From 83ab2cb01746a869b625c9d84fbb4737146b73a9 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 24 Dec 2020 13:26:30 +0100 Subject: Updated Web examples to raylib 3.5 --- examples/web/core/core_window_flags.c | 191 ++++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 examples/web/core/core_window_flags.c (limited to 'examples/web/core/core_window_flags.c') diff --git a/examples/web/core/core_window_flags.c b/examples/web/core/core_window_flags.c new file mode 100644 index 0000000..f3448e9 --- /dev/null +++ b/examples/web/core/core_window_flags.c @@ -0,0 +1,191 @@ +/******************************************************************************************* +* +* raylib [core] example - window flags +* +* This example has been created using raylib 3.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + // Possible window flags + /* + FLAG_VSYNC_HINT + FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! + FLAG_WINDOW_RESIZABLE + FLAG_WINDOW_UNDECORATED + FLAG_WINDOW_TRANSPARENT + FLAG_WINDOW_HIDDEN + FLAG_WINDOW_MINIMIZED -> Not supported on window creation + FLAG_WINDOW_MAXIMIZED -> Not supported on window creation + FLAG_WINDOW_UNFOCUSED + FLAG_WINDOW_TOPMOST + FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated + FLAG_WINDOW_ALWAYS_RUN + FLAG_MSAA_4X_HINT + */ + + // Set configuration flags for window creation + SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); + InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); + + Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 }; + Vector2 ballSpeed = { 5.0f, 4.0f }; + int ballRadius = 20; + + int framesCounter = 0; + + //SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! + + if (IsKeyPressed(KEY_R)) + { + if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); + else SetWindowState(FLAG_WINDOW_RESIZABLE); + } + + if (IsKeyPressed(KEY_D)) + { + if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); + else SetWindowState(FLAG_WINDOW_UNDECORATED); + } + + if (IsKeyPressed(KEY_H)) + { + if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); + + framesCounter = 0; + } + + if (IsWindowState(FLAG_WINDOW_HIDDEN)) + { + framesCounter++; + if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds + } + + if (IsKeyPressed(KEY_N)) + { + if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); + + framesCounter = 0; + } + + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) + { + framesCounter++; + if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds + } + + if (IsKeyPressed(KEY_M)) + { + // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! + if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); + else MaximizeWindow(); + } + + if (IsKeyPressed(KEY_U)) + { + if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); + else SetWindowState(FLAG_WINDOW_UNFOCUSED); + } + + if (IsKeyPressed(KEY_T)) + { + if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); + else SetWindowState(FLAG_WINDOW_TOPMOST); + } + + if (IsKeyPressed(KEY_A)) + { + if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); + else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); + } + + if (IsKeyPressed(KEY_V)) + { + if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); + else SetWindowState(FLAG_VSYNC_HINT); + } + + // Bouncing ball logic + ballPosition.x += ballSpeed.x; + ballPosition.y += ballSpeed.y; + if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; + if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); + else ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, ballRadius, MAROON); + DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); + + DrawCircleV(GetMousePosition(), 10, DARKBLUE); + + DrawFPS(10, 10); + + DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); + + // Draw window state info + DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY); + if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); + else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); + else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); + else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); + else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); + else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); + else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); + else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); + else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); + else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); + if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); + else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); + + DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); + if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); + else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); + else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); + if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); + else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +} -- cgit v1.2.3