = HEAP32[3495]|0; + $10 = ($9|0)==(0); + if ($10) { + STACKTOP = sp;return; + } + _SetTargetFPS(60); + _LogoAnimation(); + STACKTOP = sp;return; +} +function _TraceLog($0,$1,$varargs) { + $0 = $0|0; + $1 = $1|0; + $varargs = $varargs|0; + var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $2 = sp; + switch ($0|0) { + case 0: { + ;HEAP8[13760>>0]=HEAP8[7992>>0]|0;HEAP8[13760+1>>0]=HEAP8[7992+1>>0]|0;HEAP8[13760+2>>0]=HEAP8[7992+2>>0]|0;HEAP8[13760+3>>0]=HEAP8[7992+3>>0]|0;HEAP8[13760+4>>0]=HEAP8[7992+4>>0]|0;HEAP8[13760+5>>0]=HEAP8[7992+5>>0]|0;HEAP8[13760+6>>0]=HEAP8[7992+6>>0]|0; + break; + } + case 1: { + $3 = 13760; + $4 = $3; + HEAP32[$4>>2] = 1330795077; + $5 = (($3) + 4)|0; + $6 = $5; + HEAP32[$6>>2] = 2112082; + break; + } + case 2: { + dest=13760; src=7999; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0)); + break; + } + case 3: { + $7 = 13760; + $8 = $7; + HEAP32[$8>>2] = 1430406468; + $9 = (($7) + 4)|0; + $10 = $9; + HEAP32[$10>>2] = 2112071; + break; + } + default: { + } + } + (_strcat(13760,$1)|0); + $strlen = (_strlen(13760)|0); + $endptr = (13760 + ($strlen)|0); + HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8; + HEAP32[$2>>2] = $varargs; + $11 = ($0|0)==(3); + if ($11) { + STACKTOP = sp;return; + } + (_vprintf(13760,$2)|0); + $12 = ($0|0)==(1); + if ($12) { + _exit(1); + // unreachable; + } else { + STACKTOP = sp;return; + } +} +function _InitGraphicsDevice($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$015 = 0, $$byval_copy = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0; + var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0; + var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0; + var $81 = 0, $82 = 0.0, $83 = 0, $84 = 0, $85 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer18 = 0, $vararg_buffer22 = 0, $vararg_buffer3 = 0, $vararg_buffer6 = 0, $vararg_buffer8 = 0, $vararg_ptr13 = 0, $vararg_ptr17 = 0, $vararg_ptr21 = 0, $vararg_ptr5 = 0, dest = 0; + var label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 144|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(144|0); + $$byval_copy = sp + 136|0; + $vararg_buffer22 = sp + 64|0; + $vararg_buffer18 = sp + 56|0; + $vararg_buffer14 = sp + 48|0; + $vararg_buffer10 = sp + 40|0; + $vararg_buffer8 = sp + 32|0; + $vararg_buffer6 = sp + 24|0; + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $2 = sp + 72|0; + $3 = sp + 140|0; + HEAP32[3492] = $0; + HEAP32[3491] = $1; + _MatrixIdentity($2); + dest=14056; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + (_glfwSetErrorCallback((1|0))|0); + $4 = (_glfwInit()|0); + $5 = ($4|0)==(0); + if ($5) { + _TraceLog(1,4134,$vararg_buffer); + } + $6 = HEAP32[3492]|0; + HEAP32[3530] = $6; + $7 = HEAP32[3491]|0; + HEAP32[3531] = $7; + _glfwDefaultWindowHints(); + $8 = HEAP8[16772]|0; + $9 = $8 & 4; + $10 = ($9<<24>>24)==(0); + if ($10) { + _glfwWindowHint(131075,0); + } else { + _glfwWindowHint(131075,1); + } + $11 = HEAP8[16772]|0; + $12 = $11 & 8; + $13 = ($12<<24>>24)==(0); + if (!($13)) { + _glfwWindowHint(131077,1); + } + $14 = HEAP8[16772]|0; + $15 = $14 & 32; + $16 = ($15<<24>>24)==(0); + if (!($16)) { + _glfwWindowHint(135181,4); + _TraceLog(0,4160,$vararg_buffer1); + } + $17 = (_rlGetVersion()|0); + $18 = ($17|0)==(2); + if ($18) { + _glfwWindowHint(139266,2); + _glfwWindowHint(139267,1); + } else { + $19 = (_rlGetVersion()|0); + $20 = ($19|0)==(3); + if ($20) { + _glfwWindowHint(139266,3); + _glfwWindowHint(139267,3); + _glfwWindowHint(139272,204801); + _glfwWindowHint(139270,0); + } + } + $21 = HEAP32[3532]|0; + $22 = ($21|0)==(0); + if ($22) { + $47 = HEAP32[3492]|0; + $48 = HEAP32[3491]|0; + $49 = HEAP32[3494]|0; + $50 = (_glfwCreateWindow(($47|0),($48|0),($49|0),(0|0),(0|0))|0); + HEAP32[3490] = $50; + $51 = HEAP32[3492]|0; + HEAP32[3533] = $51; + $52 = HEAP32[3491]|0; + HEAP32[3534] = $52; + $54 = $50; + } else { + $23 = (_glfwGetPrimaryMonitor()|0); + $24 = (_glfwGetVideoModes(($23|0),($$byval_copy|0))|0); + $25 = HEAP32[$$byval_copy>>2]|0; + $26 = ($25|0)>(0); + L22: do { + if ($26) { + $27 = HEAP32[3492]|0; + $28 = HEAP32[$$byval_copy>>2]|0; + $29 = HEAP32[3491]|0; + $$015 = 0; + while(1) { + $30 = (($24) + (($$015*24)|0)|0); + $31 = HEAP32[$30>>2]|0; + $32 = ($31|0)<($27|0); + if (!($32)) { + $33 = (((($24) + (($$015*24)|0)|0)) + 4|0); + $34 = HEAP32[$33>>2]|0; + $35 = ($34|0)<($29|0); + if (!($35)) { + break; + } + } + $36 = (($$015) + 1)|0; + $37 = ($36|0)<($28|0); + if ($37) { + $$015 = $36; + } else { + break L22; + } + } + HEAP32[3530] = $31; + HEAP32[3531] = $34; + } + } while(0); + $38 = HEAP32[3530]|0; + $39 = HEAP32[3531]|0; + HEAP32[$vararg_buffer3>>2] = $38; + $vararg_ptr5 = ((($vararg_buffer3)) + 4|0); + HEAP32[$vararg_ptr5>>2] = $39; + _TraceLog(2,4185,$vararg_buffer3); + $40 = HEAP32[3530]|0; + $41 = HEAP32[3531]|0; + _SetupFramebufferSize($40,$41); + $42 = HEAP32[3530]|0; + $43 = HEAP32[3531]|0; + $44 = HEAP32[3494]|0; + $45 = (_glfwGetPrimaryMonitor()|0); + $46 = (_glfwCreateWindow(($42|0),($43|0),($44|0),($45|0),(0|0))|0); + HEAP32[3490] = $46; + $54 = $46; + } + $53 = ($54|0)==(0|0); + if ($53) { + _glfwTerminate(); + _TraceLog(1,4223,$vararg_buffer6); + } else { + _TraceLog(0,4256,$vararg_buffer8); + $55 = HEAP32[3533]|0; + $56 = HEAP32[3534]|0; + HEAP32[$vararg_buffer10>>2] = $55; + $vararg_ptr13 = ((($vararg_buffer10)) + 4|0); + HEAP32[$vararg_ptr13>>2] = $56; + _TraceLog(0,4296,$vararg_buffer10); + $57 = HEAP32[3492]|0; + $58 = HEAP32[3491]|0; + HEAP32[$vararg_buffer14>>2] = $57; + $vararg_ptr17 = ((($vararg_buffer14)) + 4|0); + HEAP32[$vararg_ptr17>>2] = $58; + _TraceLog(0,4317,$vararg_buffer14); + $59 = HEAP32[3535]|0; + $60 = HEAP32[3536]|0; + HEAP32[$vararg_buffer18>>2] = $59; + $vararg_ptr21 = ((($vararg_buffer18)) + 4|0); + HEAP32[$vararg_ptr21>>2] = $60; + _TraceLog(0,4338,$vararg_buffer18); + } + $61 = HEAP32[3490]|0; + (_glfwSetWindowSizeCallback(($61|0),(1|0))|0); + $62 = HEAP32[3490]|0; + (_glfwSetCursorEnterCallback(($62|0),(2|0))|0); + $63 = HEAP32[3490]|0; + (_glfwSetKeyCallback(($63|0),(1|0))|0); + $64 = HEAP32[3490]|0; + (_glfwSetMouseButtonCallback(($64|0),(1|0))|0); + $65 = HEAP32[3490]|0; + (_glfwSetCursorPosCallback(($65|0),(1|0))|0); + $66 = HEAP32[3490]|0; + (_glfwSetCharCallback(($66|0),(3|0))|0); + $67 = HEAP32[3490]|0; + (_glfwSetScrollCallback(($67|0),(2|0))|0); + $68 = HEAP32[3490]|0; + (_glfwSetWindowIconifyCallback(($68|0),(4|0))|0); + $69 = HEAP32[3490]|0; + _glfwMakeContextCurrent(($69|0)); + _glfwSwapInterval(0); + $70 = HEAP8[16772]|0; + $71 = $70 & 64; + $72 = ($71<<24>>24)==(0); + if ($72) { + $73 = HEAP32[3492]|0; + $74 = HEAP32[3491]|0; + _rlglInit($73,$74); + _SetupViewport(); + _rlMatrixMode(5889); + _rlLoadIdentity(); + $75 = HEAP32[3533]|0; + $76 = HEAP32[3535]|0; + $77 = (($75) - ($76))|0; + $78 = (+($77|0)); + $79 = HEAP32[3534]|0; + $80 = HEAP32[3536]|0; + $81 = (($79) - ($80))|0; + $82 = (+($81|0)); + _rlOrtho(0.0,$78,$82,0.0,0.0,1.0); + _rlMatrixMode(5888); + _rlLoadIdentity(); + HEAP8[$3>>0] = -11; + $83 = ((($3)) + 1|0); + HEAP8[$83>>0] = -11; + $84 = ((($3)) + 2|0); + HEAP8[$84>>0] = -11; + $85 = ((($3)) + 3|0); + HEAP8[$85>>0] = -1; + ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0; + _ClearBackground($$byval_copy); + STACKTOP = sp;return; + } + _glfwSwapInterval(1); + _TraceLog(0,4363,$vararg_buffer22); + $73 = HEAP32[3492]|0; + $74 = HEAP32[3491]|0; + _rlglInit($73,$74); + _SetupViewport(); + _rlMatrixMode(5889); + _rlLoadIdentity(); + $75 = HEAP32[3533]|0; + $76 = HEAP32[3535]|0; + $77 = (($75) - ($76))|0; + $78 = (+($77|0)); + $79 = HEAP32[3534]|0; + $80 = HEAP32[3536]|0; + $81 = (($79) - ($80))|0; + $82 = (+($81|0)); + _rlOrtho(0.0,$78,$82,0.0,0.0,1.0); + _rlMatrixMode(5888); + _rlLoadIdentity(); + HEAP8[$3>>0] = -11; + $83 = ((($3)) + 1|0); + HEAP8[$83>>0] = -11; + $84 = ((($3)) + 2|0); + HEAP8[$84>>0] = -11; + $85 = ((($3)) + 3|0); + HEAP8[$85>>0] = -1; + ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0; + _ClearBackground($$byval_copy); + STACKTOP = sp;return; +} +function _LoadDefaultFont() { + var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; + var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0; + var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $$byval_copy1 = sp + 44|0; + $vararg_buffer = sp; + $0 = sp + 4|0; + $1 = sp + 24|0; + HEAP32[(14024)>>2] = 224; + $2 = (_malloc(65536)|0); + _memset(($2|0),0,65536)|0; + $$095104 = 0;$$096103 = 0; + while(1) { + $3 = (20 + ($$095104<<2)|0); + $4 = HEAP32[$3>>2]|0; + $$097102 = 31; + while(1) { + $16 = 1 << $$097102; + $17 = $4 & $16; + $18 = ($17|0)==(0); + if (!($18)) { + $19 = (($$097102) + ($$096103))|0; + $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0); + HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24; + } + $20 = (($$097102) + -1)|0; + $21 = ($$097102|0)>(0); + if ($21) { + $$097102 = $20; + } else { + break; + } + } + $12 = (($$095104) + 1)|0; + $13 = ($$095104|0)>(511); + $$ = $13 ? 0 : $12; + $14 = (($$096103) + 32)|0; + $15 = ($14|0)<(16384); + if ($15) { + $$095104 = $$;$$096103 = $14; + } else { + break; + } + } + _LoadImageEx($0,$2,128,128); + _ImageFormat($0,2); + _free($2); + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + _LoadTextureFromImage($1,$$byval_copy1); + ;HEAP32[14000>>2]=HEAP32[$1>>2]|0;HEAP32[14000+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[14000+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[14000+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[14000+16>>2]=HEAP32[$1+16>>2]|0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + _UnloadImage($$byval_copy1); + $5 = HEAP32[(14024)>>2]|0; + $6 = $5 << 5; + $7 = (_malloc($6)|0); + HEAP32[(14028)>>2] = $7; + $8 = ($5|0)>(0); + if (!($8)) { + $$lcssa = $7; + $22 = ((($$lcssa)) + 16|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(14020)>>2] = $23; + $24 = HEAP32[3500]|0; + HEAP32[$vararg_buffer>>2] = $24; + _TraceLog(0,3658,$vararg_buffer); + STACKTOP = sp;return; + } + $9 = HEAP32[(14004)>>2]|0; + $10 = HEAP32[(14024)>>2]|0; + $11 = HEAP32[(14028)>>2]|0; + $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7; + while(1) { + $25 = (($$0101) + 32)|0; + $26 = (($27) + ($$0101<<5)|0); + HEAP32[$26>>2] = $25; + $28 = (((($27) + ($$0101<<5)|0)) + 4|0); + HEAP32[$28>>2] = $$090100; + $29 = ($$09299*11)|0; + $30 = (($29) + 1)|0; + $31 = (((($27) + ($$0101<<5)|0)) + 8|0); + HEAP32[$31>>2] = $30; + $32 = (2068 + ($$0101<<2)|0); + $33 = HEAP32[$32>>2]|0; + $34 = (((($27) + ($$0101<<5)|0)) + 12|0); + HEAP32[$34>>2] = $33; + $35 = (((($27) + ($$0101<<5)|0)) + 16|0); + HEAP32[$35>>2] = 10; + $36 = (($$090100) + 1)|0; + $37 = (($36) + ($33))|0; + $38 = ($37|0)<($9|0); + $39 = (($$09299) + 1)|0; + if ($38) { + $$191 = $37;$$193 = $$09299; + } else { + $40 = ($39*11)|0; + $41 = (($40) + 1)|0; + $42 = (($33) + 2)|0; + HEAP32[$28>>2] = 1; + HEAP32[$31>>2] = $41; + $$191 = $42;$$193 = $39; + } + $43 = (((($27) + ($$0101<<5)|0)) + 20|0); + HEAP32[$43>>2] = 0; + $44 = (((($27) + ($$0101<<5)|0)) + 24|0); + HEAP32[$44>>2] = 0; + $45 = (((($27) + ($$0101<<5)|0)) + 28|0); + HEAP32[$45>>2] = 0; + $46 = (($$0101) + 1)|0; + $47 = ($46|0)<($10|0); + if ($47) { + $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11; + } else { + $$lcssa = $11; + break; + } + } + $22 = ((($$lcssa)) + 16|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(14020)>>2] = $23; + $24 = HEAP32[3500]|0; + HEAP32[$vararg_buffer>>2] = $24; + _TraceLog(0,3658,$vararg_buffer); + STACKTOP = sp;return; +} +function _InitTimer() { + var $0 = 0, $1 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (_time((0|0))|0); + _srand($0); + $1 = (+_GetTime()); + HEAPF64[1719] = $1; + return; +} +function _EmscriptenFullscreenChangeCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $10 = 0, $11 = 0, $12 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr7 = 0, $vararg_ptr8 = 0, $vararg_ptr9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer4 = sp + 16|0; + $vararg_buffer = sp; + $3 = HEAP32[$1>>2]|0; + $4 = ($3|0)==(0); + $5 = ((($1)) + 264|0); + $6 = HEAP32[$5>>2]|0; + $7 = ((($1)) + 268|0); + $8 = HEAP32[$7>>2]|0; + $9 = ((($1)) + 272|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($1)) + 276|0); + $12 = HEAP32[$11>>2]|0; + if ($4) { + HEAP32[$vararg_buffer4>>2] = $6; + $vararg_ptr7 = ((($vararg_buffer4)) + 4|0); + HEAP32[$vararg_ptr7>>2] = $8; + $vararg_ptr8 = ((($vararg_buffer4)) + 8|0); + HEAP32[$vararg_ptr8>>2] = $10; + $vararg_ptr9 = ((($vararg_buffer4)) + 12|0); + HEAP32[$vararg_ptr9>>2] = $12; + _TraceLog(0,3591,$vararg_buffer4); + STACKTOP = sp;return 0; + } else { + HEAP32[$vararg_buffer>>2] = $6; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = $8; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = $10; + $vararg_ptr3 = ((($vararg_buffer)) + 12|0); + HEAP32[$vararg_ptr3>>2] = $12; + _TraceLog(0,3522,$vararg_buffer); + STACKTOP = sp;return 0; + } + return (0)|0; +} +function _EmscriptenKeyboardCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($0|0)==(1); + if (!($3)) { + return 0; + } + $4 = ((($1)) + 32|0); + $5 = (_strcmp($4,3515)|0); + $6 = ($5|0)==(0); + if (!($6)) { + return 0; + } + (_emscripten_exit_pointerlock()|0); + return 0; +} +function _EmscriptenMouseCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 272|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(272|0); + $3 = sp; + $4 = ($0|0)==(4); + if (!($4)) { + STACKTOP = sp;return 0; + } + (_emscripten_get_pointerlock_status(($3|0))|0); + $5 = HEAP32[$3>>2]|0; + $6 = ($5|0)==(0); + if ($6) { + (_emscripten_request_pointerlock((0|0),1)|0); + } else { + (_emscripten_exit_pointerlock()|0); + (_emscripten_get_pointerlock_status(($3|0))|0); + } + STACKTOP = sp;return 0; +} +function _EmscriptenTouchCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$byval_copy = 0, $$sink = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$03$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx2 = 0, $$sroa$24$0$$sroa_idx5 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0, $22 = 0, $23 = 0.0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0, $59 = 0.0, $6 = 0; + var $60 = 0.0, $61 = 0.0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0); + $$byval_copy = sp + 56|0; + $3 = sp; + switch ($0|0) { + case 22: { + $$sink = 1; + label = 4; + break; + } + case 23: { + $$sink = 0; + label = 4; + break; + } + case 24: { + $$sink = 2; + label = 4; + break; + } + default: { + } + } + if ((label|0) == 4) { + HEAP32[$3>>2] = $$sink; + } + $4 = HEAP32[$1>>2]|0; + $5 = ((($3)) + 4|0); + HEAP32[$5>>2] = $4; + $6 = ((($1)) + 20|0); + $7 = HEAP32[$6>>2]|0; + $8 = ((($3)) + 8|0); + HEAP32[$8>>2] = $7; + $9 = ((($1)) + 72|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($3)) + 12|0); + HEAP32[$11>>2] = $10; + $12 = ((($1)) + 56|0); + $13 = HEAP32[$12>>2]|0; + $14 = (+($13|0)); + $15 = ((($1)) + 60|0); + $16 = HEAP32[$15>>2]|0; + $17 = (+($16|0)); + $$sroa$03$0$$sroa_idx = ((($3)) + 24|0); + HEAPF32[$$sroa$03$0$$sroa_idx>>2] = $14; + $$sroa$24$0$$sroa_idx5 = ((($3)) + 28|0); + HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $17; + $18 = ((($1)) + 108|0); + $19 = HEAP32[$18>>2]|0; + $20 = (+($19|0)); + $21 = ((($1)) + 112|0); + $22 = HEAP32[$21>>2]|0; + $23 = (+($22|0)); + $$sroa$0$0$$sroa_idx = ((($3)) + 32|0); + HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $20; + $$sroa$2$0$$sroa_idx2 = ((($3)) + 36|0); + HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $23; + $24 = ((($3)) + 24|0); + $25 = $24; + $26 = $25; + $27 = HEAP32[$26>>2]|0; + $28 = (($25) + 4)|0; + $29 = $28; + $30 = HEAP32[$29>>2]|0; + $31 = 13736; + $32 = $31; + HEAP32[$32>>2] = $27; + $33 = (($31) + 4)|0; + $34 = $33; + HEAP32[$34>>2] = $30; + $35 = ((($3)) + 32|0); + $36 = $35; + $37 = $36; + $38 = HEAP32[$37>>2]|0; + $39 = (($36) + 4)|0; + $40 = $39; + $41 = HEAP32[$40>>2]|0; + $42 = (13744); + $43 = $42; + HEAP32[$43>>2] = $38; + $44 = (($42) + 4)|0; + $45 = $44; + HEAP32[$45>>2] = $41; + $46 = (_GetScreenWidth()|0); + $47 = (+($46|0)); + $48 = +HEAPF32[$24>>2]; + $49 = $48 / $47; + HEAPF32[$24>>2] = $49; + $50 = (_GetScreenHeight()|0); + $51 = (+($50|0)); + $52 = +HEAPF32[$$sroa$24$0$$sroa_idx5>>2]; + $53 = $52 / $51; + HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $53; + $54 = (_GetScreenWidth()|0); + $55 = (+($54|0)); + $56 = +HEAPF32[$35>>2]; + $57 = $56 / $55; + HEAPF32[$35>>2] = $57; + $58 = (_GetScreenHeight()|0); + $59 = (+($58|0)); + $60 = +HEAPF32[$$sroa$2$0$$sroa_idx2>>2]; + $61 = $60 / $59; + HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $61; + dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _ProcessGestureEvent($$byval_copy); + STACKTOP = sp;return 1; +} +function _EmscriptenGamepadCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$sink = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ((($1)) + 1296|0); + $4 = HEAP32[$3>>2]|0; + $5 = ($4|0)==(0); + if ($5) { + label = 3; + } else { + $6 = ((($1)) + 1300|0); + $7 = HEAP32[$6>>2]|0; + $8 = ($7|0)<(4); + if ($8) { + $$sink = 1; + } else { + label = 3; + } + } + if ((label|0) == 3) { + $$sink = 0; + } + $9 = ((($1)) + 1300|0); + $10 = HEAP32[$9>>2]|0; + $11 = (13984 + ($10<<2)|0); + HEAP32[$11>>2] = $$sink; + return 0; +} +function _SetTargetFPS($0) { + $0 = $0|0; + var $$ = 0.0, $$op = 0.0, $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = ($0|0)<(1); + $2 = (+($0|0)); + $3 = 1.0 / $2; + $$ = $1 ? 0.0 : $3; + HEAPF64[1716] = $$; + $4 = $3; + $$op = $4 * 1000.0; + $5 = $$op; + $6 = $1 ? 0.0 : $5; + HEAPF64[$vararg_buffer>>3] = $6; + _TraceLog(0,3471,$vararg_buffer); + STACKTOP = sp;return; +} +function _LogoAnimation() { + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[3495] = 0; + return; +} +function _GetTime() { + var $0 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (+_glfwGetTime()); + return (+$0); +} +function _LoadImageEx($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0; + sp = STACKTOP; + $4 = $2 << 2; + $5 = Math_imul($4, $3)|0; + $6 = (_malloc($5)|0); + $7 = ($5|0)>(0); + if ($7) { + $8 = (($5) + -1)|0; + $9 = $8 >>> 2; + $$03334 = 0;$$035 = 0; + while(1) { + $10 = (($1) + ($$03334<<2)|0); + $11 = HEAP8[$10>>0]|0; + $12 = (($6) + ($$035)|0); + HEAP8[$12>>0] = $11; + $13 = (((($1) + ($$03334<<2)|0)) + 1|0); + $14 = HEAP8[$13>>0]|0; + $15 = $$035 | 1; + $16 = (($6) + ($15)|0); + HEAP8[$16>>0] = $14; + $17 = (((($1) + ($$03334<<2)|0)) + 2|0); + $18 = HEAP8[$17>>0]|0; + $19 = $$035 | 2; + $20 = (($6) + ($19)|0); + HEAP8[$20>>0] = $18; + $21 = (((($1) + ($$03334<<2)|0)) + 3|0); + $22 = HEAP8[$21>>0]|0; + $23 = $$035 | 3; + $24 = (($6) + ($23)|0); + HEAP8[$24>>0] = $22; + $25 = (($$03334) + 1)|0; + $26 = (($$035) + 4)|0; + $exitcond = ($$03334|0)==($9|0); + if ($exitcond) { + break; + } else { + $$03334 = $25;$$035 = $26; + } + } + } + HEAP32[$0>>2] = $6; + $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0); + HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2; + $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0); + HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3; + $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0); + HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1; + $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0); + HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7; + return; +} +function _ImageFormat($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0; + var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0; + var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0; + var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0; + var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0; + var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0; + var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0; + var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0; + var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0; + var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0; + var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0; + var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0; + var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0; + var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0; + var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $$byval_copy = sp + 4|0; + $vararg_buffer = sp; + $2 = ((($0)) + 16|0); + $3 = HEAP32[$2>>2]|0; + $4 = ($3|0)==($1|0); + if ($4) { + STACKTOP = sp;return; + } + $5 = ($3|0)<(8); + $6 = ($1|0)<(8); + $or$cond = $6 & $5; + if (!($or$cond)) { + _TraceLog(2,4034,$vararg_buffer); + STACKTOP = sp;return; + } + ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0; + $7 = (_GetImageData($$byval_copy)|0); + $8 = HEAP32[$0>>2]|0; + _free($8); + HEAP32[$2>>2] = $1; + switch ($1|0) { + case 1: { + $9 = ((($0)) + 4|0); + $10 = HEAP32[$9>>2]|0; + $11 = ((($0)) + 8|0); + $12 = HEAP32[$11>>2]|0; + $13 = Math_imul($12, $10)|0; + $14 = (_malloc($13)|0); + HEAP32[$0>>2] = $14; + $15 = Math_imul($12, $10)|0; + $16 = ($15|0)>(0); + if ($16) { + $$0171188 = 0; + while(1) { + $17 = (($7) + ($$0171188<<2)|0); + $18 = HEAP8[$17>>0]|0; + $19 = (+($18&255)); + $20 = $19 * 0.29899999499320984; + $21 = (((($7) + ($$0171188<<2)|0)) + 1|0); + $22 = HEAP8[$21>>0]|0; + $23 = (+($22&255)); + $24 = $23 * 0.58700001239776611; + $25 = $20 + $24; + $26 = (((($7) + ($$0171188<<2)|0)) + 2|0); + $27 = HEAP8[$26>>0]|0; + $28 = (+($27&255)); + $29 = $28 * 0.11400000005960464; + $30 = $25 + $29; + $31 = (~~(($30))&255); + $32 = HEAP32[$0>>2]|0; + $33 = (($32) + ($$0171188)|0); + HEAP8[$33>>0] = $31; + $34 = (($$0171188) + 1)|0; + $35 = HEAP32[$9>>2]|0; + $36 = HEAP32[$11>>2]|0; + $37 = Math_imul($36, $35)|0; + $38 = ($34|0)<($37|0); + if ($38) { + $$0171188 = $34; + } else { + break; + } + } + } + break; + } + case 2: { + $39 = ((($0)) + 4|0); + $40 = HEAP32[$39>>2]|0; + $41 = ((($0)) + 8|0); + $42 = HEAP32[$41>>2]|0; + $43 = $40 << 1; + $44 = Math_imul($43, $42)|0; + $45 = (_malloc($44)|0); + HEAP32[$0>>2] = $45; + $46 = HEAP32[$39>>2]|0; + $47 = $46 << 1; + $48 = Math_imul($47, $42)|0; + $49 = ($48|0)>(0); + if ($49) { + $$0170190 = 0;$$0172189 = 0; + while(1) { + $50 = (($7) + ($$0172189<<2)|0); + $51 = HEAP8[$50>>0]|0; + $52 = (+($51&255)); + $53 = $52 * 0.29899999499320984; + $54 = (((($7) + ($$0172189<<2)|0)) + 1|0); + $55 = HEAP8[$54>>0]|0; + $56 = (+($55&255)); + $57 = $56 * 0.58700001239776611; + $58 = $53 + $57; + $59 = (((($7) + ($$0172189<<2)|0)) + 2|0); + $60 = HEAP8[$59>>0]|0; + $61 = (+($60&255)); + $62 = $61 * 0.11400000005960464; + $63 = $58 + $62; + $64 = (~~(($63))&255); + $65 = HEAP32[$0>>2]|0; + $66 = (($65) + ($$0170190)|0); + HEAP8[$66>>0] = $64; + $67 = (((($7) + ($$0172189<<2)|0)) + 3|0); + $68 = HEAP8[$67>>0]|0; + $69 = HEAP32[$0>>2]|0; + $70 = $$0170190 | 1; + $71 = (($69) + ($70)|0); + HEAP8[$71>>0] = $68; + $72 = (($$0172189) + 1)|0; + $73 = (($$0170190) + 2)|0; + $74 = HEAP32[$39>>2]|0; + $75 = HEAP32[$41>>2]|0; + $76 = $74 << 1; + $77 = Math_imul($76, $75)|0; + $78 = ($73|0)<($77|0); + if ($78) { + $$0170190 = $73;$$0172189 = $72; + } else { + break; + } + } + } + break; + } + case 3: { + $79 = ((($0)) + 4|0); + $80 = HEAP32[$79>>2]|0; + $81 = ((($0)) + 8|0); + $82 = HEAP32[$81>>2]|0; + $83 = $80 << 1; + $84 = Math_imul($83, $82)|0; + $85 = (_malloc($84)|0); + HEAP32[$0>>2] = $85; + $86 = HEAP32[$79>>2]|0; + $87 = Math_imul($82, $86)|0; + $88 = ($87|0)>(0); + if ($88) { + $89 = HEAP8[$7>>0]|0; + $90 = (+($89&255)); + $91 = $90 * 31.0; + $92 = $91 / 255.0; + $roundf179 = (+_roundf((+$92))); + $93 = (~~(($roundf179))&255); + $94 = ((($7)) + 1|0); + $95 = HEAP8[$94>>0]|0; + $96 = (+($95&255)); + $97 = $96 * 63.0; + $98 = $97 / 255.0; + $roundf180 = (+_roundf((+$98))); + $99 = (~~(($roundf180))&255); + $100 = ((($7)) + 2|0); + $101 = HEAP8[$100>>0]|0; + $102 = (+($101&255)); + $103 = $102 * 31.0; + $104 = $103 / 255.0; + $roundf181 = (+_roundf((+$104))); + $105 = (~~(($roundf181))&255); + $106 = $93&255; + $107 = $106 << 11; + $108 = $99&255; + $109 = $108 << 5; + $110 = $109 | $107; + $111 = $105&255; + $112 = $110 | $111; + $113 = $112&65535; + $114 = HEAP32[$0>>2]|0; + $115 = HEAP32[$79>>2]|0; + $116 = HEAP32[$81>>2]|0; + $117 = Math_imul($116, $115)|0; + $$0169192 = 0; + while(1) { + $118 = (($114) + ($$0169192<<1)|0); + HEAP16[$118>>1] = $113; + $119 = (($$0169192) + 1)|0; + $120 = ($119|0)<($117|0); + if ($120) { + $$0169192 = $119; + } else { + break; + } + } + } + break; + } + case 4: { + $121 = ((($0)) + 4|0); + $122 = HEAP32[$121>>2]|0; + $123 = ((($0)) + 8|0); + $124 = HEAP32[$123>>2]|0; + $125 = ($122*3)|0; + $126 = Math_imul($125, $124)|0; + $127 = (_malloc($126)|0); + HEAP32[$0>>2] = $127; + $128 = HEAP32[$121>>2]|0; + $129 = ($128*3)|0; + $130 = Math_imul($129, $124)|0; + $131 = ($130|0)>(0); + if ($131) { + $$0168195 = 0;$$1194 = 0; + while(1) { + $132 = (($7) + ($$1194<<2)|0); + $133 = HEAP8[$132>>0]|0; + $134 = HEAP32[$0>>2]|0; + $135 = (($134) + ($$0168195)|0); + HEAP8[$135>>0] = $133; + $136 = (((($7) + ($$1194<<2)|0)) + 1|0); + $137 = HEAP8[$136>>0]|0; + $138 = HEAP32[$0>>2]|0; + $139 = (($$0168195) + 1)|0; + $140 = (($138) + ($139)|0); + HEAP8[$140>>0] = $137; + $141 = (((($7) + ($$1194<<2)|0)) + 2|0); + $142 = HEAP8[$141>>0]|0; + $143 = HEAP32[$0>>2]|0; + $144 = (($$0168195) + 2)|0; + $145 = (($143) + ($144)|0); + HEAP8[$145>>0] = $142; + $146 = (($$1194) + 1)|0; + $147 = (($$0168195) + 3)|0; + $148 = HEAP32[$121>>2]|0; + $149 = HEAP32[$123>>2]|0; + $150 = ($148*3)|0; + $151 = Math_imul($150, $149)|0; + $152 = ($147|0)<($151|0); + if ($152) { + $$0168195 = $147;$$1194 = $146; + } else { + break; + } + } + } + break; + } + case 5: { + $153 = ((($0)) + 4|0); + $154 = HEAP32[$153>>2]|0; + $155 = ((($0)) + 8|0); + $156 = HEAP32[$155>>2]|0; + $157 = $154 << 1; + $158 = Math_imul($157, $156)|0; + $159 = (_malloc($158)|0); + HEAP32[$0>>2] = $159; + $160 = HEAP32[$153>>2]|0; + $161 = Math_imul($156, $160)|0; + $162 = ($161|0)>(0); + if ($162) { + $163 = HEAP32[$0>>2]|0; + $164 = HEAP32[$153>>2]|0; + $165 = HEAP32[$155>>2]|0; + $166 = Math_imul($165, $164)|0; + $$0167197 = 0; + while(1) { + $167 = (($7) + ($$0167197<<2)|0); + $168 = HEAP8[$167>>0]|0; + $169 = (+($168&255)); + $170 = $169 * 31.0; + $171 = $170 / 255.0; + $roundf176 = (+_roundf((+$171))); + $172 = (~~(($roundf176))&255); + $173 = (((($7) + ($$0167197<<2)|0)) + 1|0); + $174 = HEAP8[$173>>0]|0; + $175 = (+($174&255)); + $176 = $175 * 31.0; + $177 = $176 / 255.0; + $roundf177 = (+_roundf((+$177))); + $178 = (~~(($roundf177))&255); + $179 = (((($7) + ($$0167197<<2)|0)) + 2|0); + $180 = HEAP8[$179>>0]|0; + $181 = (+($180&255)); + $182 = $181 * 31.0; + $183 = $182 / 255.0; + $roundf178 = (+_roundf((+$183))); + $184 = (~~(($roundf178))&255); + $185 = (((($7) + ($$0167197<<2)|0)) + 3|0); + $186 = HEAP8[$185>>0]|0; + $187 = ($186&255)>(50); + $188 = $172&255; + $189 = $188 << 11; + $190 = $178&255; + $191 = $190 << 6; + $192 = $191 | $189; + $193 = $184&255; + $194 = $193 << 1; + $195 = $192 | $194; + $196 = $187&1; + $197 = $195 | $196; + $198 = $197&65535; + $199 = (($163) + ($$0167197<<1)|0); + HEAP16[$199>>1] = $198; + $200 = (($$0167197) + 1)|0; + $201 = ($200|0)<($166|0); + if ($201) { + $$0167197 = $200; + } else { + break; + } + } + } + break; + } + case 6: { + $202 = ((($0)) + 4|0); + $203 = HEAP32[$202>>2]|0; + $204 = ((($0)) + 8|0); + $205 = HEAP32[$204>>2]|0; + $206 = $203 << 1; + $207 = Math_imul($206, $205)|0; + $208 = (_malloc($207)|0); + HEAP32[$0>>2] = $208; + $209 = HEAP32[$202>>2]|0; + $210 = Math_imul($205, $209)|0; + $211 = ($210|0)>(0); + if ($211) { + $212 = HEAP32[$0>>2]|0; + $213 = HEAP32[$202>>2]|0; + $214 = HEAP32[$204>>2]|0; + $215 = Math_imul($214, $213)|0; + $$0166199 = 0; + while(1) { + $216 = (($7) + ($$0166199<<2)|0); + $217 = HEAP8[$216>>0]|0; + $218 = (+($217&255)); + $219 = $218 * 15.0; + $220 = $219 / 255.0; + $roundf = (+_roundf((+$220))); + $221 = (~~(($roundf))&255); + $222 = (((($7) + ($$0166199<<2)|0)) + 1|0); + $223 = HEAP8[$222>>0]|0; + $224 = (+($223&255)); + $225 = $224 * 15.0; + $226 = $225 / 255.0; + $roundf173 = (+_roundf((+$226))); + $227 = (~~(($roundf173))&255); + $228 = (((($7) + ($$0166199<<2)|0)) + 2|0); + $229 = HEAP8[$228>>0]|0; + $230 = (+($229&255)); + $231 = $230 * 15.0; + $232 = $231 / 255.0; + $roundf174 = (+_roundf((+$232))); + $233 = (~~(($roundf174))&255); + $234 = (((($7) + ($$0166199<<2)|0)) + 3|0); + $235 = HEAP8[$234>>0]|0; + $236 = (+($235&255)); + $237 = $236 * 15.0; + $238 = $237 / 255.0; + $roundf175 = (+_roundf((+$238))); + $239 = (~~(($roundf175))&255); + $240 = $221&255; + $241 = $240 << 12; + $242 = $227&255; + $243 = $242 << 8; + $244 = $243 | $241; + $245 = $233&255; + $246 = $245 << 4; + $247 = $244 | $246; + $248 = $239&255; + $249 = $247 | $248; + $250 = $249&65535; + $251 = (($212) + ($$0166199<<1)|0); + HEAP16[$251>>1] = $250; + $252 = (($$0166199) + 1)|0; + $253 = ($252|0)<($215|0); + if ($253) { + $$0166199 = $252; + } else { + break; + } + } + } + break; + } + case 7: { + $254 = ((($0)) + 4|0); + $255 = HEAP32[$254>>2]|0; + $256 = ((($0)) + 8|0); + $257 = HEAP32[$256>>2]|0; + $258 = $255 << 2; + $259 = Math_imul($258, $257)|0; + $260 = (_malloc($259)|0); + HEAP32[$0>>2] = $260; + $261 = HEAP32[$254>>2]|0; + $262 = $261 << 2; + $263 = Math_imul($262, $257)|0; + $264 = ($263|0)>(0); + if ($264) { + $$0202 = 0;$$2201 = 0; + while(1) { + $265 = (($7) + ($$2201<<2)|0); + $266 = HEAP8[$265>>0]|0; + $267 = HEAP32[$0>>2]|0; + $268 = (($267) + ($$0202)|0); + HEAP8[$268>>0] = $266; + $269 = (((($7) + ($$2201<<2)|0)) + 1|0); + $270 = HEAP8[$269>>0]|0; + $271 = HEAP32[$0>>2]|0; + $272 = $$0202 | 1; + $273 = (($271) + ($272)|0); + HEAP8[$273>>0] = $270; + $274 = (((($7) + ($$2201<<2)|0)) + 2|0); + $275 = HEAP8[$274>>0]|0; + $276 = HEAP32[$0>>2]|0; + $277 = $$0202 | 2; + $278 = (($276) + ($277)|0); + HEAP8[$278>>0] = $275; + $279 = (((($7) + ($$2201<<2)|0)) + 3|0); + $280 = HEAP8[$279>>0]|0; + $281 = HEAP32[$0>>2]|0; + $282 = $$0202 | 3; + $283 = (($281) + ($282)|0); + HEAP8[$283>>0] = $280; + $284 = (($$2201) + 1)|0; + $285 = (($$0202) + 4)|0; + $286 = HEAP32[$254>>2]|0; + $287 = HEAP32[$256>>2]|0; + $288 = $286 << 2; + $289 = Math_imul($288, $287)|0; + $290 = ($285|0)<($289|0); + if ($290) { + $$0202 = $285;$$2201 = $284; + } else { + break; + } + } + } + break; + } + default: { + } + } + _free($7); + STACKTOP = sp;return; +} +function _LoadTextureFromImage($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$sroa$11$0$$sroa_idx8 = 0, $$sroa$5$0$$sroa_idx2 = 0, $$sroa$7$0$$sroa_idx4 = 0, $$sroa$9$0$$sroa_idx6 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP32[$1>>2]|0; + $3 = ((($1)) + 4|0); + $4 = HEAP32[$3>>2]|0; + $5 = ((($1)) + 8|0); + $6 = HEAP32[$5>>2]|0; + $7 = ((($1)) + 16|0); + $8 = HEAP32[$7>>2]|0; + $9 = ((($1)) + 12|0); + $10 = HEAP32[$9>>2]|0; + $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0); + $12 = HEAP32[$3>>2]|0; + $13 = HEAP32[$5>>2]|0; + HEAP32[$0>>2] = $11; + $$sroa$5$0$$sroa_idx2 = ((($0)) + 4|0); + HEAP32[$$sroa$5$0$$sroa_idx2>>2] = $12; + $$sroa$7$0$$sroa_idx4 = ((($0)) + 8|0); + HEAP32[$$sroa$7$0$$sroa_idx4>>2] = $13; + $$sroa$9$0$$sroa_idx6 = ((($0)) + 12|0); + HEAP32[$$sroa$9$0$$sroa_idx6>>2] = $10; + $$sroa$11$0$$sroa_idx8 = ((($0)) + 16|0); + HEAP32[$$sroa$11$0$$sroa_idx8>>2] = $8; + return; +} +function _UnloadImage($0) { + $0 = $0|0; + var $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[$0>>2]|0; + _free($1); + return; +} +function _rlglLoadTexture($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$0 = 0, $$off = 0, $$off92 = 0, $$off93 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; + var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0; + var $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond100 = 0, $or$cond7 = 0, $or$cond96 = 0, $or$cond98 = 0, $switch = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0; + var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0); + $vararg_buffer15 = sp + 64|0; + $vararg_buffer11 = sp + 48|0; + $vararg_buffer9 = sp + 40|0; + $vararg_buffer7 = sp + 32|0; + $vararg_buffer5 = sp + 24|0; + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $5 = sp + 68|0; + _glBindTexture(3553,0); + HEAP32[$5>>2] = 0; + $6 = HEAP32[3508]|0; + $7 = ($6|0)==(0); + $8 = $3 & -4; + $switch = ($8|0)==(8); + $or$cond100 = $switch & $7; + if ($or$cond100) { + _TraceLog(2,3703,$vararg_buffer); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $9 = HEAP32[3509]|0; + $10 = ($9|0)==(0); + $11 = ($3|0)==(12); + $or$cond7 = $11 & $10; + if ($or$cond7) { + _TraceLog(2,3747,$vararg_buffer1); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $12 = HEAP32[3510]|0; + $13 = ($12|0)==(0); + $$off = (($3) + -13)|0; + $14 = ($$off>>>0)<(2); + $or$cond = $14 & $13; + if ($or$cond) { + _TraceLog(2,3792,$vararg_buffer3); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $15 = HEAP32[3511]|0; + $16 = ($15|0)==(0); + $$off92 = (($3) + -15)|0; + $17 = ($$off92>>>0)<(2); + $or$cond96 = $17 & $16; + if ($or$cond96) { + _TraceLog(2,3837,$vararg_buffer5); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + $18 = HEAP32[3512]|0; + $19 = ($18|0)==(0); + $$off93 = (($3) + -17)|0; + $20 = ($$off93>>>0)<(2); + $or$cond98 = $20 & $19; + if ($or$cond98) { + _TraceLog(2,3882,$vararg_buffer7); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + _glGenTextures(1,($5|0)); + $21 = HEAP32[$5>>2]|0; + _glBindTexture(3553,($21|0)); + do { + switch ($3|0) { + case 1: { + _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0)); + break; + } + case 2: { + _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0)); + break; + } + case 3: { + _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0)); + break; + } + case 4: { + _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0)); + break; + } + case 5: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0)); + break; + } + case 6: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0)); + break; + } + case 7: { + _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0)); + break; + } + case 8: { + $22 = HEAP32[3508]|0; + $23 = ($22|0)==(0); + if (!($23)) { + _LoadCompressedTexture($0,$1,$2,$4,33776); + } + break; + } + case 9: { + $24 = HEAP32[3508]|0; + $25 = ($24|0)==(0); + if (!($25)) { + _LoadCompressedTexture($0,$1,$2,$4,33777); + } + break; + } + case 10: { + $26 = HEAP32[3508]|0; + $27 = ($26|0)==(0); + if (!($27)) { + _LoadCompressedTexture($0,$1,$2,$4,33778); + } + break; + } + case 11: { + $28 = HEAP32[3508]|0; + $29 = ($28|0)==(0); + if (!($29)) { + _LoadCompressedTexture($0,$1,$2,$4,33779); + } + break; + } + case 12: { + $30 = HEAP32[3509]|0; + $31 = ($30|0)==(0); + if (!($31)) { + _LoadCompressedTexture($0,$1,$2,$4,36196); + } + break; + } + case 13: { + $32 = HEAP32[3510]|0; + $33 = ($32|0)==(0); + if (!($33)) { + _LoadCompressedTexture($0,$1,$2,$4,37492); + } + break; + } + case 14: { + $34 = HEAP32[3510]|0; + $35 = ($34|0)==(0); + if (!($35)) { + _LoadCompressedTexture($0,$1,$2,$4,37496); + } + break; + } + case 15: { + $36 = HEAP32[3511]|0; + $37 = ($36|0)==(0); + if (!($37)) { + _LoadCompressedTexture($0,$1,$2,$4,35840); + } + break; + } + case 16: { + $38 = HEAP32[3511]|0; + $39 = ($38|0)==(0); + if (!($39)) { + _LoadCompressedTexture($0,$1,$2,$4,35842); + } + break; + } + case 17: { + $40 = HEAP32[3512]|0; + $41 = ($40|0)==(0); + if (!($41)) { + _LoadCompressedTexture($0,$1,$2,$4,37808); + } + break; + } + case 18: { + $42 = HEAP32[3512]|0; + $43 = ($42|0)==(0); + if (!($43)) { + _LoadCompressedTexture($0,$1,$2,$4,37815); + } + break; + } + default: { + _TraceLog(2,3927,$vararg_buffer9); + } + } + } while(0); + $44 = HEAP32[3513]|0; + $45 = ($44|0)==(0); + if ($45) { + _glTexParameteri(3553,10242,33071); + _glTexParameteri(3553,10243,33071); + } else { + _glTexParameteri(3553,10242,10497); + _glTexParameteri(3553,10243,10497); + } + _glTexParameteri(3553,10240,9728); + _glTexParameteri(3553,10241,9728); + _glBindTexture(3553,0); + $46 = HEAP32[$5>>2]|0; + $47 = ($46|0)==(0); + if ($47) { + _TraceLog(2,4005,$vararg_buffer15); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } else { + HEAP32[$vararg_buffer11>>2] = $46; + $vararg_ptr13 = ((($vararg_buffer11)) + 4|0); + HEAP32[$vararg_ptr13>>2] = $1; + $vararg_ptr14 = ((($vararg_buffer11)) + 8|0); + HEAP32[$vararg_ptr14>>2] = $2; + _TraceLog(0,3956,$vararg_buffer11); + $$0 = HEAP32[$5>>2]|0; + STACKTOP = sp;return ($$0|0); + } + return (0)|0; +} +function _LoadCompressedTexture($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0; + sp = STACKTOP; + _glPixelStorei(3317,1); + switch ($4|0) { + case 33776: case 33777: case 36196: case 37492: { + $$038 = 8; + break; + } + default: { + $$038 = 16; + } + } + $5 = ($3|0)<(1); + $6 = $1 | $2; + $7 = ($6|0)==(0); + $or$cond42 = $5 | $7; + if ($or$cond42) { + return; + } else { + $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1; + } + while(1) { + $8 = (($$046) + 3)|0; + $9 = (($8|0) / 4)&-1; + $10 = (($$03943) + 3)|0; + $11 = (($10|0) / 4)&-1; + $12 = Math_imul($11, $$038)|0; + $13 = Math_imul($12, $9)|0; + $14 = (($0) + ($$03744)|0); + _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0)); + $15 = (($13) + ($$03744))|0; + $16 = (($$046|0) / 2)&-1; + $17 = (($$03943|0) / 2)&-1; + $18 = ($$046|0)<(2); + $$ = $18 ? 1 : $16; + $19 = ($$03943|0)<(2); + $$140 = $19 ? 1 : $17; + $20 = (($$03645) + 1)|0; + $21 = ($20|0)>=($3|0); + $22 = $$ | $$140; + $23 = ($22|0)==(0); + $or$cond = $21 | $23; + if ($or$cond) { + break; + } else { + $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$; + } + } + return; +} +function _GetImageData($0) { + $0 = $0|0; + var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0; + var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0; + var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; + var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0; + var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0; + var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = ((($0)) + 4|0); + $2 = HEAP32[$1>>2]|0; + $3 = ((($0)) + 8|0); + $4 = HEAP32[$3>>2]|0; + $5 = $2 << 2; + $6 = Math_imul($5, $4)|0; + $7 = (_malloc($6)|0); + $8 = HEAP32[$1>>2]|0; + $9 = Math_imul($4, $8)|0; + $10 = ($9|0)>(0); + if (!($10)) { + STACKTOP = sp;return ($7|0); + } + $11 = ((($0)) + 16|0); + $12 = HEAP32[$11>>2]|0; + $13 = HEAP32[$0>>2]|0; + $$0104105 = 0;$$0106 = 0; + while(1) { + switch ($12|0) { + case 1: { + $14 = (($13) + ($$0106)|0); + $15 = HEAP8[$14>>0]|0; + $16 = (($7) + ($$0104105<<2)|0); + HEAP8[$16>>0] = $15; + $17 = HEAP8[$14>>0]|0; + $18 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$18>>0] = $17; + $19 = HEAP8[$14>>0]|0; + $20 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$20>>0] = $19; + $21 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$21>>0] = -1; + $22 = (($$0106) + 1)|0; + $$1 = $22; + break; + } + case 2: { + $23 = (($13) + ($$0106)|0); + $24 = HEAP8[$23>>0]|0; + $25 = (($7) + ($$0104105<<2)|0); + HEAP8[$25>>0] = $24; + $26 = HEAP8[$23>>0]|0; + $27 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$27>>0] = $26; + $28 = HEAP8[$23>>0]|0; + $29 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$29>>0] = $28; + $30 = (($$0106) + 1)|0; + $31 = (($13) + ($30)|0); + $32 = HEAP8[$31>>0]|0; + $33 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$33>>0] = $32; + $34 = (($$0106) + 2)|0; + $$1 = $34; + break; + } + case 5: { + $35 = (($13) + ($$0106<<1)|0); + $36 = HEAP16[$35>>1]|0; + $37 = $36&65535; + $38 = $37 >>> 11; + $39 = (+($38|0)); + $40 = $39 * 8.0; + $41 = (~~(($40))&255); + $42 = (($7) + ($$0104105<<2)|0); + HEAP8[$42>>0] = $41; + $43 = $37 >>> 6; + $44 = $43 & 31; + $45 = (+($44|0)); + $46 = $45 * 8.0; + $47 = (~~(($46))&255); + $48 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$48>>0] = $47; + $49 = $37 >>> 1; + $50 = $49 & 31; + $51 = (+($50|0)); + $52 = $51 * 8.0; + $53 = (~~(($52))&255); + $54 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$54>>0] = $53; + $55 = $37 & 1; + $56 = (0 - ($55))|0; + $57 = $56&255; + $58 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$58>>0] = $57; + $59 = (($$0106) + 1)|0; + $$1 = $59; + break; + } + case 3: { + $60 = (($13) + ($$0106<<1)|0); + $61 = HEAP16[$60>>1]|0; + $62 = $61&65535; + $63 = $62 >>> 11; + $64 = (+($63|0)); + $65 = $64 * 8.0; + $66 = (~~(($65))&255); + $67 = (($7) + ($$0104105<<2)|0); + HEAP8[$67>>0] = $66; + $68 = $62 >>> 5; + $69 = $68 & 63; + $70 = (+($69|0)); + $71 = $70 * 4.0; + $72 = (~~(($71))&255); + $73 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$73>>0] = $72; + $74 = $62 & 31; + $75 = (+($74|0)); + $76 = $75 * 8.0; + $77 = (~~(($76))&255); + $78 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$78>>0] = $77; + $79 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$79>>0] = -1; + $80 = (($$0106) + 1)|0; + $$1 = $80; + break; + } + case 6: { + $81 = (($13) + ($$0106<<1)|0); + $82 = HEAP16[$81>>1]|0; + $83 = $82&65535; + $84 = $83 >>> 12; + $85 = (+($84|0)); + $86 = $85 * 17.0; + $87 = (~~(($86))&255); + $88 = (($7) + ($$0104105<<2)|0); + HEAP8[$88>>0] = $87; + $89 = $83 >>> 8; + $90 = $89 & 15; + $91 = (+($90|0)); + $92 = $91 * 17.0; + $93 = (~~(($92))&255); + $94 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$94>>0] = $93; + $95 = $83 >>> 4; + $96 = $95 & 15; + $97 = (+($96|0)); + $98 = $97 * 17.0; + $99 = (~~(($98))&255); + $100 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$100>>0] = $99; + $101 = $83 & 15; + $102 = (+($101|0)); + $103 = $102 * 17.0; + $104 = (~~(($103))&255); + $105 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$105>>0] = $104; + $106 = (($$0106) + 1)|0; + $$1 = $106; + break; + } + case 7: { + $107 = (($13) + ($$0106)|0); + $108 = HEAP8[$107>>0]|0; + $109 = (($7) + ($$0104105<<2)|0); + HEAP8[$109>>0] = $108; + $110 = (($$0106) + 1)|0; + $111 = (($13) + ($110)|0); + $112 = HEAP8[$111>>0]|0; + $113 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$113>>0] = $112; + $114 = (($$0106) + 2)|0; + $115 = (($13) + ($114)|0); + $116 = HEAP8[$115>>0]|0; + $117 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$117>>0] = $116; + $118 = (($$0106) + 3)|0; + $119 = (($13) + ($118)|0); + $120 = HEAP8[$119>>0]|0; + $121 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$121>>0] = $120; + $122 = (($$0106) + 4)|0; + $$1 = $122; + break; + } + case 4: { + $123 = (($13) + ($$0106)|0); + $124 = HEAP8[$123>>0]|0; + $125 = (($7) + ($$0104105<<2)|0); + HEAP8[$125>>0] = $124; + $126 = (($$0106) + 1)|0; + $127 = (($13) + ($126)|0); + $128 = HEAP8[$127>>0]|0; + $129 = (((($7) + ($$0104105<<2)|0)) + 1|0); + HEAP8[$129>>0] = $128; + $130 = (($$0106) + 2)|0; + $131 = (($13) + ($130)|0); + $132 = HEAP8[$131>>0]|0; + $133 = (((($7) + ($$0104105<<2)|0)) + 2|0); + HEAP8[$133>>0] = $132; + $134 = (((($7) + ($$0104105<<2)|0)) + 3|0); + HEAP8[$134>>0] = -1; + $135 = (($$0106) + 3)|0; + $$1 = $135; + break; + } + default: { + _TraceLog(2,4088,$vararg_buffer); + $$1 = $$0106; + } + } + $136 = (($$0104105) + 1)|0; + $137 = HEAP32[$1>>2]|0; + $138 = HEAP32[$3>>2]|0; + $139 = Math_imul($138, $137)|0; + $140 = ($136|0)<($139|0); + if ($140) { + $$0104105 = $136;$$0106 = $$1; + } else { + break; + } + } + STACKTOP = sp;return ($7|0); +} +function _ErrorCallback($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $vararg_buffer = 0, $vararg_ptr1 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + HEAP32[$vararg_buffer>>2] = $0; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = $1; + _TraceLog(2,7954,$vararg_buffer); + STACKTOP = sp;return; +} +function _rlGetVersion() { + var label = 0, sp = 0; + sp = STACKTOP; + return 4; +} +function _SetupFramebufferSize($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$sink = 0, $$sink1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0, $20 = 0, $21 = 0, $22 = 0.0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0; + var $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0, $30 = 0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0, $41 = 0.0, $42 = 0, $43 = 0, $44 = 0.0; + var $45 = 0, $46 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, $or$cond = 0, $roundf = 0.0, $roundf38 = 0.0, $roundf39 = 0.0, $roundf40 = 0.0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_buffer8 = 0, $vararg_ptr1 = 0, $vararg_ptr11 = 0, $vararg_ptr12 = 0, $vararg_ptr13 = 0, $vararg_ptr2 = 0; + var $vararg_ptr3 = 0, $vararg_ptr7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0); + $vararg_buffer8 = sp + 24|0; + $vararg_buffer4 = sp + 16|0; + $vararg_buffer = sp; + $2 = sp + 40|0; + $3 = HEAP32[3492]|0; + $4 = ($3|0)>($0|0); + if (!($4)) { + $5 = HEAP32[3491]|0; + $6 = ($5|0)>($1|0); + if (!($6)) { + $30 = ($3|0)<($0|0); + $31 = ($5|0)<($1|0); + $or$cond = $30 | $31; + if (!($or$cond)) { + HEAP32[3533] = $3; + HEAP32[3534] = $5; + HEAP32[3535] = 0; + HEAP32[3536] = 0; + STACKTOP = sp;return; + } + HEAP32[$vararg_buffer8>>2] = $3; + $vararg_ptr11 = ((($vararg_buffer8)) + 4|0); + HEAP32[$vararg_ptr11>>2] = $5; + $vararg_ptr12 = ((($vararg_buffer8)) + 8|0); + HEAP32[$vararg_ptr12>>2] = $0; + $vararg_ptr13 = ((($vararg_buffer8)) + 12|0); + HEAP32[$vararg_ptr13>>2] = $1; + _TraceLog(0,7888,$vararg_buffer8); + $32 = (+($0|0)); + $33 = (+($1|0)); + $34 = $32 / $33; + $35 = HEAP32[3492]|0; + $36 = (+($35|0)); + $37 = HEAP32[3491]|0; + $38 = (+($37|0)); + $39 = $36 / $38; + $40 = !($34 <= $39); + if ($40) { + $44 = $34 * $38; + $roundf = (+_roundf((+$44))); + $45 = (~~(($roundf))); + HEAP32[3533] = $45; + HEAP32[3534] = $37; + $46 = (($45) - ($35))|0; + HEAP32[3535] = $46; + $$sink1 = 0; + } else { + HEAP32[3533] = $35; + $41 = $36 / $34; + $roundf38 = (+_roundf((+$41))); + $42 = (~~(($roundf38))); + HEAP32[3534] = $42; + HEAP32[3535] = 0; + $43 = (($42) - ($37))|0; + $$sink1 = $43; + } + HEAP32[3536] = $$sink1; + STACKTOP = sp;return; + } + } + $7 = HEAP32[3491]|0; + HEAP32[$vararg_buffer>>2] = $3; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = $7; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = $0; + $vararg_ptr3 = ((($vararg_buffer)) + 12|0); + HEAP32[$vararg_ptr3>>2] = $1; + _TraceLog(2,7745,$vararg_buffer); + $8 = (+($0|0)); + $9 = HEAP32[3492]|0; + $10 = (+($9|0)); + $11 = $8 / $10; + $12 = (+($1|0)); + $13 = HEAP32[3491]|0; + $14 = (+($13|0)); + $15 = $12 / $14; + $16 = !($11 <= $15); + if ($16) { + $22 = $10 * $15; + $roundf39 = (+_roundf((+$22))); + $23 = (~~(($roundf39))); + HEAP32[3533] = $23; + HEAP32[3534] = $1; + $24 = (($0) - ($23))|0; + HEAP32[3535] = $24; + $$sink = 0; + } else { + HEAP32[3533] = $0; + $17 = HEAP32[3491]|0; + $18 = (+($17|0)); + $19 = $11 * $18; + $roundf40 = (+_roundf((+$19))); + $20 = (~~(($roundf40))); + HEAP32[3534] = $20; + HEAP32[3535] = 0; + $21 = (($1) - ($20))|0; + $$sink = $21; + } + HEAP32[3536] = $$sink; + $25 = HEAP32[3533]|0; + $26 = (+($25|0)); + $27 = HEAP32[3492]|0; + $28 = (+($27|0)); + $29 = $26 / $28; + _MatrixScale($2,$29,$29,$29); + dest=14056; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAP32[3533] = $0; + HEAP32[3534] = $1; + HEAP32[$vararg_buffer4>>2] = $0; + $vararg_ptr7 = ((($vararg_buffer4)) + 4|0); + HEAP32[$vararg_ptr7>>2] = $1; + _TraceLog(2,7823,$vararg_buffer4); + STACKTOP = sp;return; +} +function _WindowSizeCallback($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $3 = 0.0, $4 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + _rlViewport(0,0,$1,$2); + _rlMatrixMode(5889); + _rlLoadIdentity(); + $3 = (+($1|0)); + $4 = (+($2|0)); + _rlOrtho(0.0,$3,$4,0.0,0.0,1.0); + _rlMatrixMode(5888); + _rlLoadIdentity(); + _rlClearScreenBuffers(); + HEAP32[3492] = $1; + HEAP32[3491] = $2; + HEAP32[3533] = $1; + HEAP32[3534] = $2; + return; +} +function _CursorEnterCallback($0,$1) { + $0 = $0|0; + $1 = $1|0; + var label = 0, sp = 0; + sp = STACKTOP; + return; +} +function _KeyCallback($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + $5 = HEAP32[742]|0; + $6 = ($5|0)==($1|0); + $7 = ($3|0)==(1); + $or$cond = $7 & $6; + if ($or$cond) { + _glfwSetWindowShouldClose(($0|0),1); + return; + } + $8 = $3&255; + $9 = (16779 + ($1)|0); + HEAP8[$9>>0] = $8; + if (!($7)) { + return; + } + HEAP32[741] = $1; + return; +} +function _MouseButtonCallback($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0, $27 = 0.0; + var $28 = 0.0, $29 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); + $$byval_copy = sp + 64|0; + $4 = sp + 8|0; + $5 = sp; + $6 = $2&255; + $7 = (16773 + ($1)|0); + HEAP8[$7>>0] = $6; + $8 = (_IsMouseButtonPressed(0)|0); + $9 = ($8|0)==(0); + if ($9) { + $10 = (_IsMouseButtonReleased(0)|0); + $11 = ($10|0)==(0); + if (!($11)) { + $$sink = 0; + label = 3; + } + } else { + $$sink = 1; + label = 3; + } + if ((label|0) == 3) { + HEAP32[$4>>2] = $$sink; + } + $12 = ((($4)) + 8|0); + HEAP32[$12>>2] = 0; + $13 = ((($4)) + 4|0); + HEAP32[$13>>2] = 1; + $14 = ((($4)) + 24|0); + _GetMousePosition($5); + $15 = $5; + $16 = $15; + $17 = HEAP32[$16>>2]|0; + $18 = (($15) + 4)|0; + $19 = $18; + $20 = HEAP32[$19>>2]|0; + $21 = $14; + $22 = $21; + HEAP32[$22>>2] = $17; + $23 = (($21) + 4)|0; + $24 = $23; + HEAP32[$24>>2] = $20; + $25 = (_GetScreenWidth()|0); + $26 = (+($25|0)); + $27 = +HEAPF32[$14>>2]; + $28 = $27 / $26; + HEAPF32[$14>>2] = $28; + $29 = (_GetScreenHeight()|0); + $30 = (+($29|0)); + $31 = ((($4)) + 28|0); + $32 = +HEAPF32[$31>>2]; + $33 = $32 / $30; + HEAPF32[$31>>2] = $33; + dest=$$byval_copy; src=$4; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _ProcessGestureEvent($$byval_copy); + STACKTOP = sp;return; +} +function _MouseCursorPosCallback($0,$1,$2) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + var $$byval_copy = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0; + var $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0); + $$byval_copy = sp + 56|0; + $3 = sp; + HEAP32[$3>>2] = 2; + $4 = ((($3)) + 8|0); + HEAP32[$4>>2] = 0; + $5 = ((($3)) + 4|0); + HEAP32[$5>>2] = 1; + $6 = $1; + $7 = $2; + $$sroa$0$0$$sroa_idx = ((($3)) + 24|0); + HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $6; + $$sroa$2$0$$sroa_idx1 = ((($3)) + 28|0); + HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $7; + $8 = ((($3)) + 24|0); + $9 = $8; + $10 = $9; + $11 = HEAP32[$10>>2]|0; + $12 = (($9) + 4)|0; + $13 = $12; + $14 = HEAP32[$13>>2]|0; + $15 = 13736; + $16 = $15; + HEAP32[$16>>2] = $11; + $17 = (($15) + 4)|0; + $18 = $17; + HEAP32[$18>>2] = $14; + $19 = (_GetScreenWidth()|0); + $20 = (+($19|0)); + $21 = +HEAPF32[$8>>2]; + $22 = $21 / $20; + HEAPF32[$8>>2] = $22; + $23 = (_GetScreenHeight()|0); + $24 = (+($23|0)); + $25 = +HEAPF32[$$sroa$2$0$$sroa_idx1>>2]; + $26 = $25 / $24; + HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $26; + dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _ProcessGestureEvent($$byval_copy); + STACKTOP = sp;return; +} +function _CharCallback($0,$1) { + $0 = $0|0; + $1 = $1|0; + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[741] = $1; + return; +} +function _ScrollCallback($0,$1,$2) { + $0 = $0|0; + $1 = +$1; + $2 = +$2; + var $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = (~~(($2))); + HEAP32[3906] = $3; + return; +} +function _WindowIconifyCallback($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$sink = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ($1|0)!=(0); + $$sink = $2&1; + HEAP32[3905] = $$sink; + return; +} +function _rlglInit($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$05965 = 0, $$06066 = 0, $$06167 = 0, $$062 = 0, $$sink63 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; + var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0; + var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $9 = 0, $exitcond = 0, $exitcond69 = 0, $exitcond70 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0, $vararg_buffer19 = 0; + var $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 2464|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(2464|0); + $vararg_buffer41 = sp + 2184|0; + $vararg_buffer39 = sp + 2176|0; + $vararg_buffer36 = sp + 2168|0; + $vararg_buffer34 = sp + 2160|0; + $vararg_buffer31 = sp + 2152|0; + $vararg_buffer29 = sp + 2144|0; + $vararg_buffer27 = sp + 2136|0; + $vararg_buffer25 = sp + 2128|0; + $vararg_buffer23 = sp + 2120|0; + $vararg_buffer21 = sp + 2112|0; + $vararg_buffer19 = sp + 2104|0; + $vararg_buffer17 = sp + 2096|0; + $vararg_buffer15 = sp + 2088|0; + $vararg_buffer13 = sp + 2080|0; + $vararg_buffer10 = sp + 2072|0; + $vararg_buffer7 = sp + 24|0; + $vararg_buffer4 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $2 = sp + 2400|0; + $3 = sp + 2384|0; + $4 = sp + 2320|0; + $5 = sp + 2256|0; + $6 = sp + 2192|0; + $7 = (_glGetString(7936)|0); + HEAP32[$vararg_buffer>>2] = $7; + _TraceLog(0,4386,$vararg_buffer); + $8 = (_glGetString(7937)|0); + HEAP32[$vararg_buffer1>>2] = $8; + _TraceLog(0,4404,$vararg_buffer1); + $9 = (_glGetString(7938)|0); + HEAP32[$vararg_buffer4>>2] = $9; + _TraceLog(0,4422,$vararg_buffer4); + $10 = (_glGetString(35724)|0); + HEAP32[$vararg_buffer7>>2] = $10; + _TraceLog(0,4440,$vararg_buffer7); + $11 = (_glGetString(7939)|0); + $12 = (_strlen($11)|0); + $13 = (($12) + 1)|0; + $14 = (_malloc($13)|0); + _memcpy(($14|0),($11|0),($13|0))|0; + $$062 = 0;$$sink63 = $14; + while(1) { + $15 = (_strtok($$sink63,4458)|0); + $16 = (($vararg_buffer7) + ($$062<<2)|0); + HEAP32[$16>>2] = $15; + $17 = ($15|0)==(0|0); + $18 = (($$062) + 1)|0; + if ($17) { + break; + } else { + $$062 = $18;$$sink63 = 0; + } + } + _free($14); + $19 = (($$062) + -1)|0; + HEAP32[$vararg_buffer10>>2] = $19; + _TraceLog(0,4460,$vararg_buffer10); + $20 = ($$062|0)>(1); + if ($20) { + $$06167 = 0; + while(1) { + $23 = (($vararg_buffer7) + ($$06167<<2)|0); + $24 = HEAP32[$23>>2]|0; + $25 = (_strcmp($24,4495)|0); + $26 = ($25|0)==(0); + if ($26) { + HEAP32[3571] = 1; + $27 = (_eglGetProcAddress((4522|0))|0); + HEAP32[3572] = $27; + $28 = (_eglGetProcAddress((4543|0))|0); + HEAP32[3573] = $28; + $29 = (_eglGetProcAddress((4564|0))|0); + HEAP32[3574] = $29; + } + $30 = (_strcmp($24,4588)|0); + $31 = ($30|0)==(0); + if ($31) { + HEAP32[3513] = 1; + } + $32 = (_strcmp($24,4608)|0); + $33 = ($32|0)==(0); + if ($33) { + label = 12; + } else { + $34 = HEAP32[$23>>2]|0; + $35 = (_strcmp($34,4640)|0); + $36 = ($35|0)==(0); + if ($36) { + label = 12; + } else { + $37 = (_strcmp($34,4673)|0); + $38 = ($37|0)==(0); + if ($38) { + label = 12; + } + } + } + if ((label|0) == 12) { + label = 0; + HEAP32[3508] = 1; + } + $39 = (_strcmp($24,4713)|0); + $40 = ($39|0)==(0); + if ($40) { + label = 15; + } else { + $41 = HEAP32[$23>>2]|0; + $42 = (_strcmp($41,4749)|0); + $43 = ($42|0)==(0); + if ($43) { + label = 15; + } + } + if ((label|0) == 15) { + label = 0; + HEAP32[3509] = 1; + } + $44 = HEAP32[$23>>2]|0; + $45 = (_strcmp($44,4782)|0); + $46 = ($45|0)==(0); + if ($46) { + HEAP32[3510] = 1; + } + $47 = (_strcmp($44,4807)|0); + $48 = ($47|0)==(0); + if ($48) { + HEAP32[3511] = 1; + } + $49 = (_strcmp($44,4840)|0); + $50 = ($49|0)==(0); + if ($50) { + HEAP32[3512] = 1; + } + $51 = (_strcmp($44,4876)|0); + $52 = ($51|0)==(0); + if ($52) { + HEAP32[3575] = 1; + _glGetFloatv(34047,(14304|0)); + } + $53 = HEAP32[$23>>2]|0; + $54 = (_strcmp($53,4910)|0); + $55 = ($54|0)==(0); + if ($55) { + HEAP32[3577] = 1; + } + $56 = (($$06167) + 1)|0; + $exitcond70 = ($56|0)==($19|0); + if ($exitcond70) { + break; + } else { + $$06167 = $56; + } + } + } + $21 = HEAP32[3571]|0; + $22 = ($21|0)==(0); + if ($22) { + _TraceLog(2,5013,$vararg_buffer15); + } else { + _TraceLog(0,4938,$vararg_buffer13); + } + $57 = HEAP32[3513]|0; + $58 = ($57|0)==(0); + if ($58) { + _TraceLog(2,5149,$vararg_buffer19); + } else { + _TraceLog(0,5074,$vararg_buffer17); + } + $59 = HEAP32[3508]|0; + $60 = ($59|0)==(0); + if (!($60)) { + _TraceLog(0,5241,$vararg_buffer21); + } + $61 = HEAP32[3509]|0; + $62 = ($61|0)==(0); + if (!($62)) { + _TraceLog(0,5287,$vararg_buffer23); + } + $63 = HEAP32[3510]|0; + $64 = ($63|0)==(0); + if (!($64)) { + _TraceLog(0,5334,$vararg_buffer25); + } + $65 = HEAP32[3511]|0; + $66 = ($65|0)==(0); + if (!($66)) { + _TraceLog(0,5385,$vararg_buffer27); + } + $67 = HEAP32[3512]|0; + $68 = ($67|0)==(0); + if (!($68)) { + _TraceLog(0,5432,$vararg_buffer29); + } + $69 = HEAP32[3575]|0; + $70 = ($69|0)==(0); + if (!($70)) { + $71 = +HEAPF32[3576]; + $72 = $71; + HEAPF64[$vararg_buffer31>>3] = $72; + _TraceLog(0,5479,$vararg_buffer31); + } + $73 = HEAP32[3577]|0; + $74 = ($73|0)==(0); + if (!($74)) { + _TraceLog(0,5545,$vararg_buffer34); + } + HEAP32[$vararg_buffer10>>2] = -1; + $75 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0); + HEAP32[3578] = $75; + $76 = ($75|0)==(0); + if ($76) { + _TraceLog(2,5649,$vararg_buffer39); + } else { + HEAP32[$vararg_buffer36>>2] = $75; + _TraceLog(0,5598,$vararg_buffer36); + } + _LoadDefaultShader($2); + dest=14316; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=14372; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _LoadDefaultBuffers(); + $77 = (_malloc(49152)|0); + HEAP32[3607] = $77; + $$06066 = 0; + while(1) { + $79 = HEAP32[3607]|0; + $80 = (($79) + (($$06066*12)|0)|0); + _VectorZero($3); + ;HEAP32[$80>>2]=HEAP32[$3>>2]|0;HEAP32[$80+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$80+8>>2]=HEAP32[$3+8>>2]|0; + $81 = (($$06066) + 1)|0; + $exitcond69 = ($81|0)==(4096); + if ($exitcond69) { + break; + } else { + $$06066 = $81; + } + } + $78 = (_malloc(36864)|0); + HEAP32[3608] = $78; + $$05965 = 0; + while(1) { + $82 = (((($78) + (($$05965*144)|0)|0)) + 8|0); + HEAP32[$82>>2] = 0; + $83 = (($78) + (($$05965*144)|0)|0); + HEAP32[$83>>2] = 0; + $84 = (($$05965) + 1)|0; + $exitcond = ($84|0)==(256); + if ($exitcond) { + break; + } else { + $$05965 = $84; + } + } + HEAP32[3609] = 1; + $85 = HEAP32[3578]|0; + $86 = ((($78)) + 8|0); + HEAP32[$86>>2] = $85; + HEAP32[3610] = 4; + _MatrixIdentity($4); + dest=14444; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14508); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14572); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14636); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14700); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14764); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14828); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14892); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(14956); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15020); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15084); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15148); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15212); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15276); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15340); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($4); + dest=(15404); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($5); + dest=14152; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixIdentity($6); + dest=14216; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + HEAP32[3537] = 14216; + _glDepthFunc(515); + _glDisable(2929); + _glBlendFunc(770,771); + _glEnable(3042); + _glCullFace(1029); + _glFrontFace(2305); + _glEnable(2884); + _glClearColor(0.0,0.0,0.0,1.0); + _glClearDepthf(1.0); + _glClear(16640); + HEAP32[3867] = $0; + HEAP32[3868] = $1; + _TraceLog(0,5688,$vararg_buffer41); + STACKTOP = sp;return; +} +function _SetupViewport() { + var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3535]|0; + $1 = (($0|0) / 2)&-1; + $2 = HEAP32[3536]|0; + $3 = (($2|0) / 2)&-1; + $4 = HEAP32[3533]|0; + $5 = (($4) - ($0))|0; + $6 = HEAP32[3534]|0; + $7 = (($6) - ($2))|0; + _rlViewport($1,$3,$5,$7); + return; +} +function _rlMatrixMode($0) { + $0 = $0|0; + var $modelview$sink = 0, label = 0, sp = 0; + sp = STACKTOP; + switch ($0|0) { + case 5889: { + $modelview$sink = 14152; + label = 3; + break; + } + case 5888: { + $modelview$sink = 14216; + label = 3; + break; + } + default: { + } + } + if ((label|0) == 3) { + HEAP32[3537] = $modelview$sink; + } + HEAP32[3570] = $0; + return; +} +function _rlLoadIdentity() { + var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $0 = sp; + $1 = HEAP32[3537]|0; + _MatrixIdentity($0); + dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlOrtho($0,$1,$2,$3,$4,$5) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + $4 = +$4; + $5 = +$5; + var $$byval_copy = 0, $$byval_copy1 = 0, $6 = 0, $7 = 0, $8 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy1 = sp + 192|0; + $$byval_copy = sp + 128|0; + $6 = sp + 64|0; + $7 = sp; + _MatrixOrtho($6,$0,$1,$2,$3,$4,$5); + _MatrixTranspose($6); + $8 = HEAP32[3537]|0; + dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($7,$$byval_copy,$$byval_copy1); + dest=$8; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _ClearBackground($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP8[$0>>0]|0; + $2 = ((($0)) + 1|0); + $3 = HEAP8[$2>>0]|0; + $4 = ((($0)) + 2|0); + $5 = HEAP8[$4>>0]|0; + $6 = ((($0)) + 3|0); + $7 = HEAP8[$6>>0]|0; + _rlClearColor($1,$3,$5,$7); + return; +} +function _rlClearColor($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $10 = 0.0, $11 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $4 = (+($0&255)); + $5 = $4 / 255.0; + $6 = (+($1&255)); + $7 = $6 / 255.0; + $8 = (+($2&255)); + $9 = $8 / 255.0; + $10 = (+($3&255)); + $11 = $10 / 255.0; + _glClearColor((+$5),(+$7),(+$9),(+$11)); + return; +} +function _rlViewport($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var label = 0, sp = 0; + sp = STACKTOP; + _glViewport(($0|0),($1|0),($2|0),($3|0)); + return; +} +function _LoadDefaultShader($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 1008|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1008|0); + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $1 = sp + 16|0; + $2 = sp + 513|0; + $3 = sp + 72|0; + _memcpy(($2|0),(6264|0),489)|0; + _memcpy(($3|0),(6753|0),441)|0; + $4 = (_LoadShaderProgram($2,$3)|0); + HEAP32[$1>>2] = $4; + $5 = ($4|0)==(0); + if ($5) { + HEAP32[$vararg_buffer1>>2] = $4; + _TraceLog(2,7242,$vararg_buffer1); + } else { + HEAP32[$vararg_buffer>>2] = $4; + _TraceLog(0,7194,$vararg_buffer); + } + $6 = HEAP32[$1>>2]|0; + $7 = ($6|0)==(0); + if (!($7)) { + _LoadDefaultShaderLocations($1); + } + dest=$0; src=$1; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _LoadDefaultBuffers() { + var $$05365 = 0, $$05467 = 0, $$05770 = 0, $$05972 = 0, $$066 = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0; + var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0; + var $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0; + var $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0; + var $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0; + var $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond75 = 0, $exitcond78 = 0, $exitcond80 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer17 = 0; + var $vararg_buffer3 = 0, $vararg_buffer7 = 0, $vararg_ptr13 = 0, $vararg_ptr20 = 0, $vararg_ptr21 = 0, $vararg_ptr22 = 0, $vararg_ptr6 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $vararg_buffer17 = sp + 48|0; + $vararg_buffer14 = sp + 40|0; + $vararg_buffer10 = sp + 32|0; + $vararg_buffer7 = sp + 24|0; + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $0 = (_malloc(24576)|0); + HEAP32[(15488)>>2] = $0; + $1 = (_malloc(8192)|0); + HEAP32[(15496)>>2] = $1; + HEAP32[(15492)>>2] = 0; + HEAP32[(15500)>>2] = 0; + _memset(($0|0),0,24576)|0; + $$05972 = 0; + while(1) { + $2 = HEAP32[(15496)>>2]|0; + $3 = (($2) + ($$05972)|0); + HEAP8[$3>>0] = 0; + $4 = (($$05972) + 1)|0; + $exitcond80 = ($4|0)==(8192); + if ($exitcond80) { + break; + } else { + $$05972 = $4; + } + } + HEAP32[3869] = 0; + HEAP32[(15484)>>2] = 0; + HEAP32[(15480)>>2] = 0; + $5 = (_malloc(73728)|0); + HEAP32[(15536)>>2] = $5; + $6 = (_malloc(24576)|0); + HEAP32[(15544)>>2] = $6; + HEAP32[(15540)>>2] = 0; + HEAP32[(15548)>>2] = 0; + _memset(($5|0),0,73728)|0; + $$05770 = 0; + while(1) { + $7 = HEAP32[(15544)>>2]|0; + $8 = (($7) + ($$05770)|0); + HEAP8[$8>>0] = 0; + $9 = (($$05770) + 1)|0; + $exitcond78 = ($9|0)==(24576); + if ($exitcond78) { + break; + } else { + $$05770 = $9; + } + } + HEAP32[3881] = 0; + HEAP32[(15532)>>2] = 0; + HEAP32[(15528)>>2] = 0; + $10 = (_malloc(49152)|0); + HEAP32[(15584)>>2] = $10; + $11 = (_malloc(32768)|0); + HEAP32[(15588)>>2] = $11; + $12 = (_malloc(16384)|0); + HEAP32[(15592)>>2] = $12; + $13 = (_malloc(12288)|0); + HEAP32[(15596)>>2] = $13; + $14 = HEAP32[(15584)>>2]|0; + _memset(($14|0),0,49152)|0; + $15 = HEAP32[(15588)>>2]|0; + _memset(($15|0),0,32768)|0; + $$05467 = 0; + while(1) { + $17 = HEAP32[(15592)>>2]|0; + $18 = (($17) + ($$05467)|0); + HEAP8[$18>>0] = 0; + $19 = (($$05467) + 1)|0; + $exitcond75 = ($19|0)==(16384); + if ($exitcond75) { + break; + } else { + $$05467 = $19; + } + } + $16 = HEAP32[(15596)>>2]|0; + $$05365 = 0;$$066 = 0; + while(1) { + $22 = $$05365 << 2; + $23 = $22&65535; + $24 = (($16) + ($$066<<1)|0); + HEAP16[$24>>1] = $23; + $25 = $22 | 1; + $26 = $25&65535; + $27 = $$066 | 1; + $28 = (($16) + ($27<<1)|0); + HEAP16[$28>>1] = $26; + $29 = $22 | 2; + $30 = $29&65535; + $31 = (($$066) + 2)|0; + $32 = (($16) + ($31<<1)|0); + HEAP16[$32>>1] = $30; + $33 = (($$066) + 3)|0; + $34 = (($16) + ($33<<1)|0); + HEAP16[$34>>1] = $23; + $35 = (($$066) + 4)|0; + $36 = (($16) + ($35<<1)|0); + HEAP16[$36>>1] = $30; + $37 = $22 | 3; + $38 = $37&65535; + $39 = (($$066) + 5)|0; + $40 = (($16) + ($39<<1)|0); + HEAP16[$40>>1] = $38; + $41 = (($$05365) + 1)|0; + $42 = (($$066) + 6)|0; + $exitcond = ($41|0)==(1024); + if ($exitcond) { + break; + } else { + $$05365 = $41;$$066 = $42; + } + } + HEAP32[3893] = 0; + HEAP32[(15576)>>2] = 0; + HEAP32[(15580)>>2] = 0; + _TraceLog(0,5735,$vararg_buffer); + $20 = HEAP32[3571]|0; + $21 = ($20|0)==(0); + if (!($21)) { + $43 = HEAP32[3572]|0; + FUNCTION_TABLE_vii[$43 & 63](1,(15504)); + $44 = HEAP32[3573]|0; + $45 = HEAP32[(15504)>>2]|0; + FUNCTION_TABLE_vi[$44 & 31]($45); + } + _glGenBuffers(2,((15508)|0)); + $46 = HEAP32[(15508)>>2]|0; + _glBindBuffer(34962,($46|0)); + $47 = HEAP32[(15488)>>2]|0; + _glBufferData(34962,24576,($47|0),35048); + $48 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($48|0)); + $49 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($49|0),3,5126,0,0,(0|0)); + _glGenBuffers(2,((15512)|0)); + $50 = HEAP32[(15512)>>2]|0; + _glBindBuffer(34962,($50|0)); + $51 = HEAP32[(15496)>>2]|0; + _glBufferData(34962,8192,($51|0),35048); + $52 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($52|0)); + $53 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($53|0),4,5121,1,0,(0|0)); + $54 = HEAP32[3571]|0; + $55 = ($54|0)==(0); + if ($55) { + $57 = HEAP32[(15508)>>2]|0; + $58 = HEAP32[(15512)>>2]|0; + HEAP32[$vararg_buffer3>>2] = $57; + $vararg_ptr6 = ((($vararg_buffer3)) + 4|0); + HEAP32[$vararg_ptr6>>2] = $58; + _TraceLog(0,5873,$vararg_buffer3); + } else { + $56 = HEAP32[(15504)>>2]|0; + HEAP32[$vararg_buffer1>>2] = $56; + _TraceLog(0,5808,$vararg_buffer1); + } + $59 = HEAP32[3571]|0; + $60 = ($59|0)==(0); + if (!($60)) { + $61 = HEAP32[3572]|0; + FUNCTION_TABLE_vii[$61 & 63](1,(15552)); + $62 = HEAP32[3573]|0; + $63 = HEAP32[(15552)>>2]|0; + FUNCTION_TABLE_vi[$62 & 31]($63); + } + _glGenBuffers(1,((15556)|0)); + $64 = HEAP32[(15556)>>2]|0; + _glBindBuffer(34962,($64|0)); + $65 = HEAP32[(15536)>>2]|0; + _glBufferData(34962,73728,($65|0),35048); + $66 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($66|0)); + $67 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($67|0),3,5126,0,0,(0|0)); + _glGenBuffers(1,((15560)|0)); + $68 = HEAP32[(15560)>>2]|0; + _glBindBuffer(34962,($68|0)); + $69 = HEAP32[(15544)>>2]|0; + _glBufferData(34962,24576,($69|0),35048); + $70 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($70|0)); + $71 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($71|0),4,5121,1,0,(0|0)); + $72 = HEAP32[3571]|0; + $73 = ($72|0)==(0); + if ($73) { + $75 = HEAP32[(15556)>>2]|0; + $76 = HEAP32[(15560)>>2]|0; + HEAP32[$vararg_buffer10>>2] = $75; + $vararg_ptr13 = ((($vararg_buffer10)) + 4|0); + HEAP32[$vararg_ptr13>>2] = $76; + _TraceLog(0,6019,$vararg_buffer10); + } else { + $74 = HEAP32[(15552)>>2]|0; + HEAP32[$vararg_buffer7>>2] = $74; + _TraceLog(0,5950,$vararg_buffer7); + } + $77 = HEAP32[3571]|0; + $78 = ($77|0)==(0); + if (!($78)) { + $79 = HEAP32[3572]|0; + FUNCTION_TABLE_vii[$79 & 63](1,(15600)); + $80 = HEAP32[3573]|0; + $81 = HEAP32[(15600)>>2]|0; + FUNCTION_TABLE_vi[$80 & 31]($81); + } + _glGenBuffers(1,((15604)|0)); + $82 = HEAP32[(15604)>>2]|0; + _glBindBuffer(34962,($82|0)); + $83 = HEAP32[(15584)>>2]|0; + _glBufferData(34962,49152,($83|0),35048); + $84 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($84|0)); + $85 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($85|0),3,5126,0,0,(0|0)); + _glGenBuffers(1,((15608)|0)); + $86 = HEAP32[(15608)>>2]|0; + _glBindBuffer(34962,($86|0)); + $87 = HEAP32[(15588)>>2]|0; + _glBufferData(34962,32768,($87|0),35048); + $88 = HEAP32[(14380)>>2]|0; + _glEnableVertexAttribArray(($88|0)); + $89 = HEAP32[(14380)>>2]|0; + _glVertexAttribPointer(($89|0),2,5126,0,0,(0|0)); + _glGenBuffers(1,((15612)|0)); + $90 = HEAP32[(15612)>>2]|0; + _glBindBuffer(34962,($90|0)); + $91 = HEAP32[(15592)>>2]|0; + _glBufferData(34962,16384,($91|0),35048); + $92 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($92|0)); + $93 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($93|0),4,5121,1,0,(0|0)); + _glGenBuffers(1,((15616)|0)); + $94 = HEAP32[(15616)>>2]|0; + _glBindBuffer(34963,($94|0)); + $95 = HEAP32[(15596)>>2]|0; + _glBufferData(34963,12288,($95|0),35044); + $96 = HEAP32[3571]|0; + $97 = ($96|0)==(0); + if ($97) { + $99 = HEAP32[(15604)>>2]|0; + $100 = HEAP32[(15608)>>2]|0; + $101 = HEAP32[(15612)>>2]|0; + $102 = HEAP32[(15616)>>2]|0; + HEAP32[$vararg_buffer17>>2] = $99; + $vararg_ptr20 = ((($vararg_buffer17)) + 4|0); + HEAP32[$vararg_ptr20>>2] = $100; + $vararg_ptr21 = ((($vararg_buffer17)) + 8|0); + HEAP32[$vararg_ptr21>>2] = $101; + $vararg_ptr22 = ((($vararg_buffer17)) + 12|0); + HEAP32[$vararg_ptr22>>2] = $102; + _TraceLog(0,6165,$vararg_buffer17); + } else { + $98 = HEAP32[(15600)>>2]|0; + HEAP32[$vararg_buffer14>>2] = $98; + _TraceLog(0,6100,$vararg_buffer14); + } + $103 = HEAP32[3571]|0; + $104 = ($103|0)==(0); + if ($104) { + STACKTOP = sp;return; + } + $105 = HEAP32[3573]|0; + FUNCTION_TABLE_vi[$105 & 31](0); + STACKTOP = sp;return; +} +function _LoadShaderProgram($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $$alloca_mul = 0, $$alloca_mul34 = 0, $$alloca_mul36 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0; + var $25 = 0, $26 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer16 = 0, $vararg_buffer19 = 0, $vararg_buffer22 = 0, $vararg_buffer4 = 0, $vararg_buffer7 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0); + $vararg_buffer22 = sp + 64|0; + $vararg_buffer19 = sp + 56|0; + $vararg_buffer16 = sp + 48|0; + $vararg_buffer13 = sp + 40|0; + $vararg_buffer10 = sp + 32|0; + $vararg_buffer7 = sp + 24|0; + $vararg_buffer4 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $2 = sp + 80|0; + $3 = sp + 76|0; + $4 = sp + 72|0; + $5 = sp + 68|0; + $6 = (_glCreateShader(35633)|0); + $7 = (_glCreateShader(35632)|0); + HEAP32[$2>>2] = $0; + HEAP32[$3>>2] = $1; + _glShaderSource(($6|0),1,($2|0),(0|0)); + _glShaderSource(($7|0),1,($3|0),(0|0)); + HEAP32[$4>>2] = 0; + _glCompileShader(($6|0)); + _glGetShaderiv(($6|0),35713,($4|0)); + $8 = HEAP32[$4>>2]|0; + $9 = ($8|0)==(1); + if ($9) { + HEAP32[$vararg_buffer4>>2] = $6; + _TraceLog(0,7498,$vararg_buffer4); + } else { + HEAP32[$vararg_buffer>>2] = $6; + _TraceLog(2,7446,$vararg_buffer); + HEAP32[$vararg_buffer>>2] = 0; + _glGetShaderiv(($6|0),35716,($vararg_buffer|0)); + $10 = HEAP32[$vararg_buffer>>2]|0; + $11 = (_llvm_stacksave()|0); + $$alloca_mul = $10; + $12 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul)|0)+15)&-16)|0);; + $13 = HEAP32[$vararg_buffer>>2]|0; + _glGetShaderInfoLog(($6|0),($13|0),($5|0),($12|0)); + HEAP32[$vararg_buffer1>>2] = $12; + _TraceLog(0,7495,$vararg_buffer1); + _llvm_stackrestore(($11|0)); + } + _glCompileShader(($7|0)); + _glGetShaderiv(($7|0),35713,($4|0)); + $14 = HEAP32[$4>>2]|0; + $15 = ($14|0)==(1); + if ($15) { + HEAP32[$vararg_buffer13>>2] = $7; + _TraceLog(0,7599,$vararg_buffer13); + } else { + HEAP32[$vararg_buffer7>>2] = $7; + _TraceLog(2,7548,$vararg_buffer7); + HEAP32[$vararg_buffer7>>2] = 0; + _glGetShaderiv(($7|0),35716,($vararg_buffer7|0)); + $16 = HEAP32[$vararg_buffer7>>2]|0; + $17 = (_llvm_stacksave()|0); + $$alloca_mul34 = $16; + $18 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul34)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul34)|0)+15)&-16)|0);; + $19 = HEAP32[$vararg_buffer7>>2]|0; + _glGetShaderInfoLog(($7|0),($19|0),($5|0),($18|0)); + HEAP32[$vararg_buffer10>>2] = $18; + _TraceLog(0,7495,$vararg_buffer10); + _llvm_stackrestore(($17|0)); + } + $20 = (_glCreateProgram()|0); + _glAttachShader(($20|0),($6|0)); + _glAttachShader(($20|0),($7|0)); + _glBindAttribLocation(($20|0),0,(7290|0)); + _glBindAttribLocation(($20|0),1,(7305|0)); + _glBindAttribLocation(($20|0),2,(7336|0)); + _glBindAttribLocation(($20|0),3,(7363|0)); + _glBindAttribLocation(($20|0),4,(7349|0)); + _glBindAttribLocation(($20|0),5,(7320|0)); + _glLinkProgram(($20|0)); + _glGetProgramiv(($20|0),35714,($4|0)); + $21 = HEAP32[$4>>2]|0; + $22 = ($21|0)==(0); + if ($22) { + HEAP32[$vararg_buffer16>>2] = $20; + _TraceLog(2,7651,$vararg_buffer16); + HEAP32[$vararg_buffer16>>2] = 0; + _glGetProgramiv(($20|0),35716,($vararg_buffer16|0)); + $23 = HEAP32[$vararg_buffer16>>2]|0; + $24 = (_llvm_stacksave()|0); + $$alloca_mul36 = $23; + $25 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul36)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul36)|0)+15)&-16)|0);; + $26 = HEAP32[$vararg_buffer16>>2]|0; + _glGetProgramInfoLog(($20|0),($26|0),($5|0),($25|0)); + HEAP32[$vararg_buffer19>>2] = $25; + _TraceLog(0,7495,$vararg_buffer19); + _glDeleteProgram(($20|0)); + _llvm_stackrestore(($24|0)); + $$0 = 0; + _glDeleteShader(($6|0)); + _glDeleteShader(($7|0)); + STACKTOP = sp;return ($$0|0); + } else { + HEAP32[$vararg_buffer22>>2] = $20; + _TraceLog(0,7697,$vararg_buffer22); + $$0 = $20; + _glDeleteShader(($6|0)); + _glDeleteShader(($7|0)); + STACKTOP = sp;return ($$0|0); + } + return (0)|0; +} +function _LoadDefaultShaderLocations($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0; + var sp = 0; + sp = STACKTOP; + $1 = HEAP32[$0>>2]|0; + $2 = (_glGetAttribLocation(($1|0),(7290|0))|0); + $3 = ((($0)) + 4|0); + HEAP32[$3>>2] = $2; + $4 = HEAP32[$0>>2]|0; + $5 = (_glGetAttribLocation(($4|0),(7305|0))|0); + $6 = ((($0)) + 8|0); + HEAP32[$6>>2] = $5; + $7 = HEAP32[$0>>2]|0; + $8 = (_glGetAttribLocation(($7|0),(7320|0))|0); + $9 = ((($0)) + 12|0); + HEAP32[$9>>2] = $8; + $10 = HEAP32[$0>>2]|0; + $11 = (_glGetAttribLocation(($10|0),(7336|0))|0); + $12 = ((($0)) + 16|0); + HEAP32[$12>>2] = $11; + $13 = HEAP32[$0>>2]|0; + $14 = (_glGetAttribLocation(($13|0),(7349|0))|0); + $15 = ((($0)) + 20|0); + HEAP32[$15>>2] = $14; + $16 = HEAP32[$0>>2]|0; + $17 = (_glGetAttribLocation(($16|0),(7363|0))|0); + $18 = ((($0)) + 24|0); + HEAP32[$18>>2] = $17; + $19 = HEAP32[$0>>2]|0; + $20 = (_glGetUniformLocation(($19|0),(7375|0))|0); + $21 = ((($0)) + 28|0); + HEAP32[$21>>2] = $20; + $22 = HEAP32[$0>>2]|0; + $23 = (_glGetUniformLocation(($22|0),(7385|0))|0); + $24 = ((($0)) + 32|0); + HEAP32[$24>>2] = $23; + $25 = HEAP32[$0>>2]|0; + $26 = (_glGetUniformLocation(($25|0),(7396|0))|0); + $27 = ((($0)) + 36|0); + HEAP32[$27>>2] = $26; + $28 = HEAP32[$0>>2]|0; + $29 = (_glGetUniformLocation(($28|0),(7407|0))|0); + $30 = ((($0)) + 40|0); + HEAP32[$30>>2] = $29; + $31 = HEAP32[$0>>2]|0; + $32 = (_glGetUniformLocation(($31|0),(7419|0))|0); + $33 = ((($0)) + 44|0); + HEAP32[$33>>2] = $32; + $34 = HEAP32[$0>>2]|0; + $35 = (_glGetUniformLocation(($34|0),(7428|0))|0); + $36 = ((($0)) + 48|0); + HEAP32[$36>>2] = $35; + $37 = HEAP32[$0>>2]|0; + $38 = (_glGetUniformLocation(($37|0),(7437|0))|0); + $39 = ((($0)) + 52|0); + HEAP32[$39>>2] = $38; + return; +} +function _IsMouseButtonPressed($0) { + $0 = $0|0; + var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = (16773 + ($0)|0); + $2 = HEAP8[$1>>0]|0; + $3 = (16776 + ($0)|0); + $4 = HEAP8[$3>>0]|0; + $5 = ($2<<24>>24)!=($4<<24>>24); + $6 = ($2<<24>>24)==(1); + $or$cond = $6 & $5; + $$0 = $or$cond&1; + return ($$0|0); +} +function _IsMouseButtonReleased($0) { + $0 = $0|0; + var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = (16773 + ($0)|0); + $2 = HEAP8[$1>>0]|0; + $3 = (16776 + ($0)|0); + $4 = HEAP8[$3>>0]|0; + $5 = ($2<<24>>24)!=($4<<24>>24); + $6 = ($2<<24>>24)==(0); + $or$cond = $6 & $5; + $$0 = $or$cond&1; + return ($$0|0); +} +function _rlClearScreenBuffers() { + var label = 0, sp = 0; + sp = STACKTOP; + _glClear(16640); + return; +} +function _CloseWindow() { + var $0 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + _UnloadDefaultFont(); + _rlglClose(); + $0 = HEAP32[3490]|0; + _glfwDestroyWindow(($0|0)); + _glfwTerminate(); + _TraceLog(0,8009,$vararg_buffer); + STACKTOP = sp;return; +} +function _UnloadDefaultFont() { + var $$byval_copy = 0, $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $$byval_copy = sp; + ;HEAP32[$$byval_copy>>2]=HEAP32[14000>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[14000+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[14000+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[14000+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[14000+16>>2]|0; + _UnloadTexture($$byval_copy); + $0 = HEAP32[(14028)>>2]|0; + _free($0); + STACKTOP = sp;return; +} +function _rlglClose() { + var $0 = 0, $1 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + _UnloadDefaultShader(); + _UnloadDefaultBuffers(); + _glDeleteTextures(1,(14312|0)); + $0 = HEAP32[3578]|0; + HEAP32[$vararg_buffer>>2] = $0; + _TraceLog(0,8036,$vararg_buffer); + $1 = HEAP32[3608]|0; + _free($1); + STACKTOP = sp;return; +} +function _UnloadDefaultShader() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + _glUseProgram(0); + $0 = HEAP32[3579]|0; + _glDeleteProgram(($0|0)); + return; +} +function _UnloadDefaultBuffers() { + var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3571]|0; + $1 = ($0|0)==(0); + if (!($1)) { + $2 = HEAP32[3573]|0; + FUNCTION_TABLE_vi[$2 & 31](0); + } + _glDisableVertexAttribArray(0); + _glDisableVertexAttribArray(1); + _glDisableVertexAttribArray(2); + _glDisableVertexAttribArray(3); + _glBindBuffer(34962,0); + _glBindBuffer(34963,0); + _glDeleteBuffers(1,((15508)|0)); + _glDeleteBuffers(1,((15512)|0)); + _glDeleteBuffers(1,((15556)|0)); + _glDeleteBuffers(1,((15560)|0)); + _glDeleteBuffers(1,((15604)|0)); + _glDeleteBuffers(1,((15608)|0)); + _glDeleteBuffers(1,((15612)|0)); + _glDeleteBuffers(1,((15616)|0)); + $3 = HEAP32[3571]|0; + $4 = ($3|0)==(0); + if (!($4)) { + $5 = HEAP32[3574]|0; + FUNCTION_TABLE_vii[$5 & 63](1,(15504)); + $6 = HEAP32[3574]|0; + FUNCTION_TABLE_vii[$6 & 63](1,(15552)); + $7 = HEAP32[3574]|0; + FUNCTION_TABLE_vii[$7 & 63](1,(15600)); + } + $8 = HEAP32[(15488)>>2]|0; + _free($8); + $9 = HEAP32[(15496)>>2]|0; + _free($9); + $10 = HEAP32[(15536)>>2]|0; + _free($10); + $11 = HEAP32[(15544)>>2]|0; + _free($11); + $12 = HEAP32[(15584)>>2]|0; + _free($12); + $13 = HEAP32[(15588)>>2]|0; + _free($13); + $14 = HEAP32[(15592)>>2]|0; + _free($14); + $15 = HEAP32[(15596)>>2]|0; + _free($15); + return; +} +function _UnloadTexture($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = HEAP32[$0>>2]|0; + $2 = ($1|0)==(0); + if ($2) { + STACKTOP = sp;return; + } + _rlDeleteTextures($1); + $3 = HEAP32[$0>>2]|0; + HEAP32[$vararg_buffer>>2] = $3; + _TraceLog(0,8101,$vararg_buffer); + STACKTOP = sp;return; +} +function _rlDeleteTextures($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $1 = sp; + HEAP32[$1>>2] = $0; + $2 = ($0|0)==(0); + if (!($2)) { + _glDeleteTextures(1,($1|0)); + } + STACKTOP = sp;return; +} +function _BeginDrawing() { + var $0 = 0.0, $1 = 0.0, $2 = 0.0, $downscaleView$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $downscaleView$byval_copy = sp; + $0 = (+_GetTime()); + HEAPF64[1736] = $0; + $1 = +HEAPF64[1719]; + $2 = $0 - $1; + HEAPF64[1737] = $2; + HEAPF64[1719] = $0; + _rlClearScreenBuffers(); + _rlLoadIdentity(); + dest=$downscaleView$byval_copy; src=14056; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + (_MatrixToFloat($downscaleView$byval_copy)|0); + _rlMultMatrixf(15628); + STACKTOP = sp;return; +} +function _MatrixToFloat($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[$0>>2]|0; + HEAP32[3907] = $1; + $2 = ((($0)) + 4|0); + $3 = HEAP32[$2>>2]|0; + HEAP32[(15632)>>2] = $3; + $4 = ((($0)) + 8|0); + $5 = HEAP32[$4>>2]|0; + HEAP32[(15636)>>2] = $5; + $6 = ((($0)) + 12|0); + $7 = HEAP32[$6>>2]|0; + HEAP32[(15640)>>2] = $7; + $8 = ((($0)) + 16|0); + $9 = HEAP32[$8>>2]|0; + HEAP32[(15644)>>2] = $9; + $10 = ((($0)) + 20|0); + $11 = HEAP32[$10>>2]|0; + HEAP32[(15648)>>2] = $11; + $12 = ((($0)) + 24|0); + $13 = HEAP32[$12>>2]|0; + HEAP32[(15652)>>2] = $13; + $14 = ((($0)) + 28|0); + $15 = HEAP32[$14>>2]|0; + HEAP32[(15656)>>2] = $15; + $16 = ((($0)) + 32|0); + $17 = HEAP32[$16>>2]|0; + HEAP32[(15660)>>2] = $17; + $18 = ((($0)) + 36|0); + $19 = HEAP32[$18>>2]|0; + HEAP32[(15664)>>2] = $19; + $20 = ((($0)) + 40|0); + $21 = HEAP32[$20>>2]|0; + HEAP32[(15668)>>2] = $21; + $22 = ((($0)) + 44|0); + $23 = HEAP32[$22>>2]|0; + HEAP32[(15672)>>2] = $23; + $24 = ((($0)) + 48|0); + $25 = HEAP32[$24>>2]|0; + HEAP32[(15676)>>2] = $25; + $26 = ((($0)) + 52|0); + $27 = HEAP32[$26>>2]|0; + HEAP32[(15680)>>2] = $27; + $28 = ((($0)) + 56|0); + $29 = HEAP32[$28>>2]|0; + HEAP32[(15684)>>2] = $29; + $30 = ((($0)) + 60|0); + $31 = HEAP32[$30>>2]|0; + HEAP32[(15688)>>2] = $31; + return (15628|0); +} +function _rlMultMatrixf($0) { + $0 = $0|0; + var $$byval_copy = 0, $$byval_copy1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; + var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0; + var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy1 = sp + 192|0; + $$byval_copy = sp + 128|0; + $1 = sp + 64|0; + $2 = sp; + $3 = HEAP32[$0>>2]|0; + HEAP32[$1>>2] = $3; + $4 = ((($1)) + 4|0); + $5 = ((($0)) + 4|0); + $6 = HEAP32[$5>>2]|0; + HEAP32[$4>>2] = $6; + $7 = ((($1)) + 8|0); + $8 = ((($0)) + 8|0); + $9 = HEAP32[$8>>2]|0; + HEAP32[$7>>2] = $9; + $10 = ((($1)) + 12|0); + $11 = ((($0)) + 12|0); + $12 = HEAP32[$11>>2]|0; + HEAP32[$10>>2] = $12; + $13 = ((($1)) + 16|0); + $14 = ((($0)) + 16|0); + $15 = HEAP32[$14>>2]|0; + HEAP32[$13>>2] = $15; + $16 = ((($1)) + 20|0); + $17 = ((($0)) + 20|0); + $18 = HEAP32[$17>>2]|0; + HEAP32[$16>>2] = $18; + $19 = ((($1)) + 24|0); + $20 = ((($0)) + 24|0); + $21 = HEAP32[$20>>2]|0; + HEAP32[$19>>2] = $21; + $22 = ((($1)) + 28|0); + $23 = ((($0)) + 28|0); + $24 = HEAP32[$23>>2]|0; + HEAP32[$22>>2] = $24; + $25 = ((($1)) + 32|0); + $26 = ((($0)) + 32|0); + $27 = HEAP32[$26>>2]|0; + HEAP32[$25>>2] = $27; + $28 = ((($1)) + 36|0); + $29 = ((($0)) + 36|0); + $30 = HEAP32[$29>>2]|0; + HEAP32[$28>>2] = $30; + $31 = ((($1)) + 40|0); + $32 = ((($0)) + 40|0); + $33 = HEAP32[$32>>2]|0; + HEAP32[$31>>2] = $33; + $34 = ((($1)) + 44|0); + $35 = ((($0)) + 44|0); + $36 = HEAP32[$35>>2]|0; + HEAP32[$34>>2] = $36; + $37 = ((($1)) + 48|0); + $38 = ((($0)) + 48|0); + $39 = HEAP32[$38>>2]|0; + HEAP32[$37>>2] = $39; + $40 = ((($1)) + 52|0); + $41 = ((($0)) + 52|0); + $42 = HEAP32[$41>>2]|0; + HEAP32[$40>>2] = $42; + $43 = ((($1)) + 56|0); + $44 = ((($0)) + 56|0); + $45 = HEAP32[$44>>2]|0; + HEAP32[$43>>2] = $45; + $46 = ((($1)) + 60|0); + $47 = ((($0)) + 60|0); + $48 = HEAP32[$47>>2]|0; + HEAP32[$46>>2] = $48; + $49 = HEAP32[3537]|0; + dest=$$byval_copy; src=$49; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($2,$$byval_copy,$$byval_copy1); + dest=$49; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _EndDrawing() { + var $0 = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + _rlglDraw(); + _SwapBuffers(); + _PollInputEvents(); + $0 = (+_GetTime()); + HEAPF64[1736] = $0; + $1 = +HEAPF64[1719]; + $2 = $0 - $1; + HEAPF64[1738] = $2; + HEAPF64[1719] = $0; + $3 = +HEAPF64[1737]; + $4 = $2 + $3; + HEAPF64[1739] = $4; + $5 = +HEAPF64[1716]; + $6 = $4 < $5; + if (!($6)) { + return; + } + $7 = $5 - $4; + $8 = $7 * 1000.0; + $9 = $8; + _Wait($9); + $10 = (+_GetTime()); + HEAPF64[1736] = $10; + $11 = +HEAPF64[1719]; + $12 = $10 - $11; + HEAPF64[1719] = $10; + $13 = +HEAPF64[1739]; + $14 = $12 + $13; + HEAPF64[1739] = $14; + return; +} +function _rlglDraw() { + var label = 0, sp = 0; + sp = STACKTOP; + _UpdateDefaultBuffers(); + _DrawDefaultBuffers(); + return; +} +function _SwapBuffers() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3490]|0; + _glfwSwapBuffers(($0|0)); + return; +} +function _PollInputEvents() { + var $$04857 = 0, $$05160 = 0, $$058 = 0, $$lcssa = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0.0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0.0, $40 = 0; + var $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, $scevgep = 0, $scevgep67 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 1456|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1456|0); + $0 = sp + 1440|0; + $1 = sp + 1432|0; + $2 = sp; + _UpdateGestures(); + HEAP32[741] = -1; + HEAP32[743] = -1; + HEAP32[3923] = 0; + $3 = HEAP32[3490]|0; + _glfwGetCursorPos(($3|0),($0|0),($1|0)); + $4 = +HEAPF64[$0>>3]; + $5 = $4; + HEAPF32[3430] = $5; + $6 = +HEAPF64[$1>>3]; + $7 = $6; + HEAPF32[(13724)>>2] = $7; + _memcpy((17291|0),(16779|0),512)|0; + ;HEAP8[16776>>0]=HEAP8[16773>>0]|0;HEAP8[16776+1>>0]=HEAP8[16773+1>>0]|0;HEAP8[16776+2>>0]=HEAP8[16773+2>>0]|0; + $8 = HEAP32[3906]|0; + HEAP32[3493] = $8; + HEAP32[3906] = 0; + $9 = (_emscripten_get_num_gamepads()|0); + $10 = ($9|0)>(0); + if (!($10)) { + STACKTOP = sp;return; + } + $11 = ((($2)) + 12|0); + $12 = ((($2)) + 8|0); + $$05160 = 0; + while(1) { + $scevgep = (17803 + ($$05160<<5)|0); + $scevgep67 = (17931 + ($$05160<<5)|0); + dest=$scevgep; src=$scevgep67; stop=dest+32|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0)); + $13 = (_emscripten_get_gamepad_status(($$05160|0),($2|0))|0); + $14 = ($13|0)==(0); + if ($14) { + $15 = HEAP32[$11>>2]|0; + $16 = ($15|0)>(0); + if ($16) { + $17 = HEAP32[$11>>2]|0; + $$04857 = 0; + while(1) { + $21 = (((($2)) + 1040|0) + ($$04857<<2)|0); + $22 = HEAP32[$21>>2]|0; + $23 = ($22|0)==(1); + $24 = ((17931 + ($$05160<<5)|0) + ($$04857)|0); + if ($23) { + HEAP8[$24>>0] = 1; + HEAP32[743] = $$04857; + } else { + HEAP8[$24>>0] = 0; + } + $25 = (($$04857) + 1)|0; + $26 = ($25|0)<($17|0); + $27 = ($25|0)<(32); + $28 = $27 & $26; + if ($28) { + $$04857 = $25; + } else { + break; + } + } + } + $18 = HEAP32[$12>>2]|0; + $19 = ($18|0)>(0); + if ($19) { + $20 = HEAP32[$12>>2]|0; + $$058 = 0; + while(1) { + $29 = (((($2)) + 16|0) + ($$058<<3)|0); + $30 = +HEAPF64[$29>>3]; + $31 = $30; + $32 = ((15696 + ($$05160<<5)|0) + ($$058<<2)|0); + HEAPF32[$32>>2] = $31; + $33 = (($$058) + 1)|0; + $34 = ($33|0)<($20|0); + $35 = ($33|0)<(8); + $36 = $35 & $34; + if ($36) { + $$058 = $33; + } else { + $$lcssa = $20; + break; + } + } + } else { + $$lcssa = $18; + } + HEAP32[3923] = $$lcssa; + } + $37 = (($$05160) + 1)|0; + $38 = ($37|0)<($9|0); + $39 = ($37|0)<(4); + $40 = $38 & $39; + if ($40) { + $$05160 = $37; + } else { + break; + } + } + STACKTOP = sp;return; +} +function _Wait($0) { + $0 = +$0; + var $1 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = (+_GetTime()); + $2 = 0.0 - $1; + $3 = $0 / 1000.0; + $4 = $3; + $5 = $2 < $4; + if (!($5)) { + return; + } + while(1) { + $6 = (+_GetTime()); + $7 = $6 - $1; + $8 = $7 < $4; + if (!($8)) { + break; + } + } + return; +} +function _UpdateDefaultBuffers() { + var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0; + var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3869]|0; + $1 = ($0|0)>(0); + if ($1) { + $2 = HEAP32[3571]|0; + $3 = ($2|0)==(0); + if (!($3)) { + $4 = HEAP32[3573]|0; + $5 = HEAP32[(15504)>>2]|0; + FUNCTION_TABLE_vi[$4 & 31]($5); + } + $6 = HEAP32[(15508)>>2]|0; + _glBindBuffer(34962,($6|0)); + $7 = HEAP32[3869]|0; + $8 = ($7*12)|0; + $9 = HEAP32[(15488)>>2]|0; + _glBufferSubData(34962,0,($8|0),($9|0)); + $10 = HEAP32[(15512)>>2]|0; + _glBindBuffer(34962,($10|0)); + $11 = HEAP32[(15484)>>2]|0; + $12 = $11 << 2; + $13 = HEAP32[(15496)>>2]|0; + _glBufferSubData(34962,0,($12|0),($13|0)); + } + $14 = HEAP32[3881]|0; + $15 = ($14|0)>(0); + if ($15) { + $16 = HEAP32[3571]|0; + $17 = ($16|0)==(0); + if (!($17)) { + $18 = HEAP32[3573]|0; + $19 = HEAP32[(15552)>>2]|0; + FUNCTION_TABLE_vi[$18 & 31]($19); + } + $20 = HEAP32[(15556)>>2]|0; + _glBindBuffer(34962,($20|0)); + $21 = HEAP32[3881]|0; + $22 = ($21*12)|0; + $23 = HEAP32[(15536)>>2]|0; + _glBufferSubData(34962,0,($22|0),($23|0)); + $24 = HEAP32[(15560)>>2]|0; + _glBindBuffer(34962,($24|0)); + $25 = HEAP32[(15532)>>2]|0; + $26 = $25 << 2; + $27 = HEAP32[(15544)>>2]|0; + _glBufferSubData(34962,0,($26|0),($27|0)); + } + $28 = HEAP32[3893]|0; + $29 = ($28|0)>(0); + if ($29) { + $30 = HEAP32[3571]|0; + $31 = ($30|0)==(0); + if (!($31)) { + $32 = HEAP32[3573]|0; + $33 = HEAP32[(15600)>>2]|0; + FUNCTION_TABLE_vi[$32 & 31]($33); + } + $34 = HEAP32[(15604)>>2]|0; + _glBindBuffer(34962,($34|0)); + $35 = HEAP32[3893]|0; + $36 = ($35*12)|0; + $37 = HEAP32[(15584)>>2]|0; + _glBufferSubData(34962,0,($36|0),($37|0)); + $38 = HEAP32[(15608)>>2]|0; + _glBindBuffer(34962,($38|0)); + $39 = HEAP32[3893]|0; + $40 = $39 << 3; + $41 = HEAP32[(15588)>>2]|0; + _glBufferSubData(34962,0,($40|0),($41|0)); + $42 = HEAP32[(15612)>>2]|0; + _glBindBuffer(34962,($42|0)); + $43 = HEAP32[3893]|0; + $44 = $43 << 2; + $45 = HEAP32[(15592)>>2]|0; + _glBufferSubData(34962,0,($44|0),($45|0)); + } + $46 = HEAP32[3571]|0; + $47 = ($46|0)==(0); + if ($47) { + return; + } + $48 = HEAP32[3573]|0; + FUNCTION_TABLE_vi[$48 & 31](0); + return; +} +function _DrawDefaultBuffers() { + var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0; + var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0; + var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0; + var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0; + var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0; + var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0); + $$byval_copy2 = sp + 256|0; + $modelview$byval_copy = sp + 192|0; + $0 = sp + 128|0; + $1 = sp + 64|0; + $2 = sp; + dest=$0; src=14152; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$1; src=14216; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $3 = HEAP32[3956]|0; + $4 = ($3|0)!=(0); + $$ = $4 ? 2 : 1; + $$02932 = 0; + while(1) { + if ($4) { + dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2); + } + $8 = HEAP32[3869]|0; + $9 = ($8|0)>(0); + $10 = HEAP32[3881]|0; + $11 = ($10|0)>(0); + $or$cond = $9 | $11; + $12 = HEAP32[3893]|0; + $13 = ($12|0)>(0); + $or$cond3 = $or$cond | $13; + if ($or$cond3) { + $14 = HEAP32[3593]|0; + _glUseProgram(($14|0)); + dest=$modelview$byval_copy; src=14216; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=14152; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2); + $15 = HEAP32[(14400)>>2]|0; + dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $16 = (_MatrixToFloat($$byval_copy2)|0); + _glUniformMatrix4fv(($15|0),1,0,($16|0)); + $17 = HEAP32[(14404)>>2]|0; + _glUniform4f(($17|0),1.0,1.0,1.0,1.0); + $18 = HEAP32[(14416)>>2]|0; + _glUniform1i(($18|0),0); + } + $19 = HEAP32[3869]|0; + $20 = ($19|0)>(0); + if ($20) { + $21 = HEAP32[3578]|0; + _glBindTexture(3553,($21|0)); + $22 = HEAP32[3571]|0; + $23 = ($22|0)==(0); + if ($23) { + $26 = HEAP32[(15508)>>2]|0; + _glBindBuffer(34962,($26|0)); + $27 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0)); + $28 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($28|0)); + $29 = HEAP32[(15512)>>2]|0; + _glBindBuffer(34962,($29|0)); + $30 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0)); + $31 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($31|0)); + } else { + $24 = HEAP32[3573]|0; + $25 = HEAP32[(15504)>>2]|0; + FUNCTION_TABLE_vi[$24 & 31]($25); + } + $32 = HEAP32[3869]|0; + _glDrawArrays(1,0,($32|0)); + $33 = HEAP32[3571]|0; + $34 = ($33|0)==(0); + if ($34) { + _glBindBuffer(34962,0); + } + _glBindTexture(3553,0); + } + $35 = HEAP32[3881]|0; + $36 = ($35|0)>(0); + if ($36) { + $37 = HEAP32[3578]|0; + _glBindTexture(3553,($37|0)); + $38 = HEAP32[3571]|0; + $39 = ($38|0)==(0); + if ($39) { + $42 = HEAP32[(15556)>>2]|0; + _glBindBuffer(34962,($42|0)); + $43 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0)); + $44 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($44|0)); + $45 = HEAP32[(15560)>>2]|0; + _glBindBuffer(34962,($45|0)); + $46 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0)); + $47 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($47|0)); + } else { + $40 = HEAP32[3573]|0; + $41 = HEAP32[(15552)>>2]|0; + FUNCTION_TABLE_vi[$40 & 31]($41); + } + $48 = HEAP32[3881]|0; + _glDrawArrays(4,0,($48|0)); + $49 = HEAP32[3571]|0; + $50 = ($49|0)==(0); + if ($50) { + _glBindBuffer(34962,0); + } + _glBindTexture(3553,0); + } + $51 = HEAP32[3893]|0; + $52 = ($51|0)>(0); + if ($52) { + $53 = HEAP32[3571]|0; + $54 = ($53|0)==(0); + if ($54) { + $57 = HEAP32[(15604)>>2]|0; + _glBindBuffer(34962,($57|0)); + $58 = HEAP32[(14376)>>2]|0; + _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0)); + $59 = HEAP32[(14376)>>2]|0; + _glEnableVertexAttribArray(($59|0)); + $60 = HEAP32[(15608)>>2]|0; + _glBindBuffer(34962,($60|0)); + $61 = HEAP32[(14380)>>2]|0; + _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0)); + $62 = HEAP32[(14380)>>2]|0; + _glEnableVertexAttribArray(($62|0)); + $63 = HEAP32[(15612)>>2]|0; + _glBindBuffer(34962,($63|0)); + $64 = HEAP32[(14396)>>2]|0; + _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0)); + $65 = HEAP32[(14396)>>2]|0; + _glEnableVertexAttribArray(($65|0)); + $66 = HEAP32[(15616)>>2]|0; + _glBindBuffer(34963,($66|0)); + } else { + $55 = HEAP32[3573]|0; + $56 = HEAP32[(15600)>>2]|0; + FUNCTION_TABLE_vi[$55 & 31]($56); + } + $67 = HEAP32[3609]|0; + $68 = ($67|0)>(0); + if ($68) { + $$02830 = 0;$$031 = 0; + while(1) { + $71 = HEAP32[3608]|0; + $72 = (($71) + (($$031*144)|0)|0); + $73 = HEAP32[$72>>2]|0; + $74 = (($73|0) / 4)&-1; + $75 = ($74*6)|0; + $76 = (((($71) + (($$031*144)|0)|0)) + 8|0); + $77 = HEAP32[$76>>2]|0; + _glBindTexture(3553,($77|0)); + $78 = $$02830 << 1; + $79 = $78; + _glDrawElements(4,($75|0),5123,($79|0)); + $80 = HEAP32[3608]|0; + $81 = (($80) + (($$031*144)|0)|0); + $82 = HEAP32[$81>>2]|0; + $83 = (($82|0) / 4)&-1; + $84 = ($83*6)|0; + $85 = (($84) + ($$02830))|0; + $86 = (($$031) + 1)|0; + $87 = HEAP32[3609]|0; + $88 = ($86|0)<($87|0); + if ($88) { + $$02830 = $85;$$031 = $86; + } else { + break; + } + } + } + $69 = HEAP32[3571]|0; + $70 = ($69|0)==(0); + if ($70) { + _glBindBuffer(34962,0); + _glBindBuffer(34963,0); + } + _glBindTexture(3553,0); + } + $89 = HEAP32[3571]|0; + $90 = ($89|0)==(0); + if (!($90)) { + $91 = HEAP32[3573]|0; + FUNCTION_TABLE_vi[$91 & 31](0); + } + _glUseProgram(0); + $92 = (($$02932) + 1)|0; + $93 = ($92|0)<($$|0); + if ($93) { + $$02932 = $92; + } else { + break; + } + } + HEAP32[3609] = 1; + $5 = HEAP32[3578]|0; + $6 = HEAP32[3608]|0; + $7 = ((($6)) + 8|0); + HEAP32[$7>>2] = $5; + HEAP32[$6>>2] = 0; + HEAP32[3869] = 0; + HEAP32[(15484)>>2] = 0; + HEAP32[3881] = 0; + HEAP32[(15532)>>2] = 0; + HEAP32[3893] = 0; + HEAP32[(15576)>>2] = 0; + HEAP32[(15580)>>2] = 0; + HEAPF32[744] = -1.0; + dest=14152; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=14216; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _SetStereoView($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy3 = sp + 192|0; + $$byval_copy = sp + 64|0; + $3 = sp; + $4 = sp + 128|0; + dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + $5 = HEAP32[3867]|0; + $6 = Math_imul($5, $0)|0; + $7 = (($6|0) / 2)&-1; + $8 = (($5|0) / 2)&-1; + $9 = HEAP32[3868]|0; + _rlViewport($7,0,$8,$9); + $10 = (16056 + ($0<<6)|0); + dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($4,$$byval_copy,$$byval_copy3); + $11 = (15928 + ($0<<6)|0); + dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetMatrixModelview($$byval_copy3); + dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _SetMatrixProjection($$byval_copy3); + STACKTOP = sp;return; +} +function _SetMatrixModelview($0) { + $0 = $0|0; + var dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + dest=14216; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + return; +} +function _SetMatrixProjection($0) { + $0 = $0|0; + var dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + dest=14152; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + return; +} +function _rlPushMatrix() { + var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $0 = HEAP32[4046]|0; + $1 = ($0|0)==(15); + if ($1) { + HEAP32[$vararg_buffer>>2] = 16; + _TraceLog(1,8151,$vararg_buffer); + } + $2 = HEAP32[4046]|0; + $3 = (14444 + ($2<<6)|0); + $4 = HEAP32[3537]|0; + dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _rlLoadIdentity(); + $5 = HEAP32[4046]|0; + $6 = (($5) + 1)|0; + HEAP32[4046] = $6; + $7 = HEAP32[3570]|0; + $8 = ($7|0)==(5888); + if (!($8)) { + STACKTOP = sp;return; + } + HEAP32[4047] = 1; + STACKTOP = sp;return; +} +function _rlPopMatrix() { + var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[4046]|0; + $1 = ($0|0)>(0); + if (!($1)) { + return; + } + $2 = HEAP32[4046]|0; + $3 = (($2) + -1)|0; + $4 = (14444 + ($3<<6)|0); + $5 = HEAP32[3537]|0; + _memmove(($5|0),($4|0),64)|0; + $6 = (($2) + -1)|0; + HEAP32[4046] = $6; + return; +} +function _rlTranslatef($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $$byval_copy1 = sp + 192|0; + $$byval_copy = sp + 128|0; + $3 = sp + 64|0; + $4 = sp; + _MatrixTranslate($3,$0,$1,$2); + _MatrixTranspose($3); + $5 = HEAP32[3537]|0; + dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($4,$$byval_copy,$$byval_copy1); + dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlRotatef($0,$1,$2,$3) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + $3 = +$3; + var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0); + $$byval_copy2 = sp + 272|0; + $$byval_copy1 = sp + 208|0; + $4 = sp + 144|0; + $5 = sp + 64|0; + $6 = sp + 80|0; + $7 = sp; + _MatrixIdentity($4); + HEAPF32[$5>>2] = $1; + $8 = ((($5)) + 4|0); + HEAPF32[$8>>2] = $2; + $9 = ((($5)) + 8|0); + HEAPF32[$9>>2] = $3; + _VectorNormalize($5); + $10 = $0 * 0.01745329238474369; + ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0; + _MatrixRotate($6,$$byval_copy2,$10); + dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixTranspose($4); + $11 = HEAP32[3537]|0; + dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _MatrixMultiply($7,$$byval_copy1,$$byval_copy2); + dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + STACKTOP = sp;return; +} +function _rlBegin($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + HEAP32[3610] = $0; + return; +} +function _rlEnd() { + var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0; + var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0; + var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0; + var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; + var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; + var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0; + var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0; + var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0; + var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $$byval_copy = sp; + $0 = HEAP32[4047]|0; + $1 = ($0|0)==(0); + if (!($1)) { + $2 = HEAP32[4048]|0; + $3 = ($2|0)>(0); + if ($3) { + $$03956 = 0; + while(1) { + $6 = HEAP32[3607]|0; + $7 = (($6) + (($$03956*12)|0)|0); + $8 = HEAP32[3537]|0; + dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0)); + _VectorTransform($7,$$byval_copy); + $9 = (($$03956) + 1)|0; + $5 = HEAP32[4048]|0; + $10 = ($9|0)<($5|0); + if ($10) { + $$03956 = $9; + } else { + break; + } + } + HEAP32[4047] = 0; + $4 = ($5|0)>(0); + if ($4) { + $$04154 = 0; + while(1) { + $11 = HEAP32[3607]|0; + $12 = (($11) + (($$04154*12)|0)|0); + $13 = +HEAPF32[$12>>2]; + $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0); + $15 = +HEAPF32[$14>>2]; + $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0); + $17 = +HEAPF32[$16>>2]; + _rlVertex3f($13,$15,$17); + $18 = (($$04154) + 1)|0; + $19 = HEAP32[4048]|0; + $20 = ($18|0)<($19|0); + if ($20) { + $$04154 = $18; + } else { + break; + } + } + } + } else { + HEAP32[4047] = 0; + } + HEAP32[4048] = 0; + } + $21 = HEAP32[3610]|0; + switch ($21|0) { + case 1: { + $22 = HEAP32[3869]|0; + $23 = HEAP32[(15484)>>2]|0; + $24 = ($22|0)==($23|0); + if ($24) { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + $25 = (($22) - ($23))|0; + $26 = ($25|0)>(0); + if ($26) { + $$04347 = 0; + } else { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + while(1) { + $27 = HEAP32[(15496)>>2]|0; + $28 = HEAP32[(15484)>>2]|0; + $29 = $28 << 2; + $30 = (($29) + -4)|0; + $31 = (($27) + ($30)|0); + $32 = HEAP8[$31>>0]|0; + $33 = (($27) + ($29)|0); + HEAP8[$33>>0] = $32; + $34 = HEAP32[(15496)>>2]|0; + $35 = HEAP32[(15484)>>2]|0; + $36 = $35 << 2; + $37 = (($36) + -3)|0; + $38 = (($34) + ($37)|0); + $39 = HEAP8[$38>>0]|0; + $40 = $36 | 1; + $41 = (($34) + ($40)|0); + HEAP8[$41>>0] = $39; + $42 = HEAP32[(15496)>>2]|0; + $43 = HEAP32[(15484)>>2]|0; + $44 = $43 << 2; + $45 = (($44) + -2)|0; + $46 = (($42) + ($45)|0); + $47 = HEAP8[$46>>0]|0; + $48 = $44 | 2; + $49 = (($42) + ($48)|0); + HEAP8[$49>>0] = $47; + $50 = HEAP32[(15496)>>2]|0; + $51 = HEAP32[(15484)>>2]|0; + $52 = $51 << 2; + $53 = (($52) + -1)|0; + $54 = (($50) + ($53)|0); + $55 = HEAP8[$54>>0]|0; + $56 = $52 | 3; + $57 = (($50) + ($56)|0); + HEAP8[$57>>0] = $55; + $58 = HEAP32[(15484)>>2]|0; + $59 = (($58) + 1)|0; + HEAP32[(15484)>>2] = $59; + $60 = (($$04347) + 1)|0; + $exitcond = ($60|0)==($25|0); + if ($exitcond) { + break; + } else { + $$04347 = $60; + } + } + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + break; + } + case 4: { + $61 = HEAP32[3881]|0; + $62 = HEAP32[(15532)>>2]|0; + $63 = ($61|0)==($62|0); + if ($63) { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + $64 = (($61) - ($62))|0; + $65 = ($64|0)>(0); + if ($65) { + $$04248 = 0; + } else { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + while(1) { + $66 = HEAP32[(15544)>>2]|0; + $67 = HEAP32[(15532)>>2]|0; + $68 = $67 << 2; + $69 = (($68) + -4)|0; + $70 = (($66) + ($69)|0); + $71 = HEAP8[$70>>0]|0; + $72 = (($66) + ($68)|0); + HEAP8[$72>>0] = $71; + $73 = HEAP32[(15544)>>2]|0; + $74 = HEAP32[(15532)>>2]|0; + $75 = $74 << 2; + $76 = (($75) + -3)|0; + $77 = (($73) + ($76)|0); + $78 = HEAP8[$77>>0]|0; + $79 = $75 | 1; + $80 = (($73) + ($79)|0); + HEAP8[$80>>0] = $78; + $81 = HEAP32[(15544)>>2]|0; + $82 = HEAP32[(15532)>>2]|0; + $83 = $82 << 2; + $84 = (($83) + -2)|0; + $85 = (($81) + ($84)|0); + $86 = HEAP8[$85>>0]|0; + $87 = $83 | 2; + $88 = (($81) + ($87)|0); + HEAP8[$88>>0] = $86; + $89 = HEAP32[(15544)>>2]|0; + $90 = HEAP32[(15532)>>2]|0; + $91 = $90 << 2; + $92 = (($91) + -1)|0; + $93 = (($89) + ($92)|0); + $94 = HEAP8[$93>>0]|0; + $95 = $91 | 3; + $96 = (($89) + ($95)|0); + HEAP8[$96>>0] = $94; + $97 = HEAP32[(15532)>>2]|0; + $98 = (($97) + 1)|0; + HEAP32[(15532)>>2] = $98; + $99 = (($$04248) + 1)|0; + $exitcond60 = ($99|0)==($64|0); + if ($exitcond60) { + break; + } else { + $$04248 = $99; + } + } + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + break; + } + case 7: { + $100 = HEAP32[3893]|0; + $101 = HEAP32[(15580)>>2]|0; + $102 = ($100|0)==($101|0); + if (!($102)) { + $103 = (($100) - ($101))|0; + $104 = ($103|0)>(0); + if ($104) { + $$04052 = 0; + while(1) { + $105 = HEAP32[(15592)>>2]|0; + $106 = HEAP32[(15580)>>2]|0; + $107 = $106 << 2; + $108 = (($107) + -4)|0; + $109 = (($105) + ($108)|0); + $110 = HEAP8[$109>>0]|0; + $111 = (($105) + ($107)|0); + HEAP8[$111>>0] = $110; + $112 = HEAP32[(15592)>>2]|0; + $113 = HEAP32[(15580)>>2]|0; + $114 = $113 << 2; + $115 = (($114) + -3)|0; + $116 = (($112) + ($115)|0); + $117 = HEAP8[$116>>0]|0; + $118 = $114 | 1; + $119 = (($112) + ($118)|0); + HEAP8[$119>>0] = $117; + $120 = HEAP32[(15592)>>2]|0; + $121 = HEAP32[(15580)>>2]|0; + $122 = $121 << 2; + $123 = (($122) + -2)|0; + $124 = (($120) + ($123)|0); + $125 = HEAP8[$124>>0]|0; + $126 = $122 | 2; + $127 = (($120) + ($126)|0); + HEAP8[$127>>0] = $125; + $128 = HEAP32[(15592)>>2]|0; + $129 = HEAP32[(15580)>>2]|0; + $130 = $129 << 2; + $131 = (($130) + -1)|0; + $132 = (($128) + ($131)|0); + $133 = HEAP8[$132>>0]|0; + $134 = $130 | 3; + $135 = (($128) + ($134)|0); + HEAP8[$135>>0] = $133; + $136 = HEAP32[(15580)>>2]|0; + $137 = (($136) + 1)|0; + HEAP32[(15580)>>2] = $137; + $138 = (($$04052) + 1)|0; + $exitcond63 = ($138|0)==($103|0); + if ($exitcond63) { + break; + } else { + $$04052 = $138; + } + } + } + } + $139 = HEAP32[3893]|0; + $140 = HEAP32[(15576)>>2]|0; + $141 = ($139|0)>($140|0); + if (!($141)) { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + $142 = HEAP32[(15588)>>2]|0; + $$promoted = HEAP32[(15576)>>2]|0; + $143 = $$promoted << 1; + $scevgep = (($142) + ($143<<2)|0); + $144 = (($139) - ($140))|0; + $145 = $144 << 3; + _memset(($scevgep|0),0,($145|0))|0; + $146 = (($139) + ($$promoted))|0; + $147 = (($146) - ($140))|0; + HEAP32[(15576)>>2] = $147; + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + break; + } + default: { + $148 = +HEAPF32[744]; + $149 = $148 + 4.9999998736893758E-5; + HEAPF32[744] = $149; + STACKTOP = sp;return; + } + } +} +function _rlVertex3f($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0; + var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0; + var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer3 = sp + 16|0; + $vararg_buffer1 = sp + 8|0; + $vararg_buffer = sp; + $3 = HEAP32[4047]|0; + $4 = ($3|0)==(0); + if (!($4)) { + $5 = HEAP32[3607]|0; + $6 = HEAP32[4048]|0; + $7 = (($5) + (($6*12)|0)|0); + HEAPF32[$7>>2] = $0; + $8 = (((($5) + (($6*12)|0)|0)) + 4|0); + HEAPF32[$8>>2] = $1; + $9 = (((($5) + (($6*12)|0)|0)) + 8|0); + HEAPF32[$9>>2] = $2; + $10 = (($6) + 1)|0; + HEAP32[4048] = $10; + STACKTOP = sp;return; + } + $11 = HEAP32[3610]|0; + switch ($11|0) { + case 1: { + $12 = HEAP32[3869]|0; + $13 = ($12|0)<(2048); + if ($13) { + $14 = HEAP32[(15488)>>2]|0; + $15 = ($12*3)|0; + $16 = (($14) + ($15<<2)|0); + HEAPF32[$16>>2] = $0; + $17 = (($15) + 1)|0; + $18 = (($14) + ($17<<2)|0); + HEAPF32[$18>>2] = $1; + $19 = (($15) + 2)|0; + $20 = (($14) + ($19<<2)|0); + HEAPF32[$20>>2] = $2; + $21 = (($12) + 1)|0; + HEAP32[3869] = $21; + STACKTOP = sp;return; + } else { + _TraceLog(1,8189,$vararg_buffer); + STACKTOP = sp;return; + } + break; + } + case 4: { + $22 = HEAP32[3881]|0; + $23 = ($22|0)<(6144); + if ($23) { + $24 = HEAP32[(15536)>>2]|0; + $25 = ($22*3)|0; + $26 = (($24) + ($25<<2)|0); + HEAPF32[$26>>2] = $0; + $27 = (($25) + 1)|0; + $28 = (($24) + ($27<<2)|0); + HEAPF32[$28>>2] = $1; + $29 = (($25) + 2)|0; + $30 = (($24) + ($29<<2)|0); + HEAPF32[$30>>2] = $2; + $31 = (($22) + 1)|0; + HEAP32[3881] = $31; + STACKTOP = sp;return; + } else { + _TraceLog(1,8214,$vararg_buffer1); + STACKTOP = sp;return; + } + break; + } + case 7: { + $32 = HEAP32[3893]|0; + $33 = ($32|0)<(4096); + if ($33) { + $34 = HEAP32[(15584)>>2]|0; + $35 = ($32*3)|0; + $36 = (($34) + ($35<<2)|0); + HEAPF32[$36>>2] = $0; + $37 = (($35) + 1)|0; + $38 = (($34) + ($37<<2)|0); + HEAPF32[$38>>2] = $1; + $39 = (($35) + 2)|0; + $40 = (($34) + ($39<<2)|0); + HEAPF32[$40>>2] = $2; + $41 = (($32) + 1)|0; + HEAP32[3893] = $41; + $42 = HEAP32[3608]|0; + $43 = HEAP32[3609]|0; + $44 = (($43) + -1)|0; + $45 = (($42) + (($44*144)|0)|0); + $46 = HEAP32[$45>>2]|0; + $47 = (($46) + 1)|0; + HEAP32[$45>>2] = $47; + STACKTOP = sp;return; + } else { + _TraceLog(1,8243,$vararg_buffer3); + STACKTOP = sp;return; + } + break; + } + default: { + STACKTOP = sp;return; + } + } +} +function _rlVertex2f($0,$1) { + $0 = +$0; + $1 = +$1; + var $2 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[744]; + _rlVertex3f($0,$1,$2); + return; +} +function _rlTexCoord2f($0,$1) { + $0 = +$0; + $1 = +$1; + var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP32[3610]|0; + $3 = ($2|0)==(7); + if (!($3)) { + return; + } + $4 = HEAP32[(15588)>>2]|0; + $5 = HEAP32[(15576)>>2]|0; + $6 = $5 << 1; + $7 = (($4) + ($6<<2)|0); + HEAPF32[$7>>2] = $0; + $8 = $6 | 1; + $9 = (($4) + ($8<<2)|0); + HEAPF32[$9>>2] = $1; + $10 = (($5) + 1)|0; + HEAP32[(15576)>>2] = $10; + return; +} +function _rlNormal3f($0,$1,$2) { + $0 = +$0; + $1 = +$1; + $2 = +$2; + var label = 0, sp = 0; + sp = STACKTOP; + return; +} +function _rlColor4ub($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0; + var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $4 = HEAP32[3610]|0; + switch ($4|0) { + case 1: { + $$sink37 = (15484);$$sink38 = (15496); + break; + } + case 4: { + $$sink37 = (15532);$$sink38 = (15544); + break; + } + case 7: { + $$sink37 = (15580);$$sink38 = (15592); + break; + } + default: { + return; + } + } + $5 = HEAP32[$$sink38>>2]|0; + $6 = HEAP32[$$sink37>>2]|0; + $7 = $6 << 2; + $8 = (($5) + ($7)|0); + HEAP8[$8>>0] = $0; + $9 = HEAP32[$$sink38>>2]|0; + $10 = HEAP32[$$sink37>>2]|0; + $11 = $10 << 2; + $12 = $11 | 1; + $13 = (($9) + ($12)|0); + HEAP8[$13>>0] = $1; + $14 = HEAP32[$$sink38>>2]|0; + $15 = HEAP32[$$sink37>>2]|0; + $16 = $15 << 2; + $17 = $16 | 2; + $18 = (($14) + ($17)|0); + HEAP8[$18>>0] = $2; + $19 = HEAP32[$$sink38>>2]|0; + $20 = HEAP32[$$sink37>>2]|0; + $21 = $20 << 2; + $22 = $21 | 3; + $23 = (($19) + ($22)|0); + HEAP8[$23>>0] = $3; + $24 = HEAP32[$$sink37>>2]|0; + $25 = (($24) + 1)|0; + HEAP32[$$sink37>>2] = $25; + return; +} +function _rlEnableTexture($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[3608]|0; + $2 = HEAP32[3609]|0; + $3 = (($2) + -1)|0; + $4 = (((($1) + (($3*144)|0)|0)) + 8|0); + $5 = HEAP32[$4>>2]|0; + $6 = ($5|0)==($0|0); + if ($6) { + return; + } + $7 = (($1) + (($3*144)|0)|0); + $8 = HEAP32[$7>>2]|0; + $9 = ($8|0)>(0); + if ($9) { + $10 = (($2) + 1)|0; + HEAP32[3609] = $10; + } + $11 = HEAP32[3609]|0; + $12 = (($11) + -1)|0; + $13 = (((($1) + (($12*144)|0)|0)) + 8|0); + HEAP32[$13>>2] = $0; + $14 = (($1) + (($12*144)|0)|0); + HEAP32[$14>>2] = 0; + return; +} +function _rlDisableTexture() { + var $0 = 0, $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = HEAP32[3893]|0; + $1 = ($0|0)>(4095); + if (!($1)) { + return; + } + _rlglDraw(); + return; +} +function _GetDefaultFont($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + ;HEAP32[$0>>2]=HEAP32[14000>>2]|0;HEAP32[$0+4>>2]=HEAP32[14000+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[14000+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[14000+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[14000+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[14000+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[14000+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[14000+28>>2]|0; + return; +} +function _GetCharIndex($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ((($0)) + 24|0); + $3 = HEAP32[$2>>2]|0; + $4 = ($3|0)>(0); + if (!($4)) { + $$08 = 0; + return ($$08|0); + } + $5 = ((($0)) + 28|0); + $6 = HEAP32[$5>>2]|0; + $$09 = 0; + while(1) { + $7 = (($6) + ($$09<<5)|0); + $8 = HEAP32[$7>>2]|0; + $9 = ($8|0)==($1|0); + if ($9) { + $$08 = $$09; + label = 5; + break; + } + $10 = (($$09) + 1)|0; + $11 = HEAP32[$2>>2]|0; + $12 = ($10|0)<($11|0); + if ($12) { + $$09 = $10; + } else { + $$08 = 0; + label = 5; + break; + } + } + if ((label|0) == 5) { + return ($$08|0); + } + return (0)|0; +} +function _DrawTexturePro($0,$1,$2,$3,$4,$5) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = +$4; + $5 = $5|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0; + var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0; + var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0; + var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0; + var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $6 = HEAP32[$0>>2]|0; + $7 = ($6|0)==(0); + if ($7) { + return; + } + $8 = ((($1)) + 8|0); + $9 = HEAP32[$8>>2]|0; + $10 = ($9|0)<(0); + if ($10) { + $11 = HEAP32[$1>>2]|0; + $12 = (($11) - ($9))|0; + HEAP32[$1>>2] = $12; + } + $13 = ((($1)) + 12|0); + $14 = HEAP32[$13>>2]|0; + $15 = ($14|0)<(0); + if ($15) { + $16 = ((($1)) + 4|0); + $17 = HEAP32[$16>>2]|0; + $18 = (($17) - ($14))|0; + HEAP32[$16>>2] = $18; + } + $19 = HEAP32[$0>>2]|0; + _rlEnableTexture($19); + _rlPushMatrix(); + $20 = HEAP32[$2>>2]|0; + $21 = (+($20|0)); + $22 = ((($2)) + 4|0); + $23 = HEAP32[$22>>2]|0; + $24 = (+($23|0)); + _rlTranslatef($21,$24,0.0); + _rlRotatef($4,0.0,0.0,1.0); + $25 = +HEAPF32[$3>>2]; + $26 = -$25; + $27 = ((($3)) + 4|0); + $28 = +HEAPF32[$27>>2]; + $29 = -$28; + _rlTranslatef($26,$29,0.0); + _rlBegin(7); + $30 = HEAP8[$5>>0]|0; + $31 = ((($5)) + 1|0); + $32 = HEAP8[$31>>0]|0; + $33 = ((($5)) + 2|0); + $34 = HEAP8[$33>>0]|0; + $35 = ((($5)) + 3|0); + $36 = HEAP8[$35>>0]|0; + _rlColor4ub($30,$32,$34,$36); + $37 = HEAP32[$1>>2]|0; + $38 = (+($37|0)); + $39 = ((($0)) + 4|0); + $40 = HEAP32[$39>>2]|0; + $41 = (+($40|0)); + $42 = $38 / $41; + $43 = ((($1)) + 4|0); + $44 = HEAP32[$43>>2]|0; + $45 = (+($44|0)); + $46 = ((($0)) + 8|0); + $47 = HEAP32[$46>>2]|0; + $48 = (+($47|0)); + $49 = $45 / $48; + _rlTexCoord2f($42,$49); + _rlVertex2f(0.0,0.0); + $50 = HEAP32[$1>>2]|0; + $51 = (+($50|0)); + $52 = HEAP32[$39>>2]|0; + $53 = (+($52|0)); + $54 = $51 / $53; + $55 = HEAP32[$43>>2]|0; + $56 = HEAP32[$13>>2]|0; + $57 = (($56) + ($55))|0; + $58 = (+($57|0)); + $59 = HEAP32[$46>>2]|0; + $60 = (+($59|0)); + $61 = $58 / $60; + _rlTexCoord2f($54,$61); + $62 = ((($2)) + 12|0); + $63 = HEAP32[$62>>2]|0; + $64 = (+($63|0)); + _rlVertex2f(0.0,$64); + $65 = HEAP32[$1>>2]|0; + $66 = HEAP32[$8>>2]|0; + $67 = (($66) + ($65))|0; + $68 = (+($67|0)); + $69 = HEAP32[$39>>2]|0; + $70 = (+($69|0)); + $71 = $68 / $70; + $72 = HEAP32[$43>>2]|0; + $73 = HEAP32[$13>>2]|0; + $74 = (($73) + ($72))|0; + $75 = (+($74|0)); + $76 = HEAP32[$46>>2]|0; + $77 = (+($76|0)); + $78 = $75 / $77; + _rlTexCoord2f($71,$78); + $79 = ((($2)) + 8|0); + $80 = HEAP32[$79>>2]|0; + $81 = (+($80|0)); + $82 = HEAP32[$62>>2]|0; + $83 = (+($82|0)); + _rlVertex2f($81,$83); + $84 = HEAP32[$1>>2]|0; + $85 = HEAP32[$8>>2]|0; + $86 = (($85) + ($84))|0; + $87 = (+($86|0)); + $88 = HEAP32[$39>>2]|0; + $89 = (+($88|0)); + $90 = $87 / $89; + $91 = HEAP32[$43>>2]|0; + $92 = (+($91|0)); + $93 = HEAP32[$46>>2]|0; + $94 = (+($93|0)); + $95 = $92 / $94; + _rlTexCoord2f($90,$95); + $96 = HEAP32[$79>>2]|0; + $97 = (+($96|0)); + _rlVertex2f($97,0.0); + _rlEnd(); + _rlPopMatrix(); + _rlDisableTexture(); + return; +} +function _DrawText($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); + $$byval_copy2 = sp + 112|0; + $$byval_copy1 = sp + 104|0; + $$byval_copy = sp + 72|0; + $5 = sp + 32|0; + $6 = sp + 64|0; + $7 = sp; + _GetDefaultFont($5); + $8 = HEAP32[$5>>2]|0; + $9 = ($8|0)==(0); + if ($9) { + STACKTOP = sp;return; + } + $10 = (+($1|0)); + HEAPF32[$6>>2] = $10; + $11 = ((($6)) + 4|0); + $12 = (+($2|0)); + HEAPF32[$11>>2] = $12; + $13 = ($3|0)>(10); + $$ = $13 ? $3 : 10; + $14 = (($$>>>0) / 10)&-1; + _GetDefaultFont($7); + $15 = (+($$|0)); + ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0; + ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0; + _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2); + STACKTOP = sp;return; +} +function _DrawTextEx($0,$1,$2,$3,$4,$5) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = +$3; + $4 = $4|0; + $5 = $5|0; + var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0; + var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0; + var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0; + var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0; + var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0); + $$byval_copy5 = sp + 88|0; + $$byval_copy4 = sp + 80|0; + $$byval_copy3 = sp + 64|0; + $$byval_copy2 = sp + 48|0; + $$byval_copy1 = sp + 24|0; + $6 = sp + 8|0; + $7 = sp; + $8 = (_strlen($1)|0); + $9 = ((($0)) + 20|0); + $10 = HEAP32[$9>>2]|0; + $11 = (+($10|0)); + $12 = $3 / $11; + $13 = ($8|0)>(0); + if (!($13)) { + STACKTOP = sp;return; + } + $14 = ((($0)) + 28|0); + $15 = +HEAPF32[$2>>2]; + $16 = ((($6)) + 4|0); + $17 = ((($2)) + 4|0); + $18 = ((($6)) + 8|0); + $19 = ((($6)) + 12|0); + $20 = ((($7)) + 4|0); + $21 = (+($4|0)); + $$04954 = 0;$$05153 = 0;$$055 = 0; + while(1) { + $22 = (($1) + ($$055)|0); + $23 = HEAP8[$22>>0]|0; + switch ($23<<24>>24) { + case 10: { + $24 = HEAP32[$9>>2]|0; + $25 = (($24|0) / 2)&-1; + $26 = (($25) + ($24))|0; + $27 = (+($26|0)); + $28 = $12 * $27; + $29 = (~~(($28))); + $30 = (($29) + ($$05153))|0; + $$150 = 0;$$152 = $30;$$2 = $$055; + break; + } + case -62: { + $31 = (($$055) + 1)|0; + $32 = (($1) + ($31)|0); + $33 = HEAP8[$32>>0]|0; + $34 = $33&255; + $$1 = $31;$$sink = $34; + label = 9; + break; + } + case -61: { + $35 = (($$055) + 1)|0; + $36 = (($1) + ($35)|0); + $37 = HEAP8[$36>>0]|0; + $38 = $37&255; + $39 = (($38) + 64)|0; + $$1 = $35;$$sink = $39; + label = 9; + break; + } + default: { + $40 = $23 << 24 >> 24; + $$1 = $$055;$$sink = $40; + label = 9; + } + } + do { + if ((label|0) == 9) { + label = 0; + ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0; + $41 = (_GetCharIndex($$byval_copy5,$$sink)|0); + $42 = HEAP32[$14>>2]|0; + $43 = (((($42) + ($41<<5)|0)) + 4|0); + $44 = (+($$04954|0)); + $45 = $44 + $15; + $46 = (((($42) + ($41<<5)|0)) + 20|0); + $47 = HEAP32[$46>>2]|0; + $48 = (+($47|0)); + $49 = $12 * $48; + $50 = $45 + $49; + $51 = (~~(($50))); + HEAP32[$6>>2] = $51; + $52 = +HEAPF32[$17>>2]; + $53 = (+($$05153|0)); + $54 = $53 + $52; + $55 = (((($42) + ($41<<5)|0)) + 24|0); + $56 = HEAP32[$55>>2]|0; + $57 = (+($56|0)); + $58 = $12 * $57; + $59 = $54 + $58; + $60 = (~~(($59))); + HEAP32[$16>>2] = $60; + $61 = (((($42) + ($41<<5)|0)) + 12|0); + $62 = HEAP32[$61>>2]|0; + $63 = (+($62|0)); + $64 = $12 * $63; + $65 = (~~(($64))); + HEAP32[$18>>2] = $65; + $66 = (((($42) + ($41<<5)|0)) + 16|0); + $67 = HEAP32[$66>>2]|0; + $68 = (+($67|0)); + $69 = $12 * $68; + $70 = (~~(($69))); + HEAP32[$19>>2] = $70; + HEAPF32[$7>>2] = 0.0; + HEAPF32[$20>>2] = 0.0; + ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0; + ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0; + ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0; + ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0; + ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0; + _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5); + $71 = HEAP32[$14>>2]|0; + $72 = (((($71) + ($41<<5)|0)) + 28|0); + $73 = HEAP32[$72>>2]|0; + $74 = ($73|0)==(0); + if ($74) { + $75 = (((($71) + ($41<<5)|0)) + 12|0); + $76 = HEAP32[$75>>2]|0; + $77 = (+($76|0)); + $78 = $12 * $77; + $79 = $21 + $78; + $80 = (~~(($79))); + $81 = (($80) + ($$04954))|0; + $$150 = $81;$$152 = $$05153;$$2 = $$1; + break; + } else { + $82 = (+($73|0)); + $83 = $12 * $82; + $84 = $21 + $83; + $85 = (~~(($84))); + $86 = (($85) + ($$04954))|0; + $$150 = $86;$$152 = $$05153;$$2 = $$1; + break; + } + } + } while(0); + $87 = (($$2) + 1)|0; + $88 = ($87|0)<($8|0); + if ($88) { + $$04954 = $$150;$$05153 = $$152;$$055 = $87; + } else { + break; + } + } + STACKTOP = sp;return; +} +function _emscripten_GetProcAddress($0) { + $0 = $0|0; + var $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0; + var $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0; + var $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0; + var $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0; + var $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0; + var $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0; + var $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0; + var $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0; + var $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0; + var $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0; + var $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0; + var $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0; + var $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0; + var $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0; + var $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0; + var $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0; + var $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0, $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0; + var $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0, $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0; + var $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0, $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0; + var $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0, $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0; + var $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0, $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0; + var $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0, $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0; + var $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0, $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0; + var $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0, $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0; + var $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0, $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0; + var $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0; + var $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0; + var $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $1 = sp + 12|0; + $2 = sp + 8|0; + $3 = sp + 4|0; + $4 = sp; + HEAP32[$2>>2] = $0; + $5 = HEAP32[$2>>2]|0; + $6 = (_strlen($5)|0); + $7 = (($6) + 1)|0; + $8 = (_malloc($7)|0); + HEAP32[$3>>2] = $8; + $9 = HEAP32[$3>>2]|0; + $10 = HEAP32[$2>>2]|0; + (_strcpy($9,$10)|0); + $11 = HEAP32[$3>>2]|0; + $12 = (_strstr($11,8268)|0); + HEAP32[$4>>2] = $12; + $13 = HEAP32[$4>>2]|0; + $14 = ($13|0)!=(0|0); + if ($14) { + $15 = HEAP32[$4>>2]|0; + HEAP8[$15>>0] = 0; + } + $16 = HEAP32[$3>>2]|0; + $17 = (_strstr($16,8272)|0); + HEAP32[$4>>2] = $17; + $18 = HEAP32[$4>>2]|0; + $19 = ($18|0)!=(0|0); + if ($19) { + $20 = HEAP32[$4>>2]|0; + HEAP8[$20>>0] = 0; + } + $21 = HEAP32[$3>>2]|0; + $22 = (_strstr($21,8276)|0); + HEAP32[$4>>2] = $22; + $23 = HEAP32[$4>>2]|0; + $24 = ($23|0)!=(0|0); + if ($24) { + $25 = HEAP32[$4>>2]|0; + HEAP8[$25>>0] = 0; + } + $26 = HEAP32[$3>>2]|0; + $27 = (_strstr($26,8280)|0); + HEAP32[$4>>2] = $27; + $28 = HEAP32[$4>>2]|0; + $29 = ($28|0)!=(0|0); + if ($29) { + $30 = HEAP32[$4>>2]|0; + HEAP8[$30>>0] = 0; + } + $31 = HEAP32[$3>>2]|0; + $32 = (_strcmp($31,8286)|0); + $33 = ($32|0)!=(0); + do { + if ($33) { + $34 = HEAP32[$3>>2]|0; + $35 = (_strcmp($34,8324)|0); + $36 = ($35|0)!=(0); + if (!($36)) { + HEAP32[$3>>2] = 8343; + break; + } + $37 = HEAP32[$3>>2]|0; + $38 = (_strcmp($37,8356)|0); + $39 = ($38|0)!=(0); + if (!($39)) { + HEAP32[$3>>2] = 8377; + break; + } + $40 = HEAP32[$3>>2]|0; + $41 = (_strcmp($40,8392)|0); + $42 = ($41|0)!=(0); + if (!($42)) { + HEAP32[$3>>2] = 8407; + break; + } + $43 = HEAP32[$3>>2]|0; + $44 = (_strcmp($43,8422)|0); + $45 = ($44|0)!=(0); + if (!($45)) { + HEAP32[$3>>2] = 8437; + } + } else { + HEAP32[$3>>2] = 8308; + } + } while(0); + $46 = HEAP32[$3>>2]|0; + $47 = (_strcmp($46,8452)|0); + $48 = ($47|0)!=(0); + do { + if ($48) { + $49 = HEAP32[$3>>2]|0; + $50 = (_strcmp($49,8466)|0); + $51 = ($50|0)!=(0); + if (!($51)) { + HEAP32[$1>>2] = 2; + break; + } + $52 = HEAP32[$3>>2]|0; + $53 = (_strcmp($52,8478)|0); + $54 = ($53|0)!=(0); + if (!($54)) { + HEAP32[$1>>2] = 6; + break; + } + $55 = HEAP32[$3>>2]|0; + $56 = (_strcmp($55,8492)|0); + $57 = ($56|0)!=(0); + if (!($57)) { + HEAP32[$1>>2] = 7; + break; + } + $58 = HEAP32[$3>>2]|0; + $59 = (_strcmp($58,8504)|0); + $60 = ($59|0)!=(0); + if (!($60)) { + HEAP32[$1>>2] = 8; + break; + } + $61 = HEAP32[$3>>2]|0; + $62 = (_strcmp($61,8518)|0); + $63 = ($62|0)!=(0); + if (!($63)) { + HEAP32[$1>>2] = 9; + break; + } + $64 = HEAP32[$3>>2]|0; + $65 = (_strcmp($64,8532)|0); + $66 = ($65|0)!=(0); + if (!($66)) { + HEAP32[$1>>2] = 10; + break; + } + $67 = HEAP32[$3>>2]|0; + $68 = (_strcmp($67,8549)|0); + $69 = ($68|0)!=(0); + if (!($69)) { + HEAP32[$1>>2] = 1; + break; + } + $70 = HEAP32[$3>>2]|0; + $71 = (_strcmp($70,8572)|0); + $72 = ($71|0)!=(0); + if (!($72)) { + HEAP32[$1>>2] = 1; + break; + } + $73 = HEAP32[$3>>2]|0; + $74 = (_strcmp($73,8598)|0); + $75 = ($74|0)!=(0); + if (!($75)) { + HEAP32[$1>>2] = 2; + break; + } + $76 = HEAP32[$3>>2]|0; + $77 = (_strcmp($76,8611)|0); + $78 = ($77|0)!=(0); + if (!($78)) { + HEAP32[$1>>2] = 3; + break; + } + $79 = HEAP32[$3>>2]|0; + $80 = (_strcmp($79,8627)|0); + $81 = ($80|0)!=(0); + if (!($81)) { + HEAP32[$1>>2] = 1; + break; + } + $82 = HEAP32[$3>>2]|0; + $83 = (_strcmp($82,8640)|0); + $84 = ($83|0)!=(0); + if (!($84)) { + HEAP32[$1>>2] = 11; + break; + } + $85 = HEAP32[$3>>2]|0; + $86 = (_strcmp($85,8654)|0); + $87 = ($86|0)!=(0); + if (!($87)) { + HEAP32[$1>>2] = 2; + break; + } + $88 = HEAP32[$3>>2]|0; + $89 = (_strcmp($88,8674)|0); + $90 = ($89|0)!=(0); + if (!($90)) { + HEAP32[$1>>2] = 3; + break; + } + $91 = HEAP32[$3>>2]|0; + $92 = (_strcmp($91,8694)|0); + $93 = ($92|0)!=(0); + if (!($93)) { + HEAP32[$1>>2] = 4; + break; + } + $94 = HEAP32[$3>>2]|0; + $95 = (_strcmp($94,8711)|0); + $96 = ($95|0)!=(0); + if (!($96)) { + HEAP32[$1>>2] = 5; + break; + } + $97 = HEAP32[$3>>2]|0; + $98 = (_strcmp($97,8728)|0); + $99 = ($98|0)!=(0); + if (!($99)) { + HEAP32[$1>>2] = 3; + break; + } + $100 = HEAP32[$3>>2]|0; + $101 = (_strcmp($100,8740)|0); + $102 = ($101|0)!=(0); + if (!($102)) { + HEAP32[$1>>2] = 12; + break; + } + $103 = HEAP32[$3>>2]|0; + $104 = (_strcmp($103,8753)|0); + $105 = ($104|0)!=(0); + if (!($105)) { + HEAP32[$1>>2] = 13; + break; + } + $106 = HEAP32[$3>>2]|0; + $107 = (_strcmp($106,8769)|0); + $108 = ($107|0)!=(0); + if (!($108)) { + HEAP32[$1>>2] = 6; + break; + } + $109 = HEAP32[$3>>2]|0; + $110 = (_strcmp($109,8792)|0); + $111 = ($110|0)!=(0); + if (!($111)) { + HEAP32[$1>>2] = 2; + break; + } + $112 = HEAP32[$3>>2]|0; + $113 = (_strcmp($112,8805)|0); + $114 = ($113|0)!=(0); + if (!($114)) { + HEAP32[$1>>2] = 3; + break; + } + $115 = HEAP32[$3>>2]|0; + $116 = (_strcmp($115,8821)|0); + $117 = ($116|0)!=(0); + if (!($117)) { + HEAP32[$1>>2] = 4; + break; + } + $118 = HEAP32[$3>>2]|0; + $119 = (_strcmp($118,8832)|0); + $120 = ($119|0)!=(0); + if (!($120)) { + HEAP32[$1>>2] = 14; + break; + } + $121 = HEAP32[$3>>2]|0; + $122 = (_strcmp($121,8851)|0); + $123 = ($122|0)!=(0); + if (!($123)) { + HEAP32[$1>>2] = 15; + break; + } + $124 = HEAP32[$3>>2]|0; + $125 = (_strcmp($124,8873)|0); + $126 = ($125|0)!=(0); + if (!($126)) { + HEAP32[$1>>2] = 16; + break; + } + $127 = HEAP32[$3>>2]|0; + $128 = (_strcmp($127,8892)|0); + $129 = ($128|0)!=(0); + if (!($129)) { + HEAP32[$1>>2] = 7; + break; + } + $130 = HEAP32[$3>>2]|0; + $131 = (_strcmp($130,8921)|0); + $132 = ($131|0)!=(0); + if (!($132)) { + HEAP32[$1>>2] = 5; + break; + } + $133 = HEAP32[$3>>2]|0; + $134 = (_strcmp($133,8938)|0); + $135 = ($134|0)!=(0); + if (!($135)) { + HEAP32[$1>>2] = 8; + break; + } + $136 = HEAP32[$3>>2]|0; + $137 = (_strcmp($136,8953)|0); + $138 = ($137|0)!=(0); + if (!($138)) { + HEAP32[$1>>2] = 9; + break; + } + $139 = HEAP32[$3>>2]|0; + $140 = (_strcmp($139,8968)|0); + $141 = ($140|0)!=(0); + if (!($141)) { + HEAP32[$1>>2] = 1; + break; + } + $142 = HEAP32[$3>>2]|0; + $143 = (_strcmp($142,8989)|0); + $144 = ($143|0)!=(0); + if (!($144)) { + HEAP32[$1>>2] = 10; + break; + } + $145 = HEAP32[$3>>2]|0; + $146 = (_strcmp($145,9009)|0); + $147 = ($146|0)!=(0); + if (!($147)) { + HEAP32[$1>>2] = 11; + break; + } + $148 = HEAP32[$3>>2]|0; + $149 = (_strcmp($148,9029)|0); + $150 = ($149|0)!=(0); + if (!($150)) { + HEAP32[$1>>2] = 12; + break; + } + $151 = HEAP32[$3>>2]|0; + $152 = (_strcmp($151,9055)|0); + $153 = ($152|0)!=(0); + if (!($153)) { + HEAP32[$1>>2] = 2; + break; + } + $154 = HEAP32[$3>>2]|0; + $155 = (_strcmp($154,9074)|0); + $156 = ($155|0)!=(0); + if (!($156)) { + HEAP32[$1>>2] = 1; + break; + } + $157 = HEAP32[$3>>2]|0; + $158 = (_strcmp($157,9086)|0); + $159 = ($158|0)!=(0); + if (!($159)) { + HEAP32[$1>>2] = 3; + break; + } + $160 = HEAP32[$3>>2]|0; + $161 = (_strcmp($160,9098)|0); + $162 = ($161|0)!=(0); + if (!($162)) { + HEAP32[$1>>2] = 1; + break; + } + $163 = HEAP32[$3>>2]|0; + $164 = (_strcmp($163,9110)|0); + $165 = ($164|0)!=(0); + if (!($165)) { + HEAP32[$1>>2] = 1; + break; + } + $166 = HEAP32[$3>>2]|0; + $167 = (_strcmp($166,9122)|0); + $168 = ($167|0)!=(0); + if (!($168)) { + HEAP32[$1>>2] = 17; + break; + } + $169 = HEAP32[$3>>2]|0; + $170 = (_strcmp($169,9134)|0); + $171 = ($170|0)!=(0); + if (!($171)) { + HEAP32[$1>>2] = 13; + break; + } + $172 = HEAP32[$3>>2]|0; + $173 = (_strcmp($172,9146)|0); + $174 = ($173|0)!=(0); + if (!($174)) { + HEAP32[$1>>2] = 4; + break; + } + $175 = HEAP32[$3>>2]|0; + $176 = (_strcmp($175,9158)|0); + $177 = ($176|0)!=(0); + if (!($177)) { + HEAP32[$1>>2] = 2; + break; + } + $178 = HEAP32[$3>>2]|0; + $179 = (_strcmp($178,9170)|0); + $180 = ($179|0)!=(0); + if (!($180)) { + HEAP32[$1>>2] = 14; + break; + } + $181 = HEAP32[$3>>2]|0; + $182 = (_strcmp($181,9183)|0); + $183 = ($182|0)!=(0); + if (!($183)) { + HEAP32[$1>>2] = 15; + break; + } + $184 = HEAP32[$3>>2]|0; + $185 = (_strcmp($184,9196)|0); + $186 = ($185|0)!=(0); + if (!($186)) { + HEAP32[$1>>2] = 16; + break; + } + $187 = HEAP32[$3>>2]|0; + $188 = (_strcmp($187,9209)|0); + $189 = ($188|0)!=(0); + if (!($189)) { + HEAP32[$1>>2] = 17; + break; + } + $190 = HEAP32[$3>>2]|0; + $191 = (_strcmp($190,9222)|0); + $192 = ($191|0)!=(0); + if (!($192)) { + HEAP32[$1>>2] = 18; + break; + } + $193 = HEAP32[$3>>2]|0; + $194 = (_strcmp($193,9235)|0); + $195 = ($194|0)!=(0); + if (!($195)) { + HEAP32[$1>>2] = 19; + break; + } + $196 = HEAP32[$3>>2]|0; + $197 = (_strcmp($196,9248)|0); + $198 = ($197|0)!=(0); + if (!($198)) { + HEAP32[$1>>2] = 20; + break; + } + $199 = HEAP32[$3>>2]|0; + $200 = (_strcmp($199,9261)|0); + $201 = ($200|0)!=(0); + if (!($201)) { + HEAP32[$1>>2] = 21; + break; + } + $202 = HEAP32[$3>>2]|0; + $203 = (_strcmp($202,9274)|0); + $204 = ($203|0)!=(0); + if (!($204)) { + HEAP32[$1>>2] = 5; + break; + } + $205 = HEAP32[$3>>2]|0; + $206 = (_strcmp($205,9293)|0); + $207 = ($206|0)!=(0); + if (!($207)) { + HEAP32[$1>>2] = 6; + break; + } + $208 = HEAP32[$3>>2]|0; + $209 = (_strcmp($208,9312)|0); + $210 = ($209|0)!=(0); + if (!($210)) { + HEAP32[$1>>2] = 7; + break; + } + $211 = HEAP32[$3>>2]|0; + $212 = (_strcmp($211,9331)|0); + $213 = ($212|0)!=(0); + if (!($213)) { + HEAP32[$1>>2] = 18; + break; + } + $214 = HEAP32[$3>>2]|0; + $215 = (_strcmp($214,9344)|0); + $216 = ($215|0)!=(0); + if (!($216)) { + HEAP32[$1>>2] = 19; + break; + } + $217 = HEAP32[$3>>2]|0; + $218 = (_strcmp($217,9362)|0); + $219 = ($218|0)!=(0); + if (!($219)) { + HEAP32[$1>>2] = 20; + break; + } + $220 = HEAP32[$3>>2]|0; + $221 = (_strcmp($220,9380)|0); + $222 = ($221|0)!=(0); + if (!($222)) { + HEAP32[$1>>2] = 21; + break; + } + $223 = HEAP32[$3>>2]|0; + $224 = (_strcmp($223,9398)|0); + $225 = ($224|0)!=(0); + if (!($225)) { + HEAP32[$1>>2] = 22; + break; + } + $226 = HEAP32[$3>>2]|0; + $227 = (_strcmp($226,9416)|0); + $228 = ($227|0)!=(0); + if (!($228)) { + HEAP32[$1>>2] = 2; + break; + } + $229 = HEAP32[$3>>2]|0; + $230 = (_strcmp($229,9436)|0); + $231 = ($230|0)!=(0); + if (!($231)) { + HEAP32[$1>>2] = 3; + break; + } + $232 = HEAP32[$3>>2]|0; + $233 = (_strcmp($232,8377)|0); + $234 = ($233|0)!=(0); + if (!($234)) { + HEAP32[$1>>2] = 6; + break; + } + $235 = HEAP32[$3>>2]|0; + $236 = (_strcmp($235,9454)|0); + $237 = ($236|0)!=(0); + if (!($237)) { + HEAP32[$1>>2] = 1; + break; + } + $238 = HEAP32[$3>>2]|0; + $239 = (_strcmp($238,9469)|0); + $240 = ($239|0)!=(0); + if (!($240)) { + HEAP32[$1>>2] = 8; + break; + } + $241 = HEAP32[$3>>2]|0; + $242 = (_strcmp($241,9490)|0); + $243 = ($242|0)!=(0); + if (!($243)) { + HEAP32[$1>>2] = 9; + break; + } + $244 = HEAP32[$3>>2]|0; + $245 = (_strcmp($244,9505)|0); + $246 = ($245|0)!=(0); + if (!($246)) { + HEAP32[$1>>2] = 10; + break; + } + $247 = HEAP32[$3>>2]|0; + $248 = (_strcmp($247,9523)|0); + $249 = ($248|0)!=(0); + if (!($249)) { + HEAP32[$1>>2] = 2; + break; + } + $250 = HEAP32[$3>>2]|0; + $251 = (_strcmp($250,9539)|0); + $252 = ($251|0)!=(0); + if (!($252)) { + HEAP32[$1>>2] = 11; + break; + } + $253 = HEAP32[$3>>2]|0; + $254 = (_strcmp($253,9558)|0); + $255 = ($254|0)!=(0); + if (!($255)) { + HEAP32[$1>>2] = 22; + break; + } + $256 = HEAP32[$3>>2]|0; + $257 = (_strcmp($256,9572)|0); + $258 = ($257|0)!=(0); + if (!($258)) { + HEAP32[$1>>2] = 23; + break; + } + $259 = HEAP32[$3>>2]|0; + $260 = (_strcmp($259,9587)|0); + $261 = ($260|0)!=(0); + if (!($261)) { + HEAP32[$1>>2] = 7; + break; + } + $262 = HEAP32[$3>>2]|0; + $263 = (_strcmp($262,8308)|0); + $264 = ($263|0)!=(0); + if (!($264)) { + HEAP32[$1>>2] = 1; + break; + } + $265 = HEAP32[$3>>2]|0; + $266 = (_strcmp($265,9598)|0); + $267 = ($266|0)!=(0); + if (!($267)) { + HEAP32[$1>>2] = 3; + break; + } + $268 = HEAP32[$3>>2]|0; + $269 = (_strcmp($268,8407)|0); + $270 = ($269|0)!=(0); + if (!($270)) { + HEAP32[$1>>2] = 23; + break; + } + $271 = HEAP32[$3>>2]|0; + $272 = (_strcmp($271,8437)|0); + $273 = ($272|0)!=(0); + if (!($273)) { + HEAP32[$1>>2] = 24; + break; + } + $274 = HEAP32[$3>>2]|0; + $275 = (_strcmp($274,9614)|0); + $276 = ($275|0)!=(0); + if (!($276)) { + HEAP32[$1>>2] = 12; + break; + } + $277 = HEAP32[$3>>2]|0; + $278 = (_strcmp($277,9641)|0); + $279 = ($278|0)!=(0); + if (!($279)) { + HEAP32[$1>>2] = 4; + break; + } + $280 = HEAP32[$3>>2]|0; + $281 = (_strcmp($280,9655)|0); + $282 = ($281|0)!=(0); + if (!($282)) { + HEAP32[$1>>2] = 13; + break; + } + $283 = HEAP32[$3>>2]|0; + $284 = (_strcmp($283,8343)|0); + $285 = ($284|0)!=(0); + if (!($285)) { + HEAP32[$1>>2] = 5; + break; + } + $286 = HEAP32[$3>>2]|0; + $287 = (_strcmp($286,9675)|0); + $288 = ($287|0)!=(0); + if (!($288)) { + HEAP32[$1>>2] = 6; + break; + } + $289 = HEAP32[$3>>2]|0; + $290 = (_strcmp($289,9693)|0); + $291 = ($290|0)!=(0); + if (!($291)) { + HEAP32[$1>>2] = 8; + break; + } + $292 = HEAP32[$3>>2]|0; + $293 = (_strcmp($292,9705)|0); + $294 = ($293|0)!=(0); + if (!($294)) { + HEAP32[$1>>2] = 24; + break; + } + $295 = HEAP32[$3>>2]|0; + $296 = (_strcmp($295,9726)|0); + $297 = ($296|0)!=(0); + if (!($297)) { + HEAP32[$1>>2] = 25; + break; + } + $298 = HEAP32[$3>>2]|0; + $299 = (_strcmp($298,9744)|0); + $300 = ($299|0)!=(0); + if (!($300)) { + HEAP32[$1>>2] = 26; + break; + } + $301 = HEAP32[$3>>2]|0; + $302 = (_strcmp($301,9762)|0); + $303 = ($302|0)!=(0); + if (!($303)) { + HEAP32[$1>>2] = 27; + break; + } + $304 = HEAP32[$3>>2]|0; + $305 = (_strcmp($304,9783)|0); + $306 = ($305|0)!=(0); + if (!($306)) { + HEAP32[$1>>2] = 14; + break; + } + $307 = HEAP32[$3>>2]|0; + $308 = (_strcmp($307,9809)|0); + $309 = ($308|0)!=(0); + if (!($309)) { + HEAP32[$1>>2] = 3; + break; + } + $310 = HEAP32[$3>>2]|0; + $311 = (_strcmp($310,9832)|0); + $312 = ($311|0)!=(0); + if (!($312)) { + HEAP32[$1>>2] = 15; + break; + } + $313 = HEAP32[$3>>2]|0; + $314 = (_strcmp($313,9870)|0); + $315 = ($314|0)!=(0); + if (!($315)) { + HEAP32[$1>>2] = 9; + break; + } + $316 = HEAP32[$3>>2]|0; + $317 = (_strcmp($316,9886)|0); + $318 = ($317|0)!=(0); + if (!($318)) { + HEAP32[$1>>2] = 7; + break; + } + $319 = HEAP32[$3>>2]|0; + $320 = (_strcmp($319,9901)|0); + $321 = ($320|0)!=(0); + if (!($321)) { + HEAP32[$1>>2] = 25; + break; + } + $322 = HEAP32[$3>>2]|0; + $323 = (_strcmp($322,9924)|0); + $324 = ($323|0)!=(0); + if (!($324)) { + HEAP32[$1>>2] = 16; + break; + } + $325 = HEAP32[$3>>2]|0; + $326 = (_strcmp($325,9937)|0); + $327 = ($326|0)!=(0); + if (!($327)) { + HEAP32[$1>>2] = 28; + break; + } + $328 = HEAP32[$3>>2]|0; + $329 = (_strcmp($328,9951)|0); + $330 = ($329|0)!=(0); + if (!($330)) { + HEAP32[$1>>2] = 29; + break; + } + $331 = HEAP32[$3>>2]|0; + $332 = (_strcmp($331,9965)|0); + $333 = ($332|0)!=(0); + if (!($333)) { + HEAP32[$1>>2] = 1; + break; + } + $334 = HEAP32[$3>>2]|0; + $335 = (_strcmp($334,9985)|0); + $336 = ($335|0)!=(0); + if (!($336)) { + HEAP32[$1>>2] = 8; + break; + } + $337 = HEAP32[$3>>2]|0; + $338 = (_strcmp($337,10005)|0); + $339 = ($338|0)!=(0); + if (!($339)) { + HEAP32[$1>>2] = 17; + break; + } + $340 = HEAP32[$3>>2]|0; + $341 = (_strcmp($340,10021)|0); + $342 = ($341|0)!=(0); + if (!($342)) { + HEAP32[$1>>2] = 18; + break; + } + $343 = HEAP32[$3>>2]|0; + $344 = (_strcmp($343,10039)|0); + $345 = ($344|0)!=(0); + if (!($345)) { + HEAP32[$1>>2] = 26; + break; + } + $346 = HEAP32[$3>>2]|0; + $347 = (_strcmp($346,10055)|0); + $348 = ($347|0)!=(0); + if (!($348)) { + HEAP32[$1>>2] = 19; + break; + } + $349 = HEAP32[$3>>2]|0; + $350 = (_strcmp($349,10070)|0); + $351 = ($350|0)!=(0); + if (!($351)) { + HEAP32[$1>>2] = 9; + break; + } + $352 = HEAP32[$3>>2]|0; + $353 = (_strcmp($352,10092)|0); + $354 = ($353|0)!=(0); + if (!($354)) { + HEAP32[$1>>2] = 30; + break; + } + $355 = HEAP32[$3>>2]|0; + $356 = (_strcmp($355,10110)|0); + $357 = ($356|0)!=(0); + if (!($357)) { + HEAP32[$1>>2] = 31; + break; + } + $358 = HEAP32[$3>>2]|0; + $359 = (_strcmp($358,10131)|0); + $360 = ($359|0)!=(0); + if (!($360)) { + HEAP32[$1>>2] = 10; + break; + } + $361 = HEAP32[$3>>2]|0; + $362 = (_strcmp($361,10149)|0); + $363 = ($362|0)!=(0); + if (!($363)) { + HEAP32[$1>>2] = 11; + break; + } + $364 = HEAP32[$3>>2]|0; + $365 = (_strcmp($364,10162)|0); + $366 = ($365|0)!=(0); + if (!($366)) { + HEAP32[$1>>2] = 2; + break; + } + $367 = HEAP32[$3>>2]|0; + $368 = (_strcmp($367,10177)|0); + $369 = ($368|0)!=(0); + if (!($369)) { + HEAP32[$1>>2] = 12; + break; + } + $370 = HEAP32[$3>>2]|0; + $371 = (_strcmp($370,10191)|0); + $372 = ($371|0)!=(0); + if (!($372)) { + HEAP32[$1>>2] = 1; + break; + } + $373 = HEAP32[$3>>2]|0; + $374 = (_strcmp($373,10201)|0); + $375 = ($374|0)!=(0); + if (!($375)) { + HEAP32[$1>>2] = 1; + break; + } + $376 = HEAP32[$3>>2]|0; + $377 = (_strcmp($376,10211)|0); + $378 = ($377|0)!=(0); + if (!($378)) { + HEAP32[$1>>2] = 2; + break; + } + $379 = HEAP32[$3>>2]|0; + $380 = (_strcmp($379,10233)|0); + $381 = ($380|0)!=(0); + if (!($381)) { + HEAP32[$1>>2] = 13; + break; + } + $382 = HEAP32[$3>>2]|0; + $383 = (_strcmp($382,10259)|0); + $384 = ($383|0)!=(0); + if (!($384)) { + HEAP32[$1>>2] = 14; + break; + } + $385 = HEAP32[$3>>2]|0; + $386 = (_strcmp($385,10286)|0); + $387 = ($386|0)!=(0); + if (!($387)) { + HEAP32[$1>>2] = 27; + break; + } + $388 = HEAP32[$3>>2]|0; + $389 = (_strcmp($388,10299)|0); + $390 = ($389|0)!=(0); + if (!($390)) { + HEAP32[$1>>2] = 20; + break; + } + $391 = HEAP32[$3>>2]|0; + $392 = (_strcmp($391,10314)|0); + $393 = ($392|0)!=(0); + if (!($393)) { + HEAP32[$1>>2] = 4; + break; + } + $394 = HEAP32[$3>>2]|0; + $395 = (_strcmp($394,10329)|0); + $396 = ($395|0)!=(0); + if (!($396)) { + HEAP32[$1>>2] = 3; + break; + } + $397 = HEAP32[$3>>2]|0; + $398 = (_strcmp($397,10353)|0); + $399 = ($398|0)!=(0); + if (!($399)) { + HEAP32[$1>>2] = 2; + break; + } + $400 = HEAP32[$3>>2]|0; + $401 = (_strcmp($400,10364)|0); + $402 = ($401|0)!=(0); + if (!($402)) { + HEAP32[$1>>2] = 32; + break; + } + $403 = HEAP32[$3>>2]|0; + $404 = (_strcmp($403,10386)|0); + $405 = ($404|0)!=(0); + if (!($405)) { + HEAP32[$1>>2] = 21; + break; + } + $406 = HEAP32[$3>>2]|0; + $407 = (_strcmp($406,10408)|0); + $408 = ($407|0)!=(0); + if (!($408)) { + HEAP32[$1>>2] = 5; + break; + } + $409 = HEAP32[$3>>2]|0; + $410 = (_strcmp($409,10432)|0); + $411 = ($410|0)!=(0); + if (!($411)) { + HEAP32[$1>>2] = 4; + break; + } + $412 = HEAP32[$3>>2]|0; + $413 = (_strcmp($412,10441)|0); + $414 = ($413|0)!=(0); + if (!($414)) { + HEAP32[$1>>2] = 5; + break; + } + $415 = HEAP32[$3>>2]|0; + $416 = (_strcmp($415,10449)|0); + $417 = ($416|0)!=(0); + if (!($417)) { + HEAP32[$1>>2] = 1; + break; + } + $418 = HEAP32[$3>>2]|0; + $419 = (_strcmp($418,10462)|0); + $420 = ($419|0)!=(0); + if (!($420)) { + HEAP32[$1>>2] = 2; + break; + } + $421 = HEAP32[$3>>2]|0; + $422 = (_strcmp($421,10476)|0); + $423 = ($422|0)!=(0); + if (!($423)) { + HEAP32[$1>>2] = 15; + break; + } + $424 = HEAP32[$3>>2]|0; + $425 = (_strcmp($424,10488)|0); + $426 = ($425|0)!=(0); + if (!($426)) { + HEAP32[$1>>2] = 16; + break; + } + $427 = HEAP32[$3>>2]|0; + $428 = (_strcmp($427,10497)|0); + $429 = ($428|0)!=(0); + if (!($429)) { + HEAP32[$1>>2] = 17; + break; + } + $430 = HEAP32[$3>>2]|0; + $431 = (_strcmp($430,10507)|0); + $432 = ($431|0)!=(0); + if (!($432)) { + HEAP32[$1>>2] = 18; + break; + } + $433 = HEAP32[$3>>2]|0; + $434 = (_strcmp($433,10519)|0); + $435 = ($434|0)!=(0); + if (!($435)) { + HEAP32[$1>>2] = 19; + break; + } + $436 = HEAP32[$3>>2]|0; + $437 = (_strcmp($436,10530)|0); + $438 = ($437|0)!=(0); + if (!($438)) { + HEAP32[$1>>2] = 20; + break; + } + $439 = HEAP32[$3>>2]|0; + $440 = (_strcmp($439,10538)|0); + $441 = ($440|0)!=(0); + if (!($441)) { + HEAP32[$1>>2] = 3; + break; + } + $442 = HEAP32[$3>>2]|0; + $443 = (_strcmp($442,10550)|0); + $444 = ($443|0)!=(0); + if (!($444)) { + HEAP32[$1>>2] = 21; + break; + } + $445 = HEAP32[$3>>2]|0; + $446 = (_strcmp($445,10565)|0); + $447 = ($446|0)!=(0); + if (!($447)) { + HEAP32[$1>>2] = 22; + break; + } + $448 = HEAP32[$3>>2]|0; + $449 = (_strcmp($448,10577)|0); + $450 = ($449|0)!=(0); + if (!($450)) { + HEAP32[$1>>2] = 23; + break; + } + $451 = HEAP32[$3>>2]|0; + $452 = (_strcmp($451,10591)|0); + $453 = ($452|0)!=(0); + if (!($453)) { + HEAP32[$1>>2] = 10; + break; + } + $454 = HEAP32[$3>>2]|0; + $455 = (_strcmp($454,10616)|0); + $456 = ($455|0)!=(0); + if (!($456)) { + HEAP32[$1>>2] = 24; + break; + } + $457 = HEAP32[$3>>2]|0; + $458 = (_strcmp($457,10633)|0); + $459 = ($458|0)!=(0); + if (!($459)) { + HEAP32[$1>>2] = 25; + break; + } + $460 = HEAP32[$3>>2]|0; + $461 = (_strcmp($460,10649)|0); + $462 = ($461|0)!=(0); + if (!($462)) { + HEAP32[$1>>2] = 26; + break; + } + $463 = HEAP32[$3>>2]|0; + $464 = (_strcmp($463,10665)|0); + $465 = ($464|0)!=(0); + if (!($465)) { + HEAP32[$1>>2] = 11; + break; + } + $466 = HEAP32[$3>>2]|0; + $467 = (_strcmp($466,10677)|0); + $468 = ($467|0)!=(0); + if (!($468)) { + HEAP32[$1>>2] = 33; + break; + } + $469 = HEAP32[$3>>2]|0; + $470 = (_strcmp($469,10689)|0); + $471 = ($470|0)!=(0); + if (!($471)) { + HEAP32[$1>>2] = 34; + break; + } + $472 = HEAP32[$3>>2]|0; + $473 = (_strcmp($472,10713)|0); + $474 = ($473|0)!=(0); + if (!($474)) { + HEAP32[$1>>2] = 1; + break; + } + $475 = HEAP32[$3>>2]|0; + $476 = (_strcmp($475,10726)|0); + $477 = ($476|0)!=(0); + if (!($477)) { + HEAP32[$1>>2] = 2; + break; + } + $478 = HEAP32[$3>>2]|0; + $479 = (_strcmp($478,10740)|0); + $480 = ($479|0)!=(0); + if (!($480)) { + HEAP32[$1>>2] = 35; + break; + } + $481 = HEAP32[$3>>2]|0; + $482 = (_strcmp($481,10762)|0); + $483 = ($482|0)!=(0); + if (!($483)) { + HEAP32[$1>>2] = 36; + break; + } + $484 = HEAP32[$3>>2]|0; + $485 = (_strcmp($484,10769)|0); + $486 = ($485|0)!=(0); + if (!($486)) { + HEAP32[$1>>2] = 3; + break; + } + $487 = HEAP32[$3>>2]|0; + $488 = (_strcmp($487,10785)|0); + $489 = ($488|0)!=(0); + if (!($489)) { + HEAP32[$1>>2] = 2; + break; + } + $490 = HEAP32[$3>>2]|0; + $491 = (_strcmp($490,10802)|0); + $492 = ($491|0)!=(0); + if (!($492)) { + HEAP32[$1>>2] = 1; + break; + } + $493 = HEAP32[$3>>2]|0; + $494 = (_strcmp($493,10819)|0); + $495 = ($494|0)!=(0); + if (!($495)) { + HEAP32[$1>>2] = 28; + break; + } + $496 = HEAP32[$3>>2]|0; + $497 = (_strcmp($496,10835)|0); + $498 = ($497|0)!=(0); + if (!($498)) { + HEAP32[$1>>2] = 1; + break; + } + $499 = HEAP32[$3>>2]|0; + $500 = (_strcmp($499,10851)|0); + $501 = ($500|0)!=(0); + if (!($501)) { + HEAP32[$1>>2] = 4; + break; + } + $502 = HEAP32[$3>>2]|0; + $503 = (_strcmp($502,10868)|0); + $504 = ($503|0)!=(0); + if (!($504)) { + HEAP32[$1>>2] = 29; + break; + } + $505 = HEAP32[$3>>2]|0; + $506 = (_strcmp($505,10882)|0); + $507 = ($506|0)!=(0); + if (!($507)) { + HEAP32[$1>>2] = 30; + break; + } + $508 = HEAP32[$3>>2]|0; + $509 = (_strcmp($508,10894)|0); + $510 = ($509|0)!=(0); + if (!($510)) { + HEAP32[$1>>2] = 22; + break; + } + $511 = HEAP32[$3>>2]|0; + $512 = (_strcmp($511,10905)|0); + $513 = ($512|0)!=(0); + if (!($513)) { + HEAP32[$1>>2] = 2; + break; + } + $514 = HEAP32[$3>>2]|0; + $515 = (_strcmp($514,10918)|0); + $516 = ($515|0)!=(0); + if (!($516)) { + HEAP32[$1>>2] = 23; + break; + } + $517 = HEAP32[$3>>2]|0; + $518 = (_strcmp($517,10928)|0); + $519 = ($518|0)!=(0); + if (!($519)) { + HEAP32[$1>>2] = 2; + break; + } + $520 = HEAP32[$3>>2]|0; + $521 = (_strcmp($520,10945)|0); + $522 = ($521|0)!=(0); + if (!($522)) { + HEAP32[$1>>2] = 24; + break; + } + $523 = HEAP32[$3>>2]|0; + $524 = (_strcmp($523,10957)|0); + $525 = ($524|0)!=(0); + if (!($525)) { + HEAP32[$1>>2] = 25; + break; + } + $526 = HEAP32[$3>>2]|0; + $527 = (_strcmp($526,10979)|0); + $528 = ($527|0)!=(0); + if (!($528)) { + HEAP32[$1>>2] = 26; + break; + } + $529 = HEAP32[$3>>2]|0; + $530 = (_strcmp($529,10999)|0); + $531 = ($530|0)!=(0); + if (!($531)) { + HEAP32[$1>>2] = 3; + break; + } + $532 = HEAP32[$3>>2]|0; + $533 = (_strcmp($532,11012)|0); + $534 = ($533|0)!=(0); + if (!($534)) { + HEAP32[$1>>2] = 27; + break; + } + $535 = HEAP32[$3>>2]|0; + $536 = (_strcmp($535,11034)|0); + $537 = ($536|0)!=(0); + if (!($537)) { + HEAP32[$1>>2] = 28; + break; + } + $538 = HEAP32[$3>>2]|0; + $539 = (_strcmp($538,11054)|0); + $540 = ($539|0)!=(0); + if (!($540)) { + HEAP32[$1>>2] = 2; + break; + } + $541 = HEAP32[$3>>2]|0; + $542 = (_strcmp($541,11071)|0); + $543 = ($542|0)!=(0); + if (!($543)) { + HEAP32[$1>>2] = 2; + break; + } + $544 = HEAP32[$3>>2]|0; + $545 = (_strcmp($544,11088)|0); + $546 = ($545|0)!=(0); + if (!($546)) { + HEAP32[$1>>2] = 3; + break; + } + $547 = HEAP32[$3>>2]|0; + $548 = (_strcmp($547,11108)|0); + $549 = ($548|0)!=(0); + if ($549) { + $550 = HEAP32[$2>>2]|0; + $551 = HEAP32[$3>>2]|0; + $552 = _emscripten_asm_const_iii(0, ($550|0), ($551|0))|0; + HEAP32[$1>>2] = 0; + break; + } else { + HEAP32[$1>>2] = 37; + break; + } + } else { + HEAP32[$1>>2] = 5; + } + } while(0); + $553 = HEAP32[$1>>2]|0; + STACKTOP = sp;return ($553|0); +} +function _emscripten_get_global_libc() { + var label = 0, sp = 0; + sp = STACKTOP; + return (16196|0); +} +function ___stdio_close($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $vararg_buffer = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $vararg_buffer = sp; + $1 = ((($0)) + 60|0); + $2 = HEAP32[$1>>2]|0; + $3 = (_dummy_738($2)|0); + HEAP32[$vararg_buffer>>2] = $3; + $4 = (___syscall6(6,($vararg_buffer|0))|0); + $5 = (___syscall_ret($4)|0); + STACKTOP = sp;return ($5|0); +} +function ___stdio_write($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$0 = 0, $$04756 = 0, $$04855 = 0, $$04954 = 0, $$051 = 0, $$1 = 0, $$150 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0; + var $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer3 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr6 = 0; + var $vararg_ptr7 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 48|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(48|0); + $vararg_buffer3 = sp + 16|0; + $vararg_buffer = sp; + $3 = sp + 32|0; + $4 = ((($0)) + 28|0); + $5 = HEAP32[$4>>2]|0; + HEAP32[$3>>2] = $5; + $6 = ((($3)) + 4|0); + $7 = ((($0)) + 20|0); + $8 = HEAP32[$7>>2]|0; + $9 = (($8) - ($5))|0; + HEAP32[$6>>2] = $9; + $10 = ((($3)) + 8|0); + HEAP32[$10>>2] = $1; + $11 = ((($3)) + 12|0); + HEAP32[$11>>2] = $2; + $12 = (($9) + ($2))|0; + $13 = ((($0)) + 60|0); + $14 = HEAP32[$13>>2]|0; + $15 = $3; + HEAP32[$vararg_buffer>>2] = $14; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = $15; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = 2; + $16 = (___syscall146(146,($vararg_buffer|0))|0); + $17 = (___syscall_ret($16)|0); + $18 = ($12|0)==($17|0); + L1: do { + if ($18) { + label = 3; + } else { + $$04756 = 2;$$04855 = $12;$$04954 = $3;$26 = $17; + while(1) { + $25 = ($26|0)<(0); + if ($25) { + break; + } + $34 = (($$04855) - ($26))|0; + $35 = ((($$04954)) + 4|0); + $36 = HEAP32[$35>>2]|0; + $37 = ($26>>>0)>($36>>>0); + $38 = ((($$04954)) + 8|0); + $$150 = $37 ? $38 : $$04954; + $39 = $37 << 31 >> 31; + $$1 = (($39) + ($$04756))|0; + $40 = $37 ? $36 : 0; + $$0 = (($26) - ($40))|0; + $41 = HEAP32[$$150>>2]|0; + $42 = (($41) + ($$0)|0); + HEAP32[$$150>>2] = $42; + $43 = ((($$150)) + 4|0); + $44 = HEAP32[$43>>2]|0; + $45 = (($44) - ($$0))|0; + HEAP32[$43>>2] = $45; + $46 = HEAP32[$13>>2]|0; + $47 = $$150; + HEAP32[$vararg_buffer3>>2] = $46; + $vararg_ptr6 = ((($vararg_buffer3)) + 4|0); + HEAP32[$vararg_ptr6>>2] = $47; + $vararg_ptr7 = ((($vararg_buffer3)) + 8|0); + HEAP32[$vararg_ptr7>>2] = $$1; + $48 = (___syscall146(146,($vararg_buffer3|0))|0); + $49 = (___syscall_ret($48)|0); + $50 = ($34|0)==($49|0); + if ($50) { + label = 3; + break L1; + } else { + $$04756 = $$1;$$04855 = $34;$$04954 = $$150;$26 = $49; + } + } + $27 = ((($0)) + 16|0); + HEAP32[$27>>2] = 0; + HEAP32[$4>>2] = 0; + HEAP32[$7>>2] = 0; + $28 = HEAP32[$0>>2]|0; + $29 = $28 | 32; + HEAP32[$0>>2] = $29; + $30 = ($$04756|0)==(2); + if ($30) { + $$051 = 0; + } else { + $31 = ((($$04954)) + 4|0); + $32 = HEAP32[$31>>2]|0; + $33 = (($2) - ($32))|0; + $$051 = $33; + } + } + } while(0); + if ((label|0) == 3) { + $19 = ((($0)) + 44|0); + $20 = HEAP32[$19>>2]|0; + $21 = ((($0)) + 48|0); + $22 = HEAP32[$21>>2]|0; + $23 = (($20) + ($22)|0); + $24 = ((($0)) + 16|0); + HEAP32[$24>>2] = $23; + HEAP32[$4>>2] = $20; + HEAP32[$7>>2] = $20; + $$051 = $2; + } + STACKTOP = sp;return ($$051|0); +} +function ___stdio_seek($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$pre = 0, $10 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr4 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer = sp; + $3 = sp + 20|0; + $4 = ((($0)) + 60|0); + $5 = HEAP32[$4>>2]|0; + $6 = $3; + HEAP32[$vararg_buffer>>2] = $5; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = 0; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = $1; + $vararg_ptr3 = ((($vararg_buffer)) + 12|0); + HEAP32[$vararg_ptr3>>2] = $6; + $vararg_ptr4 = ((($vararg_buffer)) + 16|0); + HEAP32[$vararg_ptr4>>2] = $2; + $7 = (___syscall140(140,($vararg_buffer|0))|0); + $8 = (___syscall_ret($7)|0); + $9 = ($8|0)<(0); + if ($9) { + HEAP32[$3>>2] = -1; + $10 = -1; + } else { + $$pre = HEAP32[$3>>2]|0; + $10 = $$pre; + } + STACKTOP = sp;return ($10|0); +} +function ___syscall_ret($0) { + $0 = $0|0; + var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ($0>>>0)>(4294963200); + if ($1) { + $2 = (0 - ($0))|0; + $3 = (___errno_location()|0); + HEAP32[$3>>2] = $2; + $$0 = -1; + } else { + $$0 = $0; + } + return ($$0|0); +} +function ___errno_location() { + var $0 = 0, $1 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (___pthread_self_108()|0); + $1 = ((($0)) + 64|0); + return ($1|0); +} +function ___pthread_self_108() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (_pthread_self()|0); + return ($0|0); +} +function _pthread_self() { + var label = 0, sp = 0; + sp = STACKTOP; + return (2980|0); +} +function _dummy_738($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + return ($0|0); +} +function ___stdout_write($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $vararg_buffer = sp; + $3 = sp + 16|0; + $4 = ((($0)) + 36|0); + HEAP32[$4>>2] = 8; + $5 = HEAP32[$0>>2]|0; + $6 = $5 & 64; + $7 = ($6|0)==(0); + if ($7) { + $8 = ((($0)) + 60|0); + $9 = HEAP32[$8>>2]|0; + $10 = $3; + HEAP32[$vararg_buffer>>2] = $9; + $vararg_ptr1 = ((($vararg_buffer)) + 4|0); + HEAP32[$vararg_ptr1>>2] = 21523; + $vararg_ptr2 = ((($vararg_buffer)) + 8|0); + HEAP32[$vararg_ptr2>>2] = $10; + $11 = (___syscall54(54,($vararg_buffer|0))|0); + $12 = ($11|0)==(0); + if (!($12)) { + $13 = ((($0)) + 75|0); + HEAP8[$13>>0] = -1; + } + } + $14 = (___stdio_write($0,$1,$2)|0); + STACKTOP = sp;return ($14|0); +} +function _strcmp($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$011 = 0, $$0710 = 0, $$lcssa = 0, $$lcssa8 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond9 = 0, label = 0; + var sp = 0; + sp = STACKTOP; + $2 = HEAP8[$0>>0]|0; + $3 = HEAP8[$1>>0]|0; + $4 = ($2<<24>>24)!=($3<<24>>24); + $5 = ($2<<24>>24)==(0); + $or$cond9 = $5 | $4; + if ($or$cond9) { + $$lcssa = $3;$$lcssa8 = $2; + } else { + $$011 = $1;$$0710 = $0; + while(1) { + $6 = ((($$0710)) + 1|0); + $7 = ((($$011)) + 1|0); + $8 = HEAP8[$6>>0]|0; + $9 = HEAP8[$7>>0]|0; + $10 = ($8<<24>>24)!=($9<<24>>24); + $11 = ($8<<24>>24)==(0); + $or$cond = $11 | $10; + if ($or$cond) { + $$lcssa = $9;$$lcssa8 = $8; + break; + } else { + $$011 = $7;$$0710 = $6; + } + } + } + $12 = $$lcssa8&255; + $13 = $$lcssa&255; + $14 = (($12) - ($13))|0; + return ($14|0); +} +function _memcmp($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$01318 = 0, $$01417 = 0, $$019 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($2|0)==(0); + L1: do { + if ($3) { + $14 = 0; + } else { + $$01318 = $0;$$01417 = $2;$$019 = $1; + while(1) { + $4 = HEAP8[$$01318>>0]|0; + $5 = HEAP8[$$019>>0]|0; + $6 = ($4<<24>>24)==($5<<24>>24); + if (!($6)) { + break; + } + $7 = (($$01417) + -1)|0; + $8 = ((($$01318)) + 1|0); + $9 = ((($$019)) + 1|0); + $10 = ($7|0)==(0); + if ($10) { + $14 = 0; + break L1; + } else { + $$01318 = $8;$$01417 = $7;$$019 = $9; + } + } + $11 = $4&255; + $12 = $5&255; + $13 = (($11) - ($12))|0; + $14 = $13; + } + } while(0); + return ($14|0); +} +function _vfprintf($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$ = 0, $$0 = 0, $$1 = 0, $$1$ = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; + var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $5 = 0, $6 = 0, $7 = 0; + var $8 = 0, $9 = 0, $vacopy_currentptr = 0, dest = 0, label = 0, sp = 0, stop = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 224|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(224|0); + $3 = sp + 120|0; + $4 = sp + 80|0; + $5 = sp; + $6 = sp + 136|0; + dest=$4; stop=dest+40|0; do { HEAP32[dest>>2]=0|0; dest=dest+4|0; } while ((dest|0) < (stop|0)); + $vacopy_currentptr = HEAP32[$2>>2]|0; + HEAP32[$3>>2] = $vacopy_currentptr; + $7 = (_printf_core(0,$1,$3,$5,$4)|0); + $8 = ($7|0)<(0); + if ($8) { + $$0 = -1; + } else { + $9 = ((($0)) + 76|0); + $10 = HEAP32[$9>>2]|0; + $11 = ($10|0)>(-1); + if ($11) { + $12 = (___lockfile($0)|0); + $40 = $12; + } else { + $40 = 0; + } + $13 = HEAP32[$0>>2]|0; + $14 = $13 & 32; + $15 = ((($0)) + 74|0); + $16 = HEAP8[$15>>0]|0; + $17 = ($16<<24>>24)<(1); + if ($17) { + $18 = $13 & -33; + HEAP32[$0>>2] = $18; + } + $19 = ((($0)) + 48|0); + $20 = HEAP32[$19>>2]|0; + $21 = ($20|0)==(0); + if ($21) { + $23 = ((($0)) + 44|0); + $24 = HEAP32[$23>>2]|0; + HEAP32[$23>>2] = $6; + $25 = ((($0)) + 28|0); + HEAP32[$25>>2] = $6; + $26 = ((($0)) + 20|0); + HEAP32[$26>>2] = $6; + HEAP32[$19>>2] = 80; + $27 = ((($6)) + 80|0); + $28 = ((($0)) + 16|0); + HEAP32[$28>>2] = $27; + $29 = (_printf_core($0,$1,$3,$5,$4)|0); + $30 = ($24|0)==(0|0); + if ($30) { + $$1 = $29; + } else { + $31 = ((($0)) + 36|0); + $32 = HEAP32[$31>>2]|0; + (FUNCTION_TABLE_iiii[$32 & 15]($0,0,0)|0); + $33 = HEAP32[$26>>2]|0; + $34 = ($33|0)==(0|0); + $$ = $34 ? -1 : $29; + HEAP32[$23>>2] = $24; + HEAP32[$19>>2] = 0; + HEAP32[$28>>2] = 0; + HEAP32[$25>>2] = 0; + HEAP32[$26>>2] = 0; + $$1 = $$; + } + } else { + $22 = (_printf_core($0,$1,$3,$5,$4)|0); + $$1 = $22; + } + $35 = HEAP32[$0>>2]|0; + $36 = $35 & 32; + $37 = ($36|0)==(0); + $$1$ = $37 ? $$1 : -1; + $38 = $35 | $14; + HEAP32[$0>>2] = $38; + $39 = ($40|0)==(0); + if (!($39)) { + ___unlockfile($0); + } + $$0 = $$1$; + } + STACKTOP = sp;return ($$0|0); +} +function _printf_core($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$ = 0, $$$ = 0, $$$0259 = 0, $$$0262 = 0, $$$0269 = 0, $$$4266 = 0, $$$5 = 0, $$0 = 0, $$0228 = 0, $$0228$ = 0, $$0229322 = 0, $$0232 = 0, $$0235 = 0, $$0237 = 0, $$0240$lcssa = 0, $$0240$lcssa357 = 0, $$0240321 = 0, $$0243 = 0, $$0247 = 0, $$0249$lcssa = 0; + var $$0249306 = 0, $$0252 = 0, $$0253 = 0, $$0254 = 0, $$0254$$0254$ = 0, $$0259 = 0, $$0262$lcssa = 0, $$0262311 = 0, $$0269 = 0, $$0269$phi = 0, $$1 = 0, $$1230333 = 0, $$1233 = 0, $$1236 = 0, $$1238 = 0, $$1241332 = 0, $$1244320 = 0, $$1248 = 0, $$1250 = 0, $$1255 = 0; + var $$1260 = 0, $$1263 = 0, $$1263$ = 0, $$1270 = 0, $$2 = 0, $$2234 = 0, $$2239 = 0, $$2242305 = 0, $$2245 = 0, $$2251 = 0, $$2256 = 0, $$2256$ = 0, $$2256$$$2256 = 0, $$2261 = 0, $$2271 = 0, $$284$ = 0, $$289 = 0, $$290 = 0, $$3257 = 0, $$3265 = 0; + var $$3272 = 0, $$3303 = 0, $$377 = 0, $$4258355 = 0, $$4266 = 0, $$5 = 0, $$6268 = 0, $$lcssa295 = 0, $$pre = 0, $$pre346 = 0, $$pre347 = 0, $$pre347$pre = 0, $$pre349 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0; + var $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0; + var $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0; + var $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0; + var $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0; + var $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0; + var $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0; + var $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0; + var $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0; + var $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0; + var $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0; + var $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0; + var $306 = 0.0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0; + var $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0; + var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0; + var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0; + var $arglist_current = 0, $arglist_current2 = 0, $arglist_next = 0, $arglist_next3 = 0, $expanded = 0, $expanded10 = 0, $expanded11 = 0, $expanded13 = 0, $expanded14 = 0, $expanded15 = 0, $expanded4 = 0, $expanded6 = 0, $expanded7 = 0, $expanded8 = 0, $isdigit = 0, $isdigit275 = 0, $isdigit277 = 0, $isdigittmp = 0, $isdigittmp$ = 0, $isdigittmp274 = 0; + var $isdigittmp276 = 0, $narrow = 0, $or$cond = 0, $or$cond281 = 0, $or$cond283 = 0, $or$cond286 = 0, $storemerge = 0, $storemerge273310 = 0, $storemerge278 = 0, $trunc = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0); + $5 = sp + 16|0; + $6 = sp; + $7 = sp + 24|0; + $8 = sp + 8|0; + $9 = sp + 20|0; + HEAP32[$5>>2] = $1; + $10 = ($0|0)!=(0|0); + $11 = ((($7)) + 40|0); + $12 = $11; + $13 = ((($7)) + 39|0); + $14 = ((($8)) + 4|0); + $$0243 = 0;$$0247 = 0;$$0269 = 0;$21 = $1; + L1: while(1) { + $15 = ($$0247|0)>(-1); + do { + if ($15) { + $16 = (2147483647 - ($$0247))|0; + $17 = ($$0243|0)>($16|0); + if ($17) { + $18 = (___errno_location()|0); + HEAP32[$18>>2] = 75; + $$1248 = -1; + break; + } else { + $19 = (($$0243) + ($$0247))|0; + $$1248 = $19; + break; + } + } else { + $$1248 = $$0247; + } + } while(0); + $20 = HEAP8[$21>>0]|0; + $22 = ($20<<24>>24)==(0); + if ($22) { + label = 87; + break; + } else { + $23 = $20;$25 = $21; + } + L9: while(1) { + switch ($23<<24>>24) { + case 37: { + $$0249306 = $25;$27 = $25; + label = 9; + break L9; + break; + } + case 0: { + $$0249$lcssa = $25;$39 = $25; + break L9; + break; + } + default: { + } + } + $24 = ((($25)) + 1|0); + HEAP32[$5>>2] = $24; + $$pre = HEAP8[$24>>0]|0; + $23 = $$pre;$25 = $24; + } + L12: do { + if ((label|0) == 9) { + while(1) { + label = 0; + $26 = ((($27)) + 1|0); + $28 = HEAP8[$26>>0]|0; + $29 = ($28<<24>>24)==(37); + if (!($29)) { + $$0249$lcssa = $$0249306;$39 = $27; + break L12; + } + $30 = ((($$0249306)) + 1|0); + $31 = ((($27)) + 2|0); + HEAP32[$5>>2] = $31; + $32 = HEAP8[$31>>0]|0; + $33 = ($32<<24>>24)==(37); + if ($33) { + $$0249306 = $30;$27 = $31; + label = 9; + } else { + $$0249$lcssa = $30;$39 = $31; + break; + } + } + } + } while(0); + $34 = $$0249$lcssa; + $35 = $21; + $36 = (($34) - ($35))|0; + if ($10) { + _out($0,$21,$36); + } + $37 = ($36|0)==(0); + if (!($37)) { + $$0269$phi = $$0269;$$0243 = $36;$$0247 = $$1248;$21 = $39;$$0269 = $$0269$phi; + continue; + } + $38 = ((($39)) + 1|0); + $40 = HEAP8[$38>>0]|0; + $41 = $40 << 24 >> 24; + $isdigittmp = (($41) + -48)|0; + $isdigit = ($isdigittmp>>>0)<(10); + if ($isdigit) { + $42 = ((($39)) + 2|0); + $43 = HEAP8[$42>>0]|0; + $44 = ($43<<24>>24)==(36); + $45 = ((($39)) + 3|0); + $$377 = $44 ? $45 : $38; + $$$0269 = $44 ? 1 : $$0269; + $isdigittmp$ = $44 ? $isdigittmp : -1; + $$0253 = $isdigittmp$;$$1270 = $$$0269;$storemerge = $$377; + } else { + $$0253 = -1;$$1270 = $$0269;$storemerge = $38; + } + HEAP32[$5>>2] = $storemerge; + $46 = HEAP8[$storemerge>>0]|0; + $47 = $46 << 24 >> 24; + $48 = (($47) + -32)|0; + $49 = ($48>>>0)<(32); + L24: do { + if ($49) { + $$0262311 = 0;$329 = $46;$51 = $48;$storemerge273310 = $storemerge; + while(1) { + $50 = 1 << $51; + $52 = $50 & 75913; + $53 = ($52|0)==(0); + if ($53) { + $$0262$lcssa = $$0262311;$$lcssa295 = $329;$62 = $storemerge273310; + break L24; + } + $54 = $50 | $$0262311; + $55 = ((($storemerge273310)) + 1|0); + HEAP32[$5>>2] = $55; + $56 = HEAP8[$55>>0]|0; + $57 = $56 << 24 >> 24; + $58 = (($57) + -32)|0; + $59 = ($58>>>0)<(32); + if ($59) { + $$0262311 = $54;$329 = $56;$51 = $58;$storemerge273310 = $55; + } else { + $$0262$lcssa = $54;$$lcssa295 = $56;$62 = $55; + break; + } + } + } else { + $$0262$lcssa = 0;$$lcssa295 = $46;$62 = $storemerge; + } + } while(0); + $60 = ($$lcssa295<<24>>24)==(42); + if ($60) { + $61 = ((($62)) + 1|0); + $63 = HEAP8[$61>>0]|0; + $64 = $63 << 24 >> 24; + $isdigittmp276 = (($64) + -48)|0; + $isdigit277 = ($isdigittmp276>>>0)<(10); + if ($isdigit277) { + $65 = ((($62)) + 2|0); + $66 = HEAP8[$65>>0]|0; + $67 = ($66<<24>>24)==(36); + if ($67) { + $68 = (($4) + ($isdigittmp276<<2)|0); + HEAP32[$68>>2] = 10; + $69 = HEAP8[$61>>0]|0; + $70 = $69 << 24 >> 24; + $71 = (($70) + -48)|0; + $72 = (($3) + ($71<<3)|0); + $73 = $72; + $74 = $73; + $75 = HEAP32[$74>>2]|0; + $76 = (($73) + 4)|0; + $77 = $76; + $78 = HEAP32[$77>>2]|0; + $79 = ((($62)) + 3|0); + $$0259 = $75;$$2271 = 1;$storemerge278 = $79; + } else { + label = 23; + } + } else { + label = 23; + } + if ((label|0) == 23) { + label = 0; + $80 = ($$1270|0)==(0); + if (!($80)) { + $$0 = -1; + break; + } + if ($10) { + $arglist_current = HEAP32[$2>>2]|0; + $81 = $arglist_current; + $82 = ((0) + 4|0); + $expanded4 = $82; + $expanded = (($expanded4) - 1)|0; + $83 = (($81) + ($expanded))|0; + $84 = ((0) + 4|0); + $expanded8 = $84; + $expanded7 = (($expanded8) - 1)|0; + $expanded6 = $expanded7 ^ -1; + $85 = $83 & $expanded6; + $86 = $85; + $87 = HEAP32[$86>>2]|0; + $arglist_next = ((($86)) + 4|0); + HEAP32[$2>>2] = $arglist_next; + $$0259 = $87;$$2271 = 0;$storemerge278 = $61; + } else { + $$0259 = 0;$$2271 = 0;$storemerge278 = $61; + } + } + HEAP32[$5>>2] = $storemerge278; + $88 = ($$0259|0)<(0); + $89 = $$0262$lcssa | 8192; + $90 = (0 - ($$0259))|0; + $$$0262 = $88 ? $89 : $$0262$lcssa; + $$$0259 = $88 ? $90 : $$0259; + $$1260 = $$$0259;$$1263 = $$$0262;$$3272 = $$2271;$94 = $storemerge278; + } else { + $91 = (_getint($5)|0); + $92 = ($91|0)<(0); + if ($92) { + $$0 = -1; + break; + } + $$pre346 = HEAP32[$5>>2]|0; + $$1260 = $91;$$1263 = $$0262$lcssa;$$3272 = $$1270;$94 = $$pre346; + } + $93 = HEAP8[$94>>0]|0; + $95 = ($93<<24>>24)==(46); + do { + if ($95) { + $96 = ((($94)) + 1|0); + $97 = HEAP8[$96>>0]|0; + $98 = ($97<<24>>24)==(42); + if (!($98)) { + $125 = ((($94)) + 1|0); + HEAP32[$5>>2] = $125; + $126 = (_getint($5)|0); + $$pre347$pre = HEAP32[$5>>2]|0; + $$0254 = $126;$$pre347 = $$pre347$pre; + break; + } + $99 = ((($94)) + 2|0); + $100 = HEAP8[$99>>0]|0; + $101 = $100 << 24 >> 24; + $isdigittmp274 = (($101) + -48)|0; + $isdigit275 = ($isdigittmp274>>>0)<(10); + if ($isdigit275) { + $102 = ((($94)) + 3|0); + $103 = HEAP8[$102>>0]|0; + $104 = ($103<<24>>24)==(36); + if ($104) { + $105 = (($4) + ($isdigittmp274<<2)|0); + HEAP32[$105>>2] = 10; + $106 = HEAP8[$99>>0]|0; + $107 = $106 << 24 >> 24; + $108 = (($107) + -48)|0; + $109 = (($3) + ($108<<3)|0); + $110 = $109; + $111 = $110; + $112 = HEAP32[$111>>2]|0; + $113 = (($110) + 4)|0; + $114 = $113; + $115 = HEAP32[$114>>2]|0; + $116 = ((($94)) + 4|0); + HEAP32[$5>>2] = $116; + $$0254 = $112;$$pre347 = $116; + break; + } + } + $117 = ($$3272|0)==(0); + if (!($117)) { + $$0 = -1; + break L1; + } + if ($10) { + $arglist_current2 = HEAP32[$2>>2]|0; + $118 = $arglist_current2; + $119 = ((0) + 4|0); + $expanded11 = $119; + $expanded10 = (($expanded11) - 1)|0; + $120 = (($118) + ($expanded10))|0; + $121 = ((0) + 4|0); + $expanded15 = $121; + $expanded14 = (($expanded15) - 1)|0; + $expanded13 = $expanded14 ^ -1; + $122 = $120 & $expanded13; + $123 = $122; + $124 = HEAP32[$123>>2]|0; + $arglist_next3 = ((($123)) + 4|0); + HEAP32[$2>>2] = $arglist_next3; + $330 = $124; + } else { + $330 = 0; + } + HEAP32[$5>>2] = $99; + $$0254 = $330;$$pre347 = $99; + } else { + $$0254 = -1;$$pre347 = $94; + } + } while(0); + $$0252 = 0;$128 = $$pre347; + while(1) { + $127 = HEAP8[$128>>0]|0; + $129 = $127 << 24 >> 24; + $130 = (($129) + -65)|0; + $131 = ($130>>>0)>(57); + if ($131) { + $$0 = -1; + break L1; + } + $132 = ((($128)) + 1|0); + HEAP32[$5>>2] = $132; + $133 = HEAP8[$128>>0]|0; + $134 = $133 << 24 >> 24; + $135 = (($134) + -65)|0; + $136 = ((11224 + (($$0252*58)|0)|0) + ($135)|0); + $137 = HEAP8[$136>>0]|0; + $138 = $137&255; + $139 = (($138) + -1)|0; + $140 = ($139>>>0)<(8); + if ($140) { + $$0252 = $138;$128 = $132; + } else { + break; + } + } + $141 = ($137<<24>>24)==(0); + if ($141) { + $$0 = -1; + break; + } + $142 = ($137<<24>>24)==(19); + $143 = ($$0253|0)>(-1); + do { + if ($142) { + if ($143) { + $$0 = -1; + break L1; + } else { + label = 49; + } + } else { + if ($143) { + $144 = (($4) + ($$0253<<2)|0); + HEAP32[$144>>2] = $138; + $145 = (($3) + ($$0253<<3)|0); + $146 = $145; + $147 = $146; + $148 = HEAP32[$147>>2]|0; + $149 = (($146) + 4)|0; + $150 = $149; + $151 = HEAP32[$150>>2]|0; + $152 = $6; + $153 = $152; + HEAP32[$153>>2] = $148; + $154 = (($152) + 4)|0; + $155 = $154; + HEAP32[$155>>2] = $151; + label = 49; + break; + } + if (!($10)) { + $$0 = 0; + break L1; + } + _pop_arg($6,$138,$2); + } + } while(0); + if ((label|0) == 49) { + label = 0; + if (!($10)) { + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue; + } + } + $156 = HEAP8[$128>>0]|0; + $157 = $156 << 24 >> 24; + $158 = ($$0252|0)!=(0); + $159 = $157 & 15; + $160 = ($159|0)==(3); + $or$cond281 = $158 & $160; + $161 = $157 & -33; + $$0235 = $or$cond281 ? $161 : $157; + $162 = $$1263 & 8192; + $163 = ($162|0)==(0); + $164 = $$1263 & -65537; + $$1263$ = $163 ? $$1263 : $164; + L71: do { + switch ($$0235|0) { + case 110: { + $trunc = $$0252&255; + switch ($trunc<<24>>24) { + case 0: { + $171 = HEAP32[$6>>2]|0; + HEAP32[$171>>2] = $$1248; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 1: { + $172 = HEAP32[$6>>2]|0; + HEAP32[$172>>2] = $$1248; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 2: { + $173 = ($$1248|0)<(0); + $174 = $173 << 31 >> 31; + $175 = HEAP32[$6>>2]|0; + $176 = $175; + $177 = $176; + HEAP32[$177>>2] = $$1248; + $178 = (($176) + 4)|0; + $179 = $178; + HEAP32[$179>>2] = $174; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 3: { + $180 = $$1248&65535; + $181 = HEAP32[$6>>2]|0; + HEAP16[$181>>1] = $180; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 4: { + $182 = $$1248&255; + $183 = HEAP32[$6>>2]|0; + HEAP8[$183>>0] = $182; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 6: { + $184 = HEAP32[$6>>2]|0; + HEAP32[$184>>2] = $$1248; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + case 7: { + $185 = ($$1248|0)<(0); + $186 = $185 << 31 >> 31; + $187 = HEAP32[$6>>2]|0; + $188 = $187; + $189 = $188; + HEAP32[$189>>2] = $$1248; + $190 = (($188) + 4)|0; + $191 = $190; + HEAP32[$191>>2] = $186; + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + default: { + $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + } + } + break; + } + case 112: { + $192 = ($$0254>>>0)>(8); + $193 = $192 ? $$0254 : 8; + $194 = $$1263$ | 8; + $$1236 = 120;$$1255 = $193;$$3265 = $194; + label = 61; + break; + } + case 88: case 120: { + $$1236 = $$0235;$$1255 = $$0254;$$3265 = $$1263$; + label = 61; + break; + } + case 111: { + $210 = $6; + $211 = $210; + $212 = HEAP32[$211>>2]|0; + $213 = (($210) + 4)|0; + $214 = $213; + $215 = HEAP32[$214>>2]|0; + $216 = (_fmt_o($212,$215,$11)|0); + $217 = $$1263$ & 8; + $218 = ($217|0)==(0); + $219 = $216; + $220 = (($12) - ($219))|0; + $221 = ($$0254|0)>($220|0); + $222 = (($220) + 1)|0; + $223 = $218 | $221; + $$0254$$0254$ = $223 ? $$0254 : $222; + $$0228 = $216;$$1233 = 0;$$1238 = 11688;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215; + label = 67; + break; + } + case 105: case 100: { + $224 = $6; + $225 = $224; + $226 = HEAP32[$225>>2]|0; + $227 = (($224) + 4)|0; + $228 = $227; + $229 = HEAP32[$228>>2]|0; + $230 = ($229|0)<(0); + if ($230) { + $231 = (_i64Subtract(0,0,($226|0),($229|0))|0); + $232 = tempRet0; + $233 = $6; + $234 = $233; + HEAP32[$234>>2] = $231; + $235 = (($233) + 4)|0; + $236 = $235; + HEAP32[$236>>2] = $232; + $$0232 = 1;$$0237 = 11688;$242 = $231;$243 = $232; + label = 66; + break L71; + } else { + $237 = $$1263$ & 2048; + $238 = ($237|0)==(0); + $239 = $$1263$ & 1; + $240 = ($239|0)==(0); + $$ = $240 ? 11688 : (11690); + $$$ = $238 ? $$ : (11689); + $241 = $$1263$ & 2049; + $narrow = ($241|0)!=(0); + $$284$ = $narrow&1; + $$0232 = $$284$;$$0237 = $$$;$242 = $226;$243 = $229; + label = 66; + break L71; + } + break; + } + case 117: { + $165 = $6; + $166 = $165; + $167 = HEAP32[$166>>2]|0; + $168 = (($165) + 4)|0; + $169 = $168; + $170 = HEAP32[$169>>2]|0; + $$0232 = 0;$$0237 = 11688;$242 = $167;$243 = $170; + label = 66; + break; + } + case 99: { + $259 = $6; + $260 = $259; + $261 = HEAP32[$260>>2]|0; + $262 = (($259) + 4)|0; + $263 = $262; + $264 = HEAP32[$263>>2]|0; + $265 = $261&255; + HEAP8[$13>>0] = $265; + $$2 = $13;$$2234 = 0;$$2239 = 11688;$$2251 = $11;$$5 = 1;$$6268 = $164; + break; + } + case 109: { + $266 = (___errno_location()|0); + $267 = HEAP32[$266>>2]|0; + $268 = (_strerror($267)|0); + $$1 = $268; + label = 71; + break; + } + case 115: { + $269 = HEAP32[$6>>2]|0; + $270 = ($269|0)!=(0|0); + $271 = $270 ? $269 : 11698; + $$1 = $271; + label = 71; + break; + } + case 67: { + $278 = $6; + $279 = $278; + $280 = HEAP32[$279>>2]|0; + $281 = (($278) + 4)|0; + $282 = $281; + $283 = HEAP32[$282>>2]|0; + HEAP32[$8>>2] = $280; + HEAP32[$14>>2] = 0; + HEAP32[$6>>2] = $8; + $$4258355 = -1;$331 = $8; + label = 75; + break; + } + case 83: { + $$pre349 = HEAP32[$6>>2]|0; + $284 = ($$0254|0)==(0); + if ($284) { + _pad_674($0,32,$$1260,0,$$1263$); + $$0240$lcssa357 = 0; + label = 84; + } else { + $$4258355 = $$0254;$331 = $$pre349; + label = 75; + } + break; + } + case 65: case 71: case 70: case 69: case 97: case 103: case 102: case 101: { + $306 = +HEAPF64[$6>>3]; + $307 = (_fmt_fp($0,$306,$$1260,$$0254,$$1263$,$$0235)|0); + $$0243 = $307;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue L1; + break; + } + default: { + $$2 = $21;$$2234 = 0;$$2239 = 11688;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$; + } + } + } while(0); + L95: do { + if ((label|0) == 61) { + label = 0; + $195 = $6; + $196 = $195; + $197 = HEAP32[$196>>2]|0; + $198 = (($195) + 4)|0; + $199 = $198; + $200 = HEAP32[$199>>2]|0; + $201 = $$1236 & 32; + $202 = (_fmt_x($197,$200,$11,$201)|0); + $203 = ($197|0)==(0); + $204 = ($200|0)==(0); + $205 = $203 & $204; + $206 = $$3265 & 8; + $207 = ($206|0)==(0); + $or$cond283 = $207 | $205; + $208 = $$1236 >> 4; + $209 = (11688 + ($208)|0); + $$289 = $or$cond283 ? 11688 : $209; + $$290 = $or$cond283 ? 0 : 2; + $$0228 = $202;$$1233 = $$290;$$1238 = $$289;$$2256 = $$1255;$$4266 = $$3265;$248 = $197;$250 = $200; + label = 67; + } + else if ((label|0) == 66) { + label = 0; + $244 = (_fmt_u($242,$243,$11)|0); + $$0228 = $244;$$1233 = $$0232;$$1238 = $$0237;$$2256 = $$0254;$$4266 = $$1263$;$248 = $242;$250 = $243; + label = 67; + } + else if ((label|0) == 71) { + label = 0; + $272 = (_memchr($$1,0,$$0254)|0); + $273 = ($272|0)==(0|0); + $274 = $272; + $275 = $$1; + $276 = (($274) - ($275))|0; + $277 = (($$1) + ($$0254)|0); + $$3257 = $273 ? $$0254 : $276; + $$1250 = $273 ? $277 : $272; + $$2 = $$1;$$2234 = 0;$$2239 = 11688;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164; + } + else if ((label|0) == 75) { + label = 0; + $$0229322 = $331;$$0240321 = 0;$$1244320 = 0; + while(1) { + $285 = HEAP32[$$0229322>>2]|0; + $286 = ($285|0)==(0); + if ($286) { + $$0240$lcssa = $$0240321;$$2245 = $$1244320; + break; + } + $287 = (_wctomb($9,$285)|0); + $288 = ($287|0)<(0); + $289 = (($$4258355) - ($$0240321))|0; + $290 = ($287>>>0)>($289>>>0); + $or$cond286 = $288 | $290; + if ($or$cond286) { + $$0240$lcssa = $$0240321;$$2245 = $287; + break; + } + $291 = ((($$0229322)) + 4|0); + $292 = (($287) + ($$0240321))|0; + $293 = ($$4258355>>>0)>($292>>>0); + if ($293) { + $$0229322 = $291;$$0240321 = $292;$$1244320 = $287; + } else { + $$0240$lcssa = $292;$$2245 = $287; + break; + } + } + $294 = ($$2245|0)<(0); + if ($294) { + $$0 = -1; + break L1; + } + _pad_674($0,32,$$1260,$$0240$lcssa,$$1263$); + $295 = ($$0240$lcssa|0)==(0); + if ($295) { + $$0240$lcssa357 = 0; + label = 84; + } else { + $$1230333 = $331;$$1241332 = 0; + while(1) { + $296 = HEAP32[$$1230333>>2]|0; + $297 = ($296|0)==(0); + if ($297) { + $$0240$lcssa357 = $$0240$lcssa; + label = 84; + break L95; + } + $298 = (_wctomb($9,$296)|0); + $299 = (($298) + ($$1241332))|0; + $300 = ($299|0)>($$0240$lcssa|0); + if ($300) { + $$0240$lcssa357 = $$0240$lcssa; + label = 84; + break L95; + } + $301 = ((($$1230333)) + 4|0); + _out($0,$9,$298); + $302 = ($299>>>0)<($$0240$lcssa>>>0); + if ($302) { + $$1230333 = $301;$$1241332 = $299; + } else { + $$0240$lcssa357 = $$0240$lcssa; + label = 84; + break; + } + } + } + } + } while(0); + if ((label|0) == 67) { + label = 0; + $245 = ($$2256|0)>(-1); + $246 = $$4266 & -65537; + $$$4266 = $245 ? $246 : $$4266; + $247 = ($248|0)!=(0); + $249 = ($250|0)!=(0); + $251 = $247 | $249; + $252 = ($$2256|0)!=(0); + $or$cond = $252 | $251; + $253 = $$0228; + $254 = (($12) - ($253))|0; + $255 = $251 ^ 1; + $256 = $255&1; + $257 = (($256) + ($254))|0; + $258 = ($$2256|0)>($257|0); + $$2256$ = $258 ? $$2256 : $257; + $$2256$$$2256 = $or$cond ? $$2256$ : $$2256; + $$0228$ = $or$cond ? $$0228 : $11; + $$2 = $$0228$;$$2234 = $$1233;$$2239 = $$1238;$$2251 = $11;$$5 = $$2256$$$2256;$$6268 = $$$4266; + } + else if ((label|0) == 84) { + label = 0; + $303 = $$1263$ ^ 8192; + _pad_674($0,32,$$1260,$$0240$lcssa357,$303); + $304 = ($$1260|0)>($$0240$lcssa357|0); + $305 = $304 ? $$1260 : $$0240$lcssa357; + $$0243 = $305;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + continue; + } + $308 = $$2251; + $309 = $$2; + $310 = (($308) - ($309))|0; + $311 = ($$5|0)<($310|0); + $$$5 = $311 ? $310 : $$5; + $312 = (($$$5) + ($$2234))|0; + $313 = ($$1260|0)<($312|0); + $$2261 = $313 ? $312 : $$1260; + _pad_674($0,32,$$2261,$312,$$6268); + _out($0,$$2239,$$2234); + $314 = $$6268 ^ 65536; + _pad_674($0,48,$$2261,$312,$314); + _pad_674($0,48,$$$5,$310,0); + _out($0,$$2,$310); + $315 = $$6268 ^ 8192; + _pad_674($0,32,$$2261,$312,$315); + $$0243 = $$2261;$$0247 = $$1248;$$0269 = $$3272;$21 = $132; + } + L114: do { + if ((label|0) == 87) { + $316 = ($0|0)==(0|0); + if ($316) { + $317 = ($$0269|0)==(0); + if ($317) { + $$0 = 0; + } else { + $$2242305 = 1; + while(1) { + $318 = (($4) + ($$2242305<<2)|0); + $319 = HEAP32[$318>>2]|0; + $320 = ($319|0)==(0); + if ($320) { + $$3303 = $$2242305; + break; + } + $321 = (($3) + ($$2242305<<3)|0); + _pop_arg($321,$319,$2); + $322 = (($$2242305) + 1)|0; + $323 = ($322|0)<(10); + if ($323) { + $$2242305 = $322; + } else { + $$0 = 1; + break L114; + } + } + while(1) { + $326 = (($4) + ($$3303<<2)|0); + $327 = HEAP32[$326>>2]|0; + $328 = ($327|0)==(0); + $325 = (($$3303) + 1)|0; + if (!($328)) { + $$0 = -1; + break L114; + } + $324 = ($325|0)<(10); + if ($324) { + $$3303 = $325; + } else { + $$0 = 1; + break; + } + } + } + } else { + $$0 = $$1248; + } + } + } while(0); + STACKTOP = sp;return ($$0|0); +} +function ___lockfile($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + return 0; +} +function ___unlockfile($0) { + $0 = $0|0; + var label = 0, sp = 0; + sp = STACKTOP; + return; +} +function _out($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = HEAP32[$0>>2]|0; + $4 = $3 & 32; + $5 = ($4|0)==(0); + if ($5) { + (___fwritex($1,$2,$0)|0); + } + return; +} +function _getint($0) { + $0 = $0|0; + var $$0$lcssa = 0, $$06 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $isdigit = 0, $isdigit5 = 0, $isdigittmp = 0, $isdigittmp4 = 0, $isdigittmp7 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = HEAP32[$0>>2]|0; + $2 = HEAP8[$1>>0]|0; + $3 = $2 << 24 >> 24; + $isdigittmp4 = (($3) + -48)|0; + $isdigit5 = ($isdigittmp4>>>0)<(10); + if ($isdigit5) { + $$06 = 0;$7 = $1;$isdigittmp7 = $isdigittmp4; + while(1) { + $4 = ($$06*10)|0; + $5 = (($isdigittmp7) + ($4))|0; + $6 = ((($7)) + 1|0); + HEAP32[$0>>2] = $6; + $8 = HEAP8[$6>>0]|0; + $9 = $8 << 24 >> 24; + $isdigittmp = (($9) + -48)|0; + $isdigit = ($isdigittmp>>>0)<(10); + if ($isdigit) { + $$06 = $5;$7 = $6;$isdigittmp7 = $isdigittmp; + } else { + $$0$lcssa = $5; + break; + } + } + } else { + $$0$lcssa = 0; + } + return ($$0$lcssa|0); +} +function _pop_arg($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$mask = 0, $$mask31 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0; + var $116 = 0.0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0; + var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0; + var $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0; + var $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0; + var $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $arglist_current = 0, $arglist_current11 = 0, $arglist_current14 = 0, $arglist_current17 = 0; + var $arglist_current2 = 0, $arglist_current20 = 0, $arglist_current23 = 0, $arglist_current26 = 0, $arglist_current5 = 0, $arglist_current8 = 0, $arglist_next = 0, $arglist_next12 = 0, $arglist_next15 = 0, $arglist_next18 = 0, $arglist_next21 = 0, $arglist_next24 = 0, $arglist_next27 = 0, $arglist_next3 = 0, $arglist_next6 = 0, $arglist_next9 = 0, $expanded = 0, $expanded28 = 0, $expanded30 = 0, $expanded31 = 0; + var $expanded32 = 0, $expanded34 = 0, $expanded35 = 0, $expanded37 = 0, $expanded38 = 0, $expanded39 = 0, $expanded41 = 0, $expanded42 = 0, $expanded44 = 0, $expanded45 = 0, $expanded46 = 0, $expanded48 = 0, $expanded49 = 0, $expanded51 = 0, $expanded52 = 0, $expanded53 = 0, $expanded55 = 0, $expanded56 = 0, $expanded58 = 0, $expanded59 = 0; + var $expanded60 = 0, $expanded62 = 0, $expanded63 = 0, $expanded65 = 0, $expanded66 = 0, $expanded67 = 0, $expanded69 = 0, $expanded70 = 0, $expanded72 = 0, $expanded73 = 0, $expanded74 = 0, $expanded76 = 0, $expanded77 = 0, $expanded79 = 0, $expanded80 = 0, $expanded81 = 0, $expanded83 = 0, $expanded84 = 0, $expanded86 = 0, $expanded87 = 0; + var $expanded88 = 0, $expanded90 = 0, $expanded91 = 0, $expanded93 = 0, $expanded94 = 0, $expanded95 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($1>>>0)>(20); + L1: do { + if (!($3)) { + do { + switch ($1|0) { + case 9: { + $arglist_current = HEAP32[$2>>2]|0; + $4 = $arglist_current; + $5 = ((0) + 4|0); + $expanded28 = $5; + $expanded = (($expanded28) - 1)|0; + $6 = (($4) + ($expanded))|0; + $7 = ((0) + 4|0); + $expanded32 = $7; + $expanded31 = (($expanded32) - 1)|0; + $expanded30 = $expanded31 ^ -1; + $8 = $6 & $expanded30; + $9 = $8; + $10 = HEAP32[$9>>2]|0; + $arglist_next = ((($9)) + 4|0); + HEAP32[$2>>2] = $arglist_next; + HEAP32[$0>>2] = $10; + break L1; + break; + } + case 10: { + $arglist_current2 = HEAP32[$2>>2]|0; + $11 = $arglist_current2; + $12 = ((0) + 4|0); + $expanded35 = $12; + $expanded34 = (($expanded35) - 1)|0; + $13 = (($11) + ($expanded34))|0; + $14 = ((0) + 4|0); + $expanded39 = $14; + $expanded38 = (($expanded39) - 1)|0; + $expanded37 = $expanded38 ^ -1; + $15 = $13 & $expanded37; + $16 = $15; + $17 = HEAP32[$16>>2]|0; + $arglist_next3 = ((($16)) + 4|0); + HEAP32[$2>>2] = $arglist_next3; + $18 = ($17|0)<(0); + $19 = $18 << 31 >> 31; + $20 = $0; + $21 = $20; + HEAP32[$21>>2] = $17; + $22 = (($20) + 4)|0; + $23 = $22; + HEAP32[$23>>2] = $19; + break L1; + break; + } + case 11: { + $arglist_current5 = HEAP32[$2>>2]|0; + $24 = $arglist_current5; + $25 = ((0) + 4|0); + $expanded42 = $25; + $expanded41 = (($expanded42) - 1)|0; + $26 = (($24) + ($expanded41))|0; + $27 = ((0) + 4|0); + $expanded46 = $27; + $expanded45 = (($expanded46) - 1)|0; + $expanded44 = $expanded45 ^ -1; + $28 = $26 & $expanded44; + $29 = $28; + $30 = HEAP32[$29>>2]|0; + $arglist_next6 = ((($29)) + 4|0); + HEAP32[$2>>2] = $arglist_next6; + $31 = $0; + $32 = $31; + HEAP32[$32>>2] = $30; + $33 = (($31) + 4)|0; + $34 = $33; + HEAP32[$34>>2] = 0; + break L1; + break; + } + case 12: { + $arglist_current8 = HEAP32[$2>>2]|0; + $35 = $arglist_current8; + $36 = ((0) + 8|0); + $expanded49 = $36; + $expanded48 = (($expanded49) - 1)|0; + $37 = (($35) + ($expanded48))|0; + $38 = ((0) + 8|0); + $expanded53 = $38; + $expanded52 = (($expanded53) - 1)|0; + $expanded51 = $expanded52 ^ -1; + $39 = $37 & $expanded51; + $40 = $39; + $41 = $40; + $42 = $41; + $43 = HEAP32[$42>>2]|0; + $44 = (($41) + 4)|0; + $45 = $44; + $46 = HEAP32[$45>>2]|0; + $arglist_next9 = ((($40)) + 8|0); + HEAP32[$2>>2] = $arglist_next9; + $47 = $0; + $48 = $47; + HEAP32[$48>>2] = $43; + $49 = (($47) + 4)|0; + $50 = $49; + HEAP32[$50>>2] = $46; + break L1; + break; + } + case 13: { + $arglist_current11 = HEAP32[$2>>2]|0; + $51 = $arglist_current11; + $52 = ((0) + 4|0); + $expanded56 = $52; + $expanded55 = (($expanded56) - 1)|0; + $53 = (($51) + ($expanded55))|0; + $54 = ((0) + 4|0); + $expanded60 = $54; + $expanded59 = (($expanded60) - 1)|0; + $expanded58 = $expanded59 ^ -1; + $55 = $53 & $expanded58; + $56 = $55; + $57 = HEAP32[$56>>2]|0; + $arglist_next12 = ((($56)) + 4|0); + HEAP32[$2>>2] = $arglist_next12; + $58 = $57&65535; + $59 = $58 << 16 >> 16; + $60 = ($59|0)<(0); + $61 = $60 << 31 >> 31; + $62 = $0; + $63 = $62; + HEAP32[$63>>2] = $59; + $64 = (($62) + 4)|0; + $65 = $64; + HEAP32[$65>>2] = $61; + break L1; + break; + } + case 14: { + $arglist_current14 = HEAP32[$2>>2]|0; + $66 = $arglist_current14; + $67 = ((0) + 4|0); + $expanded63 = $67; + $expanded62 = (($expanded63) - 1)|0; + $68 = (($66) + ($expanded62))|0; + $69 = ((0) + 4|0); + $expanded67 = $69; + $expanded66 = (($expanded67) - 1)|0; + $expanded65 = $expanded66 ^ -1; + $70 = $68 & $expanded65; + $71 = $70; + $72 = HEAP32[$71>>2]|0; + $arglist_next15 = ((($71)) + 4|0); + HEAP32[$2>>2] = $arglist_next15; + $$mask31 = $72 & 65535; + $73 = $0; + $74 = $73; + HEAP32[$74>>2] = $$mask31; + $75 = (($73) + 4)|0; + $76 = $75; + HEAP32[$76>>2] = 0; + break L1; + break; + } + case 15: { + $arglist_current17 = HEAP32[$2>>2]|0; + $77 = $arglist_current17; + $78 = ((0) + 4|0); + $expanded70 = $78; + $expanded69 = (($expanded70) - 1)|0; + $79 = (($77) + ($expanded69))|0; + $80 = ((0) + 4|0); + $expanded74 = $80; + $expanded73 = (($expanded74) - 1)|0; + $expanded72 = $expanded73 ^ -1; + $81 = $79 & $expanded72; + $82 = $81; + $83 = HEAP32[$82>>2]|0; + $arglist_next18 = ((($82)) + 4|0); + HEAP32[$2>>2] = $arglist_next18; + $84 = $83&255; + $85 = $84 << 24 >> 24; + $86 = ($85|0)<(0); + $87 = $86 << 31 >> 31; + $88 = $0; + $89 = $88; + HEAP32[$89>>2] = $85; + $90 = (($88) + 4)|0; + $91 = $90; + HEAP32[$91>>2] = $87; + break L1; + break; + } + case 16: { + $arglist_current20 = HEAP32[$2>>2]|0; + $92 = $arglist_current20; + $93 = ((0) + 4|0); + $expanded77 = $93; + $expanded76 = (($expanded77) - 1)|0; + $94 = (($92) + ($expanded76))|0; + $95 = ((0) + 4|0); + $expanded81 = $95; + $expanded80 = (($expanded81) - 1)|0; + $expanded79 = $expanded80 ^ -1; + $96 = $94 & $expanded79; + $97 = $96; + $98 = HEAP32[$97>>2]|0; + $arglist_next21 = ((($97)) + 4|0); + HEAP32[$2>>2] = $arglist_next21; + $$mask = $98 & 255; + $99 = $0; + $100 = $99; + HEAP32[$100>>2] = $$mask; + $101 = (($99) + 4)|0; + $102 = $101; + HEAP32[$102>>2] = 0; + break L1; + break; + } + case 17: { + $arglist_current23 = HEAP32[$2>>2]|0; + $103 = $arglist_current23; + $104 = ((0) + 8|0); + $expanded84 = $104; + $expanded83 = (($expanded84) - 1)|0; + $105 = (($103) + ($expanded83))|0; + $106 = ((0) + 8|0); + $expanded88 = $106; + $expanded87 = (($expanded88) - 1)|0; + $expanded86 = $expanded87 ^ -1; + $107 = $105 & $expanded86; + $108 = $107; + $109 = +HEAPF64[$108>>3]; + $arglist_next24 = ((($108)) + 8|0); + HEAP32[$2>>2] = $arglist_next24; + HEAPF64[$0>>3] = $109; + break L1; + break; + } + case 18: { + $arglist_current26 = HEAP32[$2>>2]|0; + $110 = $arglist_current26; + $111 = ((0) + 8|0); + $expanded91 = $111; + $expanded90 = (($expanded91) - 1)|0; + $112 = (($110) + ($expanded90))|0; + $113 = ((0) + 8|0); + $expanded95 = $113; + $expanded94 = (($expanded95) - 1)|0; + $expanded93 = $expanded94 ^ -1; + $114 = $112 & $expanded93; + $115 = $114; + $116 = +HEAPF64[$115>>3]; + $arglist_next27 = ((($115)) + 8|0); + HEAP32[$2>>2] = $arglist_next27; + HEAPF64[$0>>3] = $116; + break L1; + break; + } + default: { + break L1; + } + } + } while(0); + } + } while(0); + return; +} +function _fmt_x($0,$1,$2,$3) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + var $$05$lcssa = 0, $$056 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0; + var sp = 0; + sp = STACKTOP; + $4 = ($0|0)==(0); + $5 = ($1|0)==(0); + $6 = $4 & $5; + if ($6) { + $$05$lcssa = $2; + } else { + $$056 = $2;$15 = $1;$8 = $0; + while(1) { + $7 = $8 & 15; + $9 = (11740 + ($7)|0); + $10 = HEAP8[$9>>0]|0; + $11 = $10&255; + $12 = $11 | $3; + $13 = $12&255; + $14 = ((($$056)) + -1|0); + HEAP8[$14>>0] = $13; + $16 = (_bitshift64Lshr(($8|0),($15|0),4)|0); + $17 = tempRet0; + $18 = ($16|0)==(0); + $19 = ($17|0)==(0); + $20 = $18 & $19; + if ($20) { + $$05$lcssa = $14; + break; + } else { + $$056 = $14;$15 = $17;$8 = $16; + } + } + } + return ($$05$lcssa|0); +} +function _fmt_o($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$0$lcssa = 0, $$06 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($0|0)==(0); + $4 = ($1|0)==(0); + $5 = $3 & $4; + if ($5) { + $$0$lcssa = $2; + } else { + $$06 = $2;$11 = $1;$7 = $0; + while(1) { + $6 = $7&255; + $8 = $6 & 7; + $9 = $8 | 48; + $10 = ((($$06)) + -1|0); + HEAP8[$10>>0] = $9; + $12 = (_bitshift64Lshr(($7|0),($11|0),3)|0); + $13 = tempRet0; + $14 = ($12|0)==(0); + $15 = ($13|0)==(0); + $16 = $14 & $15; + if ($16) { + $$0$lcssa = $10; + break; + } else { + $$06 = $10;$11 = $13;$7 = $12; + } + } + } + return ($$0$lcssa|0); +} +function _fmt_u($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$010$lcssa$off0 = 0, $$012 = 0, $$09$lcssa = 0, $$0914 = 0, $$1$lcssa = 0, $$111 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($1>>>0)>(0); + $4 = ($0>>>0)>(4294967295); + $5 = ($1|0)==(0); + $6 = $5 & $4; + $7 = $3 | $6; + if ($7) { + $$0914 = $2;$8 = $0;$9 = $1; + while(1) { + $10 = (___uremdi3(($8|0),($9|0),10,0)|0); + $11 = tempRet0; + $12 = $10&255; + $13 = $12 | 48; + $14 = ((($$0914)) + -1|0); + HEAP8[$14>>0] = $13; + $15 = (___udivdi3(($8|0),($9|0),10,0)|0); + $16 = tempRet0; + $17 = ($9>>>0)>(9); + $18 = ($8>>>0)>(4294967295); + $19 = ($9|0)==(9); + $20 = $19 & $18; + $21 = $17 | $20; + if ($21) { + $$0914 = $14;$8 = $15;$9 = $16; + } else { + break; + } + } + $$010$lcssa$off0 = $15;$$09$lcssa = $14; + } else { + $$010$lcssa$off0 = $0;$$09$lcssa = $2; + } + $22 = ($$010$lcssa$off0|0)==(0); + if ($22) { + $$1$lcssa = $$09$lcssa; + } else { + $$012 = $$010$lcssa$off0;$$111 = $$09$lcssa; + while(1) { + $23 = (($$012>>>0) % 10)&-1; + $24 = $23 | 48; + $25 = $24&255; + $26 = ((($$111)) + -1|0); + HEAP8[$26>>0] = $25; + $27 = (($$012>>>0) / 10)&-1; + $28 = ($$012>>>0)<(10); + if ($28) { + $$1$lcssa = $26; + break; + } else { + $$012 = $27;$$111 = $26; + } + } + } + return ($$1$lcssa|0); +} +function _strerror($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = (___pthread_self_105()|0); + $2 = ((($1)) + 188|0); + $3 = HEAP32[$2>>2]|0; + $4 = (___strerror_l($0,$3)|0); + return ($4|0); +} +function _memchr($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$0$lcssa = 0, $$035$lcssa = 0, $$035$lcssa65 = 0, $$03555 = 0, $$036$lcssa = 0, $$036$lcssa64 = 0, $$03654 = 0, $$046 = 0, $$137$lcssa = 0, $$13745 = 0, $$140 = 0, $$2 = 0, $$23839 = 0, $$3 = 0, $$lcssa = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0; + var $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0; + var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond53 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = $1 & 255; + $4 = $0; + $5 = $4 & 3; + $6 = ($5|0)!=(0); + $7 = ($2|0)!=(0); + $or$cond53 = $7 & $6; + L1: do { + if ($or$cond53) { + $8 = $1&255; + $$03555 = $0;$$03654 = $2; + while(1) { + $9 = HEAP8[$$03555>>0]|0; + $10 = ($9<<24>>24)==($8<<24>>24); + if ($10) { + $$035$lcssa65 = $$03555;$$036$lcssa64 = $$03654; + label = 6; + break L1; + } + $11 = ((($$03555)) + 1|0); + $12 = (($$03654) + -1)|0; + $13 = $11; + $14 = $13 & 3; + $15 = ($14|0)!=(0); + $16 = ($12|0)!=(0); + $or$cond = $16 & $15; + if ($or$cond) { + $$03555 = $11;$$03654 = $12; + } else { + $$035$lcssa = $11;$$036$lcssa = $12;$$lcssa = $16; + label = 5; + break; + } + } + } else { + $$035$lcssa = $0;$$036$lcssa = $2;$$lcssa = $7; + label = 5; + } + } while(0); + if ((label|0) == 5) { + if ($$lcssa) { + $$035$lcssa65 = $$035$lcssa;$$036$lcssa64 = $$036$lcssa; + label = 6; + } else { + $$2 = $$035$lcssa;$$3 = 0; + } + } + L8: do { + if ((label|0) == 6) { + $17 = HEAP8[$$035$lcssa65>>0]|0; + $18 = $1&255; + $19 = ($17<<24>>24)==($18<<24>>24); + if ($19) { + $$2 = $$035$lcssa65;$$3 = $$036$lcssa64; + } else { + $20 = Math_imul($3, 16843009)|0; + $21 = ($$036$lcssa64>>>0)>(3); + L11: do { + if ($21) { + $$046 = $$035$lcssa65;$$13745 = $$036$lcssa64; + while(1) { + $22 = HEAP32[$$046>>2]|0; + $23 = $22 ^ $20; + $24 = (($23) + -16843009)|0; + $25 = $23 & -2139062144; + $26 = $25 ^ -2139062144; + $27 = $26 & $24; + $28 = ($27|0)==(0); + if (!($28)) { + break; + } + $29 = ((($$046)) + 4|0); + $30 = (($$13745) + -4)|0; + $31 = ($30>>>0)>(3); + if ($31) { + $$046 = $29;$$13745 = $30; + } else { + $$0$lcssa = $29;$$137$lcssa = $30; + label = 11; + break L11; + } + } + $$140 = $$046;$$23839 = $$13745; + } else { + $$0$lcssa = $$035$lcssa65;$$137$lcssa = $$036$lcssa64; + label = 11; + } + } while(0); + if ((label|0) == 11) { + $32 = ($$137$lcssa|0)==(0); + if ($32) { + $$2 = $$0$lcssa;$$3 = 0; + break; + } else { + $$140 = $$0$lcssa;$$23839 = $$137$lcssa; + } + } + while(1) { + $33 = HEAP8[$$140>>0]|0; + $34 = ($33<<24>>24)==($18<<24>>24); + if ($34) { + $$2 = $$140;$$3 = $$23839; + break L8; + } + $35 = ((($$140)) + 1|0); + $36 = (($$23839) + -1)|0; + $37 = ($36|0)==(0); + if ($37) { + $$2 = $35;$$3 = 0; + break; + } else { + $$140 = $35;$$23839 = $36; + } + } + } + } + } while(0); + $38 = ($$3|0)!=(0); + $39 = $38 ? $$2 : 0; + return ($39|0); +} +function _pad_674($0,$1,$2,$3,$4) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + var $$0$lcssa = 0, $$011 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0); + $5 = sp; + $6 = $4 & 73728; + $7 = ($6|0)==(0); + $8 = ($2|0)>($3|0); + $or$cond = $8 & $7; + if ($or$cond) { + $9 = (($2) - ($3))|0; + $10 = ($9>>>0)<(256); + $11 = $10 ? $9 : 256; + _memset(($5|0),($1|0),($11|0))|0; + $12 = ($9>>>0)>(255); + if ($12) { + $13 = (($2) - ($3))|0; + $$011 = $9; + while(1) { + _out($0,$5,256); + $14 = (($$011) + -256)|0; + $15 = ($14>>>0)>(255); + if ($15) { + $$011 = $14; + } else { + break; + } + } + $16 = $13 & 255; + $$0$lcssa = $16; + } else { + $$0$lcssa = $9; + } + _out($0,$5,$$0$lcssa); + } + STACKTOP = sp;return; +} +function _wctomb($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $2 = 0, $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ($0|0)==(0|0); + if ($2) { + $$0 = 0; + } else { + $3 = (_wcrtomb($0,$1,0)|0); + $$0 = $3; + } + return ($$0|0); +} +function _fmt_fp($0,$1,$2,$3,$4,$5) { + $0 = $0|0; + $1 = +$1; + $2 = $2|0; + $3 = $3|0; + $4 = $4|0; + $5 = $5|0; + var $$ = 0, $$$ = 0, $$$$559 = 0.0, $$$3484 = 0, $$$3484691 = 0, $$$3484692 = 0, $$$3501 = 0, $$$4502 = 0, $$$542 = 0.0, $$$559 = 0.0, $$0 = 0, $$0463$lcssa = 0, $$0463584 = 0, $$0464594 = 0, $$0471 = 0.0, $$0479 = 0, $$0487642 = 0, $$0488 = 0, $$0488653 = 0, $$0488655 = 0; + var $$0496$$9 = 0, $$0497654 = 0, $$0498 = 0, $$0509582 = 0.0, $$0510 = 0, $$0511 = 0, $$0514637 = 0, $$0520 = 0, $$0521 = 0, $$0521$ = 0, $$0523 = 0, $$0525 = 0, $$0527 = 0, $$0527629 = 0, $$0527631 = 0, $$0530636 = 0, $$1465 = 0, $$1467 = 0.0, $$1469 = 0.0, $$1472 = 0.0; + var $$1480 = 0, $$1482$lcssa = 0, $$1482661 = 0, $$1489641 = 0, $$1499$lcssa = 0, $$1499660 = 0, $$1508583 = 0, $$1512$lcssa = 0, $$1512607 = 0, $$1515 = 0, $$1524 = 0, $$1526 = 0, $$1528614 = 0, $$1531$lcssa = 0, $$1531630 = 0, $$1598 = 0, $$2 = 0, $$2473 = 0.0, $$2476 = 0, $$2476$$547 = 0; + var $$2476$$549 = 0, $$2483$ph = 0, $$2500 = 0, $$2513 = 0, $$2516618 = 0, $$2529 = 0, $$2532617 = 0, $$3 = 0.0, $$3477 = 0, $$3484$lcssa = 0, $$3484648 = 0, $$3501$lcssa = 0, $$3501647 = 0, $$3533613 = 0, $$4 = 0.0, $$4478$lcssa = 0, $$4478590 = 0, $$4492 = 0, $$4502 = 0, $$4518 = 0; + var $$5$lcssa = 0, $$534$ = 0, $$539 = 0, $$539$ = 0, $$542 = 0.0, $$546 = 0, $$548 = 0, $$5486$lcssa = 0, $$5486623 = 0, $$5493597 = 0, $$5519$ph = 0, $$555 = 0, $$556 = 0, $$559 = 0.0, $$5602 = 0, $$6 = 0, $$6494589 = 0, $$7495601 = 0, $$7505 = 0, $$7505$ = 0; + var $$7505$ph = 0, $$8 = 0, $$9$ph = 0, $$lcssa673 = 0, $$neg = 0, $$neg567 = 0, $$pn = 0, $$pn566 = 0, $$pr = 0, $$pr564 = 0, $$pre = 0, $$pre$phi690Z2D = 0, $$pre689 = 0, $$sink545$lcssa = 0, $$sink545622 = 0, $$sink562 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0; + var $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0, $12 = 0, $120 = 0; + var $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0; + var $14 = 0.0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0; + var $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0; + var $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0; + var $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0; + var $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0.0, $229 = 0.0, $23 = 0; + var $230 = 0, $231 = 0.0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0; + var $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0; + var $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0; + var $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0; + var $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0; + var $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0; + var $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0.0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0; + var $358 = 0, $359 = 0, $36 = 0.0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0; + var $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0; + var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $50 = 0, $51 = 0.0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0, $63 = 0; + var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0; + var $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0; + var $narrow = 0, $not$ = 0, $notlhs = 0, $notrhs = 0, $or$cond = 0, $or$cond3$not = 0, $or$cond537 = 0, $or$cond541 = 0, $or$cond544 = 0, $or$cond554 = 0, $or$cond6 = 0, $scevgep684 = 0, $scevgep684685 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 560|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(560|0); + $6 = sp + 8|0; + $7 = sp; + $8 = sp + 524|0; + $9 = $8; + $10 = sp + 512|0; + HEAP32[$7>>2] = 0; + $11 = ((($10)) + 12|0); + (___DOUBLE_BITS_675($1)|0); + $12 = tempRet0; + $13 = ($12|0)<(0); + if ($13) { + $14 = -$1; + $$0471 = $14;$$0520 = 1;$$0521 = 11705; + } else { + $15 = $4 & 2048; + $16 = ($15|0)==(0); + $17 = $4 & 1; + $18 = ($17|0)==(0); + $$ = $18 ? (11706) : (11711); + $$$ = $16 ? $$ : (11708); + $19 = $4 & 2049; + $narrow = ($19|0)!=(0); + $$534$ = $narrow&1; + $$0471 = $1;$$0520 = $$534$;$$0521 = $$$; + } + (___DOUBLE_BITS_675($$0471)|0); + $20 = tempRet0; + $21 = $20 & 2146435072; + $22 = ($21>>>0)<(2146435072); + $23 = (0)<(0); + $24 = ($21|0)==(2146435072); + $25 = $24 & $23; + $26 = $22 | $25; + do { + if ($26) { + $35 = (+_frexpl($$0471,$7)); + $36 = $35 * 2.0; + $37 = $36 != 0.0; + if ($37) { + $38 = HEAP32[$7>>2]|0; + $39 = (($38) + -1)|0; + HEAP32[$7>>2] = $39; + } + $40 = $5 | 32; + $41 = ($40|0)==(97); + if ($41) { + $42 = $5 & 32; + $43 = ($42|0)==(0); + $44 = ((($$0521)) + 9|0); + $$0521$ = $43 ? $$0521 : $44; + $45 = $$0520 | 2; + $46 = ($3>>>0)>(11); + $47 = (12 - ($3))|0; + $48 = ($47|0)==(0); + $49 = $46 | $48; + do { + if ($49) { + $$1472 = $36; + } else { + $$0509582 = 8.0;$$1508583 = $47; + while(1) { + $50 = (($$1508583) + -1)|0; + $51 = $$0509582 * 16.0; + $52 = ($50|0)==(0); + if ($52) { + break; + } else { + $$0509582 = $51;$$1508583 = $50; + } + } + $53 = HEAP8[$$0521$>>0]|0; + $54 = ($53<<24>>24)==(45); + if ($54) { + $55 = -$36; + $56 = $55 - $51; + $57 = $51 + $56; + $58 = -$57; + $$1472 = $58; + break; + } else { + $59 = $36 + $51; + $60 = $59 - $51; + $$1472 = $60; + break; + } + } + } while(0); + $61 = HEAP32[$7>>2]|0; + $62 = ($61|0)<(0); + $63 = (0 - ($61))|0; + $64 = $62 ? $63 : $61; + $65 = ($64|0)<(0); + $66 = $65 << 31 >> 31; + $67 = (_fmt_u($64,$66,$11)|0); + $68 = ($67|0)==($11|0); + if ($68) { + $69 = ((($10)) + 11|0); + HEAP8[$69>>0] = 48; + $$0511 = $69; + } else { + $$0511 = $67; + } + $70 = $61 >> 31; + $71 = $70 & 2; + $72 = (($71) + 43)|0; + $73 = $72&255; + $74 = ((($$0511)) + -1|0); + HEAP8[$74>>0] = $73; + $75 = (($5) + 15)|0; + $76 = $75&255; + $77 = ((($$0511)) + -2|0); + HEAP8[$77>>0] = $76; + $notrhs = ($3|0)<(1); + $78 = $4 & 8; + $79 = ($78|0)==(0); + $$0523 = $8;$$2473 = $$1472; + while(1) { + $80 = (~~(($$2473))); + $81 = (11740 + ($80)|0); + $82 = HEAP8[$81>>0]|0; + $83 = $82&255; + $84 = $83 | $42; + $85 = $84&255; + $86 = ((($$0523)) + 1|0); + HEAP8[$$0523>>0] = $85; + $87 = (+($80|0)); + $88 = $$2473 - $87; + $89 = $88 * 16.0; + $90 = $86; + $91 = (($90) - ($9))|0; + $92 = ($91|0)==(1); + if ($92) { + $notlhs = $89 == 0.0; + $or$cond3$not = $notrhs & $notlhs; + $or$cond = $79 & $or$cond3$not; + if ($or$cond) { + $$1524 = $86; + } else { + $93 = ((($$0523)) + 2|0); + HEAP8[$86>>0] = 46; + $$1524 = $93; + } + } else { + $$1524 = $86; + } + $94 = $89 != 0.0; + if ($94) { + $$0523 = $$1524;$$2473 = $89; + } else { + break; + } + } + $95 = ($3|0)!=(0); + $96 = $77; + $97 = $11; + $98 = $$1524; + $99 = (($98) - ($9))|0; + $100 = (($97) - ($96))|0; + $101 = (($99) + -2)|0; + $102 = ($101|0)<($3|0); + $or$cond537 = $95 & $102; + $103 = (($3) + 2)|0; + $$pn = $or$cond537 ? $103 : $99; + $$0525 = (($100) + ($45))|0; + $104 = (($$0525) + ($$pn))|0; + _pad_674($0,32,$2,$104,$4); + _out($0,$$0521$,$45); + $105 = $4 ^ 65536; + _pad_674($0,48,$2,$104,$105); + _out($0,$8,$99); + $106 = (($$pn) - ($99))|0; + _pad_674($0,48,$106,0,0); + _out($0,$77,$100); + $107 = $4 ^ 8192; + _pad_674($0,32,$2,$104,$107); + $$sink562 = $104; + break; + } + $108 = ($3|0)<(0); + $$539 = $108 ? 6 : $3; + if ($37) { + $109 = $36 * 268435456.0; + $110 = HEAP32[$7>>2]|0; + $111 = (($110) + -28)|0; + HEAP32[$7>>2] = $111; + $$3 = $109;$$pr = $111; + } else { + $$pre = HEAP32[$7>>2]|0; + $$3 = $36;$$pr = $$pre; + } + $112 = ($$pr|0)<(0); + $113 = ((($6)) + 288|0); + $$556 = $112 ? $6 : $113; + $$0498 = $$556;$$4 = $$3; + while(1) { + $114 = (~~(($$4))>>>0); + HEAP32[$$0498>>2] = $114; + $115 = ((($$0498)) + 4|0); + $116 = (+($114>>>0)); + $117 = $$4 - $116; + $118 = $117 * 1.0E+9; + $119 = $118 != 0.0; + if ($119) { + $$0498 = $115;$$4 = $118; + } else { + break; + } + } + $120 = ($$pr|0)>(0); + if ($120) { + $$1482661 = $$556;$$1499660 = $115;$122 = $$pr; + while(1) { + $121 = ($122|0)<(29); + $123 = $121 ? $122 : 29; + $$0488653 = ((($$1499660)) + -4|0); + $124 = ($$0488653>>>0)<($$1482661>>>0); + if ($124) { + $$2483$ph = $$1482661; + } else { + $$0488655 = $$0488653;$$0497654 = 0; + while(1) { + $125 = HEAP32[$$0488655>>2]|0; + $126 = (_bitshift64Shl(($125|0),0,($123|0))|0); + $127 = tempRet0; + $128 = (_i64Add(($126|0),($127|0),($$0497654|0),0)|0); + $129 = tempRet0; + $130 = (___uremdi3(($128|0),($129|0),1000000000,0)|0); + $131 = tempRet0; + HEAP32[$$0488655>>2] = $130; + $132 = (___udivdi3(($128|0),($129|0),1000000000,0)|0); + $133 = tempRet0; + $$0488 = ((($$0488655)) + -4|0); + $134 = ($$0488>>>0)<($$1482661>>>0); + if ($134) { + break; + } else { + $$0488655 = $$0488;$$0497654 = $132; + } + } + $135 = ($132|0)==(0); + if ($135) { + $$2483$ph = $$1482661; + } else { + $136 = ((($$1482661)) + -4|0); + HEAP32[$136>>2] = $132; + $$2483$ph = $136; + } + } + $$2500 = $$1499660; + while(1) { + $137 = ($$2500>>>0)>($$2483$ph>>>0); + if (!($137)) { + break; + } + $138 = ((($$2500)) + -4|0); + $139 = HEAP32[$138>>2]|0; + $140 = ($139|0)==(0); + if ($140) { + $$2500 = $138; + } else { + break; + } + } + $141 = HEAP32[$7>>2]|0; + $142 = (($141) - ($123))|0; + HEAP32[$7>>2] = $142; + $143 = ($142|0)>(0); + if ($143) { + $$1482661 = $$2483$ph;$$1499660 = $$2500;$122 = $142; + } else { + $$1482$lcssa = $$2483$ph;$$1499$lcssa = $$2500;$$pr564 = $142; + break; + } + } + } else { + $$1482$lcssa = $$556;$$1499$lcssa = $115;$$pr564 = $$pr; + } + $144 = ($$pr564|0)<(0); + if ($144) { + $145 = (($$539) + 25)|0; + $146 = (($145|0) / 9)&-1; + $147 = (($146) + 1)|0; + $148 = ($40|0)==(102); + $$3484648 = $$1482$lcssa;$$3501647 = $$1499$lcssa;$150 = $$pr564; + while(1) { + $149 = (0 - ($150))|0; + $151 = ($149|0)<(9); + $152 = $151 ? $149 : 9; + $153 = ($$3484648>>>0)<($$3501647>>>0); + if ($153) { + $157 = 1 << $152; + $158 = (($157) + -1)|0; + $159 = 1000000000 >>> $152; + $$0487642 = 0;$$1489641 = $$3484648; + while(1) { + $160 = HEAP32[$$1489641>>2]|0; + $161 = $160 & $158; + $162 = $160 >>> $152; + $163 = (($162) + ($$0487642))|0; + HEAP32[$$1489641>>2] = $163; + $164 = Math_imul($161, $159)|0; + $165 = ((($$1489641)) + 4|0); + $166 = ($165>>>0)<($$3501647>>>0); + if ($166) { + $$0487642 = $164;$$1489641 = $165; + } else { + break; + } + } + $167 = HEAP32[$$3484648>>2]|0; + $168 = ($167|0)==(0); + $169 = ((($$3484648)) + 4|0); + $$$3484 = $168 ? $169 : $$3484648; + $170 = ($164|0)==(0); + if ($170) { + $$$3484692 = $$$3484;$$4502 = $$3501647; + } else { + $171 = ((($$3501647)) + 4|0); + HEAP32[$$3501647>>2] = $164; + $$$3484692 = $$$3484;$$4502 = $171; + } + } else { + $154 = HEAP32[$$3484648>>2]|0; + $155 = ($154|0)==(0); + $156 = ((($$3484648)) + 4|0); + $$$3484691 = $155 ? $156 : $$3484648; + $$$3484692 = $$$3484691;$$4502 = $$3501647; + } + $172 = $148 ? $$556 : $$$3484692; + $173 = $$4502; + $174 = $172; + $175 = (($173) - ($174))|0; + $176 = $175 >> 2; + $177 = ($176|0)>($147|0); + $178 = (($172) + ($147<<2)|0); + $$$4502 = $177 ? $178 : $$4502; + $179 = HEAP32[$7>>2]|0; + $180 = (($179) + ($152))|0; + HEAP32[$7>>2] = $180; + $181 = ($180|0)<(0); + if ($181) { + $$3484648 = $$$3484692;$$3501647 = $$$4502;$150 = $180; + } else { + $$3484$lcssa = $$$3484692;$$3501$lcssa = $$$4502; + break; + } + } + } else { + $$3484$lcssa = $$1482$lcssa;$$3501$lcssa = $$1499$lcssa; + } + $182 = ($$3484$lcssa>>>0)<($$3501$lcssa>>>0); + $183 = $$556; + if ($182) { + $184 = $$3484$lcssa; + $185 = (($183) - ($184))|0; + $186 = $185 >> 2; + $187 = ($186*9)|0; + $188 = HEAP32[$$3484$lcssa>>2]|0; + $189 = ($188>>>0)<(10); + if ($189) { + $$1515 = $187; + } else { + $$0514637 = $187;$$0530636 = 10; + while(1) { + $190 = ($$0530636*10)|0; + $191 = (($$0514637) + 1)|0; + $192 = ($188>>>0)<($190>>>0); + if ($192) { + $$1515 = $191; + break; + } else { + $$0514637 = $191;$$0530636 = $190; + } + } + } + } else { + $$1515 = 0; + } + $193 = ($40|0)!=(102); + $194 = $193 ? $$1515 : 0; + $195 = (($$539) - ($194))|0; + $196 = ($40|0)==(103); + $197 = ($$539|0)!=(0); + $198 = $197 & $196; + $$neg = $198 << 31 >> 31; + $199 = (($195) + ($$neg))|0; + $200 = $$3501$lcssa; + $201 = (($200) - ($183))|0; + $202 = $201 >> 2; + $203 = ($202*9)|0; + $204 = (($203) + -9)|0; + $205 = ($199|0)<($204|0); + if ($205) { + $206 = ((($$556)) + 4|0); + $207 = (($199) + 9216)|0; + $208 = (($207|0) / 9)&-1; + $209 = (($208) + -1024)|0; + $210 = (($206) + ($209<<2)|0); + $211 = (($207|0) % 9)&-1; + $$0527629 = (($211) + 1)|0; + $212 = ($$0527629|0)<(9); + if ($212) { + $$0527631 = $$0527629;$$1531630 = 10; + while(1) { + $213 = ($$1531630*10)|0; + $$0527 = (($$0527631) + 1)|0; + $exitcond = ($$0527|0)==(9); + if ($exitcond) { + $$1531$lcssa = $213; + break; + } else { + $$0527631 = $$0527;$$1531630 = $213; + } + } + } else { + $$1531$lcssa = 10; + } + $214 = HEAP32[$210>>2]|0; + $215 = (($214>>>0) % ($$1531$lcssa>>>0))&-1; + $216 = ($215|0)==(0); + $217 = ((($210)) + 4|0); + $218 = ($217|0)==($$3501$lcssa|0); + $or$cond541 = $218 & $216; + if ($or$cond541) { + $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa; + } else { + $219 = (($214>>>0) / ($$1531$lcssa>>>0))&-1; + $220 = $219 & 1; + $221 = ($220|0)==(0); + $$542 = $221 ? 9007199254740992.0 : 9007199254740994.0; + $222 = (($$1531$lcssa|0) / 2)&-1; + $223 = ($215>>>0)<($222>>>0); + $224 = ($215|0)==($222|0); + $or$cond544 = $218 & $224; + $$559 = $or$cond544 ? 1.0 : 1.5; + $$$559 = $223 ? 0.5 : $$559; + $225 = ($$0520|0)==(0); + if ($225) { + $$1467 = $$$559;$$1469 = $$542; + } else { + $226 = HEAP8[$$0521>>0]|0; + $227 = ($226<<24>>24)==(45); + $228 = -$$542; + $229 = -$$$559; + $$$542 = $227 ? $228 : $$542; + $$$$559 = $227 ? $229 : $$$559; + $$1467 = $$$$559;$$1469 = $$$542; + } + $230 = (($214) - ($215))|0; + HEAP32[$210>>2] = $230; + $231 = $$1469 + $$1467; + $232 = $231 != $$1469; + if ($232) { + $233 = (($230) + ($$1531$lcssa))|0; + HEAP32[$210>>2] = $233; + $234 = ($233>>>0)>(999999999); + if ($234) { + $$5486623 = $$3484$lcssa;$$sink545622 = $210; + while(1) { + $235 = ((($$sink545622)) + -4|0); + HEAP32[$$sink545622>>2] = 0; + $236 = ($235>>>0)<($$5486623>>>0); + if ($236) { + $237 = ((($$5486623)) + -4|0); + HEAP32[$237>>2] = 0; + $$6 = $237; + } else { + $$6 = $$5486623; + } + $238 = HEAP32[$235>>2]|0; + $239 = (($238) + 1)|0; + HEAP32[$235>>2] = $239; + $240 = ($239>>>0)>(999999999); + if ($240) { + $$5486623 = $$6;$$sink545622 = $235; + } else { + $$5486$lcssa = $$6;$$sink545$lcssa = $235; + break; + } + } + } else { + $$5486$lcssa = $$3484$lcssa;$$sink545$lcssa = $210; + } + $241 = $$5486$lcssa; + $242 = (($183) - ($241))|0; + $243 = $242 >> 2; + $244 = ($243*9)|0; + $245 = HEAP32[$$5486$lcssa>>2]|0; + $246 = ($245>>>0)<(10); + if ($246) { + $$4492 = $$sink545$lcssa;$$4518 = $244;$$8 = $$5486$lcssa; + } else { + $$2516618 = $244;$$2532617 = 10; + while(1) { + $247 = ($$2532617*10)|0; + $248 = (($$2516618) + 1)|0; + $249 = ($245>>>0)<($247>>>0); + if ($249) { + $$4492 = $$sink545$lcssa;$$4518 = $248;$$8 = $$5486$lcssa; + break; + } else { + $$2516618 = $248;$$2532617 = $247; + } + } + } + } else { + $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa; + } + } + $250 = ((($$4492)) + 4|0); + $251 = ($$3501$lcssa>>>0)>($250>>>0); + $$$3501 = $251 ? $250 : $$3501$lcssa; + $$5519$ph = $$4518;$$7505$ph = $$$3501;$$9$ph = $$8; + } else { + $$5519$ph = $$1515;$$7505$ph = $$3501$lcssa;$$9$ph = $$3484$lcssa; + } + $$7505 = $$7505$ph; + while(1) { + $252 = ($$7505>>>0)>($$9$ph>>>0); + if (!($252)) { + $$lcssa673 = 0; + break; + } + $253 = ((($$7505)) + -4|0); + $254 = HEAP32[$253>>2]|0; + $255 = ($254|0)==(0); + if ($255) { + $$7505 = $253; + } else { + $$lcssa673 = 1; + break; + } + } + $256 = (0 - ($$5519$ph))|0; + do { + if ($196) { + $not$ = $197 ^ 1; + $257 = $not$&1; + $$539$ = (($257) + ($$539))|0; + $258 = ($$539$|0)>($$5519$ph|0); + $259 = ($$5519$ph|0)>(-5); + $or$cond6 = $258 & $259; + if ($or$cond6) { + $260 = (($5) + -1)|0; + $$neg567 = (($$539$) + -1)|0; + $261 = (($$neg567) - ($$5519$ph))|0; + $$0479 = $260;$$2476 = $261; + } else { + $262 = (($5) + -2)|0; + $263 = (($$539$) + -1)|0; + $$0479 = $262;$$2476 = $263; + } + $264 = $4 & 8; + $265 = ($264|0)==(0); + if ($265) { + if ($$lcssa673) { + $266 = ((($$7505)) + -4|0); + $267 = HEAP32[$266>>2]|0; + $268 = ($267|0)==(0); + if ($268) { + $$2529 = 9; + } else { + $269 = (($267>>>0) % 10)&-1; + $270 = ($269|0)==(0); + if ($270) { + $$1528614 = 0;$$3533613 = 10; + while(1) { + $271 = ($$3533613*10)|0; + $272 = (($$1528614) + 1)|0; + $273 = (($267>>>0) % ($271>>>0))&-1; + $274 = ($273|0)==(0); + if ($274) { + $$1528614 = $272;$$3533613 = $271; + } else { + $$2529 = $272; + break; + } + } + } else { + $$2529 = 0; + } + } + } else { + $$2529 = 9; + } + $275 = $$0479 | 32; + $276 = ($275|0)==(102); + $277 = $$7505; + $278 = (($277) - ($183))|0; + $279 = $278 >> 2; + $280 = ($279*9)|0; + $281 = (($280) + -9)|0; + if ($276) { + $282 = (($281) - ($$2529))|0; + $283 = ($282|0)>(0); + $$546 = $283 ? $282 : 0; + $284 = ($$2476|0)<($$546|0); + $$2476$$547 = $284 ? $$2476 : $$546; + $$1480 = $$0479;$$3477 = $$2476$$547;$$pre$phi690Z2D = 0; + break; + } else { + $285 = (($281) + ($$5519$ph))|0; + $286 = (($285) - ($$2529))|0; + $287 = ($286|0)>(0); + $$548 = $287 ? $286 : 0; + $288 = ($$2476|0)<($$548|0); + $$2476$$549 = $288 ? $$2476 : $$548; + $$1480 = $$0479;$$3477 = $$2476$$549;$$pre$phi690Z2D = 0; + break; + } + } else { + $$1480 = $$0479;$$3477 = $$2476;$$pre$phi690Z2D = $264; + } + } else { + $$pre689 = $4 & 8; + $$1480 = $5;$$3477 = $$539;$$pre$phi690Z2D = $$pre689; + } + } while(0); + $289 = $$3477 | $$pre$phi690Z2D; + $290 = ($289|0)!=(0); + $291 = $290&1; + $292 = $$1480 | 32; + $293 = ($292|0)==(102); + if ($293) { + $294 = ($$5519$ph|0)>(0); + $295 = $294 ? $$5519$ph : 0; + $$2513 = 0;$$pn566 = $295; + } else { + $296 = ($$5519$ph|0)<(0); + $297 = $296 ? $256 : $$5519$ph; + $298 = ($297|0)<(0); + $299 = $298 << 31 >> 31; + $300 = (_fmt_u($297,$299,$11)|0); + $301 = $11; + $302 = $300; + $303 = (($301) - ($302))|0; + $304 = ($303|0)<(2); + if ($304) { + $$1512607 = $300; + while(1) { + $305 = ((($$1512607)) + -1|0); + HEAP8[$305>>0] = 48; + $306 = $305; + $307 = (($301) - ($306))|0; + $308 = ($307|0)<(2); + if ($308) { + $$1512607 = $305; + } else { + $$1512$lcssa = $305; + break; + } + } + } else { + $$1512$lcssa = $300; + } + $309 = $$5519$ph >> 31; + $310 = $309 & 2; + $311 = (($310) + 43)|0; + $312 = $311&255; + $313 = ((($$1512$lcssa)) + -1|0); + HEAP8[$313>>0] = $312; + $314 = $$1480&255; + $315 = ((($$1512$lcssa)) + -2|0); + HEAP8[$315>>0] = $314; + $316 = $315; + $317 = (($301) - ($316))|0; + $$2513 = $315;$$pn566 = $317; + } + $318 = (($$0520) + 1)|0; + $319 = (($318) + ($$3477))|0; + $$1526 = (($319) + ($291))|0; + $320 = (($$1526) + ($$pn566))|0; + _pad_674($0,32,$2,$320,$4); + _out($0,$$0521,$$0520); + $321 = $4 ^ 65536; + _pad_674($0,48,$2,$320,$321); + if ($293) { + $322 = ($$9$ph>>>0)>($$556>>>0); + $$0496$$9 = $322 ? $$556 : $$9$ph; + $323 = ((($8)) + 9|0); + $324 = $323; + $325 = ((($8)) + 8|0); + $$5493597 = $$0496$$9; + while(1) { + $326 = HEAP32[$$5493597>>2]|0; + $327 = (_fmt_u($326,0,$323)|0); + $328 = ($$5493597|0)==($$0496$$9|0); + if ($328) { + $334 = ($327|0)==($323|0); + if ($334) { + HEAP8[$325>>0] = 48; + $$1465 = $325; + } else { + $$1465 = $327; + } + } else { + $329 = ($327>>>0)>($8>>>0); + if ($329) { + $330 = $327; + $331 = (($330) - ($9))|0; + _memset(($8|0),48,($331|0))|0; + $$0464594 = $327; + while(1) { + $332 = ((($$0464594)) + -1|0); + $333 = ($332>>>0)>($8>>>0); + if ($333) { + $$0464594 = $332; + } else { + $$1465 = $332; + break; + } + } + } else { + $$1465 = $327; + } + } + $335 = $$1465; + $336 = (($324) - ($335))|0; + _out($0,$$1465,$336); + $337 = ((($$5493597)) + 4|0); + $338 = ($337>>>0)>($$556>>>0); + if ($338) { + break; + } else { + $$5493597 = $337; + } + } + $339 = ($289|0)==(0); + if (!($339)) { + _out($0,11756,1); + } + $340 = ($337>>>0)<($$7505>>>0); + $341 = ($$3477|0)>(0); + $342 = $340 & $341; + if ($342) { + $$4478590 = $$3477;$$6494589 = $337; + while(1) { + $343 = HEAP32[$$6494589>>2]|0; + $344 = (_fmt_u($343,0,$323)|0); + $345 = ($344>>>0)>($8>>>0); + if ($345) { + $346 = $344; + $347 = (($346) - ($9))|0; + _memset(($8|0),48,($347|0))|0; + $$0463584 = $344; + while(1) { + $348 = ((($$0463584)) + -1|0); + $349 = ($348>>>0)>($8>>>0); + if ($349) { + $$0463584 = $348; + } else { + $$0463$lcssa = $348; + break; + } + } + } else { + $$0463$lcssa = $344; + } + $350 = ($$4478590|0)<(9); + $351 = $350 ? $$4478590 : 9; + _out($0,$$0463$lcssa,$351); + $352 = ((($$6494589)) + 4|0); + $353 = (($$4478590) + -9)|0; + $354 = ($352>>>0)<($$7505>>>0); + $355 = ($$4478590|0)>(9); + $356 = $354 & $355; + if ($356) { + $$4478590 = $353;$$6494589 = $352; + } else { + $$4478$lcssa = $353; + break; + } + } + } else { + $$4478$lcssa = $$3477; + } + $357 = (($$4478$lcssa) + 9)|0; + _pad_674($0,48,$357,9,0); + } else { + $358 = ((($$9$ph)) + 4|0); + $$7505$ = $$lcssa673 ? $$7505 : $358; + $359 = ($$3477|0)>(-1); + if ($359) { + $360 = ((($8)) + 9|0); + $361 = ($$pre$phi690Z2D|0)==(0); + $362 = $360; + $363 = (0 - ($9))|0; + $364 = ((($8)) + 8|0); + $$5602 = $$3477;$$7495601 = $$9$ph; + while(1) { + $365 = HEAP32[$$7495601>>2]|0; + $366 = (_fmt_u($365,0,$360)|0); + $367 = ($366|0)==($360|0); + if ($367) { + HEAP8[$364>>0] = 48; + $$0 = $364; + } else { + $$0 = $366; + } + $368 = ($$7495601|0)==($$9$ph|0); + do { + if ($368) { + $372 = ((($$0)) + 1|0); + _out($0,$$0,1); + $373 = ($$5602|0)<(1); + $or$cond554 = $361 & $373; + if ($or$cond554) { + $$2 = $372; + break; + } + _out($0,11756,1); + $$2 = $372; + } else { + $369 = ($$0>>>0)>($8>>>0); + if (!($369)) { + $$2 = $$0; + break; + } + $scevgep684 = (($$0) + ($363)|0); + $scevgep684685 = $scevgep684; + _memset(($8|0),48,($scevgep684685|0))|0; + $$1598 = $$0; + while(1) { + $370 = ((($$1598)) + -1|0); + $371 = ($370>>>0)>($8>>>0); + if ($371) { + $$1598 = $370; + } else { + $$2 = $370; + break; + } + } + } + } while(0); + $374 = $$2; + $375 = (($362) - ($374))|0; + $376 = ($$5602|0)>($375|0); + $377 = $376 ? $375 : $$5602; + _out($0,$$2,$377); + $378 = (($$5602) - ($375))|0; + $379 = ((($$7495601)) + 4|0); + $380 = ($379>>>0)<($$7505$>>>0); + $381 = ($378|0)>(-1); + $382 = $380 & $381; + if ($382) { + $$5602 = $378;$$7495601 = $379; + } else { + $$5$lcssa = $378; + break; + } + } + } else { + $$5$lcssa = $$3477; + } + $383 = (($$5$lcssa) + 18)|0; + _pad_674($0,48,$383,18,0); + $384 = $11; + $385 = $$2513; + $386 = (($384) - ($385))|0; + _out($0,$$2513,$386); + } + $387 = $4 ^ 8192; + _pad_674($0,32,$2,$320,$387); + $$sink562 = $320; + } else { + $27 = $5 & 32; + $28 = ($27|0)!=(0); + $29 = $28 ? 11724 : 11728; + $30 = ($$0471 != $$0471) | (0.0 != 0.0); + $31 = $28 ? 11732 : 11736; + $$0510 = $30 ? $31 : $29; + $32 = (($$0520) + 3)|0; + $33 = $4 & -65537; + _pad_674($0,32,$2,$32,$33); + _out($0,$$0521,$$0520); + _out($0,$$0510,3); + $34 = $4 ^ 8192; + _pad_674($0,32,$2,$32,$34); + $$sink562 = $32; + } + } while(0); + $388 = ($$sink562|0)<($2|0); + $$555 = $388 ? $2 : $$sink562; + STACKTOP = sp;return ($$555|0); +} +function ___DOUBLE_BITS_675($0) { + $0 = +$0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF64[tempDoublePtr>>3] = $0;$1 = HEAP32[tempDoublePtr>>2]|0; + $2 = HEAP32[tempDoublePtr+4>>2]|0; + tempRet0 = ($2); + return ($1|0); +} +function _frexpl($0,$1) { + $0 = +$0; + $1 = $1|0; + var $2 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = (+_frexp($0,$1)); + return (+$2); +} +function _frexp($0,$1) { + $0 = +$0; + $1 = $1|0; + var $$0 = 0.0, $$016 = 0.0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0.0, $storemerge = 0, $trunc$clear = 0, label = 0; + var sp = 0; + sp = STACKTOP; + HEAPF64[tempDoublePtr>>3] = $0;$2 = HEAP32[tempDoublePtr>>2]|0; + $3 = HEAP32[tempDoublePtr+4>>2]|0; + $4 = (_bitshift64Lshr(($2|0),($3|0),52)|0); + $5 = tempRet0; + $6 = $4&65535; + $trunc$clear = $6 & 2047; + switch ($trunc$clear<<16>>16) { + case 0: { + $7 = $0 != 0.0; + if ($7) { + $8 = $0 * 1.8446744073709552E+19; + $9 = (+_frexp($8,$1)); + $10 = HEAP32[$1>>2]|0; + $11 = (($10) + -64)|0; + $$016 = $9;$storemerge = $11; + } else { + $$016 = $0;$storemerge = 0; + } + HEAP32[$1>>2] = $storemerge; + $$0 = $$016; + break; + } + case 2047: { + $$0 = $0; + break; + } + default: { + $12 = $4 & 2047; + $13 = (($12) + -1022)|0; + HEAP32[$1>>2] = $13; + $14 = $3 & -2146435073; + $15 = $14 | 1071644672; + HEAP32[tempDoublePtr>>2] = $2;HEAP32[tempDoublePtr+4>>2] = $15;$16 = +HEAPF64[tempDoublePtr>>3]; + $$0 = $16; + } + } + return (+$$0); +} +function _wcrtomb($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0; + var $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0; + var $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $not$ = 0, $or$cond = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = ($0|0)==(0|0); + do { + if ($3) { + $$0 = 1; + } else { + $4 = ($1>>>0)<(128); + if ($4) { + $5 = $1&255; + HEAP8[$0>>0] = $5; + $$0 = 1; + break; + } + $6 = (___pthread_self_448()|0); + $7 = ((($6)) + 188|0); + $8 = HEAP32[$7>>2]|0; + $9 = HEAP32[$8>>2]|0; + $not$ = ($9|0)==(0|0); + if ($not$) { + $10 = $1 & -128; + $11 = ($10|0)==(57216); + if ($11) { + $13 = $1&255; + HEAP8[$0>>0] = $13; + $$0 = 1; + break; + } else { + $12 = (___errno_location()|0); + HEAP32[$12>>2] = 84; + $$0 = -1; + break; + } + } + $14 = ($1>>>0)<(2048); + if ($14) { + $15 = $1 >>> 6; + $16 = $15 | 192; + $17 = $16&255; + $18 = ((($0)) + 1|0); + HEAP8[$0>>0] = $17; + $19 = $1 & 63; + $20 = $19 | 128; + $21 = $20&255; + HEAP8[$18>>0] = $21; + $$0 = 2; + break; + } + $22 = ($1>>>0)<(55296); + $23 = $1 & -8192; + $24 = ($23|0)==(57344); + $or$cond = $22 | $24; + if ($or$cond) { + $25 = $1 >>> 12; + $26 = $25 | 224; + $27 = $26&255; + $28 = ((($0)) + 1|0); + HEAP8[$0>>0] = $27; + $29 = $1 >>> 6; + $30 = $29 & 63; + $31 = $30 | 128; + $32 = $31&255; + $33 = ((($0)) + 2|0); + HEAP8[$28>>0] = $32; + $34 = $1 & 63; + $35 = $34 | 128; + $36 = $35&255; + HEAP8[$33>>0] = $36; + $$0 = 3; + break; + } + $37 = (($1) + -65536)|0; + $38 = ($37>>>0)<(1048576); + if ($38) { + $39 = $1 >>> 18; + $40 = $39 | 240; + $41 = $40&255; + $42 = ((($0)) + 1|0); + HEAP8[$0>>0] = $41; + $43 = $1 >>> 12; + $44 = $43 & 63; + $45 = $44 | 128; + $46 = $45&255; + $47 = ((($0)) + 2|0); + HEAP8[$42>>0] = $46; + $48 = $1 >>> 6; + $49 = $48 & 63; + $50 = $49 | 128; + $51 = $50&255; + $52 = ((($0)) + 3|0); + HEAP8[$47>>0] = $51; + $53 = $1 & 63; + $54 = $53 | 128; + $55 = $54&255; + HEAP8[$52>>0] = $55; + $$0 = 4; + break; + } else { + $56 = (___errno_location()|0); + HEAP32[$56>>2] = 84; + $$0 = -1; + break; + } + } + } while(0); + return ($$0|0); +} +function ___pthread_self_448() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (_pthread_self()|0); + return ($0|0); +} +function ___pthread_self_105() { + var $0 = 0, label = 0, sp = 0; + sp = STACKTOP; + $0 = (_pthread_self()|0); + return ($0|0); +} +function ___strerror_l($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$012$lcssa = 0, $$01214 = 0, $$016 = 0, $$113 = 0, $$115 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var label = 0, sp = 0; + sp = STACKTOP; + $$016 = 0; + while(1) { + $3 = (11758 + ($$016)|0); + $4 = HEAP8[$3>>0]|0; + $5 = $4&255; + $6 = ($5|0)==($0|0); + if ($6) { + label = 2; + break; + } + $7 = (($$016) + 1)|0; + $8 = ($7|0)==(87); + if ($8) { + $$01214 = 11846;$$115 = 87; + label = 5; + break; + } else { + $$016 = $7; + } + } + if ((label|0) == 2) { + $2 = ($$016|0)==(0); + if ($2) { + $$012$lcssa = 11846; + } else { + $$01214 = 11846;$$115 = $$016; + label = 5; + } + } + if ((label|0) == 5) { + while(1) { + label = 0; + $$113 = $$01214; + while(1) { + $9 = HEAP8[$$113>>0]|0; + $10 = ($9<<24>>24)==(0); + $11 = ((($$113)) + 1|0); + if ($10) { + break; + } else { + $$113 = $11; + } + } + $12 = (($$115) + -1)|0; + $13 = ($12|0)==(0); + if ($13) { + $$012$lcssa = $11; + break; + } else { + $$01214 = $11;$$115 = $12; + label = 5; + } + } + } + $14 = ((($1)) + 20|0); + $15 = HEAP32[$14>>2]|0; + $16 = (___lctrans($$012$lcssa,$15)|0); + return ($16|0); +} +function ___lctrans($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = (___lctrans_impl($0,$1)|0); + return ($2|0); +} +function ___lctrans_impl($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ($1|0)==(0|0); + if ($2) { + $$0 = 0; + } else { + $3 = HEAP32[$1>>2]|0; + $4 = ((($1)) + 4|0); + $5 = HEAP32[$4>>2]|0; + $6 = (___mo_lookup($3,$5,$0)|0); + $$0 = $6; + } + $7 = ($$0|0)!=(0|0); + $8 = $7 ? $$0 : $0; + return ($8|0); +} +function ___mo_lookup($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$ = 0, $$090 = 0, $$094 = 0, $$191 = 0, $$195 = 0, $$4 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0; + var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond102 = 0, $or$cond104 = 0, label = 0, sp = 0; + sp = STACKTOP; + $3 = HEAP32[$0>>2]|0; + $4 = (($3) + 1794895138)|0; + $5 = ((($0)) + 8|0); + $6 = HEAP32[$5>>2]|0; + $7 = (_swapc($6,$4)|0); + $8 = ((($0)) + 12|0); + $9 = HEAP32[$8>>2]|0; + $10 = (_swapc($9,$4)|0); + $11 = ((($0)) + 16|0); + $12 = HEAP32[$11>>2]|0; + $13 = (_swapc($12,$4)|0); + $14 = $1 >>> 2; + $15 = ($7>>>0)<($14>>>0); + L1: do { + if ($15) { + $16 = $7 << 2; + $17 = (($1) - ($16))|0; + $18 = ($10>>>0)<($17>>>0); + $19 = ($13>>>0)<($17>>>0); + $or$cond = $18 & $19; + if ($or$cond) { + $20 = $13 | $10; + $21 = $20 & 3; + $22 = ($21|0)==(0); + if ($22) { + $23 = $10 >>> 2; + $24 = $13 >>> 2; + $$090 = 0;$$094 = $7; + while(1) { + $25 = $$094 >>> 1; + $26 = (($$090) + ($25))|0; + $27 = $26 << 1; + $28 = (($27) + ($23))|0; + $29 = (($0) + ($28<<2)|0); + $30 = HEAP32[$29>>2]|0; + $31 = (_swapc($30,$4)|0); + $32 = (($28) + 1)|0; + $33 = (($0) + ($32<<2)|0); + $34 = HEAP32[$33>>2]|0; + $35 = (_swapc($34,$4)|0); + $36 = ($35>>>0)<($1>>>0); + $37 = (($1) - ($35))|0; + $38 = ($31>>>0)<($37>>>0); + $or$cond102 = $36 & $38; + if (!($or$cond102)) { + $$4 = 0; + break L1; + } + $39 = (($35) + ($31))|0; + $40 = (($0) + ($39)|0); + $41 = HEAP8[$40>>0]|0; + $42 = ($41<<24>>24)==(0); + if (!($42)) { + $$4 = 0; + break L1; + } + $43 = (($0) + ($35)|0); + $44 = (_strcmp($2,$43)|0); + $45 = ($44|0)==(0); + if ($45) { + break; + } + $62 = ($$094|0)==(1); + $63 = ($44|0)<(0); + $64 = (($$094) - ($25))|0; + $$195 = $63 ? $25 : $64; + $$191 = $63 ? $$090 : $26; + if ($62) { + $$4 = 0; + break L1; + } else { + $$090 = $$191;$$094 = $$195; + } + } + $46 = (($27) + ($24))|0; + $47 = (($0) + ($46<<2)|0); + $48 = HEAP32[$47>>2]|0; + $49 = (_swapc($48,$4)|0); + $50 = (($46) + 1)|0; + $51 = (($0) + ($50<<2)|0); + $52 = HEAP32[$51>>2]|0; + $53 = (_swapc($52,$4)|0); + $54 = ($53>>>0)<($1>>>0); + $55 = (($1) - ($53))|0; + $56 = ($49>>>0)<($55>>>0); + $or$cond104 = $54 & $56; + if ($or$cond104) { + $57 = (($0) + ($53)|0); + $58 = (($53) + ($49))|0; + $59 = (($0) + ($58)|0); + $60 = HEAP8[$59>>0]|0; + $61 = ($60<<24>>24)==(0); + $$ = $61 ? $57 : 0; + $$4 = $$; + } else { + $$4 = 0; + } + } else { + $$4 = 0; + } + } else { + $$4 = 0; + } + } else { + $$4 = 0; + } + } while(0); + return ($$4|0); +} +function _swapc($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$ = 0, $2 = 0, $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ($1|0)==(0); + $3 = (_llvm_bswap_i32(($0|0))|0); + $$ = $2 ? $0 : $3; + return ($$|0); +} +function ___fwritex($0,$1,$2) { + $0 = $0|0; + $1 = $1|0; + $2 = $2|0; + var $$038 = 0, $$042 = 0, $$1 = 0, $$139 = 0, $$141 = 0, $$143 = 0, $$pre = 0, $$pre47 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0; + var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var label = 0, sp = 0; + sp = STACKTOP; + $3 = ((($2)) + 16|0); + $4 = HEAP32[$3>>2]|0; + $5 = ($4|0)==(0|0); + if ($5) { + $7 = (___towrite($2)|0); + $8 = ($7|0)==(0); + if ($8) { + $$pre = HEAP32[$3>>2]|0; + $12 = $$pre; + label = 5; + } else { + $$1 = 0; + } + } else { + $6 = $4; + $12 = $6; + label = 5; + } + L5: do { + if ((label|0) == 5) { + $9 = ((($2)) + 20|0); + $10 = HEAP32[$9>>2]|0; + $11 = (($12) - ($10))|0; + $13 = ($11>>>0)<($1>>>0); + $14 = $10; + if ($13) { + $15 = ((($2)) + 36|0); + $16 = HEAP32[$15>>2]|0; + $17 = (FUNCTION_TABLE_iiii[$16 & 15]($2,$0,$1)|0); + $$1 = $17; + break; + } + $18 = ((($2)) + 75|0); + $19 = HEAP8[$18>>0]|0; + $20 = ($19<<24>>24)>(-1); + L10: do { + if ($20) { + $$038 = $1; + while(1) { + $21 = ($$038|0)==(0); + if ($21) { + $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14; + break L10; + } + $22 = (($$038) + -1)|0; + $23 = (($0) + ($22)|0); + $24 = HEAP8[$23>>0]|0; + $25 = ($24<<24>>24)==(10); + if ($25) { + break; + } else { + $$038 = $22; + } + } + $26 = ((($2)) + 36|0); + $27 = HEAP32[$26>>2]|0; + $28 = (FUNCTION_TABLE_iiii[$27 & 15]($2,$0,$$038)|0); + $29 = ($28>>>0)<($$038>>>0); + if ($29) { + $$1 = $28; + break L5; + } + $30 = (($0) + ($$038)|0); + $$042 = (($1) - ($$038))|0; + $$pre47 = HEAP32[$9>>2]|0; + $$139 = $$038;$$141 = $30;$$143 = $$042;$31 = $$pre47; + } else { + $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14; + } + } while(0); + _memcpy(($31|0),($$141|0),($$143|0))|0; + $32 = HEAP32[$9>>2]|0; + $33 = (($32) + ($$143)|0); + HEAP32[$9>>2] = $33; + $34 = (($$139) + ($$143))|0; + $$1 = $34; + } + } while(0); + return ($$1|0); +} +function ___towrite($0) { + $0 = $0|0; + var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0; + var $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ((($0)) + 74|0); + $2 = HEAP8[$1>>0]|0; + $3 = $2 << 24 >> 24; + $4 = (($3) + 255)|0; + $5 = $4 | $3; + $6 = $5&255; + HEAP8[$1>>0] = $6; + $7 = HEAP32[$0>>2]|0; + $8 = $7 & 8; + $9 = ($8|0)==(0); + if ($9) { + $11 = ((($0)) + 8|0); + HEAP32[$11>>2] = 0; + $12 = ((($0)) + 4|0); + HEAP32[$12>>2] = 0; + $13 = ((($0)) + 44|0); + $14 = HEAP32[$13>>2]|0; + $15 = ((($0)) + 28|0); + HEAP32[$15>>2] = $14; + $16 = ((($0)) + 20|0); + HEAP32[$16>>2] = $14; + $17 = ((($0)) + 48|0); + $18 = HEAP32[$17>>2]|0; + $19 = (($14) + ($18)|0); + $20 = ((($0)) + 16|0); + HEAP32[$20>>2] = $19; + $$0 = 0; + } else { + $10 = $7 | 32; + HEAP32[$0>>2] = $10; + $$0 = -1; + } + return ($$0|0); +} +function _strlen($0) { + $0 = $0|0; + var $$0 = 0, $$015$lcssa = 0, $$01519 = 0, $$1$lcssa = 0, $$pn = 0, $$pre = 0, $$sink = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0; + var $21 = 0, $22 = 0, $23 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = $0; + $2 = $1 & 3; + $3 = ($2|0)==(0); + L1: do { + if ($3) { + $$015$lcssa = $0; + label = 4; + } else { + $$01519 = $0;$23 = $1; + while(1) { + $4 = HEAP8[$$01519>>0]|0; + $5 = ($4<<24>>24)==(0); + if ($5) { + $$sink = $23; + break L1; + } + $6 = ((($$01519)) + 1|0); + $7 = $6; + $8 = $7 & 3; + $9 = ($8|0)==(0); + if ($9) { + $$015$lcssa = $6; + label = 4; + break; + } else { + $$01519 = $6;$23 = $7; + } + } + } + } while(0); + if ((label|0) == 4) { + $$0 = $$015$lcssa; + while(1) { + $10 = HEAP32[$$0>>2]|0; + $11 = (($10) + -16843009)|0; + $12 = $10 & -2139062144; + $13 = $12 ^ -2139062144; + $14 = $13 & $11; + $15 = ($14|0)==(0); + $16 = ((($$0)) + 4|0); + if ($15) { + $$0 = $16; + } else { + break; + } + } + $17 = $10&255; + $18 = ($17<<24>>24)==(0); + if ($18) { + $$1$lcssa = $$0; + } else { + $$pn = $$0; + while(1) { + $19 = ((($$pn)) + 1|0); + $$pre = HEAP8[$19>>0]|0; + $20 = ($$pre<<24>>24)==(0); + if ($20) { + $$1$lcssa = $19; + break; + } else { + $$pn = $19; + } + } + } + $21 = $$1$lcssa; + $$sink = $21; + } + $22 = (($$sink) - ($1))|0; + return ($22|0); +} +function _strchr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = (___strchrnul($0,$1)|0); + $3 = HEAP8[$2>>0]|0; + $4 = $1&255; + $5 = ($3<<24>>24)==($4<<24>>24); + $6 = $5 ? $2 : 0; + return ($6|0); +} +function ___strchrnul($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $$029$lcssa = 0, $$02936 = 0, $$030$lcssa = 0, $$03039 = 0, $$1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0; + var $41 = 0, $42 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond33 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = $1 & 255; + $3 = ($2|0)==(0); + L1: do { + if ($3) { + $8 = (_strlen($0)|0); + $9 = (($0) + ($8)|0); + $$0 = $9; + } else { + $4 = $0; + $5 = $4 & 3; + $6 = ($5|0)==(0); + if ($6) { + $$030$lcssa = $0; + } else { + $7 = $1&255; + $$03039 = $0; + while(1) { + $10 = HEAP8[$$03039>>0]|0; + $11 = ($10<<24>>24)==(0); + $12 = ($10<<24>>24)==($7<<24>>24); + $or$cond = $11 | $12; + if ($or$cond) { + $$0 = $$03039; + break L1; + } + $13 = ((($$03039)) + 1|0); + $14 = $13; + $15 = $14 & 3; + $16 = ($15|0)==(0); + if ($16) { + $$030$lcssa = $13; + break; + } else { + $$03039 = $13; + } + } + } + $17 = Math_imul($2, 16843009)|0; + $18 = HEAP32[$$030$lcssa>>2]|0; + $19 = (($18) + -16843009)|0; + $20 = $18 & -2139062144; + $21 = $20 ^ -2139062144; + $22 = $21 & $19; + $23 = ($22|0)==(0); + L10: do { + if ($23) { + $$02936 = $$030$lcssa;$25 = $18; + while(1) { + $24 = $25 ^ $17; + $26 = (($24) + -16843009)|0; + $27 = $24 & -2139062144; + $28 = $27 ^ -2139062144; + $29 = $28 & $26; + $30 = ($29|0)==(0); + if (!($30)) { + $$029$lcssa = $$02936; + break L10; + } + $31 = ((($$02936)) + 4|0); + $32 = HEAP32[$31>>2]|0; + $33 = (($32) + -16843009)|0; + $34 = $32 & -2139062144; + $35 = $34 ^ -2139062144; + $36 = $35 & $33; + $37 = ($36|0)==(0); + if ($37) { + $$02936 = $31;$25 = $32; + } else { + $$029$lcssa = $31; + break; + } + } + } else { + $$029$lcssa = $$030$lcssa; + } + } while(0); + $38 = $1&255; + $$1 = $$029$lcssa; + while(1) { + $39 = HEAP8[$$1>>0]|0; + $40 = ($39<<24>>24)==(0); + $41 = ($39<<24>>24)==($38<<24>>24); + $or$cond33 = $40 | $41; + $42 = ((($$1)) + 1|0); + if ($or$cond33) { + $$0 = $$1; + break; + } else { + $$1 = $42; + } + } + } + } while(0); + return ($$0|0); +} +function _strcpy($0,$1) { + $0 = $0|0; + $1 = $1|0; + var label = 0, sp = 0; + sp = STACKTOP; + (___stpcpy($0,$1)|0); + return ($0|0); +} +function ___stpcpy($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0$lcssa = 0, $$025$lcssa = 0, $$02536 = 0, $$026$lcssa = 0, $$02642 = 0, $$027$lcssa = 0, $$02741 = 0, $$029 = 0, $$037 = 0, $$1$ph = 0, $$128$ph = 0, $$12834 = 0, $$135 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0; + var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0; + var $35 = 0, $36 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = $1; + $3 = $0; + $4 = $2 ^ $3; + $5 = $4 & 3; + $6 = ($5|0)==(0); + L1: do { + if ($6) { + $7 = $2 & 3; + $8 = ($7|0)==(0); + if ($8) { + $$026$lcssa = $1;$$027$lcssa = $0; + } else { + $$02642 = $1;$$02741 = $0; + while(1) { + $9 = HEAP8[$$02642>>0]|0; + HEAP8[$$02741>>0] = $9; + $10 = ($9<<24>>24)==(0); + if ($10) { + $$029 = $$02741; + break L1; + } + $11 = ((($$02642)) + 1|0); + $12 = ((($$02741)) + 1|0); + $13 = $11; + $14 = $13 & 3; + $15 = ($14|0)==(0); + if ($15) { + $$026$lcssa = $11;$$027$lcssa = $12; + break; + } else { + $$02642 = $11;$$02741 = $12; + } + } + } + $16 = HEAP32[$$026$lcssa>>2]|0; + $17 = (($16) + -16843009)|0; + $18 = $16 & -2139062144; + $19 = $18 ^ -2139062144; + $20 = $19 & $17; + $21 = ($20|0)==(0); + if ($21) { + $$02536 = $$027$lcssa;$$037 = $$026$lcssa;$24 = $16; + while(1) { + $22 = ((($$037)) + 4|0); + $23 = ((($$02536)) + 4|0); + HEAP32[$$02536>>2] = $24; + $25 = HEAP32[$22>>2]|0; + $26 = (($25) + -16843009)|0; + $27 = $25 & -2139062144; + $28 = $27 ^ -2139062144; + $29 = $28 & $26; + $30 = ($29|0)==(0); + if ($30) { + $$02536 = $23;$$037 = $22;$24 = $25; + } else { + $$0$lcssa = $22;$$025$lcssa = $23; + break; + } + } + } else { + $$0$lcssa = $$026$lcssa;$$025$lcssa = $$027$lcssa; + } + $$1$ph = $$0$lcssa;$$128$ph = $$025$lcssa; + label = 8; + } else { + $$1$ph = $1;$$128$ph = $0; + label = 8; + } + } while(0); + if ((label|0) == 8) { + $31 = HEAP8[$$1$ph>>0]|0; + HEAP8[$$128$ph>>0] = $31; + $32 = ($31<<24>>24)==(0); + if ($32) { + $$029 = $$128$ph; + } else { + $$12834 = $$128$ph;$$135 = $$1$ph; + while(1) { + $33 = ((($$135)) + 1|0); + $34 = ((($$12834)) + 1|0); + $35 = HEAP8[$33>>0]|0; + HEAP8[$34>>0] = $35; + $36 = ($35<<24>>24)==(0); + if ($36) { + $$029 = $34; + break; + } else { + $$12834 = $34;$$135 = $33; + } + } + } + } + return ($$029|0); +} +function ___ofl_lock() { + var label = 0, sp = 0; + sp = STACKTOP; + ___lock((16260|0)); + return (16268|0); +} +function ___ofl_unlock() { + var label = 0, sp = 0; + sp = STACKTOP; + ___unlock((16260|0)); + return; +} +function _fflush($0) { + $0 = $0|0; + var $$0 = 0, $$023 = 0, $$02325 = 0, $$02327 = 0, $$024$lcssa = 0, $$02426 = 0, $$1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0; + var $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $phitmp = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ($0|0)==(0|0); + do { + if ($1) { + $8 = HEAP32[838]|0; + $9 = ($8|0)==(0|0); + if ($9) { + $29 = 0; + } else { + $10 = HEAP32[838]|0; + $11 = (_fflush($10)|0); + $29 = $11; + } + $12 = (___ofl_lock()|0); + $$02325 = HEAP32[$12>>2]|0; + $13 = ($$02325|0)==(0|0); + if ($13) { + $$024$lcssa = $29; + } else { + $$02327 = $$02325;$$02426 = $29; + while(1) { + $14 = ((($$02327)) + 76|0); + $15 = HEAP32[$14>>2]|0; + $16 = ($15|0)>(-1); + if ($16) { + $17 = (___lockfile($$02327)|0); + $26 = $17; + } else { + $26 = 0; + } + $18 = ((($$02327)) + 20|0); + $19 = HEAP32[$18>>2]|0; + $20 = ((($$02327)) + 28|0); + $21 = HEAP32[$20>>2]|0; + $22 = ($19>>>0)>($21>>>0); + if ($22) { + $23 = (___fflush_unlocked($$02327)|0); + $24 = $23 | $$02426; + $$1 = $24; + } else { + $$1 = $$02426; + } + $25 = ($26|0)==(0); + if (!($25)) { + ___unlockfile($$02327); + } + $27 = ((($$02327)) + 56|0); + $$023 = HEAP32[$27>>2]|0; + $28 = ($$023|0)==(0|0); + if ($28) { + $$024$lcssa = $$1; + break; + } else { + $$02327 = $$023;$$02426 = $$1; + } + } + } + ___ofl_unlock(); + $$0 = $$024$lcssa; + } else { + $2 = ((($0)) + 76|0); + $3 = HEAP32[$2>>2]|0; + $4 = ($3|0)>(-1); + if (!($4)) { + $5 = (___fflush_unlocked($0)|0); + $$0 = $5; + break; + } + $6 = (___lockfile($0)|0); + $phitmp = ($6|0)==(0); + $7 = (___fflush_unlocked($0)|0); + if ($phitmp) { + $$0 = $7; + } else { + ___unlockfile($0); + $$0 = $7; + } + } + } while(0); + return ($$0|0); +} +function ___fflush_unlocked($0) { + $0 = $0|0; + var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0; + var $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ((($0)) + 20|0); + $2 = HEAP32[$1>>2]|0; + $3 = ((($0)) + 28|0); + $4 = HEAP32[$3>>2]|0; + $5 = ($2>>>0)>($4>>>0); + if ($5) { + $6 = ((($0)) + 36|0); + $7 = HEAP32[$6>>2]|0; + (FUNCTION_TABLE_iiii[$7 & 15]($0,0,0)|0); + $8 = HEAP32[$1>>2]|0; + $9 = ($8|0)==(0|0); + if ($9) { + $$0 = -1; + } else { + label = 3; + } + } else { + label = 3; + } + if ((label|0) == 3) { + $10 = ((($0)) + 4|0); + $11 = HEAP32[$10>>2]|0; + $12 = ((($0)) + 8|0); + $13 = HEAP32[$12>>2]|0; + $14 = ($11>>>0)<($13>>>0); + if ($14) { + $15 = $11; + $16 = $13; + $17 = (($15) - ($16))|0; + $18 = ((($0)) + 40|0); + $19 = HEAP32[$18>>2]|0; + (FUNCTION_TABLE_iiii[$19 & 15]($0,$17,1)|0); + } + $20 = ((($0)) + 16|0); + HEAP32[$20>>2] = 0; + HEAP32[$3>>2] = 0; + HEAP32[$1>>2] = 0; + HEAP32[$12>>2] = 0; + HEAP32[$10>>2] = 0; + $$0 = 0; + } + return ($$0|0); +} +function _strstr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0; + var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP8[$1>>0]|0; + $3 = ($2<<24>>24)==(0); + do { + if ($3) { + $$0 = $0; + } else { + $4 = $2 << 24 >> 24; + $5 = (_strchr($0,$4)|0); + $6 = ($5|0)==(0|0); + if ($6) { + $$0 = 0; + } else { + $7 = ((($1)) + 1|0); + $8 = HEAP8[$7>>0]|0; + $9 = ($8<<24>>24)==(0); + if ($9) { + $$0 = $5; + } else { + $10 = ((($5)) + 1|0); + $11 = HEAP8[$10>>0]|0; + $12 = ($11<<24>>24)==(0); + if ($12) { + $$0 = 0; + } else { + $13 = ((($1)) + 2|0); + $14 = HEAP8[$13>>0]|0; + $15 = ($14<<24>>24)==(0); + if ($15) { + $16 = (_twobyte_strstr($5,$1)|0); + $$0 = $16; + break; + } + $17 = ((($5)) + 2|0); + $18 = HEAP8[$17>>0]|0; + $19 = ($18<<24>>24)==(0); + if ($19) { + $$0 = 0; + } else { + $20 = ((($1)) + 3|0); + $21 = HEAP8[$20>>0]|0; + $22 = ($21<<24>>24)==(0); + if ($22) { + $23 = (_threebyte_strstr($5,$1)|0); + $$0 = $23; + break; + } + $24 = ((($5)) + 3|0); + $25 = HEAP8[$24>>0]|0; + $26 = ($25<<24>>24)==(0); + if ($26) { + $$0 = 0; + } else { + $27 = ((($1)) + 4|0); + $28 = HEAP8[$27>>0]|0; + $29 = ($28<<24>>24)==(0); + if ($29) { + $30 = (_fourbyte_strstr($5,$1)|0); + $$0 = $30; + break; + } else { + $31 = (_twoway_strstr($5,$1)|0); + $$0 = $31; + break; + } + } + } + } + } + } + } + } while(0); + return ($$0|0); +} +function _twobyte_strstr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$lcssa = 0, $$sink = 0, $$sink$in = 0, $$sink$masked = 0, $$sink17$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0; + var label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP8[$1>>0]|0; + $3 = $2&255; + $4 = $3 << 8; + $5 = ((($1)) + 1|0); + $6 = HEAP8[$5>>0]|0; + $7 = $6&255; + $8 = $4 | $7; + $9 = HEAP8[$0>>0]|0; + $10 = $9&255; + $$sink$in = $10;$$sink17$sink = $0; + while(1) { + $11 = ((($$sink17$sink)) + 1|0); + $12 = HEAP8[$11>>0]|0; + $13 = ($12<<24>>24)==(0); + if ($13) { + $$lcssa = 0; + break; + } + $$sink = $$sink$in << 8; + $14 = $12&255; + $$sink$masked = $$sink & 65280; + $15 = $14 | $$sink$masked; + $16 = ($15|0)==($8|0); + if ($16) { + $$lcssa = $$sink17$sink; + break; + } else { + $$sink$in = $15;$$sink17$sink = $11; + } + } + return ($$lcssa|0); +} +function _threebyte_strstr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$016$lcssa = 0, $$01619 = 0, $$020 = 0, $$lcssa = 0, $$not = 0, $$not17 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0; + var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $4 = 0, $5 = 0, $6 = 0; + var $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond18 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP8[$1>>0]|0; + $3 = $2&255; + $4 = $3 << 24; + $5 = ((($1)) + 1|0); + $6 = HEAP8[$5>>0]|0; + $7 = $6&255; + $8 = $7 << 16; + $9 = $8 | $4; + $10 = ((($1)) + 2|0); + $11 = HEAP8[$10>>0]|0; + $12 = $11&255; + $13 = $12 << 8; + $14 = $9 | $13; + $15 = HEAP8[$0>>0]|0; + $16 = $15&255; + $17 = $16 << 24; + $18 = ((($0)) + 1|0); + $19 = HEAP8[$18>>0]|0; + $20 = $19&255; + $21 = $20 << 16; + $22 = $21 | $17; + $23 = ((($0)) + 2|0); + $24 = HEAP8[$23>>0]|0; + $25 = $24&255; + $26 = $25 << 8; + $27 = $22 | $26; + $28 = ($24<<24>>24)!=(0); + $$not17 = $28 ^ 1; + $29 = ($27|0)==($14|0); + $or$cond18 = $29 | $$not17; + if ($or$cond18) { + $$016$lcssa = $23;$$lcssa = $28; + } else { + $$01619 = $23;$$020 = $27; + while(1) { + $30 = ((($$01619)) + 1|0); + $31 = HEAP8[$30>>0]|0; + $32 = $31&255; + $33 = $32 | $$020; + $34 = $33 << 8; + $35 = ($31<<24>>24)!=(0); + $$not = $35 ^ 1; + $36 = ($34|0)==($14|0); + $or$cond = $36 | $$not; + if ($or$cond) { + $$016$lcssa = $30;$$lcssa = $35; + break; + } else { + $$01619 = $30;$$020 = $34; + } + } + } + $37 = ((($$016$lcssa)) + -2|0); + $38 = $$lcssa ? $37 : 0; + return ($38|0); +} +function _fourbyte_strstr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$lcssa = 0, $$not = 0, $$not22 = 0, $$sink21$lcssa = 0, $$sink2124 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; + var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond23 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP8[$1>>0]|0; + $3 = $2&255; + $4 = $3 << 24; + $5 = ((($1)) + 1|0); + $6 = HEAP8[$5>>0]|0; + $7 = $6&255; + $8 = $7 << 16; + $9 = $8 | $4; + $10 = ((($1)) + 2|0); + $11 = HEAP8[$10>>0]|0; + $12 = $11&255; + $13 = $12 << 8; + $14 = $9 | $13; + $15 = ((($1)) + 3|0); + $16 = HEAP8[$15>>0]|0; + $17 = $16&255; + $18 = $14 | $17; + $19 = HEAP8[$0>>0]|0; + $20 = $19&255; + $21 = $20 << 24; + $22 = ((($0)) + 1|0); + $23 = HEAP8[$22>>0]|0; + $24 = $23&255; + $25 = $24 << 16; + $26 = $25 | $21; + $27 = ((($0)) + 2|0); + $28 = HEAP8[$27>>0]|0; + $29 = $28&255; + $30 = $29 << 8; + $31 = $26 | $30; + $32 = ((($0)) + 3|0); + $33 = HEAP8[$32>>0]|0; + $34 = $33&255; + $35 = $34 | $31; + $36 = ($33<<24>>24)!=(0); + $$not22 = $36 ^ 1; + $37 = ($35|0)==($18|0); + $or$cond23 = $37 | $$not22; + if ($or$cond23) { + $$lcssa = $36;$$sink21$lcssa = $32; + } else { + $$sink2124 = $32;$39 = $35; + while(1) { + $38 = $39 << 8; + $40 = ((($$sink2124)) + 1|0); + $41 = HEAP8[$40>>0]|0; + $42 = $41&255; + $43 = $42 | $38; + $44 = ($41<<24>>24)!=(0); + $$not = $44 ^ 1; + $45 = ($43|0)==($18|0); + $or$cond = $45 | $$not; + if ($or$cond) { + $$lcssa = $44;$$sink21$lcssa = $40; + break; + } else { + $$sink2124 = $40;$39 = $43; + } + } + } + $46 = ((($$sink21$lcssa)) + -3|0); + $47 = $$lcssa ? $46 : 0; + return ($47|0); +} +function _twoway_strstr($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0166 = 0, $$0168 = 0, $$0169 = 0, $$0169$be = 0, $$0170 = 0, $$0175$ph$ph$lcssa220 = 0, $$0175$ph$ph$lcssa220323 = 0, $$0175$ph$ph256 = 0, $$0179244 = 0, $$0183$ph200$ph255 = 0, $$0183$ph200250 = 0, $$0183$ph262 = 0, $$0185$ph$lcssa = 0, $$0185$ph$lcssa322 = 0, $$0185$ph261 = 0, $$0187$lcssa320321 = 0, $$0187266 = 0, $$1176$$0175 = 0, $$1176$ph$ph$lcssa211 = 0, $$1176$ph$ph235 = 0; + var $$1180224 = 0, $$1184$ph196$ph234 = 0, $$1184$ph196229 = 0, $$1184$ph241 = 0, $$1186$$0185 = 0, $$1186$$0185$ = 0, $$1186$ph$lcssa = 0, $$1186$ph240 = 0, $$2181 = 0, $$2181$sink = 0, $$3 = 0, $$3173 = 0, $$3178 = 0, $$3182223 = 0, $$4 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0; + var $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0; + var $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0; + var $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0; + var $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0; + var $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0; + var $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0; + var $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $cond = 0, $cond191 = 0, $cond191222 = 0, $cond265 = 0, $div = 0, $div188 = 0, $or$cond = 0, $or$cond190 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 1056|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1056|0); + $2 = sp + 1024|0; + $3 = sp; + ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0; + $4 = HEAP8[$1>>0]|0; + $cond265 = ($4<<24>>24)==(0); + L1: do { + if ($cond265) { + $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = 0;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1; + label = 27; + } else { + $5 = $4&255; + $$0187266 = 0;$12 = $4;$20 = $5; + while(1) { + $8 = (($0) + ($$0187266)|0); + $9 = HEAP8[$8>>0]|0; + $10 = ($9<<24>>24)==(0); + if ($10) { + $$3 = 0; + break L1; + } + $11 = $12 & 31; + $13 = $11&255; + $14 = 1 << $13; + $div188 = ($12&255) >>> 5; + $15 = $div188&255; + $16 = (($2) + ($15<<2)|0); + $17 = HEAP32[$16>>2]|0; + $18 = $17 | $14; + HEAP32[$16>>2] = $18; + $7 = (($$0187266) + 1)|0; + $19 = (($3) + ($20<<2)|0); + HEAP32[$19>>2] = $7; + $21 = (($1) + ($7)|0); + $22 = HEAP8[$21>>0]|0; + $23 = $22&255; + $cond = ($22<<24>>24)==(0); + if ($cond) { + break; + } else { + $$0187266 = $7;$12 = $22;$20 = $23; + } + } + $6 = ($7>>>0)>(1); + if ($6) { + $$0183$ph262 = 0;$$0185$ph261 = -1;$129 = 1; + L7: while(1) { + $$0175$ph$ph256 = 1;$$0183$ph200$ph255 = $$0183$ph262;$132 = $129; + while(1) { + $$0183$ph200250 = $$0183$ph200$ph255;$131 = $132; + L11: while(1) { + $$0179244 = 1;$31 = $131; + while(1) { + $27 = (($$0179244) + ($$0185$ph261))|0; + $28 = (($1) + ($27)|0); + $29 = HEAP8[$28>>0]|0; + $30 = (($1) + ($31)|0); + $32 = HEAP8[$30>>0]|0; + $33 = ($29<<24>>24)==($32<<24>>24); + if (!($33)) { + break L11; + } + $34 = ($$0179244|0)==($$0175$ph$ph256|0); + $25 = (($$0179244) + 1)|0; + if ($34) { + break; + } + $24 = (($25) + ($$0183$ph200250))|0; + $26 = ($24>>>0)<($7>>>0); + if ($26) { + $$0179244 = $25;$31 = $24; + } else { + $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261; + break L7; + } + } + $35 = (($$0175$ph$ph256) + ($$0183$ph200250))|0; + $36 = (($35) + 1)|0; + $37 = ($36>>>0)<($7>>>0); + if ($37) { + $$0183$ph200250 = $35;$131 = $36; + } else { + $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261; + break L7; + } + } + $38 = ($29&255)>($32&255); + $39 = (($31) - ($$0185$ph261))|0; + if (!($38)) { + break; + } + $43 = (($31) + 1)|0; + $44 = ($43>>>0)<($7>>>0); + if ($44) { + $$0175$ph$ph256 = $39;$$0183$ph200$ph255 = $31;$132 = $43; + } else { + $$0175$ph$ph$lcssa220 = $39;$$0185$ph$lcssa = $$0185$ph261; + break L7; + } + } + $40 = (($$0183$ph200250) + 1)|0; + $41 = (($$0183$ph200250) + 2)|0; + $42 = ($41>>>0)<($7>>>0); + if ($42) { + $$0183$ph262 = $40;$$0185$ph261 = $$0183$ph200250;$129 = $41; + } else { + $$0175$ph$ph$lcssa220 = 1;$$0185$ph$lcssa = $$0183$ph200250; + break; + } + } + if ($6) { + $$1184$ph241 = 0;$$1186$ph240 = -1;$130 = 1; + while(1) { + $$1176$ph$ph235 = 1;$$1184$ph196$ph234 = $$1184$ph241;$134 = $130; + while(1) { + $$1184$ph196229 = $$1184$ph196$ph234;$133 = $134; + L26: while(1) { + $$1180224 = 1;$52 = $133; + while(1) { + $48 = (($$1180224) + ($$1186$ph240))|0; + $49 = (($1) + ($48)|0); + $50 = HEAP8[$49>>0]|0; + $51 = (($1) + ($52)|0); + $53 = HEAP8[$51>>0]|0; + $54 = ($50<<24>>24)==($53<<24>>24); + if (!($54)) { + break L26; + } + $55 = ($$1180224|0)==($$1176$ph$ph235|0); + $46 = (($$1180224) + 1)|0; + if ($55) { + break; + } + $45 = (($46) + ($$1184$ph196229))|0; + $47 = ($45>>>0)<($7>>>0); + if ($47) { + $$1180224 = $46;$52 = $45; + } else { + $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240; + label = 27; + break L1; + } + } + $56 = (($$1176$ph$ph235) + ($$1184$ph196229))|0; + $57 = (($56) + 1)|0; + $58 = ($57>>>0)<($7>>>0); + if ($58) { + $$1184$ph196229 = $56;$133 = $57; + } else { + $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240; + label = 27; + break L1; + } + } + $59 = ($50&255)<($53&255); + $60 = (($52) - ($$1186$ph240))|0; + if (!($59)) { + break; + } + $64 = (($52) + 1)|0; + $65 = ($64>>>0)<($7>>>0); + if ($65) { + $$1176$ph$ph235 = $60;$$1184$ph196$ph234 = $52;$134 = $64; + } else { + $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $60;$$1186$ph$lcssa = $$1186$ph240; + label = 27; + break L1; + } + } + $61 = (($$1184$ph196229) + 1)|0; + $62 = (($$1184$ph196229) + 2)|0; + $63 = ($62>>>0)<($7>>>0); + if ($63) { + $$1184$ph241 = $61;$$1186$ph240 = $$1184$ph196229;$130 = $62; + } else { + $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = $$1184$ph196229; + label = 27; + break; + } + } + } else { + $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1; + label = 27; + } + } else { + $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1; + label = 27; + } + } + } while(0); + L36: do { + if ((label|0) == 27) { + $66 = (($$1186$ph$lcssa) + 1)|0; + $67 = (($$0185$ph$lcssa322) + 1)|0; + $68 = ($66>>>0)>($67>>>0); + $$1176$$0175 = $68 ? $$1176$ph$ph$lcssa211 : $$0175$ph$ph$lcssa220323; + $$1186$$0185 = $68 ? $$1186$ph$lcssa : $$0185$ph$lcssa322; + $69 = (($1) + ($$1176$$0175)|0); + $70 = (($$1186$$0185) + 1)|0; + $71 = (_memcmp($1,$69,$70)|0); + $72 = ($71|0)==(0); + if ($72) { + $77 = (($$0187$lcssa320321) - ($$1176$$0175))|0; + $$0168 = $77;$$3178 = $$1176$$0175; + } else { + $73 = (($$0187$lcssa320321) - ($$1186$$0185))|0; + $74 = (($73) + -1)|0; + $75 = ($$1186$$0185>>>0)>($74>>>0); + $$1186$$0185$ = $75 ? $$1186$$0185 : $74; + $76 = (($$1186$$0185$) + 1)|0; + $$0168 = 0;$$3178 = $76; + } + $78 = $$0187$lcssa320321 | 63; + $79 = (($$0187$lcssa320321) + -1)|0; + $80 = ($$0168|0)!=(0); + $81 = (($$0187$lcssa320321) - ($$3178))|0; + $$0166 = $0;$$0169 = 0;$$0170 = $0; + while(1) { + $82 = $$0170; + $83 = $$0166; + $84 = (($82) - ($83))|0; + $85 = ($84>>>0)<($$0187$lcssa320321>>>0); + do { + if ($85) { + $86 = (_memchr($$0170,0,$78)|0); + $87 = ($86|0)==(0|0); + if ($87) { + $91 = (($$0170) + ($78)|0); + $$3173 = $91; + break; + } else { + $88 = $86; + $89 = (($88) - ($83))|0; + $90 = ($89>>>0)<($$0187$lcssa320321>>>0); + if ($90) { + $$3 = 0; + break L36; + } else { + $$3173 = $86; + break; + } + } + } else { + $$3173 = $$0170; + } + } while(0); + $92 = (($$0166) + ($79)|0); + $93 = HEAP8[$92>>0]|0; + $div = ($93&255) >>> 5; + $94 = $div&255; + $95 = (($2) + ($94<<2)|0); + $96 = HEAP32[$95>>2]|0; + $97 = $93 & 31; + $98 = $97&255; + $99 = 1 << $98; + $100 = $99 & $96; + $101 = ($100|0)==(0); + L50: do { + if ($101) { + $$0169$be = 0;$$2181$sink = $$0187$lcssa320321; + } else { + $102 = $93&255; + $103 = (($3) + ($102<<2)|0); + $104 = HEAP32[$103>>2]|0; + $105 = (($$0187$lcssa320321) - ($104))|0; + $106 = ($105|0)==(0); + if (!($106)) { + $107 = ($$0169|0)!=(0); + $or$cond = $80 & $107; + $108 = ($105>>>0)<($$3178>>>0); + $or$cond190 = $or$cond & $108; + $$2181 = $or$cond190 ? $81 : $105; + $$0169$be = 0;$$2181$sink = $$2181; + break; + } + $110 = ($70>>>0)>($$0169>>>0); + $111 = $110 ? $70 : $$0169; + $112 = (($1) + ($111)|0); + $113 = HEAP8[$112>>0]|0; + $cond191222 = ($113<<24>>24)==(0); + L55: do { + if ($cond191222) { + $$4 = $70; + } else { + $$3182223 = $111;$117 = $113; + while(1) { + $114 = (($$0166) + ($$3182223)|0); + $115 = HEAP8[$114>>0]|0; + $116 = ($117<<24>>24)==($115<<24>>24); + if (!($116)) { + break; + } + $118 = (($$3182223) + 1)|0; + $119 = (($1) + ($118)|0); + $120 = HEAP8[$119>>0]|0; + $cond191 = ($120<<24>>24)==(0); + if ($cond191) { + $$4 = $70; + break L55; + } else { + $$3182223 = $118;$117 = $120; + } + } + $121 = (($$3182223) - ($$1186$$0185))|0; + $$0169$be = 0;$$2181$sink = $121; + break L50; + } + } while(0); + while(1) { + $122 = ($$4>>>0)>($$0169>>>0); + if (!($122)) { + $$3 = $$0166; + break L36; + } + $123 = (($$4) + -1)|0; + $124 = (($1) + ($123)|0); + $125 = HEAP8[$124>>0]|0; + $126 = (($$0166) + ($123)|0); + $127 = HEAP8[$126>>0]|0; + $128 = ($125<<24>>24)==($127<<24>>24); + if ($128) { + $$4 = $123; + } else { + $$0169$be = $$0168;$$2181$sink = $$3178; + break; + } + } + } + } while(0); + $109 = (($$0166) + ($$2181$sink)|0); + $$0166 = $109;$$0169 = $$0169$be;$$0170 = $$3173; + } + } + } while(0); + STACKTOP = sp;return ($$3|0); +} +function _strspn($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $$01925 = 0, $$020 = 0, $$1$lcssa = 0, $$123 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0; + var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0; + var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0, $div21 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $2 = sp; + ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0; + $3 = HEAP8[$1>>0]|0; + $4 = ($3<<24>>24)==(0); + do { + if ($4) { + $$0 = 0; + } else { + $5 = ((($1)) + 1|0); + $6 = HEAP8[$5>>0]|0; + $7 = ($6<<24>>24)==(0); + if ($7) { + $$020 = $0; + while(1) { + $8 = HEAP8[$$020>>0]|0; + $9 = ($8<<24>>24)==($3<<24>>24); + $10 = ((($$020)) + 1|0); + if ($9) { + $$020 = $10; + } else { + break; + } + } + $11 = $$020; + $12 = $0; + $13 = (($11) - ($12))|0; + $$0 = $13; + break; + } else { + $$01925 = $1;$17 = $3; + } + while(1) { + $16 = $17 & 31; + $18 = $16&255; + $19 = 1 << $18; + $div21 = ($17&255) >>> 5; + $20 = $div21&255; + $21 = (($2) + ($20<<2)|0); + $22 = HEAP32[$21>>2]|0; + $23 = $22 | $19; + HEAP32[$21>>2] = $23; + $24 = ((($$01925)) + 1|0); + $25 = HEAP8[$24>>0]|0; + $26 = ($25<<24>>24)==(0); + if ($26) { + break; + } else { + $$01925 = $24;$17 = $25; + } + } + $14 = HEAP8[$0>>0]|0; + $15 = ($14<<24>>24)==(0); + L10: do { + if ($15) { + $$1$lcssa = $0; + } else { + $$123 = $0;$27 = $14; + while(1) { + $div = ($27&255) >>> 5; + $28 = $div&255; + $29 = (($2) + ($28<<2)|0); + $30 = HEAP32[$29>>2]|0; + $31 = $27 & 31; + $32 = $31&255; + $33 = 1 << $32; + $34 = $30 & $33; + $35 = ($34|0)==(0); + if ($35) { + $$1$lcssa = $$123; + break L10; + } + $36 = ((($$123)) + 1|0); + $37 = HEAP8[$36>>0]|0; + $38 = ($37<<24>>24)==(0); + if ($38) { + $$1$lcssa = $36; + break; + } else { + $$123 = $36;$27 = $37; + } + } + } + } while(0); + $39 = $$1$lcssa; + $40 = $0; + $41 = (($39) - ($40))|0; + $$0 = $41; + } + } while(0); + STACKTOP = sp;return ($$0|0); +} +function _srand($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = (($0) + -1)|0; + $2 = 13920; + $3 = $2; + HEAP32[$3>>2] = $1; + $4 = (($2) + 4)|0; + $5 = $4; + HEAP32[$5>>2] = 0; + return; +} +function _vprintf($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $2 = 0, $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = HEAP32[806]|0; + $3 = (_vfprintf($2,$0,$1)|0); + return ($3|0); +} +function _strcspn($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$01824 = 0, $$019$sink = 0, $$01922 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0; + var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0; + var $div20 = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0); + $2 = sp; + $3 = HEAP8[$1>>0]|0; + $4 = ($3<<24>>24)==(0); + L1: do { + if ($4) { + label = 3; + } else { + $5 = ((($1)) + 1|0); + $6 = HEAP8[$5>>0]|0; + $7 = ($6<<24>>24)==(0); + if ($7) { + label = 3; + } else { + ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0; + $$01824 = $1;$13 = $3; + while(1) { + $12 = $13 & 31; + $14 = $12&255; + $15 = 1 << $14; + $div20 = ($13&255) >>> 5; + $16 = $div20&255; + $17 = (($2) + ($16<<2)|0); + $18 = HEAP32[$17>>2]|0; + $19 = $18 | $15; + HEAP32[$17>>2] = $19; + $20 = ((($$01824)) + 1|0); + $21 = HEAP8[$20>>0]|0; + $22 = ($21<<24>>24)==(0); + if ($22) { + break; + } else { + $$01824 = $20;$13 = $21; + } + } + $10 = HEAP8[$0>>0]|0; + $11 = ($10<<24>>24)==(0); + if ($11) { + $$019$sink = $0; + } else { + $$01922 = $0;$23 = $10; + while(1) { + $div = ($23&255) >>> 5; + $24 = $div&255; + $25 = (($2) + ($24<<2)|0); + $26 = HEAP32[$25>>2]|0; + $27 = $23 & 31; + $28 = $27&255; + $29 = 1 << $28; + $30 = $26 & $29; + $31 = ($30|0)==(0); + if (!($31)) { + $$019$sink = $$01922; + break L1; + } + $32 = ((($$01922)) + 1|0); + $33 = HEAP8[$32>>0]|0; + $34 = ($33<<24>>24)==(0); + if ($34) { + $$019$sink = $32; + break; + } else { + $$01922 = $32;$23 = $33; + } + } + } + } + } + } while(0); + if ((label|0) == 3) { + $8 = $3 << 24 >> 24; + $9 = (___strchrnul($0,$8)|0); + $$019$sink = $9; + } + $35 = $$019$sink; + $36 = $0; + $37 = (($35) - ($36))|0; + STACKTOP = sp;return ($37|0); +} +function _strcat($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $2 = 0, $3 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = (_strlen($0)|0); + $3 = (($0) + ($2)|0); + (_strcpy($3,$1)|0); + return ($0|0); +} +function _strtok($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0, $$010 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ($0|0)==(0|0); + if ($2) { + $3 = HEAP32[4068]|0; + $4 = ($3|0)==(0|0); + if ($4) { + $$0 = 0; + } else { + $$010 = $3; + label = 3; + } + } else { + $$010 = $0; + label = 3; + } + do { + if ((label|0) == 3) { + $5 = (_strspn($$010,$1)|0); + $6 = (($$010) + ($5)|0); + $7 = HEAP8[$6>>0]|0; + $8 = ($7<<24>>24)==(0); + if ($8) { + HEAP32[4068] = 0; + $$0 = 0; + break; + } + $9 = (_strcspn($6,$1)|0); + $10 = (($6) + ($9)|0); + HEAP32[4068] = $10; + $11 = HEAP8[$10>>0]|0; + $12 = ($11<<24>>24)==(0); + if ($12) { + HEAP32[4068] = 0; + $$0 = $6; + break; + } else { + $13 = ((($10)) + 1|0); + HEAP32[4068] = $13; + HEAP8[$10>>0] = 0; + $$0 = $6; + break; + } + } + } while(0); + return ($$0|0); +} +function _malloc($0) { + $0 = $0|0; + var $$$0192$i = 0, $$$0193$i = 0, $$$4236$i = 0, $$$4351$i = 0, $$$i = 0, $$0 = 0, $$0$i$i = 0, $$0$i$i$i = 0, $$0$i18$i = 0, $$01$i$i = 0, $$0189$i = 0, $$0192$lcssa$i = 0, $$01928$i = 0, $$0193$lcssa$i = 0, $$01937$i = 0, $$0197 = 0, $$0199 = 0, $$0206$i$i = 0, $$0207$i$i = 0, $$0211$i$i = 0; + var $$0212$i$i = 0, $$024371$i = 0, $$0287$i$i = 0, $$0288$i$i = 0, $$0289$i$i = 0, $$0295$i$i = 0, $$0296$i$i = 0, $$0342$i = 0, $$0344$i = 0, $$0345$i = 0, $$0347$i = 0, $$0353$i = 0, $$0358$i = 0, $$0359$$i = 0, $$0359$i = 0, $$0361$i = 0, $$0362$i = 0, $$0368$i = 0, $$1196$i = 0, $$1198$i = 0; + var $$124470$i = 0, $$1291$i$i = 0, $$1293$i$i = 0, $$1343$i = 0, $$1348$i = 0, $$1363$i = 0, $$1370$i = 0, $$1374$i = 0, $$2234253237$i = 0, $$2247$ph$i = 0, $$2253$ph$i = 0, $$2355$i = 0, $$3$i = 0, $$3$i$i = 0, $$3$i201 = 0, $$3350$i = 0, $$3372$i = 0, $$4$lcssa$i = 0, $$4$ph$i = 0, $$415$i = 0; + var $$4236$i = 0, $$4351$lcssa$i = 0, $$435114$i = 0, $$4357$$4$i = 0, $$4357$ph$i = 0, $$435713$i = 0, $$723948$i = 0, $$749$i = 0, $$pre = 0, $$pre$i = 0, $$pre$i$i = 0, $$pre$i19$i = 0, $$pre$i210 = 0, $$pre$i212 = 0, $$pre$phi$i$iZ2D = 0, $$pre$phi$i20$iZ2D = 0, $$pre$phi$i211Z2D = 0, $$pre$phi$iZ2D = 0, $$pre$phi11$i$iZ2D = 0, $$pre$phiZ2D = 0; + var $$pre10$i$i = 0, $$sink1$i = 0, $$sink1$i$i = 0, $$sink16$i = 0, $$sink2$i = 0, $$sink2$i204 = 0, $$sink3$i = 0, $1 = 0, $10 = 0, $100 = 0, $1000 = 0, $1001 = 0, $1002 = 0, $1003 = 0, $1004 = 0, $1005 = 0, $1006 = 0, $1007 = 0, $1008 = 0, $1009 = 0; + var $101 = 0, $1010 = 0, $1011 = 0, $1012 = 0, $1013 = 0, $1014 = 0, $1015 = 0, $1016 = 0, $1017 = 0, $1018 = 0, $1019 = 0, $102 = 0, $1020 = 0, $1021 = 0, $1022 = 0, $1023 = 0, $1024 = 0, $1025 = 0, $1026 = 0, $1027 = 0; + var $1028 = 0, $1029 = 0, $103 = 0, $1030 = 0, $1031 = 0, $1032 = 0, $1033 = 0, $1034 = 0, $1035 = 0, $1036 = 0, $1037 = 0, $1038 = 0, $1039 = 0, $104 = 0, $1040 = 0, $1041 = 0, $1042 = 0, $1043 = 0, $1044 = 0, $1045 = 0; + var $1046 = 0, $1047 = 0, $1048 = 0, $1049 = 0, $105 = 0, $1050 = 0, $1051 = 0, $1052 = 0, $1053 = 0, $1054 = 0, $1055 = 0, $1056 = 0, $1057 = 0, $1058 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0; + var $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0; + var $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0; + var $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0; + var $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0; + var $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0; + var $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0; + var $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0; + var $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0; + var $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0; + var $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0; + var $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0; + var $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0; + var $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0; + var $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0; + var $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0; + var $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0; + var $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0, $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0; + var $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0, $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0; + var $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0, $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0; + var $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0, $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0; + var $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0, $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0; + var $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0, $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0; + var $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0, $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0; + var $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0, $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0; + var $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0, $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $554 = 0, $555 = 0, $556 = 0, $557 = 0, $558 = 0, $559 = 0, $56 = 0, $560 = 0, $561 = 0; + var $562 = 0, $563 = 0, $564 = 0, $565 = 0, $566 = 0, $567 = 0, $568 = 0, $569 = 0, $57 = 0, $570 = 0, $571 = 0, $572 = 0, $573 = 0, $574 = 0, $575 = 0, $576 = 0, $577 = 0, $578 = 0, $579 = 0, $58 = 0; + var $580 = 0, $581 = 0, $582 = 0, $583 = 0, $584 = 0, $585 = 0, $586 = 0, $587 = 0, $588 = 0, $589 = 0, $59 = 0, $590 = 0, $591 = 0, $592 = 0, $593 = 0, $594 = 0, $595 = 0, $596 = 0, $597 = 0, $598 = 0; + var $599 = 0, $6 = 0, $60 = 0, $600 = 0, $601 = 0, $602 = 0, $603 = 0, $604 = 0, $605 = 0, $606 = 0, $607 = 0, $608 = 0, $609 = 0, $61 = 0, $610 = 0, $611 = 0, $612 = 0, $613 = 0, $614 = 0, $615 = 0; + var $616 = 0, $617 = 0, $618 = 0, $619 = 0, $62 = 0, $620 = 0, $621 = 0, $622 = 0, $623 = 0, $624 = 0, $625 = 0, $626 = 0, $627 = 0, $628 = 0, $629 = 0, $63 = 0, $630 = 0, $631 = 0, $632 = 0, $633 = 0; + var $634 = 0, $635 = 0, $636 = 0, $637 = 0, $638 = 0, $639 = 0, $64 = 0, $640 = 0, $641 = 0, $642 = 0, $643 = 0, $644 = 0, $645 = 0, $646 = 0, $647 = 0, $648 = 0, $649 = 0, $65 = 0, $650 = 0, $651 = 0; + var $652 = 0, $653 = 0, $654 = 0, $655 = 0, $656 = 0, $657 = 0, $658 = 0, $659 = 0, $66 = 0, $660 = 0, $661 = 0, $662 = 0, $663 = 0, $664 = 0, $665 = 0, $666 = 0, $667 = 0, $668 = 0, $669 = 0, $67 = 0; + var $670 = 0, $671 = 0, $672 = 0, $673 = 0, $674 = 0, $675 = 0, $676 = 0, $677 = 0, $678 = 0, $679 = 0, $68 = 0, $680 = 0, $681 = 0, $682 = 0, $683 = 0, $684 = 0, $685 = 0, $686 = 0, $687 = 0, $688 = 0; + var $689 = 0, $69 = 0, $690 = 0, $691 = 0, $692 = 0, $693 = 0, $694 = 0, $695 = 0, $696 = 0, $697 = 0, $698 = 0, $699 = 0, $7 = 0, $70 = 0, $700 = 0, $701 = 0, $702 = 0, $703 = 0, $704 = 0, $705 = 0; + var $706 = 0, $707 = 0, $708 = 0, $709 = 0, $71 = 0, $710 = 0, $711 = 0, $712 = 0, $713 = 0, $714 = 0, $715 = 0, $716 = 0, $717 = 0, $718 = 0, $719 = 0, $72 = 0, $720 = 0, $721 = 0, $722 = 0, $723 = 0; + var $724 = 0, $725 = 0, $726 = 0, $727 = 0, $728 = 0, $729 = 0, $73 = 0, $730 = 0, $731 = 0, $732 = 0, $733 = 0, $734 = 0, $735 = 0, $736 = 0, $737 = 0, $738 = 0, $739 = 0, $74 = 0, $740 = 0, $741 = 0; + var $742 = 0, $743 = 0, $744 = 0, $745 = 0, $746 = 0, $747 = 0, $748 = 0, $749 = 0, $75 = 0, $750 = 0, $751 = 0, $752 = 0, $753 = 0, $754 = 0, $755 = 0, $756 = 0, $757 = 0, $758 = 0, $759 = 0, $76 = 0; + var $760 = 0, $761 = 0, $762 = 0, $763 = 0, $764 = 0, $765 = 0, $766 = 0, $767 = 0, $768 = 0, $769 = 0, $77 = 0, $770 = 0, $771 = 0, $772 = 0, $773 = 0, $774 = 0, $775 = 0, $776 = 0, $777 = 0, $778 = 0; + var $779 = 0, $78 = 0, $780 = 0, $781 = 0, $782 = 0, $783 = 0, $784 = 0, $785 = 0, $786 = 0, $787 = 0, $788 = 0, $789 = 0, $79 = 0, $790 = 0, $791 = 0, $792 = 0, $793 = 0, $794 = 0, $795 = 0, $796 = 0; + var $797 = 0, $798 = 0, $799 = 0, $8 = 0, $80 = 0, $800 = 0, $801 = 0, $802 = 0, $803 = 0, $804 = 0, $805 = 0, $806 = 0, $807 = 0, $808 = 0, $809 = 0, $81 = 0, $810 = 0, $811 = 0, $812 = 0, $813 = 0; + var $814 = 0, $815 = 0, $816 = 0, $817 = 0, $818 = 0, $819 = 0, $82 = 0, $820 = 0, $821 = 0, $822 = 0, $823 = 0, $824 = 0, $825 = 0, $826 = 0, $827 = 0, $828 = 0, $829 = 0, $83 = 0, $830 = 0, $831 = 0; + var $832 = 0, $833 = 0, $834 = 0, $835 = 0, $836 = 0, $837 = 0, $838 = 0, $839 = 0, $84 = 0, $840 = 0, $841 = 0, $842 = 0, $843 = 0, $844 = 0, $845 = 0, $846 = 0, $847 = 0, $848 = 0, $849 = 0, $85 = 0; + var $850 = 0, $851 = 0, $852 = 0, $853 = 0, $854 = 0, $855 = 0, $856 = 0, $857 = 0, $858 = 0, $859 = 0, $86 = 0, $860 = 0, $861 = 0, $862 = 0, $863 = 0, $864 = 0, $865 = 0, $866 = 0, $867 = 0, $868 = 0; + var $869 = 0, $87 = 0, $870 = 0, $871 = 0, $872 = 0, $873 = 0, $874 = 0, $875 = 0, $876 = 0, $877 = 0, $878 = 0, $879 = 0, $88 = 0, $880 = 0, $881 = 0, $882 = 0, $883 = 0, $884 = 0, $885 = 0, $886 = 0; + var $887 = 0, $888 = 0, $889 = 0, $89 = 0, $890 = 0, $891 = 0, $892 = 0, $893 = 0, $894 = 0, $895 = 0, $896 = 0, $897 = 0, $898 = 0, $899 = 0, $9 = 0, $90 = 0, $900 = 0, $901 = 0, $902 = 0, $903 = 0; + var $904 = 0, $905 = 0, $906 = 0, $907 = 0, $908 = 0, $909 = 0, $91 = 0, $910 = 0, $911 = 0, $912 = 0, $913 = 0, $914 = 0, $915 = 0, $916 = 0, $917 = 0, $918 = 0, $919 = 0, $92 = 0, $920 = 0, $921 = 0; + var $922 = 0, $923 = 0, $924 = 0, $925 = 0, $926 = 0, $927 = 0, $928 = 0, $929 = 0, $93 = 0, $930 = 0, $931 = 0, $932 = 0, $933 = 0, $934 = 0, $935 = 0, $936 = 0, $937 = 0, $938 = 0, $939 = 0, $94 = 0; + var $940 = 0, $941 = 0, $942 = 0, $943 = 0, $944 = 0, $945 = 0, $946 = 0, $947 = 0, $948 = 0, $949 = 0, $95 = 0, $950 = 0, $951 = 0, $952 = 0, $953 = 0, $954 = 0, $955 = 0, $956 = 0, $957 = 0, $958 = 0; + var $959 = 0, $96 = 0, $960 = 0, $961 = 0, $962 = 0, $963 = 0, $964 = 0, $965 = 0, $966 = 0, $967 = 0, $968 = 0, $969 = 0, $97 = 0, $970 = 0, $971 = 0, $972 = 0, $973 = 0, $974 = 0, $975 = 0, $976 = 0; + var $977 = 0, $978 = 0, $979 = 0, $98 = 0, $980 = 0, $981 = 0, $982 = 0, $983 = 0, $984 = 0, $985 = 0, $986 = 0, $987 = 0, $988 = 0, $989 = 0, $99 = 0, $990 = 0, $991 = 0, $992 = 0, $993 = 0, $994 = 0; + var $995 = 0, $996 = 0, $997 = 0, $998 = 0, $999 = 0, $cond$i = 0, $cond$i$i = 0, $cond$i208 = 0, $exitcond$i$i = 0, $not$$i = 0, $not$$i$i = 0, $not$$i17$i = 0, $not$$i209 = 0, $not$$i216 = 0, $not$1$i = 0, $not$1$i203 = 0, $not$5$i = 0, $not$7$i$i = 0, $not$8$i = 0, $not$9$i = 0; + var $or$cond$i = 0, $or$cond$i214 = 0, $or$cond1$i = 0, $or$cond10$i = 0, $or$cond11$i = 0, $or$cond11$not$i = 0, $or$cond12$i = 0, $or$cond2$i = 0, $or$cond2$i215 = 0, $or$cond5$i = 0, $or$cond50$i = 0, $or$cond51$i = 0, $or$cond7$i = 0, label = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0); + $1 = sp; + $2 = ($0>>>0)<(245); + do { + if ($2) { + $3 = ($0>>>0)<(11); + $4 = (($0) + 11)|0; + $5 = $4 & -8; + $6 = $3 ? 16 : $5; + $7 = $6 >>> 3; + $8 = HEAP32[4069]|0; + $9 = $8 >>> $7; + $10 = $9 & 3; + $11 = ($10|0)==(0); + if (!($11)) { + $12 = $9 & 1; + $13 = $12 ^ 1; + $14 = (($13) + ($7))|0; + $15 = $14 << 1; + $16 = (16316 + ($15<<2)|0); + $17 = ((($16)) + 8|0); + $18 = HEAP32[$17>>2]|0; + $19 = ((($18)) + 8|0); + $20 = HEAP32[$19>>2]|0; + $21 = ($16|0)==($20|0); + do { + if ($21) { + $22 = 1 << $14; + $23 = $22 ^ -1; + $24 = $8 & $23; + HEAP32[4069] = $24; + } else { + $25 = HEAP32[(16292)>>2]|0; + $26 = ($20>>>0)<($25>>>0); + if ($26) { + _abort(); + // unreachable; + } + $27 = ((($20)) + 12|0); + $28 = HEAP32[$27>>2]|0; + $29 = ($28|0)==($18|0); + if ($29) { + HEAP32[$27>>2] = $16; + HEAP32[$17>>2] = $20; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $30 = $14 << 3; + $31 = $30 | 3; + $32 = ((($18)) + 4|0); + HEAP32[$32>>2] = $31; + $33 = (($18) + ($30)|0); + $34 = ((($33)) + 4|0); + $35 = HEAP32[$34>>2]|0; + $36 = $35 | 1; + HEAP32[$34>>2] = $36; + $$0 = $19; + STACKTOP = sp;return ($$0|0); + } + $37 = HEAP32[(16284)>>2]|0; + $38 = ($6>>>0)>($37>>>0); + if ($38) { + $39 = ($9|0)==(0); + if (!($39)) { + $40 = $9 << $7; + $41 = 2 << $7; + $42 = (0 - ($41))|0; + $43 = $41 | $42; + $44 = $40 & $43; + $45 = (0 - ($44))|0; + $46 = $44 & $45; + $47 = (($46) + -1)|0; + $48 = $47 >>> 12; + $49 = $48 & 16; + $50 = $47 >>> $49; + $51 = $50 >>> 5; + $52 = $51 & 8; + $53 = $52 | $49; + $54 = $50 >>> $52; + $55 = $54 >>> 2; + $56 = $55 & 4; + $57 = $53 | $56; + $58 = $54 >>> $56; + $59 = $58 >>> 1; + $60 = $59 & 2; + $61 = $57 | $60; + $62 = $58 >>> $60; + $63 = $62 >>> 1; + $64 = $63 & 1; + $65 = $61 | $64; + $66 = $62 >>> $64; + $67 = (($65) + ($66))|0; + $68 = $67 << 1; + $69 = (16316 + ($68<<2)|0); + $70 = ((($69)) + 8|0); + $71 = HEAP32[$70>>2]|0; + $72 = ((($71)) + 8|0); + $73 = HEAP32[$72>>2]|0; + $74 = ($69|0)==($73|0); + do { + if ($74) { + $75 = 1 << $67; + $76 = $75 ^ -1; + $77 = $8 & $76; + HEAP32[4069] = $77; + $98 = $77; + } else { + $78 = HEAP32[(16292)>>2]|0; + $79 = ($73>>>0)<($78>>>0); + if ($79) { + _abort(); + // unreachable; + } + $80 = ((($73)) + 12|0); + $81 = HEAP32[$80>>2]|0; + $82 = ($81|0)==($71|0); + if ($82) { + HEAP32[$80>>2] = $69; + HEAP32[$70>>2] = $73; + $98 = $8; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $83 = $67 << 3; + $84 = (($83) - ($6))|0; + $85 = $6 | 3; + $86 = ((($71)) + 4|0); + HEAP32[$86>>2] = $85; + $87 = (($71) + ($6)|0); + $88 = $84 | 1; + $89 = ((($87)) + 4|0); + HEAP32[$89>>2] = $88; + $90 = (($87) + ($84)|0); + HEAP32[$90>>2] = $84; + $91 = ($37|0)==(0); + if (!($91)) { + $92 = HEAP32[(16296)>>2]|0; + $93 = $37 >>> 3; + $94 = $93 << 1; + $95 = (16316 + ($94<<2)|0); + $96 = 1 << $93; + $97 = $98 & $96; + $99 = ($97|0)==(0); + if ($99) { + $100 = $98 | $96; + HEAP32[4069] = $100; + $$pre = ((($95)) + 8|0); + $$0199 = $95;$$pre$phiZ2D = $$pre; + } else { + $101 = ((($95)) + 8|0); + $102 = HEAP32[$101>>2]|0; + $103 = HEAP32[(16292)>>2]|0; + $104 = ($102>>>0)<($103>>>0); + if ($104) { + _abort(); + // unreachable; + } else { + $$0199 = $102;$$pre$phiZ2D = $101; + } + } + HEAP32[$$pre$phiZ2D>>2] = $92; + $105 = ((($$0199)) + 12|0); + HEAP32[$105>>2] = $92; + $106 = ((($92)) + 8|0); + HEAP32[$106>>2] = $$0199; + $107 = ((($92)) + 12|0); + HEAP32[$107>>2] = $95; + } + HEAP32[(16284)>>2] = $84; + HEAP32[(16296)>>2] = $87; + $$0 = $72; + STACKTOP = sp;return ($$0|0); + } + $108 = HEAP32[(16280)>>2]|0; + $109 = ($108|0)==(0); + if ($109) { + $$0197 = $6; + } else { + $110 = (0 - ($108))|0; + $111 = $108 & $110; + $112 = (($111) + -1)|0; + $113 = $112 >>> 12; + $114 = $113 & 16; + $115 = $112 >>> $114; + $116 = $115 >>> 5; + $117 = $116 & 8; + $118 = $117 | $114; + $119 = $115 >>> $117; + $120 = $119 >>> 2; + $121 = $120 & 4; + $122 = $118 | $121; + $123 = $119 >>> $121; + $124 = $123 >>> 1; + $125 = $124 & 2; + $126 = $122 | $125; + $127 = $123 >>> $125; + $128 = $127 >>> 1; + $129 = $128 & 1; + $130 = $126 | $129; + $131 = $127 >>> $129; + $132 = (($130) + ($131))|0; + $133 = (16580 + ($132<<2)|0); + $134 = HEAP32[$133>>2]|0; + $135 = ((($134)) + 4|0); + $136 = HEAP32[$135>>2]|0; + $137 = $136 & -8; + $138 = (($137) - ($6))|0; + $139 = ((($134)) + 16|0); + $140 = HEAP32[$139>>2]|0; + $not$5$i = ($140|0)==(0|0); + $$sink16$i = $not$5$i&1; + $141 = (((($134)) + 16|0) + ($$sink16$i<<2)|0); + $142 = HEAP32[$141>>2]|0; + $143 = ($142|0)==(0|0); + if ($143) { + $$0192$lcssa$i = $134;$$0193$lcssa$i = $138; + } else { + $$01928$i = $134;$$01937$i = $138;$145 = $142; + while(1) { + $144 = ((($145)) + 4|0); + $146 = HEAP32[$144>>2]|0; + $147 = $146 & -8; + $148 = (($147) - ($6))|0; + $149 = ($148>>>0)<($$01937$i>>>0); + $$$0193$i = $149 ? $148 : $$01937$i; + $$$0192$i = $149 ? $145 : $$01928$i; + $150 = ((($145)) + 16|0); + $151 = HEAP32[$150>>2]|0; + $not$$i = ($151|0)==(0|0); + $$sink1$i = $not$$i&1; + $152 = (((($145)) + 16|0) + ($$sink1$i<<2)|0); + $153 = HEAP32[$152>>2]|0; + $154 = ($153|0)==(0|0); + if ($154) { + $$0192$lcssa$i = $$$0192$i;$$0193$lcssa$i = $$$0193$i; + break; + } else { + $$01928$i = $$$0192$i;$$01937$i = $$$0193$i;$145 = $153; + } + } + } + $155 = HEAP32[(16292)>>2]|0; + $156 = ($$0192$lcssa$i>>>0)<($155>>>0); + if ($156) { + _abort(); + // unreachable; + } + $157 = (($$0192$lcssa$i) + ($6)|0); + $158 = ($$0192$lcssa$i>>>0)<($157>>>0); + if (!($158)) { + _abort(); + // unreachable; + } + $159 = ((($$0192$lcssa$i)) + 24|0); + $160 = HEAP32[$159>>2]|0; + $161 = ((($$0192$lcssa$i)) + 12|0); + $162 = HEAP32[$161>>2]|0; + $163 = ($162|0)==($$0192$lcssa$i|0); + do { + if ($163) { + $173 = ((($$0192$lcssa$i)) + 20|0); + $174 = HEAP32[$173>>2]|0; + $175 = ($174|0)==(0|0); + if ($175) { + $176 = ((($$0192$lcssa$i)) + 16|0); + $177 = HEAP32[$176>>2]|0; + $178 = ($177|0)==(0|0); + if ($178) { + $$3$i = 0; + break; + } else { + $$1196$i = $177;$$1198$i = $176; + } + } else { + $$1196$i = $174;$$1198$i = $173; + } + while(1) { + $179 = ((($$1196$i)) + 20|0); + $180 = HEAP32[$179>>2]|0; + $181 = ($180|0)==(0|0); + if (!($181)) { + $$1196$i = $180;$$1198$i = $179; + continue; + } + $182 = ((($$1196$i)) + 16|0); + $183 = HEAP32[$182>>2]|0; + $184 = ($183|0)==(0|0); + if ($184) { + break; + } else { + $$1196$i = $183;$$1198$i = $182; + } + } + $185 = ($$1198$i>>>0)<($155>>>0); + if ($185) { + _abort(); + // unreachable; + } else { + HEAP32[$$1198$i>>2] = 0; + $$3$i = $$1196$i; + break; + } + } else { + $164 = ((($$0192$lcssa$i)) + 8|0); + $165 = HEAP32[$164>>2]|0; + $166 = ($165>>>0)<($155>>>0); + if ($166) { + _abort(); + // unreachable; + } + $167 = ((($165)) + 12|0); + $168 = HEAP32[$167>>2]|0; + $169 = ($168|0)==($$0192$lcssa$i|0); + if (!($169)) { + _abort(); + // unreachable; + } + $170 = ((($162)) + 8|0); + $171 = HEAP32[$170>>2]|0; + $172 = ($171|0)==($$0192$lcssa$i|0); + if ($172) { + HEAP32[$167>>2] = $162; + HEAP32[$170>>2] = $165; + $$3$i = $162; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $186 = ($160|0)==(0|0); + L73: do { + if (!($186)) { + $187 = ((($$0192$lcssa$i)) + 28|0); + $188 = HEAP32[$187>>2]|0; + $189 = (16580 + ($188<<2)|0); + $190 = HEAP32[$189>>2]|0; + $191 = ($$0192$lcssa$i|0)==($190|0); + do { + if ($191) { + HEAP32[$189>>2] = $$3$i; + $cond$i = ($$3$i|0)==(0|0); + if ($cond$i) { + $192 = 1 << $188; + $193 = $192 ^ -1; + $194 = $108 & $193; + HEAP32[(16280)>>2] = $194; + break L73; + } + } else { + $195 = HEAP32[(16292)>>2]|0; + $196 = ($160>>>0)<($195>>>0); + if ($196) { + _abort(); + // unreachable; + } else { + $197 = ((($160)) + 16|0); + $198 = HEAP32[$197>>2]|0; + $not$1$i = ($198|0)!=($$0192$lcssa$i|0); + $$sink2$i = $not$1$i&1; + $199 = (((($160)) + 16|0) + ($$sink2$i<<2)|0); + HEAP32[$199>>2] = $$3$i; + $200 = ($$3$i|0)==(0|0); + if ($200) { + break L73; + } else { + break; + } + } + } + } while(0); + $201 = HEAP32[(16292)>>2]|0; + $202 = ($$3$i>>>0)<($201>>>0); + if ($202) { + _abort(); + // unreachable; + } + $203 = ((($$3$i)) + 24|0); + HEAP32[$203>>2] = $160; + $204 = ((($$0192$lcssa$i)) + 16|0); + $205 = HEAP32[$204>>2]|0; + $206 = ($205|0)==(0|0); + do { + if (!($206)) { + $207 = ($205>>>0)<($201>>>0); + if ($207) { + _abort(); + // unreachable; + } else { + $208 = ((($$3$i)) + 16|0); + HEAP32[$208>>2] = $205; + $209 = ((($205)) + 24|0); + HEAP32[$209>>2] = $$3$i; + break; + } + } + } while(0); + $210 = ((($$0192$lcssa$i)) + 20|0); + $211 = HEAP32[$210>>2]|0; + $212 = ($211|0)==(0|0); + if (!($212)) { + $213 = HEAP32[(16292)>>2]|0; + $214 = ($211>>>0)<($213>>>0); + if ($214) { + _abort(); + // unreachable; + } else { + $215 = ((($$3$i)) + 20|0); + HEAP32[$215>>2] = $211; + $216 = ((($211)) + 24|0); + HEAP32[$216>>2] = $$3$i; + break; + } + } + } + } while(0); + $217 = ($$0193$lcssa$i>>>0)<(16); + if ($217) { + $218 = (($$0193$lcssa$i) + ($6))|0; + $219 = $218 | 3; + $220 = ((($$0192$lcssa$i)) + 4|0); + HEAP32[$220>>2] = $219; + $221 = (($$0192$lcssa$i) + ($218)|0); + $222 = ((($221)) + 4|0); + $223 = HEAP32[$222>>2]|0; + $224 = $223 | 1; + HEAP32[$222>>2] = $224; + } else { + $225 = $6 | 3; + $226 = ((($$0192$lcssa$i)) + 4|0); + HEAP32[$226>>2] = $225; + $227 = $$0193$lcssa$i | 1; + $228 = ((($157)) + 4|0); + HEAP32[$228>>2] = $227; + $229 = (($157) + ($$0193$lcssa$i)|0); + HEAP32[$229>>2] = $$0193$lcssa$i; + $230 = ($37|0)==(0); + if (!($230)) { + $231 = HEAP32[(16296)>>2]|0; + $232 = $37 >>> 3; + $233 = $232 << 1; + $234 = (16316 + ($233<<2)|0); + $235 = 1 << $232; + $236 = $8 & $235; + $237 = ($236|0)==(0); + if ($237) { + $238 = $8 | $235; + HEAP32[4069] = $238; + $$pre$i = ((($234)) + 8|0); + $$0189$i = $234;$$pre$phi$iZ2D = $$pre$i; + } else { + $239 = ((($234)) + 8|0); + $240 = HEAP32[$239>>2]|0; + $241 = HEAP32[(16292)>>2]|0; + $242 = ($240>>>0)<($241>>>0); + if ($242) { + _abort(); + // unreachable; + } else { + $$0189$i = $240;$$pre$phi$iZ2D = $239; + } + } + HEAP32[$$pre$phi$iZ2D>>2] = $231; + $243 = ((($$0189$i)) + 12|0); + HEAP32[$243>>2] = $231; + $244 = ((($231)) + 8|0); + HEAP32[$244>>2] = $$0189$i; + $245 = ((($231)) + 12|0); + HEAP32[$245>>2] = $234; + } + HEAP32[(16284)>>2] = $$0193$lcssa$i; + HEAP32[(16296)>>2] = $157; + } + $246 = ((($$0192$lcssa$i)) + 8|0); + $$0 = $246; + STACKTOP = sp;return ($$0|0); + } + } else { + $$0197 = $6; + } + } else { + $247 = ($0>>>0)>(4294967231); + if ($247) { + $$0197 = -1; + } else { + $248 = (($0) + 11)|0; + $249 = $248 & -8; + $250 = HEAP32[(16280)>>2]|0; + $251 = ($250|0)==(0); + if ($251) { + $$0197 = $249; + } else { + $252 = (0 - ($249))|0; + $253 = $248 >>> 8; + $254 = ($253|0)==(0); + if ($254) { + $$0358$i = 0; + } else { + $255 = ($249>>>0)>(16777215); + if ($255) { + $$0358$i = 31; + } else { + $256 = (($253) + 1048320)|0; + $257 = $256 >>> 16; + $258 = $257 & 8; + $259 = $253 << $258; + $260 = (($259) + 520192)|0; + $261 = $260 >>> 16; + $262 = $261 & 4; + $263 = $262 | $258; + $264 = $259 << $262; + $265 = (($264) + 245760)|0; + $266 = $265 >>> 16; + $267 = $266 & 2; + $268 = $263 | $267; + $269 = (14 - ($268))|0; + $270 = $264 << $267; + $271 = $270 >>> 15; + $272 = (($269) + ($271))|0; + $273 = $272 << 1; + $274 = (($272) + 7)|0; + $275 = $249 >>> $274; + $276 = $275 & 1; + $277 = $276 | $273; + $$0358$i = $277; + } + } + $278 = (16580 + ($$0358$i<<2)|0); + $279 = HEAP32[$278>>2]|0; + $280 = ($279|0)==(0|0); + L117: do { + if ($280) { + $$2355$i = 0;$$3$i201 = 0;$$3350$i = $252; + label = 81; + } else { + $281 = ($$0358$i|0)==(31); + $282 = $$0358$i >>> 1; + $283 = (25 - ($282))|0; + $284 = $281 ? 0 : $283; + $285 = $249 << $284; + $$0342$i = 0;$$0347$i = $252;$$0353$i = $279;$$0359$i = $285;$$0362$i = 0; + while(1) { + $286 = ((($$0353$i)) + 4|0); + $287 = HEAP32[$286>>2]|0; + $288 = $287 & -8; + $289 = (($288) - ($249))|0; + $290 = ($289>>>0)<($$0347$i>>>0); + if ($290) { + $291 = ($289|0)==(0); + if ($291) { + $$415$i = $$0353$i;$$435114$i = 0;$$435713$i = $$0353$i; + label = 85; + break L117; + } else { + $$1343$i = $$0353$i;$$1348$i = $289; + } + } else { + $$1343$i = $$0342$i;$$1348$i = $$0347$i; + } + $292 = ((($$0353$i)) + 20|0); + $293 = HEAP32[$292>>2]|0; + $294 = $$0359$i >>> 31; + $295 = (((($$0353$i)) + 16|0) + ($294<<2)|0); + $296 = HEAP32[$295>>2]|0; + $297 = ($293|0)==(0|0); + $298 = ($293|0)==($296|0); + $or$cond2$i = $297 | $298; + $$1363$i = $or$cond2$i ? $$0362$i : $293; + $299 = ($296|0)==(0|0); + $not$8$i = $299 ^ 1; + $300 = $not$8$i&1; + $$0359$$i = $$0359$i << $300; + if ($299) { + $$2355$i = $$1363$i;$$3$i201 = $$1343$i;$$3350$i = $$1348$i; + label = 81; + break; + } else { + $$0342$i = $$1343$i;$$0347$i = $$1348$i;$$0353$i = $296;$$0359$i = $$0359$$i;$$0362$i = $$1363$i; + } + } + } + } while(0); + if ((label|0) == 81) { + $301 = ($$2355$i|0)==(0|0); + $302 = ($$3$i201|0)==(0|0); + $or$cond$i = $301 & $302; + if ($or$cond$i) { + $303 = 2 << $$0358$i; + $304 = (0 - ($303))|0; + $305 = $303 | $304; + $306 = $250 & $305; + $307 = ($306|0)==(0); + if ($307) { + $$0197 = $249; + break; + } + $308 = (0 - ($306))|0; + $309 = $306 & $308; + $310 = (($309) + -1)|0; + $311 = $310 >>> 12; + $312 = $311 & 16; + $313 = $310 >>> $312; + $314 = $313 >>> 5; + $315 = $314 & 8; + $316 = $315 | $312; + $317 = $313 >>> $315; + $318 = $317 >>> 2; + $319 = $318 & 4; + $320 = $316 | $319; + $321 = $317 >>> $319; + $322 = $321 >>> 1; + $323 = $322 & 2; + $324 = $320 | $323; + $325 = $321 >>> $323; + $326 = $325 >>> 1; + $327 = $326 & 1; + $328 = $324 | $327; + $329 = $325 >>> $327; + $330 = (($328) + ($329))|0; + $331 = (16580 + ($330<<2)|0); + $332 = HEAP32[$331>>2]|0; + $$4$ph$i = 0;$$4357$ph$i = $332; + } else { + $$4$ph$i = $$3$i201;$$4357$ph$i = $$2355$i; + } + $333 = ($$4357$ph$i|0)==(0|0); + if ($333) { + $$4$lcssa$i = $$4$ph$i;$$4351$lcssa$i = $$3350$i; + } else { + $$415$i = $$4$ph$i;$$435114$i = $$3350$i;$$435713$i = $$4357$ph$i; + label = 85; + } + } + if ((label|0) == 85) { + while(1) { + label = 0; + $334 = ((($$435713$i)) + 4|0); + $335 = HEAP32[$334>>2]|0; + $336 = $335 & -8; + $337 = (($336) - ($249))|0; + $338 = ($337>>>0)<($$435114$i>>>0); + $$$4351$i = $338 ? $337 : $$435114$i; + $$4357$$4$i = $338 ? $$435713$i : $$415$i; + $339 = ((($$435713$i)) + 16|0); + $340 = HEAP32[$339>>2]|0; + $not$1$i203 = ($340|0)==(0|0); + $$sink2$i204 = $not$1$i203&1; + $341 = (((($$435713$i)) + 16|0) + ($$sink2$i204<<2)|0); + $342 = HEAP32[$341>>2]|0; + $343 = ($342|0)==(0|0); + if ($343) { + $$4$lcssa$i = $$4357$$4$i;$$4351$lcssa$i = $$$4351$i; + break; + } else { + $$415$i = $$4357$$4$i;$$435114$i = $$$4351$i;$$435713$i = $342; + label = 85; + } + } + } + $344 = ($$4$lcssa$i|0)==(0|0); + if ($344) { + $$0197 = $249; + } else { + $345 = HEAP32[(16284)>>2]|0; + $346 = (($345) - ($249))|0; + $347 = ($$4351$lcssa$i>>>0)<($346>>>0); + if ($347) { + $348 = HEAP32[(16292)>>2]|0; + $349 = ($$4$lcssa$i>>>0)<($348>>>0); + if ($349) { + _abort(); + // unreachable; + } + $350 = (($$4$lcssa$i) + ($249)|0); + $351 = ($$4$lcssa$i>>>0)<($350>>>0); + if (!($351)) { + _abort(); + // unreachable; + } + $352 = ((($$4$lcssa$i)) + 24|0); + $353 = HEAP32[$352>>2]|0; + $354 = ((($$4$lcssa$i)) + 12|0); + $355 = HEAP32[$354>>2]|0; + $356 = ($355|0)==($$4$lcssa$i|0); + do { + if ($356) { + $366 = ((($$4$lcssa$i)) + 20|0); + $367 = HEAP32[$366>>2]|0; + $368 = ($367|0)==(0|0); + if ($368) { + $369 = ((($$4$lcssa$i)) + 16|0); + $370 = HEAP32[$369>>2]|0; + $371 = ($370|0)==(0|0); + if ($371) { + $$3372$i = 0; + break; + } else { + $$1370$i = $370;$$1374$i = $369; + } + } else { + $$1370$i = $367;$$1374$i = $366; + } + while(1) { + $372 = ((($$1370$i)) + 20|0); + $373 = HEAP32[$372>>2]|0; + $374 = ($373|0)==(0|0); + if (!($374)) { + $$1370$i = $373;$$1374$i = $372; + continue; + } + $375 = ((($$1370$i)) + 16|0); + $376 = HEAP32[$375>>2]|0; + $377 = ($376|0)==(0|0); + if ($377) { + break; + } else { + $$1370$i = $376;$$1374$i = $375; + } + } + $378 = ($$1374$i>>>0)<($348>>>0); + if ($378) { + _abort(); + // unreachable; + } else { + HEAP32[$$1374$i>>2] = 0; + $$3372$i = $$1370$i; + break; + } + } else { + $357 = ((($$4$lcssa$i)) + 8|0); + $358 = HEAP32[$357>>2]|0; + $359 = ($358>>>0)<($348>>>0); + if ($359) { + _abort(); + // unreachable; + } + $360 = ((($358)) + 12|0); + $361 = HEAP32[$360>>2]|0; + $362 = ($361|0)==($$4$lcssa$i|0); + if (!($362)) { + _abort(); + // unreachable; + } + $363 = ((($355)) + 8|0); + $364 = HEAP32[$363>>2]|0; + $365 = ($364|0)==($$4$lcssa$i|0); + if ($365) { + HEAP32[$360>>2] = $355; + HEAP32[$363>>2] = $358; + $$3372$i = $355; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $379 = ($353|0)==(0|0); + L164: do { + if ($379) { + $470 = $250; + } else { + $380 = ((($$4$lcssa$i)) + 28|0); + $381 = HEAP32[$380>>2]|0; + $382 = (16580 + ($381<<2)|0); + $383 = HEAP32[$382>>2]|0; + $384 = ($$4$lcssa$i|0)==($383|0); + do { + if ($384) { + HEAP32[$382>>2] = $$3372$i; + $cond$i208 = ($$3372$i|0)==(0|0); + if ($cond$i208) { + $385 = 1 << $381; + $386 = $385 ^ -1; + $387 = $250 & $386; + HEAP32[(16280)>>2] = $387; + $470 = $387; + break L164; + } + } else { + $388 = HEAP32[(16292)>>2]|0; + $389 = ($353>>>0)<($388>>>0); + if ($389) { + _abort(); + // unreachable; + } else { + $390 = ((($353)) + 16|0); + $391 = HEAP32[$390>>2]|0; + $not$$i209 = ($391|0)!=($$4$lcssa$i|0); + $$sink3$i = $not$$i209&1; + $392 = (((($353)) + 16|0) + ($$sink3$i<<2)|0); + HEAP32[$392>>2] = $$3372$i; + $393 = ($$3372$i|0)==(0|0); + if ($393) { + $470 = $250; + break L164; + } else { + break; + } + } + } + } while(0); + $394 = HEAP32[(16292)>>2]|0; + $395 = ($$3372$i>>>0)<($394>>>0); + if ($395) { + _abort(); + // unreachable; + } + $396 = ((($$3372$i)) + 24|0); + HEAP32[$396>>2] = $353; + $397 = ((($$4$lcssa$i)) + 16|0); + $398 = HEAP32[$397>>2]|0; + $399 = ($398|0)==(0|0); + do { + if (!($399)) { + $400 = ($398>>>0)<($394>>>0); + if ($400) { + _abort(); + // unreachable; + } else { + $401 = ((($$3372$i)) + 16|0); + HEAP32[$401>>2] = $398; + $402 = ((($398)) + 24|0); + HEAP32[$402>>2] = $$3372$i; + break; + } + } + } while(0); + $403 = ((($$4$lcssa$i)) + 20|0); + $404 = HEAP32[$403>>2]|0; + $405 = ($404|0)==(0|0); + if ($405) { + $470 = $250; + } else { + $406 = HEAP32[(16292)>>2]|0; + $407 = ($404>>>0)<($406>>>0); + if ($407) { + _abort(); + // unreachable; + } else { + $408 = ((($$3372$i)) + 20|0); + HEAP32[$408>>2] = $404; + $409 = ((($404)) + 24|0); + HEAP32[$409>>2] = $$3372$i; + $470 = $250; + break; + } + } + } + } while(0); + $410 = ($$4351$lcssa$i>>>0)<(16); + do { + if ($410) { + $411 = (($$4351$lcssa$i) + ($249))|0; + $412 = $411 | 3; + $413 = ((($$4$lcssa$i)) + 4|0); + HEAP32[$413>>2] = $412; + $414 = (($$4$lcssa$i) + ($411)|0); + $415 = ((($414)) + 4|0); + $416 = HEAP32[$415>>2]|0; + $417 = $416 | 1; + HEAP32[$415>>2] = $417; + } else { + $418 = $249 | 3; + $419 = ((($$4$lcssa$i)) + 4|0); + HEAP32[$419>>2] = $418; + $420 = $$4351$lcssa$i | 1; + $421 = ((($350)) + 4|0); + HEAP32[$421>>2] = $420; + $422 = (($350) + ($$4351$lcssa$i)|0); + HEAP32[$422>>2] = $$4351$lcssa$i; + $423 = $$4351$lcssa$i >>> 3; + $424 = ($$4351$lcssa$i>>>0)<(256); + if ($424) { + $425 = $423 << 1; + $426 = (16316 + ($425<<2)|0); + $427 = HEAP32[4069]|0; + $428 = 1 << $423; + $429 = $427 & $428; + $430 = ($429|0)==(0); + if ($430) { + $431 = $427 | $428; + HEAP32[4069] = $431; + $$pre$i210 = ((($426)) + 8|0); + $$0368$i = $426;$$pre$phi$i211Z2D = $$pre$i210; + } else { + $432 = ((($426)) + 8|0); + $433 = HEAP32[$432>>2]|0; + $434 = HEAP32[(16292)>>2]|0; + $435 = ($433>>>0)<($434>>>0); + if ($435) { + _abort(); + // unreachable; + } else { + $$0368$i = $433;$$pre$phi$i211Z2D = $432; + } + } + HEAP32[$$pre$phi$i211Z2D>>2] = $350; + $436 = ((($$0368$i)) + 12|0); + HEAP32[$436>>2] = $350; + $437 = ((($350)) + 8|0); + HEAP32[$437>>2] = $$0368$i; + $438 = ((($350)) + 12|0); + HEAP32[$438>>2] = $426; + break; + } + $439 = $$4351$lcssa$i >>> 8; + $440 = ($439|0)==(0); + if ($440) { + $$0361$i = 0; + } else { + $441 = ($$4351$lcssa$i>>>0)>(16777215); + if ($441) { + $$0361$i = 31; + } else { + $442 = (($439) + 1048320)|0; + $443 = $442 >>> 16; + $444 = $443 & 8; + $445 = $439 << $444; + $446 = (($445) + 520192)|0; + $447 = $446 >>> 16; + $448 = $447 & 4; + $449 = $448 | $444; + $450 = $445 << $448; + $451 = (($450) + 245760)|0; + $452 = $451 >>> 16; + $453 = $452 & 2; + $454 = $449 | $453; + $455 = (14 - ($454))|0; + $456 = $450 << $453; + $457 = $456 >>> 15; + $458 = (($455) + ($457))|0; + $459 = $458 << 1; + $460 = (($458) + 7)|0; + $461 = $$4351$lcssa$i >>> $460; + $462 = $461 & 1; + $463 = $462 | $459; + $$0361$i = $463; + } + } + $464 = (16580 + ($$0361$i<<2)|0); + $465 = ((($350)) + 28|0); + HEAP32[$465>>2] = $$0361$i; + $466 = ((($350)) + 16|0); + $467 = ((($466)) + 4|0); + HEAP32[$467>>2] = 0; + HEAP32[$466>>2] = 0; + $468 = 1 << $$0361$i; + $469 = $470 & $468; + $471 = ($469|0)==(0); + if ($471) { + $472 = $470 | $468; + HEAP32[(16280)>>2] = $472; + HEAP32[$464>>2] = $350; + $473 = ((($350)) + 24|0); + HEAP32[$473>>2] = $464; + $474 = ((($350)) + 12|0); + HEAP32[$474>>2] = $350; + $475 = ((($350)) + 8|0); + HEAP32[$475>>2] = $350; + break; + } + $476 = HEAP32[$464>>2]|0; + $477 = ($$0361$i|0)==(31); + $478 = $$0361$i >>> 1; + $479 = (25 - ($478))|0; + $480 = $477 ? 0 : $479; + $481 = $$4351$lcssa$i << $480; + $$0344$i = $481;$$0345$i = $476; + while(1) { + $482 = ((($$0345$i)) + 4|0); + $483 = HEAP32[$482>>2]|0; + $484 = $483 & -8; + $485 = ($484|0)==($$4351$lcssa$i|0); + if ($485) { + label = 139; + break; + } + $486 = $$0344$i >>> 31; + $487 = (((($$0345$i)) + 16|0) + ($486<<2)|0); + $488 = $$0344$i << 1; + $489 = HEAP32[$487>>2]|0; + $490 = ($489|0)==(0|0); + if ($490) { + label = 136; + break; + } else { + $$0344$i = $488;$$0345$i = $489; + } + } + if ((label|0) == 136) { + $491 = HEAP32[(16292)>>2]|0; + $492 = ($487>>>0)<($491>>>0); + if ($492) { + _abort(); + // unreachable; + } else { + HEAP32[$487>>2] = $350; + $493 = ((($350)) + 24|0); + HEAP32[$493>>2] = $$0345$i; + $494 = ((($350)) + 12|0); + HEAP32[$494>>2] = $350; + $495 = ((($350)) + 8|0); + HEAP32[$495>>2] = $350; + break; + } + } + else if ((label|0) == 139) { + $496 = ((($$0345$i)) + 8|0); + $497 = HEAP32[$496>>2]|0; + $498 = HEAP32[(16292)>>2]|0; + $499 = ($497>>>0)>=($498>>>0); + $not$9$i = ($$0345$i>>>0)>=($498>>>0); + $500 = $499 & $not$9$i; + if ($500) { + $501 = ((($497)) + 12|0); + HEAP32[$501>>2] = $350; + HEAP32[$496>>2] = $350; + $502 = ((($350)) + 8|0); + HEAP32[$502>>2] = $497; + $503 = ((($350)) + 12|0); + HEAP32[$503>>2] = $$0345$i; + $504 = ((($350)) + 24|0); + HEAP32[$504>>2] = 0; + break; + } else { + _abort(); + // unreachable; + } + } + } + } while(0); + $505 = ((($$4$lcssa$i)) + 8|0); + $$0 = $505; + STACKTOP = sp;return ($$0|0); + } else { + $$0197 = $249; + } + } + } + } + } + } while(0); + $506 = HEAP32[(16284)>>2]|0; + $507 = ($506>>>0)<($$0197>>>0); + if (!($507)) { + $508 = (($506) - ($$0197))|0; + $509 = HEAP32[(16296)>>2]|0; + $510 = ($508>>>0)>(15); + if ($510) { + $511 = (($509) + ($$0197)|0); + HEAP32[(16296)>>2] = $511; + HEAP32[(16284)>>2] = $508; + $512 = $508 | 1; + $513 = ((($511)) + 4|0); + HEAP32[$513>>2] = $512; + $514 = (($511) + ($508)|0); + HEAP32[$514>>2] = $508; + $515 = $$0197 | 3; + $516 = ((($509)) + 4|0); + HEAP32[$516>>2] = $515; + } else { + HEAP32[(16284)>>2] = 0; + HEAP32[(16296)>>2] = 0; + $517 = $506 | 3; + $518 = ((($509)) + 4|0); + HEAP32[$518>>2] = $517; + $519 = (($509) + ($506)|0); + $520 = ((($519)) + 4|0); + $521 = HEAP32[$520>>2]|0; + $522 = $521 | 1; + HEAP32[$520>>2] = $522; + } + $523 = ((($509)) + 8|0); + $$0 = $523; + STACKTOP = sp;return ($$0|0); + } + $524 = HEAP32[(16288)>>2]|0; + $525 = ($524>>>0)>($$0197>>>0); + if ($525) { + $526 = (($524) - ($$0197))|0; + HEAP32[(16288)>>2] = $526; + $527 = HEAP32[(16300)>>2]|0; + $528 = (($527) + ($$0197)|0); + HEAP32[(16300)>>2] = $528; + $529 = $526 | 1; + $530 = ((($528)) + 4|0); + HEAP32[$530>>2] = $529; + $531 = $$0197 | 3; + $532 = ((($527)) + 4|0); + HEAP32[$532>>2] = $531; + $533 = ((($527)) + 8|0); + $$0 = $533; + STACKTOP = sp;return ($$0|0); + } + $534 = HEAP32[4187]|0; + $535 = ($534|0)==(0); + if ($535) { + HEAP32[(16756)>>2] = 4096; + HEAP32[(16752)>>2] = 4096; + HEAP32[(16760)>>2] = -1; + HEAP32[(16764)>>2] = -1; + HEAP32[(16768)>>2] = 0; + HEAP32[(16720)>>2] = 0; + $536 = $1; + $537 = $536 & -16; + $538 = $537 ^ 1431655768; + HEAP32[$1>>2] = $538; + HEAP32[4187] = $538; + $542 = 4096; + } else { + $$pre$i212 = HEAP32[(16756)>>2]|0; + $542 = $$pre$i212; + } + $539 = (($$0197) + 48)|0; + $540 = (($$0197) + 47)|0; + $541 = (($542) + ($540))|0; + $543 = (0 - ($542))|0; + $544 = $541 & $543; + $545 = ($544>>>0)>($$0197>>>0); + if (!($545)) { + $$0 = 0; + STACKTOP = sp;return ($$0|0); + } + $546 = HEAP32[(16716)>>2]|0; + $547 = ($546|0)==(0); + if (!($547)) { + $548 = HEAP32[(16708)>>2]|0; + $549 = (($548) + ($544))|0; + $550 = ($549>>>0)<=($548>>>0); + $551 = ($549>>>0)>($546>>>0); + $or$cond1$i = $550 | $551; + if ($or$cond1$i) { + $$0 = 0; + STACKTOP = sp;return ($$0|0); + } + } + $552 = HEAP32[(16720)>>2]|0; + $553 = $552 & 4; + $554 = ($553|0)==(0); + L244: do { + if ($554) { + $555 = HEAP32[(16300)>>2]|0; + $556 = ($555|0)==(0|0); + L246: do { + if ($556) { + label = 163; + } else { + $$0$i$i = (16724); + while(1) { + $557 = HEAP32[$$0$i$i>>2]|0; + $558 = ($557>>>0)>($555>>>0); + if (!($558)) { + $559 = ((($$0$i$i)) + 4|0); + $560 = HEAP32[$559>>2]|0; + $561 = (($557) + ($560)|0); + $562 = ($561>>>0)>($555>>>0); + if ($562) { + break; + } + } + $563 = ((($$0$i$i)) + 8|0); + $564 = HEAP32[$563>>2]|0; + $565 = ($564|0)==(0|0); + if ($565) { + label = 163; + break L246; + } else { + $$0$i$i = $564; + } + } + $588 = (($541) - ($524))|0; + $589 = $588 & $543; + $590 = ($589>>>0)<(2147483647); + if ($590) { + $591 = (_sbrk(($589|0))|0); + $592 = HEAP32[$$0$i$i>>2]|0; + $593 = HEAP32[$559>>2]|0; + $594 = (($592) + ($593)|0); + $595 = ($591|0)==($594|0); + if ($595) { + $596 = ($591|0)==((-1)|0); + if ($596) { + $$2234253237$i = $589; + } else { + $$723948$i = $589;$$749$i = $591; + label = 180; + break L244; + } + } else { + $$2247$ph$i = $591;$$2253$ph$i = $589; + label = 171; + } + } else { + $$2234253237$i = 0; + } + } + } while(0); + do { + if ((label|0) == 163) { + $566 = (_sbrk(0)|0); + $567 = ($566|0)==((-1)|0); + if ($567) { + $$2234253237$i = 0; + } else { + $568 = $566; + $569 = HEAP32[(16752)>>2]|0; + $570 = (($569) + -1)|0; + $571 = $570 & $568; + $572 = ($571|0)==(0); + $573 = (($570) + ($568))|0; + $574 = (0 - ($569))|0; + $575 = $573 & $574; + $576 = (($575) - ($568))|0; + $577 = $572 ? 0 : $576; + $$$i = (($577) + ($544))|0; + $578 = HEAP32[(16708)>>2]|0; + $579 = (($$$i) + ($578))|0; + $580 = ($$$i>>>0)>($$0197>>>0); + $581 = ($$$i>>>0)<(2147483647); + $or$cond$i214 = $580 & $581; + if ($or$cond$i214) { + $582 = HEAP32[(16716)>>2]|0; + $583 = ($582|0)==(0); + if (!($583)) { + $584 = ($579>>>0)<=($578>>>0); + $585 = ($579>>>0)>($582>>>0); + $or$cond2$i215 = $584 | $585; + if ($or$cond2$i215) { + $$2234253237$i = 0; + break; + } + } + $586 = (_sbrk(($$$i|0))|0); + $587 = ($586|0)==($566|0); + if ($587) { + $$723948$i = $$$i;$$749$i = $566; + label = 180; + break L244; + } else { + $$2247$ph$i = $586;$$2253$ph$i = $$$i; + label = 171; + } + } else { + $$2234253237$i = 0; + } + } + } + } while(0); + do { + if ((label|0) == 171) { + $597 = (0 - ($$2253$ph$i))|0; + $598 = ($$2247$ph$i|0)!=((-1)|0); + $599 = ($$2253$ph$i>>>0)<(2147483647); + $or$cond7$i = $599 & $598; + $600 = ($539>>>0)>($$2253$ph$i>>>0); + $or$cond10$i = $600 & $or$cond7$i; + if (!($or$cond10$i)) { + $610 = ($$2247$ph$i|0)==((-1)|0); + if ($610) { + $$2234253237$i = 0; + break; + } else { + $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i; + label = 180; + break L244; + } + } + $601 = HEAP32[(16756)>>2]|0; + $602 = (($540) - ($$2253$ph$i))|0; + $603 = (($602) + ($601))|0; + $604 = (0 - ($601))|0; + $605 = $603 & $604; + $606 = ($605>>>0)<(2147483647); + if (!($606)) { + $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i; + label = 180; + break L244; + } + $607 = (_sbrk(($605|0))|0); + $608 = ($607|0)==((-1)|0); + if ($608) { + (_sbrk(($597|0))|0); + $$2234253237$i = 0; + break; + } else { + $609 = (($605) + ($$2253$ph$i))|0; + $$723948$i = $609;$$749$i = $$2247$ph$i; + label = 180; + break L244; + } + } + } while(0); + $611 = HEAP32[(16720)>>2]|0; + $612 = $611 | 4; + HEAP32[(16720)>>2] = $612; + $$4236$i = $$2234253237$i; + label = 178; + } else { + $$4236$i = 0; + label = 178; + } + } while(0); + if ((label|0) == 178) { + $613 = ($544>>>0)<(2147483647); + if ($613) { + $614 = (_sbrk(($544|0))|0); + $615 = (_sbrk(0)|0); + $616 = ($614|0)!=((-1)|0); + $617 = ($615|0)!=((-1)|0); + $or$cond5$i = $616 & $617; + $618 = ($614>>>0)<($615>>>0); + $or$cond11$i = $618 & $or$cond5$i; + $619 = $615; + $620 = $614; + $621 = (($619) - ($620))|0; + $622 = (($$0197) + 40)|0; + $623 = ($621>>>0)>($622>>>0); + $$$4236$i = $623 ? $621 : $$4236$i; + $or$cond11$not$i = $or$cond11$i ^ 1; + $624 = ($614|0)==((-1)|0); + $not$$i216 = $623 ^ 1; + $625 = $624 | $not$$i216; + $or$cond50$i = $625 | $or$cond11$not$i; + if (!($or$cond50$i)) { + $$723948$i = $$$4236$i;$$749$i = $614; + label = 180; + } + } + } + if ((label|0) == 180) { + $626 = HEAP32[(16708)>>2]|0; + $627 = (($626) + ($$723948$i))|0; + HEAP32[(16708)>>2] = $627; + $628 = HEAP32[(16712)>>2]|0; + $629 = ($627>>>0)>($628>>>0); + if ($629) { + HEAP32[(16712)>>2] = $627; + } + $630 = HEAP32[(16300)>>2]|0; + $631 = ($630|0)==(0|0); + do { + if ($631) { + $632 = HEAP32[(16292)>>2]|0; + $633 = ($632|0)==(0|0); + $634 = ($$749$i>>>0)<($632>>>0); + $or$cond12$i = $633 | $634; + if ($or$cond12$i) { + HEAP32[(16292)>>2] = $$749$i; + } + HEAP32[(16724)>>2] = $$749$i; + HEAP32[(16728)>>2] = $$723948$i; + HEAP32[(16736)>>2] = 0; + $635 = HEAP32[4187]|0; + HEAP32[(16312)>>2] = $635; + HEAP32[(16308)>>2] = -1; + $$01$i$i = 0; + while(1) { + $636 = $$01$i$i << 1; + $637 = (16316 + ($636<<2)|0); + $638 = ((($637)) + 12|0); + HEAP32[$638>>2] = $637; + $639 = ((($637)) + 8|0); + HEAP32[$639>>2] = $637; + $640 = (($$01$i$i) + 1)|0; + $exitcond$i$i = ($640|0)==(32); + if ($exitcond$i$i) { + break; + } else { + $$01$i$i = $640; + } + } + $641 = (($$723948$i) + -40)|0; + $642 = ((($$749$i)) + 8|0); + $643 = $642; + $644 = $643 & 7; + $645 = ($644|0)==(0); + $646 = (0 - ($643))|0; + $647 = $646 & 7; + $648 = $645 ? 0 : $647; + $649 = (($$749$i) + ($648)|0); + $650 = (($641) - ($648))|0; + HEAP32[(16300)>>2] = $649; + HEAP32[(16288)>>2] = $650; + $651 = $650 | 1; + $652 = ((($649)) + 4|0); + HEAP32[$652>>2] = $651; + $653 = (($649) + ($650)|0); + $654 = ((($653)) + 4|0); + HEAP32[$654>>2] = 40; + $655 = HEAP32[(16764)>>2]|0; + HEAP32[(16304)>>2] = $655; + } else { + $$024371$i = (16724); + while(1) { + $656 = HEAP32[$$024371$i>>2]|0; + $657 = ((($$024371$i)) + 4|0); + $658 = HEAP32[$657>>2]|0; + $659 = (($656) + ($658)|0); + $660 = ($$749$i|0)==($659|0); + if ($660) { + label = 190; + break; + } + $661 = ((($$024371$i)) + 8|0); + $662 = HEAP32[$661>>2]|0; + $663 = ($662|0)==(0|0); + if ($663) { + break; + } else { + $$024371$i = $662; + } + } + if ((label|0) == 190) { + $664 = ((($$024371$i)) + 12|0); + $665 = HEAP32[$664>>2]|0; + $666 = $665 & 8; + $667 = ($666|0)==(0); + if ($667) { + $668 = ($630>>>0)>=($656>>>0); + $669 = ($630>>>0)<($$749$i>>>0); + $or$cond51$i = $669 & $668; + if ($or$cond51$i) { + $670 = (($658) + ($$723948$i))|0; + HEAP32[$657>>2] = $670; + $671 = HEAP32[(16288)>>2]|0; + $672 = ((($630)) + 8|0); + $673 = $672; + $674 = $673 & 7; + $675 = ($674|0)==(0); + $676 = (0 - ($673))|0; + $677 = $676 & 7; + $678 = $675 ? 0 : $677; + $679 = (($630) + ($678)|0); + $680 = (($$723948$i) - ($678))|0; + $681 = (($671) + ($680))|0; + HEAP32[(16300)>>2] = $679; + HEAP32[(16288)>>2] = $681; + $682 = $681 | 1; + $683 = ((($679)) + 4|0); + HEAP32[$683>>2] = $682; + $684 = (($679) + ($681)|0); + $685 = ((($684)) + 4|0); + HEAP32[$685>>2] = 40; + $686 = HEAP32[(16764)>>2]|0; + HEAP32[(16304)>>2] = $686; + break; + } + } + } + $687 = HEAP32[(16292)>>2]|0; + $688 = ($$749$i>>>0)<($687>>>0); + if ($688) { + HEAP32[(16292)>>2] = $$749$i; + $752 = $$749$i; + } else { + $752 = $687; + } + $689 = (($$749$i) + ($$723948$i)|0); + $$124470$i = (16724); + while(1) { + $690 = HEAP32[$$124470$i>>2]|0; + $691 = ($690|0)==($689|0); + if ($691) { + label = 198; + break; + } + $692 = ((($$124470$i)) + 8|0); + $693 = HEAP32[$692>>2]|0; + $694 = ($693|0)==(0|0); + if ($694) { + break; + } else { + $$124470$i = $693; + } + } + if ((label|0) == 198) { + $695 = ((($$124470$i)) + 12|0); + $696 = HEAP32[$695>>2]|0; + $697 = $696 & 8; + $698 = ($697|0)==(0); + if ($698) { + HEAP32[$$124470$i>>2] = $$749$i; + $699 = ((($$124470$i)) + 4|0); + $700 = HEAP32[$699>>2]|0; + $701 = (($700) + ($$723948$i))|0; + HEAP32[$699>>2] = $701; + $702 = ((($$749$i)) + 8|0); + $703 = $702; + $704 = $703 & 7; + $705 = ($704|0)==(0); + $706 = (0 - ($703))|0; + $707 = $706 & 7; + $708 = $705 ? 0 : $707; + $709 = (($$749$i) + ($708)|0); + $710 = ((($689)) + 8|0); + $711 = $710; + $712 = $711 & 7; + $713 = ($712|0)==(0); + $714 = (0 - ($711))|0; + $715 = $714 & 7; + $716 = $713 ? 0 : $715; + $717 = (($689) + ($716)|0); + $718 = $717; + $719 = $709; + $720 = (($718) - ($719))|0; + $721 = (($709) + ($$0197)|0); + $722 = (($720) - ($$0197))|0; + $723 = $$0197 | 3; + $724 = ((($709)) + 4|0); + HEAP32[$724>>2] = $723; + $725 = ($717|0)==($630|0); + do { + if ($725) { + $726 = HEAP32[(16288)>>2]|0; + $727 = (($726) + ($722))|0; + HEAP32[(16288)>>2] = $727; + HEAP32[(16300)>>2] = $721; + $728 = $727 | 1; + $729 = ((($721)) + 4|0); + HEAP32[$729>>2] = $728; + } else { + $730 = HEAP32[(16296)>>2]|0; + $731 = ($717|0)==($730|0); + if ($731) { + $732 = HEAP32[(16284)>>2]|0; + $733 = (($732) + ($722))|0; + HEAP32[(16284)>>2] = $733; + HEAP32[(16296)>>2] = $721; + $734 = $733 | 1; + $735 = ((($721)) + 4|0); + HEAP32[$735>>2] = $734; + $736 = (($721) + ($733)|0); + HEAP32[$736>>2] = $733; + break; + } + $737 = ((($717)) + 4|0); + $738 = HEAP32[$737>>2]|0; + $739 = $738 & 3; + $740 = ($739|0)==(1); + if ($740) { + $741 = $738 & -8; + $742 = $738 >>> 3; + $743 = ($738>>>0)<(256); + L314: do { + if ($743) { + $744 = ((($717)) + 8|0); + $745 = HEAP32[$744>>2]|0; + $746 = ((($717)) + 12|0); + $747 = HEAP32[$746>>2]|0; + $748 = $742 << 1; + $749 = (16316 + ($748<<2)|0); + $750 = ($745|0)==($749|0); + do { + if (!($750)) { + $751 = ($745>>>0)<($752>>>0); + if ($751) { + _abort(); + // unreachable; + } + $753 = ((($745)) + 12|0); + $754 = HEAP32[$753>>2]|0; + $755 = ($754|0)==($717|0); + if ($755) { + break; + } + _abort(); + // unreachable; + } + } while(0); + $756 = ($747|0)==($745|0); + if ($756) { + $757 = 1 << $742; + $758 = $757 ^ -1; + $759 = HEAP32[4069]|0; + $760 = $759 & $758; + HEAP32[4069] = $760; + break; + } + $761 = ($747|0)==($749|0); + do { + if ($761) { + $$pre10$i$i = ((($747)) + 8|0); + $$pre$phi11$i$iZ2D = $$pre10$i$i; + } else { + $762 = ($747>>>0)<($752>>>0); + if ($762) { + _abort(); + // unreachable; + } + $763 = ((($747)) + 8|0); + $764 = HEAP32[$763>>2]|0; + $765 = ($764|0)==($717|0); + if ($765) { + $$pre$phi11$i$iZ2D = $763; + break; + } + _abort(); + // unreachable; + } + } while(0); + $766 = ((($745)) + 12|0); + HEAP32[$766>>2] = $747; + HEAP32[$$pre$phi11$i$iZ2D>>2] = $745; + } else { + $767 = ((($717)) + 24|0); + $768 = HEAP32[$767>>2]|0; + $769 = ((($717)) + 12|0); + $770 = HEAP32[$769>>2]|0; + $771 = ($770|0)==($717|0); + do { + if ($771) { + $781 = ((($717)) + 16|0); + $782 = ((($781)) + 4|0); + $783 = HEAP32[$782>>2]|0; + $784 = ($783|0)==(0|0); + if ($784) { + $785 = HEAP32[$781>>2]|0; + $786 = ($785|0)==(0|0); + if ($786) { + $$3$i$i = 0; + break; + } else { + $$1291$i$i = $785;$$1293$i$i = $781; + } + } else { + $$1291$i$i = $783;$$1293$i$i = $782; + } + while(1) { + $787 = ((($$1291$i$i)) + 20|0); + $788 = HEAP32[$787>>2]|0; + $789 = ($788|0)==(0|0); + if (!($789)) { + $$1291$i$i = $788;$$1293$i$i = $787; + continue; + } + $790 = ((($$1291$i$i)) + 16|0); + $791 = HEAP32[$790>>2]|0; + $792 = ($791|0)==(0|0); + if ($792) { + break; + } else { + $$1291$i$i = $791;$$1293$i$i = $790; + } + } + $793 = ($$1293$i$i>>>0)<($752>>>0); + if ($793) { + _abort(); + // unreachable; + } else { + HEAP32[$$1293$i$i>>2] = 0; + $$3$i$i = $$1291$i$i; + break; + } + } else { + $772 = ((($717)) + 8|0); + $773 = HEAP32[$772>>2]|0; + $774 = ($773>>>0)<($752>>>0); + if ($774) { + _abort(); + // unreachable; + } + $775 = ((($773)) + 12|0); + $776 = HEAP32[$775>>2]|0; + $777 = ($776|0)==($717|0); + if (!($777)) { + _abort(); + // unreachable; + } + $778 = ((($770)) + 8|0); + $779 = HEAP32[$778>>2]|0; + $780 = ($779|0)==($717|0); + if ($780) { + HEAP32[$775>>2] = $770; + HEAP32[$778>>2] = $773; + $$3$i$i = $770; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $794 = ($768|0)==(0|0); + if ($794) { + break; + } + $795 = ((($717)) + 28|0); + $796 = HEAP32[$795>>2]|0; + $797 = (16580 + ($796<<2)|0); + $798 = HEAP32[$797>>2]|0; + $799 = ($717|0)==($798|0); + do { + if ($799) { + HEAP32[$797>>2] = $$3$i$i; + $cond$i$i = ($$3$i$i|0)==(0|0); + if (!($cond$i$i)) { + break; + } + $800 = 1 << $796; + $801 = $800 ^ -1; + $802 = HEAP32[(16280)>>2]|0; + $803 = $802 & $801; + HEAP32[(16280)>>2] = $803; + break L314; + } else { + $804 = HEAP32[(16292)>>2]|0; + $805 = ($768>>>0)<($804>>>0); + if ($805) { + _abort(); + // unreachable; + } else { + $806 = ((($768)) + 16|0); + $807 = HEAP32[$806>>2]|0; + $not$$i17$i = ($807|0)!=($717|0); + $$sink1$i$i = $not$$i17$i&1; + $808 = (((($768)) + 16|0) + ($$sink1$i$i<<2)|0); + HEAP32[$808>>2] = $$3$i$i; + $809 = ($$3$i$i|0)==(0|0); + if ($809) { + break L314; + } else { + break; + } + } + } + } while(0); + $810 = HEAP32[(16292)>>2]|0; + $811 = ($$3$i$i>>>0)<($810>>>0); + if ($811) { + _abort(); + // unreachable; + } + $812 = ((($$3$i$i)) + 24|0); + HEAP32[$812>>2] = $768; + $813 = ((($717)) + 16|0); + $814 = HEAP32[$813>>2]|0; + $815 = ($814|0)==(0|0); + do { + if (!($815)) { + $816 = ($814>>>0)<($810>>>0); + if ($816) { + _abort(); + // unreachable; + } else { + $817 = ((($$3$i$i)) + 16|0); + HEAP32[$817>>2] = $814; + $818 = ((($814)) + 24|0); + HEAP32[$818>>2] = $$3$i$i; + break; + } + } + } while(0); + $819 = ((($813)) + 4|0); + $820 = HEAP32[$819>>2]|0; + $821 = ($820|0)==(0|0); + if ($821) { + break; + } + $822 = HEAP32[(16292)>>2]|0; + $823 = ($820>>>0)<($822>>>0); + if ($823) { + _abort(); + // unreachable; + } else { + $824 = ((($$3$i$i)) + 20|0); + HEAP32[$824>>2] = $820; + $825 = ((($820)) + 24|0); + HEAP32[$825>>2] = $$3$i$i; + break; + } + } + } while(0); + $826 = (($717) + ($741)|0); + $827 = (($741) + ($722))|0; + $$0$i18$i = $826;$$0287$i$i = $827; + } else { + $$0$i18$i = $717;$$0287$i$i = $722; + } + $828 = ((($$0$i18$i)) + 4|0); + $829 = HEAP32[$828>>2]|0; + $830 = $829 & -2; + HEAP32[$828>>2] = $830; + $831 = $$0287$i$i | 1; + $832 = ((($721)) + 4|0); + HEAP32[$832>>2] = $831; + $833 = (($721) + ($$0287$i$i)|0); + HEAP32[$833>>2] = $$0287$i$i; + $834 = $$0287$i$i >>> 3; + $835 = ($$0287$i$i>>>0)<(256); + if ($835) { + $836 = $834 << 1; + $837 = (16316 + ($836<<2)|0); + $838 = HEAP32[4069]|0; + $839 = 1 << $834; + $840 = $838 & $839; + $841 = ($840|0)==(0); + do { + if ($841) { + $842 = $838 | $839; + HEAP32[4069] = $842; + $$pre$i19$i = ((($837)) + 8|0); + $$0295$i$i = $837;$$pre$phi$i20$iZ2D = $$pre$i19$i; + } else { + $843 = ((($837)) + 8|0); + $844 = HEAP32[$843>>2]|0; + $845 = HEAP32[(16292)>>2]|0; + $846 = ($844>>>0)<($845>>>0); + if (!($846)) { + $$0295$i$i = $844;$$pre$phi$i20$iZ2D = $843; + break; + } + _abort(); + // unreachable; + } + } while(0); + HEAP32[$$pre$phi$i20$iZ2D>>2] = $721; + $847 = ((($$0295$i$i)) + 12|0); + HEAP32[$847>>2] = $721; + $848 = ((($721)) + 8|0); + HEAP32[$848>>2] = $$0295$i$i; + $849 = ((($721)) + 12|0); + HEAP32[$849>>2] = $837; + break; + } + $850 = $$0287$i$i >>> 8; + $851 = ($850|0)==(0); + do { + if ($851) { + $$0296$i$i = 0; + } else { + $852 = ($$0287$i$i>>>0)>(16777215); + if ($852) { + $$0296$i$i = 31; + break; + } + $853 = (($850) + 1048320)|0; + $854 = $853 >>> 16; + $855 = $854 & 8; + $856 = $850 << $855; + $857 = (($856) + 520192)|0; + $858 = $857 >>> 16; + $859 = $858 & 4; + $860 = $859 | $855; + $861 = $856 << $859; + $862 = (($861) + 245760)|0; + $863 = $862 >>> 16; + $864 = $863 & 2; + $865 = $860 | $864; + $866 = (14 - ($865))|0; + $867 = $861 << $864; + $868 = $867 >>> 15; + $869 = (($866) + ($868))|0; + $870 = $869 << 1; + $871 = (($869) + 7)|0; + $872 = $$0287$i$i >>> $871; + $873 = $872 & 1; + $874 = $873 | $870; + $$0296$i$i = $874; + } + } while(0); + $875 = (16580 + ($$0296$i$i<<2)|0); + $876 = ((($721)) + 28|0); + HEAP32[$876>>2] = $$0296$i$i; + $877 = ((($721)) + 16|0); + $878 = ((($877)) + 4|0); + HEAP32[$878>>2] = 0; + HEAP32[$877>>2] = 0; + $879 = HEAP32[(16280)>>2]|0; + $880 = 1 << $$0296$i$i; + $881 = $879 & $880; + $882 = ($881|0)==(0); + if ($882) { + $883 = $879 | $880; + HEAP32[(16280)>>2] = $883; + HEAP32[$875>>2] = $721; + $884 = ((($721)) + 24|0); + HEAP32[$884>>2] = $875; + $885 = ((($721)) + 12|0); + HEAP32[$885>>2] = $721; + $886 = ((($721)) + 8|0); + HEAP32[$886>>2] = $721; + break; + } + $887 = HEAP32[$875>>2]|0; + $888 = ($$0296$i$i|0)==(31); + $889 = $$0296$i$i >>> 1; + $890 = (25 - ($889))|0; + $891 = $888 ? 0 : $890; + $892 = $$0287$i$i << $891; + $$0288$i$i = $892;$$0289$i$i = $887; + while(1) { + $893 = ((($$0289$i$i)) + 4|0); + $894 = HEAP32[$893>>2]|0; + $895 = $894 & -8; + $896 = ($895|0)==($$0287$i$i|0); + if ($896) { + label = 265; + break; + } + $897 = $$0288$i$i >>> 31; + $898 = (((($$0289$i$i)) + 16|0) + ($897<<2)|0); + $899 = $$0288$i$i << 1; + $900 = HEAP32[$898>>2]|0; + $901 = ($900|0)==(0|0); + if ($901) { + label = 262; + break; + } else { + $$0288$i$i = $899;$$0289$i$i = $900; + } + } + if ((label|0) == 262) { + $902 = HEAP32[(16292)>>2]|0; + $903 = ($898>>>0)<($902>>>0); + if ($903) { + _abort(); + // unreachable; + } else { + HEAP32[$898>>2] = $721; + $904 = ((($721)) + 24|0); + HEAP32[$904>>2] = $$0289$i$i; + $905 = ((($721)) + 12|0); + HEAP32[$905>>2] = $721; + $906 = ((($721)) + 8|0); + HEAP32[$906>>2] = $721; + break; + } + } + else if ((label|0) == 265) { + $907 = ((($$0289$i$i)) + 8|0); + $908 = HEAP32[$907>>2]|0; + $909 = HEAP32[(16292)>>2]|0; + $910 = ($908>>>0)>=($909>>>0); + $not$7$i$i = ($$0289$i$i>>>0)>=($909>>>0); + $911 = $910 & $not$7$i$i; + if ($911) { + $912 = ((($908)) + 12|0); + HEAP32[$912>>2] = $721; + HEAP32[$907>>2] = $721; + $913 = ((($721)) + 8|0); + HEAP32[$913>>2] = $908; + $914 = ((($721)) + 12|0); + HEAP32[$914>>2] = $$0289$i$i; + $915 = ((($721)) + 24|0); + HEAP32[$915>>2] = 0; + break; + } else { + _abort(); + // unreachable; + } + } + } + } while(0); + $1047 = ((($709)) + 8|0); + $$0 = $1047; + STACKTOP = sp;return ($$0|0); + } + } + $$0$i$i$i = (16724); + while(1) { + $916 = HEAP32[$$0$i$i$i>>2]|0; + $917 = ($916>>>0)>($630>>>0); + if (!($917)) { + $918 = ((($$0$i$i$i)) + 4|0); + $919 = HEAP32[$918>>2]|0; + $920 = (($916) + ($919)|0); + $921 = ($920>>>0)>($630>>>0); + if ($921) { + break; + } + } + $922 = ((($$0$i$i$i)) + 8|0); + $923 = HEAP32[$922>>2]|0; + $$0$i$i$i = $923; + } + $924 = ((($920)) + -47|0); + $925 = ((($924)) + 8|0); + $926 = $925; + $927 = $926 & 7; + $928 = ($927|0)==(0); + $929 = (0 - ($926))|0; + $930 = $929 & 7; + $931 = $928 ? 0 : $930; + $932 = (($924) + ($931)|0); + $933 = ((($630)) + 16|0); + $934 = ($932>>>0)<($933>>>0); + $935 = $934 ? $630 : $932; + $936 = ((($935)) + 8|0); + $937 = ((($935)) + 24|0); + $938 = (($$723948$i) + -40)|0; + $939 = ((($$749$i)) + 8|0); + $940 = $939; + $941 = $940 & 7; + $942 = ($941|0)==(0); + $943 = (0 - ($940))|0; + $944 = $943 & 7; + $945 = $942 ? 0 : $944; + $946 = (($$749$i) + ($945)|0); + $947 = (($938) - ($945))|0; + HEAP32[(16300)>>2] = $946; + HEAP32[(16288)>>2] = $947; + $948 = $947 | 1; + $949 = ((($946)) + 4|0); + HEAP32[$949>>2] = $948; + $950 = (($946) + ($947)|0); + $951 = ((($950)) + 4|0); + HEAP32[$951>>2] = 40; + $952 = HEAP32[(16764)>>2]|0; + HEAP32[(16304)>>2] = $952; + $953 = ((($935)) + 4|0); + HEAP32[$953>>2] = 27; + ;HEAP32[$936>>2]=HEAP32[(16724)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(16724)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(16724)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(16724)+12>>2]|0; + HEAP32[(16724)>>2] = $$749$i; + HEAP32[(16728)>>2] = $$723948$i; + HEAP32[(16736)>>2] = 0; + HEAP32[(16732)>>2] = $936; + $955 = $937; + while(1) { + $954 = ((($955)) + 4|0); + HEAP32[$954>>2] = 7; + $956 = ((($955)) + 8|0); + $957 = ($956>>>0)<($920>>>0); + if ($957) { + $955 = $954; + } else { + break; + } + } + $958 = ($935|0)==($630|0); + if (!($958)) { + $959 = $935; + $960 = $630; + $961 = (($959) - ($960))|0; + $962 = HEAP32[$953>>2]|0; + $963 = $962 & -2; + HEAP32[$953>>2] = $963; + $964 = $961 | 1; + $965 = ((($630)) + 4|0); + HEAP32[$965>>2] = $964; + HEAP32[$935>>2] = $961; + $966 = $961 >>> 3; + $967 = ($961>>>0)<(256); + if ($967) { + $968 = $966 << 1; + $969 = (16316 + ($968<<2)|0); + $970 = HEAP32[4069]|0; + $971 = 1 << $966; + $972 = $970 & $971; + $973 = ($972|0)==(0); + if ($973) { + $974 = $970 | $971; + HEAP32[4069] = $974; + $$pre$i$i = ((($969)) + 8|0); + $$0211$i$i = $969;$$pre$phi$i$iZ2D = $$pre$i$i; + } else { + $975 = ((($969)) + 8|0); + $976 = HEAP32[$975>>2]|0; + $977 = HEAP32[(16292)>>2]|0; + $978 = ($976>>>0)<($977>>>0); + if ($978) { + _abort(); + // unreachable; + } else { + $$0211$i$i = $976;$$pre$phi$i$iZ2D = $975; + } + } + HEAP32[$$pre$phi$i$iZ2D>>2] = $630; + $979 = ((($$0211$i$i)) + 12|0); + HEAP32[$979>>2] = $630; + $980 = ((($630)) + 8|0); + HEAP32[$980>>2] = $$0211$i$i; + $981 = ((($630)) + 12|0); + HEAP32[$981>>2] = $969; + break; + } + $982 = $961 >>> 8; + $983 = ($982|0)==(0); + if ($983) { + $$0212$i$i = 0; + } else { + $984 = ($961>>>0)>(16777215); + if ($984) { + $$0212$i$i = 31; + } else { + $985 = (($982) + 1048320)|0; + $986 = $985 >>> 16; + $987 = $986 & 8; + $988 = $982 << $987; + $989 = (($988) + 520192)|0; + $990 = $989 >>> 16; + $991 = $990 & 4; + $992 = $991 | $987; + $993 = $988 << $991; + $994 = (($993) + 245760)|0; + $995 = $994 >>> 16; + $996 = $995 & 2; + $997 = $992 | $996; + $998 = (14 - ($997))|0; + $999 = $993 << $996; + $1000 = $999 >>> 15; + $1001 = (($998) + ($1000))|0; + $1002 = $1001 << 1; + $1003 = (($1001) + 7)|0; + $1004 = $961 >>> $1003; + $1005 = $1004 & 1; + $1006 = $1005 | $1002; + $$0212$i$i = $1006; + } + } + $1007 = (16580 + ($$0212$i$i<<2)|0); + $1008 = ((($630)) + 28|0); + HEAP32[$1008>>2] = $$0212$i$i; + $1009 = ((($630)) + 20|0); + HEAP32[$1009>>2] = 0; + HEAP32[$933>>2] = 0; + $1010 = HEAP32[(16280)>>2]|0; + $1011 = 1 << $$0212$i$i; + $1012 = $1010 & $1011; + $1013 = ($1012|0)==(0); + if ($1013) { + $1014 = $1010 | $1011; + HEAP32[(16280)>>2] = $1014; + HEAP32[$1007>>2] = $630; + $1015 = ((($630)) + 24|0); + HEAP32[$1015>>2] = $1007; + $1016 = ((($630)) + 12|0); + HEAP32[$1016>>2] = $630; + $1017 = ((($630)) + 8|0); + HEAP32[$1017>>2] = $630; + break; + } + $1018 = HEAP32[$1007>>2]|0; + $1019 = ($$0212$i$i|0)==(31); + $1020 = $$0212$i$i >>> 1; + $1021 = (25 - ($1020))|0; + $1022 = $1019 ? 0 : $1021; + $1023 = $961 << $1022; + $$0206$i$i = $1023;$$0207$i$i = $1018; + while(1) { + $1024 = ((($$0207$i$i)) + 4|0); + $1025 = HEAP32[$1024>>2]|0; + $1026 = $1025 & -8; + $1027 = ($1026|0)==($961|0); + if ($1027) { + label = 292; + break; + } + $1028 = $$0206$i$i >>> 31; + $1029 = (((($$0207$i$i)) + 16|0) + ($1028<<2)|0); + $1030 = $$0206$i$i << 1; + $1031 = HEAP32[$1029>>2]|0; + $1032 = ($1031|0)==(0|0); + if ($1032) { + label = 289; + break; + } else { + $$0206$i$i = $1030;$$0207$i$i = $1031; + } + } + if ((label|0) == 289) { + $1033 = HEAP32[(16292)>>2]|0; + $1034 = ($1029>>>0)<($1033>>>0); + if ($1034) { + _abort(); + // unreachable; + } else { + HEAP32[$1029>>2] = $630; + $1035 = ((($630)) + 24|0); + HEAP32[$1035>>2] = $$0207$i$i; + $1036 = ((($630)) + 12|0); + HEAP32[$1036>>2] = $630; + $1037 = ((($630)) + 8|0); + HEAP32[$1037>>2] = $630; + break; + } + } + else if ((label|0) == 292) { + $1038 = ((($$0207$i$i)) + 8|0); + $1039 = HEAP32[$1038>>2]|0; + $1040 = HEAP32[(16292)>>2]|0; + $1041 = ($1039>>>0)>=($1040>>>0); + $not$$i$i = ($$0207$i$i>>>0)>=($1040>>>0); + $1042 = $1041 & $not$$i$i; + if ($1042) { + $1043 = ((($1039)) + 12|0); + HEAP32[$1043>>2] = $630; + HEAP32[$1038>>2] = $630; + $1044 = ((($630)) + 8|0); + HEAP32[$1044>>2] = $1039; + $1045 = ((($630)) + 12|0); + HEAP32[$1045>>2] = $$0207$i$i; + $1046 = ((($630)) + 24|0); + HEAP32[$1046>>2] = 0; + break; + } else { + _abort(); + // unreachable; + } + } + } + } + } while(0); + $1048 = HEAP32[(16288)>>2]|0; + $1049 = ($1048>>>0)>($$0197>>>0); + if ($1049) { + $1050 = (($1048) - ($$0197))|0; + HEAP32[(16288)>>2] = $1050; + $1051 = HEAP32[(16300)>>2]|0; + $1052 = (($1051) + ($$0197)|0); + HEAP32[(16300)>>2] = $1052; + $1053 = $1050 | 1; + $1054 = ((($1052)) + 4|0); + HEAP32[$1054>>2] = $1053; + $1055 = $$0197 | 3; + $1056 = ((($1051)) + 4|0); + HEAP32[$1056>>2] = $1055; + $1057 = ((($1051)) + 8|0); + $$0 = $1057; + STACKTOP = sp;return ($$0|0); + } + } + $1058 = (___errno_location()|0); + HEAP32[$1058>>2] = 12; + $$0 = 0; + STACKTOP = sp;return ($$0|0); +} +function _free($0) { + $0 = $0|0; + var $$0212$i = 0, $$0212$in$i = 0, $$0383 = 0, $$0384 = 0, $$0396 = 0, $$0403 = 0, $$1 = 0, $$1382 = 0, $$1387 = 0, $$1390 = 0, $$1398 = 0, $$1402 = 0, $$2 = 0, $$3 = 0, $$3400 = 0, $$pre = 0, $$pre$phi443Z2D = 0, $$pre$phi445Z2D = 0, $$pre$phiZ2D = 0, $$pre442 = 0; + var $$pre444 = 0, $$sink3 = 0, $$sink5 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0; + var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0; + var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0; + var $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0; + var $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0; + var $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0; + var $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0; + var $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0; + var $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0; + var $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0; + var $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0; + var $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0; + var $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0; + var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0; + var $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0; + var $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0; + var $99 = 0, $cond421 = 0, $cond422 = 0, $not$ = 0, $not$405 = 0, $not$437 = 0, label = 0, sp = 0; + sp = STACKTOP; + $1 = ($0|0)==(0|0); + if ($1) { + return; + } + $2 = ((($0)) + -8|0); + $3 = HEAP32[(16292)>>2]|0; + $4 = ($2>>>0)<($3>>>0); + if ($4) { + _abort(); + // unreachable; + } + $5 = ((($0)) + -4|0); + $6 = HEAP32[$5>>2]|0; + $7 = $6 & 3; + $8 = ($7|0)==(1); + if ($8) { + _abort(); + // unreachable; + } + $9 = $6 & -8; + $10 = (($2) + ($9)|0); + $11 = $6 & 1; + $12 = ($11|0)==(0); + L10: do { + if ($12) { + $13 = HEAP32[$2>>2]|0; + $14 = ($7|0)==(0); + if ($14) { + return; + } + $15 = (0 - ($13))|0; + $16 = (($2) + ($15)|0); + $17 = (($13) + ($9))|0; + $18 = ($16>>>0)<($3>>>0); + if ($18) { + _abort(); + // unreachable; + } + $19 = HEAP32[(16296)>>2]|0; + $20 = ($16|0)==($19|0); + if ($20) { + $104 = ((($10)) + 4|0); + $105 = HEAP32[$104>>2]|0; + $106 = $105 & 3; + $107 = ($106|0)==(3); + if (!($107)) { + $$1 = $16;$$1382 = $17;$113 = $16; + break; + } + $108 = (($16) + ($17)|0); + $109 = ((($16)) + 4|0); + $110 = $17 | 1; + $111 = $105 & -2; + HEAP32[(16284)>>2] = $17; + HEAP32[$104>>2] = $111; + HEAP32[$109>>2] = $110; + HEAP32[$108>>2] = $17; + return; + } + $21 = $13 >>> 3; + $22 = ($13>>>0)<(256); + if ($22) { + $23 = ((($16)) + 8|0); + $24 = HEAP32[$23>>2]|0; + $25 = ((($16)) + 12|0); + $26 = HEAP32[$25>>2]|0; + $27 = $21 << 1; + $28 = (16316 + ($27<<2)|0); + $29 = ($24|0)==($28|0); + if (!($29)) { + $30 = ($24>>>0)<($3>>>0); + if ($30) { + _abort(); + // unreachable; + } + $31 = ((($24)) + 12|0); + $32 = HEAP32[$31>>2]|0; + $33 = ($32|0)==($16|0); + if (!($33)) { + _abort(); + // unreachable; + } + } + $34 = ($26|0)==($24|0); + if ($34) { + $35 = 1 << $21; + $36 = $35 ^ -1; + $37 = HEAP32[4069]|0; + $38 = $37 & $36; + HEAP32[4069] = $38; + $$1 = $16;$$1382 = $17;$113 = $16; + break; + } + $39 = ($26|0)==($28|0); + if ($39) { + $$pre444 = ((($26)) + 8|0); + $$pre$phi445Z2D = $$pre444; + } else { + $40 = ($26>>>0)<($3>>>0); + if ($40) { + _abort(); + // unreachable; + } + $41 = ((($26)) + 8|0); + $42 = HEAP32[$41>>2]|0; + $43 = ($42|0)==($16|0); + if ($43) { + $$pre$phi445Z2D = $41; + } else { + _abort(); + // unreachable; + } + } + $44 = ((($24)) + 12|0); + HEAP32[$44>>2] = $26; + HEAP32[$$pre$phi445Z2D>>2] = $24; + $$1 = $16;$$1382 = $17;$113 = $16; + break; + } + $45 = ((($16)) + 24|0); + $46 = HEAP32[$45>>2]|0; + $47 = ((($16)) + 12|0); + $48 = HEAP32[$47>>2]|0; + $49 = ($48|0)==($16|0); + do { + if ($49) { + $59 = ((($16)) + 16|0); + $60 = ((($59)) + 4|0); + $61 = HEAP32[$60>>2]|0; + $62 = ($61|0)==(0|0); + if ($62) { + $63 = HEAP32[$59>>2]|0; + $64 = ($63|0)==(0|0); + if ($64) { + $$3 = 0; + break; + } else { + $$1387 = $63;$$1390 = $59; + } + } else { + $$1387 = $61;$$1390 = $60; + } + while(1) { + $65 = ((($$1387)) + 20|0); + $66 = HEAP32[$65>>2]|0; + $67 = ($66|0)==(0|0); + if (!($67)) { + $$1387 = $66;$$1390 = $65; + continue; + } + $68 = ((($$1387)) + 16|0); + $69 = HEAP32[$68>>2]|0; + $70 = ($69|0)==(0|0); + if ($70) { + break; + } else { + $$1387 = $69;$$1390 = $68; + } + } + $71 = ($$1390>>>0)<($3>>>0); + if ($71) { + _abort(); + // unreachable; + } else { + HEAP32[$$1390>>2] = 0; + $$3 = $$1387; + break; + } + } else { + $50 = ((($16)) + 8|0); + $51 = HEAP32[$50>>2]|0; + $52 = ($51>>>0)<($3>>>0); + if ($52) { + _abort(); + // unreachable; + } + $53 = ((($51)) + 12|0); + $54 = HEAP32[$53>>2]|0; + $55 = ($54|0)==($16|0); + if (!($55)) { + _abort(); + // unreachable; + } + $56 = ((($48)) + 8|0); + $57 = HEAP32[$56>>2]|0; + $58 = ($57|0)==($16|0); + if ($58) { + HEAP32[$53>>2] = $48; + HEAP32[$56>>2] = $51; + $$3 = $48; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $72 = ($46|0)==(0|0); + if ($72) { + $$1 = $16;$$1382 = $17;$113 = $16; + } else { + $73 = ((($16)) + 28|0); + $74 = HEAP32[$73>>2]|0; + $75 = (16580 + ($74<<2)|0); + $76 = HEAP32[$75>>2]|0; + $77 = ($16|0)==($76|0); + do { + if ($77) { + HEAP32[$75>>2] = $$3; + $cond421 = ($$3|0)==(0|0); + if ($cond421) { + $78 = 1 << $74; + $79 = $78 ^ -1; + $80 = HEAP32[(16280)>>2]|0; + $81 = $80 & $79; + HEAP32[(16280)>>2] = $81; + $$1 = $16;$$1382 = $17;$113 = $16; + break L10; + } + } else { + $82 = HEAP32[(16292)>>2]|0; + $83 = ($46>>>0)<($82>>>0); + if ($83) { + _abort(); + // unreachable; + } else { + $84 = ((($46)) + 16|0); + $85 = HEAP32[$84>>2]|0; + $not$405 = ($85|0)!=($16|0); + $$sink3 = $not$405&1; + $86 = (((($46)) + 16|0) + ($$sink3<<2)|0); + HEAP32[$86>>2] = $$3; + $87 = ($$3|0)==(0|0); + if ($87) { + $$1 = $16;$$1382 = $17;$113 = $16; + break L10; + } else { + break; + } + } + } + } while(0); + $88 = HEAP32[(16292)>>2]|0; + $89 = ($$3>>>0)<($88>>>0); + if ($89) { + _abort(); + // unreachable; + } + $90 = ((($$3)) + 24|0); + HEAP32[$90>>2] = $46; + $91 = ((($16)) + 16|0); + $92 = HEAP32[$91>>2]|0; + $93 = ($92|0)==(0|0); + do { + if (!($93)) { + $94 = ($92>>>0)<($88>>>0); + if ($94) { + _abort(); + // unreachable; + } else { + $95 = ((($$3)) + 16|0); + HEAP32[$95>>2] = $92; + $96 = ((($92)) + 24|0); + HEAP32[$96>>2] = $$3; + break; + } + } + } while(0); + $97 = ((($91)) + 4|0); + $98 = HEAP32[$97>>2]|0; + $99 = ($98|0)==(0|0); + if ($99) { + $$1 = $16;$$1382 = $17;$113 = $16; + } else { + $100 = HEAP32[(16292)>>2]|0; + $101 = ($98>>>0)<($100>>>0); + if ($101) { + _abort(); + // unreachable; + } else { + $102 = ((($$3)) + 20|0); + HEAP32[$102>>2] = $98; + $103 = ((($98)) + 24|0); + HEAP32[$103>>2] = $$3; + $$1 = $16;$$1382 = $17;$113 = $16; + break; + } + } + } + } else { + $$1 = $2;$$1382 = $9;$113 = $2; + } + } while(0); + $112 = ($113>>>0)<($10>>>0); + if (!($112)) { + _abort(); + // unreachable; + } + $114 = ((($10)) + 4|0); + $115 = HEAP32[$114>>2]|0; + $116 = $115 & 1; + $117 = ($116|0)==(0); + if ($117) { + _abort(); + // unreachable; + } + $118 = $115 & 2; + $119 = ($118|0)==(0); + if ($119) { + $120 = HEAP32[(16300)>>2]|0; + $121 = ($10|0)==($120|0); + $122 = HEAP32[(16296)>>2]|0; + if ($121) { + $123 = HEAP32[(16288)>>2]|0; + $124 = (($123) + ($$1382))|0; + HEAP32[(16288)>>2] = $124; + HEAP32[(16300)>>2] = $$1; + $125 = $124 | 1; + $126 = ((($$1)) + 4|0); + HEAP32[$126>>2] = $125; + $127 = ($$1|0)==($122|0); + if (!($127)) { + return; + } + HEAP32[(16296)>>2] = 0; + HEAP32[(16284)>>2] = 0; + return; + } + $128 = ($10|0)==($122|0); + if ($128) { + $129 = HEAP32[(16284)>>2]|0; + $130 = (($129) + ($$1382))|0; + HEAP32[(16284)>>2] = $130; + HEAP32[(16296)>>2] = $113; + $131 = $130 | 1; + $132 = ((($$1)) + 4|0); + HEAP32[$132>>2] = $131; + $133 = (($113) + ($130)|0); + HEAP32[$133>>2] = $130; + return; + } + $134 = $115 & -8; + $135 = (($134) + ($$1382))|0; + $136 = $115 >>> 3; + $137 = ($115>>>0)<(256); + L108: do { + if ($137) { + $138 = ((($10)) + 8|0); + $139 = HEAP32[$138>>2]|0; + $140 = ((($10)) + 12|0); + $141 = HEAP32[$140>>2]|0; + $142 = $136 << 1; + $143 = (16316 + ($142<<2)|0); + $144 = ($139|0)==($143|0); + if (!($144)) { + $145 = HEAP32[(16292)>>2]|0; + $146 = ($139>>>0)<($145>>>0); + if ($146) { + _abort(); + // unreachable; + } + $147 = ((($139)) + 12|0); + $148 = HEAP32[$147>>2]|0; + $149 = ($148|0)==($10|0); + if (!($149)) { + _abort(); + // unreachable; + } + } + $150 = ($141|0)==($139|0); + if ($150) { + $151 = 1 << $136; + $152 = $151 ^ -1; + $153 = HEAP32[4069]|0; + $154 = $153 & $152; + HEAP32[4069] = $154; + break; + } + $155 = ($141|0)==($143|0); + if ($155) { + $$pre442 = ((($141)) + 8|0); + $$pre$phi443Z2D = $$pre442; + } else { + $156 = HEAP32[(16292)>>2]|0; + $157 = ($141>>>0)<($156>>>0); + if ($157) { + _abort(); + // unreachable; + } + $158 = ((($141)) + 8|0); + $159 = HEAP32[$158>>2]|0; + $160 = ($159|0)==($10|0); + if ($160) { + $$pre$phi443Z2D = $158; + } else { + _abort(); + // unreachable; + } + } + $161 = ((($139)) + 12|0); + HEAP32[$161>>2] = $141; + HEAP32[$$pre$phi443Z2D>>2] = $139; + } else { + $162 = ((($10)) + 24|0); + $163 = HEAP32[$162>>2]|0; + $164 = ((($10)) + 12|0); + $165 = HEAP32[$164>>2]|0; + $166 = ($165|0)==($10|0); + do { + if ($166) { + $177 = ((($10)) + 16|0); + $178 = ((($177)) + 4|0); + $179 = HEAP32[$178>>2]|0; + $180 = ($179|0)==(0|0); + if ($180) { + $181 = HEAP32[$177>>2]|0; + $182 = ($181|0)==(0|0); + if ($182) { + $$3400 = 0; + break; + } else { + $$1398 = $181;$$1402 = $177; + } + } else { + $$1398 = $179;$$1402 = $178; + } + while(1) { + $183 = ((($$1398)) + 20|0); + $184 = HEAP32[$183>>2]|0; + $185 = ($184|0)==(0|0); + if (!($185)) { + $$1398 = $184;$$1402 = $183; + continue; + } + $186 = ((($$1398)) + 16|0); + $187 = HEAP32[$186>>2]|0; + $188 = ($187|0)==(0|0); + if ($188) { + break; + } else { + $$1398 = $187;$$1402 = $186; + } + } + $189 = HEAP32[(16292)>>2]|0; + $190 = ($$1402>>>0)<($189>>>0); + if ($190) { + _abort(); + // unreachable; + } else { + HEAP32[$$1402>>2] = 0; + $$3400 = $$1398; + break; + } + } else { + $167 = ((($10)) + 8|0); + $168 = HEAP32[$167>>2]|0; + $169 = HEAP32[(16292)>>2]|0; + $170 = ($168>>>0)<($169>>>0); + if ($170) { + _abort(); + // unreachable; + } + $171 = ((($168)) + 12|0); + $172 = HEAP32[$171>>2]|0; + $173 = ($172|0)==($10|0); + if (!($173)) { + _abort(); + // unreachable; + } + $174 = ((($165)) + 8|0); + $175 = HEAP32[$174>>2]|0; + $176 = ($175|0)==($10|0); + if ($176) { + HEAP32[$171>>2] = $165; + HEAP32[$174>>2] = $168; + $$3400 = $165; + break; + } else { + _abort(); + // unreachable; + } + } + } while(0); + $191 = ($163|0)==(0|0); + if (!($191)) { + $192 = ((($10)) + 28|0); + $193 = HEAP32[$192>>2]|0; + $194 = (16580 + ($193<<2)|0); + $195 = HEAP32[$194>>2]|0; + $196 = ($10|0)==($195|0); + do { + if ($196) { + HEAP32[$194>>2] = $$3400; + $cond422 = ($$3400|0)==(0|0); + if ($cond422) { + $197 = 1 << $193; + $198 = $197 ^ -1; + $199 = HEAP32[(16280)>>2]|0; + $200 = $199 & $198; + HEAP32[(16280)>>2] = $200; + break L108; + } + } else { + $201 = HEAP32[(16292)>>2]|0; + $202 = ($163>>>0)<($201>>>0); + if ($202) { + _abort(); + // unreachable; + } else { + $203 = ((($163)) + 16|0); + $204 = HEAP32[$203>>2]|0; + $not$ = ($204|0)!=($10|0); + $$sink5 = $not$&1; + $205 = (((($163)) + 16|0) + ($$sink5<<2)|0); + HEAP32[$205>>2] = $$3400; + $206 = ($$3400|0)==(0|0); + if ($206) { + break L108; + } else { + break; + } + } + } + } while(0); + $207 = HEAP32[(16292)>>2]|0; + $208 = ($$3400>>>0)<($207>>>0); + if ($208) { + _abort(); + // unreachable; + } + $209 = ((($$3400)) + 24|0); + HEAP32[$209>>2] = $163; + $210 = ((($10)) + 16|0); + $211 = HEAP32[$210>>2]|0; + $212 = ($211|0)==(0|0); + do { + if (!($212)) { + $213 = ($211>>>0)<($207>>>0); + if ($213) { + _abort(); + // unreachable; + } else { + $214 = ((($$3400)) + 16|0); + HEAP32[$214>>2] = $211; + $215 = ((($211)) + 24|0); + HEAP32[$215>>2] = $$3400; + break; + } + } + } while(0); + $216 = ((($210)) + 4|0); + $217 = HEAP32[$216>>2]|0; + $218 = ($217|0)==(0|0); + if (!($218)) { + $219 = HEAP32[(16292)>>2]|0; + $220 = ($217>>>0)<($219>>>0); + if ($220) { + _abort(); + // unreachable; + } else { + $221 = ((($$3400)) + 20|0); + HEAP32[$221>>2] = $217; + $222 = ((($217)) + 24|0); + HEAP32[$222>>2] = $$3400; + break; + } + } + } + } + } while(0); + $223 = $135 | 1; + $224 = ((($$1)) + 4|0); + HEAP32[$224>>2] = $223; + $225 = (($113) + ($135)|0); + HEAP32[$225>>2] = $135; + $226 = HEAP32[(16296)>>2]|0; + $227 = ($$1|0)==($226|0); + if ($227) { + HEAP32[(16284)>>2] = $135; + return; + } else { + $$2 = $135; + } + } else { + $228 = $115 & -2; + HEAP32[$114>>2] = $228; + $229 = $$1382 | 1; + $230 = ((($$1)) + 4|0); + HEAP32[$230>>2] = $229; + $231 = (($113) + ($$1382)|0); + HEAP32[$231>>2] = $$1382; + $$2 = $$1382; + } + $232 = $$2 >>> 3; + $233 = ($$2>>>0)<(256); + if ($233) { + $234 = $232 << 1; + $235 = (16316 + ($234<<2)|0); + $236 = HEAP32[4069]|0; + $237 = 1 << $232; + $238 = $236 & $237; + $239 = ($238|0)==(0); + if ($239) { + $240 = $236 | $237; + HEAP32[4069] = $240; + $$pre = ((($235)) + 8|0); + $$0403 = $235;$$pre$phiZ2D = $$pre; + } else { + $241 = ((($235)) + 8|0); + $242 = HEAP32[$241>>2]|0; + $243 = HEAP32[(16292)>>2]|0; + $244 = ($242>>>0)<($243>>>0); + if ($244) { + _abort(); + // unreachable; + } else { + $$0403 = $242;$$pre$phiZ2D = $241; + } + } + HEAP32[$$pre$phiZ2D>>2] = $$1; + $245 = ((($$0403)) + 12|0); + HEAP32[$245>>2] = $$1; + $246 = ((($$1)) + 8|0); + HEAP32[$246>>2] = $$0403; + $247 = ((($$1)) + 12|0); + HEAP32[$247>>2] = $235; + return; + } + $248 = $$2 >>> 8; + $249 = ($248|0)==(0); + if ($249) { + $$0396 = 0; + } else { + $250 = ($$2>>>0)>(16777215); + if ($250) { + $$0396 = 31; + } else { + $251 = (($248) + 1048320)|0; + $252 = $251 >>> 16; + $253 = $252 & 8; + $254 = $248 << $253; + $255 = (($254) + 520192)|0; + $256 = $255 >>> 16; + $257 = $256 & 4; + $258 = $257 | $253; + $259 = $254 << $257; + $260 = (($259) + 245760)|0; + $261 = $260 >>> 16; + $262 = $261 & 2; + $263 = $258 | $262; + $264 = (14 - ($263))|0; + $265 = $259 << $262; + $266 = $265 >>> 15; + $267 = (($264) + ($266))|0; + $268 = $267 << 1; + $269 = (($267) + 7)|0; + $270 = $$2 >>> $269; + $271 = $270 & 1; + $272 = $271 | $268; + $$0396 = $272; + } + } + $273 = (16580 + ($$0396<<2)|0); + $274 = ((($$1)) + 28|0); + HEAP32[$274>>2] = $$0396; + $275 = ((($$1)) + 16|0); + $276 = ((($$1)) + 20|0); + HEAP32[$276>>2] = 0; + HEAP32[$275>>2] = 0; + $277 = HEAP32[(16280)>>2]|0; + $278 = 1 << $$0396; + $279 = $277 & $278; + $280 = ($279|0)==(0); + do { + if ($280) { + $281 = $277 | $278; + HEAP32[(16280)>>2] = $281; + HEAP32[$273>>2] = $$1; + $282 = ((($$1)) + 24|0); + HEAP32[$282>>2] = $273; + $283 = ((($$1)) + 12|0); + HEAP32[$283>>2] = $$1; + $284 = ((($$1)) + 8|0); + HEAP32[$284>>2] = $$1; + } else { + $285 = HEAP32[$273>>2]|0; + $286 = ($$0396|0)==(31); + $287 = $$0396 >>> 1; + $288 = (25 - ($287))|0; + $289 = $286 ? 0 : $288; + $290 = $$2 << $289; + $$0383 = $290;$$0384 = $285; + while(1) { + $291 = ((($$0384)) + 4|0); + $292 = HEAP32[$291>>2]|0; + $293 = $292 & -8; + $294 = ($293|0)==($$2|0); + if ($294) { + label = 124; + break; + } + $295 = $$0383 >>> 31; + $296 = (((($$0384)) + 16|0) + ($295<<2)|0); + $297 = $$0383 << 1; + $298 = HEAP32[$296>>2]|0; + $299 = ($298|0)==(0|0); + if ($299) { + label = 121; + break; + } else { + $$0383 = $297;$$0384 = $298; + } + } + if ((label|0) == 121) { + $300 = HEAP32[(16292)>>2]|0; + $301 = ($296>>>0)<($300>>>0); + if ($301) { + _abort(); + // unreachable; + } else { + HEAP32[$296>>2] = $$1; + $302 = ((($$1)) + 24|0); + HEAP32[$302>>2] = $$0384; + $303 = ((($$1)) + 12|0); + HEAP32[$303>>2] = $$1; + $304 = ((($$1)) + 8|0); + HEAP32[$304>>2] = $$1; + break; + } + } + else if ((label|0) == 124) { + $305 = ((($$0384)) + 8|0); + $306 = HEAP32[$305>>2]|0; + $307 = HEAP32[(16292)>>2]|0; + $308 = ($306>>>0)>=($307>>>0); + $not$437 = ($$0384>>>0)>=($307>>>0); + $309 = $308 & $not$437; + if ($309) { + $310 = ((($306)) + 12|0); + HEAP32[$310>>2] = $$1; + HEAP32[$305>>2] = $$1; + $311 = ((($$1)) + 8|0); + HEAP32[$311>>2] = $306; + $312 = ((($$1)) + 12|0); + HEAP32[$312>>2] = $$0384; + $313 = ((($$1)) + 24|0); + HEAP32[$313>>2] = 0; + break; + } else { + _abort(); + // unreachable; + } + } + } + } while(0); + $314 = HEAP32[(16308)>>2]|0; + $315 = (($314) + -1)|0; + HEAP32[(16308)>>2] = $315; + $316 = ($315|0)==(0); + if ($316) { + $$0212$in$i = (16732); + } else { + return; + } + while(1) { + $$0212$i = HEAP32[$$0212$in$i>>2]|0; + $317 = ($$0212$i|0)==(0|0); + $318 = ((($$0212$i)) + 8|0); + if ($317) { + break; + } else { + $$0212$in$i = $318; + } + } + HEAP32[(16308)>>2] = -1; + return; +} +function runPostSets() { +} +function _memset(ptr, value, num) { + ptr = ptr|0; value = value|0; num = num|0; + var end = 0, aligned_end = 0, block_aligned_end = 0, value4 = 0; + end = (ptr + num)|0; + + value = value & 0xff; + if ((num|0) >= 67 /* 64 bytes for an unrolled loop + 3 bytes for unaligned head*/) { + while ((ptr&3) != 0) { + HEAP8[((ptr)>>0)]=value; + ptr = (ptr+1)|0; + } + + aligned_end = (end & -4)|0; + block_aligned_end = (aligned_end - 64)|0; + value4 = value | (value << 8) | (value << 16) | (value << 24); + + while((ptr|0) <= (block_aligned_end|0)) { + HEAP32[((ptr)>>2)]=value4; + HEAP32[(((ptr)+(4))>>2)]=value4; + HEAP32[(((ptr)+(8))>>2)]=value4; + HEAP32[(((ptr)+(12))>>2)]=value4; + HEAP32[(((ptr)+(16))>>2)]=value4; + HEAP32[(((ptr)+(20))>>2)]=value4; + HEAP32[(((ptr)+(24))>>2)]=value4; + HEAP32[(((ptr)+(28))>>2)]=value4; + HEAP32[(((ptr)+(32))>>2)]=value4; + HEAP32[(((ptr)+(36))>>2)]=value4; + HEAP32[(((ptr)+(40))>>2)]=value4; + HEAP32[(((ptr)+(44))>>2)]=value4; + HEAP32[(((ptr)+(48))>>2)]=value4; + HEAP32[(((ptr)+(52))>>2)]=value4; + HEAP32[(((ptr)+(56))>>2)]=value4; + HEAP32[(((ptr)+(60))>>2)]=value4; + ptr = (ptr + 64)|0; + } + + while ((ptr|0) < (aligned_end|0) ) { + HEAP32[((ptr)>>2)]=value4; + ptr = (ptr+4)|0; + } + } + // The remaining bytes. + while ((ptr|0) < (end|0)) { + HEAP8[((ptr)>>0)]=value; + ptr = (ptr+1)|0; + } + return (end-num)|0; +} +function _i64Subtract(a, b, c, d) { + a = a|0; b = b|0; c = c|0; d = d|0; + var l = 0, h = 0; + l = (a - c)>>>0; + h = (b - d)>>>0; + h = (b - d - (((c>>>0) > (a>>>0))|0))>>>0; // Borrow one from high word to low word on underflow. + return ((tempRet0 = h,l|0)|0); +} +function _i64Add(a, b, c, d) { + /* + x = a + b*2^32 + y = c + d*2^32 + result = l + h*2^32 + */ + a = a|0; b = b|0; c = c|0; d = d|0; + var l = 0, h = 0; + l = (a + c)>>>0; + h = (b + d + (((l>>>0) < (a>>>0))|0))>>>0; // Add carry from low word to high word on overflow. + return ((tempRet0 = h,l|0)|0); +} +function _memcpy(dest, src, num) { + dest = dest|0; src = src|0; num = num|0; + var ret = 0; + var aligned_dest_end = 0; + var block_aligned_dest_end = 0; + var dest_end = 0; + // Test against a benchmarked cutoff limit for when HEAPU8.set() becomes faster to use. + if ((num|0) >= + 8192 + ) { + return _emscripten_memcpy_big(dest|0, src|0, num|0)|0; + } + + ret = dest|0; + dest_end = (dest + num)|0; + if ((dest&3) == (src&3)) { + // The initial unaligned < 4-byte front. + while (dest & 3) { + if ((num|0) == 0) return ret|0; + HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0); + dest = (dest+1)|0; + src = (src+1)|0; + num = (num-1)|0; + } + aligned_dest_end = (dest_end & -4)|0; + block_aligned_dest_end = (aligned_dest_end - 64)|0; + while ((dest|0) <= (block_aligned_dest_end|0) ) { + HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0); + HEAP32[(((dest)+(4))>>2)]=((HEAP32[(((src)+(4))>>2)])|0); + HEAP32[(((dest)+(8))>>2)]=((HEAP32[(((src)+(8))>>2)])|0); + HEAP32[(((dest)+(12))>>2)]=((HEAP32[(((src)+(12))>>2)])|0); + HEAP32[(((dest)+(16))>>2)]=((HEAP32[(((src)+(16))>>2)])|0); + HEAP32[(((dest)+(20))>>2)]=((HEAP32[(((src)+(20))>>2)])|0); + HEAP32[(((dest)+(24))>>2)]=((HEAP32[(((src)+(24))>>2)])|0); + HEAP32[(((dest)+(28))>>2)]=((HEAP32[(((src)+(28))>>2)])|0); + HEAP32[(((dest)+(32))>>2)]=((HEAP32[(((src)+(32))>>2)])|0); + HEAP32[(((dest)+(36))>>2)]=((HEAP32[(((src)+(36))>>2)])|0); + HEAP32[(((dest)+(40))>>2)]=((HEAP32[(((src)+(40))>>2)])|0); + HEAP32[(((dest)+(44))>>2)]=((HEAP32[(((src)+(44))>>2)])|0); + HEAP32[(((dest)+(48))>>2)]=((HEAP32[(((src)+(48))>>2)])|0); + HEAP32[(((dest)+(52))>>2)]=((HEAP32[(((src)+(52))>>2)])|0); + HEAP32[(((dest)+(56))>>2)]=((HEAP32[(((src)+(56))>>2)])|0); + HEAP32[(((dest)+(60))>>2)]=((HEAP32[(((src)+(60))>>2)])|0); + dest = (dest+64)|0; + src = (src+64)|0; + } + while ((dest|0) < (aligned_dest_end|0) ) { + HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0); + dest = (dest+4)|0; + src = (src+4)|0; + } + } else { + // In the unaligned copy case, unroll a bit as well. + aligned_dest_end = (dest_end - 4)|0; + while ((dest|0) < (aligned_dest_end|0) ) { + HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0); + HEAP8[(((dest)+(1))>>0)]=((HEAP8[(((src)+(1))>>0)])|0); + HEAP8[(((dest)+(2))>>0)]=((HEAP8[(((src)+(2))>>0)])|0); + HEAP8[(((dest)+(3))>>0)]=((HEAP8[(((src)+(3))>>0)])|0); + dest = (dest+4)|0; + src = (src+4)|0; + } + } + // The remaining unaligned < 4 byte tail. + while ((dest|0) < (dest_end|0)) { + HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0); + dest = (dest+1)|0; + src = (src+1)|0; + } + return ret|0; +} +function _memmove(dest, src, num) { + dest = dest|0; src = src|0; num = num|0; + var ret = 0; + if (((src|0) < (dest|0)) & ((dest|0) < ((src + num)|0))) { + // Unlikely case: Copy backwards in a safe manner + ret = dest; + src = (src + num)|0; + dest = (dest + num)|0; + while ((num|0) > 0) { + dest = (dest - 1)|0; + src = (src - 1)|0; + num = (num - 1)|0; + HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0); + } + dest = ret; + } else { + _memcpy(dest, src, num) | 0; + } + return dest | 0; +} +function _llvm_cttz_i32(x) { + x = x|0; + var ret = 0; + ret = ((HEAP8[(((cttz_i8)+(x & 0xff))>>0)])|0); + if ((ret|0) < 8) return ret|0; + ret = ((HEAP8[(((cttz_i8)+((x >> 8)&0xff))>>0)])|0); + if ((ret|0) < 8) return (ret + 8)|0; + ret = ((HEAP8[(((cttz_i8)+((x >> 16)&0xff))>>0)])|0); + if ((ret|0) < 8) return (ret + 16)|0; + return (((HEAP8[(((cttz_i8)+(x >>> 24))>>0)])|0) + 24)|0; +} +function ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) { + $a$0 = $a$0 | 0; + $a$1 = $a$1 | 0; + $b$0 = $b$0 | 0; + $b$1 = $b$1 | 0; + $rem = $rem | 0; + var $n_sroa_0_0_extract_trunc = 0, $n_sroa_1_4_extract_shift$0 = 0, $n_sroa_1_4_extract_trunc = 0, $d_sroa_0_0_extract_trunc = 0, $d_sroa_1_4_extract_shift$0 = 0, $d_sroa_1_4_extract_trunc = 0, $4 = 0, $17 = 0, $37 = 0, $49 = 0, $51 = 0, $57 = 0, $58 = 0, $66 = 0, $78 = 0, $86 = 0, $88 = 0, $89 = 0, $91 = 0, $92 = 0, $95 = 0, $105 = 0, $117 = 0, $119 = 0, $125 = 0, $126 = 0, $130 = 0, $q_sroa_1_1_ph = 0, $q_sroa_0_1_ph = 0, $r_sroa_1_1_ph = 0, $r_sroa_0_1_ph = 0, $sr_1_ph = 0, $d_sroa_0_0_insert_insert99$0 = 0, $d_sroa_0_0_insert_insert99$1 = 0, $137$0 = 0, $137$1 = 0, $carry_0203 = 0, $sr_1202 = 0, $r_sroa_0_1201 = 0, $r_sroa_1_1200 = 0, $q_sroa_0_1199 = 0, $q_sroa_1_1198 = 0, $147 = 0, $149 = 0, $r_sroa_0_0_insert_insert42$0 = 0, $r_sroa_0_0_insert_insert42$1 = 0, $150$1 = 0, $151$0 = 0, $152 = 0, $154$0 = 0, $r_sroa_0_0_extract_trunc = 0, $r_sroa_1_4_extract_trunc = 0, $155 = 0, $carry_0_lcssa$0 = 0, $carry_0_lcssa$1 = 0, $r_sroa_0_1_lcssa = 0, $r_sroa_1_1_lcssa = 0, $q_sroa_0_1_lcssa = 0, $q_sroa_1_1_lcssa = 0, $q_sroa_0_0_insert_ext75$0 = 0, $q_sroa_0_0_insert_ext75$1 = 0, $q_sroa_0_0_insert_insert77$1 = 0, $_0$0 = 0, $_0$1 = 0; + $n_sroa_0_0_extract_trunc = $a$0; + $n_sroa_1_4_extract_shift$0 = $a$1; + $n_sroa_1_4_extract_trunc = $n_sroa_1_4_extract_shift$0; + $d_sroa_0_0_extract_trunc = $b$0; + $d_sroa_1_4_extract_shift$0 = $b$1; + $d_sroa_1_4_extract_trunc = $d_sroa_1_4_extract_shift$0; + if (($n_sroa_1_4_extract_trunc | 0) == 0) { + $4 = ($rem | 0) != 0; + if (($d_sroa_1_4_extract_trunc | 0) == 0) { + if ($4) { + HEAP32[$rem >> 2] = ($n_sroa_0_0_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0); + HEAP32[$rem + 4 >> 2] = 0; + } + $_0$1 = 0; + $_0$0 = ($n_sroa_0_0_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } else { + if (!$4) { + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + HEAP32[$rem >> 2] = $a$0 & -1; + HEAP32[$rem + 4 >> 2] = $a$1 & 0; + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + } + $17 = ($d_sroa_1_4_extract_trunc | 0) == 0; + do { + if (($d_sroa_0_0_extract_trunc | 0) == 0) { + if ($17) { + if (($rem | 0) != 0) { + HEAP32[$rem >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0); + HEAP32[$rem + 4 >> 2] = 0; + } + $_0$1 = 0; + $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + if (($n_sroa_0_0_extract_trunc | 0) == 0) { + if (($rem | 0) != 0) { + HEAP32[$rem >> 2] = 0; + HEAP32[$rem + 4 >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_1_4_extract_trunc >>> 0); + } + $_0$1 = 0; + $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_1_4_extract_trunc >>> 0) >>> 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + $37 = $d_sroa_1_4_extract_trunc - 1 | 0; + if (($37 & $d_sroa_1_4_extract_trunc | 0) == 0) { + if (($rem | 0) != 0) { + HEAP32[$rem >> 2] = 0 | $a$0 & -1; + HEAP32[$rem + 4 >> 2] = $37 & $n_sroa_1_4_extract_trunc | $a$1 & 0; + } + $_0$1 = 0; + $_0$0 = $n_sroa_1_4_extract_trunc >>> ((_llvm_cttz_i32($d_sroa_1_4_extract_trunc | 0) | 0) >>> 0); + return (tempRet0 = $_0$1, $_0$0) | 0; + } + $49 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0; + $51 = $49 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0; + if ($51 >>> 0 <= 30) { + $57 = $51 + 1 | 0; + $58 = 31 - $51 | 0; + $sr_1_ph = $57; + $r_sroa_0_1_ph = $n_sroa_1_4_extract_trunc << $58 | $n_sroa_0_0_extract_trunc >>> ($57 >>> 0); + $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($57 >>> 0); + $q_sroa_0_1_ph = 0; + $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $58; + break; + } + if (($rem | 0) == 0) { + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + HEAP32[$rem >> 2] = 0 | $a$0 & -1; + HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0; + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } else { + if (!$17) { + $117 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0; + $119 = $117 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0; + if ($119 >>> 0 <= 31) { + $125 = $119 + 1 | 0; + $126 = 31 - $119 | 0; + $130 = $119 - 31 >> 31; + $sr_1_ph = $125; + $r_sroa_0_1_ph = $n_sroa_0_0_extract_trunc >>> ($125 >>> 0) & $130 | $n_sroa_1_4_extract_trunc << $126; + $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($125 >>> 0) & $130; + $q_sroa_0_1_ph = 0; + $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $126; + break; + } + if (($rem | 0) == 0) { + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + HEAP32[$rem >> 2] = 0 | $a$0 & -1; + HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0; + $_0$1 = 0; + $_0$0 = 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + $66 = $d_sroa_0_0_extract_trunc - 1 | 0; + if (($66 & $d_sroa_0_0_extract_trunc | 0) != 0) { + $86 = (Math_clz32($d_sroa_0_0_extract_trunc | 0) | 0) + 33 | 0; + $88 = $86 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0; + $89 = 64 - $88 | 0; + $91 = 32 - $88 | 0; + $92 = $91 >> 31; + $95 = $88 - 32 | 0; + $105 = $95 >> 31; + $sr_1_ph = $88; + $r_sroa_0_1_ph = $91 - 1 >> 31 & $n_sroa_1_4_extract_trunc >>> ($95 >>> 0) | ($n_sroa_1_4_extract_trunc << $91 | $n_sroa_0_0_extract_trunc >>> ($88 >>> 0)) & $105; + $r_sroa_1_1_ph = $105 & $n_sroa_1_4_extract_trunc >>> ($88 >>> 0); + $q_sroa_0_1_ph = $n_sroa_0_0_extract_trunc << $89 & $92; + $q_sroa_1_1_ph = ($n_sroa_1_4_extract_trunc << $89 | $n_sroa_0_0_extract_trunc >>> ($95 >>> 0)) & $92 | $n_sroa_0_0_extract_trunc << $91 & $88 - 33 >> 31; + break; + } + if (($rem | 0) != 0) { + HEAP32[$rem >> 2] = $66 & $n_sroa_0_0_extract_trunc; + HEAP32[$rem + 4 >> 2] = 0; + } + if (($d_sroa_0_0_extract_trunc | 0) == 1) { + $_0$1 = $n_sroa_1_4_extract_shift$0 | $a$1 & 0; + $_0$0 = 0 | $a$0 & -1; + return (tempRet0 = $_0$1, $_0$0) | 0; + } else { + $78 = _llvm_cttz_i32($d_sroa_0_0_extract_trunc | 0) | 0; + $_0$1 = 0 | $n_sroa_1_4_extract_trunc >>> ($78 >>> 0); + $_0$0 = $n_sroa_1_4_extract_trunc << 32 - $78 | $n_sroa_0_0_extract_trunc >>> ($78 >>> 0) | 0; + return (tempRet0 = $_0$1, $_0$0) | 0; + } + } + } while (0); + if (($sr_1_ph | 0) == 0) { + $q_sroa_1_1_lcssa = $q_sroa_1_1_ph; + $q_sroa_0_1_lcssa = $q_sroa_0_1_ph; + $r_sroa_1_1_lcssa = $r_sroa_1_1_ph; + $r_sroa_0_1_lcssa = $r_sroa_0_1_ph; + $carry_0_lcssa$1 = 0; + $carry_0_lcssa$0 = 0; + } else { + $d_sroa_0_0_insert_insert99$0 = 0 | $b$0 & -1; + $d_sroa_0_0_insert_insert99$1 = $d_sroa_1_4_extract_shift$0 | $b$1 & 0; + $137$0 = _i64Add($d_sroa_0_0_insert_insert99$0 | 0, $d_sroa_0_0_insert_insert99$1 | 0, -1, -1) | 0; + $137$1 = tempRet0; + $q_sroa_1_1198 = $q_sroa_1_1_ph; + $q_sroa_0_1199 = $q_sroa_0_1_ph; + $r_sroa_1_1200 = $r_sroa_1_1_ph; + $r_sroa_0_1201 = $r_sroa_0_1_ph; + $sr_1202 = $sr_1_ph; + $carry_0203 = 0; + while (1) { + $147 = $q_sroa_0_1199 >>> 31 | $q_sroa_1_1198 << 1; + $149 = $carry_0203 | $q_sroa_0_1199 << 1; + $r_sroa_0_0_insert_insert42$0 = 0 | ($r_sroa_0_1201 << 1 | $q_sroa_1_1198 >>> 31); + $r_sroa_0_0_insert_insert42$1 = $r_sroa_0_1201 >>> 31 | $r_sroa_1_1200 << 1 | 0; + _i64Subtract($137$0 | 0, $137$1 | 0, $r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0) | 0; + $150$1 = tempRet0; + $151$0 = $150$1 >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1; + $152 = $151$0 & 1; + $154$0 = _i64Subtract($r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0, $151$0 & $d_sroa_0_0_insert_insert99$0 | 0, ((($150$1 | 0) < 0 ? -1 : 0) >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1) & $d_sroa_0_0_insert_insert99$1 | 0) | 0; + $r_sroa_0_0_extract_trunc = $154$0; + $r_sroa_1_4_extract_trunc = tempRet0; + $155 = $sr_1202 - 1 | 0; + if (($155 | 0) == 0) { + break; + } else { + $q_sroa_1_1198 = $147; + $q_sroa_0_1199 = $149; + $r_sroa_1_1200 = $r_sroa_1_4_extract_trunc; + $r_sroa_0_1201 = $r_sroa_0_0_extract_trunc; + $sr_1202 = $155; + $carry_0203 = $152; + } + } + $q_sroa_1_1_lcssa = $147; + $q_sroa_0_1_lcssa = $149; + $r_sroa_1_1_lcssa = $r_sroa_1_4_extract_trunc; + $r_sroa_0_1_lcssa = $r_sroa_0_0_extract_trunc; + $carry_0_lcssa$1 = 0; + $carry_0_lcssa$0 = $152; + } + $q_sroa_0_0_insert_ext75$0 = $q_sroa_0_1_lcssa; + $q_sroa_0_0_insert_ext75$1 = 0; + $q_sroa_0_0_insert_insert77$1 = $q_sroa_1_1_lcssa | $q_sroa_0_0_insert_ext75$1; + if (($rem | 0) != 0) { + HEAP32[$rem >> 2] = 0 | $r_sroa_0_1_lcssa; + HEAP32[$rem + 4 >> 2] = $r_sroa_1_1_lcssa | 0; + } + $_0$1 = (0 | $q_sroa_0_0_insert_ext75$0) >>> 31 | $q_sroa_0_0_insert_insert77$1 << 1 | ($q_sroa_0_0_insert_ext75$1 << 1 | $q_sroa_0_0_insert_ext75$0 >>> 31) & 0 | $carry_0_lcssa$1; + $_0$0 = ($q_sroa_0_0_insert_ext75$0 << 1 | 0 >>> 31) & -2 | $carry_0_lcssa$0; + return (tempRet0 = $_0$1, $_0$0) | 0; +} +function ___uremdi3($a$0, $a$1, $b$0, $b$1) { + $a$0 = $a$0 | 0; + $a$1 = $a$1 | 0; + $b$0 = $b$0 | 0; + $b$1 = $b$1 | 0; + var $rem = 0, __stackBase__ = 0; + __stackBase__ = STACKTOP; + STACKTOP = STACKTOP + 16 | 0; + $rem = __stackBase__ | 0; + ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) | 0; + STACKTOP = __stackBase__; + return (tempRet0 = HEAP32[$rem + 4 >> 2] | 0, HEAP32[$rem >> 2] | 0) | 0; +} +function ___udivdi3($a$0, $a$1, $b$0, $b$1) { + $a$0 = $a$0 | 0; + $a$1 = $a$1 | 0; + $b$0 = $b$0 | 0; + $b$1 = $b$1 | 0; + var $1$0 = 0; + $1$0 = ___udivmoddi4($a$0, $a$1, $b$0, $b$1, 0) | 0; + return $1$0 | 0; +} +function _roundf(f) { + f = +f; + return f >= +0 ? +Math_floor(f + +0.5) : +Math_ceil(f - +0.5); // TODO: use fround? +} +function _bitshift64Lshr(low, high, bits) { + low = low|0; high = high|0; bits = bits|0; + var ander = 0; + if ((bits|0) < 32) { + ander = ((1 << bits) - 1)|0; + tempRet0 = high >>> bits; + return (low >>> bits) | ((high&ander) << (32 - bits)); + } + tempRet0 = 0; + return (high >>> (bits - 32))|0; +} +function _sbrk(increment) { + increment = increment|0; + var oldDynamicTop = 0; + var oldDynamicTopOnChange = 0; + var newDynamicTop = 0; + var totalMemory = 0; + increment = ((increment + 15) & -16)|0; + oldDynamicTop = HEAP32[DYNAMICTOP_PTR>>2]|0; + newDynamicTop = oldDynamicTop + increment | 0; + + if (((increment|0) > 0 & (newDynamicTop|0) < (oldDynamicTop|0)) // Detect and fail if we would wrap around signed 32-bit int. + | (newDynamicTop|0) < 0) { // Also underflow, sbrk() should be able to be used to subtract. + abortOnCannotGrowMemory()|0; + ___setErrNo(12); + return -1; + } + + HEAP32[DYNAMICTOP_PTR>>2] = newDynamicTop; + totalMemory = getTotalMemory()|0; + if ((newDynamicTop|0) > (totalMemory|0)) { + if ((enlargeMemory()|0) == 0) { + ___setErrNo(12); + HEAP32[DYNAMICTOP_PTR>>2] = oldDynamicTop; + return -1; + } + } + return oldDynamicTop|0; +} +function _bitshift64Shl(low, high, bits) { + low = low|0; high = high|0; bits = bits|0; + var ander = 0; + if ((bits|0) < 32) { + ander = ((1 << bits) - 1)|0; + tempRet0 = (high << bits) | ((low&(ander << (32 - bits))) >>> (32 - bits)); + return low << bits; + } + tempRet0 = low << (bits - 32); + return 0; +} +function _llvm_bswap_i32(x) { + x = x|0; + return (((x&0xff)<<24) | (((x>>8)&0xff)<<16) | (((x>>16)&0xff)<<8) | (x>>>24))|0; +} + + +function dynCall_viiiii(index,a1,a2,a3,a4,a5) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; + FUNCTION_TABLE_viiiii[index&7](a1|0,a2|0,a3|0,a4|0,a5|0); +} + + +function dynCall_vd(index,a1) { + index = index|0; + a1=+a1; + FUNCTION_TABLE_vd[index&3](+a1); +} + + +function dynCall_vid(index,a1,a2) { + index = index|0; + a1=a1|0; a2=+a2; + FUNCTION_TABLE_vid[index&3](a1|0,+a2); +} + + +function dynCall_vi(index,a1) { + index = index|0; + a1=a1|0; + FUNCTION_TABLE_vi[index&31](a1|0); +} + + +function dynCall_vii(index,a1,a2) { + index = index|0; + a1=a1|0; a2=a2|0; + FUNCTION_TABLE_vii[index&63](a1|0,a2|0); +} + + +function dynCall_ii(index,a1) { + index = index|0; + a1=a1|0; + return FUNCTION_TABLE_ii[index&15](a1|0)|0; +} + + +function dynCall_viddd(index,a1,a2,a3,a4) { + index = index|0; + a1=a1|0; a2=+a2; a3=+a3; a4=+a4; + FUNCTION_TABLE_viddd[index&3](a1|0,+a2,+a3,+a4); +} + + +function dynCall_vidd(index,a1,a2,a3) { + index = index|0; + a1=a1|0; a2=+a2; a3=+a3; + FUNCTION_TABLE_vidd[index&7](a1|0,+a2,+a3); +} + + +function dynCall_iiii(index,a1,a2,a3) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; + return FUNCTION_TABLE_iiii[index&15](a1|0,a2|0,a3|0)|0; +} + + +function dynCall_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0; + FUNCTION_TABLE_viiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0); +} + + +function dynCall_viiiiii(index,a1,a2,a3,a4,a5,a6) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; + FUNCTION_TABLE_viiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0); +} + + +function dynCall_viii(index,a1,a2,a3) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; + FUNCTION_TABLE_viii[index&31](a1|0,a2|0,a3|0); +} + + +function dynCall_vidddd(index,a1,a2,a3,a4,a5) { + index = index|0; + a1=a1|0; a2=+a2; a3=+a3; a4=+a4; a5=+a5; + FUNCTION_TABLE_vidddd[index&3](a1|0,+a2,+a3,+a4,+a5); +} + + +function dynCall_vdi(index,a1,a2) { + index = index|0; + a1=+a1; a2=a2|0; + FUNCTION_TABLE_vdi[index&1](+a1,a2|0); +} + + +function dynCall_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; + FUNCTION_TABLE_viiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0); +} + + +function dynCall_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0; a9=a9|0; + FUNCTION_TABLE_viiiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0,a9|0); +} + + +function dynCall_iii(index,a1,a2) { + index = index|0; + a1=a1|0; a2=a2|0; + return FUNCTION_TABLE_iii[index&3](a1|0,a2|0)|0; +} + + +function dynCall_i(index) { + index = index|0; + + return FUNCTION_TABLE_i[index&3]()|0; +} + + +function dynCall_vdddddd(index,a1,a2,a3,a4,a5,a6) { + index = index|0; + a1=+a1; a2=+a2; a3=+a3; a4=+a4; a5=+a5; a6=+a6; + FUNCTION_TABLE_vdddddd[index&1](+a1,+a2,+a3,+a4,+a5,+a6); +} + + +function dynCall_vdddd(index,a1,a2,a3,a4) { + index = index|0; + a1=+a1; a2=+a2; a3=+a3; a4=+a4; + FUNCTION_TABLE_vdddd[index&3](+a1,+a2,+a3,+a4); +} + + +function dynCall_vdd(index,a1,a2) { + index = index|0; + a1=+a1; a2=+a2; + FUNCTION_TABLE_vdd[index&3](+a1,+a2); +} + + +function dynCall_v(index) { + index = index|0; + + FUNCTION_TABLE_v[index&7](); +} + + +function dynCall_viid(index,a1,a2,a3) { + index = index|0; + a1=a1|0; a2=a2|0; a3=+a3; + FUNCTION_TABLE_viid[index&1](a1|0,a2|0,+a3); +} + + +function dynCall_viiii(index,a1,a2,a3,a4) { + index = index|0; + a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; + FUNCTION_TABLE_viiii[index&31](a1|0,a2|0,a3|0,a4|0); +} + +function b0(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; nullFunc_viiiii(0); +} +function _emscripten_glUniform4i__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glUniform4i(p0|0,p1|0,p2|0,p3|0,p4|0); +} +function _emscripten_glFramebufferTexture2D__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glFramebufferTexture2D(p0|0,p1|0,p2|0,p3|0,p4|0); +} +function _emscripten_glShaderBinary__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glShaderBinary(p0|0,p1|0,p2|0,p3|0,p4|0); +} +function _emscripten_glDrawElementsInstanced__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glDrawElementsInstanced(p0|0,p1|0,p2|0,p3|0,p4|0); +} +function b1(p0) { + p0 = +p0; nullFunc_vd(1); +} +function _emscripten_glClearDepth__wrapper(p0) { + p0 = +p0; _emscripten_glClearDepth(+p0); +} +function _emscripten_glClearDepthf__wrapper(p0) { + p0 = +p0; _emscripten_glClearDepthf(+p0); +} +function _emscripten_glLineWidth__wrapper(p0) { + p0 = +p0; _emscripten_glLineWidth(+p0); +} +function b2(p0,p1) { + p0 = p0|0;p1 = +p1; nullFunc_vid(2); +} +function _emscripten_glUniform1f__wrapper(p0,p1) { + p0 = p0|0;p1 = +p1; _emscripten_glUniform1f(p0|0,+p1); +} +function _emscripten_glVertexAttrib1f__wrapper(p0,p1) { + p0 = p0|0;p1 = +p1; _emscripten_glVertexAttrib1f(p0|0,+p1); +} +function b3(p0) { + p0 = p0|0; nullFunc_vi(3); +} +function _emscripten_glDeleteShader__wrapper(p0) { + p0 = p0|0; _emscripten_glDeleteShader(p0|0); +} +function _emscripten_glCompileShader__wrapper(p0) { + p0 = p0|0; _emscripten_glCompileShader(p0|0); +} +function _emscripten_glDeleteProgram__wrapper(p0) { + p0 = p0|0; _emscripten_glDeleteProgram(p0|0); +} +function _emscripten_glLinkProgram__wrapper(p0) { + p0 = p0|0; _emscripten_glLinkProgram(p0|0); +} +function _emscripten_glUseProgram__wrapper(p0) { + p0 = p0|0; _emscripten_glUseProgram(p0|0); +} +function _emscripten_glValidateProgram__wrapper(p0) { + p0 = p0|0; _emscripten_glValidateProgram(p0|0); +} +function _emscripten_glDeleteObjectARB__wrapper(p0) { + p0 = p0|0; _emscripten_glDeleteObjectARB(p0|0); +} +function _emscripten_glEnableClientState__wrapper(p0) { + p0 = p0|0; _emscripten_glEnableClientState(p0|0); +} +function _emscripten_glClientActiveTexture__wrapper(p0) { + p0 = p0|0; _emscripten_glClientActiveTexture(p0|0); +} +function _emscripten_glBindVertexArray__wrapper(p0) { + p0 = p0|0; _emscripten_glBindVertexArray(p0|0); +} +function _emscripten_glMatrixMode__wrapper(p0) { + p0 = p0|0; _emscripten_glMatrixMode(p0|0); +} +function _emscripten_glLoadMatrixf__wrapper(p0) { + p0 = p0|0; _emscripten_glLoadMatrixf(p0|0); +} +function _emscripten_glEnableVertexAttribArray__wrapper(p0) { + p0 = p0|0; _emscripten_glEnableVertexAttribArray(p0|0); +} +function _emscripten_glDisableVertexAttribArray__wrapper(p0) { + p0 = p0|0; _emscripten_glDisableVertexAttribArray(p0|0); +} +function _emscripten_glDepthFunc__wrapper(p0) { + p0 = p0|0; _emscripten_glDepthFunc(p0|0); +} +function _emscripten_glEnable__wrapper(p0) { + p0 = p0|0; _emscripten_glEnable(p0|0); +} +function _emscripten_glDisable__wrapper(p0) { + p0 = p0|0; _emscripten_glDisable(p0|0); +} +function _emscripten_glFrontFace__wrapper(p0) { + p0 = p0|0; _emscripten_glFrontFace(p0|0); +} +function _emscripten_glCullFace__wrapper(p0) { + p0 = p0|0; _emscripten_glCullFace(p0|0); +} +function _emscripten_glClear__wrapper(p0) { + p0 = p0|0; _emscripten_glClear(p0|0); +} +function _emscripten_glClearStencil__wrapper(p0) { + p0 = p0|0; _emscripten_glClearStencil(p0|0); +} +function _emscripten_glDepthMask__wrapper(p0) { + p0 = p0|0; _emscripten_glDepthMask(p0|0); +} +function _emscripten_glStencilMask__wrapper(p0) { + p0 = p0|0; _emscripten_glStencilMask(p0|0); +} +function _emscripten_glGenerateMipmap__wrapper(p0) { + p0 = p0|0; _emscripten_glGenerateMipmap(p0|0); +} +function _emscripten_glActiveTexture__wrapper(p0) { + p0 = p0|0; _emscripten_glActiveTexture(p0|0); +} +function _emscripten_glBlendEquation__wrapper(p0) { + p0 = p0|0; _emscripten_glBlendEquation(p0|0); +} +function b4(p0,p1) { + p0 = p0|0;p1 = p1|0; nullFunc_vii(4); +} +function _emscripten_glPixelStorei__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glPixelStorei(p0|0,p1|0); +} +function _emscripten_glGetIntegerv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGetIntegerv(p0|0,p1|0); +} +function _emscripten_glGetFloatv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGetFloatv(p0|0,p1|0); +} +function _emscripten_glGetBooleanv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGetBooleanv(p0|0,p1|0); +} +function _emscripten_glGenTextures__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGenTextures(p0|0,p1|0); +} +function _emscripten_glDeleteTextures__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDeleteTextures(p0|0,p1|0); +} +function _emscripten_glBindTexture__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBindTexture(p0|0,p1|0); +} +function _emscripten_glGenBuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGenBuffers(p0|0,p1|0); +} +function _emscripten_glDeleteBuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDeleteBuffers(p0|0,p1|0); +} +function _emscripten_glGenRenderbuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGenRenderbuffers(p0|0,p1|0); +} +function _emscripten_glDeleteRenderbuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDeleteRenderbuffers(p0|0,p1|0); +} +function _emscripten_glBindRenderbuffer__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBindRenderbuffer(p0|0,p1|0); +} +function _emscripten_glUniform1i__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glUniform1i(p0|0,p1|0); +} +function _emscripten_glBindBuffer__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBindBuffer(p0|0,p1|0); +} +function _emscripten_glVertexAttrib1fv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib1fv(p0|0,p1|0); +} +function _emscripten_glVertexAttrib2fv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib2fv(p0|0,p1|0); +} +function _emscripten_glVertexAttrib3fv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib3fv(p0|0,p1|0); +} +function _emscripten_glVertexAttrib4fv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib4fv(p0|0,p1|0); +} +function _emscripten_glAttachShader__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glAttachShader(p0|0,p1|0); +} +function _emscripten_glDetachShader__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDetachShader(p0|0,p1|0); +} +function _emscripten_glBindFramebuffer__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBindFramebuffer(p0|0,p1|0); +} +function _emscripten_glGenFramebuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGenFramebuffers(p0|0,p1|0); +} +function _emscripten_glDeleteFramebuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDeleteFramebuffers(p0|0,p1|0); +} +function _emscripten_glBindProgramARB__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBindProgramARB(p0|0,p1|0); +} +function _emscripten_glGetPointerv__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGetPointerv(p0|0,p1|0); +} +function _emscripten_glGenVertexArrays__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glGenVertexArrays(p0|0,p1|0); +} +function _emscripten_glDeleteVertexArrays__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDeleteVertexArrays(p0|0,p1|0); +} +function _emscripten_glVertexAttribDivisor__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttribDivisor(p0|0,p1|0); +} +function _emscripten_glBlendFunc__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBlendFunc(p0|0,p1|0); +} +function _emscripten_glBlendEquationSeparate__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glBlendEquationSeparate(p0|0,p1|0); +} +function _emscripten_glStencilMaskSeparate__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glStencilMaskSeparate(p0|0,p1|0); +} +function _emscripten_glHint__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glHint(p0|0,p1|0); +} +function _emscripten_glDrawBuffers__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; _emscripten_glDrawBuffers(p0|0,p1|0); +} +function b5(p0) { + p0 = p0|0; nullFunc_ii(5);return 0; +} +function _emscripten_glGetString__wrapper(p0) { + p0 = p0|0; return _emscripten_glGetString(p0|0)|0; +} +function _emscripten_glIsTexture__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsTexture(p0|0)|0; +} +function _emscripten_glIsBuffer__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsBuffer(p0|0)|0; +} +function _emscripten_glIsRenderbuffer__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsRenderbuffer(p0|0)|0; +} +function _emscripten_glCreateShader__wrapper(p0) { + p0 = p0|0; return _emscripten_glCreateShader(p0|0)|0; +} +function _emscripten_glIsShader__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsShader(p0|0)|0; +} +function _emscripten_glIsProgram__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsProgram(p0|0)|0; +} +function _emscripten_glIsFramebuffer__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsFramebuffer(p0|0)|0; +} +function _emscripten_glCheckFramebufferStatus__wrapper(p0) { + p0 = p0|0; return _emscripten_glCheckFramebufferStatus(p0|0)|0; +} +function _emscripten_glIsEnabled__wrapper(p0) { + p0 = p0|0; return _emscripten_glIsEnabled(p0|0)|0; +} +function b6(p0,p1,p2,p3) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_viddd(6); +} +function _emscripten_glUniform3f__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glUniform3f(p0|0,+p1,+p2,+p3); +} +function _emscripten_glVertexAttrib3f__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glVertexAttrib3f(p0|0,+p1,+p2,+p3); +} +function b7(p0,p1,p2) { + p0 = p0|0;p1 = +p1;p2 = +p2; nullFunc_vidd(7); +} +function _emscripten_glUniform2f__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glUniform2f(p0|0,+p1,+p2); +} +function _emscripten_glVertexAttrib2f__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glVertexAttrib2f(p0|0,+p1,+p2); +} +function b8(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_iiii(8);return 0; +} +function b9(p0,p1,p2,p3,p4,p5,p6,p7) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; nullFunc_viiiiiiii(9); +} +function _emscripten_glCompressedTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCompressedTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0); +} +function _emscripten_glCopyTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0); +} +function _emscripten_glCopyTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0); +} +function b10(p0,p1,p2,p3,p4,p5) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; nullFunc_viiiiii(10); +} +function _emscripten_glDrawRangeElements__wrapper(p0,p1,p2,p3,p4,p5) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glDrawRangeElements(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0); +} +function _emscripten_glVertexAttribPointer__wrapper(p0,p1,p2,p3,p4,p5) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glVertexAttribPointer(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0); +} +function b11(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_viii(11); +} +function _emscripten_glGetTexParameterfv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameterfv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetTexParameteriv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameteriv(p0|0,p1|0,p2|0); +} +function _emscripten_glTexParameterfv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameterfv(p0|0,p1|0,p2|0); +} +function _emscripten_glTexParameteriv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteriv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetBufferParameteriv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetBufferParameteriv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetRenderbufferParameteriv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetRenderbufferParameteriv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetUniformfv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformfv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetUniformiv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformiv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetVertexAttribfv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribfv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetVertexAttribiv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribiv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetVertexAttribPointerv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribPointerv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform2i__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2i(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform1iv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1iv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform2iv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2iv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform3iv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3iv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform4iv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4iv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform1fv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1fv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform2fv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2fv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform3fv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3fv(p0|0,p1|0,p2|0); +} +function _emscripten_glUniform4fv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4fv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetShaderiv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetShaderiv(p0|0,p1|0,p2|0); +} +function _emscripten_glGetProgramiv__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetProgramiv(p0|0,p1|0,p2|0); +} +function _emscripten_glBindAttribLocation__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glBindAttribLocation(p0|0,p1|0,p2|0); +} +function _emscripten_glGetObjectParameterivARB__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetObjectParameterivARB(p0|0,p1|0,p2|0); +} +function _emscripten_glNormalPointer__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glNormalPointer(p0|0,p1|0,p2|0); +} +function _emscripten_glDrawArrays__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glDrawArrays(p0|0,p1|0,p2|0); +} +function _emscripten_glTexParameteri__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteri(p0|0,p1|0,p2|0); +} +function _emscripten_glStencilFunc__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilFunc(p0|0,p1|0,p2|0); +} +function _emscripten_glStencilOp__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilOp(p0|0,p1|0,p2|0); +} +function b12(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; nullFunc_vidddd(12); +} +function _emscripten_glUniform4f__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glUniform4f(p0|0,+p1,+p2,+p3,+p4); +} +function _emscripten_glVertexAttrib4f__wrapper(p0,p1,p2,p3,p4) { + p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glVertexAttrib4f(p0|0,+p1,+p2,+p3,+p4); +} +function b13(p0,p1) { + p0 = +p0;p1 = p1|0; nullFunc_vdi(13); +} +function _emscripten_glSampleCoverage__wrapper(p0,p1) { + p0 = +p0;p1 = p1|0; _emscripten_glSampleCoverage(+p0,p1|0); +} +function b14(p0,p1,p2,p3,p4,p5,p6) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; nullFunc_viiiiiii(14); +} +function _emscripten_glReadPixels__wrapper(p0,p1,p2,p3,p4,p5,p6) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glReadPixels(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0); +} +function _emscripten_glGetActiveUniform__wrapper(p0,p1,p2,p3,p4,p5,p6) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveUniform(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0); +} +function _emscripten_glGetActiveAttrib__wrapper(p0,p1,p2,p3,p4,p5,p6) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveAttrib(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0); +} +function b15(p0,p1,p2,p3,p4,p5,p6,p7,p8) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; nullFunc_viiiiiiiii(15); +} +function _emscripten_glCompressedTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glCompressedTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0); +} +function _emscripten_glTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0); +} +function _emscripten_glTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0); +} +function b16(p0,p1) { + p0 = p0|0;p1 = p1|0; nullFunc_iii(16);return 0; +} +function _emscripten_glGetUniformLocation__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; return _emscripten_glGetUniformLocation(p0|0,p1|0)|0; +} +function _emscripten_glGetAttribLocation__wrapper(p0,p1) { + p0 = p0|0;p1 = p1|0; return _emscripten_glGetAttribLocation(p0|0,p1|0)|0; +} +function b17() { + ; nullFunc_i(17);return 0; +} +function _emscripten_glCreateProgram__wrapper() { + ; return _emscripten_glCreateProgram()|0; +} +function _emscripten_glGetError__wrapper() { + ; return _emscripten_glGetError()|0; +} +function b18(p0,p1,p2,p3,p4,p5) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; nullFunc_vdddddd(18); +} +function _emscripten_glFrustum__wrapper(p0,p1,p2,p3,p4,p5) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; _emscripten_glFrustum(+p0,+p1,+p2,+p3,+p4,+p5); +} +function b19(p0,p1,p2,p3) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_vdddd(19); +} +function _emscripten_glRotatef__wrapper(p0,p1,p2,p3) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glRotatef(+p0,+p1,+p2,+p3); +} +function _emscripten_glClearColor__wrapper(p0,p1,p2,p3) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glClearColor(+p0,+p1,+p2,+p3); +} +function _emscripten_glBlendColor__wrapper(p0,p1,p2,p3) { + p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glBlendColor(+p0,+p1,+p2,+p3); +} +function b20(p0,p1) { + p0 = +p0;p1 = +p1; nullFunc_vdd(20); +} +function _emscripten_glDepthRange__wrapper(p0,p1) { + p0 = +p0;p1 = +p1; _emscripten_glDepthRange(+p0,+p1); +} +function _emscripten_glDepthRangef__wrapper(p0,p1) { + p0 = +p0;p1 = +p1; _emscripten_glDepthRangef(+p0,+p1); +} +function _emscripten_glPolygonOffset__wrapper(p0,p1) { + p0 = +p0;p1 = +p1; _emscripten_glPolygonOffset(+p0,+p1); +} +function b21() { + ; nullFunc_v(21); +} +function _emscripten_glLoadIdentity__wrapper() { + ; _emscripten_glLoadIdentity(); +} +function _emscripten_glReleaseShaderCompiler__wrapper() { + ; _emscripten_glReleaseShaderCompiler(); +} +function _emscripten_glFinish__wrapper() { + ; _emscripten_glFinish(); +} +function _emscripten_glFlush__wrapper() { + ; _emscripten_glFlush(); +} +function b22(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = +p2; nullFunc_viid(22); +} +function _emscripten_glTexParameterf__wrapper(p0,p1,p2) { + p0 = p0|0;p1 = p1|0;p2 = +p2; _emscripten_glTexParameterf(p0|0,p1|0,+p2); +} +function b23(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; nullFunc_viiii(23); +} +function _emscripten_glBufferData__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferData(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glBufferSubData__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferSubData(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glUniform3i__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniform3i(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glUniformMatrix2fv__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix2fv(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glUniformMatrix3fv__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix3fv(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glUniformMatrix4fv__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix4fv(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetAttachedShaders__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetAttachedShaders(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glShaderSource__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glShaderSource(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetShaderSource__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderSource(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetShaderInfoLog__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderInfoLog(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetShaderPrecisionFormat__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderPrecisionFormat(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetProgramInfoLog__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetProgramInfoLog(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glFramebufferRenderbuffer__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glFramebufferRenderbuffer(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetFramebufferAttachmentParameteriv__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetFramebufferAttachmentParameteriv(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glGetInfoLogARB__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetInfoLogARB(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glVertexPointer__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glVertexPointer(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glTexCoordPointer__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glTexCoordPointer(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glColorPointer__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorPointer(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glDrawElements__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawElements(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glDrawArraysInstanced__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawArraysInstanced(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glViewport__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glViewport(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glScissor__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glScissor(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glColorMask__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorMask(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glRenderbufferStorage__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glRenderbufferStorage(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glBlendFuncSeparate__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBlendFuncSeparate(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glStencilFuncSeparate__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilFuncSeparate(p0|0,p1|0,p2|0,p3|0); +} +function _emscripten_glStencilOpSeparate__wrapper(p0,p1,p2,p3) { + p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilOpSeparate(p0|0,p1|0,p2|0,p3|0); +} + +// EMSCRIPTEN_END_FUNCS +var FUNCTION_TABLE_viiiii = [b0,_KeyCallback,_emscripten_glUniform4i__wrapper,_emscripten_glFramebufferTexture2D__wrapper,_emscripten_glShaderBinary__wrapper,_emscripten_glDrawElementsInstanced__wrapper,b0,b0]; +var FUNCTION_TABLE_vd = [b1,_emscripten_glClearDepth__wrapper,_emscripten_glClearDepthf__wrapper,_emscripten_glLineWidth__wrapper]; +var FUNCTION_TABLE_vid = [b2,_emscripten_glUniform1f__wrapper,_emscripten_glVertexAttrib1f__wrapper,b2]; +var FUNCTION_TABLE_vi = [b3,_emscripten_glDeleteShader__wrapper,_emscripten_glCompileShader__wrapper,_emscripten_glDeleteProgram__wrapper,_emscripten_glLinkProgram__wrapper,_emscripten_glUseProgram__wrapper,_emscripten_glValidateProgram__wrapper,_emscripten_glDeleteObjectARB__wrapper,_emscripten_glEnableClientState__wrapper,_emscripten_glClientActiveTexture__wrapper,_emscripten_glBindVertexArray__wrapper,_emscripten_glMatrixMode__wrapper,_emscripten_glLoadMatrixf__wrapper,_emscripten_glEnableVertexAttribArray__wrapper,_emscripten_glDisableVertexAttribArray__wrapper,_emscripten_glDepthFunc__wrapper,_emscripten_glEnable__wrapper,_emscripten_glDisable__wrapper,_emscripten_glFrontFace__wrapper,_emscripten_glCullFace__wrapper,_emscripten_glClear__wrapper,_emscripten_glClearStencil__wrapper,_emscripten_glDepthMask__wrapper,_emscripten_glStencilMask__wrapper,_emscripten_glGenerateMipmap__wrapper,_emscripten_glActiveTexture__wrapper,_emscripten_glBlendEquation__wrapper,b3,b3 +,b3,b3,b3]; +var FUNCTION_TABLE_vii = [b4,_ErrorCallback,_CursorEnterCallback,_CharCallback,_WindowIconifyCallback,_emscripten_glPixelStorei__wrapper,_emscripten_glGetIntegerv__wrapper,_emscripten_glGetFloatv__wrapper,_emscripten_glGetBooleanv__wrapper,_emscripten_glGenTextures__wrapper,_emscripten_glDeleteTextures__wrapper,_emscripten_glBindTexture__wrapper,_emscripten_glGenBuffers__wrapper,_emscripten_glDeleteBuffers__wrapper,_emscripten_glGenRenderbuffers__wrapper,_emscripten_glDeleteRenderbuffers__wrapper,_emscripten_glBindRenderbuffer__wrapper,_emscripten_glUniform1i__wrapper,_emscripten_glBindBuffer__wrapper,_emscripten_glVertexAttrib1fv__wrapper,_emscripten_glVertexAttrib2fv__wrapper,_emscripten_glVertexAttrib3fv__wrapper,_emscripten_glVertexAttrib4fv__wrapper,_emscripten_glAttachShader__wrapper,_emscripten_glDetachShader__wrapper,_emscripten_glBindFramebuffer__wrapper,_emscripten_glGenFramebuffers__wrapper,_emscripten_glDeleteFramebuffers__wrapper,_emscripten_glBindProgramARB__wrapper,_emscripten_glGetPointerv__wrapper,_emscripten_glGenVertexArrays__wrapper,_emscripten_glDeleteVertexArrays__wrapper,_emscripten_glVertexAttribDivisor__wrapper,_emscripten_glBlendFunc__wrapper,_emscripten_glBlendEquationSeparate__wrapper,_emscripten_glStencilMaskSeparate__wrapper,_emscripten_glHint__wrapper,_emscripten_glDrawBuffers__wrapper,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4 +,b4,b4,b4,b4,b4]; +var FUNCTION_TABLE_ii = [b5,___stdio_close,_emscripten_glGetString__wrapper,_emscripten_glIsTexture__wrapper,_emscripten_glIsBuffer__wrapper,_emscripten_glIsRenderbuffer__wrapper,_emscripten_glCreateShader__wrapper,_emscripten_glIsShader__wrapper,_emscripten_glIsProgram__wrapper,_emscripten_glIsFramebuffer__wrapper,_emscripten_glCheckFramebufferStatus__wrapper,_emscripten_glIsEnabled__wrapper,b5,b5,b5,b5]; +var FUNCTION_TABLE_viddd = [b6,_emscripten_glUniform3f__wrapper,_emscripten_glVertexAttrib3f__wrapper,b6]; +var FUNCTION_TABLE_vidd = [b7,_MouseCursorPosCallback,_ScrollCallback,_emscripten_glUniform2f__wrapper,_emscripten_glVertexAttrib2f__wrapper,b7,b7,b7]; +var FUNCTION_TABLE_iiii = [b8,___stdout_write,___stdio_seek,_EmscriptenFullscreenChangeCallback,_EmscriptenKeyboardCallback,_EmscriptenMouseCallback,_EmscriptenTouchCallback,_EmscriptenGamepadCallback,___stdio_write,b8,b8,b8,b8,b8,b8,b8]; +var FUNCTION_TABLE_viiiiiiii = [b9,_emscripten_glCompressedTexImage2D__wrapper,_emscripten_glCopyTexImage2D__wrapper,_emscripten_glCopyTexSubImage2D__wrapper]; +var FUNCTION_TABLE_viiiiii = [b10,_emscripten_glDrawRangeElements__wrapper,_emscripten_glVertexAttribPointer__wrapper,b10]; +var FUNCTION_TABLE_viii = [b11,_WindowSizeCallback,_emscripten_glGetTexParameterfv__wrapper,_emscripten_glGetTexParameteriv__wrapper,_emscripten_glTexParameterfv__wrapper,_emscripten_glTexParameteriv__wrapper,_emscripten_glGetBufferParameteriv__wrapper,_emscripten_glGetRenderbufferParameteriv__wrapper,_emscripten_glGetUniformfv__wrapper,_emscripten_glGetUniformiv__wrapper,_emscripten_glGetVertexAttribfv__wrapper,_emscripten_glGetVertexAttribiv__wrapper,_emscripten_glGetVertexAttribPointerv__wrapper,_emscripten_glUniform2i__wrapper,_emscripten_glUniform1iv__wrapper,_emscripten_glUniform2iv__wrapper,_emscripten_glUniform3iv__wrapper,_emscripten_glUniform4iv__wrapper,_emscripten_glUniform1fv__wrapper,_emscripten_glUniform2fv__wrapper,_emscripten_glUniform3fv__wrapper,_emscripten_glUniform4fv__wrapper,_emscripten_glGetShaderiv__wrapper,_emscripten_glGetProgramiv__wrapper,_emscripten_glBindAttribLocation__wrapper,_emscripten_glGetObjectParameterivARB__wrapper,_emscripten_glNormalPointer__wrapper,_emscripten_glDrawArrays__wrapper,_emscripten_glTexParameteri__wrapper,_emscripten_glStencilFunc__wrapper,_emscripten_glStencilOp__wrapper,b11]; +var FUNCTION_TABLE_vidddd = [b12,_emscripten_glUniform4f__wrapper,_emscripten_glVertexAttrib4f__wrapper,b12]; +var FUNCTION_TABLE_vdi = [b13,_emscripten_glSampleCoverage__wrapper]; +var FUNCTION_TABLE_viiiiiii = [b14,_emscripten_glReadPixels__wrapper,_emscripten_glGetActiveUniform__wrapper,_emscripten_glGetActiveAttrib__wrapper]; +var FUNCTION_TABLE_viiiiiiiii = [b15,_emscripten_glCompressedTexSubImage2D__wrapper,_emscripten_glTexImage2D__wrapper,_emscripten_glTexSubImage2D__wrapper]; +var FUNCTION_TABLE_iii = [b16,_emscripten_glGetUniformLocation__wrapper,_emscripten_glGetAttribLocation__wrapper,b16]; +var FUNCTION_TABLE_i = [b17,_emscripten_glCreateProgram__wrapper,_emscripten_glGetError__wrapper,b17]; +var FUNCTION_TABLE_vdddddd = [b18,_emscripten_glFrustum__wrapper]; +var FUNCTION_TABLE_vdddd = [b19,_emscripten_glRotatef__wrapper,_emscripten_glClearColor__wrapper,_emscripten_glBlendColor__wrapper]; +var FUNCTION_TABLE_vdd = [b20,_emscripten_glDepthRange__wrapper,_emscripten_glDepthRangef__wrapper,_emscripten_glPolygonOffset__wrapper]; +var FUNCTION_TABLE_v = [b21,_UpdateDrawFrame,_emscripten_glLoadIdentity__wrapper,_emscripten_glReleaseShaderCompiler__wrapper,_emscripten_glFinish__wrapper,_emscripten_glFlush__wrapper,b21,b21]; +var FUNCTION_TABLE_viid = [b22,_emscripten_glTexParameterf__wrapper]; +var FUNCTION_TABLE_viiii = [b23,_MouseButtonCallback,_emscripten_glBufferData__wrapper,_emscripten_glBufferSubData__wrapper,_emscripten_glUniform3i__wrapper,_emscripten_glUniformMatrix2fv__wrapper,_emscripten_glUniformMatrix3fv__wrapper,_emscripten_glUniformMatrix4fv__wrapper,_emscripten_glGetAttachedShaders__wrapper,_emscripten_glShaderSource__wrapper,_emscripten_glGetShaderSource__wrapper,_emscripten_glGetShaderInfoLog__wrapper,_emscripten_glGetShaderPrecisionFormat__wrapper,_emscripten_glGetProgramInfoLog__wrapper,_emscripten_glFramebufferRenderbuffer__wrapper,_emscripten_glGetFramebufferAttachmentParameteriv__wrapper,_emscripten_glGetInfoLogARB__wrapper,_emscripten_glVertexPointer__wrapper,_emscripten_glTexCoordPointer__wrapper,_emscripten_glColorPointer__wrapper,_emscripten_glDrawElements__wrapper,_emscripten_glDrawArraysInstanced__wrapper,_emscripten_glViewport__wrapper,_emscripten_glScissor__wrapper,_emscripten_glColorMask__wrapper,_emscripten_glRenderbufferStorage__wrapper,_emscripten_glBlendFuncSeparate__wrapper,_emscripten_glStencilFuncSeparate__wrapper,_emscripten_glStencilOpSeparate__wrapper,b23,b23,b23]; + + return { _roundf: _roundf, _main: _main, _llvm_cttz_i32: _llvm_cttz_i32, _bitshift64Lshr: _bitshift64Lshr, _bitshift64Shl: _bitshift64Shl, _fflush: _fflush, _memset: _memset, _sbrk: _sbrk, _memcpy: _memcpy, ___errno_location: ___errno_location, ___uremdi3: ___uremdi3, _i64Subtract: _i64Subtract, ___udivmoddi4: ___udivmoddi4, _i64Add: _i64Add, _emscripten_get_global_libc: _emscripten_get_global_libc, _emscripten_GetProcAddress: _emscripten_GetProcAddress, ___udivdi3: ___udivdi3, _llvm_bswap_i32: _llvm_bswap_i32, _free: _free, _memmove: _memmove, _strstr: _strstr, _malloc: _malloc, runPostSets: runPostSets, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setTempRet0: setTempRet0, getTempRet0: getTempRet0, setThrew: setThrew, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setThrew: setThrew, setTempRet0: setTempRet0, getTempRet0: getTempRet0, dynCall_viiiii: dynCall_viiiii, dynCall_vd: dynCall_vd, dynCall_vid: dynCall_vid, dynCall_vi: dynCall_vi, dynCall_vii: dynCall_vii, dynCall_ii: dynCall_ii, dynCall_viddd: dynCall_viddd, dynCall_vidd: dynCall_vidd, dynCall_iiii: dynCall_iiii, dynCall_viiiiiiii: dynCall_viiiiiiii, dynCall_viiiiii: dynCall_viiiiii, dynCall_viii: dynCall_viii, dynCall_vidddd: dynCall_vidddd, dynCall_vdi: dynCall_vdi, dynCall_viiiiiii: dynCall_viiiiiii, dynCall_viiiiiiiii: dynCall_viiiiiiiii, dynCall_iii: dynCall_iii, dynCall_i: dynCall_i, dynCall_vdddddd: dynCall_vdddddd, dynCall_vdddd: dynCall_vdddd, dynCall_vdd: dynCall_vdd, dynCall_v: dynCall_v, dynCall_viid: dynCall_viid, dynCall_viiii: dynCall_viiii }; +}) +// EMSCRIPTEN_END_ASM +(Module.asmGlobalArg, Module.asmLibraryArg, buffer); + +var real__roundf = asm["_roundf"]; asm["_roundf"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__roundf.apply(null, arguments); +}; + +var real__main = asm["_main"]; asm["_main"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__main.apply(null, arguments); +}; + +var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackSave.apply(null, arguments); +}; + +var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_getTempRet0.apply(null, arguments); +}; + +var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_setThrew.apply(null, arguments); +}; + +var real__bitshift64Lshr = asm["_bitshift64Lshr"]; asm["_bitshift64Lshr"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__bitshift64Lshr.apply(null, arguments); +}; + +var real__bitshift64Shl = asm["_bitshift64Shl"]; asm["_bitshift64Shl"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__bitshift64Shl.apply(null, arguments); +}; + +var real__fflush = asm["_fflush"]; asm["_fflush"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__fflush.apply(null, arguments); +}; + +var real__llvm_cttz_i32 = asm["_llvm_cttz_i32"]; asm["_llvm_cttz_i32"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__llvm_cttz_i32.apply(null, arguments); +}; + +var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__sbrk.apply(null, arguments); +}; + +var real____errno_location = asm["___errno_location"]; asm["___errno_location"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real____errno_location.apply(null, arguments); +}; + +var real____uremdi3 = asm["___uremdi3"]; asm["___uremdi3"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real____uremdi3.apply(null, arguments); +}; + +var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackAlloc.apply(null, arguments); +}; + +var real__i64Subtract = asm["_i64Subtract"]; asm["_i64Subtract"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__i64Subtract.apply(null, arguments); +}; + +var real____udivmoddi4 = asm["___udivmoddi4"]; asm["___udivmoddi4"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real____udivmoddi4.apply(null, arguments); +}; + +var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_setTempRet0.apply(null, arguments); +}; + +var real__i64Add = asm["_i64Add"]; asm["_i64Add"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__i64Add.apply(null, arguments); +}; + +var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__emscripten_get_global_libc.apply(null, arguments); +}; + +var real__emscripten_GetProcAddress = asm["_emscripten_GetProcAddress"]; asm["_emscripten_GetProcAddress"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__emscripten_GetProcAddress.apply(null, arguments); +}; + +var real____udivdi3 = asm["___udivdi3"]; asm["___udivdi3"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real____udivdi3.apply(null, arguments); +}; + +var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; asm["_llvm_bswap_i32"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__llvm_bswap_i32.apply(null, arguments); +}; + +var real__free = asm["_free"]; asm["_free"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__free.apply(null, arguments); +}; + +var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_establishStackSpace.apply(null, arguments); +}; + +var real__memmove = asm["_memmove"]; asm["_memmove"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__memmove.apply(null, arguments); +}; + +var real__strstr = asm["_strstr"]; asm["_strstr"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__strstr.apply(null, arguments); +}; + +var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real_stackRestore.apply(null, arguments); +}; + +var real__malloc = asm["_malloc"]; asm["_malloc"] = function() { +assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)'); +assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); +return real__malloc.apply(null, arguments); +}; +var _roundf = Module["_roundf"] = asm["_roundf"]; +var _main = Module["_main"] = asm["_main"]; +var stackSave = Module["stackSave"] = asm["stackSave"]; +var getTempRet0 = Module["getTempRet0"] = asm["getTempRet0"]; +var _memset = Module["_memset"] = asm["_memset"]; +var setThrew = Module["setThrew"] = asm["setThrew"]; +var _bitshift64Lshr = Module["_bitshift64Lshr"] = asm["_bitshift64Lshr"]; +var _bitshift64Shl = Module["_bitshift64Shl"] = asm["_bitshift64Shl"]; +var _fflush = Module["_fflush"] = asm["_fflush"]; +var _llvm_cttz_i32 = Module["_llvm_cttz_i32"] = asm["_llvm_cttz_i32"]; +var _sbrk = Module["_sbrk"] = asm["_sbrk"]; +var _memcpy = Module["_memcpy"] = asm["_memcpy"]; +var ___errno_location = Module["___errno_location"] = asm["___errno_location"]; +var ___uremdi3 = Module["___uremdi3"] = asm["___uremdi3"]; +var stackAlloc = Module["stackAlloc"] = asm["stackAlloc"]; +var _i64Subtract = Module["_i64Subtract"] = asm["_i64Subtract"]; +var ___udivmoddi4 = Module["___udivmoddi4"] = asm["___udivmoddi4"]; +var setTempRet0 = Module["setTempRet0"] = asm["setTempRet0"]; +var _i64Add = Module["_i64Add"] = asm["_i64Add"]; +var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = asm["_emscripten_get_global_libc"]; +var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = asm["_emscripten_GetProcAddress"]; +var ___udivdi3 = Module["___udivdi3"] = asm["___udivdi3"]; +var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = asm["_llvm_bswap_i32"]; +var _free = Module["_free"] = asm["_free"]; +var runPostSets = Module["runPostSets"] = asm["runPostSets"]; +var establishStackSpace = Module["establishStackSpace"] = asm["establishStackSpace"]; +var _memmove = Module["_memmove"] = asm["_memmove"]; +var _strstr = Module["_strstr"] = asm["_strstr"]; +var stackRestore = Module["stackRestore"] = asm["stackRestore"]; +var _malloc = Module["_malloc"] = asm["_malloc"]; +var dynCall_viiiii = Module["dynCall_viiiii"] = asm["dynCall_viiiii"]; +var dynCall_vd = Module["dynCall_vd"] = asm["dynCall_vd"]; +var dynCall_vid = Module["dynCall_vid"] = asm["dynCall_vid"]; +var dynCall_vi = Module["dynCall_vi"] = asm["dynCall_vi"]; +var dynCall_vii = Module["dynCall_vii"] = asm["dynCall_vii"]; +var dynCall_ii = Module["dynCall_ii"] = asm["dynCall_ii"]; +var dynCall_viddd = Module["dynCall_viddd"] = asm["dynCall_viddd"]; +var dynCall_vidd = Module["dynCall_vidd"] = asm["dynCall_vidd"]; +var dynCall_iiii = Module["dynCall_iiii"] = asm["dynCall_iiii"]; +var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = asm["dynCall_viiiiiiii"]; +var dynCall_viiiiii = Module["dynCall_viiiiii"] = asm["dynCall_viiiiii"]; +var dynCall_viii = Module["dynCall_viii"] = asm["dynCall_viii"]; +var dynCall_vidddd = Module["dynCall_vidddd"] = asm["dynCall_vidddd"]; +var dynCall_vdi = Module["dynCall_vdi"] = asm["dynCall_vdi"]; +var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = asm["dynCall_viiiiiii"]; +var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = asm["dynCall_viiiiiiiii"]; +var dynCall_iii = Module["dynCall_iii"] = asm["dynCall_iii"]; +var dynCall_i = Module["dynCall_i"] = asm["dynCall_i"]; +var dynCall_vdddddd = Module["dynCall_vdddddd"] = asm["dynCall_vdddddd"]; +var dynCall_vdddd = Module["dynCall_vdddd"] = asm["dynCall_vdddd"]; +var dynCall_vdd = Module["dynCall_vdd"] = asm["dynCall_vdd"]; +var dynCall_v = Module["dynCall_v"] = asm["dynCall_v"]; +var dynCall_viid = Module["dynCall_viid"] = asm["dynCall_viid"]; +var dynCall_viiii = Module["dynCall_viiii"] = asm["dynCall_viiii"]; +; + +Runtime.stackAlloc = Module['stackAlloc']; +Runtime.stackSave = Module['stackSave']; +Runtime.stackRestore = Module['stackRestore']; +Runtime.establishStackSpace = Module['establishStackSpace']; + +Runtime.setTempRet0 = Module['setTempRet0']; +Runtime.getTempRet0 = Module['getTempRet0']; + + + +// === Auto-generated postamble setup entry stuff === + +Module['asm'] = asm; + + + + + +function ExitStatus(status) { + this.name = "ExitStatus"; + this.message = "Program terminated with exit(" + status + ")"; + this.status = status; +}; +ExitStatus.prototype = new Error(); +ExitStatus.prototype.constructor = ExitStatus; + +var initialStackTop; +var preloadStartTime = null; +var calledMain = false; + +dependenciesFulfilled = function runCaller() { + // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) + if (!Module['calledRun']) run(); + if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled +} + +Module['callMain'] = Module.callMain = function callMain(args) { + assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)'); + assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called'); + + args = args || []; + + ensureInitRuntime(); + + var argc = args.length+1; + function pad() { + for (var i = 0; i < 4-1; i++) { + argv.push(0); + } + } + var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ]; + pad(); + for (var i = 0; i < argc-1; i = i + 1) { + argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL)); + pad(); + } + argv.push(0); + argv = allocate(argv, 'i32', ALLOC_NORMAL); + + + try { + + var ret = Module['_main'](argc, argv, 0); + + + // if we're not running an evented main loop, it's time to exit + exit(ret, /* implicit = */ true); + } + catch(e) { + if (e instanceof ExitStatus) { + // exit() throws this once it's done to make sure execution + // has been stopped completely + return; + } else if (e == 'SimulateInfiniteLoop') { + // running an evented main loop, don't immediately exit + Module['noExitRuntime'] = true; + return; + } else { + var toLog = e; + if (e && typeof e === 'object' && e.stack) { + toLog = [e, e.stack]; + } + Module.printErr('exception thrown: ' + toLog); + Module['quit'](1, e); + } + } finally { + calledMain = true; + } +} + + + + +function run(args) { + args = args || Module['arguments']; + + if (preloadStartTime === null) preloadStartTime = Date.now(); + + if (runDependencies > 0) { + Module.printErr('run() called, but dependencies remain, so not running'); + return; + } + + writeStackCookie(); + + preRun(); + + if (runDependencies > 0) return; // a preRun added a dependency, run will be called later + if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame + + function doRun() { + if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening + Module['calledRun'] = true; + + if (ABORT) return; + + ensureInitRuntime(); + + preMain(); + + if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) { + Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms'); + } + + if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); + + if (Module['_main'] && shouldRunNow) Module['callMain'](args); + + postRun(); + } + + if (Module['setStatus']) { + Module['setStatus']('Running...'); + setTimeout(function() { + setTimeout(function() { + Module['setStatus'](''); + }, 1); + doRun(); + }, 1); + } else { + doRun(); + } + checkStackCookie(); +} +Module['run'] = Module.run = run; + +function exit(status, implicit) { + if (implicit && Module['noExitRuntime']) { + Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)'); + return; + } + + if (Module['noExitRuntime']) { + Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)'); + } else { + + ABORT = true; + EXITSTATUS = status; + STACKTOP = initialStackTop; + + exitRuntime(); + + if (Module['onExit']) Module['onExit'](status); + } + + if (ENVIRONMENT_IS_NODE) { + process['exit'](status); + } + Module['quit'](status, new ExitStatus(status)); +} +Module['exit'] = Module.exit = exit; + +var abortDecorators = []; + +function abort(what) { + if (what !== undefined) { + Module.print(what); + Module.printErr(what); + what = JSON.stringify(what) + } else { + what = ''; + } + + ABORT = true; + EXITSTATUS = 1; + + var extra = ''; + + var output = 'abort(' + what + ') at ' + stackTrace() + extra; + if (abortDecorators) { + abortDecorators.forEach(function(decorator) { + output = decorator(output, what); + }); + } + throw output; +} +Module['abort'] = Module.abort = abort; + +// {{PRE_RUN_ADDITIONS}} + +if (Module['preInit']) { + if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; + while (Module['preInit'].length > 0) { + Module['preInit'].pop()(); + } +} + +// shouldRunNow refers to calling main(), not run(). +var shouldRunNow = true; +if (Module['noInitialRun']) { + shouldRunNow = false; +} + + +run(); + +// {{POST_RUN_ADDITIONS}} + + + + + +// {{MODULE_ADDITIONS}} + + + -- cgit v1.2.3